If they remove the blue, they’ll need to rename the set “Ho-diac”. I know i’m a bit of a prude, but that would really be a bit too much in my opinion.
Being a collector is hard when ANet keeps grossly manipulating the price of minis…I like to have them, but I also hate to hold on to something that can drop in half at any moment.
Are you buying the miniatures for your collection or as an investment?
If the former, it shouldn’t matter what prices the minis are. If the latter, considering that the mini market is subject to such volatile swings, I can’t recommend miniatures as a good investment portfolio.
That’s a good way to look at it, but the answer is both.
I do like to have them…but it also stinks to see them drop so many times, knowing I COULD have cashed out and re-collected later for half the price. Makes me not want to hold them.
I’m with Maledictus. Being a collector is hard when ANet keeps grossly manipulating the price of minis…I like to have them, but I also hate to hold on to something that can drop in half at any moment.
Even worse is the black lion chest drops that allow mass forging of exotic minis.
Mini collection is a cruel mistress. Would be nice if they removed the MF for set 1 minis, imo.
Suggestion: Queue as Party/Guild
in Battle for Lion’s Arch - Aftermath
Posted by: Brave Sir Ryan.1240
I apologize if this is the wrong forum, couldn’t find suggestions other than the archive.
Suggestion: pretty much title. I think this is a quality of life feature that would greatly improve story events like the one we’re in right now. Currently it’s impossible to get the whole guild into an overflow. If we could queue as a party or as a guild into a new overflow, that would be amazing.
Another example is marionette – my guild just wanted to play together…only way to do that would be to show up exceedingly early. I know others suffer this with the wurm boss.
Has this been discussed/does anyone know if something like this will happen?
95%+ of fractals players have been complaining about this for a year. Most are to the point where they don’t play FotM anymore because of this one terrible fractal.
Whoever is the person making the decision to leave it should be absolutely ashamed. They are ruining an entire game mode. Don’t have time to fix it now? Fine! But for crying out loud, take it out until you do get time.
And I say ashamed not just because players are annoyed…but because many devs put a lot of good work into this dungeon and this one terrible, terrible blight ruins it completely. It really sucks to put hard work into a project and have it ruined by someone else’s terrible decisions.
Fix it. Remove it. Nobody cares anymore. Just get it out of FotM. Please.
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I like the bags/loot from the clown car too. Quite frankly I think the clown car is where this fractal should begin.
The switch room and door along with the rest are absolutely ridiculous compared to other fractals, especially when you couple in blind and reflect immunity. I’m not sure why after a year of the dredge fractal being universally hated, ANet decided “hey, let’s make it harder and therefor longer!”.
It was already way too annoying.
Edit: on-topic, how is this even possible without abusing stealth? The only thing I can imagine is to pull all enemies to one side (but don’t kill them or they respawn), then circle back around the other side?
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Tribulation Teq? Sorry, all I can picture in my head are spike traps placed randomly around the swamp.
Same boat here. I am 8/9, logged in to lament in map chat. Stinks. Any info would be appreciated.
At this point, it’ll be interesting to see what happens next. Dropping 39 hammers back on the current sell price will tank them. It’s also obvious this individual had a lot to do with how slow the price dropped by buying up supply.
Maybe they’re waiting to see what happens on patch, or maybe they quit the game. Either way, this hammer is on its way down, and soon.
Slap in the face with the next week LS.
in Super Adventure Box: Back to School
Posted by: Brave Sir Ryan.1240
How dare ANet bring back SAB for those who loved it! Grab your pitchforks, folks!
…and you think 16 bit would give you a hi-def 3d world? 8-bit refers to the style and homage.
I agree with others – given the situation it seems the sensible thing is to change the achieve to 11 or so. This will account for the bugs, while still making people work for it.
Try talking to him in Divinity’s Reach. I was 4/5 for several days but had the other achievement that has 5/5 for a requirement somehow. Upon talking to him, it dinged 5/5 for portals closed.
So at least the programmer who built that piece put in a check to fix the bug his/her coworker introduced.
Couldn’t reply to my other thread, so though I’d post here. OCD is okay again.
I think this is a good PSA, and I do these things (mostly in-game).
What I will not do is agree that content should be brought down to the level of the players. While a little bit of elitist attitude exists in the forums no matter what, I feel that what you are describing is the response to the people that post endless whine threads on things being too hard.
Look a the obsidian sanctum, for instance. For a place that you can 1) bring more people 2) stealth 3) come back later when it’s empty 4) come back later and get a port right to top, etc. And those threads were full of these helpful tips. But those players weren’t having any of it – they threw tantrums like little children. This has been the case with Liadri, AR, Molten Facility, and every other piece of content with any challenge.
It’s a two way street, and quite frankly I don’t believe there has been a person honestly asking for help on the forums that did not receive helpful suggestions. No one has come and said, “hey, any tips on Liadri?” and not gotten them. The people receiving the responses you speak of are the ones that create whinefest threads.
Right now the fastest way to level (outside of crafting) is the pavilion. I’d use a staff instead of a scepter, though, you will tag many more mobs. I’d also pick up Wall of Reflection and 10 in virtues to give it more duration/less recharge, because that will help you tag enemies and stay safe as well. I’d probably use GS or scepter/shield for an alternate.
Considering the ring is account bound, I think 4s95c is pretty good! There’s no telling if ANet will make these tradeable…so this item could be sitting on the shelf a while until someone picks it up.
Pretty much title. I didn’t buy this one early in the week when it was up, and missed it on the weekend due to tornadoes. My fault, hence not requesting sooner, but seeing as some things are coming back I thought I’d throw this one out there. Have all the others and my OCD is killing me here.
Here’s a poem I totally made up:
Soft kitty,
Warm kitty,
Little ball of fur.
Happy kitty,
Sleepy kitty,
Purr, purr, purr.
Not convinced? Perhaps this will persuade you.
Thank you for your consideration.
I hear you Jables, now it’s time to blow doors down.
Queen’s Speech?
Nah – obviously Queen’s Sorority. Use your everlasting watchnight tonic to join the queen and her army of fembots in an Outrageously great time.
I just don’t understand the cost. Orichalcum tools cost more per use than basic salvage kits, and those do not have an associated cost. If I had to guess, though…it has to do with being worried about people mass TPing salvageable items.
“Attacking the darkness” or “Sorcerer of Light”.
Obviously.
An exploit, as Anet means it, is a recipe/series of recipies that begins with X materials and in the end produce X+Y materials, consistently and with minimal tradeoff of any other recources. Say, a recipe that involved one ecto and some mithril and produced 2 ectos and some mithril upon salvageing the final product.
Just to clarify, though, the snowflake exploit did not do this. There was a net loss of mithril and net gain for ecto.
Check the prices in December here…:
Mithril – http://www.gw2spidy.com/item/19700
Ectoplasm – http://www.gw2spidy.com/item/19721
Mithril doubled in price while ecto lost about 33% until it became unprofitable. If the recipe produced extra mithril, it would have crashed. Not a “loop”…unlesss you consider the fat stacks of gold you are making as part of the loop.
For comparison, exotic minipets lost about 85% of their value temporarily after the holo knight was introduced.
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Queen’s Supper.
We travel around Tyria collecting food to fatten up Queen Jenna so that no enemy can kidnap her without a large amount of strong villain-types carrying her.
I may, or may not have got this plot from another game.
CAKEY PLEASE! This would totally be an awesome activity. Make it happen, ANet.
Just kidding.
god fj;klajdfeakjel;ajklegawgr
Heh sorry…originally I wrote a very annoyed rant, but decided to tone it down. But really…fractals being rewarding for the time/effort? Clearly that was an obvious joke.
It’d be very nice to get some sort of info on this, but seeing as how every thread on it has been ignored for 10+ months…I’m not holding my breath. Still, this latest update (well done on that ANet, btw) for dungeons just makes FotM stick out even more.
:(
(edited by Brave Sir Ryan.1240)
I don’t understand. How are you defining “reasonable income?” I do neither of those activities, and yet I’m earning a very reasonable income (enough to finance 2 Aetherblade weapons past patch, for example…)
To clarify, I did not mean “reasonable” as in “enough to survive”…that cost is very low in GW2. I meant it in the sense that “hey I’m making 4g for doing this difficult content over here, when I could be making 8g facerolling CoF”. It’s the variance that is not reasonable.
The total amount of gold you make with those activities is not relevant; income per hour is. I feel (just one guy’s opinion) that the situation is much better now because people will have the opportunity to do more dungeons without feeling like they are wasting their time.
Just kidding. Would be nice to have some info on this, though.
Anyone have any clue on any plans with fractals?
The title of this post infers that inflation/deflation is inherently usually bad. Outside of my personal game assets, I really don’t give a crap about what does/doesn’t inflate or deflate. What I do care about is having a good game economy.
Everyone has their own opinion of course of what a “good” economy is; here’s mine. Despite making a lot of gold on the TP, I feel it was bad that reasonable income was pretty much limited to 1 of 2 activities: working TP and CoF. That’s crappy.
What does this update bring? It means that people actually playing the game will have some income. And those who want to work harder – the farmers, they will still work harder, and they will still have more gold through chain farming dungeons each day compared to those who just do a few a week.
Slightly off-topic, but I just feel that this post hits at the wrong point. We shouldn’t care about inflation/deflation (outside of rampant spiraling, but that’s not the case here). We should care about a good economy, and I feel this patch does a lot for that.
Final note (bit more on topic)…if anyone is worried about their gold devaluing, just drop it into items. It’s not too hard to look around and find investments that won’t fall through the floor.
Honestly, ANet will not comment on this because they have not been consistent. The snowflake exploit, which people were banned for, was not a market loop. It was extremely profitable, and generated a ton of ectos, but those ectos did not come from nothing. There was a net loss of mithril. Once the price of ectos dropped and the price of mithril rose, it became unprofitable.
I do feel it was an obvious exploit, but a true market loop would produce the ectos and give at least as much mithril back.
Compare this to the early goldskull or recent holo knight exploits and you have the exact same situation with far, far more profit potential…zero bans. Both took something cheap and common and produced very expensive items repeatedly with huge effect on the market. Of course, if I can craft a 200g jack-a-lop, dump it to highest bidder, and buy more holo knights…I’d consider that a pretty nice loop!
So what exactly does ANet consider a loop? Who knows. I love this game but this is an area where they have been extremely inconsistent, so just be careful – remember the “if it is too good to be true, it probably is” mentality.
Disclaimer: yes I said “exploit”, no I am not here to argue over what is/isn’t an “exploit”.
(edited by Brave Sir Ryan.1240)
Alright, the cry-fest is already in full swing for every aspect of the new update that people haven’t played yet. I mean, I had to put on my aquabreather just to write this post.
So I’d just like to say this sounds awesome.
We’re going to be able to cheer on friends/strangers alike. I haven’t seen the map yet, but it sounds like a dome with spectators on the outside. This means we’ll be able to move around easily and switch who we’re watching. So as matches finish up early, people can come cheer the remaining challengers on. Or maybe it’ll be “hey, that person is trying a T3!”.
Banners will be dropped, as will feasts. Good players can show off their skills, while others can watch and learn. Maybe it’s having just read through Edge of Destiny…but this sounds very frickin’ awesome.
This one is easy to answer. ANet crashed the prices of minis when they introduced the rare holoknight (whoops), and didn’t help them much when they went to green. They were still too high dropping, still to cheap. This depressed the entire market to about half of what they were.
Now that dragon bash is over, prices are slowly rising back to their normal levels despite the minipack sale.
Scarlet obviously refers to Ree Soesbee, who is diabolically pulling the strings from ANet’s ivory towers.
Also sounds like we’re getting a permanently added fractal. My guess would be molten or aetherblade.
I’ve found lightning pull works much more consistently when you turn your camera to aim for the next platform you are going for. If you just land and hit 3 it doesn’t work quite as well.
“many doubted it even existed, and now i get to stand on it!”. Why would anyone feel the it in this quote refers to the zephyrites? This clearly refers to the new ship.
As for the land thing, remember that zephyr means wind, these were clearly people of air. “Zenith” means above the highest point in a sphere, often used in games with cloud people. Given those two things, along with the irritation at the desert, it’s very likely that the previous sanctum was somewhere high up. It’s very possible they wouldn’t have seen ground even if they weren’t flying.
When was this? There was an update last night, which would’ve caused something like that if people were already in the dungeon before patch.
Guys, guys, calm down…this needed to be removed. People abusing this serious bug could make as much as half, maybe two thirds as much as they could in CoF! That’s serious!
I ran into this bug when doing the jump puzzle originally, and believe I found the issue (sorry did not update the wiki).
This is a “downed state” bug with pressure plates
For those who run FotM, you are familiar with this bug because this happens in the control panel room of the dredge fractal. If a player dies on a button it stays pressed, but if another player steps on that button it will no longer be pushed down.
Randomly trying patterns only works sometimes because most of the time you don’t fix the issue with the troubled switch.
The fix
Remove all stones, physically step on each plate to reset it, then drop the stones again. Don’t rely on leaving a stone from last glyph. To avoid the bug in the first place, don’t step on switches that you don’t need to modify.
It’s been a while since I’ve done this, so please let me know if something here needs clarified. Hope this helps someone.
Great idea, Minigrump. I have a mesmer parked as well and plan to leave him there for the event (don’t play often), PM me in game or on here if you need a port. Server is SoR but there’s always guesting. Usually on after 10pm EDT.
Hear, hear! Love it, and if people hate Goemm’s it’s not like they can’t get ported to the end…
…or at least “bad at Frizz”. I’ve really enjoyed this dungeon and have played it a lot, but after reading forums and finishing with 3 or 4 dead teammates enough times, I thought I’d draft a guide. Most people have not spent time breaking the mechanics down and this is temporary content, so I think Frizz is getting a bad wrap. Here’s my tips for how to do this fight; please don’t hesitate to add your own.
- Always stay moving (don’t laze around on boxes, more below). – “Golems pulled me into the lasers.” “Golems are always immune to damage.” Both of these are (usually) products of the player standing around on boxes when they shouldn’t be. By moving you keep the golems moving, they get less electricity, and you get more time to kill them. Players should get used to moving in phase one.
- Stay far ahead of the large wall behind you – Now that we’re running ahead of the golems and they are following us, make sure we’ve got a good lead on that back wall. I like to run as close to the wall in front of you as possible. This does a few things. It keeps you far away from the back wall…so if you get pulled, no big deal. More opportunity to turn around (or fire behind) and hit the golems.
- Try to stay in the “middle” of the room – Walls move slower at center but do more damage. The wall does damage over time. Slower Walls means more damage over time. Try to stick to the middle, cutting in only when you need to gain some speed (and even then consider dodging across). If you go down and have a skill that can move you, try to move further out to take less downed damage. Moving near a box helps as well because it makes it much easier for teammates to res when possible.
- Walls always spawn in the same place – “Walls spawned on top of me!” Easy to avoid. When you initially see Frizz go to the center, get on a box. Walls avoided. At the start of phase 2 the big walls go across the room and end up at the door where you come in. So very easy to avoid. Before phase 3, stand on a box until the little ones spawn again so you don’t get hit.
- Jump over little walls – Bunny hop onto the top of boxes, then immediately turn around and jump way over the little wall. This does a couple of things. First, this will give you far more leeway for when you don’t quite make it high enough on the boxes. Secondly, this will prevent you from getting pulled into the lightning, as you will be pulled over it. Between “stay moving” and “jump the walls”, these little guys pose very little threat. You should never be sitting around on boxes for more than a brief moment, other than when you’re waiting for a phase to begin.
- Play Phase 3 is exactly like Phase 2. With little hops – Put big, slow walls up and no one complains but add tiny ones and everybody loses their minds! <joker.jpg> Next time you are in Phase 2 (big walls only), just look at them. Big, slow, harmless things. Play phase 3 exactly like that. All you have to do is slowly move around the room in tandem with the large walls while ocassionaly bunny hop over the walls as described above and you will have great success. Sure the golems will be immune a bit more here due to the little lasers, but it’s very doable if you keep your cool.
- Make sure people know what they’re doing – Last tip is that unless you are “I wanna be the guy” good, it’s pretty tough to do phase 3 by yourself. Be encouraging to teammates, help them understand the mechanics of the fight, and things will go better for you as well. Maybe ask they take 5 minutes reading this guide, as that’s a lot faster than wiping 15×.
If there’s any questions, tips, or something I could explain better…please let me know.
Final thoughts – this fight is far from “impossible” and I for one would love to see more dungeons with interesting mechanics. I feel mass crying on the forums does little but discourage ANet from doing stuff that requires a little thought or skill. (See: dungeon overhaul/AC). Is that what we really want?
You left out a very important fact that Josh Foreman stated it was very unlikely the old skins would return. Kind of relevant I think.
As to the price…OP you need to make your own decision there. Do you think these are going to skyrocket in value somehow? Or that gems will stay the same price?
i hope they saw the mess they did with AC and started to rethink their plan….
AC change was the worst dungeon change since release.
I personally really like the changes to AC, but I agree this is what happened to phase 2. It was clearly indicated that other changes were soon to follow and then we’ve seen nothing since Feburary(?). There was so much QQ on the forums over that, it’s likely they axed it. That’s all well and good, and I can understand changing direction based on feedback.
But shame on you ArenaNet for ignoring us. What the heck? Fractals threads have gone on for many months. CoF threads, many months. Lack of rewards across the board, except for a select few paths. And then the only thing we’ve seen is fixing very low-priority bugs like pulling mobs in dredge fractal that fractal even less bearable. Was there no way to just drop in and acknowledge us a little with some general plans?
I’m still holding out hope that the decision was made to do this all at the same time, when the reward structure changed, and that we’ll see something good. Something that will get people to stop saying GW2 has no end game, which honestly is pretty true once you finish up DM title/FotM to a reasonable level.
But you can’t erase the complete disregard for communication with dungeon-goers.
Btw anyone who bought 1000’s of those new mini’s at 15-20 silver just doubled their money and got a free precursor… anyone raging about that too?
If anybody (not me) bought that many for that price then they are a smart investor who took a risk, and it paid off. If they just happened to be online at the time the patch came out and bought with that knowledge, then they’re a lucky investor which paid off.
Either way, not sure why we’d be angry about that. I do think ANet should give heads up on most patches, but this was a quick fix so I wouldn’t expect it. Still odd that these are still affecting the market, but I’m going to guess that they couldn’t quickly make the mini work for the colossus but not normal pets.
Still, maybe it should’ve been changed to blue until it could be properly patched.
i don´t know why people buy these pets for 70s/each… do the math and you know, you will never make profit without having huge luck…
Good point, so this makes it essentially impossible to affect the other market. Looks like this change was thought through well.
Yeah I remember those days…I’mhappy that the new missions in GW2 are often and free. Not a fan of the RNG lockboxes though…
I’m assuming so, since the price just skyrocketed. Rather odd, but likely good news for those who exploited. Also good news for those who didn’t know what they were doing.
Very interesting that ANet is aware of the problem and purposefully allowing an outside event mini to inject/affect the normal market. This is very new, and also a bit odd in my opinion. The price of the holo had fallen almost to 10s, whereas most greens are ~80s.
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I believe what John says is a great rule of thumb; I just believe that every rule of thumb has times it should be broken. When precursors eventually have a better way to be obtained, I hope there is at least some heads up for the poor folks that farmed for a month just to buy one a day before it comes crashing down.
Small clarification, account-bound and able to be put in the forge are two different things. Green minis (like the holo ones) go just fine. I haven’t checked recently, but I can confirm that I’ve placed Chainsaw and Foostivoo in the forge out of curiosity (did not actually forge). So in theory you could get an exotic there, but you’d be a fool to try. This was the first cheap rare.
On banning, this was similar and worse than the snowflake exploit. One produced a % of mithril, the other crashed the gem-only mini market and produced huge profits. Snowflakes were banned. Godskull exploit was even worse, though, and no bans. I personally suspect, though, that ANet didn’t have forge logging going on at the time or has since changed their policy.
Not commenting on whether I feel people should be banned, as my opinion is moot, because ANet wouldn’t ban people for that. They ban people who they think are big cheats taking advantage of an exploit.