Thought I would throw this out there again since I don’t see any other way this would ever be brought up..
Since the June 2015 patch Engis middle tools minor is literally nothing…
If you take tools you are choosing to have five traits instead of six.
So there used to be a minor trait in the middle of tools 3(15). That would recharge all tool belt skills under 25% on a 90 sec ICD, just like the inventions one for healing skills.
but what about the trait in its place?
The current trait is 15% recharge on tool belt skills, this trait alone as a minor.
Every other class mechanic traitline has CDR as a grandmaster minor+the original 5(25) trait AS WELL.
aaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyy
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.
hai. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
also…
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.
However, IF there is any way to just change all movement skills to be affected by quickness if you take heightened focus. That could be a good balance for people that were annoyed by quickness reducing length of movement skills?
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.
PLEASE?!!?!?!?
(edited by HEDRO.2345)
I dont understand the shield change. What does it mean?
The recharge on the Echo of Memory will not be active (tick down) while Déjà Vu is available to use.
Three consequences of this,
The longer you wait between EoM and Déjà Vu, the longer until EoM is next available.
Any phantasms shattered before Déjà Vu is used will not give the 1s CD drop on EoM from Persistane of Memory, since it is not on recharge.
Alacrity will not affect the recharge until Déjà Vu is used.
GOD DAYUUUUUUUUM that is kittening huuuuuuuuuuuuuge!
(edited by HEDRO.2345)
Time echo = You can use the second block, its a 9 second duration. So you could use the first block… shatter the phantasm+blurred frenzy, use the second block later.
The cooldown of the first block was still ticking the entire time so it would be
be between (alacrity)14-8 left before then you could use both again.
Now the whole skill goes on cd after using the second block
it would simply be better than the HT.
That’s kind of the idea.
dderpp
e
r
p
^^^^wat¿
Anyway… going to keep bringing this back up for the entire week before every patch.
I think interrupting an AA skill should not count as an interrupt. Just my 2 cents.
Just would like to say that NOTHING has ever used this trait… 11 months later, any chance of having it looked at so maaayyyybbeee we could have an option in explosives?
Or how about just give the quickness on cc trait back otherwise.
Almost 11 months now
So there used to be a minor trait in the middle of tools 3(15). That would recharge all tool belt skills under 25% on a 90 sec ICD, just like the inventions one for healing skills.
but what about the trait in its place?
The current trait is 15% recharge on tool belt skills, this trait alone as a minor.
Every other class mechanic CDR is a grandmaster minor+the original 5(25) trait AS WELL.
Since the June 2015 patch Engis middle tools minor is literally nothing…
If you take tools you are choosing to have five traits instead of six.
Confusion passive tick should’ve only ever been a PvE change.
/thread
I’d like to see that poll with 10000+ votes to actually show the community wants DM?
Never gonna have enough traffic in the pvp forum tho sadly…
Post to reddit
PLEAAAAAAAAASEEEEEEEEEE!? before the break after season 5 maybe?
In case some of you DH’s that want a free kill handed to you every 45 seconds did not know. Every single class(except druid/mes) can’t evade inside the tiny ward. Now lets see which classes have blocks to not be a free kill instantly inside a ward.
Ring Duration —-—————————————— 5 seconds (6 b4 nerf)
Rev has 3 blocks —-————————————- 2sec, 2sec, 3 sec
Guard has 3 —-—————————————— 1 hit, 3 hits, 180*Block
Warrior shield/mace/sword+rageskill —-———- 3 sec, 1 hit, 1 hit, 1/2sec
Engi shield or hammer —-—————————— 1 1/2sec, 2 sec
Ranger gs, staff ancestral grace —-——————- 1 hit, 1 1/4 evade
Mesmer sh/sw/sc(dunno shield durations) —-— 2 1/2 to 4sec total?, 2 1/2 blur, 1 hit
Necromancer —-—————————————— NADA
Elementalist —-——————————————- 4 second Invul
Daredevil block+vault/3 spam in place – - – - 1 1/2s block 1/2s evade SB/S/DD/SD
There’s a list of blocks, now all you have to do is press f1 twice and the majority of these classes will have nothing else to defend themselves with for 4 whole seconds.
So for a quick recap, only Revenant, Mesmer, Ele, on their normal meta specs have cds to live thru standing still for 5 seconds.
You are asking for Warrior, Engi, Necro, Thief to be a free kill if you hit 5 on them.
Guardian and Druid have enough heals for it to not necessarily be a death sentence, But generally druid is weak to cc also..
Now REALLY? Really is it a good idea to revert it?
(Hint: The answer is NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO we need less cc in the game not bringing UNCOUNTERABLE CC back.)
(edited by HEDRO.2345)
The thing that needs un-nerfing is the Hunter’s Ward skill function change.
True Shot’s nerf, although severe, is only secondary.
Wait, seriously?
Really?
no wait…
rly?
You actually think DODGING THE LAST kittenING HIT OF AN ATTACK THEN STILL GETTING TRAPPED FOR SIX kittenING SECONDS WAS BALANCED AND SHOULD RETURN?
REALLY?!
wow. there is actually more people defending changing it back.
I am at a loss for words.
(edited by HEDRO.2345)
This needs to be looked at before the patch next week.
hai. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.
Anyone else care to voice whether warriors need specific skills altered to work with quickness again?
Last call…. Any warriors actually care about greatswords viability in pvp…..¿
or are we forced to shelf power warriors for rev?
mebejuandæy
Soon™
uhhh excuse me what.
Having the protection boon yes, HAVING 90%+ UPTIME of 40% DMG redux no.
Not saying make it like 1 second or something terrible.. but 3 sec base is CLEARLY too much.
Slight difference between using prot when you expect burst (old DD 33%prot) vs brainlessly having permanent 40% dmg reduction the entire team fight.
(edited by HEDRO.2345)
they made perfect changes for scepter ele dmg builds imo.
also just try merc, or sages with dagger/x and bam you got your hybrid builds… not to mention the usability of condi scepter being buffed more than it ever has before.
There is options… TRY THEM
The problem is ENDLESS PROTECTION from prot on aura, which was the SAME REASON they could stack over 10s of prot as a DD with elemental attunement since launch.
Shoulda been nerfed 2 years ago..
Now we are at the point that prot uptime really needs to be put in check… 15+ seconds protection for the whole team is pretty ridiculous… Or they can nerf the scaling on shouts 10-15%. and/or increase the icds on traited free auras +5
If you touch any base healing numbers instead of scaling that’s when it turns into a bad nerf that will hurt dmg eles more than support ones.
(edited by HEDRO.2345)
uuuuuuuuuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhhhhhh…………………………………
.
.
hallo warrior that rerolled to necromancer¿? ¿? ¿? ¿? ¿?
(edited by HEDRO.2345)
Yes I am still complaining about what was broken OVER 6 months ago.
Not related in any way to the changes from last balance patch other than noting it is possible to change specific skills interaction with quickness.
“Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.”
This post also has nothing to do with the undodgable bug and I am completely for ANY BUG being fixed….
did you even read what I wrote about quickness??
This is about HAVING A CHOICE to use the quickness trait. Otherwise just get rid of heightened focus and give us a new trait.. I ask again…
Any chance of a REAL discussion about BURST POTENTIAL being CRIPPLED by this?
(edited by HEDRO.2345)
Skyhammer iis MUCH MUCH MORE playable, Actually being able to see on the nodes due to the reduced amount of pillars colliding is long overdue.
Any chance of a real discussion about reverting or singling out skills to alter?
I still cant understand how… warriors can just stand by and not be more vocal about this GAME BREAKING TERRIBLE change for power warriors. I am not even close to a warrior main…. but this NEEDS to be discussed more.
Any chance of a real discussion about burst potential being SEVERLY CRIPPLED by this?
Gonna have to make a little bit more noise than that…
Need to have a real voice, and gather responses in a single thread.
https://forum-en.gw2archive.eu/forum/professions/warrior/MOVEMENT-SKILLS-AND-QUICKNESS/first#post6105987
Otherwise the vocal minority will keep it nerfed forever.
I honestly feel like no real warriors are around anymore to even care about this GAME BREAKING TERRIBLE change for Power Warrior…
after only 2 different people defended it on the months old pvp forum topic…
But back to today….
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.
However, IF there is any way to just change all movement skills to be affected by quickness if you take heightened focus. That could be a good balance for people that were annoyed by quickness reducing length of movement skills? Or a pvp only change?
hai. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
also…since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.
However, IF there is any way to just change all movement skills to be affected by quickness if you take heightened focus. That could be a good balance for people that were annoyed by quickness reducing length of movement skills?
i rather dont
Alright so
1… I didnt even include rush in the last post asking for specific skills to be changed..
2. Don’t take the quickness trait, OR watch your buff bar and don’t use the skill during quickness duration.
3. Make it a pvp only change, because I literally can not think of a single downside in pvp, that is reasonable to keep warrior burst potential crippled by this.
(edited by HEDRO.2345)
hai. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
also…
Since it is possible for single skills to interaction with slow/q to be altered..
Heartseeker: This skill is now able to be affected by quickness and slow.
Weakening Charge: This skill is now able to be affected by quickness and slow.
Power Warrior DESPERATELY NEEDS this on at least Whirlwind attack, Shield Bash, Earthshaker and Evis. Physical skills too.
However, IF there is any way to just change all movement skills to be affected by quickness if you take heightened focus. That could be a good balance for people that were annoyed by quickness reducing length of movement skills?
(edited by HEDRO.2345)
Team haaaaaaaaaaalp
+1 fix this kitten and separate the traited boon corrupt from the passive heal
RALLY BUG WITH TRANSFERS LOLOLOLOL maybe in gw3
Anet, you’ve said that the queue times will get better once the majority of the population catches up, but that’s so far proven to be false, at least in my case.
So who exactly is the system trying to match me up against? This is ridiculous and I cant even play the game……..anet please.
I knew one of these threads was gonna show up..
Yes… when the MAJORITY catches up it will get better.. if you had stopped grinding as a 5 in saph/ruby. But no… the MAJORITY of people are not playing everyday as a 5 stack trying to do 3/4 a division every. day.
There is most likely (AND SHOULD BE) a max amount of divisions apart for it to form a team, before counting parties.
You can not honestly expect there to be 4-9 other Rubies for it to match you with an ANYTIME of the day… or Sapphires when you first got into ruby.
If you want constant matches maybe don’t BREAK and MANIPULATE your way to a higher tier than a large amount of the player base. Simple as that.
I hope you didn’t expect any sympathy from the community that you have been farming and (preventing from getting to higher divisions)<All you stupid kittens made your own grave so go ahead and lay down til your queue pops.
hahahahahahahahahahahaha
If you want a full tank condi ammy.
There would need to some drastic changes to condi application GAMEWIDE so that you are considerably weaker in spiking without extra duration.
Otherwise we will have a bunch of 25k health kitten s spamming ranged auto condis.
There is PLENTY of that already going on… but if you want tanky why not grab cele with 300 more stats than others even if you dont make use of healing power.
Keep nitpicking at my choice of word.
Call it whatever you wish, does not change the fact it is broken.
You are comparing SELF BENEFITs/Boons/Heal compared to traited Damage/CC.
I have no problem with follow thru after they catch up, this thread is not about that.
Healing sig/Sig of resto, comparing passives to actives doesn’t work either.
Enchanted daggers maybe, but it only last 15 sec with 30 sec cd.
The large majority of that list does in fact have counterplay… or you just said yourself, is an aoe which I agree, should not be subject to LOS as I stated in my OP.
Yes it is in fact gamebreaking.
The BROKEN GOING THRU EVADE part aside… it should still be obstructed by LOS.
On a class with only 1 or 2 condi cleanses, you need to get the endless amount of chill off then kite ASAP, if you cant kite because CORRUPT thru LOS that is kittened.
(edited by HEDRO.2345)
This is not a thread about balance of a skills power.
Gamebreaking? If you LoS’d the Necromancer you’ve LoS’d any followup they have. (unless traited)
Unless traited like every single necro that you see in pvp. (using the heal)
I had LOS for 2 seconds, after I sat in disbelief that it actually connected.
Yes it needs follow up, but ignoring LOS, blinds, and blocks as tim wrote,
is straight up unbalanced mechanics.
It makes absolutely zero sense for this skill to go thru LOS, it is not aoe or a teleport.
There was previously an issue of it having no max range as long as you have a target it would connect.
Now that one gamebreaking issue is fixed with this skill how about the other?
It makes absolutely zero sense for this skill to go thru LOS, it is not aoe or a teleport.
There was previously an issue of it having no max range as long as you have a target it would connect.
Now that one gamebreaking issue is fixed with this skill how about the other?
ayy mebe juan dæy¿
Any warriors actually care about greatswords viability in pvp…..¿
or are we forced to shelf power warriors for rev?
There desperately needs to be an actual slider.
The current version of ALL OR NOTHING = Lag your balls off whenever a DH+rev/chrono/tempest/reapershroud shows up to a team fight…..
OR
Not being able to see the wards you are walking into, or the traps for that matter.
I want to know how warriors can just stand by and not be more vocal about this GAME BREAKING TERRIBLE change for power warriors. I am not even close to a warrior main…. but this NEEDS to be discussed more.
HOW. can we possibly be okay with..
GS 3,5
axe f1
sword 2
hammer f1
shield 4
rampage’s 2,3,5
physical skills
and w/e else all being completely trash and useless with quickness…
On an Axe shield/GS Ramp build that is 7 out of your 17 weapon skills including rampage DO NOT DO ANYTHING WITH QUICKNESS?!
We have a GRANDMASTER TRAIT for HIGH QUICKNESS UPTIME that is now USELESS on half our weapons?! Once again, are warriors seriously okay with this?
Greatsword was soooo good, the reliable quickness whirlwind was fight changing to say the least. but…. there is literally 0 point to run power warrior at the moment.
Also Rampage duration and cd should be reverted pre nerf, to compete with all the power creep of new specializations.
(edited by HEDRO.2345)
Please?
mebejuandæy¿
or maybe one month… -.-
bump for this awesome spreadsheet
bump for visibility