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Lead, Follow, or get the hell out of my way.
I am sorry the OP and others feel this way. I play WvW, it is not my primary game mode but I play a few nights a week. I am rank 583, so I get one extra pip.
Now, I have two friends that WvW is their only game mode. Their ranks are like 1500 and 3000. (not exact but close enough). Do I feel cheated that they are getting their pips faster then me, no I don’t. Now let me explain why.
They have put the time in. They play WvW exclusively for all these years, even though it wasn’t rewarding. They don’t build up gold, or skins or many of the other items you build up in the other game modes. Up until this update, there wasn’t much rewards playing in WvW. PvP got its update with seasons which helped it become more rewarding. Now there are people talking about rank there, your rank there doesn’t mean much when I season starts and your getting pips. Those pips are for a short season which is based on how well you as a person play. So saying you should get more because of your rank is stupid.
But I don’t feel cheated that others are getting more pips then me, They have put the time into the game mode when it wasn’t that rewarding and now they have a chance to get rewards based off of this. GJ Anet.
I have gotten 13 from the boxes over the last year. My last one was last month. So it seems they are still there.
Your logic isn’t sound in this. Take VG for example. 20mil health. Drop that to 10mil and remove the enraged timer. What balance needs to be checked there. They aren’t removing anything from the fight mechanics wise. They have done it for open world bosses.
Second, the encounters are the same, no change in mechanics. So how are they different encounters. Please explain that to me. The only thing that changes the encounter is there is no timer.
Adding a mechanic to an encounter is changing the encounter, yeah they didn’t change is health pool or damage multiplier, but they change the whole encounter by adding mechanics to something. And yes the challenge motes were added to new wings. So they realized that some things were easy for a select group of players and wanted to give them something more. Same thing could be said about a story mode.
First thing adding an extra mechanic without touching any of the existing difficulty takes a lot less development time and resources than having to adjust every encounter and every aspect down for an easy mode you can’t debate that fact.
The points are Target Audience for Raids was exclusively for Players wanting highly coordinated challenging content, and to provide the highest difficulty PvE content. Anet has held this stance for close to two years now and are happy with the results, as stated multiple times by Devs reaffirming this stance and point.
And what point would adding a story mode do that makes it essentially non-repeatable like all of the dungeon story modes going to do for the game besides waste resources on content that by your own suggestions would offer no rewards.
First off, are you a developer, have you seen the code used for raids to know that it is easier to add a mechanic then it is to adjust some numbers. Don’t state something as a fact when I can guarentee you haven’t seen the code or the processes they have in place. Could you be right, yes you could, but you could be wrong also. Don’t state something as being non-debatable fact when you honestly don’t have any idea.
Second, I totally agree raids were designed for a target audience. But the next thing gets me, why put so much lore and story stuff into the raids when that is most likely not something the target audience is even going to care about. The audience that would care about it, is the one that grip here on the forums about not being able to do it, or to add a story mode so they can.
As I stated in my above post, don’t change the mechanics of the raids, just lower the bosses health pools, remove the enrage timer and remove the rewards as stated above and you could have the story mode that a large pool of the player base would enjoy. Tell me how that would require more development resources then adding mechanics to a fight does.
Honestly the OP’s idea isn’t a bad one. Yes the raids were designed as high end content for a small pool of players. That is true, was stated by the devs, and is still true today. But guild wars 2 has a large pool of players and a lot enjoy any story in the game. So by the devs putting some type of story in the raids like they did, a whole bunch of players are missing out on that content. I know there are a number of people in my guild that won’t complete all the bosses in a raid to get to hear and see of the extra stuff that is in there.
So the OP’s idea of adding a story mode is a good idea. But, in my opinion the magnetite shards should be dropped as a reward like the dungeon tokens are for story dungeons. Also, all drops that are specific for the raid bosses should also be taken out for a story mode, along with LI’s. Now standard ascended drops and the other stuff is fine to stay there. This would allow a lot larger portion of the populatioin a chance to experience the raid maps, the story and the mechanics, and in turn could stop a lot of the raid hate that shows up here on the forums.
(edited by Hjorje.9453)
You asked about Ele’s running Celestial. That was an older build that some ele’s still run but it isn’t as efficient as it was once with the changes to the ele’s traits. It works on an ele because of the ele’s attunement swapping and trait setup. That is why you would see some ele’s using it. It was a big wvw roaming build. It was not used for role swapping.
In my opinion, celestial wouldn’t be good for any type of role swapping on any class. It doesn’t do anything well enough to be able to fill any roles. But it is used for specific builds on certain classes for very nitche stuff.
As for you opinion about defensive stats being used, it has nothing to do with the meta. I have been running high offensive stat builds since about 4 months after the game came out. In other mmo’s with dodge mechinacs, you still had the trinity, which in turn made some defense a must on a lot of toons. But in GW2, the lack of the trinity, along with every class being given a heal, kinda took away the need for defensive stats. It has nothing to do with the meta builds out there. I never even went to look up meta builds until about 6 months ago. I just came up with something on my own and there was no need for defensive stats. The meta builds are just maximizing a build potential.
So you opinion about defensive stats in PvE is wrong and has been proven that way for years with the way the mechanics of this game works. Now that is not to say that they can’t be used, but they aren’t needed if you take the time to learn and understand your class. But I am only talking about PvE when talking about defensive stasts.
Anet banned gear viewing, exact same problem, i.e fuel for toxic behavior. If you offer a tool that ranks people based on a couple of stats then that is fuel for abuse. Bad tools generate additional bad behavior. Check out WOW, that’s where raids are heading in GW2, toxic ugly self centered playing where being no 1 in a meter is important – is the cost really worth it?
- Toxic player with dps meter: toxic
- Nice player with dps meter: not toxic
- Some additional players who are not usually toxic peer pressured by a ranking system to be toxic. This is the reality of human behavior, not just that there are toxic humans and non toxic humans.
I am sorry you have this view. But in my view, I create a group to accomplish said content, I except this from the people in my group, now with the meter I can tell if said people are holding up their end. Otherwise it is a waste of my playing time in my group I created. So I kick them and get someone else.
So am I being toxic because someone else is effecting my playing time and my pleasure doing said content? I actually whisper people and tell them exactly why I booted them. Not calling them out or calling them a noob. Pretty detailed reason so they have something to build on and try to get better. I get more toxic response to my whispers then I see in game any where.
A DPS meter is just a tool to help a group be more efffective.
I don’t agree with your assessment of the game currently. I see player skill increasing with everyone that I play with. It hasn’t been a speed increase but just coming with time and natural progression of playing the content. But I also don’t pug anything only play with friends and guild mates.
But in the open world content, I still see some players doing things that make me laugh, but I also don’t see as many players going down in the same content as before. So I can only assume(which I know is bad) that the players skill level, more so their understanding of the content, has improved.
But like you said in your post, you friends list activity has declined and you have started getting other players for your groups. There is going to be a drop off since these players may just now be trying harder content cause they are getting comfortable with everything. So the tactics you are employing may be new to them, not that the skill level of the player base is dropping.
Honestly, no one “needs” anything from a game. It is a game. You all and many more like you would like to know, but you don’t need.
I also would like to know about guild missions. I would like something fresh and fun. I remember when they first came out how much fun it was trying to do some of them until we got the hang of it. But they haven’t abandon guilds either.
They have been putting items in for the guild halls and more functionality to the guild panels with HoT and the items there. We should get at least one new guild hall with the expansion, and one could assume (I hate using that word) that some new guild stuff will come with it. Now will it be missions, who knows at this point. But I do understand the silence on anything they are developing. I have seen these forums go plain stupid when ANET says something about what they are developing or have said something and then changed it in their process.
There must be an incentive to revisit content you’ve tried.
Yes, there shoudl be. It’s called “fun”. And the only thing necessary for that incentive to work is to not disincentivize the content by having the generic rewards for that content be subpar compared to difficulty/time invested.
Nice utopia you have here. However, it just doesn’t work like this. Not for the amount of time ANet want their players to spend in their game. Like it or not, legendaries do keep players in the game for a long, long time after they would otherwise quit. It’s true for the weapons, it’s also true for the armor. I’ve already seen players become less active after they got the legendary armor. It’s not because of the existence of the reward, however. It’s because you exhaust the potential for fun from the same content by repeating it over and over again. It becomes routine. There’s no way around that, rewards or no rewards. No rewards simply means people quit earlier. So – yeah, it did work. It worked for PvE, it worked for PvP and it worked for FotM.
There is another way to keep players in, of course. Adding new content. However, it’s much more expensive to produce. Hence the need of long-term grinds. All MMOs do it, because nobody can produce content at the rate the players exhaust it.
I have been reading everything you have stated in this thread. A lot of what you say is true. But when it comes to Legendary Armor, I think locking it behind raids was a mistake.
First off, raids were added to give high end-end game content to a very small subset of the player base. They weren’t meant for everyone. ANET stated that multiple times. That is why the difficulty scale really jumps from T4 Fractals to raids.
You talk about legendary weapons being locked by content. They are not really locked by content. You can go to WvW and totally suck and still get your Gift of Battle, you just have to grind out there (and before you could just do the JP’s there for the badges and buy it before the change to a reward track). Mapping either for HoT or Core legendaries isn’t locked behind content, it is just a grind. Legendary Armor is locked behind content, content that is going to be really difficult for some people and maybe never be able to do it because of whatever reason.
So based on those two reason, you assertion of the other legendaries being locked by content is wrong, they aren’t. Now the legendary backpacks are a different story, but again the content they are in isn’t on the same scale as raids and honestly can be grinded out the same as the weapons. This is not true of Legendary Armor.
Honestly, If I get tired of a race, I just buy a new character slot and create the class on the race I want. Currently I am up to 19 Characters. Now granted they all don’t get played, but I have played the game so long I don’t have to level any of them up the traditional way. Between the level up birthday scrolls and the Tomes of Knowledge I could create another 5 right this second and they would be 80.
I honestly don’t see a purpose in what this thread is wanting. The amount of resources ANET would have to put towards this wouldn’t justify the limited market the change would create. Plus it would pull resources away from other areas of development and for me that wouldn’t be worth it.
Then ya’ll should have no problem with raids.
Raid wipes are going to be from mechanics, if you are failing dps checks you where probably having mechanics issues.
The dps checks are so small that I cannot fathom how you could possibly not meet them without failing mechanics first.
Lets look at the from a different angle. I raid outside of my guild. I have no problems with the raids, with rotations, or with mechanics. I consider myself a pretty decent player. But the player with in my guild have their own set of limitations that make the mechanics hard for them, or they are slow on skill usage which lowers the DPS. Raids require a different kind of coordination then fractals or dungeons do. I can get a group together of just my friends and knock out any dungeon path in 30min or less mostly less. Me and my friends can go into a fractal and knock those out, but when we start adding others to the group the times go up, not because they are bad players, they just have other limitations that slow things down.
Then those players are not the target audience for that content, and that is OK. Just because people that are not the target audience are not able to complete it, is not a reason to change the content to suit them.
And before anyone says that you aren’t asking to change the content, that you want to increase the accessibility, there are two scenarios for that to happen: 1) they create an infantile-like mode, but do not increase dev resources resulting in either poorer quality or increased time between releases, or 2) they increase raid dev resources by bringing in devs from other departments/areas, Raids are now able to get multi-layered content but content in other parts of the game now has reduced quality or increased time between releases. Neither of those situations is conducive to “adding onto”. You could say that there is a third option, hire more resources, and while I don’t see that happening, I’ve been wrong before.
We aren’t asking for anything to change. We enjoy the challenge and when we finally beat it then we accomplished something. As for target audience, raids are honestly built where I think 80% of the game population could accomplish it, if they wanted to. It will just require more work for some or having friends available that can pick up a little slack.
But we don’t want anything to change. I only brought this up because of how the conversation was going above talking about how if you can do fractals and dungeon then you should be able to do raids. I was pointing that it isn’t a good way to compare and people with limitations can accomplish dungeons and fractals pretty good where as the raids are more punishing.
Then ya’ll should have no problem with raids.
Raid wipes are going to be from mechanics, if you are failing dps checks you where probably having mechanics issues.
The dps checks are so small that I cannot fathom how you could possibly not meet them without failing mechanics first.
Lets look at the from a different angle. I raid outside of my guild. I have no problems with the raids, with rotations, or with mechanics. I consider myself a pretty decent player. But the player with in my guild have their own set of limitations that make the mechanics hard for them, or they are slow on skill usage which lowers the DPS. Raids require a different kind of coordination then fractals or dungeons do. I can get a group together of just my friends and knock out any dungeon path in 30min or less mostly less. Me and my friends can go into a fractal and knock those out, but when we start adding others to the group the times go up, not because they are bad players, they just have other limitations that slow things down.
I disagree, completely. When you play with people who don’t even know what a rotation is, you don’t do nearly enough damage.
Also people that can’t do rotations wouldn’t cut it in fractals or dungeons.
What do you mean “wouldn’t cut it”? Wouldn’t be able to do Fractals or Dungeons, or wouldn’t be accepted into a dedicated group? Because the former is patently false.
I am right there with Djinn. My group runs dungeons and T4 fractals all the time. We accomplish them in a decent amount of time and have a lot of fun doing it. Those type of opinions are false and need to be kept to yourself.
I disagree, completely. When you play with people who don’t even know what a rotation is, you don’t do nearly enough damage.
10 people that don’t do rotation should still do more dps than 1 person on a solo’ing build.
Enrage timers are irrelevant. The enrage itself is trivial and the checks required to not hit enrage are trivial.
Also people that can’t do rotations wouldn’t cut it in fractals or dungeons.
Believe what you want, but it’s not a fact, it’s your belief. It took us many many weeks to do the escort, but we’ve beat it now a couple of times.
I’m not really looking forward to actual raid bosses with my guild.
Vayne, I am right there with you. I am in a very casual guild also and most of the people there are older. We used to run dungeons just like your guild, we didn’t worry about time or gear.
When raids entered the game, I had a guild meeting and told everyone what would be excepted if they wanted to do this content. So out of the 75 people in the guild only about 15 to 20 were interested. From there we started talking about rotations and builds and everyone started making the changes.
We still haven’t beat VG. Some of the people have RL problems with being able to push buttons fast enough or to see the circles in time to dodge. So as much as people on hear are saying, some people won’t be able to handle the enrage once it pops.
Now we run escort every week, takes us about 15 mins to do it and then we try the other bosses. Still havne’t beaten one of them yet.
So Vayne, I totally understand where your coming from and as you can tell others in this thread don’t.
I think in this instance it is a playstyle issue more then a bug.
When I am playing, I don’t just randomly hit the dodge button. I do movement based dodges, so I am picking and choosing which direction I dodge so I can be positioned better.
Now doing this, I am never caught up in any of my lock down skills, warrior HB or ranger sword auto attack motions. When I first started playing, this was one thing that drove me crazy with my warrior, but as I played and picked up on other options it didn’t become a problem.
While I agree with you that a dodge should cancel out those skills since a dodge is still a movement, ANET may be looking at it from a different point of view since you can do the movement dodges.
Vayne to counter your argument, I have been waiting through 3 years of PvE content for raids to come to this game. Now some will say I should go play something else, but this is where my friends are and I enjoy every mode in the game. But I have been waiting for something to challenge me since I got my solo of Lupi.
In GW1, we had hard group content, UW, FoW, Urgots, the Deep. Here we didn’t really have that group content until raids came into the game. Now I have everything I want in this game, I got my PvP, my WvW(I was in love with DAoC so GW2 rang back to the day) the fun PvE stuff to hang out with friends, and Now I got my hard content.
I would like to state some things to clarify my stance here:
1. I do not consider my opinion something ‘everyone’ has to adheer to or be dismissed by.
“snip”
2. I strongly believe that Raiding and PvP have not benefitted GW2
“snip”
The majority always wins, more, is always better.
3. I do believe that A-net knows very well that while some enjoy raiding and the e-sport scene, there are many, who do not
Its become clear to me A-net understands by now that while raiding has obviously been a success for the playerbase that enjoys it, and e-sports is clearly fun for those actually participating, the majority who dont even get to see this content are missing out and feeling left out.
This attempt to focus on quality over quantity may be a reflection of that in future season 3 and expansion 2 updates, this is me being blindly optimistic, but I believe it is because of that, they recognise that people want content “everyone” can be part of in large scale.
Because frankly?
Id rather be with my 2-3 friends joining a huge army fighting against other players, or dragons, or mursaat/mantle armies.
Than be forced to join 9 other specialists, who I barley know, whom will judge me on my skills, ability to participate on an active basis, and attempt to burn me for making failures I may not always be able to help.
I do despite this, want to improove at the game, I would love, for raiding to have accessability to those that want to relax and enjoy the story. I dont even mind if that content comes at the cost of no unique raid gear, I dont care.
All I want… is to enjoy the game I paid to enjoy, and I know my friends want to do the same thing.
Now I am sure, ALOT of raiders, alot of E-sports players DO, enjoy the raiding, DO, enjoy the game, infact im sure casuals that raid enjoy raiding as much as they enjoy world content.
But that content, is… no matter how the cookie is cut, exclusive.
And this game was never meant to be built on that foundation, exclusivity, was supposed to be something that GW2, was “never” meant to have.
Maybe the devs minds have changed, maybe, I dont know.
But I miss the days everyone could enjoy things at their own leisure, without feeling like they had to be on a band wagon, perform excellingly, or be forced to join guilds to enjoy content.
Because im fairly sure when this game launched, I never had to join a guild, or make a group.
I just got to play with lots of people, and we all had fun who ever was there at the time.
So they should just design content that “everyone” can enjoy. What if we don’t like the open world stuff that “everyone” can enjoy. What if their is a group that wants super hard content. What if that is how they get enjoyment out of the game, is doing super hard content. Honestly, that is why I log into the game. Hang with my friends and do some super hard stuff. And we aren’t specialist at any of it. We are just a group of people that enjoy hanging out. Doing the hard content actually relaxes me after working all day.
As for the e-sport part, have you even looked into it. GW2 is actually pretty good e-sport game. It is starting to get a following. They never said they wanted to be the next LoL, but it does have a following and organizers of tournaments are starting to get some decent size prize pools. It is going good actually.
As for how the game was built, it honestly looks the same. ANET tries to get content into the game to cover all the player base. In the beginning we had dungeons for dungeon runners, we had awesome open world bosses, we had PvP, we had massive PvP (WvW). Now they added something for the raiders. So where does this not build on the foundation already laid for the game.
Like I said above, they shouldn’t have locked lore behind super hard content, that was a mistake. But that doesn’t mean adding raids was not already building on the foundation that ANET put up when the game came out.
I do have one complaint about the raids though. The locked lore behind the raid wall. That is the one thing about the raids that I think shouldn’t have been done. I think the lore of the game should be open to everyone that plays it. Having that locked behind the hard content isn’t good for the community has a whole.
I don’t think the OP is trying to speak for anyone other than himself. I don’t think its fair to assume he is doing otherwise. He even states in the first paragraph that this is his opinion.
As I stated above, however, I do agree with pretty much everything he said -
especially the part about only good things ahead for GW2. I trust the team at Anet to make an open, inviting and fun game for everyone.
But how isn’t the game already open and fun for everyone. I don’t see the behaviors a lot of people talk about on the forums. Since my guild isn’t beating the raid bosses yet, I pug a lot of them to learn so I can take that information back to the guild and try new things. I have never had a single bad pug going in there. Now we may not beat the bosses, but never see the toxic behavior.
When I am looking at the LFG, I see teaching raids going on all the time so more people can be included in doing the content. So the community is trying to get more involved.
I love how the OP throws around the word casual. Did you know buddy, everyone has a different opinion on what casual means. I am a casual gamer, I play when I want, what I want in game without having to dedicate myself to progression. I am also an officer in a casual guild, and trust me we are casual.
I usually play GW2 2-4 times a week. I run the guild activities for my guild and I log in on Monday’s to lead my guilds raid groups. (Just a side note, we still haven’t beaten the VG as a whole group yet),
But to you point, for me raids was the best thing that could be added to the game, and that is the same for a lot of people in my guild. We are frustrated as heck trying to be the thing, but love the idea of challenging group content. It is a blast to work everything out and try to get that level of coordination for our group once a week. That is fun.
And you talking about fractals, fractals are cheese, I don’t even see how you classify them the way you did.
But to my point OP, don’t go throwing around the word casual as if you speak for a group in this game, cause there are a lot of different opinions on what casual means.
But to the point about the post. Everyone has opinion on the content, my opinion on the raids is they are awesome, I like the idea at some point my guild is going to get through them and it will feel good cause it is hard and not something everyone can do. There will be a feeling of accomplishment behind this. I am not playing them for rewards, I am playing them because they are hard.
It is just like legendary weapons, They have a big journey to them, but they are setup where anyone can accomplish it. I used to love running around and seeing someone with one early in the game. But being able to buy one kinda took away some of that, and then with the changes made it is easier for people to craft them now, it took away a little bit of the “cool” from them.
I just don’t see why their can’t be content in a game where some people are never going to be able to accomplish it. Cause the ones that have to fight, struggle, tooth and nail to get through it, they will have a sense of accomplishment knowing what they did.
Yeah, I started running everyone in my guild through this path in late January or early February. Every run went perfectly fine then right after a patch, it stopped working. I have taken at least 8 groups through and no one has gotten the achievement. I have taken 4 people I got 16 of the achievements on so this was the only one they needed back in there for 2 hours straight just doing this one room then leaving the dungeon if they didn’t get it and start over 4 straight trys and still wasn’t able to get the achievement for them.
So ANET screwed something up with this achievement in an update they did. I have had each group do the in game reporting right there in that room everytime also.
Any follow up from ANET on this. 4 of the groups I have taken through this in the last two months wasn’t able to get the achievements and I had them all report it in game. I was hoping for some kind of response from ANET.
Hey everyone,
I have been running my fellow guildes through this dungeon path every Friday and Saturday evening for the last couple of months. If was going really good, able to pull off 17 for 17 achievements for the players going with me. But something has happened in the last few weeks and was wanting to see if we started doing something wrong, or if it was a bug that got introduced during on of the last patches.
We get in the fire room with the lava elementals and I make sure everyone understand to stay away from the fire. We get the room done, (Used to be about 10 to 15 mins to accomplish this, but was able to figure out some better ways of doing it and it is around 5mins now) but no one gets the achievement for staying out of the fire. I actually did this part two times in a row and the players weren’t able to get it.
So has something changed or did getting better and shortening the time it takes to do the room the cause. Thanks
I really don’t understand all the AP snobs, honestly. Someone that bought the game a week ago can’t be expected to have 15K AP yet, but I’ve seen people saying if you don’t have more than that, you’re not really wanted for dungeon runs. Seems excessive to me…
I totally agree with this, I have a second account that I don’t ever play. I have a couple of 80s on it, but barely over 1000 AP. Luckily I don’t have to pug my dungeon runs, but I find it funny that they are looking at AP points.
Continue to play the way you want. Granted, there are ways that are more efficient, that is the key word here efficient, but not the only way of doing things. I run dungeons all the time with my guild and their are no right way or wrong way to play (suggestions are made but don’t have to be followed unless it has to be done a certain way so the whole group doesn’t die)
What I would tell you in find a good PvE guild on your server, and just have fun. There are no bad players (if your trying) there is only less skilled players.
So u guys and Anet considers PvE as Map completition with each char. Sry but this is for me and most players just a pain. And needs to be changed. If u still want to do map completition u can do it. But for the rest of the players we need a solution. One map completiton is more then enough.
Really, most players. Did you just seriously say that. Cause I know in my guild of more then 100 players, probably 80% of them enjoy map completion, well except for the WvW part.
The weapon is called legendary, which means there is going to be some work involved. Maybe they need to create a new weapon type for people like you called whiners weapons.
I myself don’t really like the exploring, but for a legendary weapon I understand it. With that said I am going to have to start working on a second toon to get it completed again before the expansion that way I have the ability to make 4 legendarys.
Your best bet right now is to join the yaks website. www.yaks-bend.com
There are guild listings for all guilds there and you can take time to read about each one. Currently I can think of a few guilds that would be interested, vT, PAL, well that is all I can think of off the top of my head. But there is more post about guilds on the yaks website. Welcome to Yaks Bend.
I think the current scoring system would work, if WvW was closer to RvR of DAoC.
First the maps are too small. They need to be larger.
Second, siege needs to be crafted parts that are put together not blueprints you stick supplies in. This would up the strageic value of attacking a structure, and it would also be the same for defending.
Third, death needs to matter. Not like RvR where you had to go back to your grave, but something to where you really don’t want to die. This would make the fights better in the open field and at the keeps/towers.
Changing certain areas of WvW to be more like RvR would really bring more value to anything you did there.
DB is tanking because we know what happened to us last season. We ended up in gold with no coverage to actually be able to compete on that level. We were constantly out numbered in wvw. This destroyed our playerbase. Our fairweathers went back to pve. Our guilds got jaded and transferred off with the exception of the few loyal ones.
Gold sucked.
That’s why we’re trying to stay silver T3. The servers at this tier are even matches for us. It can be anyone’s game. That keeps us fighting through thursday afternoon. It will be healthier for our community as fairweathers will come out. Our guilds need new faces to replenish our rosters.
We’re not trying to game the system for easier rewards. We’re trying to keep our server’s WvW population intact. That won’t happen in T2 so we have to tank to stay in T3.
I totally agree with this. Right now there are 5 T3 servers. Any week we get good fights all week long. This season is going to be a lot of fun because we are all balanced and the result can go any way. This will be fun. Now one of us is going to have to go to gold tier and being out number will not be fun.
I’ll be fine with this game having mounts, so long as:
1.) They DO NOT provide any form of boost.
and 2.) I have a toggle option to hide them all.
This sounds entirely reasonable.
As much as I am against mounts, that is something that sounds reasonable to me.
I read your post, and I understand you are advocating for people playing the way they want to. I am the same way. My issue was that you are calling the practice stupid and elitist, especially considering by your own admission you do not normally PUG. I personally cannot see how it is either, unless you consider all group restrictions elitist.
I myself do PUG. I PUG on my second account quite a bit. I have two 80s on that account fully geared but only like 800 AP, I have been kicked quite a few times from groups that didn’t have any requirements because I didn’t have enough AP.
Honestly, I always look at things that exclude players, from my experiences with other games, as elitest attitudes. Now in GW2, the few restriction that people put up probably aren’t as elitest as in other games, but the term has just stuck with me.
Now the AP one I do find really stupid though since I can see from personal experience that AP doesn’t reflect on how one will perform in a dungeon or what their experience could be.
(disclaimer: personal experience only):
- <1k AP: Might know parts of the dungeon, but that’s about it. Also, gear is probably underlevel.
- 1k-2k AP: Might not know certain mechanics, but gear is probably at least 80 rares.
- 2k-5k AP: Likely to know all the mechanics.
- 5k-8k AP: Would be shocked if they did anything wrong.
- 8k+ AP: Expecting flawless performance. Also, will readily admit if they haven’t run the dungeon in awhile.
Again, these don’t apply 100% of the time. Just my anecdotal observation. But from reading other people’s posts, I think this is a similar experience to what they have had.
Honestly my experience is the opposite. I can give you 30 players right now that run dungeons with me that would get kicked out of those groups requiring AP. I have 10.5k AP and these players have more then me. But they don’t run PUGs and usually go with me or one of the other people in my guild that do dungeons.
If a posting in a LFG asks for a certain AP requirement, because those players believe that AP = superior ability, then sure, they are being elitist. But if you believe that people who do not rely on AP to judge ability are of superior quality, then you are being just as elitist as they are.
As for me, I don’t use AP requirements when I post, but I have joined parties that have them. But if I made a posting that asked for “experienced 80s only”, “speed run”, or “must know x fight”, and someone joins with less than 1k AP, I am going to politely ask if they do, indeed, know the dungeon well.
Most people that ask for AP are doing it for that reason you stated, “Skill”.
As to my post you quoted, if you go and look in the thread you will see I said the ones that ask for AP is their choose. We all get a choose on how we play the game and I am not one to tell them to stop. But that doesn’t mean I don’t think it is stupid and they are elitest for doing it.
You list looks good. But I would keep necro with humans and add Ranger to charr. I would also add Guardian to norn.
AP is a very good indication of how much you’ve played the game. This doesn’t translate directly into skill, but 9 times out of 10 someone with 6-8k AP knows what they’re doing, whereas I often see 1-3999 AP players struggling, getting downed, not knowing certain things, etc. etc.
Of course everyone will say the opposite and probably flame this post and go on and on about how I’m satan incarnate. Such is this forum.
No actually you stated it very well. AP isn’t an indicator of skill. Now your 9 out 10 times might be off some but no reason to flame your post imo.
The way I have looked at AP, someone has been playing for a good amount of time if they have a high number. But that could be accomplished just doing PvE stuff with no dungeons or WvW or PvP included in there. There are a lot of those people in this game. Some may be able to jump in a dungeon and figure things out quick where as other may not. This same thing goes for people with lower AP scores as well.
Honestly, for me, I want people to find the old threads and add to them. It gets old seeing new threads popping up every week about the same things that would be just as easy to look a couple pages back and add to one that is already there.
No I am against mounts, I think they are stupid and have no place in GW2. Now they may have their place in other games and I may use them there, but not here. So seeing these threads do annoy me more then others that annoy me because I am not in favor of them.
But the OP also brings up a good point. Consumable summons were fixed because of how taxing they are on the servers, wouldn’t mounts to the same thing.
Honestly this is a post I thought about doing myself. Every week there is three or four new threads talking about needing mounts in game. We don’t need them. It would be just like Farming Flats.5370 said, slow the kitten servers down. Do people not realize this. Is it that hard to understand.
as a new player, one thing this thread has done was curb my enthusiasm for trying out dungeons.
Honestly don’t let it discourage you. Find a good guild and you will have a blast. I take anyone in my guild on dungeon runs when I am doing them and I don’t care how good they are or how many AP’s they have. There are a lot of good guilds and good people in this game that aren’t elitest that will be happy to show you the ropes so you can enjoy the dungeons too.
Man, using AP’s for a marker is the stupidest thing in this game. I see the elitest jerks in this thread talking about it.
I run dungeon all the time. I also have a decent amount of AP’s. But the guild I am in has people with way more AP’s then me and when I take them on dungeon runs it can be a challenge. AP"s by no means, mean anything. Yeah it is the only thing currently that gives us to gauge someone but in my opinion it is stupid.
I also here people talking about their LFG messages. I have a second account that I play on also. I haven’t even broke 1000 AP yet. But I have two 80s on there. I use it for when I just want to play something different. I have joined LFG that didn’t have any requirements, which could be what the OP is talking about, then being kicked right out. I have asked the same as the OP why I was kicked and it was because of my low AP. Now that is plain stupid. The LFG doesn’t state that AP is required but still getting kicked. I never join a LFG that has requirements that I don’t meet. Everyone is allowed to play how they choose and if they want their group setup one way then that is fine and their choose. But the ones that don’t specify something and then kicking people because of AP is just stupid.
What people are trying to say is not that all lore has been thrown out the window, but that it can be.
If this is all they’re saying then they are right. This is how it works. Lore continually gets created. Since fallible humanity won’t be able to check every angle of every aspect there is inevitable inconsistencies. In order to deal with those inconsistancies, creators can go different routes. They can try to come up with a way for both things to be true. They can create a lore information higher archy. Or they can just leave it as an inconsistency.
But raging about the inevitable is childish and useless.
Did you actually read what I posted before you replied? Again, this isn’t about inconsistencies or new lore being created. This is about retconning existing lore where it does not need to be changed.
It is not how it works. It is lazy and sloppy. If lore can just be thrown out the window at will, then why have any? Why have a forum for it by the same people who now say it is changeable at will?
People aren’t “raging”, they are expressing their concern and disappointment. Saying such things just inflames the argument. It certainly doesn’t add anything constructive to it.
Unless you work for anet you can’t say wether it doesn’t need to be changed or not.
however, read what I actually posted. They can ignore an inconcisency or they can address it. They chose to address it so that it isn’t an inconsistency. I’d rather have inconsistancies address that way there is actual lore to discuss.
Let me ask, how would you have dealt with the inconsistency?
Let me ask you, why was there an inconsistency? There wasn’t one before this episode of LS2 came out. So why did a change have to be made?
again, le sigh.
And again you can’t explain their reasoning aside from “It’s Anet, they can do whatever they want”.
I don’t know Anets reasoning, because I don’t work for Anet.
However, I do know that this isn’t a new development. The hierarchy of Lore is pretty constant in every video game. what happens in the Game supercedes all. Doesnt mean that nothing else matters, only that the Game matters more.
And no one is arguing that. But when we are given something as canon (from an outside source) and then it gets changed because the devs felt like it and not because it serves a greater purpose is stupid and wrong. Like I said in a previous post, what purpose does it make to change when Scarlet was born, which changes the established time Secondbournes we born.
This also means anything that is canon from outside sources can’t be taken seriously since it doesn’t really matter if it doesn’t fit with a story they are doing. Then why give us outside sources if they don’t matter.
I am with Krall here. The guy never said anything about bad computer or ISP issue he just said “he couldn’t do them”. Now I used to suck at JP’s and there are some I still can’t do but I don’t rage quit trying them any more, because guess what, I went out and practiced doing them and learning the best way to move, when to jump, timing and such.
So it is very possible to train on how to do a jumping puzzle just like Krall said, I don’t see anything in this post trolling except the guy Krall was talking to keep changing his reason for not being able to do something.
As for the new content I am loving it. I think it is a nice addition. I do hope they don’t make all new zones this way. But seeing as the Zeph ship crashed here I don’t see them doing this for all the zones.
I am with jheryn on this one. I am really looking forward to the new zone and having to jump and use aspects to explore it. Sounds like a lot of fun.
HotW troll has the same skills as the AC troll along with the same mechanics. When they did the change, the troll was dropping AC tokens the first few hours till they fixed it. Got quiet a laugh out of that since it just seems they did a copy and paste for him.
The guild I belong to is a mature only guild. Have to be age 30+ to join. We have a little over 80 members, I am actually one of the youngest ones at 34. Most members are 40+.
Do people honestly not follow what is going on. It was stated before, that LS 2 would start after the China release so both NA/EU and China will have their LS synced up. China release is May 30th so content should start following sometime after that, earlier June is my guess.
I believe this is what you said:
The only race not indigenous to Tyria are humans. At least that’s confirmed.
I did not misread. If what you said above about humans being the only confirmed race not native was your intention, you formed your supporting sentences poorly. The first statement clearly says that that the only race not indigenous to Tyria are humans. Period. The second sentence says that your first statement was confirmed to be true.
I’m sorry, I apparently forgot a single comma, which caused you to misunderstand what I was saying. If the second sentence was “At least, that’s confirmed” then there probably wouldn’t have been confusion – actually, I didn’t really forget because how I wrote it still means what I meant.
My second sentence does not state my first was confirmed, it states "at least <pronoun replacing “humans are non-native”> was confirmed."
In which case, you misunderstood, and I could have worded it in less confusing manner.
So to say that we have to blindly accept any history as truth because it is written or assumed, is faith not fact.
No, I say “we accept what is most likely until otherwise hinted at”. Without debunking evidence, theories can exist – no one denied, to my knowledge and I certainly didn’t, the possibility of mursaat being of Tyrian origins.
Please do not twist my words to suit your arguments. I never said or indicated there was no reason to believe they are not native. Prove that if you are going to say it. I simply threw it out there as a possibility for thought. You accuse me of saying things that are not supported, but you are doing worse with the claims about my words. Prove where I ever claim that it is is “very likely” that they are not from Tyria. I don’t care if you disagree with me, just don’t lie to suit your needs. I was offering speculative possibilities, you are just trying to prove yourself right with fallacies.
How can I twist your words when I quote you verbatim? No where do you state that mursaat are “most likely Tyrians” – or any variation of such. I quoted multiple times you saying that “nothing supports they’re Tyrian”. One can and most often will read the denial of one side to be the support of another. This is what I said. I twisted no words, I did not lie.
LOL. Straw man arguments are intentional misrepresentations of an opponent’s position, often used in debates with unsophisticated and ignorant audiences to make it appear that the opponent’s arguments are more easily defeated than they are. In other words, you don’t have a strong argument so you tried to make it sound like you do and that those are reading this are dumb enough to just believe you.
There’s two ways of using a strawman argument – one is what you stated, the other is to bring up arguments that other people would possibly use in using the same argument of the present opponent. I do the latter. Perhaps that isn’t straw man arguments though, and something else that I’m just not familiar with technical debate terms to know?
Actually Konig, I am with Jheryn on this one. The way he wrote everything above he was just throwing the possibility out there they may not be, and stated that most likely they are from Tyria. Three different post he stated he was not stating they aren’t from Tyria, but since it is not set in stone, why couldn’t this be a possibility.
Honestly don’t see how it could be read any different.
My honest belief is they are from Tyria. But we have no idea of the numbers they had when they left for the mist during the last ED rise. Figuring they had enough numbers to almost wipe out the seer, one could speculate they had decent numbers. Figuring we have only seen what is it now 7 total, I would think more are where ever they went. So any returning now could be coming to find out what happened to the others, or they have been going back and forth since they returned.
(edited by Hjorje.9453)
From what I have seen with the “unknown” this is from the last server reset, Where the server was actually taken offline for a short period.
In my guild we have three players that had their location as unknown since that time and with the new update they are listed as unknown in both location and last logged in.
If I remember correctly the last time my server was taken offline was over 6 months ago. But I could be wrong since I don’t play everyday.
Honestly, I don’t like dueling. I also hated the constant of people asking to duel.
But I wouldn’t be against it, if they added a feature to turn it off all the way for players that have no interest in it. This way it could be a nice feature for those who want it and a way it doesn’t bother those who don’t.
I would take screenshots, that is what I did. There hasn’t been any information that I could find either. But just in case they reset, I planned ahead for it.
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