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Nobody has any input on my elite speculation?
Hyena and Rock gazelle. Not only are they good with dps and interrupts but they also provide some really fun mechanics for the soulbeast too!
(edited by Dragon.4782)
Hello ranger fans (or casual forum surfers),
I have been doing a bit of theorycrafting for what future elite specializations would look like. Today I bring you the Warden.
Overview: It is a perilous world of gods and monsters. While everyone is scrambling to fight or flight amidst the chaos, there are those who protect the vulnerable and defenseless that are not just civilians and refugees, but the world around them and the animals as well. One sees these defenders rushing into battle, ready to block incoming aggressors to protect the innocent and invoke nature’s blessing to those around them. In many cases, the animals they protect will often rally to their side as well as their pets.
New Weapon: Shield
1. Griffin’s Sweep: throw your shield and stun up to three foes.
2. Oakheart’s embrace: raise your shield and protect yourself from incoming attacks. Each attack blocked restores health for you and your pets.
New Skills: Totem (functions similarly to both a signet and a minion ability of the necromancer. Totems grant passive stat boosts to you and your pets while activating the totems summons a random pet based on the totems respective category)
- Totem of Mending:
- Passive: increased healing power
- Active: summon an animal companion to heal nearby allies. - Totem of Resilience:
- Passive: increased toughness and vitality
- Active: summon an animal companion that can tank. - Totem of Aggression:
- Passive: increased precision and ferocity
- Active: summon an animal companion that is damage oriented. - Totem of the Hunt:
- Passive: increased condition damage and movement speed
- Active: summon an animal companion that can inflict condition damage. - Totem of Benevolence:
- Passive: generates a random boon every ten seconds
- Active: summon a support oriented animal companion. - Totem of the Pack (Elite):
- Passive: boost all stats of you and your pets (+75)
- Active: All pets active, as well as yourself, receive quickness, fury, might, and regeneration for 10 seconds.
New mechanic:
*Nature’s Blessing (charged whenever an boon is applied to you and nearby allies. Press F5 to emit a healing pulse plus a removal of one condition every two seconds for 10 seconds)
*Rangers can now have two pets out at a time with F4 alternating between pets and F2 to use the special abilities of both pets at once. When activating totems, the animal selected is random. The animal can be recalled at anytime after summoned to revert back to totem, or if they die, but there will be a cooldown. Those companions use their special ability when entering battle.
Traits:
Minor proficiency: you can now use the shield, totems, and Nature’s blessing
Major adept: Pet skills now provide aegis to nearby allies.
Minor adept: Boons on you and your pets last 33% longer
Minor Adept: when you use griffon’s sweep, allies also gain protection; shield recharge reduced.
Minor adept: Totems now provide boons to allies when activated.
Major master: Pet skills now provide stun nearby foes.
Minor adept: Totems keep their passive after activation and during cool down.
Minor adept: totems have a reduced recharge.
Minor adept: activate oakheart’s embrace when your health is below the threshold.
Major grandmaster: pet skills now remove conditions.
Minor grandmaster: Nature’s blessing’s radius is doubled.
Minor Grandmaster: When a summoned animal companion falls, they will now set off the pet skill of that summoned companion before leaving the battlefield.
Minor grandmaster: Nature’s blessing now removes two conditions at a time and lasts longer.
So what do you all think? Pros? Cons? Please leave a comment and I would love to hear your feedback.
While I appreciate your vigor on this post, a necromancer is theme aside, a caster first. A rifle will the LAST weapon we have access to.
What if I replaced the rifle with a sword and altered the skills to be more about sword fighting from a distance?
One thing I’m glad with is that we end up having to save the dragons instead of fight them. I personally found them to be boring villains (Scarlet/Caudecus are much more interesting) so the idea of fighting one per expac was real off putting. Glad they changed it up, with a twist that we’ll be fighting the human god of war!
It also opens the doors for much more possibilities in terms of expansions and stories. Heck we might even see Cantha if we are lucky.
I have to say I view the finale of season 3 as non-canon.
1) there were so many possibilities for Lazarus in the future of GW2 but before the writers could consider those possibilities the edge queen killed him out of some pretentious grudge.
2) Livia was off fighting other battles in GW1 while Lazarus was conducting his own plans under the radar and pretty much out of sight and out of mind to the shining blade. The only chance they could’ve met was during a small side quest and that isn’t enough to develop that kind of rivalry between them.
3) The shining blade cult initiation, while interesting, also presented serious plot holes for charr and sylvari since the dream can see everything the sylvari see and for charrs it is literal treason.
Overview: To defeat your enemies you must know them, how they move, and how they fight. Through knowing them, you learn how and when to take them down. When the time is right, your enemies will feel dread as they are beaten down by your empowered allies and will barely be able to escape such an onslaught. One might say they are being stalked and hunted by an ominous entity.
Weapon: Rifle (long range dps)
1. Dark shot: fire a singular shot that hits one target.
2. Merciless barrage: rapidly fire across a cone in front of you, damaging any foes in that area.
3. Heart attack: fire a charged shot at your opponent. If their health is below the threshold, it deals double damage and this skill has no recharge.
4. Death from above: fire a shell made of dark matter upon targeted area. Once it reaches a certain point above the ground, they detonate and release bolts of dark matter that rain over targeted area All goes stuck in that area are immobilized and dealt damage.
5. Creeping assault: fire a shot at target foe, if it hits you shadowstep behind them, stun them with a rifle butt to their head, and deal damage. If target is below the threshold, you also gain stealth and your next attack will deal double the damage.
Utility: traps (unlike most traps, these ones can be thrown down from a distance of up to 450)
- Stalker’s Benevolence: lay down a trap in which foe takes damage and nearby allies and yourself are healed for the amount of damage dealt.
- Victim’s paranoia: lay down a trap that causes them to hallucinate for five seconds. If they keep running, the hallucinations deal damage.
- Frozen with fear: lay down a trap that chills foes in it for 10 seconds and fears them for three.
- Cold embrace: lay down a trap in which all foes are immobilized by grasping hands and rapidly damaged.
- Web of the predator: drop a trap that renders the does that walk into it immobilized and foes nearby the trap once it is activated are slowed.
- Schizophrenic Isolation (elite): lay down a trap that isolates any foes that walk in it from outside help for 10 seconds, taking damage while trapped inside.
Mechanic: stalker’s insight/tomes. use the F1-F5 abilities to buff allies as they “learn of their enemies weaknesses and exploit them”
F1: Free for all: enable allies to steal enemies’ boons. If no enemies are nearby, then allies are stealthed.
F2: Soul leech: allies nearby can now rapidly steal health from nearby foes.
F3: Jump Scare: teleport to targeted location, causing fear for five seconds.
F4: No where to hide: once activating this skill, all enemies in stealth are exposed, becoming damaged if exposed and unable to stealth for 10 seconds.
F5: Bloodthirst: allies in target area gain quickness, fury and might for ten seconds while enemies are slowed, weakened, and vulnerable for ten seconds.
Traits:
Minor proficiency: you can now use the rifle, traps, and stalkers insight.
Major Adept: enemies that are afraid take damage.
Minor adept: rifle skills deal double damage. Dark shot pierces. Rifle skills recharge eduction.
Minor adept: Rifle range increased from 900 to 1200
Minor adept: death from above activates over you when you health is below the threshold.
Major master: enemies that are immobilized take damage.
Minor adept: traps can now be thrown from 450 to 600.
Minor adept: traps have reduced recharge.
Minor adept: reduced recharge on stalker’s insight abilities.
Major grandmaster: gain invulnerability as you cast stalker insight abilities.
Minor grandmaster: when your health is at 25% you activate soul leech on yourself.
Minor grandmaster: exposed enemies now take damage every second they are exposed.
Minor grandmaster: your dodge now inflicts fear to nearby foes.
What do you think? Pros? Cons? I would like to hear your thoughts and feedback towards this speculation of mine.
(edited by Dragon.4782)
Reads like an earth ele mashed with a warrior.
Aren’t elite specializations supposed to feel like something different from the vanilla? I mean yeah it is sort of like an earth elemental and warrior but that is the point: to give engineers something different to work with. It isn’t as squishy as the elementalist but it isn’t as straight up and offensive power housing like the warrior. Sort of a middle ground between the two that the engineer can have for itself.
This is a Speculation of what I think a future elite specialization for the engineer would look like.
Name: Geotech (tank/support)
Unique skin: glove (Geotech’s Seismonitor; the hand it bulky and there and Pomona and drills along the wrist and forearm)
Weapon: Mace (provides cc as well as conditions)
1. Bash: bash your foe.
Head-aching smash: hit your foe, causing confusion.
Blunt force trauma: repeatedly smash your foe on the head, causing bleeding.
2. Seismic Toss: Throw mace at targeted area. Foes are dazed, crippled and slowed for 10 seconds.
3. Stabilizing clamor (if offhand is shield): hit your shield with your mace for five seconds, granting stability to your allies. The longer you bash your shield, the more stacks of stability are applied.
Skullcrusher (if main-hand is pistol): shadow step to target foe and hit them with your mace for stun and bleeding.
Ballistic assault (if off-hand is pistol): throw your mace, knocking down your foe and unleashing a ballistic barrage.
Subterranean Assailment (if offhand is mace): burrow to targeted area. As you burrow, you cripple and slow to enemies in your path to target area. When you surface at targeted area, foes are launched.
4. Shockwave: hit mace into ground for short ranged shockwave, pushing enemies back.
5. Fissure of Woe: leap forward and hit targeted area. The ground will rupture, instilling fear and torment on enemies.
New Utility: Signets (literally every other profession has these as utility; these signets focus on durability and possible invulnerability for you and your allies; the toolkit will have various skills pertaining to geological events that build tectonic pressure)
- Geyser signet: passive: regenerate health every second. Active: heal yourself and cure burning. Tool bar: Geothermal Spring: cause a geothermal spring to appear in target area, healing allies and burning enemies in that area for ten seconds.
- Caldera Signet: passive: increased condition damage and duration. Active: burn up to five foes for ten seconds. Tool bar: Eruption: cause an eruption in targeted area, burning every enemy in targeted area.
- Crystal Signet: passive: increased toughness and vitality. Active: temporarily make yourself invulnerable. Tool bar: Crystalsis: make nearby enemies immobile and allies invulnerable.
- Drill Signet: passive: increased power and precision. Active: burst damage foes around you for three seconds. Tool bar: Drill Projectile: shoot a drill at targeted foe. That foe is now crippled and slowed.
- Tectonic Signet: passive: increase the passive generation of tectonic pressure. Active: gain an entire bar of tectonic pressure. Tool bar:Uneasy ground: cause targeted area to become unstable, causing foes to slow, cripple and knock down the longer they are in there.
- Impact Signet (elite): passive: increase in all stats (+350). Active: cause targeted area around you to rupture, striking fear into your enemies and knocking them down. Tool bar: Obsidian Flame: Throw an immense rock of obsidian towards targeted area, causing enemies to be afraid, tormented, and burned.
New Mechanic: Tectonic Pressure (Similar in function to a warrior’s adrenaline. The geotech will have a special skill will become available as they build tectonic pressure. It is activated when you push the swap weapon button. Up to four bars of seismic pressure can be built up with one bar active as the activation of the skill and the others are the time the crater remains in play.)
- Impactful Repulse: Charge up and punch the ground, causing a massive surge of rocks to move outward in a rapidly moving radius, pushing enemies back and damaging them. When enemies are pushed back there will be a massive area in which enemies will be crippled, burning and slowed as well as lose quickness and swiftness for a set amount of time. The more bars of tectonic pressure are full upon the activation of Impactful Repulse, the larger the impact radius and the longer the crater will last.)
*Traits:
you gain access to the mace weapon, signets and tectonic pressure.
Major adept: geological benevolence: allies gain stability whenever they are affected by any geological event.
Minor: Self preservation: when your health passes the threshold, crystal signet activates.
Minor: Seismic Benevolence: using seismic toss also grants quickness and swiftness to allies within the targeted area.
Minor: Drastic measures: You gain more tectonic pressure when you land attacks successfully, doubles when you land critical hits.
major Master: Tectonic upheaval: the radius of Impactful Repulse is doubled
Minor: Hammer Time: mace skills, including dual skills, have reduced recharge. Mace attacks now damage multiples foes.
Minor: Response efficiency: Signets now have double the initial effect upon activation; signets have reduced recharge.
Minor: wonderful events: reduced recharge on tool belt skills pertaining to geological events.
Major grandmaster: Geological disaster: enemies are immobilized whenever they walk into the impact radius of Impactful Repulse, and take double the damage.
Minor: Precautionary evacuation: enemies affected by the Impactful Repulse are hit with more stacks of fear the more times they are hit by the ability.
Minor: Geological succession: Geological event skills have double the impact; signet passives remain active even when signets are recharging.
Minor: GeoLogical preparation: Perpetually gain stability.
What do you think? What do you all like and/or dislike about this as a future elite specialization for the engineer?
(edited by Dragon.4782)
Okay so minions are a bad idea! What about signets? Shouts? Do you at least like the idea of having a mace?
I thought it would be fun to speculate what the next elite specialization for some of the classes would be in the expansion after Path of Fire. This is what I thought of for the Engineer:
[…]
New Utility: Techno-minions.
No. More. AI.
Why. No. AI.?
I thought it would be fun to speculate what the next elite specialization for some of the classes would be in the expansion after Path of Fire. This is what I thought of for the Engineer:
Name: Technomancer
Weapon: Mace
1. Downward bash: bash your foe.——> Headache-inducing smack: hit your foe, causing confusion. —--> Bluntforce Trauma: repeatedly smash your foe on the head, causing bleeding.
2. Hammer time: Throw mace at targeted area. Foes are dazed and slowed and allies gain quickness and protection.
3. Rallying clamour (if offhand is shield): hit your shield with your mace for five seconds, granting boons to your allies. The longer you bash your shield, the longer your allies’ will last.
Skullcrusher (if main-hand is pistol): shadow step to target foe and hit them with your mace for stun and confusion.
Ballistic assault (if off-hand is pistol): throw your mace, knocking down your foe and unleashing a ballistic barrage.
Subterranean Assailment (if offhand is mace): burrow to targeted area. As you burrow, you grant swiftness and quickness to allies and cripple and slow to enemies. When you surface, foes are launched.
4. Shockwave: hit mace into ground for short ranged shockwave, pushing enemies back.
5. Fissure of Woe: leap forward and hit targeted area. The ground will rupture and briefly cause lava to burst from the ground, instilling feet and torment on enemies.
New Utility: Techno-minions (the pocket skills are used for control over these helpful machines to either hold specific areas or to mobilize and fight along side you).
- Mist Rider: summon a minion that levitates and passive heals and occasional condition removal; pain converter: exchange 2 conditions for 2 boons. If ordered to stay still it showers it’s stationed area with a fine mist that heals and exchanges conditions for boons every three seconds.
- Foe Ram: summon a mechataur that launches foes. Steamward Charge: charges forward, damaging and knocking enemies down. If kept positioned, the ground it is stationed on will rumble and cause slow and crippling to foes entering the area.
- Tech-hulk: summon a Tech hulk that bleeds foes with its saw. Head crush: tech-hulk uppercuts targeted foe and causes the enemy to be confused and dazed. If positioned, tech-hulk kneels and when an enemy gets too close, it launches them.
- Munitions commando: summon a range based soldier who shoots down single targets from afar. Toxic volley: the soldier unleashes a volley of poison grenades from its rifle, poisoning targeted enemy. When stationed, it showers its surrounding area with napalms and mortars, burning any enemy that gets close.
- Sky Drone: summon a set of eyes in the sky that swoop down and blind foes. Aerial bombardment: fly in a line and drop mines in a targeted line. When order to stay in an area, it flies high above the sky and when enemies enter the area the drone multiplies and continually swoops down on targeted area, damaging and blinding foes until they leave.
- Watch knight (elite): summon a watch knight that fights to protect. Vow of strength: rushes to nearby allies so to give them a feeling of power, fury and vigor. If stationed, it will emit a shield that protects targeted area from incoming fire.
What do you guys think of it? Pros? Cons? I am open to any and all feedback!
What do you guys think of this elite specialization idea? I thought I would add spears as a two hand condition damage melee/ranged weapon for rangers but I also thought about the shield so I thought mention both skills and see what others thought about them. I also noticed a lot of people also want to see an elite spec focused on boosting the stats of rangers and their pets, as well as a more pet centered elite spec in general, so I thought the totem skill set would fit this perfectly.
Name: Warden
New weapon: land-Spear (medium to melee range condition weapon that can infect multiple foes at once with wide sweeps, evasive spins and counter attacks, and piercing throws)
1. Talon rake: swing spear and damage up to five foes, causing bleeding.
Parrying spin: spin your spear, damaging foes multiple times while blocking incoming melee attacks.
Spear Swipe: hit foes with back of the spear, damaging them.
2. Harrier’s toss: Throw spear at target foe, weakening them.
Leopard’s strike: shadow step to targeted foe, chilling them.
3. Red Viper’s Dawn: spin your spear and twirl around, evading enemies and poisoning them with a finishing sweep.
4. Sun and Moon Strike: pole-vault to target area and cause foes to burn and go blind from impact.
5. Griffin’s sweep: spin in place and daze foes with health above the threshold. Knock down does with health beneath the threshold.
New Weapon: Shield (if spear can’t be done)
4. Gorilla Smash: Slam your shield into the ground and cause foes to knock down.
5. Oakheart’s embrace: raise your shield and protect yourself from incoming attacks. Each attack blocked restores health for you and your pets.
New Skills: Totem (functions similarly to both a signet and a minion ability of the necromancer. Totems grant passive stat boosts to you and your pets while activating the totems summons a random pet based on the totems respective category)
- Totem of Mending:
- Passive: increased healing power
- Active: summon an animal companion to heal nearby allies.
- Totem of Resilience:
- Passive: increased toughness and vitality
- Active: summon an animal companion that can tank.
- Totem of Aggression:
- Passive: increased precision and ferocity
- Active: summon an animal companion that is damage oriented.
- Totem of the Hunt:
- Passive: increased condition damage and movement speed
- Active: summon an animal companion that can inflict condition damage.
- Totem of Benevolence:
- Passive: generates a random boon every ten seconds
- Active: summon a support oriented animal companion.
- Totem of Unity (Elite):
- Passive: boost all stats of you and your pets (+75)
- Active: All pets active, as well as yourself, receive quickness, fury, might, and regeneration for 10 seconds.
New mechanic:
*Nature’s Blessing (passively regenerate health every second. Press F5 to receive a boost in healing plus a removal of one condition every two seconds for 10 seconds)
*Rangers can now have two pets out at a time with F4 alternating between pets and F2 to use the special abilities of both pets at once. When activating totems, the animal selected is random. The animal can be recalled at anytime after summoned to revert back to totem, but there will be a cooldown.
What are your thoughts of this elite spec? Pros? Cons? I am open to hearing improvements!
(edited by Dragon.4782)
I feel like rangers will get shields and pet interaction next on their elite specs list. Heck I am even working on a draft of what I would like to see in the next elite spec and, if anyone is curious, I will post it and I will drop a link in this forum post.
You can buy two instant level 80 boosts or give four characters a make over so yeah that sounds pretty good
I actually made an elite spec for the mesmer called the bard where they had shouts and offhand warhorn!
As a ranger, I have always maimed with the hyena. It is one of my favorite animals, I had one when I was a paragon ranger in guild wars one, and it is a really nice dps pet. While I appreciate ArenaNet making the effort to make the hyenas more vocal, there is one more thing I would like them to do: Make them look decent.
It bothers me that the hyenas look like diseased vermin and there are no healthy and nice looking hyenas. In guild wars one, they looked healthy and looked like normal hyenas. The ones we have in guild wars 2 are balding in some areas and have almost pure white eyes.
I feel like with the expansion heading towards Elona and the Crystal Desert, I think it is time to make the hyenas look beautiful.
I would recommend the snow leopard (nice freeze plus high burst of bamage) in addition to any of the trait buffs (except tone one that taunts enemies) you put on it make the cat very powerful. Also the hyena cause it does wonders in terms of dps, knockdowns and in group events makes the other hyena an extra target, making groups of enemies easier to manage.
Agree. They are HUGE. Plz makevthen smaller.
ITs painfully noticeable on the male toons too. It’s actually kind of disgusting.
I am very much against cutting the heads off cheetah’s, these gloves need to be reworked, instead they should have Dev heads on them and be awarded when killing a dev in WvW.
I am not says by cut the head off. What I am saying is that the skin should be reworked so it isn’t as obvious, or at least is not the size of the wearer’s head.
Now to find the cheetah and rock gazelle!
Unfortunately not tamable…
That is one massive gazelle, i dare say it is a Kudu.
For those that don’t know gazelles are actually super small irl with some growing no heavier than the average domestic dog. Kudus though are relatives of gazelles that are the size of deers and/or elks depending on what type of kudu we are talking about.
Now to find the cheetah and rock gazelle!
I would like the whole gauntlets to be sized down a bit, I love the look there just kinda bulky
I just want the cheetah head to be downsized. I previewed it and the cheetah was the size of my toon’s head!
The sand lion has an AoE blind that does decent damage and causes 3 misses. Seems like a good alternative to the tiger if you want a DPS pet in PvP.
That’s the only pet I’ve found in the demo area so far.
I have been searching for cheetahs and rock gazelles but I haven’t found any. I am starting to think rock lions are the only pets in demo
Do we actually have in game visual for the Soulbeast gauntlets?
you can find a link of it on either reddit or dulfy’s page on all of the armors, outfits, and weapons that will be included in Path Of Fire, including elite spec armors and weapons.
Hello all, I have never posted on the forums to my knowledge, nor have I really read anything on here. I am a returning player. However I barely played back in 2012 so I am actually truly only playing the game as of this year
I like threads like this as I love the prospect of new mounts or pets. Back in 2012 I prided myself on having had all the pets within the first 2 weeks of the release of the game
So to add to this wonderful thread I would like to add these suggestions:
Land:
Cobra
Pangolins
Jumping Spider (cute bright coloured one with big eyes)
Mandrill ( Baboon with blue and red around the nose)
Chameleon
Rhinoceros
Civet
Wild Dogs (Elona is very African so I am going with the theme )
Mallard Duck
Gecko / SalamanderUnderwater:
Killer Whales
Hammerhead Sharks
Pterois miles (Devils fire Fish in my language)
Sea Horse
Hippopotamus
Bullfrog or similar toad / frog specie (perhaps a colourful one instead)
Penguin
I THINK ORCAS WOULD BE THE BEST AQUATIC PET!! They could be a tank does or tank support! Sorry it is just that orcas are my favorite animal that isn’t in this game. Cobras do sound and with biogas added they now have a model to work with now just to alter it a bit. Pangolins and African wild dogs would’ve been perfect too!
Anyone else just a little bit annoyed that the gauntlet is almost as big as the head of the person that is wearing it? I like the design of the gauntlet and it looks sweet, but is there a way we could make the cheetah’s head just a little bit subtle? Is it possible for skins to get reworked?
As I said we have so many useless pets that making useful variants would be awesome.
Owls that can apply conditions that actually help us in battle! Seriously, why just snowy owls? Where are the barn owls, burrowing owls, and great horned owls. Heck they had barred owls as critters in HoT so why not?
I keep seeing druids use an ability that summons a tree. Whenever I try to look up Druid skills I find nothing at all that shows the ability where a tree sprouts up from the ground. Does anybody know what skill this is?
Still I feel like we have enough cat’s, its one of those “I want a new type of animal who makes me feel cool as well is useful”? We got a tiger last time? Im not really sure we need more felines two in one expansion is hurtful when they have those beautiful hydra’s. OR they could of brought back the native dune lizard who was really cool and would be good to see in GW2 just because I feel they would look so much better. Especially since they were essentially lizard like wolves who were meant for running/diving into the ground and chasing prey.
Just saying its underwhelming when you look at it from a broader spectrum, We have had wargs since launch but cant tame them? Yet we can tame a smokescale who has the same model. We cant tame raptors and they have been here since GW1, rock dogs, bats and even grubs.
Plant creatures? Really and more specifically Trash mobs from guild wars 1 who were annoying but not entirely hard to deal with? Im not sure how to feel about it.
Honestly I feel like we could use more moas. Or at least bring back green and golden moas since they were going to be added initially. I mean imagine having a green moa that gave your allies regeneration, or a golden Moa that made allied mighty.
What are you planning on doing with it? Don’t see why you’d want to use shield for any reason other then “I like the look of it”
For regular world PvE go -> http://qtfy.eu/build/revenant and scroll down to Power Rev, then swap out Jalis for Shiro and you’re pretty much set. Don’t bother with the fancy sigils/foods/ascended if you’re doing regular PvE. Full exotic zerk and you’re good.
I plan on using it for durability since it does have some nice healing skills. I might also use the glint stance to support allies in events and wvw/pvp
What traitline would work best for a revenant with sword and shield, and a hammer (aside from the obvious herald spec)? In addition what stances should I use as well as armor, accessories and weapon stats.
in addition to a different version of an existing race (i.e. Elonan human) that will play through that PS.
Hell yeah! Elonans of Istani descent are more due than Tengu or any other monster race remade as friendly.
If you go into character creation, you can make a character that looks elonian!
The Aurora Peachy video (this one at 32:07: https://www.youtube.com/watch?v=nqj-yOPEudA&feature=youtu.be&t=2120) shows at least 5 new pets:
- Iboga
- Jacaranda
- Rock gazelle
- Two others between the Tiger and devourer on the third row of the pet selection screen, one of them leonine (a roaring ether maybe?)She mouses over them briefly (like a fraction of a second). The one on the right is a “Sand Lion”. Maybe similar to the wolf mount? The lore on the HoT website says the wolf mounts are gifts of the djinn, magical sand or something along those lines. The djinn and the roaring ethers were closely related and they look similar so it’s possible sand lion and roaring ether are the same thing.
The one on the left look like Cheeta…. I think Cheetah? Maybe Cheetalk? The last two letters were hard to make out. It’s skill is Savannah Strike. Cheetah makes the most sense but it’s kind of purple? Maybe it’s a branded cheetah or something?
Jacranda looks like a proper support pet?
Spiritual Repreive
Restore Health to your allies and grant them a repreive from conditions.
Healing 4,235
Resistance 3.5 seconds
Targets 5
Cast time 1.5 seconds
Cooldown 40 seconds
Radius 600and
Photosynthesize
Restore health, gain regeneration and remove conditons.
Healing 2,572
Regen 6 seconds
Conditions removed 2 seconds
Cast time 1 second
Cooldown 20 secondsIt also has a skill called Call Lightning (which fits the GW1 jacaranda tool kit).
From what I can tell, rangers get two skills from the pet (not the F2 skill unfortunately) and one skill from the pet category (different from family). In the case of the jacaranda, Photosynthesize and Call lightning are the pet skills and Spiritual Reprieve is the pet category skill (which is likely shared with other support type pet, like maybe the fern hound?).
When she goes over the Iboga skills it shows three skills, so it looks like rangers will absorb their pets and gain access to three skills from them. Iboga skills inflict confusion, so I’m betting they want you to play a condi ranger in PvP. The category skill (which is also shared with the warthog) is an AoE ranged bleed.
Also keep in mind, it’s likely the pet skills when used by the ranger will use ranger stats, so poor condi values on pets will be much more powerful when used by rangers with viper gear. The dagger skills seem very condi oriented, so expect lots of condition stacking from soulbeasts.
While merged with the Iboga she has a buff called “Deadly”.
Deadly: Merging with a Deadly pet has increased your condition damage and precision.
This might be how they make up for losing the raw stats of a ranger pet. If pets are classified into types and give buffs like according to their type (Deadly for DPS condi pets like Ibogas and maybe spiders, possibly something like Hearty for toughness and vitality from bears?) then this is the stat buff rangers have been asking for. I’m skeptical if it will be enough for the low damage numbers rangers get from their weapons – especially power rangers who are already struggling really bad.
It’s worth noting the warthog doesn’t give her its F2 skill (which is forage). It gives her Brutal Charge and Maul (in addition to a Beast skill that the Iboga gave her, so maybe warthog is a deadly pet and all deadly pets get that skill?). The drakehound doesn’t either, so you lose pet F2 skills in beast form? It’s really hard to tell.
There appears to be five new pets. Jacaranda (floating shrub thing that uses lightning magic), Iboga (cobra plant thing that inflicts confusion), Rock Gazelle (shown in the announcement trailer), Sand Lion and Cheetah.
I don’t quite see the cheetah, could you point it out for me? :p Also I am really excited for the gazelle and the others seem to be good too!
I doubt we’ll ever get this one but I would LOVE to get the Mistfire Wolf (from the original GW2 Deluxe) as a Ranger pet! It’s special F2 ability could then have it summon the pups!
In addition to that I have no idea why they never gave us a Dolphin to tame as I think that would have made a great underwater pet and it’s already in the game.
Preach to the choir about the dolphins, they would be great dps/support pets. As for mistfire wolves isn’t that the F2 of Hyenas? To summon more to our side?
I saw the live stream for Path of Fire and one of the devs mentioned that “they were excited for the soulbeast, especially with all the new pets we are adding,” I have already seen an Iboga and some antelope looking creature as two of the new pets. What do you guys think will be added as potential pets? I am going to guess lions, dune lizards, and crocodiles will also be added, but what do you ladies and gentlemen want to see fight by your side?
(edited by Dragon.4782)
Hello Everyone,
I mainly play ranger, I have 4 different rangers (3 sylvari 1 charr) and I want to even create one more (for WvW purposes). When creating a new one I realized about something that is a trouble for new rangers characters compared to other professions. You also need to gear yourself like any other profession, unlock elite spec, etc… but when everything is done… you have to do a lot of world exploration only for getting the pets (again). Would be nice to have a “Zoo” (like GW1) in your home where all the pets you already charmed with any other ranger in your account is ready for being used. I really would like it and I think it will not break the experience for 1st time rangers.
As a better option…. What if pets are account unlocked? maybe could be easy to implement and use.
I love the idea of having my animals in a menagerie or stable, but one where I could travel to without paying. Also, I would like to see an ability where I could actually call upon other pets to help me like a new elite skill!
I was iffy about the option of being a petless ranger, but now that I saw we have the option of having our pets out with us or to meld with them and use their abilities has me excited. I hope we don’t NEED to use daggers cause I am very comfortable using dual axe and longbow!
We already have three professions in each of the three disciplines (heavy, medium and light armors) so I doubt we will see a new profession. I would LOVE Tengu playability since their lore is already well established, their popularity is high, and they could just start off as level 80 so half the problems that people mention as issues with making a new race would be bypassed completely!
maybe theyll tell us on the 1st. dont expect it though, theyll prolly want to do a stream the next friday.
Maybe but they said it is coming out this year, the expansion. With that short a time frame, and WP stating this show will be about 10 minutes, I feel like they will give us the elite specs and what they will be in terms of functionality
I am curious to see what words everyone associates the nine professions of Guild Wars 2 with. You can use either a personality trait, a word that describes the professions mechanics, or you can use both if you so wish. Devs if you see this and want to tag in by all means do so!
For me it is the following:
Guardians: no-nonsense; leadership
Warriors: kamikaze
Revenant: edgelord
Ranger: versatility
Thief: lazy/repetitive
Engineer: technical
Elementalist: overbearing but helpful
Necromancer: angst
Mesmer: cheerful
Disappointed with the ending. I wasn’t really hoping Lazarus would awaken from his slumber and after the fight he would confess how he was wrong and that would set up a big redemption arc for him and the white mantle. I would have preferred to see that instead of Livia somehow surviving after 300 years of absence and somehow being alive when she should have rested in peace and faded to dust. Otherwise it was really good!
What exactly does this upcoming elite spec do? Does it have phantasms? Signets?
I am just curious because, while I am very interested in using the avatar form and glyphs of the Druid, I am not very fond of the staff and it’s lack of offensive potential. Is there a way I could use different weapons in my build or do I have to use the staff and be effective and viable?
Eles get dualwield skills like thief has and you can swap attunements from off- and mainhand indipendently. But just 2 elements for each. Thats what it atleast looks like.
Sword as weapons, utilities no clue.
That sounds really intense!
Does anyone know what the elementalist elite spec will be for the next expansion? What weapon will it use? I am farming gold like you would not believe so I can get gear for my toons and their respective elite specs.
This is just something I wanted to do for a bit and I feel like I would like to see these particular pets be added into the core game. I don’t expect any of the devs to read this and go “hey, we have some spare time. Let’s implement these” but if it happens, great! Here we go:
Osprey: a typical bird of prey with the same skill set as any other bird but their special ability inflicts confusion.
Green Moa: it was originally meant to be added but was dropped, which I find strange. Regardless, it’s special ability could be “Mighty screech” or “Furious screech” and make it an offensive buff.
Dolphin: quite a few people have asked for more aquatic pets a while back and I see quite a few of these happy critters swimming around wishing I could tame one. They have skills that we can use in the fractals, so why not implement some of those skills over to a juvenile version. Maybe it can be a glass cannon or agile support pet that can call upon other dolphins to aid, like Hyenas do on land (speaking of which why do they look so diseased? Why are there no healthy Hyenas?).
This is all I got at the moment. What do you guys think? Are there any pets you would like to see implemented into the core game? What animals are you hoping to see as pets in the next expansion? I am really hoping that lions/lionesses and crocodiles Become tameable pets in the next xpac!
I’m hoping that instead of them being physical pets, they are like revenant legends. Not necessarily skill sets, but different flavors for each, like feline could make all attacks apply bleeds or bears give you +toughness/vitality. And the first minor trait reads; All traits that apply to your pets are instead applied to you.
Hmmm that is interesting. I feel like soulbeast utility might end up being illusions and glamor she like Mesmer illusions, but are pets instead.