Showing Posts For BurnedToast.3781:

Make Bonuses last 1 year not 4 weeks

in Cutthroat Politics

Posted by: BurnedToast.3781

BurnedToast.3781

They don’t want to lose money on key sales for a whole year – 4 weeks is enough time for the “omg sale!!” boost to overcome the lower price, but a whole year is too long and they will lose money overall.

Similarly, 4 weeks of reduced gold sink if kiel wins is not that big a deal, but a whole year will probably have a noticable effect on the economy.

And the can’t play because of work/family commitments applies to ALL temporary content (aka almost everything new they’ve added) which is why temp content is bad imo, but that’s a different thread.

Why do people like Kiel?

in Cutthroat Politics

Posted by: BurnedToast.3781

BurnedToast.3781

I like Kiel because one time in the aetherblade dungeon she rescued me from the down state.

The only thing Evon has ever done is seed the world with gamble boxes full of garbage loot and overpriced keys.

Please don't force yourselves ...

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

The whole game is structured in such a way that if you don’t force yourself to play all the time you might as well never play.

If you don’t WANT to play, what’s the point of forcing yourself to play? If you want to play, you don’t need to force yourself to play.

I don’t understand the compulsion to play a game you don’t like. So what if you don’t experience the entire storyline… watch a playthrough of the dungeon on YouTube or something if you’re curious, but don’t want to play the game for a while.

The LS chapters are getting better, but they still aren’t going to win any awards for great writing… you literally will lose nothing by taking a break, but forcing yourself to play will just result in becoming burnt out on the game in general that much sooner.

I do want to play, I just don’t want to play ALL THE TIME.

I like to play for a few days a week, then take a week or two off, then play some more. For example, I finished the first half of fire and flame this way, but I missed the second half (I think I had 1 day to finish everything when I started playing again).

I’d also like to get ascended jewelry but since the only way to get some of it is from dailies… it’s going to be YEARS before I have enough tokens, because I can’t ever get more tokens when I do play…

Anet has basically said to me “play when we want you to play, or miss out on everything”. It’s offputting and I find myself logging in less and less because I know I’m never going to get to finish anything, ever.

Just saying “watch a youtube video” is…. well, let’s just say it’s not fun for me that way.

Scaled bosses (The Shatterer,GM Bounty etc)

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Anet has a real problem with world bosses.

If they scale up damage and HP, the bosses start one-shotting people… we did that during the southsun opening one-time event and it was stupid, everyone hated it, it was pretty much the opposite of fun.

If they scale up HP only, then it’s just a long boring pinata beat-down.

They can’t make it require real strategy and teamwork, otherwise the elitist guilds will just yell and complain at pubs to leave because they are making it harder for them, and that goes against anet’s philosophy of players always being happy to see someone coming to help.

So what else can they do? The current system sucks, but at least people can beat the boss down, collect their loot, and move on. They could tweak it a little to make it last a bit longer (poor SB dies in like a minute every time…), but it’s never going to be challenging except for small groups of people.

Please don't force yourselves ...

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

But they are forcing you to play the stupid time limited content, if you don’t play when THEY want you to play you’re stuck with the same old content and that’s just stupid. Plus the achievements for the living story crap are a grindfest

This

If I don’t force myself to play, I miss ALL the new content, forever. I’ll never see the end of flame and frost because I didn’t force myself to play. I’ll never see the southsun thing because I didn’t force myself to play. I’ll never see whatever this pirate thing is unless I force myself to play. When I feel like playing, all I can do is finish part of content I know I’ll never see the end of unless I force myself to play later, or play the same old content that’s been in the game since day 1.

Furthermore, because they’ve decided to add a gear grind to the game (ascended) if I don’t force myself to play every day for the dailies, I fall further and further behind the power curve. Right now, it’s not a huge deal… but once full ascended is finally released it will be a big deal.

The whole game is structured in such a way that if you don’t force yourself to play all the time you might as well never play.

There's nothing legendary about it.

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

…I’d have made a grand total of… negative 63 gold.
… leading to rampant inflation

Uh, what? Rampant inflation… sure…

Maybe rampant is a bit strong, but still – prices consistently rising 5%+ per month on anything with a strong demand (especially when that 5% is more gold then the “average” player will make total in a month) with no end in sight is pretty bad.

It’s just not bad enough that “flipping” is profitable, except in the very long term.

There's nothing legendary about it.

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

There are no “flippers” for precursors, the price is high because they are rare and everyone wants them. The AH has a 15% fee. That means you need to raise the price by 15% just to break even.

Dusk costs 644 gold right now, as of may 28 it cost 615 gold. If I’d bought one then and resold it now, a month later, I’d have made a grand total of… negative 63 gold.

The reason the price is high is simple – It’s RARE and everyone wants it, Anet’s stupid RNG method of getting it. The reason the price keeps going up so fast is because ANet refuses to nerf CoF farming, leading to rampant inflation

Blame anet, it’s 100% their fault.

Temporary content working against GW2 [Merged]

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

I really think the temporary content is off putting.

I logged in during the fire and flame thing, did a few events, then left it for a bit. When I came back there was a whole crapton of new stuff to do, and some sort of new dungeon or something, but I only had like 2 days left to do it so I just said “meh” and logged off.

Came back for dragon bash, realize I missed half the stuff, only have a few days(?) left to do it… meh.

There’s a whole new southsun catagory on the achievements list too, something else I guess I missed completely, so… yeah

And just to make it worse, all this stuff is stacking up on the side, sort of rubbing it in YOU MISSED THIS AND CAN NEVER EVER SEE IT HA HA HA HA HA HA which makes me want to play even less.

Every time I log in and see I missed a ton of stuff it just makes me care less about the game.

Axe Damage Increase Trait

in Necromancer

Posted by: BurnedToast.3781

BurnedToast.3781

I just tested in the mists, and dagger slightly out-damages lich form’s autoattack (by like 10% – 15% or so)…. except lich form gives you 916 precision which raises your crit chance by something like 41% which makes it… more complicated. However lich form will usually win unless you’ve got a very high crit rate already (or are attacking something you can’t crit against)

So my statement was half correct, I admit that in most situations lich form will somewhat outdamage dagger autoattack (though flesh golem + dagger will probably beat lich but I guess that’s a whole different matter)

Axe Damage Increase Trait

in Necromancer

Posted by: BurnedToast.3781

BurnedToast.3781

I did some world tests and found that our weapons work best when using both sets, so:

Which two sets kill the fastest? Use all abilities, switch and use all abilities?

If all you care about is raw killing speed, it’s dagger autoattack spam. Don’t switch to anything else, just dagger autoattack spam away. Even lifeblast or lich form are lower DPS then dagger autoattack spam.

It’s really boring though.

PvE: Is Toughness and Vitality pointless?

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

For PvE, yes, toughness and especially vitality are completely pointless.

Open world solo questing style PvP is easy enough glass cannon anything can solo with ease. You could probably level to 80 naked with the starter weapons if you really wanted to.

In dungeons/group content, everything does so much damage that it simply won’t make a noticeable difference – either you can dodge/kite/active defend (via utilities/boons) or you can’t. The passive meatsuit from vit/tough will only let you be a little bit more lazy and sloppy and maybe take one extra hit (sometimes, from some monsters) but it’s simply not enough to justify the 30%+ damage loss vs glass cannon gear.

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: BurnedToast.3781

BurnedToast.3781

a 5-man story dungeon. There are not going to be any raids in Guild Wars 2.

On the other hand, they said you’d never have to grind for power and here we are with ascended items and WoW-styled dungeon gating mechanics.

So, I would be absolutely unsurprised if they ended up adding wow-style instanced 20 – 40 man raids at some point even though they said they wouldn’t.

Build for learning dunegeons?

in Necromancer

Posted by: BurnedToast.3781

BurnedToast.3781

Input is much appreciated. Any idea what the highest sustained damage weapon is using a Power build? I think he has the capacity to deal with some melee if needed.

Ty again.

Dagger, it scales a LOT better then any other weapon, but…..

It’s very, very boring – autoattack is the only good skill everything else is not worth pressing most of the time. Even going into death shroud to use lifeblast lowers your DPS compare to autoattack (though of course, might be worth it for other reasons).

It also leaves you very very vulnerable because it’s melee range. Not good for someone just starting out. Even for good players you lose a lot of dps due to dodging out of range, boss standing in fire pool, boss chasing someone else so you have to run after it, etc etc.

Dagger trait is not very good (15% faster cooldowns and no damage increase) and is in a not-so-good traitline (20% faster well cooldown is really the only good thing in the traitline and vit/healing power are bad imo)

So I’d say axe is probably the best choice for starting out then later on once he has a better grasp of everything he can try out dagger and see if he likes it better.

Why are Condition Builds < Berzerker

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Condition damage sucks because the game is balanced around sPvP (which is funny because afaik sPvP is the least popular aspect of the game by a huge margin).

As long as they insist on keeping the same balance for sPvP and PvE, PvE will always be shallow – they can’t make condition damage (or support, or control, or healing, or……) good for PvE without making it overpowered in sPvP.

That’s all it comes down to, really.

Ambient killer daily

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

You… do know that rabbits are FOOD… right? People kill them and eat them? People raise them for the sole purpose of eating them? You can (maybe) buy rabbit from your grocery store or order it from a local restaurant?

Most popular class?

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Warrior, most played, easy. I strongly suspect warrior makes up over half the active population (by active I mean being used for more then farming once per toon world events).

Least… is probably engineer, though necro is down there too

I doubt anet will release hard info because the drastic imbalance will make them look bad…. but maybe they will prove me wrong?

Complexity vs Balance

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

It’s pretty much a no-win scenario for developers.

If they make all classes equally powerful, easy classes end up incredibly over-represented and resented. Why play a class that requires double the effort to get the same effect? Some people will for a challenge… but most will just complain.

On the other hand if they make harder classes give more performance… then you run into the reverse problem and once everyone (or at least a sizable portion of the population) figures the class out, it becomes the only viable choice. Queue complaining.

The only solution is to balance both the skill required and the power level, but of course that’s even harder to do.

Flamethrower is still not worth the slot

in Engineer

Posted by: BurnedToast.3781

BurnedToast.3781

the other consideration in the calculations is the AoE dmg; bomb and ft are both AoE weapons, technically.

But since I am not a numbers guy, I put it to you, Seetoo, should the potential DPS of the FT#1+FT#2 be factored by their maximum number of targets (Bomb kit as well)?

I am not sold that more targets reduces sustained DPS though (i do agree it does less per target with more than 5 targets, but the overall sustained dps ought not be changing just because there are more targets). Since tests are meant to be controlled, isn’t FT1 3x whatever it does to a single dummy, and FT2 5x, since they can hit that many targets before losing any single target dps? Likewise, Bombkit/nadekit should have its DPS factored by up to 5 since a single bomb/volley can hit 5 targets for the same amount?

FT1 isnt a 3target hit skill, it hits 5 like normal aoe’s do rather than like a cleave attack.
Something else i really like about FT as well is the fact the FT1 keeps on doing dmg, theres a smaller ammount of “overdamage” so to speak. There’s more effective dmg than when you compare it to the grenades.

Nope, just tested 5 seconds ago in the mists on the target golems. Flamethrower #1 skill only hits 3 targets. It sometimes feels like it hits more because if you move it around, half the channel can hit one guy, and the other half hits another guy, but you can only hit 3 people per tick.

Blood Fiend or Consume Conditions?

in Necromancer

Posted by: BurnedToast.3781

BurnedToast.3781

Consume conditions is (imo) the best self heal in the game. Solid healing, decent cooldown, and it eats ALL conditions (including poison before the poison halves healing).

Blood fiend pulls aggro like crazy and dies in one hit in any group content, which means no heals for you.

Not a difficult choice.

Asura or Charr Necromancer?

in Necromancer

Posted by: BurnedToast.3781

BurnedToast.3781

Asura (especially asura female) has funnier minion summon/loss voiceovers (and funnier voiceovers in general, imo). Charr has boring ones. On the other hand, charr sounds awesome when you use deathshroud

Most light armor looks bad on charr, especially endgame stuff. However, asura are so small you can’t tell what they are wearing/using and all armors lose all the small details and stuff so it hardly matters.

Charr racials are better, but not by a huge amount. I like warcry, and charrzooka lets you add burning which is nice since necro has 0 sources of burning (though in a group someone else will probably bring the burn anyway)

Asura are a lot easier for jump puzzles, like a LOT easier, if you care about that.

Being small makes you targetted a lot less in PvP, people always click on the big guy first no matter what, and as an asura you can hide inside the mass of people a lot easier.

If you care about being unique, I believe charr necro is the rarest class/race combination in the game.

That’s about the only differences I can think of offhand. FWIW I have an 80 asura and charr and I think overall I like the charr a little better but they are both mostly equal.

Flamethrower is still not worth the slot

in Engineer

Posted by: BurnedToast.3781

BurnedToast.3781

Everyone quotes FT1 damage as junk, but no one ever mentions that its AOE junk, and seem to expect it to show the ZOMGBIGNUMBERS of a single target attack. And seem to genererally fail at aiming it… I never had any problems once used to it.

Rifle 1 (which, afaik, is what most people compare to) is also AoE – granted the AoE is slightly harder to use but it also hits more targets (flamethrower is limited to 3 for some stupid reason).

So I guess we could compare 3x flamethrower autoattacks vs 5x rifle autoattacks if it would make you feel better?

Class balances on Feb 26 ?

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

So it sounds like…. nobody is actually in charge of class balance and everyone just randomly throws ideas out and whatever developer has spare time implements them?

….somehow that’s even worse then having two dedicated class balance guys.

Greatest strength & greatest weakness.

in Necromancer

Posted by: BurnedToast.3781

BurnedToast.3781

Strength: Consume conditions is probably the best overall healing skill in the game.

Weakness: Low power damage high condition damage class in a game where condition damage in group/open world content is broken and won’t likely be fixed in a reasonable amount of time (if it ever is)

Engi's role in dungeons? Assistance needed!

in Engineer

Posted by: BurnedToast.3781

BurnedToast.3781

I think people who consider CC to be useless have been buried in fractals too long or something.

There are quite a few explorables where CC is exceedingly valuable.

I can pick the most annoying targets and “jam” them for very long periods of time on my control builds (on quite a few professions) and it’s worth a heck of a lot more than regen or protection.

http://wiki.guildwars2.com/wiki/Unshakable

Who cares if you can “jam” a veteran that dies in one burst of 100blades? champions/legendaries/other bosses are the only thing worth CC’ing and they are effectively immune.

Least played class

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Automated response DOES work – it just does not remove conditions that are on you, it only makes you immune to new conditions. I think that’s working as intended, making you (almost) completely unkillable by condition builds would probably be too good.

But you’re right, the turret one is broken. Also, rifled barrels STILL screws up elixir gun autoattack (longer weakness, shorter bleed) and another skill that I don’t remember offhand.

Scope still does not work at all. Elite supplies STILL does not increase mortar range. Pistol’s fire rate is still 0.8s (should be 0.5s) due to the animation, explosive shot still only applies bleeding to the target, not an AoE (this might just be tooltip error)…. etc (see the huge list stickied in engineer forum)

The sheer number of bugs that have gone unfixed in almost 6 months is really almost unbelievable.

MF and Chests?

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Officially no, it does not. Anet has said chests are specifically exempted because they didn’t want people to feel forced to carry around 2 sets of armor and swap before opening every chest.

Unofficially, it really feels like I get better loot from chests when I’m wearing MF gear, but my sample size is a far too small to make any meaningful conclusions.

Guild Mission Concerns

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Don’t misunderstand me, I’m on the small guild side (I’m the only person in my guild who regularly logs in and I’m fine with that).

Somehow zerg guilds = stronger community in some people’s mind, so thats what we are going to get.

Guild Mission Concerns

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Zerg guild leaders whine that nobody wants to be in their zerg guilds now that people aren’t locked into 1 guild → anet adds zerg guild content to force people into zerg guilds.

Why are small guilds surprised? It’s working as intended, if you read between the lines forcing guilds to merge together (or at least forcing you to represent for a zerg guild at least some of the time) was the whole point.

Promoting MF and GF

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

So yeah. You might not be dying, but you’re still screwing your group by making the run take longer, for personal gain.

(Ironically, speed runners often sacrifice the “fun” aspect of whichever dungeon it is they are running, doing it as fast as possible, FOR PERSONAL GAIN; be it “my time is precious”, etc.)

By this logic, any stat other than Berserker is slowing the team down, not only MF gear. Not everyone wants to play as if this was a real life business, where “maximum efficiency” is required, and not everybody should use a “max DPS” build just because that’s what you dig and what believe is the “right” way to play, in and/or out of dungeons.

This also leads to the dreaded, specific party compositions that have been proven to be “more efficient”-further elitism that discriminates against a few professions out there.

No I don’t use MF gear in dungeons, but dislike when people want others to play their preferred way, MF or otherwise, even if it’s for some supposedly “justified” reason. Choose your own ways to play and enjoy the game-just don’t force them on others.

Find like-minded companions, rather than complain about the gear people use. The speed runners won’t go for most non-berserker gear-party up with them, and the MF “problem” disappears.

It’s true – any stat other then ‘zerkers slows the group down (unless you need that toughness to stay alive, which the MF leeches are claiming they don’t). As far as there is a “right” way to play, doing max damage is it.

However, I don’t really care that much about “optimal” setups and whatever anyway (if I did I’d roll a ‘zerker warrior and farm with the rest of them). I don’t care if you’re condition spec, or toughness/vitality spec or whatever as long as you are doing your best. It’s just MF people, who specifically go out of their way to increase personal reward at the expensive of everyone else in the group that frustrate me. They are purposely hurting all the other people in the group just to get more rewards for themselves, and then trying to cover that with lame excuses like they could be wearing toughness gear instead (even though they obviously don’t need the toughness).

Why can't condition damage crit?

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Conditions can’t crit because Anet is, for some reason, deathly afraid of making DoTs overpowered…

In a game where power builds can destroy people before a DoT would even have time to tick twice.

Balance Pistol Damage?

in Engineer

Posted by: BurnedToast.3781

BurnedToast.3781

Additionally, I’m not sure that the pistol actually fires at its stated 1/2 second firing rate. It appears to be 3/4 like the rifle and elixir gun, although I haven’t sat down to test this. Might just be in my head.

Pistol fires every 0.8s, which is the same as the rifle, the tooltip is wrong for both of them. For the rifle, it hardly matters, but the pistol seems to be balanced around 0.5s fire rate and that’s a big part of the reason it’s such a terrible weapon.

It also scales too poorly with condition damage to be a good hybrid (or full condition) weapon, it actually gains more damage from power (especially with coated bullets). But… if you’re stacking power, the rifle is even better still, making the pistol redundant.

Shame because I like the shield offhand, but it’s just not worth it.

Elementalists and legendaries

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Engineer says hi.

Quip? It shoots confetti. Predator? yeah, a sniper rifle on a class who’s rifle is actually a shotgun. FSP? Pretty decent, but not amazing.

On top of that, our class mechanic is kits which completely cover the legendary, making it even more pointless.

Promoting MF and GF

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

In many dungeons, I run MF gear and die less than other players who wear PVT gear. It depends so heavily on player skill that it’s not a big deal. I contribute near-max dps in my MF gear and still rarely go down, so really I don’t think it detracts that heavily from the team’s efficiency. That said, in actually difficult content (or WvW) I run my other sets of armor without MF, but there is so little actually difficult content that it’s not all that frequent (basically this is for some specific parts in Fractals, boss fights like GL, Simin, and so forth).

Running berzerker’s instead of explorers will net you 30%+ more dps depending on your critrate and other traits.

So yeah. You might not be dying, but you’re still screwing your group by making the run take longer, for personal gain.

MF is a dumb stat that should be removed from the game. If it’s not going to be removed, then it should be averaged with the whole party, since the whole party suffers the downside they should all enjoy some of the upside too.

Market control on Precursors

in Black Lion Trading Co

Posted by: BurnedToast.3781

BurnedToast.3781

First – how is it an important item? It’s 100% cosmetic, it’s a luxury item and it’s supposed to be incredibly rare. Not everyone is supposed to be able to get legendaries.

Second – I want you to think for a minute what you think is a “fair” price. Ok? Now, check the AH and see how many hundreds (thousands?) of orders there are for that price or higher. There’s 4 to go around, if they lowered the price so that you could afford it, it would be gone in an instant and you wouldn’t get it anyway.

Look – I agree Anet needs to make precursors more common, the current RNG method of getting them is dumb. But given that they ARE random, and they ARE rare, and they are in HUGE demand…. the current prices are to be expected, and don’t think it’s going to change any time soon because the only real way for most people to get 800g is to buy gems to turn into gold, and Anet LOVES it when people do that because it’s free money for them. They have every incentive to keep precursors super rare.

What's your favorite lottery?

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Best is the dyes, they drop semi-regularly and don’t need anything special to “unlock” them, and the price on the AH is low enough that I don’t feel too terrible when open one and get a worthless dye to add to my collection. They also have a decent payoff if you get lucky.

Least favorite is laural gear chests. It just feels so pointless, why spend something so incredibly limited and which can be used to buy some best in slot gear, to unlock what’s, best case, something that costs maybe ~5g from the TP (and very probably just ends up salvaged hoping for an ecto)? Unless precursors come from them (which afaik has not been confirmed) but even then it’s not a good gamble.

Mechanics - 25 stacks of bleed poison/burn

in Necromancer

Posted by: BurnedToast.3781

BurnedToast.3781

Also, bleed caps are kind of necessary in PvE. Imagine having 100 bleeds on a boss, with each person doing 100 damage per tick, 10000 damage per second? The game is currently balanced with the bleed cap in mind, if they didn’t have it, they would need to increase boss HP, which would make power builds worse off.

Condition damage is not, on a per skill basis, any better then power damage – in fact it’s almost always worse. A skill that does 500 power damage vs a skill that does 100 power damage and 400 condition damage total, how is the condition damage one overpowered if you manage to stack it up to 100 bleeds?

Given equal damage (which, again, due to crit/critD condition almost always does less damage) condition is actually WORSE then power. Imagine how much damage is wasted when that boss dies with 100 bleeds on it – virtually no damage is wasted if all power chars kill the boss.

Monster bug with Greater Marks?

in Necromancer

Posted by: BurnedToast.3781

BurnedToast.3781

This might come off as a rant. But its been almost 6 months since the release of the game. And this “simple” bug still hasn’t gotten fixed. Now to be fair I don’t know how complicated the programming is. But this AoE indicator bug just seems like something they could have fixed in less than 6 hours of coding. It just “indicates” how much attention the necro community gets: Less than 6 hours in the past 6 months.

Tell me I am wrong.

Lots of simple bugs never get fixed, for example engineer’s rifled barrels is only supposed to increase the range on skills, yet it actually decreases the bleed and increases the weakness on the autoattack for elixir gun (as well as changes some other skill I can’t remember offhand). It’s been like that since beta, it seems like a trivial fix that would take 5 minutes, and I’m sure Anet knows about it but… nope.

It’s not just necromancer, it’s the fact that anet only has 2 developers total working on class balance/skills and apparently they both play warriors.

MF In Dungeons

in Fractals, Dungeons & Raids

Posted by: BurnedToast.3781

BurnedToast.3781

What I find really funny is that so many hate on MF gear, but say that MF food buffs are ok. That player could be using a more ‘party’ useful food buff to help the team out, but there is not much complaint about that.

Like someone said, the difference between Knight’s gear and Explorer’s gear is the main stat.. toughness vs MF. That extra toughness is not going to kill a boss 30% quicker. If the player isn’t dying, the extra toughness isn’t going to help a whole lot.

Food is a bonus though, armor is something everyone uses and the dungeon is balanced around. Most people don’t even use any food at all, and (afaik) dungeons aren’t balanced around everyone eating the optimal foods, they just give you a small edge. The various buff foods don’t make nearly as much of a difference as MF armor vs zerker armor does.

As for toughness vs MF, you’re right…. but that does not mean MF is good it just means toughness is a stupid, almost useless stat for PvE. I’ll probably have people call me a noob or something for that, but the fact is if you pay attention you can survive just fine with ‘zerker gear and you do a LOT more damage. The toughness won’t save you, it just lets you be a little more lazy or sloppy.

Edit: Ideally I’d say they should just remove MF completely, but if they don’t want to for whatever reason, it should average it out over your group. One guy with 100% MF? well, now all 5 people have 20% instead. Now it’s fair for everyone.

P/P Carrion

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Posted by: BurnedToast.3781

BurnedToast.3781

It’s worse then that, the benefit only comes if you add an extra second.

So for example, a 2s burn needs 50% increased burn duration to get any extra damage. A 1s burn needs 100% extra burn duration to get any extra.

The tooltip will calculate quarter seconds, and list a higher damage….. but it’s lying to you because the conditions only actually ever tick once per second.

Just one more reason condition damage is sad

Drop rate of.. just about everything

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Posted by: BurnedToast.3781

BurnedToast.3781

For starters, make the value proposition even across the board. For a time, I would run dungeons (primarily FoTM) nightly. It was great – I made enough money to feel satisfied that I could actually afford to save up and purchase things if I was patient and put the time in.

Fast forward to recent weeks, where I don’t get enough time to do much but the daily achievements. Game world drops are abysmal in comparison with dungeons. I can spend an hour or two online and make little more than the cost of repairs and waypointing, aside from the ori and ancient wood I gather, which still isn’t worth much.

This is the real problem.

For time invested, dungeons and fractals are fine – you get a bunch of vendor trash from all the chests, plus tokens to save up and buy whatever you want and even the occasional nice exotic.

Open world, on the other hand, is worthless. The “big” events like the dragons are OK (assuming you don’t have the perma-DR bug if that’s real) considering how easy they are and how quick they die to the zerg, but everything else? It’s trash, the reward is basically nothing.

The gap between the two is just massive. The only explanation I have is they made open world purposely unrewarding to help stop gold farmers, since gold farmers can’t really bot dungeons (yet?), but it’s still just really kind of sad to see such a huge and well-crafted world full of (mostly) interesting events go to waste.

Flame and Frost, what is it?

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Posted by: BurnedToast.3781

BurnedToast.3781

Not to mention all of them are all streaming from a zone with absolutely no sign of conflict. “we were driven from our homes.” Really? because when I follow the trail of refugees you get to a point where it’s immersive breaking and nothing out of the ordinary. Feel free to give a few campsites that match the descriptions we are seeing… litter the ground with a few corpses have the occassional steam vent burn you for damage..

This first stage seems like there was little thought put into it, or at least very little attention to detail to make it even enticing.

They didn’t even cancel meatoberfest, how bad can this disaster really be?

I had the same problem. You follow the refugees and… nothing. They are scared of what, the event that spawns dust devils to blind you till you plug their holes with dead elementals? really? This, in a zone where right around the corner there’s an army of ghosts firing cannons at anything that moves 24/7 and they got scared of a little bad weather?

It’s incredibly disappointing to say the least. Anet could have at least slapped a destroyed town somewhere or something to at least give it some shred of credibility.

My Main Gripe With GW2: Dead Skills Bars

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Posted by: BurnedToast.3781

BurnedToast.3781

This is part of the reason I never use dagger as a necromancer.

Is it the best weapon for solo’ing? Yes, absolutely, without a doubt. Is it the best weapon in groups? That’s a lot more debatable since it leaves you very vulnerable… but a solid argument could be made for it being the best there too.

However… it’s also incredibly, absurdly boring to spend 90% of your time autoattacking because every other move on your bar is not worth using.

Precursor trend

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Posted by: BurnedToast.3781

BurnedToast.3781

BurnedToast, I was expected someone like you to reply to the post. there always seems to be a TP player who feels the need to repeat the garbage that you posted. Price adjustment? rofl. doesnt even want to admit price manipulation. your probably someone who has something to lose if they fix the precursor problem and so u feel the need to defend the current way to save your profits.

Surprise, someone disagrees with you… they must be the enemy right?

I wish I was some sort of TP millionaire with multiple precursors on the market, somehow buying and reselling them over and over to multiply my pile of gold or whatever people think is happening. Fact is, I don’t even play that much anymore, have nothing in the TP, and maybe 20 gold total on all my chars put together.

Here’s a question for all you people who think the market is being manipulated. How much do you think a precursor should cost? Ok, keep that price in mind, load up the game, and check how many hundreds (thousands) of offers are offering that price or higher. Now check how many are on sale total. Now divide that number by the number of offers that meet your price.

See the problem? If they were cheaper, you wouldn’t get one anyway. I just don’t understand what you expect to happen here.

Armors and you

in Engineer

Posted by: BurnedToast.3781

BurnedToast.3781

For PvE – berserker’s, always.

They synergy between P/Pri/CriD is too good, the amount of damage you give up equipping any other armor stat is massive. More toughness/vitality won’t save you anyway, all it does is let you be a little more sloppy with your dodges or active defenses.

I don’t PvP, maybe toughness/vit has a place there, I don’t realy know.

Precursor trend

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

What’s it matter who owns them?

The fact is, if someone is willing to pay 500g (or whatever) for something, then that is the correct price for it. If one person is buying them and selling them for a higher price, then they are simply correcting a too low price.

This only works in a fluid market without much monopoly going on. There so little of each precursor going on and the number of sales are so low, and with the market manipulation there is kind of a monopoly in the sources of them that their current price isn’t their correct price.

If people are buying them, it’s the correct price. If nobody is buying them, then the seller would be losing money and would stop listing them so high. They are being sold right now, which means they are the correct price. That the correct price is higher then you want to pay is irrelevant.

As for a monopoly of the source.. errr… I don’t think that means what you think it means. Anyone is free to farm a precursor, they are just VERY rare. It’s impossible to monopolize the source since the source is any mob in the whole game (afaik) or throwing weapons into the mystic toilet forge.

(edited by BurnedToast.3781)

Precursor trend

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Because this is a game, and we don’t pay to escape one harsh randian dystopia just to be put into another? What exactly is “legendary” about buying gold from the chinese farmers to get one of these in the “faster than inflation” trading post model in place right now?

It’s not a “harsh randian dystopia”, it’s basic capitalism. It’s not like you need a legendary to survive, they don’t even (for now) have better stats then a 4g exotic that you can grind out in a few hours. It’s a luxury item, not something you need to be viable.

Precursers are expensive because they are rare. They will ALWAYS been expensive as long as they are rare and there is a high demand for them. One person “manipulating” the market as you put it will correct the price faster, but even if there was no-one doing that the price would eventually correct it’s self naturally as people realized they sold for a lot and slowly listed them higher and higher.

If anet wanted to fix it there’s really only two things they could do – increase the droprate (or increase the supply in some other fashion), or artificially cap the price.

I imagine some of you want them to do the latter, but if they did that they would all be sold out instantly, and the instant any went up for sale they would be purchased, and so you personally would not be likely to get one anyway.

Precursor trend

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

What’s it matter who owns them?

The fact is, if someone is willing to pay 500g (or whatever) for something, then that is the correct price for it. If one person is buying them and selling them for a higher price, then they are simply correcting a too low price.

Precursor trend

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

It’s not “price manipulation” it’s price correction.

The simple fact is, precursers are VERY VERY RARE and there’s VERY VERY HIGH demand for them. That means the price is going to be very high for them. If there’s a highly limited amount of something, and someone is willing to pay more then you, why do you think you deserve one? If they were cheaper, they would all be bought up and you wouldn’t get one anyway.

The only person you have to blame is anet for making them so rare (and so RNG). Obviously, they like them rare – the more expensive they are the more people who buy gems to turn to gold to buy them so don’t expect it to change anytime soon.

Would you pay to change Race?

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Posted by: BurnedToast.3781

BurnedToast.3781

Personal story is a really weak excuse. If you used a race change, it should just disable the personal story completely for that character – there, problem solved.

Personal story is meaningless and utterly uninteresting past level 20 or so anyway (whenever the choices you picked in char gen stop mattering) and none of the choices you make during it ever matter for anything at all or have any lasting impact on anything so it’s not like it’s a big loss.

Minis getting forgotten

in Guild Wars 2 Discussion

Posted by: BurnedToast.3781

BurnedToast.3781

Invisible bag is too annoying for general use though, I just want one invisible slot for a mini, not 1 invisible slot for a mini and 19 other invisible slots that end up full of stuff clogging my inventory because I forget to sell/deposit it.