It’s a well known fact that GW2’s PVE is horrible.
This is not a fact at all. This is simply your opinion. One that differs from others who enjoy the game’s structure.
But the trinity forces people into playstyles they don’t like and extends the time it takes to form a group!
False. While a time existed in previous MMOs where to play a certain class meant you played a certain role in the trinity that time has long passed. MMOs with good class balance (read: anything not by Arenanet) have either been released or changed their classes so the one you play isn’t pigeonholed into a specific role. I never met a tank or healer in WoW, Rift, or other games that played those roles exclusively yet didn’t enjoy it. The lack of those roles have turned many players away from GW2, and I can’t blame them.
Not false; not always. I’ve played a large number of MMOs over the years, and in many cases when looking for groups, if you didn’t have the type of role groups were looking for, you looked and looked for a group. This was more often the case with DPS characters, as there was typically more of them than anything else. FFXI was the most extreme example of this. When I played as a Monk, I would look for a party -all day- (17 hours was the longest), when I switched to Paladin or White Mage, I had a party within moments. So I was forced into roles I had less interest in, just to group to fight basic mobs. This is not uncommon in other games as well. I’ve also seen a number of parties fall apart because they couldn’t find a decent tank or healer. This happened over and over again.
The only exception I saw was City of Heroes, since with the sidekicking and exemplar feature (something some other games have emulated), which made it easier to find tanking and healing players when needed. There are other exceptions (Champions Online for example) but teaming wasn’t really necessary for those games, so I am leaving them off the discussion for now.
To touch upon your other point: lack of those trinity roles have lured a large number of players TO the game as well. It balances out. Those that like the trinity have a miriad of games to choose from that they can go and play. Those that don’t like the trinity have GW2.
New doesn’t mean good, if anything it’s proven the opposite. The lack of the trinity as a solid foundation for encounter design is why GW2 has had such trouble with it’s PVE content. Arenanet made the mistake of viewing the trinity in such shallow terms during development that they forgot why it’s stood the test of time. Without the trinity to provide that basic framework encounters boil down to a murky cloud of damage dealing and kiting. There’s nothing to support more advanced mechanics than the most basic of gimmicks as GW2’s dungeons and events have proved, and the new Fractals dungeon has reinforced that proof.
Deny it all you want, but PVE players are the backbone of a healthy MMO. With GW2’s sPVP in a rapid decline and the pipe dream of esports becoming more unreachable every day Arenanet will need to appease the PVE playerbase to stay afloat. With such poor encounter design limited by a wide eyed dream of a world with no trinity it’s an avenue they are not prepared to deliver on unless drastic change is made to class balance and the trinity is reinstated.
That, or we can look forward to spamming 2 again to kill the next Elder Dragon.
What is “Advanced” about standing around and spamming “taunt”? While someone else stands around and spams “Heal” and still another spams “Attack”? Are the fights in GW2 chaotic for the most part? Sure. I personally find it fun and a whole lot less boring than what you typically get with the trinity-based games that I have grown overly tired of though. Kind of amusing how you bring up Dungeons and Fractals and whatnot—I hated raids in WoW…huge, boring wastes of time. You didn’t even get decent rewards unless you ran them over and over again and then roll a die if something for your class dropped (hopefully you had enough DKP to even get to roll). I find the GW2 dungeons refreshing and fun and run them constantly with friends.
Some people like turn-based RPGs a la Final Fantasy and some people like dodge and fight RPGs like Dark Souls. They buy/play whichever version of play they like. It makes no sense at all to hop onto the Dark Souls forums and demand they remake the game because you only like turn-based play. This is basically what you are doing here. The game was advertised from the start that there would be no Trinity. You came into the game knowing this, tried it and didn’t like it. It’s time to move on. other folks like the play style just fine, despite your doom saying.
There are issues with PVE play (some of which are being addressed), but in my opinion, the lack of a trinity honestly isn’t it.