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17/11 patch notes.

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Ederyn.3107


Profession Skills

Engineer

•Fire Bomb: Reduced the visual noise on the effects associated with this skill.
•Orbital Strike: Adjusted the warm-up on this skill to be slightly more prominent.
•Impact Savant: This trait should now be reflected in the skill facts of appropriate skills.
•Toss Elixir X: Fixed a bug with this skill that prevented it from transforming rangers who were in Celestial Avatar form.


2 animation bugs fix. ANIMATION ?? seriously??
With all the bugs this class has got your priority is to fix 2 ANIMATION BUGS of which the Orbital’s one was made by you in the previous patch ?!??!

1 trait fix

and a Druid Fix wrote in the wrong section…

Irenio please…..ENGI DESERVE MORE LOVE.

(edited by Ederyn.3107)

Adaptive Armor and HGH just nerfed

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Ederyn.3107

Watching scrappers run around with self made 20-25 stacks of might for upwards of 30s without having to anything to get it…

Maybe because they were running a might focused build^^? HGH JUGG MASS ?

Do not misunderstand me …i’m agree with the HGH nerf ….(not that much with AA…should be 70/80 × 5 toughens imho or 3 total stack of 100 ) ….but the example you made is not a valid reason to justify the nerf.

What ‘s make me sad is that with a bug list bigger than all other classes togheter …they patch and puts 2 nerfs (justyfied) but not even ONE bug fix or change to the many new scrapper’s undertuned skills…

Come on we got only one BWE for testing….i love this Elite ,i found it amazeing and fun to play…but it needs some love NOW…the Expansion is live….the game is awsome…WE know YOU love the Druid but now is time to give an hug to his little Brother….the Scrapper.

(edited by Ederyn.3107)

Post BWE3 Scrapper Changes

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Ederyn.3107

There needs to be a half second pr quarter second after cast on gyros before detonate. It is too easy to hammer a button and summon then detonate a gyro prematurely.

agree

Blast Gyro Bugged

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Posted by: Ederyn.3107

Ederyn.3107

I think Blast Gyro needs perma superspeed like every other gyros.

Than rise up the damage of the first “targeting” shoot to 1k damage with 1 sec immobilize

And will be a really nice skill.
Toll belt and the Rest is fine as it is.

(edited by Ederyn.3107)

Adaptive Armor and HGH just nerfed

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Ederyn.3107

I really dont understand why you guys are you worrying and talking so much about two useless GM traits like HGH and AA instead of beeing happy for the comeing back of our Orbital Strike’s super animation !!

https://forum-en.gw2archive.eu/forum/professions/engineer/Orbital-Strike-1/5686800

The animation doesn’t have any impact on our incoming/outgoing DPS. This Nerf does both.

Adaptive Armor and HGH just nerfed

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Ederyn.3107

I really dont understand why you guys are you worrying and talking so much about two useless GM traits like HGH and AA instead of beeing happy for the comeing back of our Orbital Strike’s super animation !!

https://forum-en.gw2archive.eu/forum/professions/engineer/Orbital-Strike-1/5686800

Adaptive Armor and HGH just nerfed

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Ederyn.3107

Bit disappointed about the aa nerf, from 100 to 60 immediatly is pretty huge in my opinion.

Come on it’s just 40% …

Be happy mr Engi cause now you know the reason why the Blast Gyro never crits!!
https://forum-en.gw2archive.eu/forum/professions/engineer/Blast-Gyro-Bugged/5686817

What do you want more than this???!!!

(edited by Ederyn.3107)

Adaptive Armor and HGH just nerfed

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Posted by: Ederyn.3107

Ederyn.3107

come on…we got 2 HUGE NERF to our ONLY 2 good grandmaster we have got….but on the other side we got 3 and i repeat 3 answers from Irenio on the ENGI CLASS FORUM!!!

Post BWE3 Scrapper Changes

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Ederyn.3107

Blast Gyro’s toolbelt skill, Bypass Coating, is going to be a stunbreak.

So it’s gonna become istant cast??

Gyros in WvW

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Ederyn.3107

Not every utility skill/trait is meant to be used in any gamemode man…

wich is the worst concept to adopt…. it looks slacking to avoid spend time working on balance.
All skills should be usable in all modes, effectivess would deppend on role pretended, and not get tied to 1 or 2 builds to X mode.

Gyros might work but players can go into the midle of the blob or will need to cast gyros when combat spreads the other team if thats the case.

the shredder gyro might be a nice touch to pressurize the flanks.

As always, engineer is about clever use of the tools at your disposal. Not mindless zerging. For that, you have the hammer and the kits.

please explane me how the shredder gyro can make pressure on a moveing zerg flank…..

please….be serious

Beta Weekend Scrapper Feedback Thread

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Ederyn.3107

Maybe tuneing down a bit the duration of the Stability..

Beta Weekend Scrapper Feedback Thread

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Posted by: Ederyn.3107

Ederyn.3107

Please make Stabilization Core working for ALL Gyros !
It will give much more importance to the gyros as choise instead of the much better KITS.
And will give to the line al lot more synergy with Mass Momentum and Perfectly Weighted…..giveing US another choise of stabilty source that is not Juggernout !!!

Scrapper Bugs Thread

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Posted by: Ederyn.3107

Ederyn.3107

Defense field lasts for 3 seconds instead of the 5 mentioned into the tool tip

September 29 - Engineer Changes

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Ederyn.3107

From the video they said:

“AMR would recharge your heal but your flip over skill (Cleansing Burst) wouldn’t be recharged. This bug has been fixed.”

It didn’t make it through the patch notes, apparently. Can we hope to get a fix anytime soon?

Yeah we can. Lets start hopeing.

More communication about the Scrapper please

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Ederyn.3107

As an engi we all should be used to be ignored from devs. Its like this Since the beta…so please accept it and go on.

September 29 - Engineer Changes

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Ederyn.3107

Quick question: is AMR still bugged when using healing turret?

Yeah still bugged. Nothing changed after the patch…. But no one seems to care.

September 29 - Engineer Changes

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Ederyn.3107

AMR on CLEASING BURST dosent works.
It dosent reset the cooldown of cleasing brust.

add to the list

Elixer Gun Acid Bomb Range Feels Shorter?

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Ederyn.3107

is better how it is now. When you use it is because it’s supposed yuou’re in danger…and when you are in danger probably you have some CC condition on you..

so many times i was Chilled or Crippled in WWW hopeing to reach the door against many and the leap was too short as intended…

If you use it just to run fast (turning you’re self) is another story…

Engineer Bugs (Updated & Consolidated)

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Ederyn.3107

Can someone double check AMR and Cleansing Burst? Doesn’t seem to have been fixed as noted.

Tested a few times in PvP. Does not reset HT Overcharge.

tested in WWW it dosent reset nothing at all …

SO

AMR ON CLEASING BURST STILL BROKEN.

Med Kit Issues

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Ederyn.3107

Ederyn, to tell the truth piercing god granade was there for quite some time, and they actualy only insta disable mechanism that are outright broken and damaging the game’s health even more.

Im sorry maybe i espressed my self not that good. Actually im happy the removed the bugged #1 Medkit ( no one would use it any way..)… But i would be much more happy if they show us a little bit more love and more fast answers about the many bugs we still got.

And obviusly i would like to hear more news from Irenio..

Med Kit Issues

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Ederyn.3107

It unbelievable how fast you devs are when an engineer bug is on our favor. Now that you strangely appeared on this forum can you please have a look to the other 40 bugs that are NOT on our favor?

Since the Scrapper Reveal

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Ederyn.3107

Hey all,

Since the Scrapper reveal I’ve been up to my eyeballs in Druid development.

That’s all for now!

Here we go….now you’re your post is correct.

Unfortunately, yours wasn’t…

I don’t care is not my mother tongue.

A few questions

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Ederyn.3107

Elixir C do NOT cleanse condition for the duration. The 5 sec duration it’s about the converted condition. Its about the duration of the boons you get after useing it.

Nieguen misundertood.

Edited

(edited by Ederyn.3107)

Engineer reveal feedback thread.

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Ederyn.3107

Becouse we have allready kittenloads feeback posts with some great ideas :/

Chaith’s Idea for Robust Scrapper Identity
Since the Scrapper Reveal
A few trait change ideas
What new Mechanic would you like?
Scrapper Class Mechanics
F-Gyro, Allies’ Aid, & what I Envisioned.
Suggestion Scrapper – unpolished diamond
Lets make Gyros cool together
Gyros/Spirit Weapons Revamp
About gyros and lack of design enthusiasm
Super Speed Stacking
Scrapper-in-Stronghold
Scrapper Design Decisions and Intentions
Complaints about hit points on gyros
Everything S(Crap)per
Final Salvo CD Reduction
Hooray! The worst utilities of any elite spec
How to improve Gyros survibility
Suggestion to make gyros better
Gyro/trait Ideas pre BWE
My honest 1st impression on Scrapper

There’s realy not even half of threads with opinions about Scrapper….
But majority of community thoughts are:

  • Hammer is good weapon, skills are fine
  • Unique class mechanics almost doesn’t exist, it’s way too situational and non-game changing – almost everyone wants to see it reworked. Engineers feels hurt in this ground compared to rest of the elite specializations.
  • Most of Utility Skills are bad (I don’t want to use word “garbage” here) and needs some serious reworks – not fine tuning, or number changes
  • Most of traits are good (with some exepctions)

Oh really?… My post was about the effort they are given to the engi class bro…

My question :Why don’t we have something like this?
Was meaning : Why don’t we have thed same dev’s attenction the others classes are having?

Because we have not had a beta yet. The interactions in the other forums really only ramped up after the BWEs.

I hope so….
Btw You’re words does not seems valid for the ranger class forum…

Since the Scrapper Reveal

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Posted by: Ederyn.3107

Ederyn.3107

Hey all,

Since the Scrapper reveal I’ve been up to my eyeballs in Druid development.

That’s all for now!

Here we go….now you’re post is correct.

Engineer reveal feedback thread.

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Becouse we have allready kittenloads feeback posts with some great ideas :/

Chaith’s Idea for Robust Scrapper Identity
Since the Scrapper Reveal
A few trait change ideas
What new Mechanic would you like?
Scrapper Class Mechanics
F-Gyro, Allies’ Aid, & what I Envisioned.
Suggestion Scrapper – unpolished diamond
Lets make Gyros cool together
Gyros/Spirit Weapons Revamp
About gyros and lack of design enthusiasm
Super Speed Stacking
Scrapper-in-Stronghold
Scrapper Design Decisions and Intentions
Complaints about hit points on gyros
Everything S(Crap)per
Final Salvo CD Reduction
Hooray! The worst utilities of any elite spec
How to improve Gyros survibility
Suggestion to make gyros better
Gyro/trait Ideas pre BWE
My honest 1st impression on Scrapper

There’s realy not even half of threads with opinions about Scrapper….
But majority of community thoughts are:

  • Hammer is good weapon, skills are fine
  • Unique class mechanics almost doesn’t exist, it’s way too situational and non-game changing – almost everyone wants to see it reworked. Engineers feels hurt in this ground compared to rest of the elite specializations.
  • Most of Utility Skills are bad (I don’t want to use word “garbage” here) and needs some serious reworks – not fine tuning, or number changes
  • Most of traits are good (with some exepctions)

Oh really?… My post was about the effort they are given to the engi class bro…

My question :Why don’t we have something like this?
Was meaning : Why don’t we have thed same dev’s attenction the others classes are having?

Engineer reveal feedback thread.

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Ederyn.3107

How good is Healing Turret suposed to become?

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Ederyn.3107

Fortunately you wrote this bunch of B….. here ,where Dev’s never read it.
You’re into the Engi class forum Darling…
If you wanna be heard go in any other forum’s section Bro…
C ya.

Gyros deserve more THIS IS NOT ENOUGH (ideas)

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Ederyn.3107

I highly doubt both Medic and Purge will blow up in a few marks. If they do then they are garbage, plain and simple. Also i do agree that Medic Gyro needs a boost, But we dont know how it scales yet. What if it scales 1 to 1 with healing power on pulse? 1600 healing power plus 820 healing base. even if it scaled half of that its not even that bad. 1600 a pulse every 3 sec for a bunker build. Comparing HT to Medic Gyro is stupid anyways they function differently, ones a heal over time, ones a burst heal. as for Blast Gyro, its a Fire-And-Forget mechanic, yeah it can be cc’d go right ahead and waste it on the Gyro not the Scrapper. Bulwark is only going to be at 20k max otherwise you could literally do a 3v1 for 20 plus seconds before retreating if you have high toughness + Adaptive Armor. 3.7k armor in knights gear with Adaptave armor? yeah go right ahead and smash some zerker fools. Lemme shoot some numbers at you: Full glass thief backstab at 3.7k armor is 3.5k with a crit. With a CRIT! cut that in half please. 1,750 damage? it would take 5-7 backstabs to kill the gyro by attacking the scrapper. Hell you could even go further by having protection. Yes, i do think it needs more hp, but not 50k, no it needs to be realistically 20k-25k MAX otherwise in pvp its just going to be OP 1vX. So lets try to be optimistic about this before BWE3. Im not trying to disregard the fact that Gyro’s could suck kitten . But we have no idea quite yet on Co-efficients or real battle application. But what we do know is basic effects, and the combos we can use with it. With your point of Elixer C, yes its great BURST condi removal but not great SUSTAINED condi removal. thats where Purge Gyro comes in. HT is great BURST healing thats where it plays, Medic Gyro is great SUSTAINED healing, so thats its job.

Did you read the changes i porposed or not? i said invulneruble until they got the defiance bar…and they explode whenever the bar is broken….it means that in a fight they can be easly destroyed , before they finish their job.
And i also suggest to reduce a lot the fuel duration (otherwhise they would become OP in 1vs1 ) …so where did you read about the bullwark gyro invulnerable for 20 seconds?!?

Actually no i was writing my response when you put suggestions up. i was doing some number crunching and fine tuning details. I like only to speculate on current facts and not “What If” scenarios. My point was if i am not mistaken is a 3v1 for 20 secs (15 secs under the effects of Bulwark, if it survives bursts) was possible due to high armor values. The build i would have used would have been Knights/Dolyak with Rapid regen and bunker down PLUS bulwark Gyro. also using HT just because i dont know co-efficient on Medic Gyro. its not invunerable but have fun trying to burst down something with that high of armor and a 50% mitigation Gyro attached to it. Im not trying to invalidate your changes though. they sound alright on paper.

i dont like neither the “what if” scenarios but at the current state of the game or at least for what they showed us the scenarios for my playstyle is to simply do not take any of them except maybe for the Snake one.
You’re right with a bunker build with the traits and runes you said you will be a WALL…but honestly i really dont know if you will have enough dps.
Maybe i’m or at least i hope to be wrong.

Gyros deserve more THIS IS NOT ENOUGH (ideas)

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I highly doubt both Medic and Purge will blow up in a few marks. If they do then they are garbage, plain and simple. Also i do agree that Medic Gyro needs a boost, But we dont know how it scales yet. What if it scales 1 to 1 with healing power on pulse? 1600 healing power plus 820 healing base. even if it scaled half of that its not even that bad. 1600 a pulse every 3 sec for a bunker build. Comparing HT to Medic Gyro is stupid anyways they function differently, ones a heal over time, ones a burst heal. as for Blast Gyro, its a Fire-And-Forget mechanic, yeah it can be cc’d go right ahead and waste it on the Gyro not the Scrapper. Bulwark is only going to be at 20k max otherwise you could literally do a 3v1 for 20 plus seconds before retreating if you have high toughness + Adaptive Armor. 3.7k armor in knights gear with Adaptave armor? yeah go right ahead and smash some zerker fools. Lemme shoot some numbers at you: Full glass thief backstab at 3.7k armor is 3.5k with a crit. With a CRIT! cut that in half please. 1,750 damage? it would take 5-7 backstabs to kill the gyro by attacking the scrapper. Hell you could even go further by having protection. Yes, i do think it needs more hp, but not 50k, no it needs to be realistically 20k-25k MAX otherwise in pvp its just going to be OP 1vX. So lets try to be optimistic about this before BWE3. Im not trying to disregard the fact that Gyro’s could suck kitten . But we have no idea quite yet on Co-efficients or real battle application. But what we do know is basic effects, and the combos we can use with it. With your point of Elixer C, yes its great BURST condi removal but not great SUSTAINED condi removal. thats where Purge Gyro comes in. HT is great BURST healing thats where it plays, Medic Gyro is great SUSTAINED healing, so thats its job.

Did you read the changes i porposed or not? i said invulneruble until they got the defiance bar…and they explode whenever the bar is broken….it means that in a fight they can be easly destroyed , before they finish their job.
And i also suggest to reduce a lot the fuel duration (otherwhise they would become OP in 1vs1 ) …so where did you read about the bullwark gyro invulnerable for 20 seconds?!?

I proposed 5/6 seconds for the BUllwark…so it would become like an " half ednure pain" with 30 seconds cooldown…but still can be easily destroyed in X vs X fight….where X is more than 4….so nothing special…but better than now at least…

Edit: same for the purge and the healing gyros….where did you read that i want a second version of HT and Elixir C? did you read my proposal?

(edited by Ederyn.3107)

Gyros deserve more THIS IS NOT ENOUGH (ideas)

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Ederyn.3107

ALL THE GYRO COOLDWON STARTS WHEN THEY ARE SUMMONED!!

this would be very unlikely to happen because of how pretty much all other summons in the game start cooling down when the summon dies. Even mantras just got changed so they cooldown only once all the charges have been spent.

Yeah you probably right. then i suggest to reduce the cooldwon a bit for some of them.

Gyros deserve more THIS IS NOT ENOUGH (ideas)

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Ederyn.3107

Btw i realized that i just said what is bad about gyros without even try to give a personal solution to the problem.

The following one is my IDEA ….let’s discuss:

General:

GIVE TO ALL GYROS A DEFIANCE BAR AND MAKE THEM INVULNERABLE AS LONG AS THE DEFIANCE BAR IS ON….IF THE DEFIANCE BAR IS BROKEN THE GYRO EXPLODES ISTANT.
ALL THE GYRO COOLDWON STARTS WHEN THEY ARE SUMMONED!!

Healing Gyro : more intial self heal and more often/ammount pulse healing to reach at least the effecctivenss of the Healing turret.
Give to the tool belt abilty a 1/2 condi cleanse also.
( Rememeber that the HEaling turret ALSO CLEANSE 2 CONDITION!!! )

Purge Gyro : Intial 2 condition cleanse. Cleanse 2 ( or even 1 ) condition every second. Reduce the gyro “fuel” ( duration loool ) to 5/6 seconds.

Purge gyro 2 : REDESING IT to istant self cleanse 2 condtion on summon and give AOE RESISTANCE for 5/7 seconds.

Shredder gyro : still dont have any idea….delete it and give us a pink unicorn to pet when we go afk……… if you guys have some ideas just write it lol

Blasting Gyro : let it follow the target and blast and damage on it for 3 times ( 1 per second)
Remove the knockback.
Reduce the damage and add 2 seconds weakness per blast on the target.
After the third blast/damage it dies.
(if there is no target it just blast and damage at your location )

Bullwark Gyro : Reduce the FUEL duration to 5/ 6 seconds. ( REMEMEBER THE GENERAL )

Snake Gyro : INCREASE THE COOLDWON OF THIS ELITE SKILL TO 50 SECONDS (other whise we got perma stealth cause of my GENERAL changes)

(edited by Ederyn.3107)

Gyros deserve more THIS IS NOT ENOUGH (ideas)

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Ederyn.3107

Alright sir calm down, we have not even got a chance to play it yet. That being said improvements can be made. Function gyro on a 15 sec cooldown would be better yeah. Considering the fact that scrapper by design is close range, 750 is not bad, and it appears at the location rather then yours, So its ok in my opinion. .

ok Sir probalby i need to calm dwon cause i’ve been a little bit too salty….but you need to face the reality…have you ever played WWW or PVP in this game?
Sometimes more than one PEOPLE get dowend bye the enemies damage/aoe while trying to ress or stomp in WWW/PVP ….and do you think that a gyro will make it?
Maybe it can revive an ally if there is no one around…but stomp…..naaaa it will never happen in a real fight.

Shredder gyro: well you know what happens when you drop a smoke bomb and this at the same time? its called Blinding Bolts, and for the record they do hit often especially in pve. Raid boss decides to have break bar? smoke field plus shredder says no..

mmm yeah i know what’s happen…do you know what’s happen when 2 random guy berserker geared press 1 toghter on you and you’re gyro ? It explode istant if they leave them with that ammount of HP…. so say goodbye to you’re 12 seconds of blinding bolts or whatever…

Purge and Medic gyro: They need an upgrade yeah. however, purge isnt as bad as everyone makes it out to be. 2 condi’s ever 3-5 secs will shut down any condi build. Medic gyro is the followup to Purge Gyro because its a heal over time, canceling out any damage over time. We as engi’s dont necessarily take a utility for the utility rather the toolbelt skill. the 2 toolbelts on these skills are good in my opinion. both have great synergy with hammer and can lead to some pretty good plays if you know what your doing.

Are you serious mate? the purge gyro even in a 1vs1 against the noobest condtion Necro will explode after the seconds MARK on the ground….and it does not even cleanse on activation…..the problem with conditions is the number of different condtions you got at the same time……do i need a condi cleanser?? WHY SHOULD I CHOOSE THE PURGE GYRO INSTEAD OF ELIXIR C THAT DO THE SAME THING (actually better because it converts to boons ) ISTANTLY !! WITH ALMOST THE SAME COOLDWON IF TRAITED….no reason!!!
Healing one??? sorry bro if you saw the streaming i feel i dont have to explain you why the healing turret is a better choise…

Bulwark Gyro: key factor to notice about this guy, the higher toughness you have, the longer it lives. Example : low armor engi gets hit with rapid fire, 10-13k damage, so the Gyro takes 5-7k of that away, not that bad considering. now High armor engi gets hit with rapid fire, 4-6k Gyro takes 2-3k away (Or you could be an kitten and reflect it all back with its toolbelt, Just saying) at 13k (i would prefer 20k max) it has decent usage. great for mitigating huge bursts. also dazing everything in range upon death..

As i said i find it a nice idea, but i can agree with you only if it will have at least 3 times more HP….do you realize wich is the ammount of damage into a WWW or pvp fight where there are more than 4 people spamming skills and aoes mate???

Blast gyro: Lets face it, its a homing verson of throw mine with more damage on a higher cooldown. its best usage is probably a point blank GTFO on a water field for healing plus the damage and knockback. Toolbelt can be a good aoe interrupt on pvp point canceling out rez/stomps. lightning fields synergize great with hammer…

Eh ??? Mine cannot be : CCed…killed or intercepted….and remoes boon.
NO REASON AT ALL TO HAVE THIS GYRO SKILL IN MY BAR.

Sneak gyro: Alright am i the only one that thinks this is great? yeah it sucks at following you but can receive boons. someone just pop a swiftness on it and it will tail you way better. And just a hint: You probably stealth it with other means. Mesmer veil in zerg? Shadow refuge gets popped? put a gyro on it for superior stealth stacking. its not all bad.

nope you’re not the only one. i find it very interesting…in a WWW stealthed and coordinated charge….in pvp and in dungeons. I dont give a judgement untill i test it.
I’m agree with you.

Gyros deserve more THIS IS NOT ENOUGH (ideas)

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Posted by: Ederyn.3107

Ederyn.3107

Healing one : did you watch you’re own video before streaming them out? Seriously? Who will ever use that thing instead Healing turret or even Elixir H? WHO??!! NO ONE…. just because there is no reason. Less Healing…. 44 sex cooldwon and you have to hope that you’re gyros survive… Ahahahah….please…tell me where that tiny and low health thing will survive in this game? In wich situation? Pvp? No….. Pve? No…. Www? Ahahahahha

Blast gyro… Or whatever is called… : 30 sseconds cooldwon (assuming it will be not CCed, or destroyed) for a knock back and damage? REALLY????
again… Who will ever use it? NO ONE. why a person with a normal QI will choose this gyro instead of a random kit…. Instead of a random Elixir… Instead of Mine (that do the same thing with low cooldwon)…. Even a RANDOM TURRET IS BETTER!

shredder gyro : no damage. Just a spinning thing to have a fields finisher? So you want us to sacrifice one of our 3 skills slots (and we dont have weapon swap) to have a fields finisher that will be dead after a couple of seconds? Why? Why if i have a 2 seconds whirl finisher on hammer #2? AGAIN no one will use it.

Purge gyro : probably the worst.
As someone else wrote : if i split my Healing turret in 2 parts i get the Healing gyro and the Purge gyro. Dont have and dont wanna even explain why…. You should just fire the DEV who designed it.

Bullwark gyro : nice idea with 3 times more HP maybe.

Sneak gyro : could be useful in some situation… But we need to try it out. Still HP bar too low.

Function gyro!! OUR SPECTACULAR NEW CLASS MECHANIC! : you did not even show it….ahahhaha… That ’s its how you care about theengineers… ah no im sorry… We know that has 30 sec cooldwon… Tiny 750 range and is destructible as the other s… For sure i will send him to stomp someone in www….it is so reliable that for sure it will have my delegation…

So at the end we will become the first class to have 8 Ai skills that no one will ever use it. St least we are the first in something!

And do you know what it makes me so sad? That the Hammer is beautiful! Probably nerfed after a week but now seems really… Really nice!
So we will use a new beautiful and well designed weapon with the same skills and kits we are useing since 3 years…. Ok ok its a change… But its Honestly not enough.

EDIT :

Btw i realized that i just said what is bad about gyros without even try to give a personal solution to the problem.

The following one is my IDEA ABOUT THE CHANGES GYROS’S NEED ….let’s discuss:

General:

GIVE TO ALL GYROS A DEFIANCE BAR AND MAKE THEM INVULNERABLE AS LONG AS THE DEFIANCE BAR IS ON….IF THE DEFIANCE BAR IS BROKEN THE GYRO EXPLODES ISTANT.
ALL THE GYRO COOLDWON STARTS WHEN THEY ARE SUMMONED!!

HEALING GYRO :

more intial self heal and more often/ammount pulse healing to reach at least the effecctivenss of the Healing turret.
Give to the tool belt abilty a 1/2 condi cleanse also.
( Rememeber that the HEaling turret ALSO CLEANSE 2 CONDITION!!! )

PURGE GYRO :

Intial 2 condition cleanse. Cleanse 2 ( or even 1 ) condition every second. Reduce the gyro “fuel” ( duration loool ) to 5/6 seconds.

PURGE GYRO 2 :

REDESING IT to istant self cleanse 2 condtion on summon and give AOE RESISTANCE for 5/7 seconds.

SHREDDER GYRO:

still dont have any idea….delete it and give us a pink unicorn to pet when we go afk……… if you guys have some ideas just write it lol

BLASTING GYRO:

let it follow the target and blast and damage on it for 3 times ( 1 per second)
Remove the knockback.
Reduce the damage and add 2 seconds weakness per blast on the target.
After the third blast/damage it dies.
(if there is no target it just blast and damage at your location )

BULLWARK GYRO:

Reduce the FUEL duration to 5/ 6 seconds. ( REMEMEBER THE GENERAL )

SNAKE GYRO:

INCREASE THE COOLDWON OF THIS ELITE SKILL TO 50 SECONDS (other whise we got perma stealth cause of my GENERAL changes)

(edited by Ederyn.3107)

Revenant is Too Weak to Condis

in Revenant

Posted by: Ederyn.3107

Ederyn.3107

Much to your dismay, Revenant’s do need a weakness.

I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.

I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.

Omg Roy is this means that you’re aware that exist a class called Engineer in this game??? yeeeeee!!!! )

Next elite spec point of interest? When?

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

40 days to the release. 2 elite spec remaining… Anyone knows when will be the next point of interest about the forge or druid? I tought was this week but im probably wrong again.. Im very sad about how they are showing the classes. We already are the most bugged class in the game.. I hoped they gave us a bit of testing this time…. Not even this. I think We will remain the less played class for ever in this game.

The Forge-Continuing Engi's Mediocrity?(WvW)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

My personal opinion (positive one ) is that we are gonna get a sort of energy/heat bar that will be charged fighiting… More it charges more damage/condition we do with the Hammer… But at the same time we become more vulenerable. ( a sort of war hammer online’s Slayer for who remember it). And the drones will be a new kind of skills… Between minions and signets.

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

I’m not gonna lie, I was more overwhelmed with getting all the data moved and documented. I did quick tests that made the bugs still look good on the surface or caught the fixes not in the patch notes.

Speaking of which, if a red is reading this, can we meet half way on two things?

  • To make the patch notes concerning professions and bugs as thorough as possible.
  • A simple confirmation if some of these items are a bug or by design.

Not to be petulant, but if the players have to communicate or coordinate with one another cause we aren’t hearing anything or reading anything in the patch notes, it gets frustrating. This list could also be culled significantly based on feedback on the second item.

Lastly, I am testing by using training dummies, golems, and the profession NPCs in HotM. It can make it hard to test some things that require active engagement. If anyone reading this is willing or able to help test, I would greatly appreciate the help. I had been relying on my guild mates and in-game friends, but it is getting a little selfish of me to keep asking for their time to basically sit there or attack in very specific ways.

I am going to thoroughly review each bug on the list and add a tag to indicate as such riffing on the Mythbusters standard of Confirmed, Inconclusive, or Not Observed.

Thanks again everyone.

First of all

I thank YOU ! for all the effort and the time spent!!

and then i reallly hope “SOMEONE” it’s reading!

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

https://forum-en.gw2archive.eu/forum/professions/necromancer/Upcoming-Changes-1

Have a look. The engi part of that file need to be updated with all the bugs we found and tested.

Grenadier Temporarily Disabled

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Finally! I never used it after patch but i got instakilled too many times in WWW by that trait! Now my hopes are in a very large and very Quick bug fixing patch! And maybe an explanation about rifled barrels… As a 100% www player i feel very bad about our actual rifle range. And im not talking only about #1 skill…

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Come on A-Net tomorrow is thursday we need to see the 6th reply here

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-23-2015/first#post5217689

And not just for the Granade Barrage fix ..

Gandara Cheater cought on [video]

in WvW

Posted by: Ederyn.3107

Ederyn.3107

ehehe is what i wrote on the chat just few seconds later

Gandara Cheater cought on [video]

in WvW

Posted by: Ederyn.3107

Ederyn.3107

Unfortunately someone stomped him before i could report .
Can you still find out who he is and ban him with the evidence on video?

It was today 06/28 and the time was 10.39 AM GMT+1 (italy time)

(edited by Ederyn.3107)

FIX ENGINEER ASAP

in PvP

Posted by: Ederyn.3107

Ederyn.3107

They invis and then barrage you.

“added to the tooltip” lol it’s the most broken thing ever. That won’t happen. Anets just being lazy with engi fix.

eh, I can do 14k burn with one skill. damage is so high rn maybe anet wants this?

can’t dodge the 20k backstab from stealth either. can’t dodge anything that comes out of stealth.

I play only engineer since the first beta week end.. And this is silly. Barrage is totaly bugged and The piercing effect… Loool need to be fixed asap. Who use or defend this bugged kit should be ashamed!

Btw if you go on the bugs forum section you can find out that engineer got more than 50 new bugs.

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Yeeeeeeeeeeeeeeee!!!

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

When A picture is better than 1000 words…

Attachments:

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

here we go a new one :

HGH do not reduce the HIDDEN FLASK recharge rate.

If you put HGH on and pass the mouse on HIDDEN FLASK it show the reduction on the upper tooltip (the Elixir B one ) but do not reduce the tooltip of the HIDDEN FLASK itslef.

Tested also with mobs in WWW with my cronometer hidenn flask proc every 40 sec with or wothout HGH.

Edit: it’s late now i logged out…but probably we have the same problem with Self Regulating Defense ( the elixir s on 25% life)….can someone test if HGH reduce is recharge or not?

(edited by Ederyn.3107)

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

One patch and about 43/45 new bugs just for the Engineer class… Ok it could happen… But the question that do not Make me sleep during the night is: “Did someone tested the classes for at least 2 hours each during the patch testing period?” I mean…more than 30% of thoose new bugs are really easy to catch in the first 15 Min of playing…
I tell you my example… When i was downloading the patch i clicked the link and i start reading the Notes on the forum. And i was very happy for the 2 burning stack of the Incendiary Ammo abilty.. I said : " Wow this means that if i charge the Ammo with Incendiary powder ON and i attack with the flamethrower #1 at the end of the channel my target will have 8 stack of burning! This is great!"
So the first thing i did after the download was porting to the Mist… Set my new specializations…. and press 1 on the dummie.

And so about after 50 seconds of playing the new patch i discovered the first of the 45 engineer bugs…..
AM i a genius?
No i just played the class.
How many people tested the classes…. I saw so many stream… So many twitch… So many people testing before it went live and NONE of them found any bugs? Even the more evidents ones?…. I really do not understand how it is possibile

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Dont know if it is intended or not but Adrenal Implant do not stack with vigor. I mean vigor now is +50% regeneration rate Adrenal Implant is +50% as well but if you get vigor with Adreanl Implant ON you’re regeneration rate is still +50% faster. NOT 100% like the old vigor version.

If it is intended i have to say that adrenal implant is not that good…most of engi build has vigor up 70% of the time…so adreanl implant become quite useless now that vigor has been nerfed.

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

Alchemical Tinctures do not works with Elixir Gun #4 #5 and with tool belt abilty Healing Mist. And do not interact with the Inversion Enzyme trait as well. (maybe intended)

Ps: Thank you very much for the mortar nerf before bugs correction…it was a must… Really…

(edited by Ederyn.3107)