Showing Posts For Fuzion.4193:
Dear Anet,
What happened to the housing promised just after launch?
When did Arenanet actually promise this thing you speak of? I’ve no recollection beyond “we’ll think about it”.
It was a promised feature for after release, and came from Anet about three months prior to release. I tried to dig the quote up and can’t find it on the internet, but I remember it being the selling point in my decision to leave SWTOR for GW2. I came from SWG and missed housing badly! At that time, SWTOR didn’t have housing either, and I was excited to hear it would be implemented after release.
Alas, release came and went. The dev comments on housing changed to “we’ll get around to it”, to “it’s on the horizon, but being pushed back behind other things,” and finally to, “Sorry, there will be no housing.” I remember at that time feeling quite dupped, jipped and just let down when they said our instanced homes is all we’ll have. But then guild housing was released and people garnered hope again, since it’s all basically the same thing. In a way.
Just because some people find housing pointless, doesn’t mean everyone does. Housing is a much-requested feature across the MMO-scape, and most MMOs include, or have added housing to their feature set. WoW did, ESO did, SWTOR did. Rift, EQ2, BDO and a few MMOs have instances that are a major part of the playerbase’s “endgame”.
Look at it that way: Some people PvP endgame, some people raid, some people RP, some people craft, and some people enjoy decorating and hosting events and RP out of their home instances. It would be another feature lots of players would enjoy. I personally hope to see it in GW2 sometime.
I’ve mained a condi necro since December of the year GW2 was released. Played a ranger before that and wasn’t happy, so swapped to necro.
What I like about Necro is the class is awesome for playing with strangers, and around players who don’t rez and drag mobs over you while trying to harvest and other things. Straight-up survivabily. I can withstand player meanness, apathy and inabily to play as a team on necro.
When I play with my friends, they like my necro because I can tank and heal and have saved dungeon groups on numerous occassions when we didn’t quite know what we were doing.
I still have my ranger and turned her into a healing druid, but I don’t play that character around strangers.
If we were restricted to a single name, then I feel a name clean-up request is warranted. As it is, you are allowed to have quite a few characters in your name that allows you first and last names, titles, prefixes, suffixes, of…, the, etc.
Have you tried the name you want with one of the other options? You could be Bozo the Clown, or Bob the Bozo, or anything the creative part of your mind can come up with!
Everyone is posting stunning characters. To me, it’s like getting a new race! Here’s mine, which created to be part Elonian and part Krytan:
There’s several things I love about necromancer.
1. Unless I’m just slow on the draw, I never die. I have a condition well spec and I love the tankiness of it. It’s fun to be able to survive a boss fight that wipes nearly everyone else out. With careful timing of my dagger blood siphon, heal, wells and death shroud, I can tank something off indefinitely. My necro really shines in the breach boss fight at the red camp in the Silverwastes.
2. It’s underrated, but necros have a pretty solid well heal that has a shorter duration timer than rangers. The heal helps a lot in dungeons and world boss fights like in Silverwastes.
3. A bit of crowd control. I keep one minion up while playing, and time it to knock down mobs or players, and for interruptions. I use the slow to manage mobs and players where I can.
4. A necro is a great class to play when I’m just tired of dealing with terrible players, especially in PvE. Sometimes you get a map where all the players work solidly together, and help each other out. Then there’s times where a map is full of players that won’t help a downed person, who train mobs over onto others and don’t have a fun / team mentality. That’s where necro really shines for me. When I get one of those maps, I shut off general chat, pick a corner and stay there til the fights over, grab my loot and leave.
I started at release with a ranger, and dumped it for a necro main by December of that year. I haven’t enjoyed playing another class as much as I do my necro, and still play her to this day.
Why do I like necro and continue to play the class? I love that they’re a light armor wearing, tanky class with lots of “get out of death” cards at their disposal. I also like them because I don’t have to be as mobile as other classes are.
I do suffer from repetitive motion injury to my mouse hand, and I’ve tailored my necro’s build and equipment to be forgiving if I can’t jump out of stuff fast enough, etc.
Just returned to the game after a year absence and brushed off my ranger. Enjoying the game again after that break. Here she’s wearing Magnus’ Eye Patch, Duty of Koda, Guise, Buccaneer Gloves, Strider’s Leggings and Boots, and still using the slingshot skin for her weapon.
I logged in for the first time in several weeks for this event, and was sort of excited to get some loot and an alt more levels. I was really disappointed in the risk vs. reward. Admittedly I was a little rusty from not playing, and died 4-5 times through two rounds of the boss events. Downed a lot, aggravated my RSI from all the jumping, dodging, and moving and finally fell back to just helping other downed players out of range of all the circles and mob mechanics.
The group I was in asked if everyone wanted to stay and get as many achievements as possible, coming up with the same reasons behind it the OP did: The place will be a ghost town in a few days once everyone has their achievements done.
In conclusion? I didn’t find the event fun, but tedious instead, especially when I saw the reward at the end of it. There’s not enough drops from killing any other mobs to be worth it either, and got tired of players running their mobs over me so they didn’t have to fight them.
It’s the sort of content that causes me to quit games because it’s not worth it, or fun. So back to a break again, in which I’ll come back to check out the next content to see if there’s anything fun. I have no interest in completing the meta-achievements for this.
I used to play daily, averaging 4-5 hrs a day. Then the content patches stopped and I got tired of making friends over and over, only to lose them when they left the game, so stopped putting effort to it.
I log in an average of 1-3 times a week now, and trying to figure out the real long-term impact of playing this game is now. I used to pay 30-50$ a month on gems and to help support the game, but I really dislike what they’ve done with the wardrobe feature now. Short-term it has most people happy. Wait for the long-term when everyone’s supply of charges run out and they put armor sets out on the gem shop faster than you can shake a stick at. Not to mention the cost of extractors if you want those 10-20 gold runes and sigils back out of your armor.
Oddly I was happy to pay 30-50$ a month when it was up to me how to spend my cash. Now, it’s upsetting because I feel like I’m being “gated” to spend my cash this way now, if I want to change my character’s looks often.
I already have 2 backpacks and several bank slots filled with transmuted looks gear. That’s so I don’t have to pay each time to change an outfit, which in turn makes ascended gear worthless to me since I only have one set to skin. I’ll be darned if I’m going to pay to re-skin it several times a week.
This patch essentially just put the nail in the coffin for me. It was a good run and the money I did spend through the last nearly two years was worth the entertainment value I got in return. I don’t like the direction the game is going anymore. But that’s the nature of F2P games in that maybe 30% of the population even pays real cash to play, while the other 70% just have a free ride – and that causes the devs to have to do something drastic. Like this wardrobe stuff.
It’s too costly to change the looks of gear on characters under 79 now, since they level fast. Before, the 1-79 stones were obtained through zone completion, so it was nice and easy to keep a character looking nice through leveling.
Now my 80’s only get to use them.
I’ve only logged in twice in the past few weeks. It’s largely because there’s nothing to do but champ farms or dailies. Before, the Living Story updates were released every few weeks or so and the content of them kept me entertained and logging in everyday.
I don’t even have any friends logging in to play either. Not all of them are trying TESO, Landmark or Wildstar. Some just truly find real life more interesting than GW2 right now.
I came across the word when I played EQ1 in the first few years of it’s life. Someone in my guild was named Toonluvr and inquired about the name. She said it was because she loved her “toons”, her characters.
Years later, someone in SW:TOR posted on their enjin wall they wouldn’t have anything to do with people who called their characters toons. He said it was because people who called their characters toons weren’t serious about their characters. That was news to me. lol
But yeah, been hearing the term toon since my early EQ1 days.
There’s over 100 people on my follower’s list, but only have about 18 people on my friend’s list. I don’t even recognize the majority of people’s names that follow me, and it’s a feature I don’t like either.
I’ve had an issue in the past with a stalker-type using the follower list to try to figure out what zone I was in and with who. Whoever he saw me with he would put on his follower’s list too, then he’d send me tells accusing me of being with so-and-so whenever I said I was busy. It wasn’t someone I dated or even showed interest in. We did a few group events and chatted randomly, and he ended up being some some internet weirdo that took a liking to me / my character that I ended up putting on block.
It’s these sorts of things that are disturbing and why I hate not having the ability to have privacy.
Several shots, but figured I may as well pay them their last due. R.I.P.
(edited by Fuzion.4193)
My role-play characters wear town clothes in place of their armor, specifically in the case of heavy armor wearers, since they don’t have hardly any “normal citizen” looks. Not everyone wants to play a hero in a sea of heroes. Some like to play supporting characters to the heroes and villains out there – and most importantly: Look the part.
All of my role-play characters have a set of town clothes that they don’t share. Same with gem-shop armor looks, too.
The ability to get my gems back from these now wasted items better be in the update. This is the one thing that makes me mad about some MMO developers, in that they don’t fully think through the changes they make and how it affects a player who has either spent a lot of real world money, or a lot of real world time to have it just thrown away at a developer’s whim.
I need to walk away from these forums, as my anger is surging just thinking about the loss of an important aspect to how I played my characters that did involve real world money and time. Hopefully the devs will realize the error they’re making on town clothes and come up with a different solution that doesn’t alienate a part of their player-base: Namely the role-players, which they have been so good at doing since release. I know it will be the straw that breaks the camel’s back for many of us.
Walks away
My concern falls in line with equipment stat flexibility, since they’re trying to make “switching builds on the fly” a thing. Equipment is costly, especially for anyone that obtained ascended gear, or for anyone that bought transmutation stones to skin their desired looks over existing gear with desired stats.
I have full ascended gear on my character, from armor to weapons – all in Rabid due to being a condition build Well-o-mancer.
Chances are low I’ll try this new Grandmaster build out if I don’t have the gear to compliment it and frankly, I don’t want to spend another 6 months of farming to create another gear set to “swap out” builds effectively.
It does sound like, though, there will be more Grandmaster abilities revealed soon. It’s my hope that I won’t have to invest in another gear set-up, because I don’t have it in me to do it all over again.
I left another MMO that I was heavily invested in with max characters and gear, much like my characters in GW2 are, because game devs changed the system up so much that it destroyed my time investment and made it worthless.
Whew, good timing Anet with the release of the expanded collection tabs at the same time we’re told to hold onto them for a bit. Those bulk blades sure were taking up valuable inventory space.
>>
Jikk, the owner of the beach bar that served up the coconut drinks with the fancy parasols in them will be sorely missed in the RP community. That was my character’s favorite hang-out when she got down time, and where many friends came to meet and relax along the beach.
I haven’t spotted the owner of the Lion’s Shadow Inn yet, but I did notice the bar counter was missing. R.I.P. bar counter.
I’m the type of person that has issues with monotony and with doing the same things over and over again. It’s not fun. This is why I’ve taken the view toward leveling characters through Living Story events.
When the Siege of Lion’s Arch started, I took a level 56 character to 80 and have a new character sitting at level 36 now, and I’m not a hardcore PvE’er. When the siege is over, I’ll work on outfitting the new 80 and learning to play it, while I park the level 36 (who may be 38-40 by the end of this) to wait for the next LS arc to level on.
There are many published authors that use RP to get into their character’s heads before sitting down to write them into stories. It helps to solidify them in the author’s mind and RP helps to bring the character to life.
RP is very much like acting on a stage. You do research for a role, then you play out that role. The fun of RP, to me, is in portraying things I would never experience on a real level, and it is also about “the feels”. How often do you read a good book or see a really good movie where you cry at the end, or feel the romantic tension / charisma between the leads, feel the adrenaline of a fight scene, or want to hide your eyes when a zombie horde traps the main characters?
That is essentially what RP is: It’s another form of “enactment” and “entertainment”, much like watching TV and reading, but the difference is -you’re living the part-. That’s where the fun is. And the brilliant thing about it is when I step back out of my character’s head, all of that is over and I’m back to my “real life”.
As far as GW2 goes for RPing in, the world is gorgeous, it has a realism that makes it easy to immerse into the setting, and the Living Story enhances player’s own character stories. That is the biggest benefit to RPing in GW2 right now. There is a wide array of armor that when pared and toned down, appear as street clothing. Combine that with the limited town clothes we were given, a character can be made to appear as anything from commoner, pirate, captain, noble, magician-type, fighter, Seraph, Lionguard, etc.
I rarely use game emotes, preferring to use custom emotes, so the lack of /smile, /curtsy and such doesn’t phase me much. Although a simple /smile would have been nice for casual RP settings.
Anet has pretty much alienated the RPer player base, though. I can’t quite figure that one out, especially since most RPers will spend a bucket-load of cash on appearance items. They’ve removed all town clothes and probably won’t be adding more, ignored our concentrated efforts to get RP tags and other requests, messed up emote range distances so they can be seen half-way across a zone now and won’t fix it. Housing was supposed to be a feature after release, but placed on a “we’re not sure when” back-burner.
Another issue that makes RPing difficult with others is those that follow the lore are a bit messed up with what the lore exactly is since Anet’s current writing team doesn’t seem to be double-checking their work, or they seem to have too many writers not checking their work against each other… or something.
There’s lots of things that are frustrating to RPers in GW2, but all a RPer needs is a text box and one other person, and they’re good to go. But yeah, GW2 isn’t the “friendliest” out there for RPers, but it gets done.
The game has become one of the most massive grinds I’ve seen in an MMO for the lowest rewards. There are 4-5 new MMOs scheduled for release this Spring / Summer with a few more following for Winter releases. My favored play styles are roleplay and world-building, which GW2 doesn’t feed either of that for me. It did for a RP platform for awhile, but everyone I know has moved on. Couple that with Anet isn’t interested in catering to the roleplay styles, which is evident in the lack of attention and fixes needed to make it a more pleasant experience.
I went from spending 30-60$ a month in the gem shop to now nothing. I’m only logging in for story updates, since I love story and that’s about it. If Anet paid as much attention to RPers as they do to PvPers, PvEers and WvWvWers, I’d be pretty content to stay. If Anet gave us some form of housing / world-building tools, I’d be content too.
But the insane grind to gather gold and resources is what killed my fun. For the hours I spend doing it, what do I have to show for it? An outfit I can parade around the bank on my character in?
Because the game is more like “work” that I have to pay for, I see no further reason to invest my real money. In order for me to invest my money in a virtual world, I have to be entertained. Grinding isn’t entertaining. If they ever move away from that, or add a better reward system that doesn’t require players zerging and abusing other players, I’ll be happy to open my pockets again.
There were many objectives to complete during the event. The first week and a bit it was out, I helped rescue teams revive citizens. After awhile, I started getting abandoned in rescue attempts I couldn’t get my character out of, like in Hooligan’s caves with mobs respawning and players just not wanting to fight through them again. I moved to “solo rescue” then, as I died far less and then had to deal with fighting off mobs to get to a civilian, only to watch other players dash past me, revive the civ and dash off without helping me fight – and sometimes dragging mobs over me in their dash.
Combine the above frustrations with players brow-beating other players for not hunting up civs in map chat, as well as not getting any decent reward for my frustrations and troubles, I said forget it and moved onto the other objectives of completing achievements, leveling and farming – which were far more rewarding than dealing with player abuse.
I can put up with a lot of stuff, but add player abuse into the factor and it becomes a big, huge NOPE.
I’ve been averaging about 2 levels a run. One through event-hopping all over the map to chase the huge chunks of experience while using an experience booster. The other is through turning in heirlooms and belongings I find, converting them all to a level scroll.
The beauty of this, too, is lower level characters have access to loot that converts to materials needed for ascended crafting – namely cloth.
These things are far more rewarding and valuable to me for continued play than a shot at some low-RNG chance of past loot.
(edited by Fuzion.4193)
I’ve ended up liking pieces of the Zodiac armor and worked them into my main set. I can’t decided which I like better, though!
First set:
Head – Honor of the Waves
Shoulders – Seer
Top – Phoenix
Gloves – Ascended
Pants – Zodiac
Shoes – Zodiac2nd set:
Only the pants changed to ascended.I like the first one a lot. I didn’t think you could mix Zodiac armour with other armours, but you did a great job. Tempted to go for this mix, but 1600 gems is a lot…
Thank you for the compliment.
I have a set budget (20$) for buying gems per month and anything I want past that is gold converted to gems. I do love vanity items, so I’ve also limited myself to playing two characters. Otherwise I’d either go broke spending real money, or burn myself out grinding gold to convert to gems. ><
I’ve ended up liking pieces of the Zodiac armor and worked them into my main set. I can’t decided which I like better, though!
First set:
Head – Honor of the Waves
Shoulders – Seer
Top – Phoenix
Gloves – Ascended
Pants – Zodiac
Shoes – Zodiac
2nd set:
Only the pants changed to ascended.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Fuzion.4193
My issue around all of this is the convenience we’ve had since the start of the game was taken away and replaced with the option to get it back by purchasing it, either via cash to gems, or gold to gems conversion. Either way we’re having to pay with our cash or time to obtain convenience back.
If the airship was added like the Terrace was, where it was in addition to the convenience we once had in Lion’s Arch, then this wouldn’t be an issue with me and it’s just a choice then. And yes, I realize some will say, “You have the choice now.” In which case I’ll point those that say that back to the first paragraph.
It’s a bad development move to take something existing away from the player base and make them pay for it. That’s my whole issue. That and the once-off passes seem to be fairly rare, as I’ve received two and I hit the siege 2-3 times a day.
(edited by Fuzion.4193)
When I saw the armors, and even put a set of the light on my character, it didn’t even cross my mind that it was “revealing”. I see the armors as being like skin-tight turtlenecks. I don’t have issue with the armor. That’s from the PoV of a woman and American. ><
I’m more apt to creep out over the light starter skirt and light CoE top on a female human character in pigtails, a 12-yr old’s face and a plushie backpack.
It’s not exactly in how things are revealed, it’s in how it comes across. The Zodiac armor makes me feel like my character stepped into an episode of Star Trek or something, and I’m a-okay with that!
I’m rather a fan of blue, so no complaints there. But being unable to dye an area of armor does limit customization options; unless one has tendencies toward clashing colors, such as a clown would wear. Hee
I didn’t buy the set before, because I’ve never been a fan of Human Light Tier 3, outside of the foot and head slots. However, I did like the new set and ended up buying it. I wish I could have the head slot in flaming, but I can live! Still trying to get the dyes matched right, as just the right reddish-orange is eluding me atm.
I use the tag for purposes not intended, I’m sure, but just as valuable since the necessary tools are lacking.
What I use it for is to help people “flag” roleplay events so people can find them on the maps, and also as a custom chat channel so we can organize OOC there while we RP large-scale fighting events with players from different guilds, for example.
If Anet ever put the ability in to create custom chat channels and allowed us to place “pins” on a map for people to locate events, I’ll give up my commander tag.
And if I have to, I’ll use it to organize people in Scarlet Invasions and champ farms until a “real” commander shows up, but otherwise the commander tag’s value is 98% for the purpose of social events and roleplay.
All of my dreams would come true for the promised housing prior to release, that got pushed back to “not on the radar” after…
I have anticipation for the next update, as I have enjoyed them. I took a couple of week break from the game and it refreshed my interest again, and now I look for other ways to play it other than to “farm”.
Overall, the game has given me my money’s worth (and I do spend 10-30$ a month on gems) in entertainment and I look forward to more.
I’m actually glad the game’s not “hardcore” since I’ve been playing MMO’s since Ultima Online came out. After playing that many years, I look forward to the social aspect, not the forced grouping, raiding, and gear progression that other MMO’s force a player into with little choices. This is why I’m a roleplayer first, because I enjoy the social aspect of collaborative storytelling and seeing the storylines progress in GW2.
I have a guild I started on the first day of game opening that I’m the only member of now that’s enabled for full guild missions. As a roleplayer, the name of the guild doesn’t fit the direction of my character anymore and it’s become a glorified bank space, sadly. If I could change the name, then it wouldn’t be sitting empty much longer.
Definitely would love the function to change a guild name, even if it was a once-off deal.
I just started my 10th screenshot folder, each containing 999 pictures roughly. I take screenshots of everything, crop them, chop them, paint them, post them…
Yeah, I love the graphics in this game.
I loved GW2 also. The art is top-notch in the industry and I fell in love with the world over and over again just visually. After grinding out that last ascended item I had, I realized that is all the game had come to be for me: Log in, grind, log out. My guild died, my friends left and the only social I was getting was in Map chat, which wasn’t much.
I’m more of a world-builder player anyway, so I’m really looking forward to the games coming out with building elements and housing. Before release of GW2, Anet said player housing would be implemented after release. Over a year later and it’s been pushed back to “no estimate on when” and no explanation of why. That’s my favored and preferred playstyle, so I have a feeling I won’t log into GW2 again after one of the others coming out releases – unless they finally get around to implementing housing that’s not limited to 5 people. GG.
There have been rumors of an item in the database files that extracts upgrades from items, but it has not been introduced yet (if it actually exists). Most likely will be a gemstore item like the Transmutation Splitter.
It’s on the gemstore now. Showed up today.
I’ve ended up playing alone after the friends I started with left, the guild folded we were in and went on to be part of 2 more guilds that folded and 2 other guilds that didn’t communicate enough to make new friends in.
GW2 has a very transient playerbase and it makes it very hard to maintain keeping friends when they’re constantly leaving and joining. I haven’t lucked out on finding long-term players and got tired of making new friends only to watch them leave after a few months.
It’s probably time for a break since my best friend’s name is Grind.
I’ve played a lot of MMOs over the years and the grindiest one I played the longest was EQ1. After that I burnt out on that level of hardcore grinding and immediately stopped playing other grindy MMOs.
I like variance and I’m not real tolerant toward repetitiveness. It’s just part of my nature. It’s why I have a strong preference for “sandbox” elements and world-building tools given to the player. I find building and creating to be fun. That’s just me, though.
As it stands, I’ve grinded Artifice and Tailor to 500, made an ascended weapon and now working on the time-gated materials of the ascended leggings. That will be finished Thursday night. With the advent into ascended armor, I realized I was no longer having fun. All I do when I log in is run champ trains and do my daily everyday after I complete Living Story stuff. I try to cycle it to break down on the repetitive nature, but the realization is there that I don’t find what I’ve been doing to obtain what I want worth my time anymore. When I finish the leggings, I’m going to take a break and won’t be back until the next Living Story update, then I’ll see what Anet has planned for the coming year.
I’m realizing the current style of game play isn’t fun for me. I won’t knock people who don’t mind it and find it fun, though.
Ten waves without variation ends up being tedious just running all over the map breaking things, collecting things, building things, over and over. If they keep it unvaried as it is, I’d prefer they knocked it down to five waves.
I think if they added variance per wave, then it wouldn’t end up feeling so tedious and monotonous to play through. Last year not many pick-up groups could complete it and this year everyone could complete it.
As someone who plays a condition / well necromancer and a short bow / axe ranger, I’ve never been turned away from any content on either with one exception. It was a small group of friends who already had the classes I had and wanted me to either swap my necro to a non-condition build or pick another class they didn’t have to play with them. I just didn’t enjoy what they suggested me to do, so we parted ways.
In all honesty, it’s only the people on the forums and in map chat that I’ve come across that say these classes are worthless if they don’t run certain builds, etc. If I had been kicked from guilds / groups on these characters or not allowed to participate in all content, I would believe what’s going around.
To me, it’s only the maximizes that have this qualm and the classes have been designed in such a way that it’s not a big gap. This game has no holy trinity and it’s largely up to each person to take care of their own characters, BUT it’s the little things that make a group successful like stopping to rez them when they go down, using your AoE heal instead of the solo one, having a snare / root out, etc. To me, it’s those little things that make a player valuable in a group.
I enjoy playing a Well Necro the most in PvE, because it doesn’t aggravate the tendons I’ve developed Overuse syndrome in as badly as most of the other classes do. I can control the Necro play with one hand easily on the keyboard and have developed the character to take advantage of traits, abilities and gear so she doesn’t have to flip and dodge all over for survivability.
I enjoy using my Ranger specifically for Champ farming and WvW, finding that character easier for “On-the-run” play with one hand, and have also developed the character around that playstyle.
The rest of the classes I’ve tried to varying levels and dumped them due to not finding that playstyle that helps me get away from the pain. Aside from that, I love the playstyle of a well necro, tanking off mobs while standing in one spot in red circles while everyone around me is dodging and avoiding hits and yucky stuff. I get get a kick out of that.
The issue isn’t so much the armor itself, but the rating of the game and the armor’s place in that said rating.
As in, that armor could sear the eyeballs of some poor innocent chile and forever scar their psyche?
I guess it could happen. Can’t let them chilluns be harmed you know with a underboob flashing them.
About all I can say on this is, I’m glad I don’t have children getting their sex education from the internet. :P
The issue isn’t so much the armor itself, but the rating of the game and the armor’s place in that said rating.
I have 2 80’s, a necro and ranger. I -want- to acquire the sets for the visuals, since I’m a RPer first, but the grinding / farming is becoming so monotonous that it’s getting hard to log in if I don’t have anything planned.
Since grinding has become very much a part of the game, I wish they would develop some way to make it not so mind-numbing and not fun. That’s what’s going to kill my ability to grind out ascended gear. There’s lots of new MMOs coming out in the next year. I know most things are a grind one way or the other, but at least many of those grinds were wrapped in “fun”, even in mediocrity.
@ Mits.7498 – She’s very cute, and looks sad! But love her coloring. 8/10
Here’s my main character. Was attempting a little bit more mature set to her features than most of the faces allow, as well as tried to tie in some Luxon heritage.
(edited by Fuzion.4193)
For a game that makes “endgame” all about getting a “look”, the progression being about grinding for those looks, I’m really shocked to see the WvWvW Medium armor set and the Tier 3 Light Human Cultural set up there. Both sets took a bit of effort to get a hold of. Then toss in a basic heavy karma set skin that takes no more effort than grinding a few hearts and toss that into the mix.
Whoever’s creating and releasing these armors isn’t understanding player psychology in a game grind they created. This is a very bad move on Anet’s behalf to use these armors.
I’m really asking myself why I do these grinds now when the stuff is just going to end up on the gemstore eventually? Here I’m preparing to do the Ascended outfit grinds for my characters, but now I can’t help but think I’ll go through all that work only to find it on the gem store at some point.
Badly played, Anet, badly played.
Now I want norn cultural armor for my human. I expect this by Christmas.
(edited by Fuzion.4193)
Here’s my necromancer in a hodge-podge of armor:
Vigil Circlet
Witch Doctor’s Coat
Apprentice Shoulders
Furnace Light Leggings
Aetherblade Gloves
Vigil Shoes