Showing Posts For Blackwyn.8127:

Decay timer?!?! Are you kidding!

in WvW

Posted by: Blackwyn.8127

Blackwyn.8127

• Killing a Caravan – 2 minutes
• Killing a Guard – 2 minutes
• Killing a Lord – 5 minutes
These are not fine. Roaming is an extremely important factor in WvW and this punishes them way too hard. A solo or small group taking camps and killing Dolyaks to prevent supply is equally as important as a big blob going around taking objectives.
This one needs to change asap. By denying roamers their already low rewards, you’re effectively sending the wrong message that everyone should group up into a big blob in WvW and that’s how it’s supposed to be played.
These all need to be 10min each

• Repairing – 5 minutes
• Defending a Caravan – 2 minutes
• Capturing a Sentry – 5 minutes
These are not fine either. These hurt scouters and those actually doing some good for their server. Scouting, escorting Caravans to get their upgrades is a good thing and shouldn’t be punished. They need an effective way to maintain their participation while they do their scouting. Very few commanders actually give participation share to their scouters, as they’re not aware of this option or they just prefer every player to be with the blob.
These need to be 10min each as well

You guys did a magnificent job with this WvW update and the outnumbered rework is excellent. So please don’t go ahead and ruin this, you have a good thing going on here.

I don’t know the reset times before the change, but it wasn’t 10 min for everything.

With this we would be exactly where we were before:
People go 10 min afk, step out of the keep to a yak, get the event, go afk for 10 min, earn pips.

As far as I’m aware, everything except the monuments were 10min, could be wrong on this one though.
As far as the “fix”. No fix should come at the expense and cost of those that actually do play the mode as intended. You’re not really fixing anything then.

Decay timer?!?! Are you kidding!

in WvW

Posted by: Blackwyn.8127

Blackwyn.8127

• Killing a Caravan – 2 minutes
• Killing a Guard – 2 minutes
• Killing a Lord – 5 minutes
These are not fine. Roaming is an extremely important factor in WvW and this punishes them way too hard. A solo or small group taking camps and killing Dolyaks to prevent supply is equally as important as a big blob going around taking objectives.
This one needs to change asap. By denying roamers their already low rewards, you’re effectively sending the wrong message that everyone should group up into a big blob in WvW and that’s how it’s supposed to be played.
These all need to be 10min each

• Repairing – 5 minutes
• Defending a Caravan – 2 minutes
• Capturing a Sentry – 5 minutes
These are not fine either. These hurt scouters and those actually doing some good for their server. Scouting, escorting Caravans to get their upgrades is a good thing and shouldn’t be punished. They need an effective way to maintain their participation while they do their scouting. Very few commanders actually give participation share to their scouters, as they’re not aware of this option or they just prefer every player to be with the blob.
These need to be 10min each as well

You guys did a magnificent job with this WvW update and the outnumbered rework is excellent. So please don’t go ahead and ruin this, you have a good thing going on here.

Changes to League Rating Leaderboard

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

40 still feels too low, even at this point on the season. Should’ve been at least 100 and at least 200 for the new season.

Is ELO hell keeping me down?

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

Just watched two minutes but that was enough.
You camped staff auto 98% of the time except when you went into avatar form.
You were targeting random people.
You didn’t switch pets to utilize boons / so it wouldn’t die.
You didn’t try to res any of your team mates.
You didn’t try to heal any of your team mates.
Instead of using staff 3 to heal someone, you randomly used it on cap to just heal yourself.
Once it was a lost fight, you went on cap to just suicide and die.

Since NA Gold is roughly around EU Bronze 3. Yea, you’re in your right spot from what I can tell.

(edited by Blackwyn.8127)

How each division should be read?

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

Legendary – Solo queue? Surely you jest! I’m currently adding all of top 200 so I can queue dodge them while waiting for my duo partner.

Platinum – Everyone else is holding me back, cause I’m amazing but you all suck.

Gold – I think I know rotations, but I really don’t. But who needs rotations anyways, everyone aboard the Svanir choo choo train!

Silver – Hmm, what is this MetaBattle website. Better take a look.

Bronze – I’m really a Legendary player that is currently stuck cause of Glicko Hell

(edited by Blackwyn.8127)

Duo queue too strong, not enough punishment

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

It is a valid point.

But it is very minor and should be ignored for overall health and growth of the game.

We now have a working , ingame visible ranking system.
The esport pros have to organize skrims to compete for money.
The high mid end now has incentive to play and improve. EVERY TEAM STARTS WITH A DUO OR TRIO. The ammount of friend requests, poeple actualy grouping AND tryharding has increased enormously.

All this positives faaaaar outweight “the overall 3% higher winrate per teammate that anet once mentioned”.
If you had to choose between incentive for poeple to group up and learn to play better together VS. you having 3% higher MMR in a pure soloq salt que…

You’re right, but at the same time you’re wrong. Your points about it being healthy and overall growth of the PvP scene is very accurate and this new system is bringing lots of attention to PvP which is incredible.
But at the same time, this is suppose to be a competitive scene where people show off their skills in ranked and it should be reflected based on the ranked mode you choose.

It is true that if duo queuing gets more punishment, it will discourage the average Joe to queue up with their friends. But at the same time I feel the punishment should reflect the max potential of advantages it can provide to have a balanced ranked environment between solo and duo queue.

Duo queue too strong, not enough punishment

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

First ppl complained about full premades and how it is “unfair”, anet removed it.

Now ppl complaining about duo queue and how “unfair” it is. Maybe anet will remove it too.

Then ppl will complain that they cannot win against stronger opponents so anet replaces them with bots.

Everyone will be legendary and top-1, yay \o/

As I’ve said, duo queue is fine. But you don’t get punished hard enough for the advantages it provides from what I’ve seen.

Duo queue too strong, not enough punishment

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

So after watching PvP streams for several hours after the season started. I noticed that the rating won / lost was practically the same regardless of you playing solo or duo in ranked.
Lots of the top players realized that and then started to duo queue. Having strong synergy, voice communication were a huge advantage as a duo.

Watching top players that were strictly solo queuing having a big disadvantage vs these teams.
Now don’t get me wrong, I’m not saying duo queue is wrong, nor that solo queue can’t get to the top on his own. But that if you decide to duo queue and take full advantage of its perks, the punishment should be a lot harsher than what I currently saw in the streams.

Nightmare fractal feedback [merged]

in Fractals, Dungeons & Raids

Posted by: Blackwyn.8127

Blackwyn.8127

I love you guys. I love this new approach you’re taking with fractals and including hard mode there was genius. The fights, the bosses, the mechanics, love everything about it.
Now for the parts I think can be improved on.

  • Once you unlock the challenge mote, make it aware for the player. Don’t make it a sneak secret feature. Reveal it with a boom.
  • Make challenge mote agony free. Not as in remove the agony effects, but remove the agony resistance. I think you should be allowed to play different characters just for challenge mote without the requirement of having 150 AR. Maybe provide an aura that gives you 150 AR.
  • You should only be able to access challenge mote after you’ve completed all the achievements. So you can’t just taxi on someone that has already completed them and has an open instance.
  • Guys.. come on. I’m sure you can be a bit more generous with the daily loot from completing challenge mode

Rock on guys and make Fractals great again!

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Blackwyn.8127

Blackwyn.8127

What, and alienating every non-raider is perfectly fine? I definitely feel alienated right now. In a game that once was designed for players like me.

It still is designed for the common player.

On the contrary, by the official dev statements it is not.

Right so only people in their top tier test guilds clear raids right ?

Or are you going to ignore the fact that just because the devs “Said one thing” doesn’t mean that it was accurate. You know because the entire reason we have an LFG for raids is because its entire possible to pug raids even if it was entirely advertised that it wouldn’t be.

As someone that pugs every single week. It’s a lot harder than clearing it with a designated top tier guild that knows exactly what to do and is skilled enough.
When pugging raids you’ll often end up with a mixed bag and you’ll need to learn to play different, adapt and play good enough to carry those dragging the group down.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Blackwyn.8127

Blackwyn.8127

Guild Wars 2 has always been about ‘Do what you enjoy doing’. It’s as simple as that. Play what you enjoy playing.

Exclusive rewards that are there to entice people to play the content to get them, even if they do not enjoy said content, say that this isn’t as simple as you make it.

As I said. You’re not forced to play this content. In Life you won’t get everything you want. I’d love to get a helicopter and get my own mansion in real life. But I’ve accepted the fact that this most likely will never happen and I’m perfectly fine with it.

Exclusive rewards are exclusive cause you need to do exclusive content. That’s the whole idea behind it. If you could do what you like doing the most to get this exclusive reward, then it would no longer be exclusive.
I know a few people that are not very good players. But they trained and trained for several hours for several weeks on Vale Guardian till they reached a point where they knew that fight inside out. They have accepted that they’re not good players and that the rest of the bosses are out of their skill level. Yet they keep struggling cause in the end they want the cosmetic legendary armor.

They only complete Vale Guardian and Escort each week, so that’s two insights per week. This would take them 75 weeks till they gather enough insights. But they’re determined and actually doing it. Once they gather the enough insights, they intend to buy the rest of the bosses so they can complete the full achievements.

If you’re really determined that you want this. Then work for it. Don’t expect life to hand you lemons. Go and grab the lemon, even if it means going through the most difficult path you’ve ever encountered in life.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Blackwyn.8127

Blackwyn.8127

Insisting I invest quite a bit of time doing content I don’t enjoy is simply ridiculous for a game company to do.

This right here is the problem in a nutshell. No one is forcing you to do this content, it’s completely optional. You won’t gain anything that you can’t simply acquire in the game right now other than a cosmetic skin.

Now the problem isn’t with you or anyone else with this mentality. It’s Anet’s fault that this mentality became a normal state of the game.
For several years Anet has designed it so that you can pretty much get anything you like in the game as long as you put a little effort. This was same with the difficulty that was measured by dungeons and to some later extent fractals.

Then Anet did something drastic. They changed all this in HoT with a loud boom. Rather than doing a smooth transition to this new gameplay they had in mind, they just dropped a huge bomb on the community and expected it to change over a week.

Now we suddenly had Raids, rewards that wasn’t acquirable by everyone and so on. So now we have two different ways conflicting with each other. The mentality that they burned into us for several years with a gameplay that goes completely against that.

Now the solution is easier said than done. The community as a whole needs to simply adapt to the new path Anet has chosen. Many has already done this but many hasn’t either.
All the content is there, nothing is locked (assuming you have full game obviously). Just change your mentality that if you don’t like doing certain content, that you won’t get its rewards and that’s perfectly fine. You don’t need to do it. The rewards are not something you need and can progress just fine in the game without it. Especially when the main reward is just something cosmetic.

Guild Wars 2 has always been about ‘Do what you enjoy doing’. It’s as simple as that. Play what you enjoy playing. Everything you need to do to get the best gear is there in many optional ways as it is.

Why does Lege armor have to be tied to Raids?

in Guild Wars 2: Heart of Thorns

Posted by: Blackwyn.8127

Blackwyn.8127

This again? First it was not getting spirit shards when you didn’t have max masteries cause it required one raid completion and now you want to have legendary armor which is unique for raiding handed over to you?

They said that legendary armor was going to be tied to raiding over a year ago. Why hasn’t anyone complained about it till they recently showed a preview of the armor?
I’ll tell you why. Cause you guys just want it to show off. It’s as simple as that. You just want it to show off and nothing else. Which means, it’s optional and you don’t really need it. You guys will survive.

If you really want it, then there’s several ways for you to acquire it.
1. Start raiding
2. Pay for full runs till you get the insights required (really expensive)
3. Pay for a full run and then do an easy raid each week like Escort (Will take around 2 years or less depending on what you decide to do)

Not to mention that other than the legendary insights and achievement requirement. The raiders will have to do nonsense PvE to gather materials, gold and other crap. Maybe the raiders should create a thread about having to do nonsense PvE on top of raiding to get their armors.

(edited by Blackwyn.8127)

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Blackwyn.8127

Blackwyn.8127

Blackwyn.8127

Originally this content was meant only for the most hardcore guilds as stated by them as you said. But this is no longer true.
…………………………………
But as I’ve said before and I’ll keep saying it again. There’s the escort event (that’s right, I don’t call it raid, cause it’s not a raid) in wing 3 (it’s the first one) which is not even a boss. It’s an easy event that most players would be able to complete if they just took the time to research / read about how it works and actually took the effort for it.

We have the original statements of the devs of how hard the raids should be and that not all the players will be able to complete it.
Can you point to an official statement of the devs stating that this is no longer true?

Second – to complete that event you need a mastery. And, as a curse, that mastery can be obtained by successfully completing other raid parts.
“Hiring” a mesmer (or any other class with a Portal device) to portal the team is out of question here :-)) – as you noticed already this was the part I answered to a statement that “the people aren’t willing to play through that content”. I mean: “to play” and not “to cheat”.
No matter how much I may research / read about it and no matter how much effort I will invest, without that mastery I cannot complete it.

My conclusion is that by adding a raid part requiring a mastery obtainable from previous raids, the devs don’t negates their original statement. In fact they strengthened it.

Their statement was that raids were designed for hardcore guilds only. This is the reason there wasn’t a section for raids in the LFG when it was first introduced as it never was intended to be completed by random pugs to begin with. This was proven wrong.
When they added a LFG section for raids, that’s pretty much as official as it gets that their first statement was wrong and they acknowledged that it can be completed by random pugs.

Only one mesmer needs the mastery. Whenever I don’t have anything to do, I join these raid groups, be it training, learning, exp and help them do it. And I don’t demand a single dime for it, imagine that. There’s plenty of people doing the exact same thing and there are even people that takes this further to have weekly scheduled times where they take people that has never done it and they teach them step by step on what to do.

If you ever need a mesmer and you have a group that it’s at least prepared for the event gearwise and informationwise. Feel free to send me a message and I’ll gladly help you out for free if I’m not busy (EU).

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Blackwyn.8127

Blackwyn.8127

nsleep.7839

The content is not exclusive, if one has HoT he can do it, there is an easy event that will unlock the mastery track that people mentioned here multiple times, now if people aren’t willing to play through it just once it’s their own problem.
Just like if you want a legendary you play WvW for a Gift of Battle, there is no way around it.

The content is exclusive - according to the devs statements the raids were designed with the idea to be completed only by the most dedicated / skillful / with a great desire of challenge and adventure players etc., with other words not for all players. The problem is not that the people aren’t willing to play such content, but, maybe you did not notice, to unlock the mastery you should actually win in that content. But success in the raids is not for everyone – look again at the devs statements – is only for few.

In my opinion this is not a missed details from the devs part, this is designed in this way with intention and knowing very well what this implies. What I don’t understand is how the devs considered that this can help the game ?

As a side note: Although everybody can craft a Legendary, not everybody wants (or actually is in the process of crafting) one. On the other hand, by killing a mob / gathering / doing a daily vista / completing an event in HoT everybody gains XP. But this XP counts for only a few. This is the point: If I want a Legendary I can crafty it. If I want max Mastery, I cannot. Why? Because is according to the devs will – not everybody should be able to do this. Why they implemented this ? God knows.

Originally this content was meant only for the most hardcore guilds as stated by them as you said. But this is no longer true. It didn’t take long before they got proven wrong that you didn’t need a dedicated hardcore organized guild team to complete them and eventually you could find pugs randomly searching for groups / players in the LFG that would successfully complete these raids with a high success rate.

The fact that they added a specific LFG section for raids further strengthens the fact that they acknowledged this and that they no longer hold true to their old statement.
If the requirement was actually a raid boss to get this perk, trust me, I would be here complaining here with you guys and that it shouldn’t be locked behind such content cause it’s a bit extreme.
But as I’ve said before and I’ll keep saying it again. There’s the escort event (that’s right, I don’t call it raid, cause it’s not a raid) in wing 3 (it’s the first one) which is not even a boss. It’s an easy event that most players would be able to complete if they just took the time to research / read about how it works and actually took the effort for it. And it even counts as a raid encounter since it rewards you the same way as you would beat a proper raid boss which is insane if you ask me for such an easy event.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Blackwyn.8127

Blackwyn.8127

The entitlement and arrogance in this thread is sickening and worries me. Everyone that has put the effort to reach to a state that they only need one raid to get full masteries, are capable of getting it.

Wing 3 first raid wing is the Escort, this is a glorified event rather than an actual raid and most likely everyone that is whining in this thread is capable of doing it. Ever done any of the dungeons? Then you can do it. Done any of the meta events in the HoT maps? Then you can do it. Have at least 100 Maguuma mastery points? Then you can do it.

The truth is not that you’re “not capable of raiding”, that “you’re not good enough for raiding” or “that it shouldn’t be part of its completion process”.
The truth is, that you’re lazy and not willing to put the effort to learn an event. The spoiled kid mentality in this thread that if you want something, it should just be given to you makes my dog cry.
So stop making my dog cry you heartless kittens!

Rune/Sigil bugs after Sept 29 patch [merged]

in Bugs: Game, Forum, Website

Posted by: Blackwyn.8127

Blackwyn.8127

^ above bug still not fixed.
I really hope this bug doesn’t end up being ignored for a year or two. I apologize in advance, but I’ll keep posting in this thread after every patch till it’s fixed. So it doesn’t get forgotten.

Rune/Sigil bugs after Sept 29 patch [merged]

in Bugs: Game, Forum, Website

Posted by: Blackwyn.8127

Blackwyn.8127

Just came to mention that the patch just now (2nd October), still did not fix the above bug.

Warrior’s longbow ‘Dual Shot’ together with the trait ‘Burning Arrows’, not getting rune / sigil bonuses that affect the burn damage / duration.
There’s a simple fix around by using food that increases condition duration and that sets the numbers properly. This will not work in PvP (food buffs get removed in a match).

(edited by Blackwyn.8127)

Rune/Sigil bugs after Sept 29 patch [merged]

in Bugs: Game, Forum, Website

Posted by: Blackwyn.8127

Blackwyn.8127

Burning duration bonus still broken from runes / sigils bonuses that applies burn duration. However this is my fault. It’s only broken for one skill and I never checked properly for others and just assumed it was broken in general, I’m guessing this is why it didn’t get any attention.

It seems the burn duration bonus is only broken for one particular skill (as far as I know).
It’s warrior’s longbow ‘Dual Shot’ skill together with the trait ‘Burning Arrows’.
No runes nor sigils that has burning duration bonus (or gives condition damage, seems no bonus is affecting the burn damage from that skill in general, so could be the trait that is broken).

As I mentioned earlier, the skills’ numbers add properly from all bonuses if you use food that has burn duration bonus on it.

(edited by Blackwyn.8127)

Rune/Sigil bugs after Sept 29 patch [merged]

in Bugs: Game, Forum, Website

Posted by: Blackwyn.8127

Blackwyn.8127

Burn duration is still not working properly from runes / sigils after the hotfix yesterday.
As I said before, you can try this by checking the damage before / after applying sigil of smoldering or by applying Balthazar runes one by one and you’ll notice the damage isn’t right at all and sometimes it even decreases.

EDIT: The numbers get corrected properly if you use a food that has condition duration bonus on it. Then all the bonuses from the runes / sigils get adjusted to the correct numbers. This temporary fix will obviously not work in pvp though for obvious reasons.

(edited by Blackwyn.8127)

Update has killed Copper/Silver Fed Salvage

in Bugs: Game, Forum, Website

Posted by: Blackwyn.8127

Blackwyn.8127

Another case solved of the mysterious vanishing salvage kits!

Rune/Sigil bugs after Sept 29 patch [merged]

in Bugs: Game, Forum, Website

Posted by: Blackwyn.8127

Blackwyn.8127

Burning duration not stacking correctly from runes nor sigils in PvP and PvE.
You can easily test this by getting for example runes of Balthazar and check the tooltip of a skill that utilizes burning. When adding a rune one at the time and when the burning duration bonus applies, it will not add the duration correctly and sometimes it even lowers the burn damage.

Leaderboard broken again

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

Hasn’t updated in 2 hours as of right now. Is this going to be another one of those where all the matches till it gets fixed are just going to go “poof” again?

Edit: Has been fixed now, thank you.

(edited by Blackwyn.8127)

How does the system work in a "Draw"?

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

This is something I never thought of till recently. So the other day in my 3rd match (ranked) of my total, we were 4vs5. Both teams managed to reach the 500 points at the same time from the cap points tick. However, my team was declared the loser as I received 500 rank points.

So my question is, how exactly does the system declare the ‘winner’ in this situation? Did it pull like the entire player points from both teams and just picked the one that had the most points overall? In this case, the team with 5 players?

Or did both teams get a “loss”? If so, how does the system work in this case? Did it simply calculate the team points along with the loss? Like, both teams had 500+- points, so both teams will get the minimum amount of loss points as the system calculated the match as being really even?

I could’ve done a bit more research on my own, by checking exactly how many points I lost, asked a player of the other team and so on. But I was pretty annoyed at the time that not only were we 4vs5, but that we even got a loss when we actually “won”, so I just continued playing trying to suppress the match in my dark inner corners of my mind :P

Why Stronghold needs its own Queue

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

They will, but they will first release HoT, then listen to the community, as they said

I realize that. But thinking of the potential this game mode (and how) will have in good time and in good length. Could end up having them lean towards one direction over the other a bit more once the actual decision is there for them to take.

Even if it’s too early, I still think it’s important to raise awareness right from the start.

Why Stronghold needs its own Queue

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

To me, the decision that you’ll take in giving Stronghold its own queue or not is something of greater magnitude than you could ever imagine. I’ll try and keep it as short as possible in why giving Stronghold its own queue will be the best decision you’ll ever make.

  • It has its own mechanics which are very different from the regular modes.
    The one to take most notice of, is its Moba influenced mechanics.
    For years, Moba inspired game modes have been incredible popular due to its mechanics and how different the map plays every time you play it.
  • I realize the fear you have of having a single map in a game mode. If people play it enough, they’ll get bored and the mode just having one map will die out right? Wrong.
    The mechanics are so very different from the other modes, that players could end up just playing that map over and over again and not getting bored.
  • Just look at other games like League of Legends for example. It had like one map (and technically it still has) and people just loves playing it till this very day.
    Why didn’t they get bored? The map itself isn’t really anything special if you look at it. But it’s how different you can play the map every time due to its mechanics.
    This could be Stronghold.
  • Another concern that I know you’re worried about. Is the PvP playerbase. Splitting two modes with different queues, will end up hurting the overall PvP experience as the playerbase isn’t at its ideal size.
    But here’s the thing. Stronghold could very well be the map the non PvP players could end up loving if they dislike Conquest mode. The modes are so very different in itself that those that dislike PvP in general and Conquest mode, could end up loving Stronghold.
    What this means, you could end up having a big portion of the PvE playerbase that you have wanted for so very long, becoming Stronghold PvP players and loving it.

Make the right decision and give Stronghold its own queue / leaderboard.
You know deep down it’s the right decision and what could possibly change a huge portion of the game forever in a positive direction.

Take the leap of faith.

Will HoT blow up my PC?

in Guild Wars 2: Heart of Thorns

Posted by: Blackwyn.8127

Blackwyn.8127

I just remembered when I did the jumping puzzle in Silverwastes (Skritt) and when you reach the mountain parts. I notice a slight lag as you can see the current battles below.

Then I remembered what you’ve said about HoT that you’ll be able to reach the top and see everything that is going on below. Also HoT being the biggest vertical space you’ve done and having a trillion layers below. Not to mention hang gliding.

So simple question(s), will I have to buy a fire extinguisher once I purchase the expansion?
If my current PC can handle GW2 right now, will it survive the expansion?
If it’s too early to tell and still many optimizations left, then what’s the end goal for the expansion? To run at the same minimum specs as GW2 requires right now?

/rank #

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

Evan Sensei, is there a secret konami code for displaying regular finishers without stomping someone?

Make your "Point of no Return" quote

in Living World

Posted by: Blackwyn.8127

Blackwyn.8127

At least they have a good excuse now

Attachments:

Reward track progress lost

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

It’s gone, but the progress is still there. You can continue next year where you left it at.

Dont Give Up!

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

Well, technically, the end score affects your rating in unranked too. They’ve said that unranked uses the exact same system as ranked, except there’s no leaderboard for it.
But since there’s no visual score of your overall performance in unranked unlike ranked. They don’t take it as seriously.

So be it unranked or ranked, you should always fight till the end.

"practice"

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

Just use practice mode to learn the layout of maps, routes and where different stuff are located. Then abandon it like the plague and move on to unranked.

(edited by Blackwyn.8127)

New match making system is no good.

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

Wait…ranks as in “I’m a Dragon rank.”? I don’t think anyone wants those factored into any match making system if that’s the case.

Yes. Read the forums, this is important to quite a few people. :P

While I don’t think Ranks matter at all. I do still believe it’s essential on the lower ranks. As someone that for example is a good player and has good judging skill (maybe being a WvW roamer) does the transition from WvW to sPvP, he will heavily lack the knowledge and experience on maps / tactics and general basic conquest strategies being a rabbit rank or whatever.

So having like a Dolyak rank or higher, will at the very least say that this person knows the lay out of the maps and some higher rank will most likely know the general basics on map strategies.

Having for example 4 Dragons paired up with a good player but is only rabbit rank, could potentially lead to a situation where the rabbit rank player might do wrong plays due to lack of knowledge and experience. Potentially costing the team the match.

To sum it up, ranks = experience and I just think the lower ranks should be taken into consideration when matchmaking does its thing.

(edited by Blackwyn.8127)

Did something change?

in PvP

Posted by: Blackwyn.8127

Blackwyn.8127

I’m going to take a guess that a lot of players are going to take a break after the test season. So matchmaking might not have a lot of players in the lot to pick from right now.

Party members will receive a desertion...

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Posted by: Blackwyn.8127

Blackwyn.8127

Could I get a bit more clarification on this please. Loading into the Heart of the Mists map takes about 1min – 1min and 30 seconds for me and then it starts loading the PvP map which usually averages at around 25-30 seconds.

So I get dced, go to char screen and get back in and it starts loading the Heart of the Mists map for me. Is this when the system acknowledges your ‘return’ to the match or when the PvP map that you got starts loading?

You register as connected before you finish loaded, but we can review changing that number if it is too low for a significant number of people.

I’m sorry but I still feel like it didn’t answer my question. Are you referring to when the PvP map starts loading that the system acknowledges you as back or when it starts loading the Heart of the Mists map? Cause when you dc and get back in, it usually loads Heart of the Mists first and when that is fully loaded, it starts loading the PvP map.

So the system acknowledges you as reconnected when it starts loading the Heart of the Mists map or when it starts loading the PvP map match that was chosen for the match?

Party members will receive a desertion...

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Posted by: Blackwyn.8127

Blackwyn.8127

What is the grace period? 30s? (Fair number)

Yes, it is 30 seconds.

Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.

Technically you are loaded into the map after about 1-2 seconds. Just because it doesn’t look like you are there yet, you still are. You machine is loading the graphics still but your character is back in the match faster than it looks like. Only takes maybe 10-15 seconds to get back in. The ~20 seconds is just a visual thing for you.

This is correct, and was part of the reasoning behind the 30s grace period.

Could I get a bit more clarification on this please. Loading into the Heart of the Mists map takes about 1min – 1min and 30 seconds for me and then it starts loading the PvP map which usually averages at around 25-30 seconds.

So I get dced, go to char screen and get back in and it starts loading the Heart of the Mists map for me. Is this when the system acknowledges your ‘return’ to the match or when the PvP map that you got starts loading?

What do you expect. Them to raise the standards so that everyone gets back in and doesn’t get punished? Then it wouldn’t even be there. You are saying it takes you about 2 minutes to get back into the match and you want that to be ok? Are you joking? 2 minutes and you lost the game for your team. You should be punished. A 2 minute load in time has to be .5% of the population. It’s not Anet’s fault it takes you that long to load into the match. You running on dial up? Got a computer from 1998? I do not see why it takes 2 minutes to load into a match. That is just absurd.

Can you tone down the hostility please. I’m simply asking a question as the answer given wasn’t entirely clear to me. My loading time was only used for context.
I think in all the ~350 matches I’ve had in the test season, I’ve only dced twice and two others were due to the double queue bug.

Party members will receive a desertion...

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Posted by: Blackwyn.8127

Blackwyn.8127

What is the grace period? 30s? (Fair number)

Yes, it is 30 seconds.

Don’t you think that’s a bit too low? Keep in mind that when someone dcs during a game they have to load two maps (hotm and the PvP map)
I’m playing on a semitoaster and I’m fairly sure I can usually manage to get back into the game within ~20 seconds, but I know there are people with far worse machines than me. I’d recommend that you increase the period to a minute rather than 30 seconds.

Technically you are loaded into the map after about 1-2 seconds. Just because it doesn’t look like you are there yet, you still are. You machine is loading the graphics still but your character is back in the match faster than it looks like. Only takes maybe 10-15 seconds to get back in. The ~20 seconds is just a visual thing for you.

This is correct, and was part of the reasoning behind the 30s grace period.

Could I get a bit more clarification on this please. Loading into the Heart of the Mists map takes about 1min – 1min and 30 seconds for me and then it starts loading the PvP map which usually averages at around 25-30 seconds.

So I get dced, go to char screen and get back in and it starts loading the Heart of the Mists map for me. Is this when the system acknowledges your ‘return’ to the match or when the PvP map that you got starts loading?

What is official class tier list for pvp?

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Posted by: Blackwyn.8127

Blackwyn.8127

This is pretty hard to do cause it’s very subjective and situational.

Rangers themselves can literally destroy a team if left alone. So I’d imagine Rangers considered op in lower rankings. While in higher, they get stalked instantly and get most of the time rendered useless.

Necro is another class that can destroy teams if left alone and is usually a main target due to being an easy target to follow as it has really no proper escapes.

Thief is a hit or miss depending on the player. I’d say the most important thing a thief player needs, is map /situation awareness. Which most of the time, they heavily lack on low ranks.

Warrior is a very forgiving class so it will probably be considered strong on pretty much all ranks.

So it’s really hard to make a tier list as there’s so many things to consider. Classes that do however perform exceptionally well regardless of rank and your skill level. Are Engis and Eles. So if I’d have to put any on S, it would be those two.

Going 99-0 Leaderboard Feedback

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Posted by: Blackwyn.8127

Blackwyn.8127

If you leave from the match before it ends, it won’t add to your loss (you’ll still get the point loss). So technically you could just leave from all the matches you’re about to lose and have a “perfect” record.

Question about leaderboard

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Posted by: Blackwyn.8127

Blackwyn.8127

It’s ladder system based now, so you don’t lose points for not playing like you did before.
https://www.guildwars2.com/en/news/finding-the-perfect-match/

In the ladder ranking section, you can get an idea on how the points are distributed based on how the system calculates your odds of winning / losing.

I don't even...

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Posted by: Blackwyn.8127

Blackwyn.8127

I’ve had this happen to me three times and I’ve never left the queue. First time I didn’t pay any attention to it. The 2nd time, I stopped playing PvP after that match to see if the ‘ghost match’ counted on the leaderboard. I ended up winning my match and on the hourly leaderboard update, it showed I had 1 win, 0 losses but that I had gone down -2 on points.

So it’s pretty obvious that the ‘ghost’ match was actually real and at the same time I was playing a match, there was another match that was 4vs5 which had a 90% win chance in my favor, cause I ended up receiving -3 from that match and +1 from the other match I was playing at the same time.

There are two different outcomes from this based on the info I gathered from the third time that happened just yesterday.

1. On map selection or when the map has been decided. A second ‘found match’ pop up will appear where it automatically accepts you while the map selection / map selected UI will be stuck in the background. If all 10 accepts in the new queue, the game will crash. You log in and it takes you to the match. But based from the 2nd time (which I wrote earlier about), it seems there’s a second match being played at the same time where your team is 4vs5.

2. Same scenario (this happened to me yesterday), but this time only 9 accepted and the 10th didn’t accept. After a little while, it started searching for a match again and it removed the UI from the ghost match. I checked the leaderboard on its update to see if there were two matches this time, but the points summed up correctly so there seems there was just 1 match.

This would actually make sense to some 4vs5 matches. Cause sometimes I’ve faced teams where they are 4 players the entire match. If the player actually accepted the match and then like dced or whatever. Logically assumed that he would try to reconnect to the game and try to get in to that match. But in some of those matches, the 5th player never appears. So one would assume he had this bug and he’s currently playing another match at the same time due to the bug and this became his ‘ghost match’.

The first two times it happened to me where it crashed. I submitted a crash report both times, so feel free to check that out if you don’t believe me.

Concerned about Toxic PvP Players

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Posted by: Blackwyn.8127

Blackwyn.8127

Making a problem worse than it has to be is not being “right”. As much as you think it will do the game good to further anger a person by trolling them, we already have proper people to pass judgements. Block, report and move on. Or filter out their hostile text and follow the advice if it’s legit advice.

My 10 years expiriance as healers , is to be a wonderfull cudly kitty to those whos respect you
and to be one of the biggest trolls , that will ’’smite’’ any ‘’hurp-durp DPSer’’ that stands in my path , or try to mess with my job

The PvP side doesnt need to be cudly and fuzzy , but rather a place where even trolls will beg for a ‘’anti-hostile mechanic ’’ , or ‘’forcefully they will grow up’’

I’m sorry, but I didn’t understand anything of what you just wrote.

Concerned about Toxic PvP Players

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Posted by: Blackwyn.8127

Blackwyn.8127

Let me get this straight. Your way of dealing with it is by doing something way worse as intentionally ruining the match for four other people to feel better about annoying one guy that didn’t sit well with you?

I tell you what I do, Blackwyn. I use that thing many people elect to waste. I use my brain to decide if my actions will negatively effect others before I do them. If my self entertaining actions will negatively effect those who have done me no wrong, I will not do them and will find some other way to entertain myself (where possible).

It’s not rocket science.

That’s very subjective and impossible to know if your decision will impact the game or not. I’ve had games where it has felt like an entirely lost case and then had a weird comeback where we come from being under 200+ points.

There are more simple ways of dealing with the issue rather than being more toxic than the player that didn’t sit well with you. Block them and move on or listen to their advice if it’s actual good advice. Sometimes in the heat of things, players ain’t the best of ‘expressing themselves’ in a nice constructive way you’d expect and it could be mixed with a hostile tone.

But by advising others to troll said players, you’re not making the situation any better, but only worse and making it a far worse toxic environment.

No Rin is right here .
If that person is a toal prick , you simply tell him ‘’ ok i will follow your lead here cause i am noob’’ and then block him .

Either that player will be fix his personality or the other 3 will shamtalk him to stop spouting nonsense and protect the new player

Making a problem worse than it has to be is not being “right”. As much as you think it will do the game good to further anger a person by trolling them, we already have proper people to pass judgements. Block, report and move on. Or filter out their hostile text and follow the advice if it’s legit advice.

Concerned about Toxic PvP Players

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Posted by: Blackwyn.8127

Blackwyn.8127

Let me get this straight. Your way of dealing with it is by doing something way worse as intentionally ruining the match for four other people to feel better about annoying one guy that didn’t sit well with you?

I tell you what I do, Blackwyn. I use that thing many people elect to waste. I use my brain to decide if my actions will negatively effect others before I do them. If my self entertaining actions will negatively effect those who have done me no wrong, I will not do them and will find some other way to entertain myself (where possible).

It’s not rocket science.

That’s very subjective and impossible to know if your decision will impact the game or not. I’ve had games where it has felt like an entirely lost case and then had a weird comeback where we come from being under 200+ points.

There are more simple ways of dealing with the issue rather than being more toxic than the player that didn’t sit well with you. Block them and move on or listen to their advice if it’s actual good advice. Sometimes in the heat of things, players ain’t the best of ‘expressing themselves’ in a nice constructive way you’d expect and it could be mixed with a hostile tone.

But by advising others to troll said players, you’re not making the situation any better, but only worse and making it a far worse toxic environment.

Class swap gives no win...

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Posted by: Blackwyn.8127

Blackwyn.8127

1. Remove PvP class dailies (or remake them)
2. Increase queue times to avoid class stacked teams
3. Receive endless praise from the community

Concerned about Toxic PvP Players

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Posted by: Blackwyn.8127

Blackwyn.8127

Jade, I can understand why this would upset/annoy you, it does me too from time to time. But I have my own way of dealing it. Where possible, when someone shouts some unconstructive rant at me, I use the opportunity to annoy them. We all need to let off steam from time to time and these ‘people’ are ideal candidates to annoy, in an effort to release pent up frustrations. But by this I do not mean being abusive back in return. No, I mean by playing a fun stress releasing game.

So, where possible, the next time someone shouts at you for doing something they think is wrong, but fails to be polite and/or constructive about it, simply say ‘Thanks for the advise bud, I will do that from now on.’ then proceed to follow them around and do the complete opposite. And every time they say something to you, reply to it as if they are saying the complete opposite.

If you are unable to action your response, sometimes simply intentionally interpreting the opposite of what they are saying can be entertaining enough. Or you could add extra rules to the game, such as seeing how many times you can make them say a specific word before they give up.

This will not work on all of them of course, but you will have a lot of fun doing it anyway. But if you do not have the time, or cannot be bothered, just don’t bother replying to them and have a chuckle to yourself at their expense. I always find it funny when people try to make out they are intelligent by failing to construct polite (or at least non-abusive) feedback.

How I look at it is: Unpolite and unconstructive ‘advise’ (used in the losest sense of the word) should be rewarding to the reciever only, while polite and constructive advise should be rewarding to both parties. So try to turn abusive rants around and make them as entertaining as possible, because they really shouldn’t be dignified by taking them seriously.

Let me get this straight. Your way of dealing with it is by doing something way worse as intentionally ruining the match for four other people to feel better about annoying one guy that didn’t sit well with you?

Concerned about Toxic PvP Players

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Posted by: Blackwyn.8127

Blackwyn.8127

If people join ranked, I expect them to at least know the basics. If they’re not the best player in the world, it’s perfectly fine with me. But when someone obviously just comes to finish a daily or decides to join ranked at their 3rd PvP game ever, I’d say that they deserve some of it to some extent.

I think new to PvP should follow this procedure:
1. Start by just playing practice mode to ONLY learn the map layout and how the maps works in general. Once you know how the maps look and works, move to step 2.

2. Go to the north part of the Heart of the Mists map. Just experiment with some random builds, traits and fight all the NPCs there. If you can kill all the NPCs 100% of the time, move to step 3.

3. Same map, go to the bottom right corner and fight either Svanir or Chieftain. If you can’t kill them, that’s fine for now (but ideally, you should be able to solo them). But train dodge, their tells and so on. See how comfortable you are with your build and how effectively you can use your skills.

4. Go to unranked mode and test / improve your build. Notice what your build is weak against and what it’s strong against. Whenever you make a mistake, take a mental note and think of what you could’ve done different in that situation.
Play at least 20 matches or so in unranked with that build.

Further Training:

1. Do every step above but with different classes and builds. Learning how other classes work will give you a huge advantage in facing them.

2. Go to metabattle and use a build that is popular and is current meta and train with it.

The steps above is what I at the very least expect from a player joining ranked mode.

Turret Engies = are OVERPOWERED

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Posted by: Blackwyn.8127

Blackwyn.8127

What you should do

  • Ignore the cap he’s camping at and focus on the other two 5vs4. If he leaves the cap for whatever reason (buff, help another cap), he’ll be easy to engage without his turrets.
  • Do a quick rush as 3 players and just burst him down. Turret engis have some very long cooldowns on some of their turrets, which will render them useless for a while.

What you shouldn’t do

  • Engage him 1vs1. Even if you might be stronger and you might end up victorious. It’s not worth the risk and chance. When they camp a spot with all their turrets, this is exactly what they want, for you to engage them as 1 or 2 so his team has the advantage everywhere else.

However, them being overpowered is true.

Class swap gives no win...

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Posted by: Blackwyn.8127

Blackwyn.8127

So wait a second. If your odds of victory is 90%. You disconnect for 1 second, you get -3 points, then you win the match get +1 but in the end you’ll end up with -2 points for your win?

Getting constant two PvP queues

in Bugs: Game, Forum, Website

Posted by: Blackwyn.8127

Blackwyn.8127

Got one yesterday and got one just now. After the matchmaking finds a game and I accept. Another one pops up and this one is automatically accepted and then the game crashes. Once I reconnect I get to one of the matches, but there is another match going in the background which I can never join and in that match, my team is 4vs5.

Giving me the full -3 points from that match and there’s nothing I can do about it.
To put it mildly, it’s annoying as hell.

EDIT: As for giving more info, I think that whenever I queue for the match, it queues two times. So if it finds another match before I get to join the main one, it will pop up the second queue.

(edited by Blackwyn.8127)