kitten , you got me! What a prankster!
You know, that your website is dead, when you add runs, worse than pug kills, as new records. #FeelsBadMan
Not dead enough for you to not care what gets added and what not, apparently.
Way too much development effort for no new content at all.
The fights would have to be redesigned; damage numbers, HP values, even mechanics need adjustments. And that has to be coded, tested, etc.
You want to experience raid encounters? Visit the raid.
(edited by Cheezy.2039)
are people still recording faceroll content?
Sorry, should have taken your approach and make it seem harder in the video
Well i assume the boss is going to be a huge joke.
What makes you think so?
Because it’s huge and a sloth? :^)
Seriously, tis true we can’t assume it’ll be a joke just because it looks like an encounter from HelloKittyOnline. Hope spoj will be wrong.
I don’t see any connection between what a boss looks like and how difficult it is
That’s what I meant.
no u
Well i assume the boss is going to be a huge joke.
What makes you think so?
Because it’s huge and a sloth? :^)
Seriously, tis true we can’t assume it’ll be a joke just because it looks like an encounter from HelloKittyOnline. Hope spoj will be wrong.
I don’t see any connection between what a boss looks like and how difficult it is
Well i assume the boss is going to be a huge joke.
What makes you think so?
I thought this thread was about burn zerkers?
People noticed that OP made arguments based on numbers that he pulled out of nowhere and moved on to what they find important
Scorched earth needs toning down to balance the condi classes. I dont see how its even a topic up for debate.
Noone is debating that it’s balanced, but suggesting a 25% nerf to a build based on arbitrary numbers is a bit too much, don’t you think?
I wish people would stop throwing around numbers without showing any background.
What buffs do you assume?
I can’t picture Engi, with all buffs and a good rotation, doing less than 25k DPS while I don’t see condi Berserker with “average” buffs dishing out 32k DPS.
What rotation do you assume?
Sure, without Alacrity and without having to dodge once I can get out 4x Scorched Earth per Berserker. But when you have to dodge once at the wrong time you will either miss out on the 4th use entirely or it will be mispositioned, etc.Not sure how you get your Numbers of condi Warrior still having competitive DPS when it’s a single Firefield. With 25 Might, 25 Furious, Fury, 25 Vuln, Banners, Empower Allies, Assassin’s Presence and this rotation I get 20.3k DPS. That’s not exactly competitive, especially when you lose the 4th Scorched Earth.
The exact numbers don’t matter much, the important thing is that burnzerkers are doing NOTICEABLY more damage in game, the fact that they also do on paper just supports that fact.
When you use numbers as an argument they should be as exact as possible, they should have proof and if you give the same resources to others they should arrive at the same result/conclusion. That’s the point of numbers, having an ABSOLUTE argument. I could also claim that my Magi Dragonhunter can reach 35k DPS but it’s meaningless without proof.
I don’t think anyone is contesting that condi Warrior is currently best-in-slot DPS (actually, wasn’t it your guild claiming that venom share thief is best condi DPS? and Daredevil second best DPS in raids overall?). But claiming that it is 40% better than the alternatives without any backup of your numbers is manipulative at best.
common sense. this person speaks it.
A point. This person doesn’t have one.
I wish people would stop throwing around numbers without showing any background.
What buffs do you assume?
I can’t picture Engi, with all buffs and a good rotation, doing less than 25k DPS while I don’t see condi Berserker with “average” buffs dishing out 32k DPS.
What rotation do you assume?
Sure, without Alacrity and without having to dodge once I can get out 4x Scorched Earth per Berserker. But when you have to dodge once at the wrong time you will either miss out on the 4th use entirely or it will be mispositioned, etc.
Not sure how you get your Numbers of condi Warrior still having competitive DPS when it’s a single Firefield. With 25 Might, 25 Furious, Fury, 25 Vuln, Banners, Empower Allies, Assassin’s Presence and this rotation I get 20.3k DPS. That’s not exactly competitive, especially when you lose the 4th Scorched Earth.
E: obviously you can hit 5 Scorched Earths per Berserker without Alacrity, not 4. I was too tired when I wrote this
(edited by Cheezy.2039)
And those pugs were not experienced at all? I don’t think so
I was in that party with Weth and I can assure you, would three of us not have made a mistake in phase 3 we would have killed Gorseval on the first try there as well.
Raid bosses are not that much more difficult than (better) dungeon bosses, the challenging part is to find out strategies that work and that is the exact reason why we need frequent new instanced PvE.
We took 11-12 hours at Gorseval before we got a kill, on monday we did it in our first attempt. Not because we are amazing but because you have enough leeway
(edited by Cheezy.2039)
Btw they reduced raid rewards in this patch, the weekly token cap seems to be 100 instead of 105 and the events between bosses give 1g instead of 2g total
why is it that 95% of the time where people talk about the difficulty of Raids what the means is difficulty of the first boss and just assume everyone thinks raids = first boss?
Because the people who think that Vale Guardian is challenging are likely still stuck on him
Since they added raids to this subforum there have been way too many idiotic, redundant posts around here
I want my old, empty trashcan back
(edited by Cheezy.2039)
i didnt get any shards for actual kill of Gorseval after 6h of trying. also the rewards are weak af. 2nd wing should be 8g and 3rd wing 12g per boss, not 2, 2, 4.
Actually the rewards are pretty good. We took 2 new people along for our second clear today and completed it in a bit under 2 hours. 12g + events between bosses (2g total I think?) is not too bad. And you get guaranteed exotics, chance at ascended stuff, etc.
So once you have strategies down, rewards seem to be fine
I agree that the cap on magnetite shards has to be a lot higher though
I made a thread about this 2 days ago, but it was ignored
I’d guess it’s a bug because the glider interupts your normal cast but not your aftercast. The workaround that worked for us (unless high pressure situations) is to stow your weapon before you jump or dodge-jump into the updraft.
So, trying to avoid possible spoilers there are spots in raids where you have to immediately glide after using skills.
To avoid giving any specifics away, here are examples of what I mean:
Gliding does interupt normal casts
Gliding does not interupt aftercasts
This is not an issue in open world, but when you have a relativly small room of error it becomes a frustrating experience.
The usual workarounds for interupting aftercasts still work, but when it’s a matter of (single digit) frames you can’t avoid it and get killed by a wonky mechanic.
It would be nice if this issue could get some attention and potentially a fix.
Vale Guardian enrage timer could be decreased by two minutes and still be possible, I reckon
It feels like it’s just there to make sure that you understood the mechanics and don’t have 4-5 tanks, not like an actual deadline in the fight.
Will you/other testers be able to talk about your testing process when raids have launched?
I am really curious how much you influenced development or if you were just free QA
Dulfy made an article about the known costs (it is nearly at the bottom): http://dulfy.net/2015/11/08/gw2-hot-weapons-armor-and-backpieces-guide/
So crafting the bagpack will cost you to salvage ~12 ascended armor/weapons (assuming the last recepie will only need 3 Balls of Dark Energie).
So the cost is pretty highYou actually only need 2 balls at start.
2 to make finite result then you salvage it and get 5 back.
2nd collection you need 3, IF (we don’t know what’s next at this point) you also get 5 back for salvaging upper bound, then you have 7 for the 3rd collection.You can what
You really get five guaranteed balls back and you don’t need the previous iterations of the backpiece to upgrade?
You need an item that you get from salvaging the previous iteration
And not sure if it’s guaranteed, but I got 5x dark energy as well
Weapons are Viper as well
And afaik you can’t get ascended Viper trinkets so those have to stay SinisterEdit: nevermind, I was wrong
Full viper then?
Sinister trinkets if you use the Toxic Attunement Crystals
2 Viper earrings if you don’t, but since they are not available as Ascended I still use sinister
1 hour and 15 minutes to get access to Crystalline Ore down the drain
Just try next time, so you can open 20 pods which each have a chance to contain a single piece out of the 250 you need
What a joke
Weapons are Viper as well
And afaik you can’t get ascended Viper trinkets so those have to stay Sinister
Edit: nevermind, I was wrong
(edited by Cheezy.2039)
Well, seems like me and some friends are actually the only ones who like the new fractals more than the old ones :/
It’s very far from perfect, don’t get me wrong, but I definitely prefer this to 10 second Archdeviner phases on scale 50
Well, if you don’t like the boss mechanics in the first place, why bother?
Of course raid bosses are more complex than that, but archdeviner has 2 different phases, molten duo has 2 phases, uncat champions are 2 different bosses
As a note we played only one condi engi in our party, rest was always power builds
Correct me if I’m wrong but afaik the average enrage timer is 10 minutes
Archdeviner doesn’t last 10 minutes
Uncat Champions don’t last 10 minutes
Molten Duo doesn’t last 10 minutes
etc.
I agree that the effigy is overtuned, considering it’s a champion that is not the endboss of that fractal. But that one doesn’t last 10 minutes either. Mai Trin is a longer fight than 10 minutes but you don’t really fight her all the time
I’m not saying Fractals are perfect
The HP bar only felt way too high on the champions in 99 and 100 and level 100 spoilerI'll never understand why they reset Mai Trins health completely instead of her summoning her crew at 50% and being done with it.
If you think boss kill times are ridiculous now, what do you think about raid bosses in other games?
I just want bosses to deal more damage, other than that I have no major complaints.
And I definitely prefer this to being able to burst Grawl Shaman with one bubble phase, killing the Thaumanova ooze during one immobilize + Deep Freeze, killing the Molten Duo during one Deep Freeze, etc.
(edited by Cheezy.2039)
You don’t like the new fractals, we get it
I wish you’d get a title for having all fractal achievements
I need muh bragging rights
Bloomhunger has a fake breakbar for some reason
Lupicus has a breakbar
These breakbars are only affected by stuff that previously worked on those bosses. For example Lupi and Bllomhunger couldn’t be stunned/pushed back but they are affected by Slow
Might as well be a bug, I don’t know
The amount of kitten is real
I actually like the new fractals, bosses just need more damage and some other minor changes. Maybe lower the price on keys, but at the moment you can still earn quite a lot by selling the encryptions
Keeping dungeons as an alternative would have been an even better thing though
There’s actually new bugs, some things that used to be solid now aren’t anymore (molten facility drill, thaumanova forcefield in the turret room).
Urban Battlegrounds barriers as well, you can just take the short path all the time
You can also skip the three champions in uncategorized and old tom but apparently that bugs the instance
Is there no stopping for DnT crimes? I heard you guys stole a salt truck too.
DnT are probably going to leak strategies to other NA guilds so they can trashtalk EU
Regardless of whether you like DnT or not, whether you know Att or not, it’s great that ANet is letting players who are dedicated to their gameplay test and influence what is promised to be the ultimate challenge in GW2.
I, personally, am sceptical that a Dev team would be able to play test something that is supposed to cater to the hardcore audience. With this, I don’t have much of a doubt left that raids are going to be something good, unless the influence these players have is really small.
I actually had a better experience with this comment
https://www.reddit.com/r/Guildwars2/comments/3ogusa/the_guild_wars_2_heart_of_thorns_economy/cvxc7jf
I don’t really care about tours, because I did them often enough but it was nice to be rewarded for doing one once in a while. On the other hand all the new stuff is so heavily restricted in their rewards, I don’t know what ANet actually wants me to do except open world zerging.
It’s nice that they focus on raids, but you can do them only once a week and they won’t be available at launch. It’s nice that they want to focus on fractals, but you can only do 3 reward tiers daily, one of them being scale 10 or less (aka almost as boring as open world PvE).
Give me something to do when I have a day off, god kitten it
Just farm the tokens in PvP so you don’t have to play these pesky dungeons
- ANet, probably
I can only speak for fennec, he does not have internet at the moment
Please stop bullying already, it’s 2015
Toxic kittenlords
Does that mean there will be more moderation to my kittenposting?
A dark age has come for me
Reported for toxic
And no, I never sold any path, but I will try to solo and sell p2 on my main today. Yesterday, I failed at Lupi, trying to oneshot, and today I try again with maxed out gear (I dropped 150 Gold for this).
And even if I’m not the best player in this game, trying to oneshot Lupi SOLO is still not easy, you have to know everything about phase 1 and 2, place the wall perfectly, max out your crit etc. and even then it might fail the os and you have to go thru phase 3. It’s not like press one button and win, not at all, in pugs, where he burns thru phase 1 and there are enough targets to ensure the oneshot with wall, yes, it’s very cheap, but solo, no.
I tried to solo oneshot Lupi yesterday for many hours and couldn’t pull it off… It is definately harder than doing fractals 50 as five in a decent PUG or anything like that.
I mean, the first boss in p2 can be perma reflected, that is real cheap, Lupi requires a perfectly set up wall in a second and 5 minutes of constant kiting and dodging, as solo. That is not cheap.
And btw, why would anyone solo p2 with guard if he can just faceroll war? There must be some reason to play guard instead of warrior.
Friendly reminder that this is the audience of raids.
Then you don’t have an optimal party. Is that a problem? What do you do now, when you want to do fractals but you don’t have a guard/2nd ele/whatever?
What will you do in raids if you don’t have a 2nd Warrior, which is very likely to be optimal if they don’t change buffs to affect 10 party members.
Players who care about being optimal will still do so and pick up different professions to achieve that, players who don’t will keep not giving a kitten about it
10/10
Not 100 pages, yet again
ANet meant exactly those. Because they are unique buffs, you want to have all of them and that is limiting to party composition
having one of each profession in your party is a bad thing :^)
What taku said.
If you coordinate well enough you won’t get to more than one phase of the respawning mobs