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BUG Trailblazer's Stat Swap [Merged]

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Posted by: Dolores.5471

Dolores.5471

…..and no fix to this bug in today’s new build….

BUG Trailblazer's Stat Swap [Merged]

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Posted by: Dolores.5471

Dolores.5471

Having the same problem, trailblazer insignias do not show up in the mystic forge, tried to search the patch notes for something regarding ascended conversion but found nothing, so I think this is a bug.

Diamond Skin Counters Complete Builds

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Posted by: Dolores.5471

Dolores.5471

I’ve been playing with earth/condi builds since forever and I find DS an extremely situational trait, I can take it off easily (in a single skill actually) with no power on my condi ele build…. and its even easier on necro/thief/other condi characters. DS is unecessary in most ele builds, since we already have nice cleanse… and you just gain so much more with stone heart

D/D ele: which nerfs?

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Posted by: Dolores.5471

Dolores.5471

The main problem with D/D cele is might.
The combination of cele + might runes/sigils allows players to reach the stats of offensive amulets (both condi and power) while keeping good defensive stats. Take out some of the “passive” might generation like Burning Fire, reduce might duration in some of our traits and force ppl to actually blast fields for it… you should see a big difference already.
The burning application on ele is FINE, it’s our only relevant condition at the moment, reducing the stacks on our skills/utilities will screw up condi builds, the problem with cele and burning is the might allowing it to reach high condi damage.
I cannot agree with nerfs to sustain, they will hit builds all across the board, we’ve been there before, can we please not go there again?
Last but not least, GROW UP about Ring of Fire, the skill is designed to be a trap, and the only thing you cannot do is cross it… in PvP we constantly have to avoid fields, you don’t stand on necro wells, you don’t walk on ranger traps.. if you do you’re punished. Ring of fire used to completely fail as a trap, ppl used to ignore it, now that its actually fulfilling its role ppl complain…. again GROW UP… it’s honestly one of the most telegraphed and easily avoidable skills on the game.

Tempest is OP in Verdant Brink

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Posted by: Dolores.5471

Dolores.5471

Maybe tempest IS the ele nerf.

Simplest Way to Reign in D/D Eles

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Posted by: Dolores.5471

Dolores.5471

Can’t agree with nerfing the stacks/durations/cds of ele burning skills when 90% of the burns come from the enemies being asinine. I’m fine with nerfing the way burn damage escales for all the classes but ele’s burning application is just fine, I mean, before the patch people would just stand in front of drake’s breath and cross all our fire fields without even thinking about it, now that has a price and I believe it’s why there are so much whining, learn to dodge/counter the skills, as you do to any other class and you’ll be fine.

Realistic way to nerf Ele?

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Posted by: Dolores.5471

Dolores.5471

The easiest way to nerf them is decrease burn damage and the duration of some of their burn skills.

Disagree with the nerfing part, ele burns are fine, an ele cannot insta burn down a person (unless that person commits several mistakes), most of our burning skills are telegraphed and easily avoidable. Perhaps changing the way burning escalates so that you actually have to take a condi amulet to reach high damage, but even that sounds extreme and kind of a double standard if you take in consideration how crazy some power oriented specs are atm.

Tempest, Elite skill specifically.

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Posted by: Dolores.5471

Dolores.5471

I think it should be as simple as immediately recharging all your attunements…… easy, not entirely op (given the right CD) and goes really well with the overcharging feature from tempest.

Describe the Tempest in 3 Words

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Posted by: Dolores.5471

Dolores.5471

Please interrupt me.

Bubble fetal position.

Beware the Vuvuzele.

Rebound my Rampage.

Realistic way to nerf Ele?

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Posted by: Dolores.5471

Dolores.5471

Why would ring of fire need a nerf? The skill is supposed to be a TRAP, cross the field and pay the price. I think ppl are not used to it being a dangerous skill, since it was a complete joke in the past (you could dance over it, really), just learn how to deal with the aoe, it’s not very different from wells, traps, marks or ANY other dangerous field. Don’t think eles need a nerf either, we lost healing, we lost HP, we have very little choice when it comes to amulets and trait lines… all that for a class who has to basically facetank/mitigate all damage without stealth, clones, aegis, etc…

The Condi Ele!!

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Posted by: Dolores.5471

Dolores.5471

Still don’t get your comparison, the stat removal will affect power bunkerish builds in the same way it affects condi and the sets which usually offer team support (d/d condi, staff condi..) will likely still offer it….. As for the damage, I can fairly assume (by the many times i’ve been called celestial kitten) that it’s on par with what other bunker builds do, as other ppl pointed out, burning might get stronger after the condi revamp, we’ll have to wait and see on that…..

@Remedy.. didn’t knew that, makes the choice between the new fire traits and earth much more difficult….

The Condi Ele!!

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Posted by: Dolores.5471

Dolores.5471

condi ele was never viable and won’t be.. what condi ele was is a cheesy 1v1 spec that doesn’t help your team at all. d/d isn’t the strongest 1v1 spec in the game but the best in terms of support, cc and damage, that’s why it’s meta.

You seem to be confusing builds with weapon types, you can run condi builds with any weapons of our class, including d/d.. and some of them offer as much team support as their power counterparts do.

The Condi Ele!!

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Posted by: Dolores.5471

Dolores.5471

Condi bunker ele has always been possible and I dare say more effective than power bunker, mostly due to condi dmg being conjoint with defensive stats on sets like dire and apothecary….
However, I’ve always felt like the earth traitline did not offer much for a condi ele, to the point of being counter productive to go 6 earth – you’d lose much of your defenses and get nothing in return. I find traits like diamond skin and stone hearth very limited and for the way I like to play ele (which usually involves 1vsX) their power is very reduced. From the new traits in the line I like geomancer’s training the most and its probably as much as I’ll invest on earth…. The new fire traits are very interesting for condi bunker as well… we’ll see, we can do a lot of theorycrafting but nothing is definitive until we’re able to run it.

Deathly Chill

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Posted by: Dolores.5471

Dolores.5471

There were many suggestions about a chill related trait for condi eles indeed, I remember suggesting a trait called “Antipoda” which would inflict a third condi (possible torment) when your foes are burned and chilled at the same time. I feel like any change to condi ele (condi bunker, not that s/f signet build) in pvp has to be carefully thought, as it is a build with no specific counter. I fear that a boost might end up turning it into meta and then bangggg… nerf! I guess all we can do is wait for HoT….

D/D Condi

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Posted by: Dolores.5471

Dolores.5471

Condi d/d ele has never fallen in disuse… Or become meta…thankfully. There was a spike after perplexity, iirc that was when you started with it. It is one of the best builds for roaming solo… Don’t think 00666 is the best option with the current traits we have in earth… We’ll see when HoT goes live…

Auld Lang Syne: Eles' Fleeting Salvation

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Posted by: Dolores.5471

Dolores.5471

The problem isn’t arcana and water being overpowered trait lines, this argument makes no sense, people confuse efficiency with excess of power, there is no godmode on elementalist. Those trait lines are efficient because they have good synergy (both, internal and with each other), you don’t need to nerf arcana to force eles into something else, just make the other trait lines efficient as well, what if we had more synergy between fire and wind?… or fire and earth?… What if had traits whose efficiency were similar to elemental attunement + cleansing water or renewing stamina + soothing disruption + evasive arcana?

To be honest it isn’t even about losing one of the EAs, we can totally live with that, but the general way balancing is performed on our class is irritating…

(edited by Dolores.5471)

IT IS TIME: Bring Back RTL

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Posted by: Dolores.5471

Dolores.5471

Given that one of the key factors to D/D is mobility, there is no reason strong enough to keep that outrageous CD. I agree that 20s is reasonable, with the certain nerfs to arcana at our door and the uncertainty of tempest let us have at least one good thing to look forward to.

FPS issues with April patch

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Posted by: Dolores.5471

Dolores.5471

Same issue as Vurse…
from the other thread:

I’m getting huge FPS drops which seem to happen whenever im close to an enemy player/npc (it drops from 70-60 to 30-20)… this has been happening since march 31’s patch.

i7
GTX 680m
16gb ram
windows 8.1 64-bit

FPS DROP after Patch

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Posted by: Dolores.5471

Dolores.5471

I’m getting huge FPS drops which seem to happen whenever im close to an enemy player/npc (it drops from 70-60 to 30-20)… this has been happening since march 31’s patch.

i7
GTX 680m
16gb ram
windows 8.1 64-bit

Diva's Condi Signet Build - Video Added

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Posted by: Dolores.5471

Dolores.5471

Hello Divaaaaaa

Always nice to see someone else trying condi ele! I like your build, it must be very good in 1v1, but fighting against some people using it I noticed it lacks stabilty and cleansing. If I may suggest, I think you should drop blinding ashes and get cleansing fire (trait), another suggestion is taking off signet of fire and adding cleasing fire (utility), my problem with blinding ashes is that in a build like yours, with many ways to burn, it runs a little bit out of your control and is, many times, wasted. I also feel like you run an excessive amount of condition damage, perhaps if you dropped strenght of stone and got earth’s embrace you’d add some stability and be able to deal much better with c/c.

Anyway! Power to you sister!

Magnetic Grasp & Lightning Flash

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Posted by: Dolores.5471

Dolores.5471

I wish the first part of magnetic grasp were similar to signet of earth, it seems much easier to land.

Elementalist upcoming balance

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Posted by: Dolores.5471

Dolores.5471

As you could see the words “difficult” and “hard” are bold, that is because your general opinion towards any build that isn’t being enjoyed by you seems to be that they are “forgiving” thus “easier”, I am sorry if I misinterpreted you, but I’m pretty sure when you say something requires “less skill” you’re trying to imply its “less difficult to do”. Anyway, I tried to point out that those builds shouldn’t be changed based on how you perform on your build, independently of what you consider difficult or not. I completely agree that in this game nothing is terribly difficult to begin with.

In my second paragraph I clearly state that what those builds lack is somehow covered by what a player can do with the game mechanisms.

A good player would then, use his ability to manipulate the game mechanisms to cover for those lacking parts, though this effort should never be entirely successful or that would represent an imbalance.

My point being that even though different playstiles will increase the effectiveness range of a build, no build will be flawless in both senses – pressure and survivability – not even the bunker condi builds that everyone seems to be so scared about.

Andddd… when I talked about the ele nerf I explicitly said that both categories – bunker and non-bunker – were affected, while I’m sure you’d perform well in any occasion, you cannot deny that the prejudice towards one aspect of the class damaged its entirety, even builds who had nothing to do with 30/30 were affected by those nerfs and neglect, thus the danger in asking for another nerf of that magnitude.

I get it that you believe all your time mastering every aspect of the elementalist class should be rewarded. But I guess the reward is in itself, you get too play any build you want doing very well with it, not in how effective you think other builds should be. If bunkers, specially bunker eles were completely over the top I too would most certainly agree with a nerf, however, I do not think they are, in fact the only place where I see bunker completely outshine glass cannon is in wvw solo roaming.

(edited by Dolores.5471)

Elementalist upcoming balance

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Posted by: Dolores.5471

Dolores.5471

I think there are a series of misconceptions and words just being thrown around in this thread, the first being the general statement that something difficult to execute has to, necessarily, be more efficient. If you consider whatever you do with your class hard then congratulations to you sister! But asking the game to be redefined by your ability to do whatever is it that you do seems a little too much for me.

The second misconception being bunker builds necessarily requiring less “thoughtful input from the user”, I think there are many examples of non-bunker builds that aren’t exactly rocket science, the usual glass ele being one of them. But the real point I wanted to make – as Zelyhn did – is about efficiency, if we were to divide all the builds in this game in categories such as bunker and non-bunker, we could generally claim that the first lacks pressure, while the second lacks survivability. A good player would then, use his ability to manipulate the game mechanisms to cover for those lacking parts, though this effort should never be entirely successful or that would represent an imbalance. Played inefficiently both builds will fail, claiming that one most definitely requires less from the player than the other is inaccurate due to the many intern differences in both categories.

So saying that bunkers in general should be nerfed is quite a powerful statement, an incorrect one in my opinion, because, at least in my gaming experience, I don’t see the entire category being so out of control as to need a redesign, in fact, they’re not even close to the meta in many aspects of this game. Of course there always punctual changes to make for the sake of balance, but generalizing them is never good, see the poor state that our class was left in a few years ago, an state which affected both, bunker and non bunker, elementalists.

(edited by Dolores.5471)

Bold move - Can Eles replace Guardians? (PvP)

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Dolores.5471

Yes getting arcane wave could be a good idea for additional blasts, there is also arcane brilliance but it would mean losing ER which seems to be your emergency condi cleanse (and goes very well with rock solid). I never really tried arcane ressurection, but I guess it’s a valid option for an aura sharing build, perhaps you could try it for a while and tell us if you liked it better than elemental attunement…. but honestly dropping the latter is a very tough choice.

Bold move - Can Eles replace Guardians? (PvP)

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Posted by: Dolores.5471

Dolores.5471

I don’t have experience with guardians, so I can’t really say if you’ll be able to replace them or not. What I can say is that if you’re aiming to boost your party’s survival by sharing boons you might wanna try transfering 10 points from arcana to earth so you may get rock solid and have a nice source of group stability, you may also get powerful aura as your water grandmaster and elemental shielding as earth’s adept, that means you’ll be sharing your auras and protection with your allies.

(edited by Dolores.5471)

Cheese

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Posted by: Dolores.5471

Dolores.5471

Dolores show me a video of you as a condition ele doing efficiently with burning and bleeding without perplexity runes. These 2 conditions aren’t as intimidating to cause any major win against good players. Executing dodges , using all cleanse and stability will not necessarily do just fine against condition perpl based players. It is the conjunction between the 4th and 6th proc to keep spamming confusion that makes this rune cheesy. It is not only the 6th proc or only the 4th proc individually.

It is not such a hype, confusion is scary because like I said it acts as both offense and defense if it is not cleansed right away. The fact that bunker eles can outlast their enemies’ cleanse has everything to do with perplexity. It is comparing the low cds between these 2 procs and having condition removals utilities/weapon skills to be a much higher cds from your opponent.

I’ve been flirting with condi ele since apothecary gear came out and I can say its completly possible to do it without perplexity runes, as I’ve repeated many times in this thread, perplexity helps as a cover condition should, but it’s not our main damage source, it is also the best rune we’ve access to atm. Anyway, yes there is a hype about confusion that makes some players panic and blow all their cleanse, it’s similar to what people do when they’re hit by necro’s signet of spite. I’ve been in fights which my enemy took no/little damage from confusion, because they knew how to deal with it.

I think Ozii already said everything that needed to be said about the term “spam”.

Perhaps I was wrong when I said WILL be just fine, it is more likely you SHOULD be fine, but yeah this is a somewhat balanced game so obviously there is nothing that will necessarily grant you a win, this applies to anything, not just perplexity.

Bunker eles are bunker eles, they’re built to fight until the opponent is weak, so whatever runeset they’re using will trigger more times during a fight, is a bunker ele with runes of anything triggering his 4th and 6th effect until his opponent has no defense being cheesy? Then almost anything you can run as bunker is cheese. Is killing a bunker ele super hard? If you asked the MAJORITY of the players a few years ago they’d not only say yes but call it cheap. Was it really this bad? No, people just didn’t knew how to deal with it.

Cheese

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Posted by: Dolores.5471

Dolores.5471

Once again you guys are only taking into consideration the #6 proc. If this rune only had this way to output confusion then it wouldn’t be broken/cheesy because it has a counter to prevent the confusion even at a low cd of 15 secs. Running this rune doesn’t affect damage output, quite the opposite it favors condition damage output more than any other rune. 15 and 25s is way too low of a cooldown. You can keep confusion on your opponent very easily even as an ele. When i roam with d/d condition build my opponent never have enough condition removals or stability to prevent getting overwhelmed with confusion thanks to this rune.. Confusion does not only act as a form of an attack..it is also a great defense when your opponent doesn’t have enough condition removals (never will on a prolonged encounter which is always the case against a bunker condition ele).

I think you are exaggerating, the 25s confusion trigger will give the opponent 3 stacks that tick for 6xx – 8xx on skill usage which is just fine if you compare it to any other popular runesets, and no, you cannot keep confusion on an opponent that knows what perplexity is. There is such a hype about this condition that makes people instantly blow their cleanses when they have it on, which is precisely why it’s an excellent COVER for my burning and bleeding – the real damage.

The fact that bunker eles can outlast their enemies’ cleanse has nothing to do with perplexity itself, I could be putting out any damaging condition and get about the same result, confusion is just the most efficient of the options we currently have.

As you’ve said yourself, anyone who can dodge, manage their cleanses and stability PROPERLY will be just fine against perplexity and condi builds.

Cheese

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Posted by: Dolores.5471

Dolores.5471

Perpl was and still is known by the majority of players (including those that use it like me) as cheesy. Of course it is better… what cheesy aspect isn’t better? The primarily reason is because of its simplicity to spam confusion and of course do its high damage. Other professions can spam and even stack more easily. There will always be a few that support this rune while there are many others that don’t.

The interpretation of “spam” is highly exaggerated. A elementalist doesn’t spam confusion you are “spamming” fire and burning more then you are spamming confusion confusion from these runes, You are “spamming” on swap sigils more then proccing these runes. Everyone has their own definition of cheese. Just running conditions can get you labeled cheese. If spam is doing something over and over again repeatedly for a positive effect you are spamming other things far more frequently then proccing the 6/6 on these runes every 15 seconds especially after your interrupts on on CD.

If we literally are examining spamming the 6/6 on these and you have everything off cd then you are hurting your damage output. Long interrupt cd’s so you save them to proc every 15 seconds would that be spam? Every 1-3 on a D/x has a cd of 15 secs or less besides shocking aura. On S/x phoenix and water trident only exceed 15 seconds on the 1-3. So using 1-3 on D/x and S/x is spam therefore can be classified as cheese since it aligns with spamming confusion on the 6/6 interrupt proc?

So it looks like anyone running D/x or S/x is cheese if they ever use the majority of the 1-3. So if they want to showcase skill only use skills that have cd’s over 15 seconds. It just comes off kind of silly when you frame cheese as proccing a rune set bonus that has a 15 second cd even more if you label is as spam.

+1 Ozii

Additionaly, how can you apply the term simplicity to runes/sigils in gw2? Is triggering the effects of any of the feasible runes/sigils in this game extremely difficult? It’s all about understading when and how to use them, there’s nothing particularly hard about it. So claiming perplexity is “simple” makes little sense to me.

Cheese

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Posted by: Dolores.5471

Dolores.5471

Meh… As you can see by this thread:
If it bothers you = cheese, utterly simple, no skill…
If it doesn’t bother you = fine, loved by majority of the players, highly complex….

Cheese

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Posted by: Dolores.5471

Dolores.5471

@dolores I believe you misunderstood my post Dolores. I’m not calling out all riliable and efficient builds to be cheesy. I’m just stating what is known as cheese in mmorpg specially in gw2. It is because I also play perpl condition based Ele is why I know of its simplicity. There are many other builds that requiere a lot more effort from the player part to perform efficiently. To name a few of these player skills: (can’t list them because I’m typing on my phone on the go) Positioning, paying attention to your opponent buffs, knowledge of not only your profession but your opponent as well.. Fast reaction. Dodging at the right time. Performing certain rotations/weapon skills at specific situations. Observing the weapon your opponebt has currently equipped to predict the upcoming skills and counter them etc. interrupting is a very simple task that can be done even without paying attention to your opponent buffs. Plus with this rune confusion output not only comes from interrupting. Even though the cd has been adjusted it is still very easy to spam confusion with perplexity even as an Ele. Indeed experienced and skillful players are able to counter this playstyle but requires a lot more effort. I’m not trying to offend or discourage anyone from using this rune. Everyone should run whatever they like without letting the negativity from others affect them in any way.

The skills you listed are absolutely necessary to beat any decent enemy as condi (or ANY other build) ele, perhaps you haven’t played it enough to find opponents or fights that required you to use them, perhaps you tried it when perplexity was new news. The point is if condi ele were as ~simple~ as trigger confusion and win it would be meta and we’d see a lot of folks running around with it, that is not the case at the moment and I doubt it will be any time soon as we’re still a very power oriented class.

Well well well, I play both power and condi ele and I find them both require the same amount of effort to perform efficiently (in slightly different ways due to the nature of each build). So I don’t really get why one would call the later cheese just based on a runeset.

Cheese

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Posted by: Dolores.5471

Dolores.5471

However, in guild wars 2 it goes a bit beyond that. Cheese builds/runes are defined more like very easy to play but yet very powerful. Of course this is always done on purpose by the developers in order for newer players to stand a chance against more experienced, skillful players.

Can’t help but disagree with you again. You put it as if everything that is reliable and efficient = cheese.

Stacking might with runes of strenght is easy and powerful, does it make every build runing those runes cheesy? If a player buys a set of perplexity runes but doesn’t know how to properly use his interrupts will he be very powerful? Shouldn’t those who call themselves ~experienced~ and ~skillful~ be exactly the ones able to gracefully deal with so called cheese and do not complain about it?

I personally think that something is cheesy when it’s out of control and absolutely impossible to deal with, and I agree with most people in this thread that the word is thrown around a lot in this game, usually to describe things that people can’t immediately find an easy-peasy way to counterplay or that are just very upsetting to them.

If you just think about it when the ele 30/30 bunker builds became popular there was a lot of folks calling it cheap, was your very own Excala being cheesy? We know now that people simply didn’t knew enough about the build or the class to counter it.

In resume:

efficient =/= cheesy
being skillful & experienced doesn’t mean not running something efficient.

(edited by Dolores.5471)

Cheese

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Posted by: Dolores.5471

Dolores.5471

Doom is amazing indeed ozii, specially against warriors and other eles and dont forget the fabulous <3 weakness <3.

Cheese

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Posted by: Dolores.5471

Dolores.5471

It is thanks to this rune a condition based Ele is so good in WvW. Without it the Ele would be very mediocre as a condition spec.. Like Armageddon stated there are no other rune close as great as this one for this playstyle. Some players do get mad when their opponent is utilitizing an easier and yet more rewarding playstyle to win.

Disagree, condition based ele is good because of our burning, that is what the build revolves around. We do lack cover conditions and that’s why most of us take perplexity, but confusion is in no way our main damage source, in fact, it’s in such a big cooldown now that most players will either have a cleanse ready every time you interrupt them or simply avoid skill usage while under the effect. If you ask me why I pick perplexity over the other runes I would say it is because the effect is not married to my healing or elite skills like tormenting and krait are, also, it is an active counter to the “burst then think” playstiles, I guess that is the main reason they call it cheese.

I’m sorry but no average condition Ele will spend the entire battle in fire attunenment or waste a utility or 2 to keep applying burning. Like you said we lack cover conditions and that is why perpl is crucial for this playstyle. Without it you won’t be defeating any decent opponent because bleed and burning aren’t as intimating as confusion coming from the Ele.

No average condi ele will stay on fire because they know we have enough burning to last an entire attunenment rotation, IF PROPERLY COVERED, thats where perplexity and other gears come in. Additionally, the way our burning and bleed potential are overlooked is a key factor in the build.

Cheese

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Posted by: Dolores.5471

Dolores.5471

It is thanks to this rune a condition based Ele is so good in WvW. Without it the Ele would be very mediocre as a condition spec.. Like Armageddon stated there are no other rune close as great as this one for this playstyle. Some players do get mad when their opponent is utilitizing an easier and yet more rewarding playstyle to win.

Disagree, condition based ele is good because of our burning, that is what the build revolves around. We do lack cover conditions and that’s why most of us take perplexity, but confusion is in no way our main damage source, in fact, it’s in such a big cooldown now that most players will either have a cleanse ready every time you interrupt them or simply avoid skill usage while under the effect. If you ask me why I pick perplexity over the other runes I would say it is because the effect is not married to my healing or elite skills like tormenting and krait are, also, it is an active counter to the “burst then think” playstiles, I guess that is the main reason they call it cheese.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

Depends on what we’re talking about here..
Duels? Yes I can see this working.
Roaming/outmaned fights? You’d be tough to hit, but you’d have no big cc, 1 or none traited big heal and no runaway skill (unless you run FGS which isn’t optimal in a condi build), additionaly, the only damaging condi you’d be puting out in aoe is burning.

I spend 99% of my time Roaming and i win far more than i lose. No need for FGS either. When you can just tank hits as you are running, swapping to Fire for Burning Speed and evade attacks and using Air for Swiftness and Ride The Lightening as well. I have been chased before by 3-4 people at the same time and escaped.

The AoE conditions don’t matter as much, even in out numbered as you would be (or should be) focusing someone and the other(s) would still be getting Burning and Torment at the very least. You have AoE Chill, Frost Aura, Shocking Aura, Earthquake, Ring of Earth and even Churning Earth and then you have to include the Auto attacks, Cone of Cold and Updraft as well as all the fire skills (minus Fire Grab) that can cause AoE conditions and damage.

CC isn’t the be all and end all of the game. We have 2 as D/D and they both work really well and are both AoE CC. You don’t need no big heal when going into Water heals you, going into Water grants Regen and casting abilities heal you and then you have things like Stone Heart that can help you as well as Arcane Shield, Armor of Earth and such as well.

I was clearly not talking about d/d.
Context.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

Depends on what we’re talking about here..
Duels? Yes I can see this working.
Roaming/outmaned fights? You’d be tough to hit, but you’d have no big cc, 1 or none traited big heal and no runaway skill (unless you run FGS which isn’t optimal in a condi build), additionaly, the only damaging condi you’d be puting out in aoe is burning.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

Are you sure it’s 0/4/6/0/4? That shouldn’t be a problem, it is very simple to break the anti-condi ceiling (even on dire gear, really) and once you do that and get poison + weakness in most diamond skin eles will fall, specially in a build like that.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

Those were dark times, anyway, the builds are still highly overlooked. Your traits and gear are good, I run soothing disruption so I usually pick windborne dagger over signet of air and add another utility. I personaly wouldn’t pick the same sigils and runes, perplexity is still too good to pass, specially against burst mashing-button classes. Geomancy is good, but you arealdy have enough bleeds (for an ele condi build) so I’d switch for doom since the only poison you currently have is in a huge cooldown, and poison is a VERY important condition.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

You know, perplexity isn’t exactly before it was cool.
Should’ve seen how it was before apothecary gear came out…

Ether Renewal or Signet of Restoration? (D/D)

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Posted by: Dolores.5471

Dolores.5471

Well I have a very positive experience with ether renewal, people complain about interrupts and stuff but I don’t find myself geting interrupted that often (even on outmanned fights). I like that you don’t need all the pulses to heal yourself enough, with about 2 secs of cast I’m good to go, but I guess that depends on your healing power. On top of that the condi cleanse on a 15 secs delay is just amazing…

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

I played condi before it was cool. Ive quit gw2 for a bit from overplaying. Might make a dire based ele instead of apothecary if I come back. Condi gets boring after awhile though definitely more user friendly than power builds.

Didn’t you started playing after perplexity?
Aren’t you the VR guy?

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

I will not argue with you about the triggering chance because I think you should just redo your tests… Same goes to your statement about weakness.

The way I see it your suggestions take us to two places:

A) the glyph being as useful as blinding ashes.

B) the glyph being out of control aoe confusion/torment.

(edited by Dolores.5471)

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

25% chance ON HIT is just fine considering the speed and the amount of skills a d/d ele can put out, it has 6 seconds BASE duration for weakness and 5 for cripple , which is already larger than the icd + your condi duration food/gear. It lasts for 30 secs and has 45 sec cooldown, meaning you’ll be able to use it again every 15 secs, the icd is PER TARGET so minions, pets, clones, etc won’t ruin your party and on top of that it’s a stun breaker. How is that not good enough?

You want to turn it into an overpowered skill, think about it, if people already complain of 3 stacks of confusion in 25 secs icd how would they feel about it triggering every 5s? Additionally raising the proc to 50 or 100%(!!!!!) would make it more powerful than many sigils or entire runesets. Condi eles could use some love for sure, but it has to be something reasonable.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

the earth signet is actually pretty awesome free toughness who can complain but it provides immobilize when you need it so why he should get rid of it Dolores?; o

Because he could be using a glyph that provides perma weakness or cripple, you’ve already put little pressure on him, imagine if you had weakness on all the time? Or if you couldn’t run away from him? Condi builds already run enough thoughness in my opinion, the immob on the glyph is nice, but as we saw, he didn’t even needed to use it…. I just think that for roaming you could pick a better utility.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

Reaper of Grenth is the gift that keeps on giving.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

I guess you’ll be paying attention to the burns and the bleeds from now on….
What a delightful turnout of events!
Congratulations Ash.

BUT

Get rid of that godkitten earth signet! And don’t forget to make use of your wind 2 skill when you’re fighting burst builds.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

GoEP has 25% chance to proc on hit with 5sec icd.

That is poor. It is need of a serious buff.

what i would change to make it actually WORTH using:

fire: Burning 5 seconds an increase to 5 seconds up from 3 seconds would be a nice buff but nothing that would be really overpowered

Water: Chill 3 seconds a 1 second increase on chill would be nice, again i don’t think it would be anything really overpowered in the change or anything.

Air: Change to confusion, this would be a interesting change – condition builds would love it but i think all others wouldn’t like it. I think 3-4 stacks for 5 seconds would be reasonable.

Earth: Change to Torment, while Cripple is nice, a change to Torment would be very welcome. 5 stacks for 5 seconds would be a reasonable change, would be around 1,500damage on moving targets with a normal non-condition build.

Duration: 30 seconds
Skill cool down: 45 seconds
Proc chance: 50% chance on hit.
ICD: 5 seconds.

You understand this would completely break the skill right? We’re talking aoe confusion/torment at a very short per target icd, so yeah, no. The glyph is fine as it is.

I don’t get the joke. What’s funny? Condition eles are good

“Condition eles are good” <-this is the funny part

They are. Have you played one before?

nope but I played against some of those few times and my sceptre fresh air burst ele just wrecked em without any trouble
the thing is the fact that you can do it doesnt mean you should as there are plenty of other ele builds which perform way better in pvp

condition necros and engies perform nicely in pvp because they got kittenload of damage conditions to apply whereas with ele it is just mainly burning so all that condition damage stat you stack for conditionalist build or whatever you call it is going to waste on just burning when instead you could get more other stats to for example enhance all of your damage instead of just burning

In sPvP we have damaging burning, poison, bleeds + runeset + whatever generosity can throw back and all the other non damaging conditions that should never be overlooked, the only thing we lack is a decent amulet. Granted that spvp isn’t our best environment I still find it hard to believe that a decent condi ele would be bursted down by your fresh air spec, specially after reading your contemptuous comments about burning, which show how much you understand about conditions at all.

(edited by Dolores.5471)

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

I personally think signets are a waste in our build, they’re single target, have long cooldowns and don’t really add anything that my weapon skills cannot do (magnetic grasp might be a mess of a leap but it does immob in a much shorter cooldown compared to signet of earth). You should consider changing it for a conjured weapon or another utility that actually adds to the build.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

CONDIMENTALISTs are effective if you run the right build, I mean, I see people trying signets, elemental surge, the freaking FGS…… That just doesn’t work.

Conditionalists: Runesets

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Posted by: Dolores.5471

Dolores.5471

aside perplexity (which anyway is not that great for us as it could be if equipped on engi or mesmer), an heavy conditions based build will be less efficient on Elementalist than a power oriented build in general.
I made extensive tests in WvW and sPvP and came up with this conclusion: against specific foes it’s very effective (let’s say you want to roam in WvW specifically to dig warriors and guardians underground), but more generic foes will get rid of you faster than they could do if you were using a power oriented build.
With d/f or s/d a condition build makes you very supportive as skirmisher, but you will be completely useless with staff (dear devs, why our staff lacks so much conditions options???)

Which condi builds have you been runing? I find d/d condi ele to be as effective as power ele in most situations (except obviously blob fights), it’s actually much better against the other condi meta classes.