Showing Highly Rated Posts By Bertrand.3057:

Less Siege, Not More!

in WvW

Posted by: Bertrand.3057

Bertrand.3057

On our community forums, a number of our guilds are baffled by a couple of nuggets that came out with yesterday’s statement by Devon on WvW:

We will also continue to make changes to siege weapons and introduce new siege weaponry to throw the balance in favor of well-organized groups while retaining the joy of jumping right into things for more casual WvW players.

Holding a tower against all odds with some smart siege placement and a bit of luck may be one of the most fun things I’ve ever done in a video game.

I’ll begin by stating where the objection comes from, then offer some solutions.

Organized groups are not especially interested in using siege in combat (one of Gandara’s most prominent guilds, XxX, hates using any siege altogether), and the most fun you get out of WvW will not be from how you place siege. It’s much more exciting to wipe a large group with coordination, tactics and patience than it is to wipe it with large amounts of siege.

What’s really thrilling about the PvP in WvW is being able to use all your profession skills, coordinate your combo fields and area skills (e.g. warding, feedback), and outmanoeuvre your opponent as a group. You don’t get this by placing an arrow cart or ballista and cycling skills 1-4 while standing in one spot.

Making siege more effective wonn’t give organized groups any particular advantage over zergs either. While the former can manage their supply better, the latter will simply have more of it, and all a zerg needs is one person to drop blueprints so that the organized group has no advantage in siege.


If more effective siege isn’t the answer, what is it that will give smaller, organized groups a better chance in this game?

Watch some videos and you’ll realize that what organized groups want is already in the game, they just need more of it. Organized groups take as much advantage of terrain as they can, whether it’s chokepoints to camps, slopes and cliffs they can loop around on, blind spots, or stairs and walls in towers.

Focus on map design. The current maps are far too open for these terrain elements to be present in many combat situations. That openness also hands the strategic advantage to zergs, who can quickly move from end of the map to the other. While there may be technical limitations on map size, the layouts can and should be adjusted to make it impossible for a single group to control an entire map.

You could try including new terrain elements, like shifting passages (destructible bridges, enchanted forests?), or treacherous mountain passes (think LOTR with opportunities for ambushes). If the terrain were more restricted, towers and keeps could actually exert power over a map.

Making waypoint use more dynamic could also help smaller groups. If you give players a lengthy cooldown on waypoint use, it becomes that much harder for zergs to hop across a map in unison. You could allow scouts to buy shorter cooldowns with WXP, and remove it altogether for outmanned servers. If the map is designed so that it’s that much more difficult to navigate, then you can think about introducing temporary waypoints for attacking teams, in particular for guild groups.

I realize that good map design is one of the most difficult things to do for WvW, but if this game is to be improved it must build on its strengths instead of relying on cheap siege adjustments and novelties. GW2 combat mechanisms are incredibly fun and should not be subordinated to siege in WvW.

I’ve focused on challenges that organized groups could handle more effectively than zergs, without relying on mechanisms that punish players for how large their groups are. I think there are more ideas out there and I’d love to hear them.

TL;DR: If the devs’ long-term goal is to make WvW “about tactical acumen and skill”, they should direct their attention to how map layout and terrain affect the flow of the game rather than making siege weapons excessively dominant.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

(edited by Bertrand.3057)

What if Dolyaks could be revived?

in WvW

Posted by: Bertrand.3057

Bertrand.3057

Anyone who has played in Silverwastes will have noticed the PvE caravans have a special feature, namely that after they die, there is a short timer during which they can be revived before the event fails. Perhaps with this setup, you’d have to kill the NPC guards otherwise they would just rez the yak.

Pros
Would make sniping a yak less trivial
More opportunities for PvP, as yakslappers would have to camp the corpse to guarantee a kill
Less frustration for scouts who are usually powerless to save yaks
Could lead to big fights over yak routes

Cons
Could make it harder for smaller groups to have any impact if there are lots of larger groups around
Boring to camp a yak if nobody comes (but probably boring anyway if nobody is around to protect a yak)

I don’t know if the devs have already considered this kind of change, but what are your thoughts?

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Guards irrelevant to Guard WXP upgrades

in WvW

Posted by: Bertrand.3057

Bertrand.3057

The guard killer line now rewards you with 100 power and 100 condition damage. The guard defense line rewards you with 250 vitality. Totalled, that’s 450 stat points, which is worth more than getting two extra slots for two extra ascended accessories, or over 12% of your base stats.

The requisite of killing 5 guards to gets these stacks is terrifically trivial. Walk into a camp, or to the gate of a keep, and you’re set. Getting 230 points to buy these upgrades is not. But those points will go first to those who farm the WXP train, for whom the killing of guards will be a minor supplement to their 600WXP/keep cap at best.

The other side is that this bonus has nothing to do with killing guards. It’s a flat out bonus that, aggregated in a group, would give a massive combat advantage.

Why was this implemented at all? What was the philosophy? If it’s to make these otherwise unattractive trait lines more attractive, that’s simply a lazy and unbalanced approach that ends up encroaching on other aspects of the game.

tl;dr This is a big stat boost for a big grind which has only a superficial relation to what it claims to be

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Proposal: Limit WvW to EBG during slow hours

in WvW

Posted by: Bertrand.3057

Bertrand.3057

When this idea occurred to me, it seemed like a very obvious one, yet I don’t recall having seen it before. As such, I’ll explain the idea, the existing problems it attempts to resolve, and address any concerns that will arise.

Bear in mind I use the term overnight to refer to the time in a specific region, recognizing that players come from different time zones and therefore are not necessarily playing overnight. I myself am a Canadian (guild leader, commander, scout, roamer) playing on an EU server.

The Idea

It’s simple: At a certain point in the night WvW participation on most servers drops off substantially. My guess is that this is around 12am-2am for the latest time zone in the given region (NA or EU), although I’m sure Anet has the hard numbers.

The proposal is to shut down WvW on all borderlands at this time, suspend upgrades and siege despawn timers, and consolidate all WvW players onto EBG. Limit the PPT to EBG objectives. Once numbers begin to pick up again, likely 6-8 hours later, re-open the borderlands. Opening and closing of borderlands should be set times, this could be done differently for weekends.

I’ll just add that this idea seems to me like something that should have been present since release (EBG is, after all, Eternal Battlegrounds), and that the issue of coverage is not one that is likely to be solved by the main ideas proposed (scaling PPT off-hours, merging servers or creating alliances). Despite efforts to make lower tiers more attractive, this is an issue that will persist if no targeted solution is provided.

The Purpose

At the moment, off-peak coverage in WvW is a huge issue. This is particularly acute during the overnight hours, when some matchups will see a single server ticking 600 or above. It’s detrimental to the quality of play, the accurate assignment of ranking, and to the competitiveness of many servers.

Quality of Play: Night watch and commanding is very different from regular play. During hours where WvW participation is low, much of the effort has to be directed towards scouting, quickly responding to any threats, and often predicting enemy attacks. This has to be done across 2-4 maps, spreading thin the population of all servers and reducing the amount of action that the players actually find. It can be very frustrating to spend a lot of time upgrading during this period only to lose an objective because of the difficulty of tracking enemy movements. When it is possible to go on the offensive, taking of objectives will often involve little more than PvD.

This change will remove the necessity of border-hopping, ensure that all players who are in WvW during these hours will be able to find one another easily to work together, and minimize the number of upgraded objectives that might be lost by an outmanned night crew. Even if all EBG objectives are lost, they are usually the easiest to upgrade.

Ranking: Because a night crew can have a much bigger impact on PPT than an equally-sized daytime crew, the PPT may not accurately reflect a server’s competitiveness during peak hours. Consequently, servers may find themselves in lopsided matchups, which reduces the quality of play because there is little to be had in the way of either even battles or difficult sieges.

This change will ensure that differences in night coverage do not severely impact the final scoring of a matchup and a server’s position in the rankings.

Competitiveness: The two issues described above have contributed to the most chronic issue in WvW: the steady migration of population from low tier servers onto high tier servers. Due to quality of play issues associated with overnight hours, the population of players who normally play during their server’s overnight hours find the higher tiers more attractive.

Due to the consolidation of “overnight” players into the top tiers, servers that lack this coverage will simply not be able to find themselves matched up against servers that have this coverage, even if they are very competitive at primetime. This can make them less attractive to play on, resulting in a downward spiral.

This change will give two incentives for overnight players to spread among all servers rather than consolidating on higher tiers: Firstly, they can expect to find more competitive play on other servers if there is a lower player cap at these hours; and secondly they will wish to avoid queues that may appear at the highest tiers due to the restriction of WvW to one map.

Continued…

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

(edited by Bertrand.3057)

Collaborative Development: Edge of the Mists

in CDI

Posted by: Bertrand.3057

Bertrand.3057

+1 to Matipzieu’s statement on enduring, inclusive communities. It enriches the game experience so much more to have familiar faces, guild, commanders when you enter WvW.

My experience is very different from Matipzieu’s, I play on a mid-tier EU server and started out as an uplevel looking for map completion and trying to do jumping puzzles. I followed blue tags, represented a tiny guild of friends from outside the game, auto-attacked doors and didn’t have VOIP software installed. Thanks to seeing the same friendly people on my server I took more of an interest in WvW and I’ve now been a leader of a WvW guild for a year as well as a commander and community leader for my server.

Server drain has been pointed to time and time again on these servers as something that needs to be addressed for the long-term health of WvW. Without a functioning WvW community it is harder to get new players involved in the game mode and there is little incentive for existing WvW players to stay.

Can alliances fix the issue? I doubt it, the issue is a downward spiral that will keep feeding back on itself, there is nothing to keep that grouping of servers from dropping to the bottom of the ladder, or even if they do win their matches, there is nothing to keep that success going after the alliance is dissolved. Unless you can encourage people to move to and stay on those servers I think that drain will persist.

Much of the problem is that almost every aspect of this game mode encourages players to transfer up the ladder rather than down it. Material rewards in this game are really set against, well, trying to hold together a community that might be falling apart already. With the introduction of EotM, queues are no longer a strong incentive to move down.

I think the Season 1 rewards were appropriate, if inappropriately advertised, but it seems to me that the improved rewards hinted at for the upcoming “tournament” will just encourage players to stack servers even more. It’s unfortunate that the ambiguous communication in advance of Season 1 led to a short-sighted community outcry and now this knee-jerk response which will simply undermine efforts to balance the servers.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

(edited by Bertrand.3057)

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

Maybe the reason you’re not getting communication because people feel this doesn’t merit a discussion, just a reversion of the change and an apology.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Spectral Wall

in WvW

Posted by: Bertrand.3057

Bertrand.3057

This suggestion should not be listened to. Players need to learn how to use stability, break stuns, and be aware of their surroundings.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Desolation/Gandara/Abaddons mouth

in Match-ups

Posted by: Bertrand.3057

Bertrand.3057

Deso played it smart and they won. They deserve congratulations without the whining on how they play. :/

Yes, they do deserve our congratulations. I’ve personally take it a step further than that.

In view of the magnificent accomplishments of Desolation’s mighty warriors, capturing first place in the esteemed Silver League, I’ve built a shrine in my home to the Gods of Desolation. In fact, this is my first time posting in a matchup thread this season, given that the very passing of one of Desolation’s brave soldiers makes me tremble with fear. In the center of this shrine I’ve fixed the image of an Omega golem. On the wings are the images of a gate torn asunder and the cast down bodies of those weak Veteran Guards who were unable to defend my own home server. I keep the candles on the shrine lit like so many scouts through the night, so that it glows in the dark of night, and when I pass it during the day, its magnificence leaves me humbled.

To this shrine I bring an offering each night to safeguard Desolation’s embattled fighters. Last night it was a dead squirrel. Tonight it’ll be a pigeon. I’m hoping to find a rat for tomorrow.

I believe that this experience that has brought us in contact with the ultimate victors in the Silver League must be commemorated, and I urge all my fellow players to do their part to honour these individuals from Desolation who follow a higher calling in their play. There can be no doubt that their total domination has been won through true excellence in strategy, tactics, and sheer prowess in all aspects that constitute this game that is World vs. World.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Restrict forum access to active accounts?

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

This is something that we had considered in the past, but opted against because it unfairly works against lapsed players who want to ask what’s changed since they last played and players like Pixelpumpkin who may, for personal reasons, be unable to log into the game, but still want to interact with the forums and stay up to date on the game.

It’s also worth pointing out that some people use claims of quitting the game as an attention-getting tactic, when in fact they are still quite active. Putting in this type of restriction would just push those people to claim they only log in to keep their forum privileges active.

This is really your attitude towards your customers?

Thanks for being honest, at least.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Badges for Tomes of Knowledge?

in WvW

Posted by: Bertrand.3057

Bertrand.3057

I, er… You are brilliant <3

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Gandara invites NA, RUS, SEA, Oceanic

in Looking for...

Posted by: Bertrand.3057

Bertrand.3057

Our introduction:

Gandara EU (aka Gandalf aka Gankdara) is a server that has an established WvW core with a strong respect for skill. Because of this respect for skill, we’ve been a favourite home for roamers and guilds that enjoy taking on larger numbers. If your guild enjoys arranged or impromptu open-field GvGs you will find a community of players that respects your right to battle. At the same time, Gandara has maintained a strong position in the rankings thanks to the consistency of its guild groups, commanders, and infantry. We held a position in Tier 4/Tier 5 for 45 straight weeks in 2013, pushing together for a second place finish in the Silver League.

Thanks to our stable position in that T4/T5 sweet spot, where we meet a variety of opposition and plenty of lootbags, many of the guilds that call Gandara home have enjoyed a long history here. This history is the foundation for Gandara’s community, where the ties are close and cooperation among guilds is second-nature. Whether that shared experience is from annihilating an enemy blob, being part of an off-hours roaming party, or just one of the random misadventures of WvW, the many personalities of Gandara have always found a way to come together and have a laugh.

What do I mean by that? Here’s a video to give you a taste: This is Gandara IV
There’s also a I, II, and III by the same videographer.

Other clips from a sampling of Gandara’s active guilds: Bloody Pirates [YARR] Cantankerous [CNTK] Dius Vanguard [DiVa] Friskyttarna [FRI] Insert Coin [IC] Silence of Dolyaks [SoD] Tchuu Tchuu Im A Train [TCHU] Yakslappers [YaK] Yolobus [YOLO]?

There’s our introduction. So what might your place on Gandara be?

We’re looking for guilds and players that can boost our coverage. Guilds and players that are active earlier than UK primetime and during EU daytime can help to fortify our presence at those hours, while anyone playing from other parts of the world will find a warm welcome among the passionate yet laidback players that make up our nightwatch.

Our primetime hours are now fully covered, thank you to all players and guilds existing an interest.

Thinking about joining Gandara, but still have questions? Try this list:

Is there a community TS?
Yes, it welcomes guilds without their own VOIP and is used in common for all open WvW events.

What language do you speak?
Name it, we probably have it. While we have some regional guilds that speak other languages, communication in the battlegrounds is in English.

Do you have a website?
We have an active and often bustling WvW forum, thisisgandara.com, with a private section and shoutbox for Gandaran players.

What is PvE like on Gandara?
Gandara boasts a very vibrant PvE community that is active around the clock, with a large PvE guild alliance that regularly tackles the most difficult world bosses.

Didn’t find your question? One of these fine Gandarans wants to hear from you:

Luranni
Mordorian
Jojenks

You are also welcome to drop me (Talleyrand) a line on thisisgandara.com

Attachments:

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

(edited by Bertrand.3057)

How a new player feels about today's changes.

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

Thanks for the post OP, a great reminder of what was so great about first starting this game and a warning of what we lose with this feature pack.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Guards irrelevant to Guard WXP upgrades

in WvW

Posted by: Bertrand.3057

Bertrand.3057

A lot of players spent months whining about WvW progression, then they finally got it and now they are complaining that there is progression in WvW. Amazing.

It just goes to show you, being an MMO developer sucks, nobody knows what players want.

False. While there were some people calling for progression for months, many insisted against_stat_ progression. So when they first introduced WXP abilities, there was no kind of stat progression and you were happy if you used siege a lot and indifferent otherwise.

Then they started sneaking in these stat buffing abilities with no notice or justification. There will be people who love them but I believe it goes very much against the no grind philosophy.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

Add an option buy gems in 100 gem increments instead of making 400 gems the smallest denomination possible. Problem solved.

THERE! Thank you, Errant Venture — that’s a solid suggestion with a reasonable tone. Thank you.

This is not a solution. What about sale items? Or for that matter, small items that don’t come as some clean multiple of 100 gems? There is no increment that will be satisfactory apart from 1.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Only a WvW player...

in WvW

Posted by: Bertrand.3057

Bertrand.3057

What is FOTM btw?

D/D ele, I think.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Remove Mission Control, save a guild

in Suggestions

Posted by: Bertrand.3057

Bertrand.3057

We have a missing guild leader. I realize that this is a minority problem, but there is no existing workaround for it. I have contacted support, and they:

- Don’t have the tools to manage guilds externally.
– Don’t have the right to log into a client’s account without permission.
– Don’t have the right to contact a client without the client first initiating contact.

My missing guild leader had not been a major issue, as she had given me every permission set bar promoting me to full leader status. Now it is, because the new Mission Control permission set is only available to her and can only be granted by her. My guildmates are getting anxious about the fact that we can’t play guild missions.

It appears to me that there already was a permission set under which the guild missions could have been placed, which was the Activate Build Upgrades set. While the mission unlock has a hefty influence price tag, the guild missions themselves are cheaper than a number of existing upgrades, so I don’t see the necessity of separating it. Even there was a need to separate it, why not make it a default ON option permission subset?

I realize to some this may seem an unnecessary reversal or change, but it’s the only solution I see which doesn’t require the introduction of new tools or a mechanism for dealing with inactive guild leaders. Those mechanisms should be on the table – there was such a feature available in Guild Wars 1 – but if it isn’t, I think this is a reasonable alternative.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Giving Up

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

If the developers listened to people like you when they were starting out then the game we have would never have existed in the first place. This game broke barriers, including for people like myself and the friends I joined with who never played a MMO before.

Just to address the example you gave, I have friends in this game who are veterans of open world PvP who play this game for WvW.

You may be right that they can’t satisfy everyone, but by diversifying the content they found a way to satisfy a lot of people.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Giving Up

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

How is it sad. The game as a target, it can’t appeal to everyone, that’s life. It’s sad that baseball is slower than football and appeals to different people?

Well, it would be sad if they changed the rules of baseball that said you couldn’t hit a double, triple, or home run until you were in the 7th inning. That if you hit it on the ground in the infield you were automatically out – no trying to run to 1st. And you had to reach the 4th inning before you could steal any bases. Then, yeah, baseball would be sad.

Except that MMOs change rules all the time. Anyone playing an MMO that doesn’t expect change will be disappointed. Some changes you’ll like, some you won’t. Just like there are some changes I like and some I don’t. But you know, if you don’t like a game, or what a game is becoming, there are other games.

I’d like to point out that Vayne pulled out an analogy then declared his own analogy to be inapplicable the moment it became inconvenient.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

(edited by Bertrand.3057)

WvW needs megaserver tech like EOTM

in WvW

Posted by: Bertrand.3057

Bertrand.3057

Now I know people on this forum will cry, (there were even people crying saying that Arenanet would go bankrupt IRL when I suggested cosmetic unlocks, now we have cosmetic unlocks and everything is fine, there were also people who said that if you got pve rewards in pvp it’d ruin the game) but in reality the forums are generally just the vocal minority, the vast majority of the ingame community would want populated wvw maps trust me.

EDIT: I also wanted to comment to people saying “MEGASERVER TECHNOLOGY WILL RUIN THE GAME!!!” People said that before they added megaserver technology for PvE as well. PvE now has megaserver technology and it is MUCH better for it.

This is just a whole lot of empty rhetoric about how change is good and the silent majority agrees with you, etc. If you want to make a decent case, don’t waste your time or my time with these insubstantial arguments.

I am on a T1 server (Tarnished Coast) and any time of the day (even right now, as of 2:10pm, middle of the day) there is like a small group (less than 10 people) on any map at any given time. Earlier in gw2s life the maps were always populated but now only EOTM seems to be adequately populated. I think that all maps should use megaserver technology to populate them. Set up like 3v3v3 servers like EOTM instead of 1v1v1 there just isn’t enough people in wvw for that anymore. It would make alot of people happy to see the wvw maps populated again.

Instead, let’s watch a video from one of your opponents from just a month ago, not because I particularly enjoy zerging videos, but because it exposes how wrong you are: https://www.youtube.com/watch?v=MCI-GEp9Cxc

That’s not a 10v10, not even close.

Now it is true that on most servers you don’t get large clashes like that at every time of the day, and there have been some proposals to merge some of the smaller WvW servers together. That isn’t what you’re suggesting here.

What you’re asking for is for all players to be shunted into a single megaserver system for WvW which will give fully populated maps at all times of the day. This would be great for people who like really big zergs, and play at odd hours, and are too casual to bother moving to a more populated server or care about how their team performs. This sounds like an EotM player to me.

WvW players need more than that, because WvW is a team game that has to work at many levels. Yes, there are PvE events that require coordination and can be done with the megaservers, but even those are mostly just learning about a static event chain. Successful WvW requires constant communication, knowing your enemies and your allies, and responding to the actions of others.

Whether you are talking about commanders, scouts, roamers, infantry, or part of a raiding guild, the team that forms a WvW server is invested in a community that has a history, they’ve chosen a home with a particular style of WvW (people who are tired of constant zerging will move down tiers), and they require tools like TS to work together effectively. That’s all lost once you’re thrown into a giant pool of people which changes constantly.

What’s worse, if you try to lump all the servers into three permanent teams, you risk losing balance entirely because people could just move to the most populated team. Even under the current system, servers usually don’t have a guaranteed win or loss in their matchup because they can get paired up or down the ladder.

Unlike EotM, WvW is about lengthy matchups, not just the play on the ground, so it doesn’t work if you don’t have maps that are continuous through the week. See how much groaning there is just when the game forces a restart when a patch comes online. Now think what would happen if you spent hours getting a keep upgraded, with your whole team defending, then your shard was just shut down because there weren’t enough players. The kind of drama that keeps WvW exciting will disappear if a WvW map becomes just one of many shards.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Cannon destroying rams through gate

in WvW

Posted by: Bertrand.3057

Bertrand.3057

If they are going through with this, they have no idea what WvW is like during off-coverage times. Even during times when a server has coverage, trebs are necessary to delay the enemy if you are getting hit by both servers at once.

It is already incredibly difficult to defend without a matching force, and it is already impossible when the enemy brings omegas and you don’t have a zerg to kill them, now they want to get rid of the most important tools in tower/keep defense?

What is driving players off lower tiers is the quality of play. Without any tools to defend, there is no incentive to defend, and without any kind of defensive aspect the game will become much more 1-dimensional.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

I'm Confused

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

You can’t find any quests? Follow the compass! New challenges await you in Dry Top!

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

ALL builds must change middle of WvW Tourney?

in WvW

Posted by: Bertrand.3057

Bertrand.3057

Good. Give the innovative players a chance to shine, rather than letting cookie-cutter masses have all the say. I’d rather this than have to wait for the end of the Tournament, which I couldn’t care all that much about anyways.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

'vet players' & the new onboarding; theories

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

7) The opaque reasoning for these changes, which hurts my brain
8) Realization that we have fewer actual new features because the devs had to work on these changes
9) Recognition that a diminished experience for new players results in fewer players staying, which harms the game’s long term prospects

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

In my opinion, t8 rankings need more attention

in Suggestions

Posted by: Bertrand.3057

Bertrand.3057

I dropped a summary on the gw2 reddit, please let me know if there’s anything I missed or could clarify:

http://www.reddit.com/r/Guildwars2/comments/18wb2i/when_the_wvw_ratings_break/

And upvote, of course.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Giving Up

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

It’s sad that the only conclusion you can offer is that some players should give up on the game because they are not the developer’s target audience. In fact, it would have been absurd to suggest that not so long ago.

GW2 had the virtue of bringing together all kinds of players, not simply one group. Everyone found content that was fun for them! Where did that content come from? It wasn’t metrics, it was a design decision from someone who had a vision, and it was great.

But for the people who enjoyed that content, it now doesn’t feel like the work that needed to be done is being done. Every area of GW2 was released as a work in progress, which is alright if there’s progress, but the fact is that after 2 years there is no appreciable advancement towards core goals for many of the game modes.

There have been additions to content and QoL improvements, stuff that is worth checking out now and then, much of it genuinely good, much of it in response to the needs of the game as it is being played. But PvPers don’t have any new game modes, WvWers don’t have additional maps or depth, GvGers are hardly even recognized as a group, there’s still nothing dynamic about dungeons and nothing in the pipeline, no new regions for lore enthusiasts… it goes on.

I get that these things take time, but players are paying attention to what the company is doing, and for many parts of the game it doesn’t seem like a whole lot has been going on. We have a churn of casual one-size-fits-all content alongside this China release, and now the developers are actually removing content that had been enjoyed since the start. They’ve moved their focus from creation and innovation to making the game conform to opaque metrics.

Imagine if the original release had been marketed as a product of advanced metrics into player’s habits and preferences, rather than the realization of the ideas and ambitions of creators! Thankfully it wasn’t, yet that’s the kind of kitten you’re shoveling now. This game still has potential, which is why we hang on, but it’s no longer clear that there’s anyone with the will to realize it.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Megaserver

in WvW

Posted by: Bertrand.3057

Bertrand.3057

As far as WvW goes… DO NOT MERGE SERVERS

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Asura vs. Human: Tell Us Your SAY!!!

in Asura

Posted by: Bertrand.3057

Bertrand.3057

I thought we had you in the bag, but I’ll make up a nice questionnaire to help you figure it out. I have, by the way, played both races and loved the Asura so much so that after maxing out the first I made a second character of that type who is now already level 50.

What most interests you?
1 point – Logan Thackeray. He’s a strong, hunky male and I need to spend all the time with him that I can.
2 points – Orphans. Someone has to look out for them!
3 points – Unraveling the mysteries of the eternal alchemy, with surprising and publishable results!
4 points – Utilizing inscrutable jargon to obfuscate attempts at cognition by my intellectually enfeebled rivals.

How would you describe the way you run?
1 point – A monotonous stride.
2 points – A shuffle.
3 points – A hypnotizing waddle, it’s rather embarrassing.
4 points – Asura gates and golems are made for a reason. Let the long legs do their exhausting jogging about.

Where do you sleep at night?
1 point – My life has been one tragedy after another and this left me in a gutter.
2 points – I was born rich, so some feather bed in a big city.
3 points – I might catch a couple minutes of shut-eye in the lab hammock after a long night of solving problems.
4 points – I’ve solved the problem of sleep! This new tonic of mine makes it no longer necessary! Side effects unknown.

What is your greatest fear?
1 point – That some monarch who doesn’t care about me might be harmed. We must protect the queen!
2 points – Being something other than average (height).
3 points – Inventing something awesome and not getting credit for it.
4 points – Menial activities. These weren’t meant for me, they’re meant for the bookahs!

You’ve killed your first monster in the game. How do you feel?
1 point – I’m relieved that the cattle are safe.
2 points – I’m concerned about its family. How will they cope with the its death?
3 points – I’m delighted that I proved my superiority over it.
4 points – I’m curious about its characteristics and intend to study this sample so as to extend my knowledge for future challenges!

Done? Add it up:
5-8 points – Human; Life sure has weighed heavy on you, but one day you’ll catch Logan’s eye.
9-12 points – Human; I’m here to give back what Kryta has given to me.
13-16 points – Asura; No challenge shall stand up to the intense scrutiny of my intellect.
17-20 points – Asura; HAHAHAHA I HAVE OBTAINED SECRETS OF EXTRAORDINARY POWER BEYOND THE MINUSCULE GRASP OF YOUR BRAIN.

For more Asura-related inspiration, I suggest reading around this forum. This thread is a good place to start:
https://forum-en.gw2archive.eu/forum/races/asura/Reasons-you-like-your-Asura/first

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

[EU] Server transfers and overview

in WvW

Posted by: Bertrand.3057

Bertrand.3057

We had a recruitment post. We made it into a “we are full” post BEFORE free transfers opened. We also made a “do not come here” post last week. We have a website, listed contacts, a community website that is on the official list, and people posting all over these forums with “Gandara” in their signature. Oh, and we have queues. Fat, fat queues, every single night.

So excuse all those Gandarans who are utterly baffled and quite annoyed too everytime another guild announces they have moved here without any other kind of notice.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

We Are Not Metrics

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

RC golems are gone. The metrics said they shouldn’t be there anymore. Of course they came to that conclusion. 4 out of 5 players probably stopped at the golems, spent 5 seconds trying to figure out what was going on, then gave up and moved on.

The metrics said to ignore that 5th player, brimming with excitement and anticipation having just created their first character, an asura, who spent enough time here to figure out what the golems were about. This person who was ready to explore this world of the asura, a world of cloistered tinkerers in the arcane and arrogant scholars, found a game crafted for the sole purpose of enriching this small virtual world. This person had a chance to learn and play game with its own set of rules, even its own programmed opponent, occupying its small corner of this Guild Wars 2 universe. And this fifth person may first have been baffled by the existence of this miniature game, but then they realized were upon the threshold of a truly deep and promising experience, one filled with nuggets such as these, and that it would be up to them to find and share them.

That small moment was never recorded, and thanks to metrics, this little gem has now been trimmed out of the game. No new player will ever have that experience again.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Giving Up

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

GW2 at release was magical base-foot-basket-cricket-tennis-golf-snowball. You may not remember or understand that, but it had the potential to be all those things, and it still does. That was the vision, and it would indeed be quite sad if it does not live up to that, because it would make a lot of people happy if it does.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

Okay. Wtf. Everyone wants gear treadmill, they get gear treadmill, and now everyone is QQing. Im sorry but thats not arenanet’s fault, its yours for “Forcing them” to implement it.

A lot of anger will be rightfully directed towards those MMO hoppers who demanded the treadmill at the expense of all the players who sincerely bought into Anet’s manifesto.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Guards irrelevant to Guard WXP upgrades

in WvW

Posted by: Bertrand.3057

Bertrand.3057

You make some good points, but I think you’ve contradicted yourself a lot to the effect that the message of your post has been lost.

You say, “If you didn’t want progression at all, then you would more likely favor sPvP over WvW PvP.” In the following sentence you say, “They are entirely different play styles”. I agree with the second statement, which makes the first point moot. I play WvW because it’s a different play style from sPvP, not because it has progression.

You say, “The WvW PvP crowd…. will always lag behind the zerg on points” (I agree), but in your first paragraph you say, “extra stats might turn the tide of the fight”. My point is exactly that even if we wanted the extra stats… They’d belong to the zerg.

I believe that the progression that the WvW PvP crowd is looking for exists, and has always existed, in this game. It’s the kind of progression that depends on there being quality players, and on one’s being able to develop as an individual and as a team. There is still much that I am learning in this game, and as I learn, I progress.

Of course, if this game ceases to have quality players, people willing to push the limits of what their guilds can do through coordination and skill, then that progression will disappear. But no amount of stat progression will fix that. Why should it? It’s an empty, meaningless substitute for a real challenge. It’s mere numbers in the game engine. The real danger is that any stat progression introduced now will simply act to discourage and smother that PvP community.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Duck in loading screen

in WvW

Posted by: Bertrand.3057

Bertrand.3057

There is much afowl about this.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Some ANET interfered with our GvG

in WvW

Posted by: Bertrand.3057

Bertrand.3057

I guess this explains why WvW development is floundering so much. The people behind the game are both clueless and unprofessional.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

(edited by Bertrand.3057)

that old chestnut, map completion W.V.W.

in WvW

Posted by: Bertrand.3057

Bertrand.3057

Thats where you are wrong, Map completion forces players of both types PVE and PVP to go into the places they hate if they want a legendary. (emphasis added)

Let me stop you right there-

Firstly, this is entirely untrue since legendaries can be bought off TP.

But if we skip that point, let’s consider what a legendary should be, since this is the condition under which you suggest that a PvE player is “forced” to go into WvW. A legendary is a unique, high-end weapon that demonstrates your mastery of the game in all its aspects (sPvP excluded). WvW participation is meant to be a precondition for acquisition!

Along with completing map exploration in WvW, you’re also required to have a Gift of Battle! PvE players forget this and don’t complain about it now because this requisite has been utterly trivialized since they started giving badges away like candy in Achievement Point chests and Edge of the Mists. But there was once a time when anyone who wanted a legendary would have to actually play WvW and kill other players (IIRC there was a time when NPCs didn’t drop badges), or at least risk an encounter in the jumping puzzle.

Getting 500 badges back then was much harder than getting 1k, maybe 2k or more badges today.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

(edited by Bertrand.3057)

Once I join an Order my Asura stops sounding Asuran

in Asura

Posted by: Bertrand.3057

Bertrand.3057

There’s a race-specific phase and unfortunately the quality of the personal story just drops off after that period. Just be thankful you started with the awesome Asura storylines and didn’t meet Trahearne early on like anyone playing Sylvari would have done.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

What did you do to Metrica Province

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

It’s incredible that they’ve come to the point of taking out content that has existed since release and that no one asked to be removed. I thought it was great that RC golems were something you encountered right away, I remember seeing other people’s toons standing at the controls when headstart opened up. When I found an open panel, I plinked away at the buttons without really having a goal or strategy. I’m sure that I lost and didn’t even know that it contributed to the heart. It was an odd little game, but it told you so much about GW2, because it was this tiny part of the world, with such a limited function, yet it was there.

Someone at Anet had this idea to design and program a minigame that fit in with the asura culture, just so that the environment was that much more immersive. For someone who didn’t know much about the lore, this was one of the moments that got your attention, and made you feel that these asura really had a culture and an identity in this particular fantasy universe.

But some pencil pusher decided we didn’t need to have this moment, that it was too hazardous to have such a peculiar feature in the game and out it went. I wonder if they even spoke with the dev who made it, if they could consider the perspective of a game designer when the project tasked them to trim out anything that involved more than one button, because some suit concluded from the numbers that this is what they should do.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

What if Dolyaks could be revived?

in WvW

Posted by: Bertrand.3057

Bertrand.3057

I typed this up on my phone, so there are a couple details I’ll clarify:

  • When a dolyak is killed, there appears a failure timer, probably around 60-120 seconds. If the dolyak doesn’t get ressed before the timer runs out, the event fails.
  • It has to be hard-ressed like a supervisor.
  • The guards wouldn’t despawn unless the escort event failed, but they could be killed (before or after the dolyak).
  • If the guards aren’t killed or fighting anything, they will res the dolyak.
  • Players can also res the dolyak.

Of course, this is just one idea. A possible variation would be to make the yak lose 10-15 supply every time it was killed.

Sabwa – Yes, it would be much harder to take a camp with two dolyaks inside, but it would defeat the purpose of guards being able to res if they just despawned. Perhaps the problem in the first place is that dolyaks spawn in camps even when they have nowhere to go.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Please Merge NA Tier 3-8 into Tier 1-2

in WvW

Posted by: Bertrand.3057

Bertrand.3057

Partial merger of rank 26 and rank 27 EU servers onto a rank 15 EU server during free transfers already resulted in multi-hour primetime queues. Anyone who proposes something like this has no idea about the population numbers.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Please disable profession win dailies

in PvP

Posted by: Bertrand.3057

Bertrand.3057

The point is that there an inherent conflict between PvP Dailies and actually playing and enjoying PvP. PvP is not a walk in the park (i.e. open world PvE) where what you do won’t negatively impact other players’ experience of the game. The profession dailies are the worst example, but even the capture, defender, and player kill dailies encourage players to do things that don’t necessarily help their teams. A “Specialist” daily like the one you proposed would engender similar problems.

There’s really only one way that players want their teammates to play unranked/ranked PvP, and that is to win. How do you win? It depends on the match, and giving side quests like daily reviver or daily trebuchet operator takes away from that.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Gandalf - Blobadons Mouth - Far Shiverpeaks

in Match-ups

Posted by: Bertrand.3057

Bertrand.3057

Instead of expressing my feelings about AM in an inappropriate manner that would certainly have me infracted, I have decided to channel my energy through RAWK music.

Blob on Through (to the other side) by The PvDoors:

You know the blob destroys our nights,
Blob destroys our days,
Tried to run,
Tried to kite,
Blob on through to the other side,
Blob on through to the other side,
Blob on through to the other side, yeah!

We chased our WXP here,
Grabbed our loot bags there,
Can you still recall,
A time we wiped,
Blob on through to the other side,
Blob!

Everybody
Blobs my Bessie,
Everybody
Blobs my Bessie,
She gets nigh!
She gets nigh!
Blobbbbbed!!!

I found an AC in your keep!
Bali in your camp!
AC that spammed,
Bali that split,
Blob on through to the other side,
Blob on through to the other side,
Blob on through, oh blooooobbbb!

Blobbed our foes, week to week,
Day to day, hour to hour,
Gate is down,
Grab your WXP,
Blob on through to the other side,
Blob on through to the other side,

Blob blob blob blob blob blob blob blob blob

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Instakill

in WvW

Posted by: Bertrand.3057

Bertrand.3057

“critically hits you for 10,414 using [Backstab]” – I had full health.

I have lvl 80 mesmer. Full zerk – exo armor, ascended trinkets. Anything non-zerk would have less damage. Max crit hit I have done is about 2,000. How to get 10,414 in a split second with mesmer?

So far best weapon (of mesmer) against the thief is the Moa bird. But you may know how hard it is to get invisible thief as target for the whole cast time. Specially if thief surprises and instakills.

lmao.

Ok first off, you are running a full zerk mesmer (light armored class). It doesn’t matter if you are ascended or not, ascended zerk adds no defense regardless.

And you are talking about 2 different classes. Thieves can 1 shot with backstab. Mesmers can 1 shot with shatters.

shadowpass, can i ask you question; i hear all the time, “because you run zerk”, so why is wrong for other class to wear zerker and thief not? Is ok for only thief wear zerk and not other class?

It’s not wrong for other classes to wear zerker. shadowpass never claimed that. If you want to get advice from other players, there was another thread with a lot of useful info which you refused to consider or acknowledge. Don’t put words in other people’s mouths for rhetorical points.

All shadowpass was pointing out was that zerker gear doesn’t give you the defensive stats you need to survive a burst, whether it’s level 80 ascended or level 2 common. The only caveat is the defense bonus from armor pieces, but for light armor professions this is quite low.

Zerker is totally viable for mesmer but only if you know how to avoid burst damage. Thieves are actually more vulnerable with full zerker because their health pool is 2/3 the size of a mesmer’s.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

(edited by Bertrand.3057)

Should Omega Golem Be Nerfed?

in WvW

Posted by: Bertrand.3057

Bertrand.3057

For server to have alot of omega golem, they need alot of player to use. So problem is not omega golem but server population. (a server can be very rich than all other server to buy omega blueprint; if they do not have player to use them, mean nothing)

When a server has a much larger zerg, it can still be slowed down sometimes, but this is pretty much impossible if it has omegas. Any effort to deal with the population imbalance directly creates a lot of problems, but reducing the availability of omegas will help an outnumbered group by taking away one of the tools that the zerg has.

You can make golems harder to mass by doing the following:

  • Increase the supply costs of golems dramatically.
  • Make it impossible to refresh the despawn timer of golems.
  • Make it impossible to transport supply from one map to another.
Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Do Something About Turret Engis.

in PvP

Posted by: Bertrand.3057

Bertrand.3057

I consider the problem with turret engis to be twofold:

1. Turret builds have excessive functionality.

In the past, there were (among other roles) decappers and bunkers. Decappers were annoying because in a 1v1 they could knock you off point and neutralize your node, and you’d have to fight them to get it back. Bunkers were annoying because they stopped you from taking a node, but thankfully they couldn’t apply enough pressure to push you off one.

The problem with turret engis is that they can both decap and bunker. It doesn’t matter if the point is friendly, neutral, or hostile, they’re going to take the point and sit on it until you’ve whittled down their turrets or gotten enough support to force them off.

Either you have to give up the point simply because the turret engi showed up, or you put your team at a disadvantage the whole time you’re fighting them. That’s right, while everyone else has to put in an effort to win games, turret engineers get a pass simply for showing up. Which leads to the more serious issue…

2. Turret builds are useful simply by existing.

Almost everything a turret engi brings to the table is passive. Their turrets just need to be placed, they have traits that give them regen and protection, and they can bring tanky amulets and still do a frightening amount of damage.

That means players who care only about winning, but never actually had the skill to win consistently, have found their answer. They are reveling in it, and this is making PvP a much less pleasant place to be.

This creates an issue whether the turret engi is your opponent or your teammate. When they win, they take all the credit, but when they lose, it’s the team’s fault. Why shouldn’t a turret engi come to that conclusion? They play the same game whether it’s a win and a loss, all they see is a different outcome.

An allied turret engi who camps one point and clicks their skills feels it’s entirely within their rights to criticize the rest of their team for failing to control 1/2 points when they are fighting the enemy 4v5, and that’s probably more annoying than an enemy turret engi who gloats after a win.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Educate me on the fun factor of WvW

in WvW

Posted by: Bertrand.3057

Bertrand.3057

A tip to the people replying directly to the original post: Often, people will come on these forums, make threads about these where they complain about something they misunderstand, then disappear. Usually you can tell whether a topic of this kind is worth jumping in based on whether or not the OP ever makes a second post.

This topic’s OP, iSmack, is not one of those people. He took the time to read the replies and took as much as he could from them. Let’s appreciate the fact that he came here to learn other players and extend him the same courtesy of reading follow-up posts. That is all

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Stomp Farming Guild Members

in WvW

Posted by: Bertrand.3057

Bertrand.3057

Full of conspiracies. I’ve seen several matching guild tags from different sides in WvW and usually they’re just friends dueling.

Except you can duel in the Obsidian Sanctum where it has no impact on PPT.

Tons of dueling just happens on the spot. So yeah, you could go to the arena to duel, but if you’re roaming and you just happen to come across a friend who plays on another server (same guild or not), you’re not going to decide, “Oh, we have to make sure we don’t impact PPT so let’s go to the arena and if it’s primetime we might have to queue to get back into this bl.”

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

'vet players' & the new onboarding; theories

in Guild Wars 2 Discussion

Posted by: Bertrand.3057

Bertrand.3057

to specifics;
7) They’ve been pretty clear
8) By the description of the feature pack process, they have teams working on each feature in parallel, this probably didn’t directly cannibalize another feature too much.
9) Between being actual specialized designers and the vast amount of user data they have, how can you say that you know better than them whether this will help or harm the new user experience?

7) Clear about their goals and what the changes are or about how restricting content accomplishes those goals? Those aren’t the same thing.
8) No, just whichever one it took priority over being done at all.
9) Maybe I can’t, but new players can and have.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Is cele short for celery?

in PvP

Posted by: Bertrand.3057

Bertrand.3057

It actually stands for Celebrex®, an anti-inflammatory medication.

It doesn’t work though, I still get flamed even when I do use it.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

August 6, 2013 & WvW

in WvW

Posted by: Bertrand.3057

Bertrand.3057

Any kind of WXP upgrade that gives you a stat boost over other players is a crutch, plain and simple. If you had any self-respect as a PvPer you would not be asking for such “features”. You can talk as much as you like about your skill and experience, but power creep neither rewards nor encourages skilled play.

We should be asking for new content and mechanics, not empty substitutes that create an artificial gap between new players and veterans.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

Gandalf vs Blobaddons vs Millers

in Match-ups

Posted by: Bertrand.3057

Bertrand.3057

HAI ADAC.

Ok someone plz tell me the point of placing siege on dead enemy players of a guild X.x

It is believed that roamers evolved from zergers, adapting to the demands of their new environment by learning to use skills other than ‘1’. As these roamers no longer involved themselves in sieges, they lost the ability to operate, build, and properly position siege weapons. This vestigial placement of siege blueprints is one of the few pieces of evidence we have that these players ever zerged.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com