Showing Posts For Cuchulainn.7421:
Nobody cries if ur gettinh kicked in pve groups with the wrong build….In pvp this is not possible. U have to play with noobs or u can go afk because u cannot kick them like in pve.
Imagine pve, a group will be thrown together after a while and u can´t kick anybody for the whole time.
I don´t know that to say. After thousands hours of gameplay u just see and feel if ur team can turn the tide or not because u have the kittening experience and are aware of the mini map and skill of ur team members,too.
Example. Match starts: Double DH on team without necro, thief and ele and DH are not willing to relogg, i say gg before the match starts if enemy team has ele Nekro and so on. Goin afk would be the faster method here and every experienced player should see this.
Other example: Foefire – > Group wipes mid cause thief tried to battle far and lost this at the beginning, so 1-3-1 vs. 1-4-0. Far lost mid lost, match lost. Snowball effect
So, as an experienced Player u think now. Ok thief went far and should´ve win this cause otherwise it makes no sense to weaken ur team in mid.
He lost it as thief, so he must be a noob. Thief don´t die if they realizes they can´t win a 1 vs 1 . Return to mid and help ur members but he didn´t. So its actually a 4 vs 5.
U relizes that ur team can´t handle a 3 vs 4 mid so blame the thief what he´s kittening doing and blame him for being a nobb? Or going afk? Or be slaughtered again and again and again?
What are u going to do?
That’s faulty matchmaking if Zoose is being put into matches where he can win a pure 2v1 fight. I don’t count a fight where the second guy rolls in as the first guy is basically dead a real 2v1.
What??? Zoose does this all the time. What are you even talking bout? So are you saying noone should win a 2v1?
Supcutie on a 3v1.
Seriously the forums are terribad.
PS: This is also a tourney, so please do not refute it with “Maybe he is facing baddies”
GG.
In a game where all gear/levels are equalized and you have to stomp to finish someone, winning a 3vs1 means either 1) there is a vast class imbalance, 2) the players on the losing three side suck balls, or 3) a combination of 1 and 2.
This is not WoW/ Rift/ ESO where a player can 1v3 or more due to gear. If you send 3 players to take a point and those three players lose that is an embarrassment. Saying they don’t suck because they are in a tourney or have some “name” is ludicrous.
So saying they suck because they got outplayed is right? lol. This is only 1 play. Saying they suck just because of this 1 play is ludicrous as well.
Are you kittening joking? Three good players will never lose to one player – unless the game’s balance is out of wack. Please don’t show us this scrub play and claim its an example of how a good player can carry a team.
Indeed, that is prime example that no matter how good you are if you have three deadweights on ur team the match is a lost cause.
Which player was supposed to carry the losing team? Why couldn´t he carry his team?
Skill: It´s all about winning a 1 vs. 2 or 2 vs. 3 and so on so ele and scrapper do shine here.
Then it´s all abou rezzing. The insta rezzes came from the engi i think and engis are very good in this.
Had a situation myself in last ruby match to diamond. Skirmish on a point 3 vs 3. 2 of my fellow necros were downed side by side and an enemy warrior had been downed, too.
I could activate stealth gyro between the two necros to stealth them both and rezz one after another. I could contemporaneously stomp the enemy warrior with function gyro.
I love this and want to see it more often especially from engineers. But Im already happy when people start to rezz and stomp sometimes though.
As i play with Elix S, a lil variant if the necro are not downed side by side is to throw Elixier S on one necro to stealth them and activate s-gyro on the other. Sometimes this is time enough to rezz them both, too. Maybe this is skill maybe not, i don´t care. I just want my team mates to stay alive and confuse the enemy team :P
(edited by Cuchulainn.7421)
Skill has surely an impact on pvp gw2 but it´s limited on the meta level.
The good players in a bad team can carry- a-team-theory is wrong anyway, if these good players in a bad team play against a better enemy team.
We see this currently at soccer EM 2016. Can the world best soccer players carry a team of minors?
Can Ronaldo carry his team? No he can´t.
Can Ibrahimovic carry his team to a win? No he can´t.
Can Lewandowski carry his team against a stronger team? No he can´t.
Can Baine carry his team against a stronger team? No ge can´t.
And u people forget the other side. Some players can easily identify the carrying players on the other team. So what the solution? Focus the carrying player and you turn off the whole enemy team.
It´s the same in soccer matches. Double coverage and make the stronger player puke..
Carry-theory destroyed
Is anyone here who has two accounts? An old and a new one? And plays crazily pvp with both accs parallel?
I think, this would be the clear proof if MMR works as intended or not.
A lot of players soloed to Legendary? How many? 100% solo or temporaly Duo? You know this exactly lol? You really watch hours of their streams to confirm this?
Solution 3: Narrow the MMR interval . Make it {-20;+20} Anet always claims that PvP population is large , so it should actually not be a problem.
Solution 4: Show the real MMR so we can trust the calculation. Show a real time search.
After 20 second -> 2 people found -> showing their real MMR.
After 1 Minute accumulation -> 6 people found -> showing their real MMR.
After 3 minutes accumulation -> 10 people found -> showing their real MMR.
Before match starts:
Warning to the weaker team: You are aware of the negative MMR distrubtion of your players compared to enemy team, do you want to start anyways?
PS: If you play and win you get 2 pips, if u lose u lose no pips.
So, with 2 pips incentive we get the people played although they have the weaker team.
So everybody is happy
Stronger team gets 1 pip if it wins. Weaker team gets 2 pips if it dares to play and win. If they lose they lose nothing at all
(edited by Cuchulainn.7421)
Posted this months ago:
“..New players start with an MMR very close to the average of the player base..”
And i think this is the main problem since start of GW2 pvp.
This is not a new thing and i thought about it years ago when i started this game and was surprised why i was placed with truely more experienced players than me after my first couple pvp matches. I didn´t know anything about builds strategy and so on.
So, if we look at A-Nets description above. Why are new players average players?.."
It has been proposed for ages not to team newbs with advanced players but A-Net can´t find a solution for it. They used to place newbs near 50% players at beginning. I don´t know if they still do this.
And posted this month ago:
“..So and why does ANET continuously refuse to make MMR/ELO public if they don´t have to hide something?
They could solve this 3 year mmr problem in seconds.
If we could see our MMR u can clearly say,ok boy, u deserve where u are, git betta.
No visible MMR = no visible player strength.
Because its MMR that counts in the end…"
The problem is, we can´t know if a player is good or bad. Only MMR/ELO can do this. U can see outstanding players that play bad sometimes. Maybe they have a bad day? Maybe they are drunk? Maybe they want to sabotage the game?
Ikittensee their high ELO and they played bad u can tick it off or u can insult this player why he didn´t play at maximum efficiency.
Otherwise the bad players see their MMR in comparison to other better players. Education effect?
(edited by Cuchulainn.7421)
I´m playing a slightly variation of this grenade build myself just to be a different engineer. Furthermore there is a Love/hate with grenades and i was looking for a build which gives me good damage.
But there are 3 things i really miss with this build.
1.) Moving speed – “soooouuu….sloooouuuwww-huuuuoouurry gouuu touuu the pooooint”
2.) Sustain: You really feel the absence of bunker down -“What was that – i lost 1 vs 1, no hp regain”
3.) Grenade Range. Pllllzzzz give 1200 range back! -“Go near them Range doesn´t fit – moar mooaar mooooaaar ****.”
So and why does ANET continuously refuse to make MMR/ELO public if they don´t have to hide something?
They could solve this 3 year mmr problem in seconds.
If we could see our MMR u can clearly say,ok boy, u deserve where u are, git betta.
But if not, then maybe Anet has to changed the whole pvp system. And this would be too much for them.
No visible MMR = no visible player strength.
Because its MMR that counts in the end.
I think, Anet should implement a MVP option or something like this that losing, but skilled people, can pip-up nevertheless.
There is nothing more frustrating if u “feel” (maybe real) u played the match of ur life and still lose cause of other players.
So, they could implement a MVP which reflects the “value” of this player and give him 1-2 pips.
It would solve the problem of 4-5 matches or players goin afk/sabotaging matches because if u play good, u are the MVP and get 1-2 pips anyway.
This would be so motivating.
Anet could reward the best or maybe the two best players with it and progressing would be much faster for these good players.
Just my 2 cents
What if all the players performed similarly ? No pip for anyone ? Or pip for everyone ? Rewarding one if he was just 3.14% more efficient seems quite a bad idea.
All this assuming an accurate and non-exploitable way to evaluate player contribution is found. And one that does not promote in-team competition. Current point system would not work for example.
If it was used, you would (more) often see, at least in teams without an obvious win, more than one people capping a point. Even is the amount of cap/decap point was divided between them, they still would.
Instead of +20 to someone else and +0 for you, that would still be +10 for you and only +10 for that other one who is trying to get that MVP that you obviously deserve more. Besides, why help your team in a 5v5 fight at mid with your support elem build? Just leave them to die in a 4v5 while you go decap far. +20 for you. The rest of your team died without killing anyone, +0 for them. Now that’s an MVP. Most Vicious Player.
Anything that does not promote the whole team playing together until the end is a bad idea, as far as I’m concerned.
This is definately right. The current points-system is too inefficient to reflect the value of a player, i think.
I don´t know which system could work, just throwing some ideas around.
Maybe we need to upgrade team-specific things. For example rezzing downed players (reward this) or/and stomping downed opponents (reward this) because these are crucial and important things and so on…
Anet should avoid to reward selfish / anti-team actions. Unfortunately i don´t know how they could implement this.
Ideas?
I think, Anet should implement a MVP option or something like this that losing, but skilled people, can pip-up nevertheless.
There is nothing more frustrating if u “feel” (maybe real) u played the match of ur life and still lose cause of other players.
So, they could implement a MVP which reflects the “value” of this player and give him 1-2 pips.
It would solve the problem of 4-5 matches or players goin afk/sabotaging matches because if u play good, u are the MVP and get 1-2 pips anyway.
This would be so motivating.
Anet could reward the best or maybe the two best players with it and progressing would be much faster for these good players.
Just my 2 cents
How would they determine the MvP?
This is in Anets/community hands. They should find something. I do not want to make a specific/precise statement here.
Nevertheless, it could be a winning by losing solution if deserved.
sry for bad english.
I think, Anet should implement a MVP option or something like this that losing, but skilled people, can pip-up nevertheless.
There is nothing more frustrating if u “feel” (maybe real) u played the match of ur life and still lose cause of other players.
So, they could implement a MVP which reflects the “value” of this player and give him 1-2 pips.
It would solve the problem of 4-5 matches or players goin afk/sabotaging matches because if u play good, u are the MVP and get 1-2 pips anyway.
This would be so motivating.
Anet could reward the best or maybe the two best players with it and progressing would be much faster for these good players.
Just my 2 cents
This is a very old question and i can´t believe Anet had not implemented this yet.
Every Chess player and his opponent can see their ELO Ranking, it´s not top secret!
Releasing MMR could simplify so many things and people wouldn´t be so upset anymore.
Keyword: Trust and Inspiration.
Example 1: If one player sees his MMR and can compare it with other players, maybe this player who does not exactly know where he stands could suddenly see that he is not as good as he thought he would be because his MMR is behind other players.
Example 2: We could then see if other players sabotage the game (playing bad although he has high MMR) and so on …
This would solve so many problems.
Furthermore the players can see if there are flawed matches if the MMRs are too different and report it. Actually u never know if MMR is to spread or not.
So if MMR of one player is 2000 and MMR of the other player is 1600 and the 1600 loses to 2000, i think the 1600 player could accept this much better.
Cause one have to understand that players can´t watch the perfomance of other teammates and opponents the whole game in many cases. A lot of players can watch only their perfomance and interpret it wrong. Ok, sometimes this may be obvious but in a lot of other matches, it´s not, is it?
There´s another point why teams lose/win matches.
They don´t rezz or stomp at all. I had team mates beside me that neiter rezzed people nor stomped opponents half a meter away. All they did was auto-attack or some other attack.
Before the game starts i sometimes write that rezzing / stomping is more important than delivering damage.
And folks, if u have an engineer in ur team and he is fighting with u on this node… DON´T FIGHT IF U ARE DOWNED…. JUST DON´T!!!
Cause the Enginneer will most likely rezz u with stealth gyro, function gyro /faster revive and maybe Elixier S.
Again: DON`T FIGHT IN DOWNED STATUS IF ENGI is on Node too. It is normal that engis rezz other teammate 2-5 times in a match sometime more than this.
Otherwise: If u see engis beside u that don´t rezz u if u are in downstate. BLAME THEM TO HELL. GO AFK and kitten on this engi. He isn´t worth it.
Anet should implement a warning message before the match starts that describes if the mmr of the players are to different cause of lower player pool.
Something like that: Warning we could only find players in these XX minutes that are 40-50% different from your mmr actually. 2 are 50% ?better? than u and not on your team. 2 are lower than u and on your team. Do u nevertheless want to start this game?
[Y]es or [N]o
So if someone klicks yes, there is no reason for whinig anymore on forums because you have been informed about it. Its your personal risk. ;-)
“..New players start with an MMR very close to the average of the player base..”
And i think this is the main problem since start of GW2 pvp.
This is not a new thing and i thought about it years ago when i started this game and was surprised why i was placed with truely more experienced players than me after my first couple pvp matches. I didn´t know anything about builds strategy and so on.
So, if we look at A-Nets description above. Why are new players average players? I would say they are bad players first and evolve then if they can so u have to climb the ladder.
And if new players who know nothing about pvp are average players what are the real bad players then? With this logic a new player A that starts his 1st fight is theoretically a better player as a player B who played 100-200 games but with a negative balance sheet. Is this right?
I can´t believe this because although Player B is formally the weaker player he has still more experience with builds and strategy and just playing the game. Maybe he lacks understanding comparing to better players but this 100-games-player , even with negative balance sheet, has definitely more understanding of the game as a new player.
But the system says Player A and B are on same level? I don´t understand this. This feels plain wrong.
What is the problem to place new player at 0 or below average?
Hope u can understand me
Grz to this, i quitted long ago on my solo road cause of
1.) Don´t kitten 100% soloq – i did though – frustration
2.) queued at night/weekend – frustration
3.) played scrapper – should´ve played bunker mesmer or revenant
4.) So u might can do it. How many games did u actually play to get to legend? U need 4 weeks?
U really ever didn´t join any premades?
I don´t play anymore since almost 3 weeks now and i´m happy with. I don´t know if i come back.
Anet can kidding oneself. >6500 pvp matches played and finished. Saw everything in pvp, played everything in pvp, had blasts in pvp. But there is far more frustration now than blasts, so it´s better to quit i think.
Hmm i don´t know. Sure, Diamond/Legendary players are mostly good players.
But u can´t say that soloQ emerald/sapphire/ruby are bad ones. For me, i´m not in a guild nor in a group, purely soloQ. If i´m ruby now? Do i play good or not? I don´t know this as long as we can´t see our mmr/elo.
And even if we see this mmr, i don´t think it will show everything about u.
I doesn´t show the moments logging into a ranked game as soloQ to see that u have a Warrior/thief in it one pip before u progress to the next division and the opponent has 2 ele, 2 mesmer and rev for example.
We will lose even if we are slighlty better players but because of the initial biased class selection its lost from the start.
I would like to see a match of Diamonds playing Thief,Ranger,Warrior … against Sapphire/Ruby players using Revs,Tempests,Chrono and so on. I couldn´t say who would win although u considered Diamonds as clear better players.
Ragequit or not… Anet doesn´t listen to the forum.
So why not bring the rage into a live proleague match where thousand of people are watching and where playing this game does count cause of reward and prestige? Only in these matches u have a voice.
Noone of ANET reads the forum or watches the “normal” matches.
After this. Maybe they wake up… now? But otherwise… i don´t think so.
(edited by Cuchulainn.7421)
Actually there are very high tier players on EU server who play dh with berserker amulett and make it work and survive.
So, it is not an argument to say, dh is useless in high tier pvp
Said it before in another thread.
They don´t have to split tqueue /squeue.
Just implement a button with the following phrase before match starts.
Do you want to stay in the same team if u win?
[]yes
[]no
Yes gives u the chance to perform again with a motivated team which wants to win and doesnt sabotage the game.
They could even implement a button after the match again with the question. Do u still want to perform with this team?
[]Yes
[]No
Big advantage is:
It gives u more room for maneuver. You can get a “light” version of premade and i think a lot of solo queue want this.
They don´t want to create a premade which takes to long and u don´t have to play with them at least 2-3 hours a day maybe everyday.
It could also be the start of new premades.
I love to play engineer/scrapper .
Its the most versatile and interesting class for me. Playing with grenades nevertheless cause i find them still useable and fun.
Doc Hollinight
They don´t have to split it. Just stay in the same team if u win and if u want to stay.
U can nevertheless leave whenever u want after the match but u know that u play with others that have the potential and want/are motivated to win a match and not sabotage? it ..
This can really push u
Anet forces the player into premades. They hope players will create groups to get a bigger team pool (not the 3-4 team now).
But i think the majority of players – although they love to play pvp – doesn´t want to play in premades so Anet will lose here.
I think a lot of people don´t have enough time to form a premade (anyone online? takes a while) an play with them over 2-3 hours (one day a week? two? three? everyday????)
U can see all those pro players who stream on twitch and youtube. There are some who play straight 6-9 hours. U wanna play solid in Diamond/Legendary? Play 6-9 hours a day.
I remember my student years as i played other mmorpg 12 hours a day with my premade and was really good there. We played at 10 am , 2 pm , 10 pm , 4 am and so on. Don´t bother time as we loved to play.
But in all honesty, how many people can do this if they aren´t students or something like this?
What if ANET adopts GW1 system and the winning (pug/soloers) team stays the same for the next match till lose?
Nice idea, i would support this if it´s a possible option. Click a button with “Do u want the same team if u win?” Yea,No and so on
Topic says it all.
For example. U can see chess players ELO. I see that highest player has 2834 and second 2803 and so on. That is very informative, not pips in leaderboards and ranks where u can be carried..
I want to know my MMR – really. We have so much over- and underestimation in the game.
This would be so interesting to see and would clear things up. Right now we are "fishing in troubled waters?? )
Perhaps Anet doesn´t want that higher MMR players blame lower MMR for losing ? This already happens anyway.
Anet forces the player into premades. They hope players will create groups to get a bigger team pool (not the 3-4 team now).
But i think the majority of players – although they love to play pvp – doesn´t want to play in premades so Anet will lose here.
I think a lot of people don´t have enough time to form a premade (anyone online? takes a while) an play with them over 2-3 hours (one day a week? two? three? everyday????)
U can see all those pro players who stream on twitch and youtube. There are some who play straight 6-9 hours. U wanna play solid in Diamond/Legendary? Play 6-9 hours a day.
I remember my student years as i played other mmorpg 12 hours a day with my premade and was really good there. We played at 10 am , 2 pm , 10 pm , 4 am and so on. Don´t bother time as we loved to play.
But in all honesty, how many people can do this if they aren´t students or something like this?
What contradictory policy is this arenanet?
They created the pvp sector so that u can play pvp immediately after u bought the game. You are instant lvl 80 and they give u the best armor/weopons everythings. They want to say to you:
Folks don´t bother with leveling u can start immediately. Click 1 or 2 buttons and play pvp.
But.. they didn´t mention to buy a headset and use TS to play pvp really efficient and not based on luck, they didn´t mentioned it on their game box.
And they didn´t mentioned that u have to create a group of skilled players that can take a time.
They should warn new players. You can play pvp everytime u want as a solo player but only hot join and unranked at maximum. NOT ranked. Don´t play ranked as solo player u will lose in the long run and never make it to diamond/legendary rank!
Actually, newer players have an easier time progressing than older players with high MMR that queue solo
Sure you are right and as i mentioned in the long run. They will stuck forever in sapphire and won´t proceed in ruby if they don´t adapt.
You should have a 66,66% win rate in ruby to proceed to diamond? Isn´t it like this, is it?
I don´t know a lot of soloqs w/o TS who can reach this quote.
What contradictory policy is this arenanet?
They created the pvp sector so that u can play pvp immediately after u bought the game. You are instant lvl 80 and they give u the best armor/weopons everythings. They want to say to you:
Folks don´t bother with leveling u can start immediately. Click 1 or 2 buttons and play pvp.
But.. they didn´t mention to buy a headset and use TS to play pvp really efficient and not based on luck, they didn´t mentioned it on their game box.
And they didn´t mentioned that u have to create a group of skilled players that can take a time.
They should warn new players. You can play pvp everytime u want as a solo player but only hot join and unranked at maximum. NOT ranked. Don´t play ranked as solo player u will lose in the long run and never make it to diamond/legendary rank!
(edited by Cuchulainn.7421)
Could only mean u are a bad player? I mean, still Emerald? U must be bad because the system says so.
sarcasm off
Best way to fix this is: make tiers 3 pips not 5. You must be extremely lucky to win 5 games in a row with all those unbalanced classes, unskilled players and premade teams. I cannot imagine problems which occur in higher divisions where you can lose tiers easily.
^^This.
And i think it would be better to set rank loss just in Diamond or even better just in Legend Rank.
Most Solo Players will never stay long enough in Ruby or above so most teams will never face them again when these teams reach Diamond or Legendary Rank. Because of this most good teams will probably never find enough players and it frustrates players who will never reach diamond or even legend although they are a good players.
(edited by Cuchulainn.7421)
I had some creepy win streak in solo queue arena ranked (-1 unranked and against premades too) which put me to middle emerald and i want to ask if somebody has made the same experience.
Would be interesting. Maybe some motivation for solo q? Maybe not?
All shall Fall.
Its worse as the prisoner dilemma describes because Not only will A be set free, he will be rewarded for this…
The situation now is: A dozens of people know this the majority has no clue.
So, when people start to realize its getting worse and worse
(edited by Cuchulainn.7421)
You whine on time queue but everyone leaves pvp cause you farm all the night with esl players.
idk where u get this from, I’ve never seen collero q with a team lol
He didn´t play with Xerrex some matches though
The problem is not his high mmr cause he deserves to have a high mmr. There is nothing wrong with this. Why should u reset his high mmr so that he can play solo/duo-Q against average players?
If you believe Helseth isn’t playing against average players, then you understand nothing on how the matchmaking system works.
Matchmaking picks up 5 players and calculates an average-mmr for the team. This means that Helseth will only face two situations :
- be grouped up in a high mmr average pug group vs high mmr players and/or pro premades
- be grouped with newbies to lower the average mmr and fight mediocre opponents
You seem to believe the first case is the only situation. If it was, he would most likely have queues longer than anet’s balance to-do list. You should also regard the fact that it is known that pro teams also play at unreasonnable hours for easy wins (no finger pointing, it’s a fact).
On the second note, it might not seem too bad but have you looked at his streams ? He litteraly bursts down multiple ennemies by himself, and his teammates can’t even do a thing as simple as stomping. He’s essentially playing 1v9 there.
So no, you are completely off about that.
But it shows what happens if u are a good player, high mmr and Duo/solo-Q. Its a LOT more work to climb than with a skilled premade group where u can exclude uncertainty / asymmetric information about other player,s external factors altogether.
Again, you are wrong.
Because of the 50/50 winrate balancer, even if you muscle your way through the matchmaking system will purposely halt your progression by setting you in unbalanced matches, hence cutting your winning streaks.
This is why people purposely lose games at the stat of their level, so then they can artificially create a winning streak to the next level. And this can be achieve in solo or team queue no problem.
Ad 2.). This is clear, i can see that some players act like this and shows the sickness of the system.
Sure, u can fool the system to prevent loss but i don´t want to play like this. My statement aimed at normal play.
I don´t bother answering to 1.) though
(edited by Cuchulainn.7421)
I would like to have soloq again,too. Used to be top 500 (old soloQ) as a fulltime solo player.
But we have to announce that the old soloq had issues,too. Just improve the old soloq system and most people will stop raging.
The problem is not his high mmr cause he deserves to have a high mmr. There is nothing wrong with this. Why should u reset his high mmr so that he can play solo/duo-Q against average players?
But it shows what happens if u are a good player, high mmr and Duo/solo-Q. Its a LOT more work to climb than with a skilled premade group where u can exclude uncertainty / asymmetric information about other player,s external factors altogether.
This is what players frustrates but it can´t be changed except anet will implement soloq again
(edited by Cuchulainn.7421)
So what are the conclusions?
If u rely on luck soloq, u are going to die and it doesn´t matter if u are a good player or not. If u wipe the uncertainty (form a group with skilled players) u increase probablity to win.
The perfidious of this system is that everybody wants to prove individually that he is a good player but u cant. There is no direct connection between good player and progress just indirectly over skilled group players.
So we know that helseth is a very good player so he hasn´t to prove it for us.
But think about people who are very good players too and we don´t know cause they don´t stream and so on.
We will unjustly blame these people with their yellow 1 star or green 2 star even if they are good players and it will frustrate them.
Because come on! ^^ How good can they be? just 1 star or 2?
Helseth is one of the best players but the system shows – he is not.
So who is right?
A video game should never frustrate people.
The system measures individual skill but indirectly over success of your group.
Sure, u have to be a good player to progress even in premade group play.
But be carefeul judging the people who just have a yellow I or a green II after some time.
It could be that this poor player lacks a group (whatever reasons) and is still a very very good player but utterly can´t progress.
His progress is unlikely because it contains luck to 80% (which players do i get) and individual skill 20%. If u duoq its 60% luck and 40% individual skill.
If u form a premade with players from which u know they are skilled, it´s 0% luck and 100% individual skill.
So do u want rely on luck then to win? Its plain gambling casino-wise
What is better / who will win in the long run?
The outstanding player with 20% individual skill and 80% luck
or the outstanding player with 100% individual skill / 0% luck (cause of premade)
One should implement the option to switch to different cameras if this is possible, so everyone can see the favored fights. This would be much more interesting.
Can´t count my screams .. Switch camera! Watch MINI MAP ! SWITCH Camera! SWWWIIIIITCH! Didn´t u see the crucial part? SWITCH IT ! kitten
:-)
The higher u get up the tier ladder the bigger the fail probability if u are not premade and ts3 coordinated.
I think high tiers solely play coordinated (ts3 etc.) .
Coordinated decent premade nrly always > un-coordinated PUG
except
ELO Coordinated Premade < ELO un-coordinated PUG ceteris paribus. But then its still tied and the usually better team could still lose.
Then, certainly u have to consider subjective factors.
When do u play?
Since when do u play?
Why do play?
Are u drunk? lol
Are u hungry?
Are u relaxed and so on
All factors which can change a fight believe me
Don´t blame matchmaking and premade for everything.
(edited by Cuchulainn.7421)
Tested the build some days ago myself after i got shot on my cele engi with 8.5k-over 10k hits twice in a short time and modified it a lil bit
Tried it with Marauder and Cavalier Amulett (burst precision).
U have to remember that most of opponent never run with 100% hp the whole time, so it is possible with strength amulett (unblockable) to one shot ur opponent.
Second weapon that is used is sword and shield so in melee it pops quickness (opponent <50 hp) and sword is very dangerous too with final thrust.
1. Gun Flame then Final thrust shredders most of opponents. i think decent players can do 15k+ damage and more with this combo
But its a one trick pony and boring to play. And if they realize what happened u will be focussed every time.
(edited by Cuchulainn.7421)
This is best….
“Burn Guard is just easy mode for bad players…”
roflmao
So.. the burning condition is so strong that it cancels the bad player and makes it to an ….tremble…. EASY MODE Player. Here is the question: What makes this bad player to an easy mode player? (hint: i think we already mentioned it)
So think about to what a decent player could develop himself. Easy mode → God mode?
John Witherspoon voice
“You win some, you lose some… But you live to fight another day!”
Or.. to quote a famous german soccer trainer:
“Sometimes one loses and sometimes the other win..”
sigh…people that fail at sarcasm should stick to being direct
Hush, go away lil burn guard and play ur tools.
….Sooo, yeah, i find the arbitrarily patch history from Arenanet failing at sarcasm, too.
So called “Dead PvP” when implementing perplexity/torment runes into PvP Area but raising stacking burn conditon far above the old standards of formerly nerfed confusion damage. This is really failing sarcasm of arena net.
The best move was certainly nerfing maim the desillusionded cause it was much stronger than actual burning stacks… so sarcastically.
k thx bye
(edited by Cuchulainn.7421)
I laugh at all these fanbois and defenders of the new burn era.
Anyone remembering the 50% confusion damage nerf 2 years ago? Why not reactivating it to the old standards and double it as it used to be cause cond. damage can kill kitten.
And by the way, can we implement Runes of perplexity for pvp too plz and runes of torment and so on? Because we already have rune of balthasar.
Oh, no… wait… there was a big cry not long ago. DON´T implement Perplexity runes in pvp!! It kills pvp! lol There was even a petition not to implement them.
But… can we have them now since condition damage seems not to be a point in high tpvp?
kthxbye
I could kill Utahein and Svanit simultaneosley in the mist – as a zerker reaper…
Just killing one puppet in the mist was boring. I could kill the warrior,thief and ranger puppet simultaneously as a zerker reaper without problemes.