Showing Posts For Drakril.4058:

"Scourge will insta-die in PvP": A response

in Necromancer

Posted by: Drakril.4058

Drakril.4058

My question is how much “Barrier” can you stack… if you pop all barrier skills your looking at 10k + barrier(eZ) which is quite tanky given the low cool downs. With the added mobility (which i hope they drop the cast time…3/4s kitten …) and a bit of soft CC pressure Scourge may have decent 5v1 counter play, especially since most barrier skills are AOE allowing burst classes & support will be able to focus more on roles instead of watching their own HPs. But then again that makes Necro main focus since we bring so much to team fights…

Nightfall - Combo field change

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Posted by: Drakril.4058

Drakril.4058

its more of a QOL for pvp GS#4/R#2 = stealth. Allow necro’s a proper disengage.

Nightfall - Combo field change

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Posted by: Drakril.4058

Drakril.4058

Love the changes from the last patch, but how about we change Nightfall from a dark—> smoke field. Everyone and their mother has access to stealth, give us Reapers some love!

Devs only allowed to play power Necro

in PvP

Posted by: Drakril.4058

Drakril.4058

Pwr Necro is Meta Boizz, Just has one of the highest skill caps given lack of mobility & defensive utilities but 40-50% stab up-time is doable given the correct build.

Just learn the pros/cons to GS use and the build will make sense. Axe is a must, and i prefer GS over staff for numerous reasons…

1 – your stuck going with “Soul Marks” which limits your diversity in a power build. Speed of shadows is just too good with the correct trait combo.
2 – staff is a slow defensive weapon with only 1 true DMG skill (#4, which is usually used as a clear).
3 – there is no synergy with staff/pwr builds. Most ranged class PWR builds have better DMG and the ability to reset/re-position with ease (Mesmer, Druid, DH).
4 – GS has large shroud generating potential (GS#3 is huge gains = 4x mark traited)
5 – GS 4/RS 4 combo field (leeching bolts) allows for secondary healing mechanics without having to spec blood/wells.
5 – GD will bait out dodges or defensive skills allowing for other skills to hit

i would love to work with Dev’s who would like to truly see Power Necro in competitive play… the potential is there 100%. Just need the proper player base.

Spiteful Spirit after Patch

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Posted by: Drakril.4058

Drakril.4058

Axe = 2 Boons removed
Trait = 1 Boon removed

@ANET Devs, is this intentional or missed?

One Simple Trick to Play In TOL 4!

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Posted by: Drakril.4058

Drakril.4058

Bump – Pug life needs a group!

Necromancer - Spiteful Spirit post patch

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Posted by: Drakril.4058

Drakril.4058

Patch notes :
Unholy Feast: The number of boons converted to conditions has been increased from 1 to 2

Spiteful Spirit Description :
Cast Unholy Feast when entering shroud

soooo i have tested this numerous times and i only get 1 boon removed from Spiteful Spirit when clearly it states it casts “unholy feast” which should remove 2 boons now! WTF am i going crazy or is this a glitch?
my pwr reaper build would greatly appreciate this fix!

Spiteful Spirit after Patch

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Posted by: Drakril.4058

Drakril.4058

Where the DEVS at!! i think we can all agree the way the trait is worded there should be no difference between the trait or axe skill. Lets get this fixed ASAP, i have boons to corrupt kitten

Spiteful Spirit after Patch

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Posted by: Drakril.4058

Drakril.4058

Patch notes :
Unholy Feast: The number of boons converted to conditions has been increased from 1 to 2

Spiteful Spirit Description :
Cast Unholy Feast when entering shroud

soooo i have tested this numerous times and i only get 1 boon removed from Spiteful Spirit when clearly it states it casts “unholy feast” which should remove 2 boons now! WTF am i going crazy or is this a glitch?

my pwr reaper build would greatly appreciate this fix!

PvP build feedback required

in Necromancer

Posted by: Drakril.4058

Drakril.4058

http://gw2skills.net/editor/?vRAQNBHhF6kjGocTsbTwvGgeTsULYQdtAQDgaMMHKDxbxx4ZE-TpBFABFt/ADHBA1PEAA8AAa4EAgVZAA

massive HPs in this build, lots of stun breaks, lots of stabs. Can sub out GS for D/W and swap Wh for Focus on axe (or D for more condi clear). Wurm for mobility but if you would rather be a full bruiser go for the unblockable shout. Avoid builds that can perma protect/heal like eles (you wont loose but the fight will never end).

i like the wurm variant simply because any +1 situation is bad for necro (even with access to 50-60k HPs)

equal skilled players this build can handle 1v1 duels very well (even meta necro). Lots of boon corrupts with Ax#3 + Spite GM trait (7s CD). Overall the effectiveness of the build is not anywhere near the condi poisonmancer builds for Solo/duo que. But running power builds is always fun! Use Shroud#2 to position yourself in fights, i like to use GS as it has a longer skill range w/ high shroud renewal skills but D/Wh can still work dependent on playstyle.

cheers!

Post patch nec s5 new meta inc

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Posted by: Drakril.4058

Drakril.4058

@skittledness – there are competitive necro builds that do not rely on your team for survival. Your build will be insta downed when focused with only 1 stun breaker (that also acts as your main condi cleanse). If you build a team around this you might see some good play but in solo/duo que running this would be useless. DS#2 with reaper allows necro to re position fights or back out quickly if things get too hot. With your build your forced into using it offensively which will not work in such a heavy dmg meta that we currently have.
http://gw2skills.net/editor/?vRAQNBHhF6kjGocTsbTwvGgeTsULYxbxx4ZEqrFAaAUjh5QZA-TpBFABLcCAY4QAU0+DqfEAwqMAAPAAA
tanky power build with lots of boon removal. very good dueling build.
Pros – can take a hit, decent dps uptime with lots of stability
cons – GS needs more work, protection uptime builds are tough to down.
http://gw2skills.net/editor/?vRAQNBmWD7kjGo5Gs8GwvGgeTsYMYR/sAwAgqJEFqVx5wg4RE-TpRHABEcBA+uMAAPAgBOIAhfEAgf/BA
condi build – one of the best for soloQ ive been using. best used as a 1 or 2v2.
Pros – lots of aoe dmg + weakness. Large scale dmg potential with poison fields (18
stacks)
cons – lack of stunbreaks, direct dmg is very low leaving heavy condi resistant classes to an advantage.

Necro changes 18.10

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Posted by: Drakril.4058

Drakril.4058

can anyone comment on GS#5 being fixed yet? there was no mention in the notes but i’m curious to see if they finally fixed the elevation issue with the skill.

the buff to unholy feast was nice as well… might see a lot less signet players with access to boon removal on axe/traited.

ESL 2on2 Weekly Cup #117 EU

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Posted by: Drakril.4058

Drakril.4058

im always working during these events

Power Build SPvP, Antimeta Build?

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Posted by: Drakril.4058

Drakril.4058

If you play spvp casually, chances are you’re playing at a rank/mmr level where other PvE players & new players play. They’re likely other PvE players, like yourself, just there to do the dailies or capricorn achievements. And they’re there running the most non-PvP builds available because they don’t play enough to notice a difference.

Your build isn’t an “antimeta” build per se, it’s more of an anti-PvE and anti-newplayers build. That build won’t last a couple of seconds once you get higher up in ranks/mmr and start playing with seasoned PvP players. For what you do, I think it’s fine because you’re playing at a low rank and you won’t play enough to get high enough to play against PvP players. You should by all means play what’s fun for you. I just wouldn’t call your build an “antimeta” build. Antimeta should at least be viable at mid to high end.

Contrary to what you stated, you don’t have many corrupt boons access. Note that stripping 3 boons via focus 5 isn’t the same as corrupting 3 boons. True corrupt boons in your build come off axe 3 (which corrupts only 1 boon and targets have to be within 600), and dagger 3, which corrupts 2 boons but on 25sec cooldown and also hindered by the 600 range limit. Both of these attacks can be blocked.

A good power rev will flatline you before you can blink. A good thief will make sure to interrupt your consume conditions via daze, fear, stun. Not to mention you’ll get eaten alive by any meta condi reaper. Your build will absolutely melt with any light condi pressure, and it’s way too glassy to go up against good power builds.

Pretty much berserker necros haven’t been viable in PvP in a very long time. I’m happy to see people try new things, I really am. If you have fun with this build then keep at it. But I just wouldn’t call it antimeta build because it isn’t viable past the beginner level in PvP. And I mean no disrespect at all, zero.

^ That

No changes on Necromancer

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Posted by: Drakril.4058

Drakril.4058

http://gw2skills.net/editor/?vRAQNBLhZ6kjGo5GsbTwvGgeTsYMYUNhoQtK6nFAGAx5wg4RE-TpRFAB4v/ACPAAAOBAnXGI9DBwCHBAA

Playing Necro is all about bait/poison/kill…. Almost every class relies on massive amounts of heals to sustain fights. If you can manage to keep poison on them you have 1/2’ed their life expectancy (well at least 33% less!) for the first encounter place your wurm in a location that is 1200 range from the skrim point… Bait out the dmg dealer while dropping AOE marks on point to get that LF (do not go on point…let your team do that). Once you pull said “Rev” instantly teleport out (hopefully before they use Sw#3 or ur kittened). Doing this alone with cause 1-3 players to “waste” CD’s at a min. Wait a few seconds. If they disengage come back to the fight (see below for burst rotations on points). If they chase you make your way back to home point were your team mate should be finished capping the point or duel the Rev in a 1v1 (not recommended for low skilled necros). Dodge Sw#3 skill (only waste 1 dodge) and drop Cloud which will soak up Sw#2. Bait out the SotM and Staff evade… then start your burst. You should have taken minimal dmg with access to a full necro burst rotation. once the rev uses herald heal you can pretty much GG with AA. just dont get outnumbered!!! Revs have great gap closer’s but they use it during their burst. RS#2 is sufficient at getting enough range to AA with Sc and get some cripple to slow the onslaught. Mesmers & Wars are tough to handle with high burst dmg, high CC’s and gap closer’s. All other classes are Duel-able in a soloQ environment.

biggest burst is Sc AA full chain/Sc#3/ PC/CttB/RS#4 (you will see over 20 stacks of poison if it all lands. at the end of RS#4 i would stun lock to prevent heals so RS#3/3/5 , W#4,St#5. If your feeling ballsy you can try this burst… drop wurm on point, PC, cast CttB, teleport (just before CttB ends),RS#4 (this burst is massive) but has limitations since the enemy can move away from the wurm.

PC and Wurm are a must in this heavy dmg/projectile meta. you can lock down Revs (at least 6-8k dmg from Sw#2), Ranger OP Pet skill…useless, DH LB/Sc…useless.

just lay dem poison boisss!

Overall sPvP Questions (Power Necro)

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Posted by: Drakril.4058

Drakril.4058

[/quote]
The Reapers in the last WC went down 100 times a match for a reason. They were total glass canons. They didn’t even run Soul Reaping. Their only sustain skill was Spectral Armor which is laughable. No Rise!, no Fleshworm, no Well of Power, no Spectral Walk, no toughness… nothing.

@topic:
Stability/Stunbreak for Power Reaper:
Speed of Shadows + Foot in the Grave = 7 sec. sunbreak and 3 seconds stab every 7 seconds

…makes life much easier.[/quote]

except when you fight a signet necro…. Fear train Choooo Choo! but i agree the WC necro is not even close to viable in SoloQ. Poisonmancer is top in soloQ right now.

is anyone other seen nerf coming for necro

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Posted by: Drakril.4058

Drakril.4058

Necros are used to corrupt boons and AOE poison to reduce enemy heals. Other then that they have no use in PvP other then being a punching bag…

No changes on Necromancer

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Posted by: Drakril.4058

Drakril.4058

why re roll? just bait their entire team into chasing you all over the map until your in a 1v1 or 2v2… then roll face bra. IE Flesh Wurm out of the first engagement, bait 1 or 2 home and then boom! reckkedd. If your team cant focus at least 1 player down while you bait then its not a class fail… its your team that sucks. PS dont run the Necro build from the worlds (its a team build not soloQ).

Overall sPvP Questions (Power Necro)

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Posted by: Drakril.4058

Drakril.4058

pwr necro is a tough play in sPvP right now. Classes like Ele/Engi/Druid will eat you alive due to high sustain. Necros main bonus in soloQ is the mad poison distribution. You will 1/2 the life expectancy of every player in the game and just about forfeit there long game as 9/10 battles you can out rotate their play with constant poison. Trust me, i tried non-meta GS/ A-W in paladin and would hold very well 1v1… but there was no team play in pwr.

is anyone other seen nerf coming for necro

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Posted by: Drakril.4058

Drakril.4058

the only possible nerf may be to the Epidemic bouncing in PvE.

Necros are mid tier when it comes to sustained dmg. Condies are easily cleansed so an entire burst can be landed and negated to prevent any dmg. For example if you compare Rev, who can easily burst 12k+ in 3 skills all direct dmg that can only be prevented if you dodge/block/invun.

the corrupt aspect of necro fits perfectly with their class. Just because every team had a necro in the PvP championship dosnt mean their “OP”. just count how many times each teams necro went down. They need support or else they die easy…. a class like that should not be nerfed.

Suggestions for Reviving Dungeons

in Fractals, Dungeons & Raids

Posted by: Drakril.4058

Drakril.4058

each dungeon path should have instability options that allow teams to increase the difficulty in order to gain higher rewards. The system is in place for Fractals so it wouldn’t be hard to bring them into Dungeons. More rewards for greater challenges + add in a new set of achievements for near impossible instability combos that teams conquer. Instabilities will be only available to those who have already completed story + exp paths for that dungeon so it would greatly increase popularity back to dungeons. As it stands right now you can solo mode almost any dungeon path (unless if requires multiple actions to be completed at the same time)

Who can duel who

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Posted by: Drakril.4058

Drakril.4058

Necro
> Engi
> Rev
> Ele
= Ranger (need to dodge pet skills)
< Mesmer (kitten Moa + stun lock)
< War (lack of speed and clears (transfers require hitting the target), wars will win most 1v1’s vs necros unless you kite like a boss)
< Guard ( way to much block/invun, even for staff unblockables. LOS or die)
< Thief (D/P, large burst with insane CC & evades. Slow necros are at a disadvantage)
< Necro…. too much aids, who ever lands the final transfer = winner

the above is based on players of equal skill dueling 1v1 in conquest. Each is also based on Meta or close to meta level builds

For all time just seen a few necros who could bring some problems to my Rev.
And first of all every class could be outplayed here in GW2 spvp its only metter of skill)

Guess you missed the part about = skill being involved!

Unblockables

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Posted by: Drakril.4058

Drakril.4058

give thieves all the unblockables they want… i main Necro, not like its going to make a difference to me!!!!

Who can duel who

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Posted by: Drakril.4058

Drakril.4058

Necro
> Engi
> Rev
> Ele
= Ranger (need to dodge pet skills)
< Mesmer (kitten Moa + stun lock)
< War (lack of speed and clears (transfers require hitting the target), wars will win most 1v1’s vs necros unless you kite like a boss)
< Guard ( way to much block/invun, even for staff unblockables. LOS or die)
< Thief (D/P, large burst with insane CC & evades. Slow necros are at a disadvantage)
< Necro…. too much aids, who ever lands the final transfer = winner

the above is based on players of equal skill dueling 1v1 in conquest. Each is also based on Meta or close to meta level builds

other necros having a hard time in pvp atm?

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Posted by: Drakril.4058

Drakril.4058

this season is all about the + 1 rotations nuking the kittenkkk out of you. I can handle most 1v1’s without even needing an outward rotation so holding points is simple enough (guards 15s blocks + invuns hurt & Wars unlimited sustain is a “pain” in the kitten ). But i’m currently running a hybrid MM build which drastically increases your sustain and has MASSIVE burst potential if combo fields are used properly (30+ stacks of poison boyzz). Mobility is not as good as other builds since most utility slots are used up by minions but a 3-4 death nova proc w/ Rise = some serious dmg. Legacy is a tough map to play since Mid is a death trap without wurm slotted. As previously mentioned Necro = main target regardless of CDs available. your best bet is to bait 1v1’s or jump into a 2v2 (do not engage a 2v2 with a thief as a teammate… you will get destroyed!). But this season has been a rough one for SoloQ, its best to grab a buddy who can either rotate to join 2v2’s or a quick rotating thief/rev/guard who can always +1 fights and decap.

Playing a Necromancer in sPVP be like...

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Posted by: Drakril.4058

Drakril.4058

issue isn’t generally for duels but the +1’s & +2’s are absolutely killer. With no blocks/evades/invuns you are basically taking full bursts and with the current state of the pwr creep necros are just not viable without a solid team to control +1 situations. If i’m fighting on point vs lets say a druid (which i have no issues with controlling the fight on point) i will eventually kill them or have them run, but if my team isnt paying attention and i get +1 by a theif/rev/DH/Mesmer/War/2nd druid….i’m toast. 1 – 600 range leap with no evade property = FML. Wurm was viable last season but can easily be pre-bursted or is insanely hard to cast during battle (needs a Cast time reduction imo).

Minion Master advice...

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Posted by: Drakril.4058

Drakril.4058

run D/W & Staff, use bone minion, fiend + WoS w/ flesh. Death/spite/blood for trait lines and run full zerk for PvE. no need to be in any tanky gear as a necro (huge HPs)

something like this (runes + sigils can be altered based on play-style)

http://gw2skills.net/editor/?vRAQNBIhZakkG6qxmawlGYvxxvQNvhf4IkrQLkCwkOA+AA-TpBFABEcCAU/QAUVZAAeAAls/QDHBAA

Season 4 PvP builds?

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Posted by: Drakril.4058

Drakril.4058

i love running non-meta at season kick-off to see how variations work out. Been dabbling an idea with MM but Death Nova failing to proc on Putrid Explosion is kind of screwing me right now. Death/SR/Reaper with Sc/W & GS unless the team comp is condi heavy then i usually run Sc/W & Staff. Viper amulet with Rise/Bone’s and flesh (heal is dependent on condi heavy (CC)/or not condi heavy(YSIM)). if playing theif/guard/rev/engi/druid teams i tend to do quite well with GS and reduced shroud CD to proc protection (roughly 60% upkeep available) + rise. Added poison fields help in RS#4 and GS#2 or dark fields for added heals.

Negatives – reduced mobility + bad condi clears vs burst condi players. lower HP then meta. no significant source of boon removal.

Pros – High sustain vs direct dmg classes. Lots of minions for projectile hate, very high burst potential with death nova + rise.

GS, Scepter build?

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Posted by: Drakril.4058

Drakril.4058

100% doable with a Sc/W & GS set up using MM as the main focus of the build. Best to run “your soul is mine” to help generate that extra LF from the staff loss. Only downside is the loss of condi clear. MM traited for condi removal will help but it will not contain a focus burst from 2+ condi players. But everything depends on your play mode, this build would be horrible in WvW, its mainly conquest/point holding. Gear would be Sinister/viper to get the most out of GS. This is a high skill build (IE non META) so it will take some time to get used to Trait procs + skill combos.

Putrid Explosion & Death Nova Combo ---

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Posted by: Drakril.4058

Drakril.4058

i have tested this extensively and there is no proc for Death Nova after exploding a bone minion. For a trait that claims to work when a minion dies it fails rather horribly when exploding = death. This is really bad especially since the crit chance of this skill scales based on the crit level of the minion making it a poorly thought out skill. MM has some decent potential to make it in competitive play, even allowing some players to grab GS as a secondary rather than staff. If i could combo a perfectly timed bone blast for lets say 3500 instead of the 1800 it goes a long way (and by perfectly timed i mean my minion has to be in the right spot, not like the spam-to-win shatters)!! But hey Necros are condi and have no build diversity… GG

This should not ever happen...

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Posted by: Drakril.4058

Drakril.4058

your DPS decrease from running Vanilla Cro probably contributed to the big team lose on mid (which then snow balled the game). Coo-dos for running Vanilla, its always fun jumping into the old shroud…. but its not a top tier build. Very difficult to complain about a 500-5 match wen your own build lacks optimization. I’m not saying you need to run a meta build, everyone can do what ever they want… just dont EXPECT to win or come close to winning if you dont.

Let's stop with Leagues...

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Posted by: Drakril.4058

Drakril.4058

Why do we even bother? Leagues brings toxicity to the game and people are just farming the backpack anyway. Why not trash the league and just have the achievements to earn the backpack? Grindy but achieavable avhievements no matter how good you are.

PvP is starting to be horrible and I am on the brink of quitting.

Just go do the fractal grind and get their back piece… anyone in the game can achieve that. If you actually care to getgud then keep playing pvp. if you made it to ruby in each season you should already have the back-peice by now (got mine hitting diamond last season and I am a casual player). the leagues are not the issue… the issue is that people think they are entitled to get everything…even if they suck (just being honest).

Add Weapons to the PVP Build

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Posted by: Drakril.4058

Drakril.4058

but those skins though…

Deathly chill

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Posted by: Drakril.4058

Drakril.4058

Oh yeah, it’s really not that bad in a theoretical situation where everything is close to perfect. However DC in a practical situation is weak and needs a buff. Don’t say" let’s be real", and then throw out a bunch of numbers in a theoretical situation.

lets be real bro, DC is perfectly fine in the hands of a good Necro. It requires no change unless it applies a condition totally different from chill. Think application vs sustain, if i can apply 2 condies every time i chill and you can only remove 1 of them i still get to keep one (most likely bleeds since they get on the stack first for any condi necro build) now also through all the other procs for bleeds that Necros have and the bleed stacks keep rising. Every time i hit you theres 3-5 condies coming in. Fear=chill=bleed. Crits = bleed + weakness… the list goes on and on.
furthermore Chill is a “movement reduction” skill which a lot of classes (especially) thief have resistance too. So having a GM trait that is easily countered doesn’t make sense. Everyone is entitled to their own opinion but i am totally happy watching my condies stack.

Deathly chill

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Posted by: Drakril.4058

Drakril.4058

why does everyone think this trait is now garbage? i get it, chill doing 500 -800 dps was great for those passive staff spammers who really needed the extra dps to kill anything but lets be real here. originally any player who can chill (IE another necro, rev, ele) would reduce your overall dps since chills override. 60% of the time you may not even see your chill dps unless you were in a 1v1 or a 2v* with a player without chill. now you proc 2 condis instead of 1 (helps against engies + eles who eat condies) and your peak burst dps is ALOT higher if you land a full burst rotation. Now assuming u run the nightmare/wanderer combo like most high level necros would the skill procs 1540 dmg over 13.75s. in 13-14s you use St#3/5, Suffer, Rs#5/4/3/3 and you have just dropped roughly 12-16 chill procs = 12 – 16 bleeds. assuming no might as this build does not stack might very well (might have like 6-8 maybe from CV) you just passively stacked (lets go low side) 12 bleeds @ 1540 over 13.75s. since your burst rotation was like 5 s all the bleeds if not cleansed will = 13** dps. now include the poision from RS#4, additional bleeds from Sc & torment + procs from sigil of hydro or WS and you have a lot of DPS if used correctly. Leave the trait where it is as it is not a viable option for vanilla cro (Burst dps requires Rs#5/4 combo)

Staff rework anyone?

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Posted by: Drakril.4058

Drakril.4058

Staff’s design seems to be directed at competitive play rather than PvE. As a PvPer i enjoy the abilities of the staff, its a “Defensive” weapon that is used to kite + gain shroud. It really has no function for bursting opponents down but it is clutch when you need to sustain. With the added condies in 2/3 it benefits a condition build rather than a pwr build but necro already has GS/D/A for power mains. TBH you wont see any changes to staff, just wait until the next expansion when necro gets Death Bow (longbow).

Theory crafting the next PvP meta build

in Mesmer

Posted by: Drakril.4058

Drakril.4058

find the NA mesmer Eco, ask him about his single burst rotation TKO build. Pwr shatter/mantra/CS. I havnt seen a burst hit that hard in a very long time… even with rabid (900 toughness) and a necro double health pool he was able to stun lock/TKO the kittenkkk out of me. Not to sure how this build handles with +1 but i am almost certain there is no class other than maybe War that can counter this.

[PvP] Necromancer Diversity Dilemma

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Posted by: Drakril.4058

Drakril.4058

go lifesteal MM bunker in PVP and watch the rev/theif/guard/war/mes/ranger/necro scratch their head on how to kill you…. even 2v1. But watch out for engi/ele as their sustain>necro mm builds.

Reaper/Death/blood, run rise/wurm/XX utility. Consume if opponents are condi heavy, shout if not. Elite is chilled or lich (lich + MM combo is insane. well over 3k toughness if traited)

i use D/W & A/D (staff is useless unless u run SR) for weapons, to lazy to lay out all the trait lines but give it a go! Season 1 bunker builds are slowly comming back since the power creep. Condi is loosing its viability in soloQ since thieves/revs are too strong.

RIP chill damage

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Posted by: Drakril.4058

Drakril.4058

Why not just scepter auto for those 8 seconds? Mix in 2, 5 and 3. Get poison, torment, cripple, weakness and up to 2 bleed stacks per cast(5 and 4 on 2 and 5 + aoe). Better duration bleeds and you don’t need to blow 2 weapon sets and shroud worth of cool downs.

You can also stay out of melee instead of having to close for reaper shroud. Which begs the question…why reaper shroud?

Would rather spite sig or bip than deal with suffer for an 8 sec bleed. At least you get something for it or boon corrupt.

Yeah mark me down as one of the people with l2p issues cause I’m still not getting it lol

yea definitely not… the concept of a “burst” is to drop your highest DPS over a short period of time in order to either A – win/down the enemy or B – put them of the defensive. Once ur burst is complete flesh out to XXXX range and ull be on sc for those good ol AFK auto attacks on top of the dps u just caused. Sorry this is mainly a pvp thing!

RIP chill damage

in Necromancer

Posted by: Drakril.4058

Drakril.4058

full condi burst rotation will net 14-16 stacks of bleeds (just from DC proc, not including Sc/St attacks). also with no icd ur procing more condies/skill use then you usually would which helps against the passive condi clear builds like Ele’s DS. The burst dmg with the change is substantially higher than the original chill dmg so this all comes down to l2p with the change and feel it out. The change was made for pvp, in pve chill dmg was useless unless you were the only person casting chill or else your dps drops due to the override. but in PVP the free casting Staff #3/5 players w/ suffer could constantly keep up dps without running a proper rotation. So as a necro main i do feel this change is “ok” if you can utilize it properly.

Chill rotation in case you have no idea what im talking about

Staff – 3/5 Swap (proc sigil or hydromancy) (3 bleeds)
Sc#3 for torment just because its OP (0 Bleeds)
RS#5/4/3/3/2 (13-14 bleeds (if traited in curses to chill on blind) 12-13 if not traited)
Utility – Flesh wurm & /GG
the above rotation will take less than 8s so you will end up with 16 bleeds due to the DC trait only

i’m at work so i cant get you any screens but you can do the math 16 bleeds vs 1 chill… easily more burst DPS can be obtained with the changes to DC. But if you just AFK marks this change will not work for you!

Later

Edit – Could also through in “Suffer” and add another bleed!!!

(edited by Drakril.4058)

so i want to offer a reasonable moa nerf

in PvP

Posted by: Drakril.4058

Drakril.4058

Option 1 – Keep it the way it is… allow the use of utilities while transformed.

Option 2 – Reduce Moa duration – 6s

Option 3 – remove from game and add in a different elite.

Or change the whole mechanic and make the skill a “lock down” keep the duration to 10s, CDs reduced butttt the Moa cannot take/give damage , cannot stomp/revive just basically locks them out of play for 10s and then causes 10-20% dmg upon completion.

(edited by Drakril.4058)

Optimized condi necro

in Necromancer

Posted by: Drakril.4058

Drakril.4058

Grand total of 175%(maybe 180% with back) cond duration increase.

You do realize that condi duration has a cap of +100% bonus right?
Though with Lingering Curse and +100% condi duration, the AA bleed of 4.5 seconds becomes 4.5*1.5*2=13.5 seconds. So your math is not hugely off.
However putting in a sigil of agony is a real waste, as you can easily cap bleed to 100% regardless.

yea my bad, literally pulling numbers out thin air for the comparison but i had a general idea… was just trying to put some math and numbers down… Basically showing that yes vipers is better by overall comparison. You would have +5% (wasted but only on bleeds) with barbed precision without sigil of agony if using nightmare runes w/ top consumables.

Optimized condi necro

in Necromancer

Posted by: Drakril.4058

Drakril.4058

GW2 build editor does a horrible job at scalling with Cond duration unfortunately so you would be best to test your dps in PvP (which has already been proven to show viper as superior).

for example your auto attack is kitten bleed (no buffs) traited in curses + sigil of agony = 90% bleed duration increase already. Fully geared with Viper = 40% (more with legendary back which the editor wont show) so a total of 130-135% cond duration (for bleeds) + 45% from runes/food/utility. Grand total of 175%(maybe 180% with back) cond duration increase.

that means each auto attack will scale to have roughly 12.5s of bleed rather than 4.5 with viper. now lets look at the power difference.

Viper = 1548 Cond Dmg = 120/s
Sinister = 1786 Cond dmg = 132/s

Viper outputs roughly 10% less dmg than sinister but would have 40% greater duration

Viper auto = 12.5s = 1,500 dmg/attack
Sinister = 10.5s = 1,386 dmg/attack

this is 8% more dmg, but over a longer period of time. now these numbers do not include runes/food boosting cond dmg so lets add that.

Viper auto = 12.5s w/2007 cond dmg = 1,787,5 dmg/attack
Sinister = 10.5s w/2259 cond dmg = 1,627.5 dmg/attack
W/Nightmare runes & top food/utility for condi duration

Necro auto = 2.4s/3 hits

Viper @ 15 stacks = 2145/s
Sinister @ 13 stacks = 2015/s

Viper speced Build

http://gw2skills.net/editor/?vRAQNAW7YjM0Q1N2dDO3AHOWKGMpPQIoDEFAGAJg4eYRMJC-TxRAQBBU3QbUC6l9HCpyvIq+DAeCAR7iAQKgFVWB-e

additionally viper will also increase dps for poison & torment + all other sources of bleed that necros have in their kitten nal (which is a kitten ton). I have seen bleed tics in excess of 14k which can be sustained quite easily.

the only other difference between viper/sinsiter that is notable is that viper has roughly 200 more pwr but 15% less critical chance.

Now berserker runes vs nightmare would need a closer look for testing, the 15% cond duration may or may not out perform the higher pwr +5% dmg increase (w/ both direct and cond dmg).

ive done enough theory crafting for the day so ill let someone else grab that one…

but Viper > Sinister for condi output all day.

chea!

Reaper has ruined me for other classes

in Necromancer

Posted by: Drakril.4058

Drakril.4058

Main Necro since GW!

Love how reaper traits include synergy with base necro trait lines. To put it into perspective Spite/SR/Reaper flow so well together it feels like a legit build, which is what necros have lacked for years since GW2 release. Dont get me wrong i love Van cro just as much as reaper but it just flows.

BUTTTTT to say necros are top teir DPS is untrue, yes we have probably the highest SUSTAIN while maintaining great deeps but we are no where top teir right now (revs, Wars, tempests, thieves).

i can totally understand why you wouldnt WANT to play other classes since Necro is just too fun but if you want to compete with top META players in PVE Necro usually doesnt make the top list of anything really (maybe second best or less).

and there actually is skill rotations with reaper to maximize deeps (unlike van cro which was just auto attack FTW).

but im sure this is just a troll post since….well it just has to be.

on another note, ANET WHAT WILL THE NEW LEGENDARY GS BE!!!!

i want to show Lupi next time i solo him

New MMR sucks big time

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Posted by: Drakril.4058

Drakril.4058

Scrub is your mother!

best comeback to date for 2016! gratz bra!

New MMR sucks big time

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Posted by: Drakril.4058

Drakril.4058

i don’t need to “understand” you but i would definitely love to play against you!!

the more scrubs the merrier!!!

road to legend !!

New MMR sucks big time

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Posted by: Drakril.4058

Drakril.4058

The MMR sucks because you play against/with those players all day…now try to advance u idiot kitten! I will advance to ruby, but after? If I play every time with those players, every kitten time, how fast will I advance to diamond?

i think someone did some stellar math in a post, if you “assume” you are good in a full soloQ team that means 1/5 players on your team are good. Given the same math 0/5 players on your opponents team are good since you are the only good player at that tier (since you claim you always play with scrubs). Simple math places the advantage to your team, so the only variable is the theory that you yourself are actually good or not? if you make it to ruby…that’s solid, diamond-legend is now reserved for the great players, so if you don’t make it….sorry man your just not that good.

reapers - Shambling Horror on walls

in WvW

Posted by: Drakril.4058

Drakril.4058

wait did u die from a shambling horror? is that why your posting this? seriously? a skill that is used exclusively for its 50% dmg reduction…. and you died from it?

all joking aside it’s an AOE skill with 600 range, Necro has to hug the wall for it to even work andddd must strike a target to spawn.

please post a video or something of you getting merc’d by a shambling horror because i would love to watch this action!!!!

New MMR sucks big time

in PvP

Posted by: Drakril.4058

Drakril.4058

the new MMR places you were you belong… if you cant get out of emerald, well sorry to say this but that’s where you belong. I have been playing off my main (necro) to finish off my T4 ascension and have been getting win streaks with Rev/DH. Your game score means nothing when related to skill, a player could have bottom tier points but was carrying the team… one crucial rotation that pined them against a 3v1 which allowed your team to cap 2 points and then hold for the remainder. the thing is legends dont want to Q with scrubs so the current MMR seems to be working perfectly if you see alot of emeralds. its only what? day 3/4 of season 2, good players are already in ruby, semi-casual good players are still in emerald (wait for the weekend when players can put in the time to ascend).

if you want to win and cant carry your team (since you are also not that good) ping map chat for a team or msg players after matches who you thought were decent.

or do what scrubs do a make a pre-made stronghold and ride the train to legend.

Chill (raid) damage very low?

in Necromancer

Posted by: Drakril.4058

Drakril.4058

DC in raids is generally useless with Revs spamming Sw2 taking over chill duration. Just max out bleed duration and auto attack with Sc (Sc2/3 off CD’s). you dont even need to be reaper to maxx out condies to be honest. Curse/Spite/* (preference put in here). stick on circles, Van shroud has 1200 range fear for seekers, aoe imob and more support for down if traited in blood. the only reason to run reaper in raids as condi is for tanking (rise).