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Transmutation charges just hurt everyone.

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Posted by: Fredgerd.3204

Fredgerd.3204

hmm, never gotten a charge from PVP before but I’ve only played it enough to hit L8. I’ll give it a go. I still think ANet would make more off a less restrictive system with more skins in the store though.

Transmutation charges just hurt everyone.

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Posted by: Fredgerd.3204

Fredgerd.3204

Transmutation charges and the wardrobe are a huge improvement on the stone system we used to have, but I can’t help feeling like the whole thing is just a clumsy system to try and squeeze money out of us. Before anyone states the obvious, yes I know they need to make money from microtransactions to support the game’s server and content creation overhead costs. However, the current system I think hurts both us and ANet more than it helps anyone. Because the transmutation charges are such a pain to get, I feel much less inclined to buy skins, knowing they’ll be a pain to use in the future. I also feel uninclined to buy outfits because they have an all or nothing system where you can’t use just the parts you want. And I don’t feel any inclination to buy transmutation charges either, because the system itself sucks and makes me resentful. Thus I don’t wish to encourage it by supporting it financially, so I instead grind out charges from completing the fastest city maps as fast as I can over and over on throw away characters. Same goes for black lion keys. This in turn makes the game feel less fun and makes me want to play less, thus I spend even less.

If ANet just freed up the wardrobe system entirely, I for one would definitely buy skins more and possibly other stuff too since the game would feel more appealing. I used to play DCUO (which had a bunch of different issues I wont get into now) and they used a completely freed up wardrobe system like I’m talking about. I saw store exclusive skins all over the place. All they’d have to do is remove the charge system and then make regular and distinctive looking skins and they’d make plenty of money. Everyone wins.

Give us back the SAB

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Posted by: Fredgerd.3204

Fredgerd.3204

I see no point in removed content period. I get the point of seasonals and thats fine, but having content you can never go back to again is just stupid.

So we got the assassin costume....

in Black Lion Trading Co

Posted by: Fredgerd.3204

Fredgerd.3204

I just want that Nodachi that was shown in the wardrobe during the last patch under Iron Sword. Bellinda Delaqua’s sword I guess.

ley line skins dont seem to be popular

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Posted by: Fredgerd.3204

Fredgerd.3204

They look good but don’t fit with many styles . . . For players who want a cohesive look where weapons fit with armor
color are limited to a rather bland color scheme – grey/blue/green looks great
on those weapons because they are mossy stone but would look fugly on metal/leather/cloth.
Aside from that there are not many armor sets that have a similar aesthetic.

Completely agree with this statement. I also just don’t really like the flat stone chunk look much. Its kinda boring and the blades aren’t sharp on any of them. They don’t look like weapons and they don’t look like much of anything else.

Katana greatsword skin?

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Posted by: Fredgerd.3204

Fredgerd.3204

I’m not sure if I can actually play before this gets released. I’ll just log in and drool at the sword in the wardrobe.

Finally, Every Legendary!

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Posted by: Fredgerd.3204

Fredgerd.3204

how did you make so much gold????

Feedback/Questions: MegaServer

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Posted by: Fredgerd.3204

Fredgerd.3204

My feedback is that while megaservers are great for the combat maps, its awful for cities. In cities everyone tends to congregate in one place (around banks/trading posts/vendors/crafting stations). This can be a serious problem for those of us using slower graphics cards. Also, I gather the RP community would like to have Megaservers removed from cities as well, which I’m not part of, but two birds with one stone right? So ya, basically, remove megaservers from cities, keep them in everywhere else and it will be awesome.

Our Community

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Posted by: Fredgerd.3204

Fredgerd.3204

People in the game are fine. Its just the forum community that sucks.

Just lost interest in the game again ..

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Posted by: Fredgerd.3204

Fredgerd.3204

Just could not schedule life around this game.

Why are you playing an MMO? This is not a genre for 40 year old women who want something to do while waiting at the hair dressers. Have you looked into candy crush?

Default color on dye removal

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Posted by: Fredgerd.3204

Fredgerd.3204

No Midnight Ice? Get on that, its one of the game’s best rich blacks.

LAG HERE

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Posted by: Fredgerd.3204

Fredgerd.3204

I’m having the same issue any time I enter a city I’m at like 3 fps. There are just to many people. Makes map exploration and therefor charges impossible. Haven’t had any issues outside cities though. Are you running into problems outside as well?

Get rid of levels once & for all!

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Posted by: Fredgerd.3204

Fredgerd.3204

I agree with the sentiment, I never thought leveling made sense for video games in general (unless it was a set time span game [mobas] or a party based game where distribution of XP held some strategic value [strategy rpgs like fire emblem, pokemon etc])

I’d rather see a game with skill based progression, that is to say, you never level but there are harder zones and you need to compensate by getting better at the game. I feel like gear ought to work similarly. Getting new stuff should be about diversifying options not increasing stats. This would shift the enjoyment back onto the content rather than it always being about what gave the best loot or the fastest xp over time.

That said, it won’t happen. Level systems are used to develop attachment to a game and your characters so you will stay a loyal customer even if you grow bored because you already sank enough time that you don’t want to throw it away. Its pretty essential to making MMOs profitable, as well as making the player base large enough to keep the community feeling.

Do you think Anet will listen?

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Posted by: Fredgerd.3204

Fredgerd.3204

They didn’t listen to any of the feedback/concerns leading up to the patch, why would they listen after the patch?

They haven’t responded to anything yet since the patch went live. Just basic bug reports and closing tons of threads.

Because players are often reactionary and they probably want to see how people like things after we’ve had a few weeks to adjust. Personally I’m enjoying things overall and I think they just need to tweek a few nitpicky things and address concerns of minority parts of the community like RPers. Honestly if thats all that goes wrong in a patch this big I think thats pretty impressive. I was initially worried they’d do some cash grabby thing with the new wardrobe system but its just as fair if not more so than before and we got a number of good balance changes, even if they make DPSers kitten and moan.

Don't ragequit/uninstall just yet

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Fredgerd.3204

I know a lot of people are upset with some of the changes, but try and understand the reasons from the developer point of view and allow for some things to be readjusted as necessary.

some of the changes that people aren’t liking will possibly be further tweaked with hotfixes, just give it time.

The best you all can do is provide calm and detailed feedback like some have already been doing. It is possible that they had overlooked some things and all of you will do a better job at finding the issues than a small team would be able to.

Feedback:

Anet nerfed my characters into the dirt today by taking away almost all Traits my characters had earned. I am not a good enough Player to reach level 80. That’s right, I am not good enough at this game… but I love parts of GW2 enough that I had kept the game installed so I could return one day.
Well today I log in and my highest character, lvl 51 ELE has four traits out of the over 15 he used to have. FOUR. I was having a hard enough time as it is.

Anet doesn’t want People like me playing their MMO. Anet must want the Players that can breeze through leveling content to 80, which I admit I have had a hard time doing. Without those traits, and the benefits I each of my characters got from them, the game is now beyond my abilities.

These changes were great for the gazillion lvl 80s, but not good for Players that have a hard time with this game. Anet decided whom their preferred customers are and I am not on the list.

I am not rage quitting, I just realize I don’t belong here and there is no sense in holding out hope I might play GW2 again.

Feedback Given. Resigned from Guild. All Characters deleted. Game Uninstalled.

People think this game is hard???

I mean, there are some optional things (like soloing champions) that are pretty challenging, but just getting to 80 is not difficult. Hell, you can get there just by farming the zerg train and crafting.

I only just hit 80 recently and the biggest obstacle to me was just that my characters looked like kitten so I kept getting bored with them. When I finally bit the bullet and just accepted my character wouldn’t look the way I wanted till 80, it took me under a month to do. Some people have done it significantly faster by choosing to do more streamlined routes to 80. Now that styles are available to all character levels, that one is gone and I expect I’ll be leveling alot more characters up.

Maybe you should play Vulgarr the Viking or Holy Diver or something to put things in perspective.

There is no real Boon Duration Rune Set

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Posted by: Fredgerd.3204

Fredgerd.3204

May have been an intentional nerf to might stacking.

Yeeeahhhh...Charges have made this worse...

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Posted by: Fredgerd.3204

Fredgerd.3204

Its actually better for lowbies now too. You can actually put a level 80 skin on a brand new character if you want too. Previously you could only get the lowbie skins, 90% of which sucked.

(edited by Fredgerd.3204)

Homogenous costumes

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Posted by: Fredgerd.3204

Fredgerd.3204

Ya, more legendaries would definitely help.

Homogenous costumes

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Posted by: Fredgerd.3204

Fredgerd.3204

Agreed.

Also it seems like its the most boring Legendaries are most popular. The greatswords are litterally just glowing swords. Why no Minstrel or Meteorologicus or Kudzu? I’d at least expect some bronies with the Dreamer and at this point I might even welcome it.

Homogenous costumes

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Posted by: Fredgerd.3204

Fredgerd.3204

Ya, I know, I see how it works. I just wish people weren’t so incredibly tasteless. One glowing item to a character is usually pleanty. I’m just hoping once people realize everyones mom has twilight they will stop feeling special and do something more interesting and less eye-bleeding.

Megaservers, TC, and Capital Cities

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Posted by: Fredgerd.3204

Fredgerd.3204

I agree, on a different grounds, that being that so many people swarmed around vendors, crafting stations, etc causes serious lag for those of us with slower graphics cards. Even with characters detail and numbers at the lowest settings its causing me serious frame loss. Like 50% reduction.

Homogenous costumes

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Posted by: Fredgerd.3204

Fredgerd.3204

So after playing on the new patch a bit, my biggest disapointment is not with the Devs but actually with the players. I would have expected with the new freedom of the wardrobes we would see more diversity in costumes. Instead I alot of the same everywhere. Those ghosty wings and twilight everywhere. Couldn’t we do better than this and put some creativity into costumes? I know its not everyone but its still depressing to see so many costumes that amount to just waving glowing stuff around. It feels like 15 years ago on websites where everyone was dumping blinking, glowing, red scrolling marquee text everywhere. If everything glows and blinks and spews particles, none of it looks cool anymore.

Transmutation Stones

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Posted by: Fredgerd.3204

Fredgerd.3204

uh, right now its 1 transmute charge across the board. Why would you want it to be more?

Also, confirmed you can still get a charge every time you explore a city, so you can easily use an extra slot to farm them. No big deal.

Megaserver = success

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Posted by: Fredgerd.3204

Fredgerd.3204

I do wish they’d set the cap a bit lower especially in cities though

Its making me and probably alot of other people with lower grade graphics cards lag like crazy.

Transmutation Stones

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Posted by: Fredgerd.3204

Fredgerd.3204

try right clicking them and clicking use. I did that earlier when trying to figure out how to convert them and it said “requires two items in your inventory” so I think it will work.

Transmutation Stones

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Posted by: Fredgerd.3204

Fredgerd.3204

you could still use them for a new character while leveling.

The reduction of RP aspects of this RPG

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Posted by: Fredgerd.3204

Fredgerd.3204

This will probably be unpopular to say, but I don’t see the point of RP in MMOs.

Don’t get me wrong, I love roleplay. I was an active theatre participant in highschool and college and I’ve been playing a number of roleplaying games such as D&D, Mutants and Masterminds, Call of Cthulhu etc for years. However, the format of table top games is much more supportive of an RP system.

MMOs are awful for roleplay in that they first lack the consensus about RP to make any level of emersion possible, and second because all of the stats and gear tend to get people focused more on builds and competition than on the RP (what would be referred to in table top games as being a munchkin). Also, because of the lack of regulation on character design, comparatively, many characters, even those attempting to RP, are pretty immersion breaking as well.

I don’t think its really possible to make this game a good RP environment without ruining things for non-RPers. So I recommend just enjoying the story and not worrying about active RP outside personal story.

Summary of this patch:

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Posted by: Fredgerd.3204

Fredgerd.3204

So… nobody has anything constructive to say about it?
It’s fine to complain when you give a valid reason for it.
Otherwise it seems more like a wasted effort, to me.

I like the shared dyes and skins. Still haven’t tested to see if you can get Trans Stones from map drops, but that aside its cool.

Having more people in chat is nice, and I’m looking forward to running some trains on less used maps now that people are going to actually be there. Only downside I see to megaservers is that world events will probably be game freezing 100% of the time now for those of us with slower computers. It’d be nice to have an option to go back to the low density server, but we’ll see how it goes.

Summary of this patch:

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Posted by: Fredgerd.3204

Fredgerd.3204

haven’t played enough to really give it a yay or nay yet. I don’t think anyone has. For me it will depend on a few things. If transmutation stones can’t be farmed from map completion anymore and we’re forced to use gems, that will be really annoying and I will consider the wardrobe system a downgrade. If we can still farm them, then the wardrobes are awesome, but regardless they need to fix the dyes so that they don’t give you the “cost zero transmutation charges” popup. If it costs nothing, don’t give a pop up, its annoying and just confuses people, including me at first.

As for the new traits and larger servers, I have some speculations on how they might effect the game for better or worse but its to early to actually say. I don’t think anyone has done much content since the patch.

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Fredgerd.3204

Fredgerd.3204

Alright, now that I’ve checked everything out more thoroughly, outfits are working as hoped, and my only complaint is the confusing pop up with dyes, “this will cost 0 transmutation charges.” Why include it if you don’t have any cost to do so? Its just a nuisance and initially confusing as well. Other than that, changes are awesome and big props to the team that made the wardrobe system!

On top of this it wants a charge for every dye change too. If this isn’t a bug ANet just seriously screwed us. Gonna test later to see if stones are at least still farmable from map completion. Barring that I’m out until this gets reverted.

(edited by Fredgerd.3204)

When will the patch go live?

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Posted by: Fredgerd.3204

Fredgerd.3204

Here’s an idea,

Instead of whining, use the time to make a new character on an open slot, explore all the race cities, earn 15 transmutation stones (aka 5 charges). Delete and repeat until patch time.

You Know You've Played GW2 Too Much When...

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Posted by: Fredgerd.3204

Fredgerd.3204

When you wish you have waypoints between your house, your school and your workplace. And basically anywhere you need to be.

That would be JUST awesome! imagine the fuel/time we could save and the environment would thank us….no CO2!

Yes, instead we’d just have ruptures in the space time continuum and chaos radiation like at that Asura reactor. Much better.

Make a Thief look like a Paladin

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Posted by: Fredgerd.3204

Fredgerd.3204

I put a filter on it to smooth it out a bit because the game insisted on a low res screenshot for some reason. Here’s the original.

Gear pieces are
Head: Prowler [Illumination and Blue Ice]
Shoulders: Vigil [Illumination and Blue Ice]
Chest: Named [Illumination, Saphire and White]
Legs: Named [Illumination, Saphire and Camel]
Feet: Named [Illumination, Camel]
Sword: Winged Spatha
Pistol: Pearl
Bow: Zenith

Attachments:

Make a Thief look like a Paladin

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Posted by: Fredgerd.3204

Fredgerd.3204

Because what good theif looks like a theif.

How’d I do?

Attachments:

Dye idea

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Posted by: Fredgerd.3204

Fredgerd.3204

I think you mean a “dyedea”

But ya, that would be a cool thing to be able to do. Be tough with legendaries and some of the other more complex color pallet weapons, and we might lose some detail as a result though.

Would you even WANT a new class/race?

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Posted by: Fredgerd.3204

Fredgerd.3204

Would personally love to see monks brought back.

Scantily-clad

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Fredgerd.3204

I believe the Gladiator armor is basically bare chest. Can’t say if its flattering. The Sylvari armor looks alot like their flesh, so you could probably make it blend in, but I assume your looking to do this with a human character.

Mega Boss scaling

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Posted by: Fredgerd.3204

Fredgerd.3204

Edited to add: This is a great place to throw out your ideas of what you’d like to see any of them do encounter wise to make them more exciting.

I’m not super far into this game, but one frustration I’ve had with bosses so far is they seem to be little more that high stat damage sponges and I gather from fully leveled friends that this doesn’t change much later on. Personally I think you could go a long way with bosses by giving them unique requirements to be able to harm them. Think like classic arcade games where you had to bait bosses into vulnerable positions or use special things in the environment to weaken them before being able to harm them. This would make it impossible to take down a boss in 3 seconds flat and would go a long way toward making them more challenging and interesting for any number of participants.