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FPS issue since the latest patch

in Account & Technical Support

Posted by: Heiltdo.2891

Heiltdo.2891

CPU usage dropped to 15-40% back when it was 90%+ i had over 80 FPS everywhere but large cities.

Q: How does Water Spirit heal work?

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

As the title said, how does it work?
Do i get a passive buff if i’m close that will have a 70% chance (traited) to heal myself on hit?
Is it once every 10s?
How much HP does the Spirit have?
Is it worth using for Zerg events, dungeons?
Will it heal my pet when i trigger the buff or when i cast the AoE heal?

(edited by Heiltdo.2891)

Anet hate Warriors?

in Warrior

Posted by: Heiltdo.2891

Heiltdo.2891

Come on, everybody knows the devs looooove the warrior. It’s the only class that can basically do everything.

On the other hand, they still don’t care for the guardian because it is “balanced”.

But they are.

Anet hate Warriors?

in Warrior

Posted by: Heiltdo.2891

Heiltdo.2891

Why are you calling this a “warrior nerf?”

Everyone lost a good chunk of crit damage, so we are all in the same boat. You guys actually got an overall DPS boost with the new grandmaster.

Good riddance!

in Battle for Lion’s Arch - Aftermath

Posted by: Heiltdo.2891

Heiltdo.2891

Agreed 100%

Make the new City more FPS friendly.

[For players] Don't use bear for everything

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

I use bear to tank That female pirate boss on the aetherblade hideout fractal, it’s really good at keeping her in place and can tank/dispell the bleeding often.

Aside from that, i just use it to scare pugs who join my party.

My Ranger Build/Playstyle Viable in Fractals?

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Zerk build requires more experience, the result is a better reward, higher damage and stuff taking less time.
If this is not your cup of tea you can make a more balanced build, but always aim to have good damage output as your main goal.
Sword massively outperforms any other weapon DPS wise, but sometimes you need to pull out the bow and range.

This game failed at making a not Trinity system, everyone is just a dpser now healing is pointless, dodges, aegis and reflection walls are completely overpowered in pve.
For this game to have a good ranged class we are going to need better AI and more difficult bosses.

Why we don't get good patches

in Thief

Posted by: Heiltdo.2891

Heiltdo.2891

Next patch’s nerf to stealth will actually allow thief to get some buffs in other areas.

Finally rolled a Warrior

in Thief

Posted by: Heiltdo.2891

Heiltdo.2891

The best thing that could happen to thief is the massive “perma-stealth” nerf, now that there will be no “thief high stealth time is OP” excuse, we can actually look into making more unique builds and even get new defense mechanism in the future.

Looking for input (WvW Zergenieer)

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

- Elixir infused bombs are in WvW zergs sux. You can use it in SPvP in some situations but over all 250 HP is nothing. Healing others well if you have damage income 5k/s from multiple ppl.. Imo its simply waste of trait in WvW. Better pick Automated Response instead and save your kitten first then you will try save others.
- Runes of Earth arent bad I also run it in past with full protection build but trust me Melandru setup and -40% condi duration food is in zerg fight far more superior than protection.
- Cloaking device is also waste in zerg where you get AoE damage anyway
- 2x Sigil o Luck: They share cooldown so you havent benefit from both at first place. Also there are far more superior sigils. Sigil of Battle and Bloodlust if you want better damage or Sigil of Restoration and Stamina if you want extra 1k heal and endurance refill for better mobility.
- New Toss Elixir B is good for stability but in zerg in 50% of situations gets stability all around you but not you:-)

I’m kind of having trouble figuring out the logic here:
You state Elixir-bombs are the sux, because you can’t out heal 5k/s dps from people, and that taking automatic response would be better, but the 5k/s dps comes from a group of over 30+ people, i"m just 1 here, and i’m technically able to provide 1,250HP/s heal to ease off the pressure (250×5). How is this teh sux?

I have changed my food to – %condition duration, and looking at a more group buff oriented runes.

I took out cloaking device. Trying stabilized armor or power shoes.

Both sigils of luck do stack, i have tested this myself, they also do not have a cool down (big bonus here, if you’re lucky you get huge regen/protection stack).

I don’t understand what you’re trying to say about elixir B and stability, but its a 5 man 5 1/2 seconds of stability on a 30s CD plus another random buff, this is as good as Stand Your Ground untraited.

(edited by Heiltdo.2891)

Looking for input (WvW Zergenieer)

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

Your build reminds me of when I started running with the melee train, lots of fun and survivability. Here’s what I would change imho:

http://gw2skills.net/editor/?fcQQJAqelIq6ZX3SfF1LJxoCdO0D7ff1KSR+1/nCyF-jECBoNBkgAgEBM7pIasFhFRjVvATpiIq2loIa1SB0vyI-w

Shield is for blasting fire/water fields and dazing at choke points. Glue Shot/Bomb is only great when slotted with Sitting Duck imho.

Healing Turret outheals Elixir H and provides two water fields for blasting when the commander asks for it. Don’t be shy to use the healing turret as blast finisher while buffing up. The runes give extra boons.

Elixir Gun + Healing Turret provides sufficient condition removal. I like to plonk Super Elixir when the commander says to drop all damage at his location. This to stack heals and spread random retaliation while bombing.

Elixir S as second stun breaker or stomper/safe rez/panic button. Stabilized Armor along with Protection Injection will give you 53% extra damage reduction while stunned. This should help against those pesky static fields. You could switch Elixir S with Slick Shoes for some cc when running into zergs.

Speedy Kits for running with your group, goes well with Invigorating Speed. Share swiftness by blasting static fields.

Supply crate: stuns, heals, nets, fire, blast finisher…

Hope to have helped.

Thanks for your valuable feedback,
I’ll try to use the trait configuration you have provided tonight if i am ever able to get into any of the BL’s. We’re having 1hr+ on every BL at SoR, and up to 3hrs for EB.

The reason i didn’t add healing turret to the build is because getting the cleanse off before the turret is destroyed has been extremely difficult in my situation, with our current match-up (JQ/SoR/BG) skill lag is present at almost every fight we have anywhere, after the leagues started I’ve been getting skill lag for as long as 15s without been able to use the 6 heal. This is a game play issue tho, maybe for other match-ups the turret will be more viable.

Looking for input (WvW Zergenieer)

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

Don’t really like those sigils… Why don’t you try one sigil of renewal (AoE healing on kit swapping) and one sigil of life (stacks healing power)? I mean, a 5 sec random boon just for you isn’t that useful if your team is already killing stuff enough to make a difference.

I would also change protection injection for HGH (try drinking all of your 3 elixirs just before the zerg clash and CC/damage the enemy straight to hell) and you could take a look on kit refinement, the magnetic bomb and the glue trail are good stuff.

Thansk you for taking the time looking at it.
The reason iam using both sigils of luck is that they both stack and can provide a good amount of protection/aegis, i’ve considered swaping 1 of them for Heal on kill. The booms from these sigils trigger quite often if the battle is large enough, and scale off this build 45% boom duration.

The problem of Sigil of renewal is that the AoE healing is very low for a 9s CD (Healing: 374 (0.1)), had it been something over 1k and i would have taken it instead.

Looking for input (WvW Zergenieer)

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

Very interesting build…

My feedback:
If its a “zergy” build changes Cloaking Device to Stabilized Armor.
This food doesn’t convinced me. Bowl of Lemongrass Poultry Soup or Chocolate Omnomberry Cream maybe?

Thanks you for your feedback, yes after some experimentation, i am now using condi reduction food. Also with the new team priority for buffs/cleanses im staying closer to my team mates.

Looking for input (WvW Zergenieer)

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

Hello,
I would appreciate if any experienced engineer in WvW (zerg) would take a few minutes and look at this build, please let me know what would you change and why.

http://gw2skills.net/editor/?fcQQJAqalspSXX3ynF87IRoHFG/qV0jHrfK/pgcB-jEyAotAS/DY2rIas1uhoVeDreBTpSEV7SKiWtUA9rMC-w

The purpose of this build is to be on the melee train providing decent support, damage.

1. High Protection up time. (Self)

2. Somewhat decent group condition removal (Toss elixir H, B, Super-elixir, Fumigate).

3. Decent and practical healing:
*Elixir infused Bombs @1061 HP = 251 per bomb x5 targets (This technically never stops, unless the engineer is downed or away from the zerg)

I don’t know what the exact attack time of bombs is, 0.92 according to wiki. Over 30 seconds it’s possible to attack 32.6086 times x 251 HP x 5 Targets for an estimate of (up to) *40923.9130 Hit Points (Please correct if you have data.)

*Not an utility skill, a huge plus for WvW zerg fights taking into consideration the massive skill lag players have been experiencing. (Weapon skills seem to have priority over utilities in the server net queue, i personally experience this odd behavior)

4. Bombs still provide decent damage, up to 5 targets:
Using the wiki damage calculation formula.
Damage done = (Weapon Strength) * Power * (skill-specific coefficient) / (target’s Armor)
Damage done = (952.5) * 2095 * (1.1?) / (3000) = 731 damage per bomb average on a 3k armor target. This is twice of what guardian staff hits for.

5. Group Stability and Booms via Toss elixir H, B, Healing mist.

6. Access to Combo fields:
Wide area smoke/blind, fire field, long lasting light field, and x2 wide area snare/immobilize (These are specially good for choke points).

Please feel free to provide constructive feedback, also have in mind, with this build i’m not trying to out heal guardians, out dps warriors, or out support ele’s. I’m trying to provide a very reliable, flexible “Group Combat” engineer.

Edit 1
- Nothing is set in stone I’ve been debating between protection injection and invigorating speed. (i can already get a semi-reliable source of vigor from elixir H).
- My numbers may be flawed because i didn’t take into consideration “after-cast delay”, ill fix when i find out what they are.
—————————————
Unrelated
- I created this build after i heard a few people from my server TS say : “why would you play engineer on a zerg?, log something useful, lol”; of course this was just a troll joke, but it made me wonder what we were capable of.

(edited by Heiltdo.2891)

Sword better than Greatsword? Explain.

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Sword has better DPS, GS has way better survival.

Sword does around 20-30% more DPS according to theory crafters, but they only took into consideration the auto attack, i personally think in the field, the difference is a bit less with mawl, and the vuln is a plus for the team.

[Help]Guardian for Dungeons, need tips/advice

in Guardian

Posted by: Heiltdo.2891

Heiltdo.2891

Guardian can still maintain core defensive capabilities while doing damage, Hammer is a great weapon. Going full defensive in this game doesn’t really work, aim for a more balanced build that can pull its own weight in damage.

Tips. Going over 900 Healpower is overkill, Please never go full scepter DPS, Wall of reflection is extremely OP in PvE, use it; Don’t let berzerker elitist discourage you, there is Truth in the “damage is king” idea, but that doesn’t mean you can add some personal touch to your builds.

Experiment. (but never go full scepter dps plz) :P

Lord Helmos Presents: RANGER 2.0

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Who do i need to pay to get this man in charge of Rangers?

Very good ideas you have there, they sound fair and practical.

Really liked what you did with lightning reflexes.

Shared Anguish: Rangers and CC

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

60 seconds sounds fair, while it is an adept trait, it requires our pet to be alive and unlike last stand (warrior trait) it doesn’t give us stability.

Hammer Symbol PvE build 25/0/0/20/25

in Guardian

Posted by: Heiltdo.2891

Heiltdo.2891

Hello, what is the purpose of this build?
As in what is it intended to be used for.

Slaying Potions, the double-edged sword

in Bugs: Game, Forum, Website

Posted by: Heiltdo.2891

Heiltdo.2891

Now pugs will have a legit reason for not using potions along with wearing their pvt/clerics gear and ranged wep sets.

Pvt/cleric is 2012, crit/vit/healpowah axe range is the new meta….

This is why Tzark bugs at p3

in Fractals, Dungeons & Raids

Posted by: Heiltdo.2891

Heiltdo.2891

This is not trying to prove anything, take a chill pill, its the weekend, this is just to inform players, and/or devs of whats happening, in case they didn’t know how to replicate this bug.

This is not trying to prove anything, … in case they didn’t know how to replicate this bug.

But you didn’t show how to replicate the bug.

Also, your thread title says “This is why Tzark bugs”, implying you give an explanation, while all you gave was a screenshot of a bugged Tzark.

That’s true, i didn’t make it clear,

He walks into the wall after the first two burrows get killed, never comes out.

After this happen, my team started leaving. Also i don’t see how kholer is part of this problem.

Some of you might have taken this thread as a “whine”, its not, i’m just posting a screenshot for the people in charge of fixing dungeons to see.

This is why Tzark bugs at p3

in Fractals, Dungeons & Raids

Posted by: Heiltdo.2891

Heiltdo.2891

This is not trying to prove anything, take a chill pill, its the weekend, this is just to inform players, and/or devs of whats happening, in case they didn’t know how to replicate this bug.

This is why Tzark bugs at p3

in Fractals, Dungeons & Raids

Posted by: Heiltdo.2891

Heiltdo.2891

AC p3

Just ran it and Tzark gets stuck.

I hope they can fix this for the next patch.

Attachments:

Best PVE FT build?

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

From my experience the HGH FT build with boom duration is the best one for PvE, and it is excellent if FoTM.

Toss elixir H gives 7s Protection or 16s vigor/regen.
Elixir B gives 16s fury/swiftness on a 32s CD, if you get fury from the toss elixir B is permanent for that rotation.
you buff all your allies every time you trow an elixir, plus elixir C converts condis into booms, this is a small plus that adds up.

This build keeps permanent 4-8 vuln stacks, and does from 4.5k up to 7k on bosses.

It is awesome for World bosses, as the cone radius hits multiple times.

It is not the best DPS, but it’s fun, and you’re way tankier then a nade engi.

If the nade engi is standing where he can get hit, he’s doing it wrong : )

With the travel time from nades, the spread from 1200+ range, plus the fact you’re not healing/buffing/getting buffs from your team at 1500. Means you’re not doing it right neither.

Plus, if youre doing dungeons, this game is called “Stack Wars 2”, so yeah nades are “safe” in theory, practice is another reality.

Best PVE FT build?

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

From my experience the HGH FT build with boom duration is the best one for PvE, and it is excellent if FoTM.

Toss elixir H gives 7s Protection or 16s vigor/regen.
Elixir B gives 16s fury/swiftness on a 32s CD, if you get fury from the toss elixir B is permanent for that rotation.
you buff all your allies every time you trow an elixir, plus elixir C converts condis into booms, this is a small plus that adds up.

This build keeps permanent 4-8 vuln stacks, and does from 4.5k up to 7k on bosses.

It is awesome for World bosses, as the cone radius hits multiple times.

It is not the best DPS, but it’s fun, and you’re way tankier then a nade engi.

Know what I love about playing a Guard?

in Guardian

Posted by: Heiltdo.2891

Heiltdo.2891

Them tears, are delicious, it was about time Guardians cried out in frustration.

This behavior comes from not being able to defeat all classes, and outperform everyone in both PvP/PvE.
Welcome to the “balanced” state, lovechild’s.

Cooldown for Protective Reviver trait?

in Guardian

Posted by: Heiltdo.2891

Heiltdo.2891

Link to the trait,
http://wiki.guildwars2.com/wiki/Protective_Reviver

Never mentions the CD, if someone knows please let me know.

SB range too low

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

I was gonna say the SB is fine, but then I realised I havent used it in a very very long time. So I will say nothing :X

And plz dont bring axe into this conversation, I don’t want them to nerf axe to 600 range LOL

If they make it a real Condi heavy weapon, i wouldn’t mind 600 range.

SB range too low

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Apparently short-bow is supposed to be a skirmish weapon, not a range DPSer, yet it has better DPS than LB(lolwut?), but it could use some damage and stronger utilities for WvW.

Why is this class so terrible?

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

I have a ranger and a thief.
It takes me 3 key strokes to take 40-70% of someones HP with thief,
To do that with ranger i need over 10 seconds, swap weapons and get lucky.

Ranger sacrifices traits, utilities and buffs to make the pet worth something, and they dont give anything back.

I’m hoping Oct 15th patch will fix some of the issues we have been having, specially with the kittenty sword autoattack.

Ranger Weapon DPS Calculations

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Thanks you for taking the time to measure this, it will serve as a valuable resource for theory crafting.

Theorycrafting grenade dps - check me

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

In now way you will get 20 bleeds solo if you only spam nades. And if you include other skills in rotation things become increasingly complex.

Personally my big dream is to go with all gear variations into field and measure a time of me killing ~5 vet trees using my best judgement. That would be really good statistic.

waat

Shrapnel + Shrapnel Grenade will get you close to 25 stacks with 100% condi duration.

WTB WvW Dummy, that can take conditions and crits.

(edited by Heiltdo.2891)

whats the issues Rangers have with pets?

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

The real issues are:
Ranger gives everything to the pet(Traits, booms, heals) and the pet doesn’t give anything meaningful back.

Pet’s die too often to AoE’s, and we have no tools to save them. If we are melee its even worse.

Too frustrating, Too many Rage quitters.

in Twilight Assault

Posted by: Heiltdo.2891

Heiltdo.2891

Well this actually makes me think this is why Anet didn’t bother with the LFG tool before. PuG’s will just frustrate each other.

Guardians in Dungeon Runs

in Guardian

Posted by: Heiltdo.2891

Heiltdo.2891

Just teamed up with a Scepter/torch guardian, where is your god now?

Guardians in Dungeon Runs

in Guardian

Posted by: Heiltdo.2891

Heiltdo.2891

Full Scepter no WoR DPezz seems to be the PUG Guardian meta.

To anyone out there playing full scepter DPS, with no WoR/Aegis/Shouts.
Shame on you.

Wanting to play support or DPS (PVE)

in Warrior

Posted by: Heiltdo.2891

Heiltdo.2891

30-0-0-20-20
Warhorn is awesome condi removal, and gives booms everytime you remove something.
also insipiring banners is good.

PvE'er thinking of swapping GS for Hammer

in Warrior

Posted by: Heiltdo.2891

Heiltdo.2891

Ignore the grumpy old elitist and have fun with your hammer, play however you want.

And if you find someone that tells you you’re in the wrong just /block him/her, we don’t need more toxic people in this game.

Condition damage build that needs some work

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Play however you like, Trap builds are nice vs trash mobs.
You want heavy cond duration for PvE, Axe/torch-dagger . Shortbow is nice.

While new tequatl 1shot our pet

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Pet Down!
Not my Pet!
Ahhh poor thing!

What do you wanna see...

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

-Sword not kitten ing.
-More Damage for GS autoattack.
-Pet dodge’defense.
-Heavy DPS ranged pet.
-Storm Spirit remade into something else.
-Lightning reflexes, AoE dazzing or blinding instead of that lame damage.
-Longbow damage buffed.
-Good looking medium armor, other then that kitteny underboob everyone and their mother uses.

Whoever designed this class....

in Thief

Posted by: Heiltdo.2891

Heiltdo.2891

Getting anti-stealth mechanics is the best thing to ever happen to us, finally we can get over with the “stealth is op” thing, and get a real class mechanic.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Heiltdo.2891

Heiltdo.2891

Question about: Better fast cast ground targeting.

Will it be possible to display the AoE projected area while still using this function?

Why?, because sometimes in large fights, it’s easy to lose your mouse, and it will add more functionality.

"leaked" patchnotes

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

Toss elixir S = poor man Shadow Refuge lol XD

"Leaked" patch notes for us rangers.

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

I’m noit impressed, not by a long shot.

Where’s our pet, spirits improvements?

Where’s our damage mprovements?

-Another Dissapointment from Arena.net-.

All Garbage improvements, well except for Healing Spring at the least.

To Arena.net, keep us dead where we are, since you Intentionally like us this way.

Ranger class= Total Failure; Wasted and Worthless Design.

Leaked, not official pathnotes, chill mate….

And if the class is so bad, why are you still posting here?

"leaked" patchnotes

in Engineer

Posted by: Heiltdo.2891

Heiltdo.2891

Metal Plating: Damage reduction has been increased from 30% to 33%.

YEEEEEEEEESSSSSSSS!!
YEEEEEEEEEEEEEEEEESSSSSSSSSSSSSS!!!

Please don't use ranger in solo queue

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Give spirits a shorter CD and magically ranger is bad, if you want to stop playing a ranger, please do.

Secondary: Shortbow vs Longbow

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Longbow is way better for damage and rapid fire will still hit people even when they go invisible.

The stealth and knockback are also useful.

Rangers Adapt and overcome We are Resilient

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

I’ve been enjoying my ranger, perhaps it’s not the strongest class but it’s good.

I agree pet AI and F# skills needs some work.

Not awful patch after all? Yay or nay?

in Ranger

Posted by: Heiltdo.2891

Heiltdo.2891

Pets are okay. Spirits are also okay.
The ranger is perfectly balanced now imo.

Thanks for your elaborated post.
You posted 6 times on this forum in the last 8 months. All of your posts are pretty much one line long.
It’s quite curious how these pro guys defending this terribly designed class aka “king of passive play” never support their pointless and absurd statements with adequate elaboration or explanation.

Because while you’re crying, we are adapting.