Ok, I’m not a mesmer main, but I think that a more “casual” approach of the mirage’s problems. Therefore, I’ll go more about the general feel more than the numbers.
The spec felt fun, yet clunky to me.
Axe
My main concern is the Lingering Thoughts attack. Not only it needs an evade, but the clone generation is subpar compared to other weapons (sword, staff, scepter…).
Mirage Cloak
A good idea, but not done well. There’s two posibilities to improve it:
-Like the daredevil, Mirage need access to a third dodge bar. It help a lot being aggressive with the dodge mechanic.
-The dodge duration needs to be longer, as it’s stationary. Many ambushes are longer than a dodge, and it makes them dangerous to use.
Ambushes
As said, their cast time is too long. They also should not lock you in place, like the scepter one.
Mirage Mirrors
It’s just bad. In pvp, it tells the opponent where you go, and it’s unreliable to touch it for an evade. Instead of giving mirage cloak, they should grant endurance and/or spawn clones.
Utilities
-False Oasis felt lacking in utility. Considering it’s name, and being a deception, a nice idea would be for it to work like the decoy, (without the break stun).
-Crystal sands works probably well in PvE against big targets, but against smaller targets, it’s not really reliable. The “projectiles” seemed slow.
-Illusionary Ambush is basically Axe’s 3 combined with a dodge. Felt redundant and not interesting.
-Mirage Advance was fun to use.
-Sand through glass felt lacking, because of the mirage mirror.
-Jaunt is too short.
Traits
-Self-Deception isn’t great, but it’s an adept. Deceptions should grant endurance on this trait.
-Renewing Oasis seems fine
-Riddle of Sands should just give confusion of ambushes. Shatters really are against the mirage spec.
-Nomad’s Endurance: it “locks” the spec into conditions, despite having ambushes for the sword and the great sword. The condi boost should be elsewhere, like on mirrored axe. The vigor is once more counter intuitive with the mirage. It should grant vigor on succesful dodges, like Ranger’s Primal reflexe.
-Shards of Glass: a counter intuitive mechanic that sometimes spawn a dangerous one. Really felt ininteresting at the moment.
-Mirage Mantle is fine.
-Mirrored Axes should grant the condition damage boost, as said.
-Speed of sands: it’s too short.
-Infinite Horizon should be baseline. One thing really lacking so far was the fact that clones don’t do ambushes without this trait.
-Elusive minds is fine.
-Dune Cloak is fine, but works on the mirror mechanic that isn’t good at the moment.
TL;DR
The dodge needs a rework either in duration or the number of dodges possibles. The mirror mechanic is really bad at the moment. The shatter mechanic is already a contradiction in the mesmer functionality, but it’s even worse for the mirage. F1-F4 skills should change, or at least the mirage should get an F5 helping him with clones.
Infinite horizon really needs to be baseline.