Showing Posts For Edmo.7159:

Stronghold PvP Feedback

in PvP

Posted by: Edmo.7159

Edmo.7159

I don’t play Stronghold this time because of my pc, but after watch some videos i need to ask: Why 2 guards have been removed?

These 2 guards are the only ones that are trick at times. Lots of players only aggro the 2 guards behind the first gate to let the doorbreakers pass, they forget these 2 guards you removed, these guards kill lots of doorbreakers because of that. After i notice that, i started to try to aggro 4 guards and it was a risk move, which sometimes I got killed. So i really like this part because of that risk.

I think these guards have been removed because of time. If its the case, the time should be increased or you can make the Lords fight each other in the supply camp when the times runs out like in GW1, it will make the end less anti-climatic.

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Edmo.7159

Edmo.7159

I just had to stop by to say that for me, at least, this patch had the exact opposite effect.

I’ve seen an increase in graphics performance.

I also have seen an increase in performance… but only if i hide the UI

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Edmo.7159

Edmo.7159

They still need to fix more than 3/4 of the bugs introduced in this patch. The voice bug seems to be simple, but they don’t fix it yet, i still have hope because more fixes are coming.

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Edmo.7159

Edmo.7159

My FPS also drops in the character screen and loading screens. The circle in the loading screen is not moving smoothly. Hiding the UI there also raise the FPS to what is expected.

FPS DROP after Patch

in Bugs: Game, Forum, Website

Posted by: Edmo.7159

Edmo.7159

They have a new tech to animate the UI and it is used in the skillbar when we swap Revenant Legends. This patch introduced lots of HoT files so maybe they change the UI to introduce this new tech in the game already, even if we can’t play as revenant to see the animation, but it don’t end well.

I suspect that Anet will not make another client for the Beta and will still using the live client to test the expansion. I’m running the same GW2 client since beta, without download a new one, so i think it will happen again. I don’t expect it to change any time soon until the release of the expansion.

I will log-in just to grab the daily log-in reward, can’t even do the dailies…

AngryJoe Interview - HoT Questions for Devs?

in Guild Wars 2: Heart of Thorns

Posted by: Edmo.7159

Edmo.7159

Joe the issues GW2 have at release are the same you pointed out in your Destiny review.

1- Lack of story telling
2- Repetitive mission designs
3- frustrating RNG loot

these problems are being fixed, still not perfect (i mean, still have room to improvements) but it’s better now, enough to make me buy the expansion.

I don’t have anything to ask to the devs, just wanted to point this to you, so you can look at this in your expansion review.

Please create a separate queue for Stronghold

in PvP

Posted by: Edmo.7159

Edmo.7159

I agree with OP.

But i also have another solution: Game mode Season Rotation. I think the name explains it self, a Conquest Season and a Stronghold Season (no Courtyard in queues at all).

This game mode season rotation should affect Unranked Queue too, because lot’s players do some unranked matches before go to a Ranked match.

With this rotation we can see which mode is more popular. But i think that tournaments (like ELS) will also show how popular each mode will be.

I don’t play a loot of sPVP, you devs can see my match history, but i’m really interested in play stronghold, even stream it and play tournaments. I’m sure that there are other guys in that situation, it shows that the sPVP population will grow. Maybe enough to make separate queues, who knows?

Ready Up this Friday: Stronghold

in PvP

Posted by: Edmo.7159

Edmo.7159

1- What will happen when the match time runs out, will Guild Lords go to the center of the map to face each other (Victory or Death!)? That would be epic.

2-Assuming that stronghold become far more popular than conquest, what will happen to WTS? Will WTS be a pure Stronghold tournament or a mix of game modes?

Stronghold will fail.

in PvP

Posted by: Edmo.7159

Edmo.7159

Putting Stronghold as the GvG game type into spvp isn’t going to work well to represent guilds other than the ones that already spvp.

I’m not in sPvP because i don’t like conquest, i’m also not in WvW. But now i will play Stronghold if it’s 5v5. I think it can be a more successful e-sport than conquest.

Update stops at 99%

in Account & Technical Support

Posted by: Edmo.7159

Edmo.7159

+2 me and a friend

stuck on 0%(because we close the client) 2 files remaining and it’s never ends (more than 1gb downloaded), tried to repair but it don’t fix this problem.

PvP UI is abysmal

in PvP

Posted by: Edmo.7159

Edmo.7159

We haven’t changed ‘Play Now’, we just renamed it. It’s even still running on the old servers.

It’s possible people are doing arenas instead of hot-join because they want to.

I don’t think you understand me because I don’t understand what you are talking about.

A. The “Play Now” button is a way for me to randomize hotjoin rooms. So no, you did not renamed it. You, devs, removed it. See screenshot: “Play Now” should be above “Create filter.”

II. The problem is that I can’t queue up in Arenas straight from hotjoin. I have to leave match and then queue up.

3. Another problem I have encountered is that I can’t play hotjoin when I am queuing for Unranked/Ranked. Why?!?

A: Yeah it is bad, i always click on a filter “standard” or “1×1” and press the “play now” button and it put me in a match based on the filter i chose. I know when you chose a filter it will chance the list of rooms in the window but the list take like 7 seconds to load here, so i always press “play now” before it loads and enter in one match based on the filter. I don’t know if the “pratice” button will take the filter into account.

II. It is to avoid people leaving hot join in the middle of the match, or people don’t enter the queued match because something important is happening in the hot join match.

3. Same as II

New Narrative Director at ANet

in Living World

Posted by: Edmo.7159

Edmo.7159

I’m impressed with the amount of people who are happy to see the Pact back in action. Many people hate Trahearne because he “stole the story”, becoming a central character at some point, instead of the player.

I never had problems with that, because i like to meet remarkable characters in games. Guild Wars 2 suffers in that part, while GW1 was great but could have been even better.

It is very important to show the full potential of the character that is on the cover of your game and in your merchandising. So i hope something amazing happens with Rytlock because he is the statue of the Collectors Edition! Caithe need to be improved too because the sylvari have something to do with Mordremoth and she always (since launch) appear in the patcher every time we open the game to log-in (I hope they change the patcher skin someday).

I really enjoyed listening to Ela Makkay lecturing and also like to see her interacting with other NPCs while we follow her. NPCs saying small lines that are not standard when i interact with them in the library are cool too. This makes everything fell more alive.

When i have to speak with the Aspect Masters i only needed to interact with one of them but i still reading everything all tree have to say, it was great.

Solution to fix the population imbalance

in WvW

Posted by: Edmo.7159

Edmo.7159

I was waiting for the GvG CDI to talk about that.

Let’s embrace the Mega Server and get rid of servers for ever. Transforming WvW into a kind of GvG game mode.

How is this possible?

  • Don’t need to change any WvW gameplay mechanic.
  • Create a individual score for Guilds that will serve just to determine the Guild position on a Ladder.
  • The Top 30 Guilds in the Ladder will play on Tier 1, 10 Guilds on each color. (Devs can better determine the number of guilds)
  • Lower Tiers can have more guilds participating as lower as the tier.
  • Better rewards for Tier 1 1st place, and decreasing according to the position and Tier. Tier 1 3rd place receive a better reward than Tier 2 1st place. It will give a reason for Guilds to want to progress to a higher tier.

Issues

*The fact that a player can represent multiple guilds.

*The community of this game don’t react well to drastic changes, even if the change is for better.

Dry top is EXTREMELY frame rate taxing

in Living World

Posted by: Edmo.7159

Edmo.7159

This map is 4x bigger than what we have now.

source: http://i.imgur.com/hpKSgJr.png

So i hope the full version of the map will be optimized, i don’t think Anet will waste their time doing something to fix this now… just wait for the full map.

At least it is not a temporary event, it’s permanent.

Dry top is EXTREMELY frame rate taxing

in Living World

Posted by: Edmo.7159

Edmo.7159

Buy a new computer can be no excuse. Everyone that said it’s ok have good PCs. But a lot of people with PCs better than minimum requirements are in trouble. So the info at http://buy.guildwars2.com are a false, you cant play the entire game with minimum requirements or even a bit better.

i know the page also says: Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.

…but, whats the point to put this game on low settings if almost noting change? This map still beautiful on low… so much beautiful than other maps on medium settings. They can create beautiful maps, they must create… but need to be like that on high settings not on low.

Dry top is EXTREMELY frame rate taxing

in Living World

Posted by: Edmo.7159

Edmo.7159

This is definitely a hardware problem.

Not at all. This is definetely just a bad example dev optimization.

I play on a 5 years old pc.

My gf is playing on 1 years old msi high end laptop that is like 5x my pc.

Usually msi own my pc in every single content of gw2.

Except dry top where without any reason i stay around 30 fps and my gf drop to 8.

That’s not hardware issue, that is NOT having optimizate stuff properly on some hardware setting\fx cards

I agree, i play since beta and at this time the maps are not optimized. I do not buy any new computer and my FPS now is 4x better only with optimization across upgrades (
I’m not counting on the update of models, that only have taken effect in zergs). I could say that its 2x better, but before I was playing on low and now I play with various effects and bigger resolution too, so…

Particle effects make no difference here, this is weird, several people were afraid that the sandstorm was drop the FSP, but when the storm is strong FPS increases.

I know this game uses Umbra Occlusion and it improves performance, I think this new map is not using this technology properly, it works only when there is strong storm.

Umbra Occlusion demo: https://www.youtube.com/watch?v=5h4QgDBwQhc

At most maps i can have a huge FPS improvement looking to the ground, or ween i have only a wall showing on my screen… in this new map its not the case.

(edited by Edmo.7159)

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Edmo.7159

Edmo.7159

So to clarify the thought behind:

1. Must be able to be hot join-able

One thing we really want to do is promote and grow the player base. Now, what does that mean? When a new player (either to PvP or to the game) joins PvP for the first time they go to custom arenas to play and learn the game in a less competitive environment. We want those players to retain and work their way up to the competitive game modes: Solo or Team queue. So the meaning behind that statement is that the game mode must work for both casual and competitive environments to help grow the community.

So, do u want a new game mode where people quit in easy way, go to spectator and switch team, match starts in 1vs2, or when people press the play now button find matches totally imbalanced in score and team composition?

How people can think a new game mode “hot joinable” if the actual hot join structure is really really bad?

I agree with MarkPhilips.5169 and cant find solution… unless it is Free4All Death Match.

Just make 2 new game modes, one for hotjoins and other (moba ^^) that will be the e-sports (I still believe it).

About other topics

2. Must fit the 5 on 5 standard: Moba fits

3. Can fit our standard PvP match time (15 mins): As GW2 combat is fast, it may be that the matches last less than that, even whit progression. But everyone knows that moba matches take time.

I have no problems with lengthy matches, progression helps on this issue, because the beginning of the game is slow, then the player can play more calmly…

A game of capture points consumes me more than a lengthy game of moba, because the game starts raced and don’t stop. GW2 is a action game, but does not need be raced as well.

4. (Would Be Nice) Shout castable: Starting slowly, the caster have more time to talk about everyone and his builds.

Has many more “WOW!!!!” moments than capture mode, such as the destruction of each tower that’s enough, since shoutcasters scream “like” a goal in soccer when this happens… and no one scream when someone capture a point on Capture mode.
Capture mode only have 2 moments like that in my opinion, a Lord Rush that turns the match in the end and Meditation of Tranquility.

Destroying towers is a objective a lot easier to turn the game which makes it worth playing/watch until the end. In capture mode is not cool when a team have many points and the other team will not be able to overcome, the only thing that the shoutcaster can do is lament for losing team.

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Edmo.7159

Edmo.7159

Let me set up a quick recap of the thread so far:

  • You guys/gals seem to really like the idea of a MOBA style game mode
    * Unlocking Skills, Traits, consumable, bundles, and ect.

Just wanted to note that I said the consumables should be auto-consumed. Have to open the inventory during the match would not be cool. Also, spectators need to know what you bought… so… I will give a example:

Lets say we can buy a siege weapon! Wen you buy it, your character will automatically carry a Banner with a emblem that symbolizes this siege weapon. During that time you can’t use your skills, you are vulnerable. When you put the banner on the ground (or use the unique area skill of the banner), the siege weapon will be built, without the need of supply… maybe you will need to press ‘F’ some times (like 3 times) to build it, or 3 different people of your team press ‘F’ one time each (in a 5v5 match, moba need to be 5v5). This could vary depending on the power of the siege, weak sieges don’t need people to press ‘F’ to build it after releasing the banner, you just release the banner and it will be build instantly.

edit: grammar

(edited by Edmo.7159)

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Edmo.7159

Edmo.7159

I just came in to add that this game is not balanced around traitless builds, and some professions are much weaker without traits than others. A game mode that revolves around unlocking traits would be incredibly unbalanced, unless anet is willing to rebalance several professions. But, due to how scarce/ rare balancing updates have become in this game, loading even more work to the balancing team would be undesired, I think.

I do think a MOBA style game would be lovely, though. Item buffs/ consumables would be a good way to allow progression, but that by itself is probably a bit “boring” (not very visceral). A MOBA (at least the only one I’ve played, LOL) allows you to not only upgrade items, but your skills as well, in a way that seriously impacts the game. Unlocking utility skills is much like the early levels of a LoL match, but utilities are all under high cooldowns, and once unlocked, you can’t improve them any further. Wouldn’t that be a bit boring?

Things could be a bit more radical, and have weapon skills be unlocked by in-match levels as well, with everyone starting with an auto-attack and, maybe (depending on if progression is slow or fast) with their #2 skill too.

So that’s my big worry: a MOBA-style progression done in GW2 might turn to be either a bit too boring, or too radical and wreck balance. Also, MOBA is balanced around classes/ champions that have different levels of power through the game, with some being stronger early on, and others being late-game carries. This level of depth might be hard to accomplish in GW2, where everything is balanced around max-level builds.

I agree with you about traitless builds, so in my example, I said it would be better to choose the traits before match and only unlock skills during the match.

I don’t think that buffs/consumables are boring, because it’s do the same thing gear’s do on mobas, it’s just numbers that increase and don’t change your appearance. As you said, you can upgrade your skills on Mobas, but Mobas have fell skills, only 4 skills, GW2 we can have 10. I am in favor of having to unlock all 10, including weapon skills.
It would be nice to see people facing each other with only 1 skill at the beginning of the game :p

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Edmo.7159

Edmo.7159

Great ideas. I’d add that I’d love to see a moba-like game mode being implemented, which would be similar to smite in a lot of ways probably, but with the dodge mechanic and classes of the game. Might fail horribly, might end up amazingly fun.

I think the chances of fail are low.

MOBAs have characteristics that developers already know that GW2 players like.

1. Character Progression – You have to progress on every match, unlock all your skills again. We have also gear progression but i think GW2 moba style pvp don’t need that.

2. We have PVE and farmers – I know a lot of people, include my self that start playing mobas as farmer and only kill NPCs, this would be great for PVE players, until they learn to play and have courage to face other players. Once they learn to play, they will not want to be the farmer of the Team

3. Quaggans – Minions are small, so Quaggans can be the minions of Blue Team and Skritt of red team. They can say funny things while they kill each other.

Unique things besides combat.

The Market – As i said, GW2 moba don’t need gear progression, but we can buy stuff from various prices, weak (early match) and strong (WOW such gold).
To not give work to make a new UI, a normal merchant UI could be used. It would have 3 tabs: Food, Potions and Bundle. All of then don’t go to your inventory or other new UI bar, instead, everything you buy is automatically consumed.

Runes, Sigils, Traits and Weapons are things that you chose before the match, but I’m not sure about utility skills, since learn skills would be part of the character progression on the match… Maybe you can chose the skills before the match and unlock then in the bar later.

Or we can earn skill points in the match and buy any skill. But for that, would be nice if we could buy skills direct on the bar , without the need to open the skills panel.
_______

There was a moba style mini-game in Halloween that several people said they liked… but
I do not like. For these reasons:

1- We do not use our character skills
2- Few skeletons, minions should walk in packs/“zerg” like in Marionette fight.
3- No separation of lanes, no mountains or other solid thing between them like in Marionette fight.
4- The enemy base don’t do anything to kill you.
5- No farm/leveling progression.

edit: links buged, showing code (<a href=…), removed

(edited by Edmo.7159)

No CSS?

in Forum and Website Bugs

Posted by: Edmo.7159

Edmo.7159

It’s normal now

No CSS?

in Forum and Website Bugs

Posted by: Edmo.7159

Edmo.7159

I’m having this problem for 3 days on all browsers, computers and smartphones.

Other people in my guild are having this problem and others do not.

Forum is normal.

Attachments:

Collaborative Development: Ladders & Seasons

in CDI

Posted by: Edmo.7159

Edmo.7159

Top tier players might be motivated only by $$$ for example, while lower tier players may be driven primarily to earn levels/gold. (These are just random examples)

I know this is just one random example. But if that happens, can “you” (Arenanet/NCSoft) deposit/send that money anywhere in the world?

People from anywhere in the world can buy the game and gems, but some were unable to participate in certain tournaments and contests…

I do not know if it is a US law… I’ve seen some websites that send prizes to anywhere in the world. (not sure if they are US companies anyway)

A wish: Cutscenes in Living Story

in Living World

Posted by: Edmo.7159

Edmo.7159

We are at the beginning stages of overhauling our cinematic tools. It’s still very early on, so you wont see anything big for quite some time…In the meantime, you should see a gradual improvement in the quality of cut-scenes as the cinematic and writing team strengthen our collaboration efforts.

I should add that custom animations take up a substantial amount of dev resources that aren’t dedicated to cinematics.

The GW1 cinematics team was created for machinama and traditional 3D animation…whereas the GW2 team was built around animating concept art (motion graphics work)

The cinematics that you see in the personal story where 2 characters talk to each other on a stage-like environment have been…retired.

Cinematics/cut-scenes are an important part of our game. We are constantly striving to make them better and push the limits of our current tools in the process.

is this change just for newly developed content, or do you plan to update the old personal story cinematics as well ?
what about dungeon cinematics ?

I don’t think it would be a wise investment to go back and redo some of the old cinematics. There will be plenty of new story content needing cinematic moments.

If there is time, I’d love to have the option to take a polish pass on old stuff.

On thing to note there however: even though it is the “old” content, it’s still the same thing pretty much every single new player will encounter, or whenever a player creates a new character of course. My point being: no matter how much better the new content gets, it won’t automatically improve the experience for new players. In fact later on, especially if you ever expand the personal story (with these new improvements), the old portion might start sticking out like a sore thumb more and more.

I agree… I do not know if personal story will be expand, but one day we will have a new race and it will need to have a personal story that will probably be much better than other races because of cutscenes.

This affects the first impression of new players, since we have these “2 characters olny” cutscenes in the tutorial area.

I believe that if one day the personal story cutscenes are updated to someting like GW1, many will make an alt to see the whole story again.

If we have a continuation of the personal story and every one have to kill Zaithan to see new stories, then i suggest that old stories become compacted, remove some quests, it would be difficult to make an alt and have to play it again to see new things with him. Would be less scenes to modify If quests are removed.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Edmo.7159

Edmo.7159

1. Ranger
2. Necro
3. Elementalist

Colin Johanson about adding to new regions

in Guild Wars 2 Discussion

Posted by: Edmo.7159

Edmo.7159

I know many Brazilians who just want a translation and they are against having to play on separate servers, they want to play in NA.

CDI- Character Progression-Horizontal

in CDI

Posted by: Edmo.7159

Edmo.7159

What sort of systems of horizontal progression unlocking would you like to see that’d accompany a system like extended class progression?

I think special dynamic events could be one way. Currently some dynamic events open up special vendors to buy little knick knacks. For example, if in Brisban Wildlands there was a special dynamic event chain where you help the Skritt King in some way and after the events are over you can buy a new skill from him with skill points.

So a question for this, how would we message well to newer players how a system like this would work? One of the challenges of events is simply: they may not be running when you’re in an area. Is it ok to make people stand around waiting for an event to happen so they can get a specific thing from that event? How would they know what to do if the event wasn’t currently active, what form of messaging could help them understand the state of the world – while still being immersive and not requiring them to use a 3rd party app to progress?

I would do this as an evolution of the skill challenges:

Imagine an NPC who is Sergeant, and she has the icon of the skill challenge above the head. She activates a long chain of events rather than something simple like the current skills challenges. When you talk to her she will enlisting you on their team for a specific mission and she will mail you few seconds before the event begins. You need to do the whole chain of events in order to unlock the skill (I think this is important) then we would have something to show that you are doing everything.

A long time ago I gave a suggestion to make people participate on bosses pre-events and not skip bosses in dungenos. A “buff” somewhat similar to Morale Boost from GW1. You win it by doing one event of a chain of events or killing a dungeon boss. It will staking until you complete the envet chain or the dungeon and wil give you a better reward or 100% chance of a specific reward if you have the maximum of stacks.

The problem would be have to create many icons for various different events, so they do not mix with others, or you can make the “buff” icon appear next to the event name in the sidebar.

CDI- Character Progression-Horizontal

in CDI

Posted by: Edmo.7159

Edmo.7159

I know you guys from ArenaNet have creativity to create many different skills (just look at the amount of skills from GW1). But I wonder how much would you be willing to modify the existing skills?

I believe the game would be more fun if the skills had multiple uses depending on the positioning and timing. I see enough of that in Dota2 and i prefer it instead of LoL because of that.

For exemple, Ele Staff skill ‘Unsteady Ground’ (Create unsteady ground that foes cannot cross) I would rename this skill to ‘Stonewall’ and make it block projectiles too… but if you use this skill in another character’s position he would suffer a launching effect, since a wall is coming right at his feet… and at the end of the skill the wall explodes dealing area damage… then there are three new effects for a sinlge skill, protection, control and damage, but depending on the position not all effects will affect the adversary.

I think that these effects should be standards without relying on trait, I’m not a big fan of traits, I prefer the way it was in GW1.

CDI- Character Progression- Vertical

in CDI

Posted by: Edmo.7159

Edmo.7159

A question to help direct the discussion a bit:

What are some of your favorite progression systems of all time in others? Be they horizontal, or vertical, just which ones really got you excited and were fun for you to continue to progress in?

For me, Final Fantasy Tactics is one I loved, where I was able to continue to unlock new jobs and advanced professions for my characters, as well as level up their abilities within those professions. It remains one of my all time favorite games, and one of my favorite systems of progression in any game. I’m also pretty darn fond of that Guild Wars game and skill collection.

I like that FFT system too -

About collecting skills in GW1 i do not understand why you guys did not keep it in GW2 and launched the game with this… would not be late to change it now?

I do not want to collect skills just for collect… how to collect it is important and in GW2 we learn skills through the interface which makes “collect” a little boring.
I miss the Signet of Capture, not the skill itself, but the fact that I have to kill a X boss to learn a elite Y.
The fact that the boss uses the elite against me is cool, play PVE in GW1 is like playing “PVP against bots” because the NPCs have the same cap of skills which players can have… I imagined that GW2 would be like that, but only the NPCs of the Heart of the Mist are like a “bot version of players”. Ok I think I was a bit off topic now ^^

Returning to skills progression, when you started talking about skill challenge before the release I imagined it would be challenges to learn the skills itself and not skill points… I think it would be great for PVE but it would be a problem for people who only play WvW :s

And to finalize! Skills unlocked at GW1 PVP are accbound, why not do the same in GW2? I agree with the fact that having many skills at the beginning can complicate things for new players, but once they’ve unlocked we can consider that they learned more about the profession and do not need to unlock skills again for that profession. I think it would be fair… you’ll have to play with the profession, you cant unlock skills to another profession as in GW1.

When will we kill Scarlet?

in The Nightmare Within

Posted by: Edmo.7159

Edmo.7159

I hope she dont die. I would like to see her as Ceara.

She should have been added in the game earlier as Ceara. I remember how many thought that she might be Kiel… maybe LS would have been better now if she was Kiel.

It would be nice if she help Priory… Do not believe all the Elder Dragons will die the same way as Zhaitan. New scholars should appear cuz Trahearne studied about Orr, his knowledge may be useless elsewhere.

Best trailer ever!

in Fractured

Posted by: Edmo.7159

Edmo.7159

Thanks for the nice comments guys.

Here are some “behind the scenes” facts about this cinematic:

The cinematic was built as a prototype for the new video playback technology.

It was made over a year ago, and we planned to launch it with the original Fractal release. Unfortunately, the tech didn’t get implemented in time and we missed the release window. It was decided that we sit on the cinematic trailer until there was a big update to the Fractals.

The 3D character models are (pre)rendered in-engine with our model viewer and matched up with cameras in Maya and After Effects.

While I have special place in my heart for the original GW2 in-engine cinematics (such as the Dugneon Catacombs flashback…a cinematic that I reworked 4 times over the course of development) These new types of pre-rendered videos allow us to work faster, increase the quality, and they perform better on more peoples machines.

There are some pretty exciting cinematics coming in the future…I hope you guys will receive them as well as the Fractals piece.

Thanks again!

I do not understand how it is new… they have the same style of our characters introduction.

You mean that this technology is new regarding to the way you set up the scene? More easy and fast to create?

I never understood the reason to use static characters on the living story scenes… (Marjory’s journal, Queen Speech, etc) They would be much more amazing with these movements and also would be nice if it had our character on it like in the introduction scene.

Collaborative Development Topic- Living World

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Posted by: Edmo.7159

Edmo.7159

Had already posted some ideas on immersion but not said something. (because I think few would have given importance to this).

The respawn!! GW1 seems much more a Living World without it. I know it’s impossible not having respawn in GW2, but the way how the enemies spawn could be changed.

I liked the way that Aetherblades spawn, but not all enemies can spawn this way … What I would propose is to make all foes that do not have portals or do not come from the ground (Ghosts, Risen, Devourer, Destroyer) spawn outside the map (where are the portals to change map) and run (perhaps much more quickly than normal) for their areas. They could respawn 1 second after dying, the map would never be empty.

I’m just saying this because many have already bought the game thinking it would have something like that, foes always coming from somewhere and pushing through the map, on every map… but for you (ANet) to do it in the form of dynamic events on every map would be difficult… I think that if we see foes coming from “other” map would already be something cool and a sign that there are people on the map killing things, you can follow a foe as he returns to his natural area and then have the chance of meet a player.

I know a lot of people who thought that the game would have something like that because I’m moderator of a forum and adm of a GW2 fanpage on Facebook (Guild Wars 2 Brasil) and always appears people talking about it before release… I do not know if someone lied to them, they say that ArenaNet lied but I know you never promised that. MMO Manifesto left many people confused, but I know you explained everything after on the blog.

I think we cannot deny that this concept is good and looks like another game will do that… eversomethingnext… but I just believe after I see it. It seems that people want more sandbox MMOs nowadays without even having time to play, they want to get into the game and see that things were built/destroyed… I do not care much for new buildings every time i log in unless they are magnificent (like the tower of nightmares) and because of that i will never leave guild wars 2… I could not even go to my favorite places of GW1, then the future of the game for me has everything to be better… you passed the test to impress players with map design, now need to focus on the gameplay and story of LS…

…but in addition to focus on that… would be interesting to make NPCs go to sleep at night ^^ Maybe create a more real night http://imgur.com/a/g7yrx …This album is old and was not done by me, but I never forget it. Dark Jumping puzzles are so cool, if that night was in the game we could even get a bonus chest after do normal JPs during the night. A UI clock like in Zelda Majora’s Mask would be interesting ^^

Collaborative Development Topic- Living World

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Posted by: Edmo.7159

Edmo.7159

The biggest reason why we introduced new characters for Living World story content was because we weren’t able to separate the Personal Story and Living World timelines and characters. So while we could have used iconics or existing characters more liberally in the Living World releases, we couldn’t put them through any meaningful changes because it could potentially break continuity elsewhere.

If you create a character that has no dependencies to existing content then you have a lot fewer restrictions in how you use them. The good news is that we’re taking steps to address this very concern and we’ll be sharing more details on our solution in the coming months.

Lord Faren was kidnapped and i believe that many human noble could still see him in their personal story… It is not cool… There is no system that could block personal story progress, but if the game had one, it would be awesome. Would be an integration of various systems (PS, DEs and LS).

e.g.

Personal Story & Living Story integration

I am in favor of kill a major character in the living story and replace the personal story quests where he appears… Many people would like a revamp in Personal Story and you could do it using the Living Story. I do not think personal story should have a timeline, i mean, i would like to choose which elder dragon i would kill first (When more than one is in the game) instead of having to kill zaithan first with all my alts… but since The Pact was created during the battle against Zaithan, it would be hard to fix.

Dynamic Events & Personal Story/Living Story instances integration

When a place has an active dynamic event, it should be impossible to start an instance, the instance should be blocked as are the waypoints. It’s not cool to be in a village in flames and suddenly you start the instance and it is burning no more.

Story instance & World integration

You did an instance where all waypoints in the world become defective, then your character can not use it in the world an have to do another instance to fix it.

People should be blocked from entering Straits of Devastation without having Fort Trinity quest to do or have it done. When you first enter in the map the instance quest starts automatically.

Conclusion

We need immersion, this game is an RPG and that’s why I’m liking the LS, do not give much importance to those who complain about temporary content or blocked content (such as dungeons entrances)… In an RPG the world has to influence your way (even if it is blocking things) and you can also influence the world (even if it only influence your character like PS blocking waypoints only for your character).

Shouldn’t great MMORPGs be great RPGs too? – Mike O’ Brien @ Guildwars2.com

It is clear that you want to create a great RPG then would be good a integration between all systems. Maybe even WvW could influence in the world by creating events, rather than buffs… Events in Lions Arch to make TP unavailable on your server (not the gem store), and destruction of crafting stations.

Collaborative Development Topic- Living World

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Posted by: Edmo.7159

Edmo.7159

So a fun question to ask to help direct the conversation a bit: What aspects of your favorite television shows would you think would be cool to see reflected in a game medium?

I watch the credits of all marvel movies just to see a short tease…
So i like teases… and we have seen interesting teases in some releases… the problem is that many people are disappointed because theories always seem better than what actually happens. :s …but keep doing it ^^

Returning to Marvel, I agree that some characters take time to gain depth… This was happening with the Agents of S.H.I.E.L.D. (that I hope it have teases for movies), many people complain that the characters and actors are terrible, but this is starting to get good, it seems that GW2 was suffering from the same problem.

One thing missing from the game for me is just a “bit” of reality and immersion. Marvel movies, despite being fiction, seem real enough… The Walking Dead is also a good example.
I enjoyed being forced to do “The Nightmare Unveiled” when entering Kessex. I played GW1 and was forced to do missions to access certain maps and always enjoyed it. I feel that GW1 was a game much more alive and realistic than GW2.

-

I’ve seen many friends complaining that LS only lasts one day, they do all the achievements on launch day, it’s their fault, but I saw that you put some achievements in daily, so it is impossible to do everything in one day. But I think this is still little… might have cooldown for some types of achievements, such as collecting items, that you could only collect after a cooldown… but the more near the end of the LS this cooldown decreases, when missing five days to end, the cooldown no longer exists.

Some of LS dynamic events should happen in a lower cadence… and could accelerate when lefting a few days to the end of the release. Or then we could have better Dynamic Events. Orr is what is best in dynamic events and his concept would work well in LS.

eg: Marjorie, Kasmeer and members of the orders could be in different places, Garenhoff/Shadowheart Site/Fort Salma/etc, and then we would have an event to escort them all to the Nightmare Tower… they would set up a temporary camp that can be destroyed, causing them to retreat… Dolja only ask for the Obelisk Shards while she was in the camp and you would have to search for one obelisk at a time…

It could also have a better use of day/night cycles… They could retreat at night… I see no no point in having it in the game, Guild Wars did not have it, this helped GW1 to appear more real and living, because I could imagine that LA was empty at night.

We could have events to free the entry to TA for the duration of LS. I know some people complain about these events pre-dg, but I think it would be okay to do that during LS.

Bring pause to GW2 for event.

in PvP

Posted by: Edmo.7159

Edmo.7159

humn… make a condition called “pause” that works like petrified of box o’ fun… disabling the use of all skills and paralyzing the animations of every one, even in the air…

Thoughts after watching PAX finals?

in PvP

Posted by: Edmo.7159

Edmo.7159

AoE rings with team color (Blue/Red rings), in spectator mode all rings are white so I do not know who used the skill and if the guy is standing on enemy or friendly AoE.

NPCs HP bars could have another color and being thinner

Difficult to read players name, the letters have to be bigger

Bloom effect makes the game blurry, sometimes it is worse than skill effects… the graphic should be more sharp, at least on sPVP, all that smooth on screen makes people yawn even in PVE and WvW streams… it is why not have as much stream of this game, it is much fun to play but boring to watch even for those who enjoy the game. Fix this smoothing!!!

Lag issues in Latin America

in Account & Technical Support

Posted by: Edmo.7159

Edmo.7159

the problem is only with this game.

I have Guild Wars 1 and I thinking about going there to see if it has the same problem, I believe that GW uses the same server as GW2 (when one goes down the other one too).

I’m not against temporary content, i love it, but now my head is exploding

Is impossible to use jump pads with this lag, I can successfully jump and then my character appears falling in the wrong place… then nothing of Dragon Ball Arena and Not so Secret Jumping Puzzle to me… luckily the last one is not temporary

Yesterday I took the troll cache, but in the first attempt the floor did not fall and 10s latter my character turned up dead down there

I just keep playing because pve is easy, i can fight even with lag…

Please fix this, I play from day one and never had problems, also played Guild Wars 1 before and never needed tunneling, i can’t pay monthly for these services. T_T

suggestion - Camera Type: Automatic

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Posted by: Edmo.7159

Edmo.7159

Automatic Camera is someting i wanted to suggest for a long time, but this is a too vague term, now I have time to explain. (hopefully well)

One of the things that annoys me as a spectator is the camera movement when I see a player screen. It moves too much in all axis (especially when the player is good). This does not affect me so much when I’m using this in the game, but to watch tournaments in twitch it is nauseating some times, mainly because they change player all the time, but I can not blame casters, it has a lot going to be shown.

So… my suggestion is: create a lot of camera spots in the map, so you pick the player and the game automatically choose the best cam (one that does not show so close nor too far) to film the player, this camera is static, but can automatically turn horizontally with smoother motion… not in all axis.

The UI to choose the camera type (Automatic/PlayerCam) would be above the minimap with the name of the chosen type and an arrow pointing up and the other down, since there are only two types, both arrows would do the same thing… but I think it would be beautiful anyway…

Also believe that this camera type can reduce stream lag, that is not 100% fault of twitch, streams uses codecs that only download new pixels and re-use old static pixels, so we have no lag when the screen have a lot of orvelay and two little webcam screens of casters. In mobas, in the most time it download the characters pixels, that are fell and re-use a lot of map pixels when the camera is fixed, when the camera moves, most of the time is slow, so less data to download.

Cutscenes like from personal story?

in Living World

Posted by: Edmo.7159

Edmo.7159

You’ll find out soon.

2 months and noting besides lip-flap :/

I can barely see the mouths moving because of the camera distantance… what is missing to make it look like Guild Wars 1? (Fixed camera zoom on the face of who is speaking)

Mad necromancer minions are still a problem? Culing?

Any plans on changing the lip-flap to more realistic movements as the personal story conversations?

sorry for the bump, did not want to create another topic about this subject

Dungeon Vanquish, Vanquished mode and rewards

in Suggestions

Posted by: Edmo.7159

Edmo.7159

Dungeon Vanquish

Basically let us do all the paths in a single run and receive a bonus chest for that.

Vanquished mode

After you make the vanquish you unlock the vanquiched mode which is the dungeon cleaned and you can acess when you want with your character. It could be a normal map rather than instanced, there you talk to NPCs of the Orders and they would tell you what they found there:

-Jump Puzzles
-New Ranger pets
-New craft materials
-Recipe vendors (only to improve the weapon and armor of the vanquished dungeon)
-Guild Missions (maybe… if someone from the guild is able to bring those who do not vanquish).
-Dungeon Backpack

and more, you guys have a lot of talent and creativity.

Blog post tales, spoilers and dev videos

in Living World

Posted by: Edmo.7159

Edmo.7159

We need better Cinematics. The only reason people are only giving importance to loot is because the story is bad – I mean, badly presented. If they want to have the best MMO in the market they should invest in cinematics. I love the lore of Guild Wars, I played for years and for me it is good to the level of a Lord of the Rings or Game of Thrones. But I have to be honest, the same is not happening with GW2, but it is not the story, I just hoped that the Cinematics of GW2 would be better than the first one.

in GW1 we can see scenes in places where our character is not present, as the scenes of Varesh and Shiro and I miss it. Everything is now shown only where your character is… I know there are limitations of the engine and do not know if they are working on it… I accept even a loading screen before and after the cinematic just to see it well made.

In alpha videos the character movement and mouth was robotic during conversations but then improved it a lot… I hope that the technology used to improve this can be used on characters talking in the real scenario.

This may seem much secondary but I give a lot of value to it, never thought I would like the lore of the WildStar but now I’m in the hype just because of the movement of the characters during cinematics which are perfect and VO are good… I will not stop playing GW2 because of it, but I think I will play both games and for some reason I feel that WS may have more success in this area and GW2 on e-sport.

other thing… i remember they talked about the end of wall of text… I’m not seeing it happen.

Cragstead and the Hatchery

in Living World

Posted by: Edmo.7159

Edmo.7159

sorry for posting here, but it seems that there is some dialogue that will happen only during this living story, but it is buggy, when they fix it? I’m counting minutes to go there ç_ç

I not able to post on this topic: https://forum-en.gw2archive.eu/forum/archive/flameandfrost/Cragstead-and-the-Hatchery
so I created another

Characters from the trailer

in Last Stand at Southsun

Posted by: Edmo.7159

Edmo.7159

I think this screenshot represents the end of culling in PVE and has nothing to do with the living story

The main character will be Ellen Kiel, she is already in game since Lost Shores… I personally think she needs a redesign to become more unique as Braham and Rox … But this story seems to have a single chapter, maybe this character will not be as important to the future of the game, only the enemy.

More magic/mysticism less technology

in Living World

Posted by: Edmo.7159

Edmo.7159

Asuras everywhere!! I know asuras use magic to create their technologies, but I know because I read somewhere. In the game it is imperceptible to me, even having learned about eternal alchemy in GW1 (was in a moment that I will never forget). We may even hear some conversations about it, but I can not see magic graphically.

With molten alliance we have portals and some shamans but their technology seems that overshadows it for me.

I cant wait to see a living story about Bloodstones and Mursaat, or maybe even Wizard’s Tower (I just hope that the owner of the tower is not an asura).

Also miss prophecies, ascension, the searing and such things… Hopefully when Brahan back in future stories he may need help of the wolf spirit and could turn into a wolf that is distinct from other norns (pc/npc), much more stylish and kick kitten

I know some of you from living story team have worked with Magic: the gatearing and know how it has more magic compared to GW2. The current Magic tcg trailers reminds me a lot from GW2 cinematics, but with more magic, wizards and various magical creatures, gods (I miss gw human gods) which makes it more attractive.

Tixx was fun, but it was not epic… well Infinirarium was epic… I guess I just do not enjoy so well because is very hot here on Christmas, my computer even shuts down with the heat.

The Return of Cut Scenes

in Flame and Frost

Posted by: Edmo.7159

Edmo.7159

A bit off-topic, but why we do not have Cutscenes in World Bosses? As we have in the “tutorial” and some dungeons. I think this engine are able to show cutscenes only to ppl that are in event area, when boss spaw and dies, or even in the middle, when you have something in the battle (Laser shooting in Tequatl the Sunless). Cutscenes if some minor events fail (cinematic explosions ^^). All this cutscenes in the world are possible because players become invulnerable.

On topic: I like the way it was on Guild Wars, because I like to watch! I do not like the way how SWTOR or other BW games did, they interrupt things too much to player interact… These interruptions can break the mood. I just like watching and enjoy what the scene shows me.

They are adding a new map to WVW

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Posted by: Edmo.7159

Edmo.7159

Flame & Frost: Next chapter?

in Flame and Frost

Posted by: Edmo.7159

Edmo.7159

Living Story evolves every week, then I believe we will see more missions and events before the next chapter

New stuff shown on the NPCs?

in Flame and Frost

Posted by: Edmo.7159

Edmo.7159

in Guild Wars 1 all heroes have a unique style (hair, armor, face), and I missed this in GW2.
They want these heroes to be remembered and this unique appearance helps a lot. I see no problem if our characters can’t have this armors/weapons.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Edmo.7159

Edmo.7159

Will be difficult to wait years for Cantha.
It should come soon and after it, we back to Tyria again.
If we go to Cantha only after saving Tyria from dragons would be a “problem”, people might feel tired of Tyria and it will be “deserted”. With the arrival of Cantha soon Tyria would still be much seized with Living Stories. Heroes of Cantha going to Tyria or citizens fleeing from some danger in Cantha, creating Living Stories on both continents.

At the same time I want to see it soon, we would have another advantage if delay… I think the graphics would be better and the story too, because they would learn from they mistakes in the case of stories… for the same reason i would like to see Jormag as the penultimate dragon (before Primordius). Far Shiverpeaks must have an impeccable graphic and Norns must have a hero who really act like a Norn and is legendary.

I grew up playing games like Street Fighter, Age of Empires and Age of Mytology and never seen any problems, quite the contrary, I learned mush about other cultures in positively way with these games. I respect all of them.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Edmo.7159

Edmo.7159

Bubbles must emerge somewhere and I believe it will be in Cantha! Then the citizens of Cantha will ask for our help and so we have a reason to go there… we cant go there for no reason

ArenaNet may not make a underwater expansion for Bubbles, right?