Showing Posts For Feelm.1938:
This thread looks more like the response from some who miss the boss fights that are a dps sponge.
I’m glad ANet are offering some interesting mechanics. I for one enjoyed the fight and didn’t find it overly challenging.
There’s still plenty of world bosses you can afk auto-attack if that’s your thing, otherwise L2P.
He’s still a sponge for those of us who aren’t lolzerk hugedps classes. My necro has a choice of close range axe or melee daggers. This guy zips around platforms, dropping these massive bombs which can’t be dodged on the smaller ones and my axe can’t always be in range of him from the middle.
Can we fix the zerker meta yet?
I thought it was obvious a long time ago that any new additions are only brought in because they can be monetised. Horizontal progression has been shifted almost entirely to the gem shop (endless back items don’t count), there are always links to new content and the gem store and everything is a massive grind unless, you guessed it, you just make a short trip to the gem store.
I’ve highlighted all the important posts for me which resonate with me the most, although I agree with all aspects of the first posts.
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I know people are going to point out that I got my money’s worth from gw2. Fair enough, I certainly did. But it’s not 2012 anymore, and we’re still playing 2012’s mmo.
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The game needs dynamic changes. Huge reworkings. Not skill balancing, not nerfing this skill and buffing that one, but big huge reworkings like when Blizz redid their starting zones with new missions and so on. The fact is, however, that if that ever happens in gw2, it will only happen when it is financially the only way left to survive.
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Then again, gw1 was never like “Hey break out your credit card and support me if you want bugfixes. You do really love me don’t you?”. The attempts at manipulation are transparent and unbecoming. I realize all mmo’s are skinner boxes to some extent, but you’ve really piled up the psychological impulses to buy (more! now! don’t you want the best stuff?!) in ways that are obnoxious and clearly visible. Everyone knows why the 5% listing fee doesn’t show up in the projected profits, and it’s no accident that it happened. The game is set up to make you waste money testing useless builds that require a full set of 20g armor+runes+sigils+this and that and oh you need more laurels and more this and more but you can skip it if you just. break. out. that. credit. card.
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Thank you for your time, although, if I could go back to 2012 and do it all again, I would not have bothered to give you mine,
They will not bother with content unless they are absolutely sure it will bring them more money. They genuinly do not care about player quality of life or content unless and until it comes to such a point that they will begin to lose revenue from not caring.
Thank you for your posts.
I do not like this change. So far I could jump in to play any time, kill few bosses and just play whenever I want. For Tequatl there was 12 possible attempts so whenever I had 1 hour free there was 50% chance I will see him. Now it will be 8h. Also if for example wurm failed people who do the job could wait on server and organize again. Now it is lost.
One suggestion to devs – please move the events 1h each day. So for example karka on sunday starts 18, on monday at 19 and so on. This way this allows players to participate if they have fixed time slots (work,duties)
I think this is actually a pretty good idea. Would give everyone the chance to do the events at some point while still maintaining the rigidity of the schedule – providing there’s a live timetable of some sort. I’m sure someone would be able to construct one somewhere if ArenaNet chooses not to.
I absolutely hate now that I’m forced to do these metaevents events on a schedule. I understand why you guys did it, but I really hate it.
Actually, they are taking the schedule away and giving control to us – through the guild event system.
Im hoping this is just the beginning for this kind of system. I LOVE this idea.
And for those of us who are not in big guilds? Or those of us not in guilds at all?
Do we simply not matter?
Yes i transfered server between February 4 patch and March 18 patch. After the transfer i got World Bonuses in WvW on my new server, just like before the transfer.
I think you don’t get bonuses for two weeks following a transfer. At least that’s what I read on a thread somewhere, and not by a staff member, so take it with a grain of salt.
I see, fantastic. So is it just the tooltip display that’s bugged or are the bonuses actually not being applied again? Is there a more up to date thread I can follow on this issue?
Thanks for the reply.
So I know this is a very old thread, but I just started playing again and I notice that once again I no longer have bonuses listed on the WvW tooltip. Were these removed intentionally? I don’t seem to be getting bonus gathers either anymore so it seems like I may be missing them again…
I’ll state the obvious:
FIX condition damage! FIX IT! All this dancing around the actual balance issues, does nothing to improve the viability of the necromancer profession. All this is, is moving statistics around a bit. One bleed less here, one second of recharge longer there. What are you really changing? Look, if you’re not going to fix the actual problems with the class, then just leave it alone. Why even mention the necromancer in the patch notes at all?
Condition damage needs to scale so it works in PVE, even during giant group events where everyone and their mother is stacking bleeds and vulnerability. The condition cap is the biggest obstacle for this condition focused class. It doesn’t work as it is now.
Meanwhile in PVE
Meanwhile, the necromancer is one of the poorest classes in PVE. Our damage output is poor in Fractals and dungeons. And then one balance patch later, we do even less damage. One more balance patch, we have longer cool downs, and do even less damage. One more balance patch, we lose our Death Shroud’s ability to survive insta-kills. Yet another, even lower damage numbers and longer recharge….
Is anyone paying attention to what is happening to this class in PVE?
This. I haven’t logged in for… many months now. I’ve seen the events, they look like great fun. I’d love to play. But I won’t. Not while you refuse to even think or talk about how to fix condition damage in PvE, which is in an unusable state especially in high density environments.
Every patch I check and I see no change. And I still won’t log in. Not until this is fixed. I can only hope the forum login I made to make this post doesn’t count as a game login.
Continued neglect of critical issues such as these (with attention only being paid to other major gameplay issues once developers actually start experiencing the irritation – e.g. utilities disabled for a few seconds after leaving death shroud) are why I haven’t logged in at all for a good few weeks now.
This won’t change until they start to change their style and focus on gameplay elements experienced by classes other than the popular three or four.
I agree with most of what’s been said this thread. I feel pressured to complete as much of the content as quickly as possible because (1) it will disappear shortly and (2) most of the gain is in the first few days when the bugs are apparent and there to be exploited; what I assume to be a side-effect of rushed updates.
Just slow things down a bit, add wholesome content. Like a few others have said, filling in those gaps in the map and adding whole new zones to explore in, permanently, would be fantastic. This is why I liked expansions as they added a whole new world to explore. Instead we have these living story updates which throw scraps of stuff that’s bolted on to current content, often poorly, which then evaporate a couple of weeks later. It’s just not that fun.
I think I’ll be taking the advice of minbariguy and refusing to log on at all until I see some sort of sea-change. That way I can remain relaxed and not feel the need to play without really enjoying it. If this style of effectively hollow living story updates continues, as ArenaNet have indicated they will, then so be it.
Yup, it’s bugged. Sometimes does nothing. Anet knows about.
Just wondering, is this similar in mechanics to the Random Arena from GW1?
If people are in Cursed Shore to intentionally prevent others from progressing then by all means bring on the empty zone. Not that that’ll actually happen.
Back to CoF you go! I’m sure you’ll be able to guest to a server if it isn’t available on your home one
Started getting this recently. Extremely laggy behaviour and disconnects (7:11:3:191:101) after 1900 GMT+1 on the dot. Someone, somewhere, is doing traffic shaping and it is killing the game for quite a number of people.
(edited by Feelm.1938)
Don’t read this thread if you want to avoid (increasing) a high blood pressure
https://forum-en.gw2archive.eu/forum/pvp/pvp/Constructive-necromancer-thoughts
Fantastic suggestion. I’d certainly use more of my BL stuff if it was always accessible like this! In addition like you say, there’d be more incentive for people to buy them due to their greater ease of use.
Personally I’d go a step further and have all the possible items listed in that menu, even if you don’t have them, so that if you click on one you don’t have, the BL gem store pops up with the missing item highlighted so you can easily purchase it.
Any sympathy for necros? We have a bit of condition removal to deal with these mobs but that’s it. No reflection as far as I know. I have quite a bit of trouble dealing with almost all of the mobs, even the regular wind riders have an abnormally high amount of health and deal about 1.7k damage per hit to me. I can’t dodge every single projectile
It’s not just temple events that are suffering. The event where you escort a party from Meddler’s Waypoint to Anchorage Waypoint in Cursed Shore seems impossible now, as the event spawns Risen Nobles which previously did not place hugely damaging AoEs. As a result the NPC group gets downed extremely quickly as the event spawns about 5 of those mobs all of which place the AoEs. The event then fails after about the third encounter, if you get that far, as it’s based on a morale system and can only take about three wipes.
Please test your content guys.
Lionguard Lyns will be returning in the end of January build without the Black Lion Keys in her inventory. She will then remain up for everyone to liquidate their Commendations and will likely be leaving entirely after about a month.
I’m in love with her voice, please use her in something else.
This! Her voice is fantastic and should be employed in way more content from here on out.
You’re quite right, my mistake.
Looks like an effect from this: http://wiki.guildwars2.com/wiki/Sigil_of_Corruption
Look through your armour pieces to see if that’s attached to anything.
As of tonight I am getting the bonuses finally. As one of the players that hasn’t had them since launch and not server hopping, I believe it might finally be fixed.
Thanks Anet.
Happy to hear it’s working for you, however it’s still bugged for me. No bonuses listed on the WvW tool-tip and still lacking any evidence of them in gameplay.
This bug (group of bugs really) has been found and fixed. The fix will be available in an upcoming patch.
Hallelujah! Thank you for the fix! It’ll be nice to actually mine a node more than three times
One-time event – Halloween was mostly just a cinematic that you could hop online later and watch from someone’s upload. Those of us that had obligations Fri/Sat/Sun at noon (work, for example) could not possibly be here ANY of those days as it happened the SAME time.
I thought it would not be an issue, like Halloween, because you could log on later and do the quest chain.
Phase 1 was bugged on my server and now I am stuck with 3 items (maps and bag) that show I tried to participate, but due to bugs that were not my fault I am being penalized.
To come home and find out that I missed a HUGE event that culminated in a large chest drop that will not ever be repeated is just a slap in the face to a huge majority of the clientele.
Constructive feedback:
1. Make the event happen multiple times during a 24 hour period, but people can only loot the chest once. You did it for Halloween, how must more difficult would that be.2. Make the one-time specific events a cinematic that does not hurt people if they don’t make it at the specific time, with the events/rewards during the 24 hour period.
3. if a quest is broken, everyone that has the precursor done should be advanced to the next step of the quest.
This, my goodness. What were you guys thinking? To give such huge, huge rewards (and they are huge considering the value of precursors and inventory space) for a one-time event? What of people who had been playing your game for months but just happened to be busy these days? “Tough luck, please keep buying from the gem store though!”
Come on folks, it’s time to get a grip on reality. Irritating your ‘non-concurrent peak’ customer base, no matter how “small” they may have been, will have negative exponential impacts through word of mouth/social media. And good grief, if you cannot get current tech working properly (and you can’t, sorry to say – far too many DEs, traits etc. are simply still broken since launch) then do not make new content based on this broken tech! It’s just baffling, why bother at all? It’s insulting to your content designers and it’s insulting to us.
Confirmed, this has not been fixed in the latest update. Pretty disappointed if I’m honest, many players are suffering in many senses relative to others. As this bug continues the gap becomes wider; these bonuses are not insigificant.
Er.. before we focus on further rewards can we get the current ones working first? A lot of people, including myself, are not receiving them at all and even worse, most are completely unaware of this!
Please see this thread for more information: https://forum-en.gw2archive.eu/forum/support/bugs/Bugged-World-Bonuses
Let’s see if it’s on Monday/Tuesday’s patch, which is apparently going to be a big one.
Unless you have some super secret insider that sells gold all the time and knows how all of these companies “supposedly” work then I’m going to call bullcrap on your “statistics”. If you’re going to discourage gold buying/selling go for it, it’s your product and you have every right. Scare tactics and flat out fabricated “facts” are in poor form and every time I see or Gaile post something like this it makes me want to punch myself in the eyes. It’s just as bad as people making kitten claims about political candidates, the only person who knows is the person in question.
What makes you think they don’t have this data? They likely have records of every thing that happens in this game, gold sellers, their rates, their actions, their messages, all of it will be monitored, recorded and scrutinised. They have a better idea about this than you do as an observer. Sorry.
Just a quick retort on the subject of stealing accounts: Does it happen? Yes. Are the “majority” of gold sellers using this tactics? It’s a kittening multi-million dollar market, I’m pretty sure they can afford to buy legitimate accounts. Given the amount of EFFORT, TIME, and WORK that is put into hacking data from web servers and whatnot on websites, and the severe lack of effort, time, and work it takes to just buy legitimate keys your argument holds just about zero water.
Why would they buy accounts when they can get them for free? You’ve got some nerve telling ArenaNet to hire better economists when you clearly don’t have a clue yourself. This is a basic rule of running a business: if a cost is unnecessary, get rid of it. The gold sellers are already breaking rules by selling gold and botting, why should they care if they break another by stealing someone’s account to do it? They don’t. Furthermore, why would they spend money when they can fraudulently buy many accounts, costing ArenaNet much more than the cost of the account in bank fees? They don’t. They commit fraud. They are criminals. This cannot be disputed.
And I honestly hope you don’t think that grabbing a list of account names with associated passwords takes more than a paltry amount of effort and time. It’s business for these guys. They’ve done it before with dozens of other games, they’ve done it for GW2 and they’ll do it again for future games.
Thanks so much for the image of what the bonuses should appear as. I can finally confirm (as I suspect, many others can) that I am suffering from this issue and have done from launch. Not too happy.
I’ve been reading this thread and realising that I might be affected too… I’ve never seen these buffs or anything so I just assumed they were applied invisibly but I have never, ever, gotten extra gathers from any nodes. Can someone who is not affected by this bug take a screenshot of what the UI should look like so that we can conclusively see whether we’re affected or not? I’d be very grateful.
Do you have any karma? Some karma vendors (completed renown hearts) will sell weapons to you I believe.
Welp, I feel bad now just for looking at the pics. I’m sure it’ll be great once everything is working as it should.
I’m looking forward to those new jumping puzzles as well Mr. Foreman
This should be in the Personal Story forum I think, where Jeff Vaughn has been doing a splendid job of dealing with personal story hiccups. I don’t think I’ve seen as much dev activity in any other subforum as that one.
Sounds like the waypoint should at least be contested to me. I can’t remember the exact details of the event since I last played it in BWE3, but isn’t one event supposed to be a “zone defend” type with an area ringed by a border that can be captured? I’d have figured that if it’s capture the event should be failed and another event would start up to recapture it. That said, it’s just speculation since I never saw the behaviour you’re seeing while I played.
The other downside for Daggers is that you need to be in close quarters to use its skills, on the other side, Scepter and then Staff give you more kiting abilities.
Thanks to Risen frenzy giving them ridiculous speed I often find myself in melee range with scepter anyway. Seriously considering switching to dagger based on this info, if only D2 wasn’t so awful. Thanks for the info Fiesbert.
Aha, I didn’t notice the stun break element of the skill. That makes sense then, thank you for the explanation.
Highlet I notice you use plague signet in your build and even dedicate a major trait in spite towards it. However I think it’s worth nothing that at the moment plague signet is heavily bugged, and will only copy conditions on to you, not removing them from other players. Therefore it might be worth changing both that utility skill and trait to something that’s working properly
The key bit you’re missing out on here I think is discovery. By combining items you make you’ll discover further items and it’ll give you loads of xp. Follow the linked video above to learn more.
There is a patch due tomorrow, so it’s possible we may see some necro fixes then.
The key part of this skill is of course life force gain which powers the ever so important Death Shroud. That’s probably why the damage is as low as it is. I won’t argue that it could do with some increasing though, if only to see it change considerably with more conditions to more closely match other skills.
I think the 3 Skill “Unholy Feast” definitely needs some more flavour, but it also should be a Blast Combo Finisher. I mean it looks exactly like one.
That’s actually a really good idea I think. Necro is sorely lacking in terms of combo finishers. I’d say they could use a couple more combo fields as well, especially in their regular weapon setups.
We had a fairly big thread about this a few days back. Most people agree with you: https://forum-en.gw2archive.eu/forum/professions/necromancer/Underwater-combat-with-a-Necro
Yup, as a necro (bad enough already, am I right?) I’ve struggled to scrape by most missions, often having to blow everything at each fight to get through. Companion NPCs are astonishingly useless. I honestly can’t begin to imagine how this wasn’t picked up and fixed during testing but we are where we are.
The point which has now made me just stop doing PQ missions at all is the Forge the Pact mission where you help the priory excavations or something. NPCs get stuck (not really much of a difference since they don’t do anything anyway) but this time since they’re not there they don’t even act as meat shields! Anywho, I eventually get to a huge group of risen since some excavators appear and soak up some damage. However they eventually die and these two risen krait veterans and their Risen army jump and destroy me in literally a couple of seconds. All my NPC “allies” are dead and respawning at a checkpoint just puts me right where the risen krait are programmed to arrive at, so I die instantly on respawn. The mission becomes literally uncompletable since I have no way of destroying these two guys or taking the damage they deal out.
Again, this has been the prevalent theme across almost all missions. Please fix this!
Attached picture: Trahearne and some sylvari vigil member offering the typical level of assistance one might find coming from NPC companions in story quests while I get pummelled into a fine paste by angry undead people.
It worked for me once after respeccing (I noticed nice little green numbers popping up when I used axe attacks). It mysteriously just stopped working though and I don’t think it’s worked since. I know there’s a bug where it doesn’t work with staff auto-attack but it doesn’t seem to work for me at all anymore.
While being able to solo an instance certainly is impressive (which might further indicate that the instance itself needs tweaking, I believe CoF is the farmed one isn’t it?) the fact is he’s using the condition centric build. It’s known that this is the only build on necro that is actually vaguely comparable to other classes, but it falls flat on its face in world events due to bleeding stack.
The fact remains that the class is still broken when you have:
a) Traits that are in the wrong tree
b) Traits that help the enemy and/or are wholly ineffectual in all circumstances
c) Traits that are flat out broken or bugged
d) One functional build – axes and daggers are hopeless in comparison to scepter.
e) Functions that most other classes can either do better or nullify completely (in PvP)
Again, nice to see there is a glimmer of hope for the class however.
Because the necro needs wide changes, and rushing those will likely do more harm than good. Additionally, I personally would want the designers working on the game most of the time, rather than having to explain each decision after every patch.
I’m afraid more than just one weapon needs looking at in terms of the necromancer… more like most of the traits, skills and synergies therein. I don’t think I had any doubt that ArenaNet would do work on the classes though, it might just take a bit longer for us to get fixed
Have to agree, I despise necro underwater combat. I am also under the impression that if the target is moving quickly enough, trident 1 will do not damage since it seems to spawn an AoE cloud of damage at the targets position, which it can move out of and therefore avoid. Awful.