Showing Posts For Faedrivin.5382:

Launching inventory endpoints

in API Development

Posted by: Faedrivin.5382

Faedrivin.5382

I especially like the equipped stuff etc – now I can easily see all my characters’ stuff without having to rotate through them… I hope I find the time soon to code a little bit with it!
It’s great that this API is possible!

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Update FOTM groups to match reward groupings

in Suggestions

Posted by: Faedrivin.5382

Faedrivin.5382

This would a very good change for the Quality of Life list.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Dec 3rd Preview Release?

in Guild Wars 2 Discussion

Posted by: Faedrivin.5382

Faedrivin.5382

Why is it so important to get the information on the exact day? You can’t do anything about it anyway.

So let ANet employees have their holidays, be happy about the information site when it is available and instead of refreshing the page all over again simply subscribe to their awesome RSS-Feed (http://www.guildwars2.com/en/rss.xml). You will not miss anything important then.

Seriously, there are so many players who complain that a two-week cycle is too short for good updates and some get mad because the information about an upcoming change is delayed for a few hours?

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Feedback for Mistlock Instabilities

in Fractured

Posted by: Faedrivin.5382

Faedrivin.5382

Lv. 38: Ill and Chill – Poison, chill, and confusion have unintended effects.

My beautiful combo fields gave us a lot of furious enemies… Mesmers really like confusion, and although they do not rely on it they always spam lots of it. Poison and chill are less often in use, sure. And I don’t see a problem in “nerfing” condition builds. It’s just one level. It would be unfair to “nerf” condition builds “everywhere”.

Lv. 41: Playing Favorites – Untargeted enemies take half damage.

It goes everthing but against berserker melee train. Stacking and tabbing around is the way to go, you don’t even have to. Half damage from “tons of damage” is still lots of damage.

Lv. 42: Lethargic – Reduced endurance regeneration.

> The issue is that no one is going to realistically change out gear to become tankier
Who said that you should counter the instabilities by changing gear?
Instabilites shall be challenging and be countered by playing well, in my view, and not by changing gear. And this is what people do.

Lv. 43: Bloodlust – Combat is agonizing. Get a kill for relief.

I liked it because you always have to think: Can I do one hit more? Or should I try to reduce the stacks? Shall I kite somewhere else, just circle the enemy, or ask my thief for a SR? For us it took some tactical things inside that were quite fun. But maybe this changes once you know how to deal exactly with it.

Lv. 46: Social Awkwardness – Nearby allies reduce your healing effectiveness.

About your Cliffside concerns: Did it and it went quite good. We just tried to get ooc after each wave to regenerate a little. Makes it a little slower since the seals have time to regenerate more, but it works.
The difficulty comes more from reviving, which is also affected and makes some boss fights harder.

Lv. 48: Tainted Renewal – Regeneration, protection, and vigor have unintended effects.

> particularly impacts the berserker metagame by reducing survivability that isn’t attached to traits and armor.
Ummm. No. How does armor counter weakness? Oh right, we can increase the damage of hits. So let’s go zerk! The only thing you have to rely on a little bit more is cleansing. And just be careful not to use too many of the mentioned boons.

Lv. 49: Stamina – Outgoing damage is reduced when endurance is low.
It doesn’t change anything about your playstyle. If you deal less damage – don’t worry, it’s back in a second. It’s by far the easiest instability to deal within the range from 40-49. You have to think about it that way: If you dodge, you deal less damage. If you don’t, you deal no damage (and reduce the damage output of your party).

Conclusion
You are right, some instabilities are not designed very well. Some are fun to deal with once, and will be skipped ever after that. But some really turned out to be good challenges you had to learn to deal with (What doesn’t mean you gonna do that again).
But honestly I think Lopez just curses berserker builds and stacking and thinks that instabilities should/would work against that. But this is not the fact.

It’s perfectly valid to go with conditions or PVT or whatever. But the instabilities are not designed to force a gear switch or to work against certain tactics, they are designed as additional challenges to be beaten. And how you beat them is your choice, and not a choice of gear.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

You opinion about Dredge?

in Fractured

Posted by: Faedrivin.5382

Faedrivin.5382

But the right side. Before the patch we stealthed, placed the bombs, pushed the enemies away to hinder them from fetching the bombs and if we had a very dedicated hard he even placed a sanctuary over the bombs. And if we were lucky 4 or 5 people made their way back to the entrance.
Even without stealth it used to work quite good, but swiftness and some coordination were/are kind of a must have.

But now the situation is worse. For some reason (I don’t know exactly, I didn’t have the time to figure it out yet) the best tactics seems to be: 1. Grab bomb while stealthed. 2. Since you lose stealth and the amount of enemies is huge and they will start carrying bombs away if you attack them, just die. 3. Just die. Really, most parties just put their armor off, pick a bomb, place it, and die on top of it. Takes down the door in two to three attempts if all works well, but it’s a big problem that the best tactics here seems to be not to fight at all, not even to struggle. Just go there and wait and hope.

This needs to be redesigned. First the bombs need to respawn faster, so that you have a chance that if one bomb gets stolen you can replace it. Then there should be an amount of enemies you somehow can beat. It’s so cluttered with enemies there, I feel like fighting a whole group of 40 players following there commander. It would not be too bad if you were able to pull them like you can on the other side. But it’s just almost impossible to kill a reasonable amount before they respawn, if it’s not even impossible at all.

Rabsovich
Killing him is okay. It’s tough to do that on levels >20 where he is, so pulling him away seems to be inevitable, but that’s okay, since you still have to fight him in the open now, which itself is a challenge.
The following is the most boring part at all. I think on level 46 we had to kill approximately 100 dredges, if not more. I got at least 40 miner’s bags, what is no bad loot at all for this fractal! On lower levels, where this fractal’s enemies are easy to kill, we in fact always hope for this fractal since the loot is quite good compared to other fractals.

But on higher levels just standing there 30 minutes mindlessly killing dredges is no fun at all. It would not even be better if they respawned quicker or in another way. The only solution I can think of is reducing the number of needed kills. Yes, it will reduce the loot, and I can see people cry about it. But this is the time killer number one in the fractal, and not too much of a challenge.

Final fight
This is a nice fight, I’d only change a very small thing:
It would be nice if the boss wouldn’t run up too easy anymore. This way all players could fight, and all would get the loot.

Time
Most parts of this dungeon are of a nice design, the mechanics are – with the problems mentioned above – well defined and done. The biggest problem here is that most things take some time by itself. I mentioned earlier that the time for the first part can take anything between 5 and 40 minutes very easy.
The bomb door takes ~5-10 minutes, depending on how many bombs go off.
Rabsovich is another good 5 minutes, ~30 seconds (this is very rough estimation, but I heard on level 79 it took somewhere between 40 and 60 minutes) per fractal level to fight dredge waves, I assume a level 30 with 15 minutes.
And the final fight can also take some time between 5 and 20 minutes, depending on the teams performance.
In sum I get ~35-90 minutes. Let’s say on average it’s about 50 minutes.
That is a little too much I think.

Solution
So in my opinion the easiest solution would be a split. The problem is: Where.

I suggest:
Fractal one: Breach into the Underground Facility.
Fractal two: Take care of what’s inside of the Underground Facility.

Fractal one
I would start with the Control Panel and leave its mechanics as they are, maybe introducing one or two of the ideas mentioned above. After the Control Panel I would not let people face the Veteran Mining Suit but instead approach the Wielding Door.
After they opened that in the room with Rabsovich the Veteran Mining Suit (or some other boss) now upgraded to a nice boss fight.
After that the fractal is stabilized because the team breached through the first door.

Fractal two
Since we “just” breached the first door, we are now facing a second door. It starts with the bomb phase, followed by Rabsovich and the Legendary Ice Elemental or Mining Suit.

Conclusion
With this solution we had all mechanics preserved, no more big time problems and another fractal to be added to the rotation.
It could be a little bit odd to have two fractals on the same topics, but hey, it’s fractured.

Sorry for the double post, I had more than 5001 characters.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

You opinion about Dredge?

in Fractured

Posted by: Faedrivin.5382

Faedrivin.5382

Although I skipped half of this thread because of some people’s almost rude posts, I still want to share my opinion on this fractal after doing it now on several levels in the 30s and 40s, I actually happen to had it just an hour ago on level 46.

The mechanics
The mechanics of this fractal are challenging, and I like that fact. You have to coordinate your team well and it’s no silly killing of another 50 mobs involved. (Most of the time!)

Gates
The main entrance is a beautiful designed puzzle.

I have to admit I don’t even know if the mobs at the first two pressure plates respawn – I usually just try to get one character up there, let him trigger the plate as long as needed and retreat. Often those players die and have to respawn. If the second person dies or doesn’t get away far enough, the rest of the team usually has to do the final challenge, the control panel, with four people. I wrote “doesn’t get away far enough” since after the patch the dredge guarding the second pressure plate seem to follow longer than they did before.

There are many ways to stay alive long enough. Mesmers can make use of Inivisibility chaining, Evasions, etc. Thiefs have Shadow Refuge. Elementalists have Mist Form and Arcane Shield, which by far is not as helpful as Invisibility, but it does the job. Guardians of course can stay alive quite well, especially when they have Renewing Focus equipped. A Warrior can make use of Endure Pain. Engineers have Elixir S. I can continue the list further, but I have to admit I don’t know exactly which skills are helpful on all classes.
Staying alive long enough at those two pressure plates means usually about 2-5 seconds, depending on the reaction time of the team. For the second pressure plate this can be longer since the person from the first pressure plate also has to get in. (Mesmers and their portals can speed that up.)

These first two gates are quite okay and doable. The most trickiest part is the following control panel.
I realized that it works very very good if your team has learned that fractal before. Usually you clear one side, let two people there, kite the other side, pick the veteran away who tries to attack the control panel user. GG.
Unfortunately this can need several tries, every time having to start all over again. This can be very annoying and is the reason why so many people still like to skip it with stealth. Now, depending on the instability, this becomes really painful.
But I made the experience that especially those teams, who want to skip the entire thing by using stealth and such, are those, who are able to do it the normal way. In fact today I faced the for me common situation that the stealth attempts failed twice or more times before we decided to go for the normal attempt. The normal attempt worked perfect, we did it in the first shot.

But here is the problem. Until that moment where you finish that control panel, you already spent 5-40 minutes (huge span, I know) in this fractal. While the other fractals of the same tier take around 20-30 minutes in total.

So what to do about the gates? I can imagine several solutions. One might be to reduce the time the control panel needs to be channeled. You could also reduce the number of mobs at the first and second pressure plate. I wouldn’t remove them completely, as one challenging element is to get all players into the last room, but those standing there on the platforms are often just like lambs brought to the slaughter, waiting for their deaths. Give them some chance to actually survive. Maybe some weapon they can use to shield themselves a few seconds (like the new gun in the turret room of the Thaumanova reactor fractal) would be enough. Or a “trapdoor” to get away quickly after using the pressure plate.
On the first levels the player at the control panel could get a shielding bubble. This way players would have time to learn the mechanics, how to kite and keep those on the pressure plates alive, how to get all people inside, without having to bother about the one person which might get attacked by enemies as well.

I would not change to much of that puzzle mechanism itself, but reduce the difficulty or give players more tools. This way players wouldn’t even need to try to take shortcuts like the Blink/Portal stuff – they could simply go straight through it.

Blocked door
The second mechanic, the blocked door. The left side works quite good if you have some stealth, Time Warp, reflects, etc. Especially getting to the door is fine if you are careful.
However it becomes difficult if you don’t have mentioned utilities with you. Then you actually really have to face a tough fight. But one can still do it, even if four people defend while one person opens the door.
So the left side is not a big deal.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Leaderboards

in Fractured

Posted by: Faedrivin.5382

Faedrivin.5382

As it sounds now it’s like: Eventually most players doing fractals seriously will end up with “lvl 50”, and those ranking higher are those who played a lot during the first 24 hours. So no real comparison, not really a challenge worth to be done.
Don’t take it too seriously.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

New infusion requirement formula.

in Fractured

Posted by: Faedrivin.5382

Faedrivin.5382

In fact that on dulfy is just “max of +11” because no player yet crafted a better one.
The price for a +1 is at 39s right now, do you know how much 1024 cost (not to leave out the 1023 Thermocatalytic Reagents)? That’s why you don’t see more than +11 at the moment.

At higher levels you get “3 +1 infusions” and such, so probably you will not get “+5 infusion”, but “X +1 Infusions”.

And you don’t get too many from the first fractals. I now leveled to 37 and got ~34 in total. So it’s a little time to play for those numbers. Glad we don’t need them yet.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

We Do Not Like Scarlet Briar

in Fractured

Posted by: Faedrivin.5382

Faedrivin.5382

I like Scarlet, and I can’t wait to get the solution to the story around. Sorry that there are so many players who dislike her.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Redirect to current thread

in Forum and Website Bugs

Posted by: Faedrivin.5382

Faedrivin.5382

I very often just read some forum posts because I get a link to them.

If I then want to add a comment and log in, I have to either search for the link, search for the thread (which can be quite difficult) or try to navigate back using my browser’s history.

It would be really nice if when I log in from a specific thread I would be redirected to that thread afterwards.

In case this feature already exists, then it must either be buggy because in my browser it’s not working or it wants some requirements I don’t have.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Agony changes

in Fractured

Posted by: Faedrivin.5382

Faedrivin.5382

So my Back item is now:

Some BackItem (Infused)
Basic stats
Agony Resistance +5
Infusion: Agony Resistance +5 (and for other players probably also Power +5 or such)

And after the update it will be

Some BackItem (Infused)
Basic Stats
new Infusion Slot: Agony Resistance +5
Insusion: Agony Resistance +5 (and e.g. Power +5)

Right?

Another question: Will 55 AR still be enough for level 49 and probably 50? Or do we need to upgrade to 70 for that? Or even more, because with the new system we will need more AR every 5 levels or such?
It would be nice, if 55 would still be enough – but then for all those players who already have 55 the new system would basically be unimportant until higher levels are released.

edit: okay, the first question was dumb. The ectos of course are not wasted, since it was already stated before in the thread the “new infused items will have an empty slot”, that implies that not infused items don’t have that slot. So no needs to cry.

edit: Forget about the first question. It was already stated in this thread that “new infused items will have an empty slot”, which implies that not yet infused items don’t have that slot at all. No need to cry about wasted ectos then.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

(edited by Faedrivin.5382)

Off Hand soulbinding fails

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Soulbinding to Off Hand puts weapon to Main Hand

If you try to soulbind a weapon which can be used for main hand and off-hand by choosing “Equip in Off Hand” it will still go to the main hand.

Tried this a few times now because I first thought I clicked on the wrong list entry.

Recreate the bug:
Play an elementalist with scepter in main hand and dagger in off hand. Find a new dagger which has to be soulbound to be used. Choose “Equip in Off-Hand” to replace your dagger. Click “Accept” and find your old dagger in place (off hand), the new dagger in your main hand and your scepter in your inventory.

Maybe this recreation makes it clearer than my explanation above.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

I dare you

in Blood and Madness

Posted by: Faedrivin.5382

Faedrivin.5382

For the “Hobby Dungeon Explorer” they initially had the same “maximum”, and I think also for the salvaging. In fact sometimes the Dungeon Explorer still pops up with “5 AP, 0/2^32-1 Dungeons completed” whenever you earn progress.
They introduced maximums for repetitions after a while, so it simply might take a while and they will fix this “issue” as well. Maybe they want to figure out what number is “realistic” to achieve.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Cleansing Wave Tooltip

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Cleansing Wave (Elementalist Dagger Off Hand 5 Water) says "Number of Targets: ". It’s missing the number.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Skill recharging.

in Blood and Madness

Posted by: Faedrivin.5382

Faedrivin.5382

Since the Blood and Madness Patch the “Skill recharging.”-message appears a lot more often in the “Game messages”-chat channel.

It’s quite annoying for me, since I often hammer a skill in hope that I hit the first moment after it recharges before the auto attack sets off or I die (esp. Bandages after Mist Form on elementalist…).

I really like the game messages to see who signs on/off, what loot I get (in fact I look there more often than to the right hand side of the screen). So I’d like to see the number of “Skill recharging.” messages reduced a bit.

edit: Also worth to mention: There appear a few empty messages every now and then in the emotes channel. And the Casters in Cliffside spam “XY points at Player Z.”

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

(edited by Faedrivin.5382)

[Seafer's Rest] Temple of Lyssa

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Just wait for the next update. The servers will reset and the event hopefully work as usual.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Celestial imbued inscription

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

So I (like most likely everone else – check the TP) started up leveling my crafts to 500.
However, I’m unable to discover recipes with the celestial imbued inscription.
Is this intentional or a bug?

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

[API Suggestion] Items, Recipes, and Crafting

in API Development

Posted by: Faedrivin.5382

Faedrivin.5382

Maybe I just miss it, but I still can’t find the Mystic Forge recipes in the API.
If I just don’t see them, can anyone tell me where to look for them? If they are still not inside I hereby support the request for Mystic Forge recipes. That would be really good.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Bug in Items api

in API Development

Posted by: Faedrivin.5382

Faedrivin.5382

In fact you are right! I just didn’t check enough.
My parser threw an HTTP-Error 500 for 43948, not for 43949, so I assumed that one was correct.
My fault, sorry.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Queen's Gauntlet - Ooze despawn not fixed

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

I also got Oozes from a former fight. So it’s definitely not fixed for all circumstances.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Bug in Items api

in API Development

Posted by: Faedrivin.5382

Faedrivin.5382

Have the same for 43948, although 43949 seems to work. Error is:{"error":10,product,module,line,text

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Video behind interface

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

I had a cinematic cutscene behind my interface.
First scene of path 1 on Sorrow’s Embrace (not the general opening screen).
See Screenshot attached.

Attachments:

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Guild bank - add to the stack

in Suggestions

Posted by: Faedrivin.5382

Faedrivin.5382

That is a really good suggestion, we are stumbling across this problem very often. Even more annoying that sometimes the items you withdraw “vanish” from your inventory until you relog or some time has passed. You then end up with an empty but full inventory slot.
So I totally agree that the guild bank needs to be improved that way.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

One of my characters is bugged.

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

It’s for the TP the same: Invisible Bags/Safe boxes etc. don’t show up there, just as Death Slayer suggests.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Mesmer Mind Spike bug

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

I think someone who had to implement that change just misunderstood the wording. “20 % less damage. Okay. 50% more damage with no boons. Okay.”
Still a bug I didn’t notice and I play sword the whole time :-O

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Overflow "okay" button linked to wallet

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Have this issue as well.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Constant knockdown on Halmi Hammerfell fight.

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Had this issue as well. It took me a while to figure out that in another arena this was not the case.
Maybe someone before us had the Tremor-Gambit? Or it was still active in that arena?

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Queen's Gauntlet

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Someone fought Subject 7 and failed the time limit. The oozes didn’t drop down, they remained in the arena so I had to fight them.
Screenshot attached, gonna have to be in quickly, I’m queued.

edit: Had this again, now I wanted to fight the pirates. At least I got enough Oozes to rally.

Attachments:

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

(edited by Faedrivin.5382)

The run back after Queen's Gauntlet

in Queen's Jubilee

Posted by: Faedrivin.5382

Faedrivin.5382

The biggest point with the plan “encourage players to watch each other fight” is, that all other players pub train the champs and keep their loot lists scrolling.
I for myself tried the first fight 2 times, but having to run up again, keeping track of the tickets and paying money for the waypoint + armor costs – that’s not worth the pain.
Maybe I’ll try with a few friends tonight. Otherwise I’ll just skip that content and hope that I get money for the tickets afterwards.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Inventory + Wallet

in Suggestions

Posted by: Faedrivin.5382

Faedrivin.5382

First: The new Wallet is really a nice feature and cleans up my inventory. Thumbs up for that.

But I think a very small change would be really nice. I’d like to see my Karma again at the bottom of the inventory, without having to hover over the gold. Simply to see at a glance how much Karma I have while buying multiple karma items or such. It was just a little more comfortable that way.
And I think other people would like to see there laurels there, too. I mean, those currencies (Karma, Gold, maybe Laurels) are the main currencies throughout the world, while tokens are somewhat stored until you get a decent amount of them buying one specific item.

Long story short: Please bring back the Karma to the bottom of my inventory. Thanks

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Everyone who did not vote earned cash

in Living World

Posted by: Faedrivin.5382

Faedrivin.5382

Actually I didn’t really care about who won. But I spend around 300 tokens just to take part. And now I learn I could have saved them to get (just taking the 1.1s from above) 330s = 3.3 gold for it?
Ah I don’t care, next time I do it as usually: good horses never jump higher than needed.
I think Saelune’s idea is nice.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Right click to turn screen fails alot

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Maybe it’s because you have “Right click to choose/attack target” or however it’s called activated? Just a guess, since many people have problems with that feature.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

PVP chest

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

PvP Items are always soulbound. It doesn’t really matter since you should be able to deposit them and grab them from your PvP locker with every other character. The locker “removes” the soulbinding, and taking something out of it makes stuff soulbound again. That’s the whole story.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Achievement bug (overkill)

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Wiki says: “Note that if you are wielding two weapons only the weapon related to the weapon skill that strikes the killing blow will earn a point. If the target dies from condition damage or a utility skill no credit is given.”
A warrior can’t kill with his warhorn, a mesmer can’t kill with his focus (not even with reflecting projectiles when having the right trait), and so on. They don’t have skills which deal direct damage. (In fact the warrior’s warhorn doesn’t deal any damage).

The only things which count are the skills which directly deal damage and are from a specific weapon (type). It’s very sad because I don’t really make much progress in these titles when playing my mesmer since I finished GS…

By the way, Engineer’s bomb kit etc. don’t count either, although they use your equipped weapon set to determine your current attack value (as far as I figured out).

All in all it’s best to kill ambients with a weapon you don’t use much or just play professions which can kill with those weapons…

edit: genitive s

edit2: okay, I see the weapon master is well discussed on the wiki and engineer things seem to count, just not as I expected. However, I stop talking now since I realize that it doesn’t really have much to do with the original topic. Sorry for that.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

(edited by Faedrivin.5382)

Aetherblades and Kill Variety

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Aetherblades don’t count for the daily kill variety.
I have a screenshot which shows my krytan kills with 0% kill variety today.

Not a big issue, still worth to notice.

Attachments:

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

You must be a moderator to view this page

in Forum and Website Bugs

Posted by: Faedrivin.5382

Faedrivin.5382

Today I experienced a bug when I chose to click on the preview-button of my post. It showed a warning that I didn’t have access to the page because of the fact that I’m no admin. See the screen attached below.

Attachments:

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Ceaoloti (Hylek rep): why left out?

in Dragon Bash

Posted by: Faedrivin.5382

Faedrivin.5382

I can’t reply to the missing Hylek, maybe simply forgotten in the later steps.
[spoiler=Talking about Mai Trin, don’t read if you didn’t finish the Story.]But I think we investigated Mai Trin because she was there when we first got the investigation kit and had to test it on the people around or such.
And well, even though Kiel stated she was only helping, this clearly makes her a subject for that crime. And when it turns out that no one else commited the crime or was involved, it’s just logical step to say it must’ve been her. [/spoiler]

edit: Don’t know why the spoiler tag doesn’t work…

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Citadel of Flame Path 2, Bomb part

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Today we did path two of the Citadel of Flame.
During the Bomb running one party member died while holding a bomb in his hands. The bomb became unpickable and on a reset of Magg (before talking to him) still remained “active” and “inactive” at once. That means: The bomb was shown to be active on the map (even without retriggering the event) but it looked like it was inactive (gray texture, not pickable).

We started again and now Magg refused to take all other bombs.

However, the worst thing happening was, that the instance didn’t get cleared after leaving the dungeon. I had, without having a party, the opportunity to “Enter the Citadel of Flame (Explorable Mode)”. When I entered, I still had the bugged version stating “talk to Magg to try again”.

I was able to invite a guild member to my old/new instance and after leaving the party I lost access – only then, not when he left the party. But when I left the party, the same strange thing happened to him – he was now able to enter an instance of the dungeon without being in a party. However, the dungeon progress was resetted.

When I joined his group I joined a new clean instance of the dungeon – however, it was not his. So we had two instances of the same dungeon in the same group.

After lots of inviting and leaving each others party we fixed it and can now reopen either story or explorable mode as usual. That’s what we thought. When I opened a new path in a complete new party we again opened two instances. After logging to another character, leaving the group and rejoining them I was able to join them in the dungeon. I assume I’m able to login with my mesmer again as well, but haven’t checked yet.

The first screenshot shows me being able to enter the dungeon without a party but as if I were in a party.
The second screenshot shows us both being in multiple instances of the same dungeon.

(Minor coincidences: When logging into the correct dungeon some doors appeared to be closed for me and one brazier for the gate controller didn’t work for one player, so we had to switch the one who destroyed the controller.)

Attachments:

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Must it always be in my quest pane?

in Living World

Posted by: Faedrivin.5382

Faedrivin.5382

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Game Improvement - Suggestions

in Suggestions

Posted by: Faedrivin.5382

Faedrivin.5382

Message Body length must be less than 5001.

  • Weapon comparison. When you find a new weapon its stats are compared to the weapon you currently have equipped. Why not comparing the weapon also to the ones in the second weapon slot? Or even more important: Why do you compare a spear to a spear gun when I already have a spear in the other weapon slot? The most annoying thing about this is, that I’m unable to swap the underwater sets unless I’m underwater, so I have to compare the weapons manually. Even more confusing: for rings and accessory this works fine! So why not for every weapon?
  • Inventory icons for gathering tools: Why do only Black Lion and the new Molten Pickaxe have special inventory icons? It would be very nice to see all gathering tools having their hard parts made of e.g. orichalcum or dark steel. It shouldn’t be too much effort to implement some of these icons and it would help players with many different gathering tools in their bags to differentiate between them in a glimpse.
  • The PvP-Account Medal currently reflects the amount of gathered glory, not the rank points. So when you have enough glory (from a booster) that if it were your rank points you would have the deer instead of the rabbit, it will be shown there, even when your rank is still rabbit. Surprisingly on a mouseover the rank points are shown.
  • Give a little influence to all account guilds, even those you are not representing. It’s nice that we have the opportunity to join other guilds, but most big guilds kick players who enjoy this feature since they want to have all the influence a player accumulates for them. This is really annoying. So why don’t you just give – say like 10 % – of the influence you earned also to the guilds you do not represent? It’s maybe not easy to argue for a logic behind this, but maybe I’m a representative of the trader guild and the mage guild – but on some occasions I have to speak for either one or another. Still people (NPCs) would know I’m also in the other guild, but have to do the job.
  • Many elite skills are not worth to be equipped. E.g. for the mesmer most players just use Time Warp (or in rare circumstances Moa Morph in sPvP), but Mass Invisibility is only useful when trying to loot a chest behind a champ. (To exaggerate this point a little.) So maybe you can try to adjust them but lowering the effectivity for some of the more powerful ones (as you already did for Time Warp) or increase the effectivity for others (e.g. Battle Standard).
  • Award dungeon tokens for repetitions of the story mode. This would make it much easier for players who did not already play the story to find groups. Does not need to be 60 per run, less would be fine as well.
  • Make the MotD editable or deletable. Just in case it gets abused or such. I wonder why the hacked accounts who send mails don’t try to modify the MotD – their advertisments would be stored forever.
  • Guild influence/upgrades europe/america wide (if it’s possible.. might be a little difficult because of WvW…), not only on a specific server.
  • Online player/character overview or comparison tool (kind of introduced with leaderboards, but we’d like to have a quick overview of which JPs we already did and which would be worth to be done with all of our small group). You could also make it “private” such that you have to allow other players (e.g. friends/guilds?) to have a look at your achievements.
  • Dungeon token storage tab. Simply said. Best case would be for 500 or such.

Thanks for your patience.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Game Improvement - Suggestions

in Suggestions

Posted by: Faedrivin.5382

Faedrivin.5382

Make the legendary weapons worth getting by giving increased stats on them, doesn’t have to be a huge amount, just more than an exotic.

I hope I will never see this happen. It’s a shame that we already have to grind for ascended weapons and a legendary…

Also Allow us to swap the stats of our legendary as some Legendaries really don’t work with certain builds

What about Transformation Crystals ?

Okay, so we sat together and collected some issues. Some might also be bugs, and maybe some would be worth own threads since I fear they will be easily overwritten between thousands of replies. And of course I guess there will be duplicates.

  • Add skill icons to the pinged chat links (so when you hover over them). Just to be able to identify them also visually. It’d make a nice feature, wouldn’t it?
  • Make it easier to play together. There are several ideas around: Underflow servers, Group Search Browser (like gw2lfg ). We also had the idea to add a “Join Partymembers” option to travel to a party member – this should of course only be allowed for say once an our and not in dungeon instances to avoid abuse of this function. This feature would especially be nice when a waypoint nearby is contested or such.
  • The legendary weapons are well discussed everywhere. The only thing we wish: remove some cost, introduce some more playing achievements. It would be more fun to be worth of a legendary because I finished 80 % of the JPs, I bet all dungeons once, etc. It’s not so fun to just grind one dungeon, buy a very expensive precursor and farm CoF for gold to buy ingredients for the clovers etc. It’s nice that you allow rich players to more or less buy a legendary (also with real money), but we think a way where you have to explore the game would be nicer.
  • WvW: it got some improvements with the rank, although it still has many things which can be improved. I don’t think ideas like “observe” mode to allow easy mapping are worth thinking about. It can be done, and a little bit of patience is all you need. But what about fights in open areas? Most of the time WvW is running around capping camps, fighting a tower/keep/stonemist with massive amounts of siege and that’s it. Where are the epic fights for strategic positions? The stealthy actions and ambushes you can think of? How about the big fights on open battlefields? Reward the open battles a little, allow to be able to sabotage strongholds, implement some strategical positions players want to hold – to see other enemies, get information about there ressources or see where they build trebuchets. Such points would be great.
  • Concerning dailies: Give sPvPers also PvE rewards and vice versa. This will lead PvE players to sPvP where they can use their daily stuff and don’t have to be afraid that they won’t get their karma for PvE while playing PvP. Overall the interaction between sPvP and PvE would greatly help to improve some players Guild Wars 2 experience.
  • The “join/invite”-mechanic was great in Guild Wars 1, since I was able to join two groups of two players to one group. Why do I now have to split up one group? And why do I have to try to “invite” and getting and error since the player I invited is already in another “party or guild”. Especially guild should be unimportant for this error (sidenote), but why don’t you just have one button for the seemingly same action?
  • Some back items are really expensive – could you implement some rares/exotics which are not from the Temple armor (they in fact are cheap, but esp. the quiver is very expensive) but still worth it?
Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

[BUG] "My Story" is Blank [Merged]

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

I can just add myself to this list. Have this bug for weeks now.

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Auto-Attack

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

SPOILER ALERT: DON’T look closer at the attachment if you did not finish your personal story yet!

For numerous Environmental Weapons the auto-attack function does not work. If I set a skill to auto-attack I see the two arrows around it but nothing happens.
I’m not sure for which this applies but will have a look at that later.


This also does not only apply for the cannons in the last phase of the Ruined City of Arah in story mode. And the description seems to be bugged as well, the shot seems to be uncontrollable concerning it’s range but the description states it is like a Trebuchet. See attachment for that.

Attachments:

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer

Crossing Waypoint

in Bugs: Game, Forum, Website

Posted by: Faedrivin.5382

Faedrivin.5382

Hello,
at the Crossing Waypoint on the world Seafarer’s Rest the following two events (see Screenshot) seem to be stucked for at least two days now:

  • Escort the trading post caravan to Claypool.
  • Defend Altar Brook Crossing.

Both events are nearly finished (7/8 waves, to Claypool is not a long journey).
It seems to me as if the Pack Bull does not move because the waypoint is contested, while the waypoint can’t be retaken due to the fact that there are no more waves of centaurs. However, sometimes some Centaurs appear which seem to tend to run to the Pack Bull.

I first saw this bug ~2 days ago (21st Sep) at 2 a.m. GMT, but today (23rd, it’s around 6.40 p.m.) it has the same state.

Maybe the two events collide?

Attachments:

Septimum Confoederatio Draconis [Sept]
Seafarer’s Rest (SFR)
Human Mesmer