Showing Posts For HtFde.3856:

It just doesnt feel worth it.

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

So i quit a few weeks into hot coz i didnt like the expansion. Gave it some time, tried again and i will say my opinion did softer on some things.

Meta events are fun, HoT still sucks solo but getting into a good map is a blast.

I still really enjoy the elite specs, and its much easier to unlock with the 250 points.

But it just doesnt feel worth it. Im no stranger to putting effort into games but some of this stuff is crazy. 20 flax for 1 oil? and each plant drops 1 or 2? Not to mention how hellish it is running through hot maps off meta time solo with all the cc.

In genereal this is right but you can actually bypass most mobs. Given that you name it together with flax, though, is strange. The first flax farm can be reached easily (if the WP is uncontested, it’s even easier) and the second flax farm is only a “problem” at certain times of the day when the “ante chamber” is guarded by mordrem. Since these will not follow you very far, though, you can run through there but you’ll need a well timed dodge to come out of it unharmed. If you have no gap closers (blink, teleport, GS 4 sword 2 on warrior, etc.) you can battle them – LoS pulling works wonders to bunch them up nicely.

the grind from 450 to 500 crafting. 5 plated dowls for 1 inscription? i did a full SW event, broke down everything and picked up every ancient tree i saw, i got 6 logs.

That’s not changed from before HoT – what changed were the insignia with leather being required now. There’s TONS of ancient trees in the HoT maps – just harvest them. Get a high mobility class (or one with stealth) and putting the axe to them is a breeze. I was always short on ancient logs myself but since HoT I have 300+ in the bank and I redid a lot of exotic weapons which needed them for inscriptions and the weapons themselves. Recycling rate of wood is indeed meh – therefore … kill the trees.

gating, toxic bacon. for real? 1 HP gated by TWO masteries? poison and adrenal? like is that needed.

You’re talking about the HP where you eat the stuff and have to survive a given time? Adrenal is not needed for that unless they changed that. Mango pie saw me through that one on all characters – you just have to be smart when you hit your heal skill.

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

ive got modest exotic gear as an elementalist with health around 16k and I have absolutely no problems appart from soling champs. As with any mmorpg its about balancing your defensive and skills to match your own personal abilities, and not being ‘dps greedy’ as i would call it.

That’s a bit of a contradiction … “have no problems but for champs” … there’s only four I cannot handle solo … the mushroom in AB, the chak at chak WP in AB, the vampire in VB and the frog thing at the WP from VB to AB.

I have no problems as well – as long as I don’t do content where I will get into problems. So “I have no problems” is a nice statement, though it is highly subjective and depends on what content you play, who you are with when you do it, and what content you don’t do when you’re not surrounded by meatshields.

As soon as I run with a small group I have no problems going D/D in HoT because stuff isn’t focusing on me. There’s been days when I didn’t get hit once in like 60 minutes (especially in small groups it pays off to NOT wear toughness items). Things became a bit more interesting, though, when you’re the only point of interest for a group of bored monsters.

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Not getting them behind you … I suggest doing the … is it Westwatch? … start event in AB where you have to get the mirror pieces by throwing mushroom at the big vine while mordrem, grunts and a couple of vines concentrate on you. The first part is actually doable (preferably with a high life class) but the next part spawns a vet which has to be made vulerable by throwing mushrooms at him, then attacking him all the while dodging tormentor projectiles and grunts. And if you go like … kill them first, THEN go for the boss … they respawn within 5 seconds. And once you got over THAT phase you have the joy to plant mushrooms while a ton of those rush you, throw spores at you, etc. Endless fun and, of course, you’re 100% aware all the time where every enemy is and what skill he uses so that you can react appropriately …

Or maybe … you don’t do this event but … then noone does it and you’re stuck on a map that isn’t progressing. So you’re actually just wasting time.

I’m working on getting my Provisioner tokens for Legendary Armour so actually solo this event quite a bit (its the easiest and least time consuming event solo). If its too hard for you maybe you need to re-evaluate your skillbar, I use plenty of CC and burst to overpower the Mordrem before they threaten me.

I would point out that tormentors are pretty worthless as foes – don’t waste dodges on their attacks.

Well, unless you spec for water getting rid of ever accumulating torment is an issue (especially with about 13k health) and some classes have a surprisingly low amount of cc in their kitten nal. It’s the differecne between the reaper going “Rise Up” and dashing in, leaving bodies in his wake and the ele or thief going – uh-oh … DH isn’t all that bad either because your heal trap has a pretty short cooldown and it will (even when not specced for heal) usually replenish your globe to almost 100%.

As for cc-ing the mushrooms at the end so you can plant them … that’s again quite a different story for a perma freeze reaper or a condi based engineer (mesmer + wells also works a charm) and, say, a ranger or an ele who has slow casting spells that freeze (i.e. if you anticipate the path wrong it’s going to miss) or the good trusty static field on staff but that has a lengthy cooldown to it. Going melee on those shrooms (with an ele) I found to be unhealty because sooner or later you will get knocked down and if that happens to be when a vine unloads and you’re not able to switch to water immediately you’re dead although d/d would be my first choice for bar breaking in that situation. Frost bow 5 is great but it is s..l..o..w… and not as “on demand” as is required in this situation.

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

It fails, however, to take into account what happens when you have a group of them around you because you can’t tell me that you can see in a 360° angle and have enough endurance to always dodge when something behind you does something.

I don’t let them stand behind me, I use the terrain to control them bottlenecking – you are aware they are just AI right?

You just have decided that people don’t develop strategies to overcome things…

What class do you play maybe I can help?

Let’s get back to my Silver Waste example as this is something you can easily replicate. Empty courtroom where the second side spawn is at the NPC … use the terrain? Ah yes … well, the only thing that uses the terrain ist those mordrem spin-thingies that can use their tentacle attack without LoS at an incredible distance and, of course, the homing projectiles from the terragriffs … and you’re a tad out of options because you have got to get those guys down before the NPC kicks the bucket.

Not getting them behind you … I suggest doing the … is it Westwatch? … start event in AB where you have to get the mirror pieces by throwing mushroom at the big vine while mordrem, grunts and a couple of vines concentrate on you. The first part is actually doable (preferably with a high life class) but the next part spawns a vet which has to be made vulerable by throwing mushrooms at him, then attacking him all the while dodging tormentor projectiles and grunts. And if you go like … kill them first, THEN go for the boss … they respawn within 5 seconds. And once you got over THAT phase you have the joy to plant mushrooms while a ton of those rush you, throw spores at you, etc. Endless fun and, of course, you’re 100% aware all the time where every enemy is and what skill he uses so that you can react appropriately …

Or maybe … you don’t do this event but … then noone does it and you’re stuck on a map that isn’t progressing. So you’re actually just wasting time.

And THAT is my issue with the new maps … outside of HoT (except VB) you can do a LOT of events all by yourself. In HoT almost all events are designed for group play. And given my 90% chance of ending up on an empty map in HoT there’s not enough players around to populate all maps equally. This situation is made worse by people using taxis and over-population one map while depleting other maps to the point where they can no longer be played.

The solution would be to work on the downscaling (it’s fine for groups of 3- 15) but it’s not really working for 1-2 players and past 15 players many events become too easy.

As for which class I play … I don’t have a main, I play them all and that allows me to see the difference between the difficulty a reaper has (very, very low) to what an elementalist has to go through, since in most cases your ele will be forced to use a staff and staff damage requires use of fire 5 – a skill that you will have to interrupt most of the time, because you have to dodge something.

And before you assume anything … I have full map completition for all professions, so it’s not a l2p issue … it’s a “not fun” thing coupled with “rewards hardly worth the effort put in”. Doing 2h of HoT (any map) or doing 2h of Silverwastes (moving between red and indigo) is a huge difference in loot/materials and it allows for a variety of build with every class whereas HoT sort of locks you to ranged as soon as mushrooms are around and you do not play high life/heavy armor.

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

There’s a part of me that is considering writing a guide for HoT. Not just for a map event, but HoT in general. It would be titled: How to survive in a H.O.T. climate, and the first section would be: Crap Happens, and how to handle loss. Then I would go over each enemy, what to watch out for, and how to beat them.

What is holding me back from writing such a guide is the fact that I’m not sure anyone would really benefit from it. The type of person who would go to the forums and complain for… is it months now? Yeah, the the type of person who would go to the forums and complain that the maps are too hard for months because they apparently always get jumped by a bazillion impossible enemies… they aren’t the kind of person who can be helped by a text guide on the web. They fight learning. In order to teach them anything you’d basically have to grind up books into a fine paste and hide it in their ketchup.

That book would – for most players – be worthless – and I’d suggest buying a “how to read book” first (for yourself). The problem is not surviving in HoT (at least for most players) but to have fun in HoT.

As things stand (from my point of view) there’s two scenarios in HoT I end up:

(a) The map is populated, metas are being done and you just follow one of the lamps. Skill required? None! If you die you get rezzed by the zerg after the fight and as long as you managed to get a few hits in you’ll even get a reward.

(b) The map is empty, no lamp on the map, no mata done. You can now either taxi out or hope that RL is not interrupting, fire up your own lamp and try to get things organized. You do not stand much of a chance (in AB or TD) to get something done all by yourself – VB you can drive most metas to the point where a legendary appears (or you have to plant the bombs) so you can make some progress all by yourself.

The question now is … is this fun? I have full map completition on every class, have all masteries (but raid) unlocked so I’d say it’s not really a l2p issue … the issue is that the maps suck.

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Ive cleared the content in every class. I feel like its a refreshing experience, to have to antecipate attacks and you know, time your dodges etc.. Maybe a bit more casual game will suit your style better. GL!

Yop – I’d love to see you anticipate something when you’re in the middle of 20+ mordrem and suddenly the guy behind you get’s the focus so – without even a warning target symbol over your head – you stand in the paths of 3+ sniper tracks.

There’s two possible outcomes of this – (a) you still live – which means you run a tank build and thus rely on others to actually kill things while being nice to the monsters in scaling them up or (b) you’re down which means you ran a zerker or hybrid build (anything not full toughness + vit + whatever).

Situations like this – or when you’re the focus of a 4 husks that WILL snare you – are not a l2p issue (unless you regard going pew, pew from max distance as a l2p lesson), nor are they anticipatable … they’re pure luck or the lack thereof And that is not really a challenge in my opinion. Changing mechanics, compositions so that you don’t really know in advance what is going to happen and have to adjust (along with the other players) … THAT’s challenging. Just giving the mobs a million HP and a ton of almost-no-cooldown cc skills is … meh.

You seem to think this is a you against 3 monsters situation … go Silverwastes and solo def a fort and you know what I am talking about. A spawn with 4 healers + 4 terragriffs and 2 husks is almost unbeatable solo.

Husks snare you when doing a stomp attack (its not luck..), this snare is a slow attack along the floor so is even easier to see from range (don’t even need to use a dodge to avoid it then), you can remove immob or chain evade/invuln/block skills.

Snipers are interuptbait and VERY quick to kill.

Solo defending forts is easy – in your example just slaughter the menders instantly and focus on kiting while taking down the terragryphs (using interupts on any of the ranged ones which channel the roots that come out the floor) and you can just ignore the husks by being far away from them until yo feel like hitting them.

Just learn what your class has access to (interupts are good btw).

Invite me and show me … and … in case you never actually did it but just theorize here … those monsters rush into the middle of the fort so there is not really an option to “avoid” or “ignore” any of those, they all come to the party – and, there’s this one NPC that’s not supposed to die which kind of limits your options.

Edit: Don’t forget – while you might get the spawn from one side drawn out there’s another spawn at the other side of the fort that will have breached the door by the time you have finished with your spawn and they’ll be inside hacking at the NPC.

Interrupts are fine but not every class has access to AoE interrupts with low cooldown.

Your reply reads as most other replies do: How easy it is to avoid one type of monster because they telegraph their attacks, etc. It fails, however, to take into account what happens when you have a group of them around you because you can’t tell me that you can see in a 360° angle and have enough endurance to always dodge when something behind you does something.

You can argue that those situations are group content (although the events themselves are not marked as such) and that is ok – alkthough it would – or rather will – become a problem like Orr sooner or later. About 90% of the time I log into the game in a HoT map I am on an “empty” map – no commander, no apple and – in case of AB – just the 3 standard waypoints available. Sometimes you see a group of 2 do HP, some people run around and gather materials but noone does the metas.

They’ll really have to cut down on some mechanisms for low populated areas to make them playable without a large group of players (or redesign how players can get to maps – I’m still extremely fond of the GW1 way of being able to choose which map to go to)

PMI – Dzagonur Rallybot :)

(edited by HtFde.3856)

Pocket Raptors

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

also, are they hardcoded to not drop loot?

They’re tiny! How could you expect the poor things to carry something big as a greatsword for some player to loot it from them?

That doesn’t stop an Inquest mob from carrying a Norn-sized GS. :O


As to the mobs themselves. I’m a late adopter of HoT (two weeks now). So far, I do fine with a wells Reaper due to the AoE. I do fine with a bomb Engineer (drop the Smoke Bomb at the right time, nuke them with #1 and 2, hardly take any damage). However, the glass thief has taken to resorting to sneaking past as my current build does not seem to be up to the task of fighting them.

Reaper is made for HoT – I love “Rise” (or whatever it is called) when the raptors are in shout range – mini raptors die in seconds and the summoned minions last for one or more packs as well … usually when the next pack after those appears the skill is off cooldown again.

Thief is a bit problematic because it’s more a single target class and lacks the ton of AoE an Ele or Necro/Reaper can dish out. Going daredevil and using staff 3 (if I remember correctly) does wonders to the mini raports, though. Or drop a smokefield at your feet going x/P – though some HoT monsters cheat and still hit you despite the blind symbol being on them …

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Ive cleared the content in every class. I feel like its a refreshing experience, to have to antecipate attacks and you know, time your dodges etc.. Maybe a bit more casual game will suit your style better. GL!

Yop – I’d love to see you anticipate something when you’re in the middle of 20+ mordrem and suddenly the guy behind you get’s the focus so – without even a warning target symbol over your head – you stand in the paths of 3+ sniper tracks.

There’s two possible outcomes of this – (a) you still live – which means you run a tank build and thus rely on others to actually kill things while being nice to the monsters in scaling them up or (b) you’re down which means you ran a zerker or hybrid build (anything not full toughness + vit + whatever).

Situations like this – or when you’re the focus of a 4 husks that WILL snare you – are not a l2p issue (unless you regard going pew, pew from max distance as a l2p lesson), nor are they anticipatable … they’re pure luck or the lack thereof And that is not really a challenge in my opinion. Changing mechanics, compositions so that you don’t really know in advance what is going to happen and have to adjust (along with the other players) … THAT’s challenging. Just giving the mobs a million HP and a ton of almost-no-cooldown cc skills is … meh.

You seem to think this is a you against 3 monsters situation … go Silverwastes and solo def a fort and you know what I am talking about. A spawn with 4 healers + 4 terragriffs and 2 husks is almost unbeatable solo.

PMI – Dzagonur Rallybot :)

600gold gone, due to websites lying

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

Really? Tier 1 costs 220 gold? That’s funny, I didn’t spend anything at all to get it.

You did, you’re just not aware of it

All those materials you put in there (let’s not talk about the time invested) have a value. You could have sold those on the TP. That loss is what you spent. And – that’s the fun part – with many precursors selling the materials instead of crafting the precursor would have allowed for purchase of the precursor from the TP and a little leftover gold as well (and saved hours of time gaterhing bandit crests, geodes, etc.).

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Thought experiment:

What would you have done to make the pve content in these maps challenging, without actually giving the mobs the abilities you find annoying?

Given the GW2 conbat system the only things I can think of are more telegraphed OHKO abilities, or turning them all in to massive HP sponges. I don’t know if I can think of too many ways to add challenge that aren’t “force you to evade, have cleanses, and position properly” given the way GW2’s combat works.

Any ideas?

Um, NOT spawning 10+ mobs when there’s only one player around? Limiting the duration of the effect for normal mobs, adding duration for vets, more for elites and champs and make them spawn when x players are around? Cooldown of said skills dependent on number of players?

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

I’m also sick and tired of people complaining about the megaserver system as an argument for anything group related. If you are incapable of utilising the lfg system, then you have way more basic problems you should address than soloing HoT content which is balanced for multiple players.

Well, you may be sick of people complaining about the megaservers but that can’t come close to what I feel about the megaservers themselves. HoT is big maps – everything past VB is more or less group content only (unless you want to harvest a bit, do the story, and small things like that) – I didn’t design it this way, ANet did.

Instead of the GW 1 system, where we could see which maps were available and choose one (unless it was full, then we chose the next until we found one that wasn’t) ANet decided on server based maps. As this didn’t work they implemented a megaserver – it works on the smaller “legacy” maps where – except for a few meta events – group play isn’t required. HoT maps, though, have been strange from the very beginning.

And we’re not even talking about “group” play – that’s (in my definition) something else – we talk about enough people on the map to actually achieve some progress. But whenever I log into GW 2 I end up in an empty map – no events done, all outposts locked, etc. I can use the lfg tool to try to taxi people in (although this, again my opinion, is NOT what an lfg tool should be there for) – but in my experience something like “Empty AB” does not really draw people to you. People come if you announce that you have an organized something, have 2+ commanders (for whatever reason) or do a HP train. Merely wanting to play a bit isn’t enough, it seems.

Oh, it’s a bit different close to the meta events – that’s when AB fills and TD empties itself … But I kind of refuse to have a game dictate its schedule on me. So, I have all my masteries, have all my elite specs and I’m spending my time outside of those time synched, cc-heavy and gazillions-of-HP mob sporting maps and actually find I enjoy those way more than what HoT has to offer. Because I am not forced to use lfg and get lucky and have people transferred to me or find a taxi myself – I can play with whoever is around and if noone is around I’m still making progress.

By the way – the lfg tool emphazises the megaserver problem, it does not solve it as you suggest. Because it concentrates people from maps that might have had enough population to make a difference before all those “I see no commander, I must leave this map” people taxied off. And since you cannot assure that ALL people are being concentrated via taxis you’ll fill a few and deplete a LOT of other maps. Oh, those who are stranded can now try to concentrate the leftover players into one or two maps again – but there’s this little “You have been in too many groups, wait a bit” thing …

Say what you might – the megaserver isn’t working – it needs different parameters for HoT than it needs for “core” GW 2- and taxi via lfg is no cure, it causes problems for those who can’t get into the new maps.

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

- bring stability
- bring condition cleanse
- learn what to dodge
- use class provided mechanics to counter cc (reflects, blurr, distortion, teleports, etc.)

These skills are more than enough to get you through ANY HoT content no matter if solo or full zerg. Some classes have it easier, yes, but every class can cope and manage the content.

Invite me ingame and then I’ll watch you liberate one of the outposts in AB solo. Oh, it is doable … but it’s not fun and ONE “mistake” (like a 2 cavalier respawn in your back) and you’re to port back to the “spawn” because those two cavaliers will knock you over at least once if they come from out of view (unless you happen to dodge something else at the same time), the second one will keel you over again (unless you have a second stunbreaker available which not many classes can do) and you’ll have eaten a few stacks of toment from the tormentors by then and it would be a miracle if you would not find yourself in the crossing paths of 2 snipers (at least) by then because those guys seem to synch their attacks.

Soloing an outpost (my favourite is Southwatch) in AB is really a good lesson – four breachers with 6 – 8 spawns to defend it (that regrow rather fast) and outer perimeter defense that also respawns at a challenging rate + has an aggro radius that is just insanely huge (and consists of 2+ cavaliers per breacher + patrolling grunts and a few vines).

With a group … easy. Solo … doable but can be very frustrating. And then we come back to the point of my luck with megaserver placement …

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Pick your fights? I don’t think I’ve run into a situation where I had to fight 5 elite snipers, and elite husks, etc, etc… alone.

Those are usually situations where I will peel. The mobs do have more CC than in central Tyria but nothing that can’t be dealt with. Blinds are still effective against nearly all mobs and a condi-cleanse and stun-breaker are pretty staple for map roaming IMO.

Map roaming, yes – what about playing the game? If your whole interest lies in moving from point A to point B you’ll be fine in HoT. I usually like to PLAY the game, i.e. do some quests to get the rewards to get the currency with which to buy things. And while VB allows for a lot of solo action, AB and TD do so much less if you don’t have 3 to 5 players around you.

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

To the OP. There ARE builds to counter what the mordrem are throwing at you. Other people have found them. Maybe try looking at exactly what you wan’t to do with your build. And taking traits/utilities that enable you to do that. Wan’t to stand in the back shooting things as a full glass? Id bring some mobility utilities.

Wan’t to be a glassy frontliner? Id take some oh kitten cooldowns things you can pop that break you out of hard cc or move you out of the way of heavy attacks.

Other than that its an issue of positioning. Know what your fighting where the enemies are and what there doing and youl know where you need to stand to avoid getting hit by immobs and the like. If your running by a husk. WATCH for that animation. Its pretty obvious and it travels pretty slowly. Move in a different direction further away from him when the line starts and you won’t even have to dodge.

Meh, that’s a super generalized way of putting things – leaving out a whole lot of situations where the OP is absolutely right. When I end up in a more or less empty map (again) in HoT and no taxis are there I can move through the maps just fine. VB I can do the metas (yes, solo – unless they spawn a legendary at the end, that’s where help is needed) – in AB things are MUCH different. When you try to do the meta in AB (or even escort quests not flagged as goup content) the game spawn a TON of enemies for you – when you’re two people together you’ll even get at least one elite mob spawned for you.

So – there you are … alone or with another player, 6+ enemies (one of them an elite that takes ages to take down) and you get all the respawns from the area mobs. Sooner or later you will run out of dodges/blocks/reflects and when that happens a combo of cavalier/husk snare + sniper WILL bring you down. Another favourite of mine is where you have like 6 grunts (with almost instant respawn), 4+ tendrils, mushroom that zoom around and 2 tormentors. Not enough cleanses, those tormentors have a super range and you can’t even dodge their projectiles because you’ll need the dodges for the mushrooms and tendril AoE. Only class I ever managed to get that one done was with a condition mesmer.

Be aware where your enemies are … right … especially with fighting an elite and new spawns + area respawns. You’re speaking as one who plays in groups (much easier as the enemies don’t focus you) or as one who doesn’t try to do the events in an empty map when he is solo.

While VB is pretty much soloable – including the metas up to the big bad legendary wyvern point – AB and TD are more or less group content only. And if you land in an empty map you’re probably supposed to do some harvesting/mining while keeping an eye on the lfg tool. NOT really a smart design – it might work for many (those with well populated maps) but those stranded on empty maps aren’t really enjoying the game. Talk to those 10+ people camping at the “spawn” in AB why they stand there … no chance without a commander, waiting for a taxi, waiting for a commander, etc.

I wonder what will happen to those maps in about a year or less – reminds me of Dry Top. You can try to get 10 players together and run a few event chains … but why bother. You’re far better off spending the time in the Silverwastes (unless, of course, you NEED geodes).

PMI – Dzagonur Rallybot :)

(edited by HtFde.3856)

600gold gone, due to websites lying

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

plenty of posts here telling ppl the precusor crafting costs more than buying from the tradepost. Plus precursor crafting is for u to farm those items and not buy them from the tradepost.

Which sounds like a nice idea but kind of negelcts the fact that ascended materials are sellable (though they should not be) … so … if you gather the materials needed and SELL them on the TP instead of crafting the precursor you’re likely to make more than the precursor costs on the TP … which kind of defies the whole concept of making them craftable in the first place.

PMI – Dzagonur Rallybot :)

600gold gone, due to websites lying

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

Whilst the material value is very high, you needn’t spend hundreds of gold. They are designed as long term goals and can cost very little if you gather and craft. If you aim to complete quickly and not gather/craft, then the cost is naturally going to be very high, a mechanic in place to prevent everyone gaining precursors immediately.

I do think some of the materials costs are either overtuned or imbalanced when you compare different precursor reqs, but the gold bill people are footing is simply down to players wanting rush through and get the precursor as quickly as possible.

That’s an error in thinking, though. If you sold the materials instead of using them to craft … would you have actually made a profit if you bought the precursor from the TP with the revenue from the material sale? Especially if you checked beforehand if selling, say, Deldrimor steel actually is better than selling the materials of which it is made?

The whole crafting concept is rather broken and the precursor crafting cost is WAY beyond what it should be. The whole problem started with ANet bowing to the guys with the big wallets, making the ascended materials not account bound.

PMI – Dzagonur Rallybot :)

GW2 Community Anger

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

And what does any of this have to do with class balance or the ridiculous amount of materials needed for something? The code is ok, the paramters in it suck, though.

What it has to do with class balance is that you don’t understand how difficult it is to balance a game or implement that balance in code.

What it had to do with materials cost is that you don’t understand how to balance the in game economy of a F2P game with the real world need to make profits, or how difficult it is to translate that understanding into code and parameters.

What I do understand, however, is that if a thing is broken you can either repair it or replace it. What is a pretty bad approach is to just sit it out and hope that the problems will go away.

Of course – if I come from the viewpoint that everything I do is perfect and that there are no relevant complaints … then that is an understandable attitude – people are just playing wrong, nothing wrong with the code – stupid people like me call that attitude arrogance.

There are a lot of games that have issues as well but none as grave as I see in GW2. Like … my favourite example from day … 10? … into the game all those years ago: Cloth acquisition. A game that has its best and most efficient method of acquisition for linen in players porting from a karma merchant to the mystic forge for hours on end is broken.

Hard to code? Not really … create creatures/plants that can be harvested for cloth/leather. Make those like normal node and you can control number/map and respawn of the “node”. The problem is to get it into a developer’s head who thinks the way he has implemented things is just perfect and all of those karma→forge people are doing it wrong and are probably looking at a nerf rather than FIXING the supply problem.

PMI – Dzagonur Rallybot :)

GW2 Community Anger

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

I stand 100% with Blood Red Arachnid.

While there are legitimate complaints to be made, this and in fact pretty much all gaming communities have lost all sense of proportion in terms of what they can expect from developers. Shrill, unreasonable and ill-informed complaints far outweigh reasonable feedback and no matter what you do, people find a way to be outraged.

Gamers as a group are doing an excellent job of living up to all the worst stereotypes about us and if I were a game developer I would long ago have given up on communicating with such a toxic group of people, and would be just keeping my head down and doing my job, as the Anet developers are doing.

The fact is that the quality of feedback on game forums is exceptionally poor. I’m a software developer and I very seldom see anything that would be useful to an actual dev outside the bug report forums. People think that having an idea about what could be improved is the same as having a solution but that’s so far from the truth. Software development is complex and hard, and if you don’t have the training and access to the code base you can’t possibly have an informed opinion, that’s a simple fact.

And what does any of this have to do with class balance or the ridiculous amount of materials needed for something? The code is ok, the paramters in it suck, though.

PMI – Dzagonur Rallybot :)

Suggestion: Subscription Plans

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

-Can use tradeing post 10 times per day.

That was for gold membership … you didn’t say how often a non-subscription player would be able to access the TP …

Now … what would those gold+ subscription guys buy from the TP if the majority of the players (i.e. non-subscription guys) cannot access it to sell the stuff the guys want to buy?

Be aware that the materials are mostly from casual players who then get bought by the leet players who can’t be bothered to stop their raids to grab a pick and do some mining. With the implementation of your suggestion it would take one or two months for the TP to be drained of raw materials and then you could no longer buy all that nice damask and deldrimor steel but you’d have to farm the mats yourself.

This would most likely make the subscription guys stop playing altogether then so in the end you’d have emptied the game of the casual players first and after a short delay of the paying players as well … which game company do you work for that has an interest in seeing GW 2 go down the drain?

PMI – Dzagonur Rallybot :)

Rugged Leather Pain

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

I think it would be more reasonable to cut the silk cost of damask in half and keep the current system.
But increase the material drops… Leather was worthless before, its not any more, that is a good thing.

No, it is not a good thing. What is a good thing is if supply and demand can be balanced – GW 2 suffers from the problem that there are two materials you cannot easily obtain: Cloth and leather.

Wood and ore is fine – you just grab an axe or a pick and start to look for the symbols on the map – some time later you have ore and wood. Cloth comes from salavaging cloth armor OF THE CORRECT LEVEL (which means it’ll no longer work if you are above that level and the drop level is adjusted for you) and they are RARE drops. You get like 3 to 5 leather and metal armors before you get one cloth armor (depends a bit on where you “farm”).

Leather is a bit easier as many creatured drop hides that can be used to salvage leather from and those hides do not raise in level. Problem is, though, that these drops are equally rare if you are of a higher level than the area was designed for. So you might have to kill 20+ skales before you get one hide.

In other games crafting materials can be gathered with a 100% success chance and a more or less balanced amount. Why not have plants in the game that can be harvested for jute or linen or cotton (fun thing is we HAVE flax in the game now but no chance to get linen from it) and have animals that can be killed for silk, wool, leather and whatnot – with a reliable drop rate that equals the amount of time needed for gathering wood or ore. If need be, put dimishing returns into this so that you cannot truly overfarm.

The way it is … meh … ever since launch of the game I have been struggling with cloth. And don’t tell me that the karma -> cloth thing is actually a great thing. It’s the bitter result of a broken supply system that makes players spend hours of gametime hopping between a low level karma merchant and a mystic forge …

PMI – Dzagonur Rallybot :)

I thought you said GW2 would be "No Grinding"

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

Heart of Thorns is NOTHING BUT A GRIND.

You can’t NOT GRIND if you want to progress in the maps. You have to MAX OUT THE GLIDER to use the edy currents in Tangled Depths! Unbelievable. Took a perfectly good game and turned it into a grinder….thanks a lot…and what sucks even worse is that you end up in Verdant Brink with everyone else who has to grind to progress because those are the fastest missions….thanks again.

I think you do not quite understand ANet’s definition of “no grind” – it’s meant to get to the highest level and to be competitive in the game. They kind of broke that with their Ascended Weapons and Armor (because that is a grind to get those things done) but as far as HoT is affected …

You will get by with Gliding up to updraft and the jumping mushroom – certain areas of DS are a no-go unless you also master the poison lore. So with about all traits unlocked with about 50% you’re still good to go. And if you use a bit of buff food, do the storyline and do a few metas on each map you’ll be there really, really fast.

Now go to ESO and start a new character – see how long you need to get to veteran rank 1. Go to your newly unlocked campaign and see how long it takes to get to veteran level 6 – and you’re now even there halfway! THAT is grind … spending a week in GW 2 HoT to max out masteries is not.

PMI – Dzagonur Rallybot :)

So, how am I supposed to do the hero points?

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

All 3 Tower Challenges in Dragon’s Stand are Solo’able.

Nods … please invite me and while I pop a few drinks watching your awesomeness do drive the meta solo to the point where you can do the HP … looking forward to this, actually.

PMI – Dzagonur Rallybot :)

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

Every of GW2 post HoT is a grind-fest and gold sink. Period.

I’m a GWAMM player from GW1, and I can tell you that aside from things like Lucky and Unlucky, or Party Animal/Sweet Tooth, there’s nothing in GW1 that can be called grind.

Oh, that means you sort of never did Saviour of the Kurzick/Luxon … Lucky/Unlucky means you afk in a circle during event days, Party Animal/Sweet Tooth or Drunkard titles can be bought … Saviour on the other hand (unless you are a Kurzick and botted it from Lutgardis).

What you see as a gold sink I see as a gold mine … just don’t go wanna, wanna … open those gifts, sell the content … get rich.

PMI – Dzagonur Rallybot :)

10k drinks [Merged]

in Guild Wars 2 Discussion

Posted by: HtFde.3856

HtFde.3856

The effects on Nightfury and Winter’s Presence are cool but both items reflect the new direction of Anet, GRIND. The Winter’s Presence requires 10,000 drinks which will require players to buy them from the trading post as no one is getting 10,000 of them from drops, no one. Adding something cool is great but I’m skipping this one as I skipped Nightfury as both make me angry that these epic gold sinks made it through whatever passes for quality control at Anet these days.

This used to be the anti-grind MMO, that’s the game I paid for, you know, before you made it Free to Play. Look back at your old promo vids, look yourselves in the mirror and ask yourselves, is this fun?

This reads quite differently now.
https://www.guildwars2.com/en/news/is-it-fun-colin-johanson-on-how-arenanet-measures-success/

Um … even back in good old GW 1 there were two thing:

(1) Get through the main story and get to max gear and max armor without grind
(2) There’s stuff you don’t really NEED but if you WANT it you have to grind for it

Like, Drunkard or Sweettooth title or, sighs, Saviour of Kurzick/Luxon, etc.

GW 2 is along those lines, though with the introduction of ascended weapons they broke with (1). While some people will claim that the difference between Ascended and Exotic is small … in WvW it isn’t really, especially combined with food.

Apart from the “somewhat better” armour and weapon, though, GW 2 can still be played with easily obtainable armour and weapons – though you hit a cap in Fractals and people (!) probably won’t take you along in a raid.

PMI – Dzagonur Rallybot :)

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

What irritates me is that I have played enough to get experience for 3 more masteries but lack the actual mastery points because I have no luck in the adventures. I frankly can’t attempt the bug one anymore because it makes me motion sick so I need to move on. I’ve tried to get the one in the pit but it is never available due to meta’s running.

You can solo the Reaver’s meta … be prepared to die once or twice in the fight in the ruins (where the two NPCs split) and thus unlock it yourself. Doesn’t take too long and if you have a lamp/apple and use map chat to announce what you are doing you probably won’t be alone the whole journey which helps a lot with mortar running.

PMI – Dzagonur Rallybot :)

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Ah yes … Herald’s shield is Sanctum Sprint, right? That’s my nemesis as well.

Try for gold on a few of the easier ones …

The Scrap collecting pit in VB is easy to get gold with (just make sure you also get one or two speed mushrooms and spam F when in the middle of a few pieces),

Wings of Gold is easy once you have gliding unlocked – even a failed attemps gives me 28 – it all boils down to getting the two rows in one smooth go -

Drone Race is dead easy (although it seems there are two random pathes?) – just use your 3 skill with the ramps and 2 as soon as it is off cooldown …

The Glider race in VB becomes dead easy once you have glider fully unlocked because you can lean forward all the time – never failed this after I maxed out glider.

Then the thing in Ogre lane where you get transformed into a spark. Via Youtube I found the two shortcuts that allow me to make gold even with my non-wasd movement and my slow aiming with the mouse.

Together with the bonus from Act 1 and Act 2 and all strongboxes/mastery points I finally completed all non-raid masteries with still some adventures below silver.

For the specialization weapons … sighs … we’re in the same boat there regarding Sanctum Sprint but I am sure one day I’ll make it

PMI – Dzagonur Rallybot :)

Mordremoth Usurper .... Heeeeeeelp

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Just kill the guy without killing any wolves. You don’t have to CC him.

Go ranged, aggro the wolves, kite them around, kill the guy, steal his pedestal, kill the wolves.

Nods, seems like a sound alternate approach. Didn’t think of it because my Necro isn’t set up for ranged (well, there’s the staff but the marks are big and I was afraid I’d kill a stray wolf) – same for Mesmer – shatter is AoE and was afraid a wolf might get in the way, they have only a few HP …

Gonna try your approach with the mesmer (although I already have the achievement now) … grab wolfes, run a bit away – blink to the platform and have a go at the controller.

PMI – Dzagonur Rallybot :)

Mordremoth Usurper .... Heeeeeeelp

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Cheers,

I just ragequit after 6 failed attempts …

The central idea seems clear – get the dude off the platform, hop onto it, use 1 skill to kill wolves (and possibly the controller) … theory seems fine – practise is found lacking (severely).

I tried with a Mesmer and focus 4 – pulled the dude right off. Died a few seconds later on the platform.

Tried with a Necro (more life) – tried to spectral grasp the guy – usually I grab a wolf or the grab fails alltogether. Tried for a staff 5 then – scared him off but also killed a wolf … fail.

I’m kind of clueless how to get this done without dying or accitentially killing a wolf.

Edit: That’s 6 failed with a Mesmer and 6 failed with a Necro.

Edit-Edit: Phew – got it … trusty ranger ftw. Troll Unguent + Signet of Stone + point blank longbow 4 for platform clearing.

PMI – Dzagonur Rallybot :)

(edited by HtFde.3856)

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

3) if you want a special skin you should expect that it has special requirements that are reasonable. There is nothing unreasonable about expecting you to complete certain content provided (such as adventures)

Oh, of course but I wonder how a professional football team would react when they’re 12:0 ahead but would lose because the referee would have a chess tournament after the football part was over and declare the other team winner because they won the chess tournament hands down.

So it is reasonable in an MMO to do MMO things for MMO content. It is not reasonable to do platform style jump and run games in an MMO to get MMO content. Before HoT appeared, JPs gave you just the chest (they could just as well have added a title) and that was it. With HoT, though, they made things mandatory that have no place in an MMO apart from a little respite for those people who like such content.

What? How does football and chess have anything to do with one another? Moreover, why would the refs…wow nevermind the logic here is just too far out there.

As to your second paragraph, yes I do consider it reasonable. Much of the game’s content prepares you for the adventures. Jumping puzzles, story instances (remember the one where you are running from Foalin?), HP challenges, etc.. So the content isn’t really all that much different.

Are you actually aware of what RPG means? ROLE playing game – GW 2 does quite a bit to alienate you from your character – putting you into some golem suits, having you transformed into mushrooms and whatnot – breaking immersion – I have NEVER seen any MMO do something like this to the extend that ANet has done in GW2 (core) and topped of in HoT.

You – quite correctly – see that chess and football do not have ANYTHING in common – shame that you fail to see that a RPG and a jump & run platform game are about equally apart …

PMI – Dzagonur Rallybot :)

Trouble with Reclaimed Armor drops

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

So you can say just from the 3 boxes in TD (1 strongbox, 2 chests) I have opened over two hundred and I got like 4 gold armour pieces in total. No gold weapon and, of course, never a reclaimed one … very, very frustrating.

Then it’s time to expand your rotation!

If you’re getting one strongbox and two chests from TD, then I’m guessing you’re flying up from the zone entrance to the Flax farm, while getting the Strongbox and two small chests on the way. Lets add some more chests to the mix.
(…snip…)

You’re missing the point … as I said … when you are on the wrong end of rng you ARE on the wrong end – no matter how many or what chest you try because all chests have the same rng sequence but a different loot table. 180 Tequatl chests and I have to show one (!) tequatl fang + a ton of exotic spoons and that’s it. I don’t get stuff out of chests – 2 years of doing up to 8 JPs a day are proof of this.

As I said in another post – a friend and me we are both parked underneath LA in the JP for the silver doubloons. We are over a year down there – his silver doubloon rate is 8x higher than mine. ANets RNG sucks – I suppose it has to do with the seed which seems to be rather static. I have the same issue in GW 1 – but I will not complain there because I’m on the other side of the curve there – soloing beach will net me 6 obsi shards or more. That’s way above the average … and it is consistent.

Edit: In addition to that – when I finally get a goldy out of a box it is 80%+ armor not a weapon. When I return from Silverwaste CF I get one gold weapon for about 10+ gold armors.

PMI – Dzagonur Rallybot :)

(edited by HtFde.3856)

Trouble with Reclaimed Armor drops

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Problem is – when you’re on the wrong RNG end, you’re on the wrong RNG end. I usually get junk out of JP boxes and chests. Been doing the 3 boxes in TD with 10 characters on a daily route + a few chests at other locatiosn + noxious pods + exalted pods + … whatnot.

So you can say just from the 3 boxes in TD (1 strongbox, 2 chests) I have opened over two hundred and I got like 4 gold armour pieces in total. No gold weapon and, of course, never a reclaimed one … very, very frustrating.

PMI – Dzagonur Rallybot :)

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Adventures will have been designed to offer some challenge but still be doable by a large portion of the player base – you might just be in the bottom % and so will struggle (you could improve with practice though).

Never assume that because something is challenging for you that it will be automaticly be challenging for others, the game needs to contain challenges to be engaging for the majority of the player base.

The game needs challenging content that’s in style with its genre. It does not need jump and run platform elements that some find easy others find very hard – that is not challenging, that’s frustrating and stupid as well. Now, how about with the next expansion we add a singstar element where you’d have to sing along to a couple of songs and hit pitch and rhythm well enough for broinze, silver or gold.

Sounds silly? Well, no more than those pesky little mini games.

PMI – Dzagonur Rallybot :)

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

3) if you want a special skin you should expect that it has special requirements that are reasonable. There is nothing unreasonable about expecting you to complete certain content provided (such as adventures)

Oh, of course but I wonder how a professional football team would react when they’re 12:0 ahead but would lose because the referee would have a chess tournament after the football part was over and declare the other team winner because they won the chess tournament hands down.

So it is reasonable in an MMO to do MMO things for MMO content. It is not reasonable to do platform style jump and run games in an MMO to get MMO content. Before HoT appeared, JPs gave you just the chest (they could just as well have added a title) and that was it. With HoT, though, they made things mandatory that have no place in an MMO apart from a little respite for those people who like such content.

PMI – Dzagonur Rallybot :)

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

About 4 mastery points short to unlock everything in maguuma and simply struggling to get the last. I am not terribly good at many of the adventures, havent managed to get more than bronze on scrap riffles, haymaker, drone race, fungus among us, sanctum scramble and several more. I absolutely detest the transfom adventures with jumping puzzles or kill streaks.

Drone race and bronze? That’s the one where you drive something like a motor bike? I cannot believe that. I didn’t use any skills but the 3 on two occasions on my first attempt, missed the ledge with the gate on, had to drive back and hop up and still got silver …

PMI – Dzagonur Rallybot :)

Guide to King of the Jungle

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

#4: Ranger damage. Rapid Fire and Barrage are decent burst, but I’m not actually sure how reliable pets are for damage here, let alone how much DPS the ranger outputs while actually being at a distance.

Pets are not really good at damaging the Gerent, especially on scar lane so I usually have one by my side (stalker for AoE might) and tiger to send briefly to the boss (AoE fury). Apart from that I pack boons from pet swapping (some also apply AoE boons) and, of course, traits that enhance others as well (like spotter).

In other lanes, if I were to bring my ranger, I’d probaly melee with GS under his feet, though.

PMI – Dzagonur Rallybot :)

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Again if you’re struggling to get silver go to google type in “gw2 name of adventure” and watch the video or read the “how to.”

You too, don’t get it

As I wrote in my example about a tune and a piano (and listening to wintersday’s bell choir, haha) – it’s dead easy to transform a tune from radio to a piano. No need for Youtube at all – just hit the black and white keys, memorize their pitch, start the radio and off you go … or, perhaps, not quite so easy …?!

I, for example, am not a shooter person – my left hand is used to playing guitar, bass, drums and piano (among other things) – I NEVER felt comfortable with steering via w,a,s,d,x – I get cramps after a few seconds and it feels completely alien, detached and wrong.

Now – for a couple of those adventures you HAVE to use wasd steering because you need the mouse free to aim. If you use the mouse buttons for movement, like I am, the muouse cursor is invisible and in order to aim I have to stop moving so that it re-appears. The first time I noticed how much this is hurting my performance was during the adventure where you are zapping around as a spark – there’s 3 locations where you have to jump to in a smooth way. Mouse moving, stopping, finding the mouse pointer, aiming, jumping, re-rotating, mouse-moving again just takes too much time.

Fortunately that spark adventure is sub 2 minutes and I managed to do it the wasd way and after those 2 minutes (and about 5 attempts) my left hand hurt all day – I did it, but was it fun? No!

And now we get to Sanctum Sprint – I KNOW I could probably get silver at least with wasd movement – but I’d need weeks to fine tune my hand so that the movement was smooth enough to not fall down at the two critical locations (like the extra long beam). Will I go through weeks of pain for that? Hardly …

And while Youtube does show me HOW to do it, it cannot make my hand stop hurting using wasd and it won’t improve the time I need to rotate and align when using mouse-movement.

PMI – Dzagonur Rallybot :)

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

It took me a couple of hours to do silver for them all, you’re making a mountain out of a molehill.

See, I can hear a melody from a song on radio and can instantly play it on a piano … dead easy. I am aware, however, that this is dead easy for ME and that it is IMPOSSIBLE for quite a lot of people because they cannot recognize pitch differences well enough to do that.

That’s why I’m not snotty to people who can’t do this just because I can. So get off your horse and accept the fact that there’s a lot of people who will feel extremely stressed when they are confronted with a timer situation. I cannot even say how much I loathe the JP in TD because with the mushroom tops putting you in combat and making you miss certain jumps if you stand on them too long they deny you the possibility to get your bearings. I absolutely hate that – even though the JP itself is fairly simple.

As for those … adventures … I got silver on drone race when I was even trying to understand the course and skills and gold promptly thereafter. The salvage pit is another example where NOT getting gold is actually quite hard.

Then we have Fallen Masks and, say, Sanctum Sprint – completely unbalanced. Some are really dead easy and can be mastered in 1-4 attempts, with Sanctum Sprint I haven’t even made bronze because when I really hurry I mess things up and fall down and when I do it in a controlled way the timer is always up before I reach the top.

PMI – Dzagonur Rallybot :)

The Chak Gerent is just fine

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Just did another pug run just now of TD Chak Gerent. Killed with 30 secs to spare on all 4 lanes with Novus killing theirs before phase 2 finished.

Pretty soon it’ll be farm mode.

I kind of doubt this

It depends on the time, I’d say. In off hours you get a lot of people who’re “hardcore” gamers – during prime time you get an infusion of “just my 2h of gameplay for today” warriors.

There’s a big difference in gear and competence between those two groups.

PMI – Dzagonur Rallybot :)

The Chak Gerent is just fine

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

You don’t need to pick players. There’s enough room for error with the event that you don’t need perfection.

For pugs there aren’t, otherwise why couldn’t we get a >50% win rate now?

Because a lot of pugs are usually lazy and do not put in any effort to deserve the win. The decent pugs already organised themselves in communities.

Pugs who play a game for entertainment … the horror!!

And those organized groups spend about 1h and a bit more zoning to find emtpy maps so they can get all their people into it. But I am sure the ANet’s apologetic evangelists will find plausible explanations as well WHY this is a great design and exactly as it should be.

PMI – Dzagonur Rallybot :)

The Chak Gerent is just fine

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Gerent event, in its current state is poisonous.

In one squad I had joined, on this past saturday, the commander told me to ping my armor and equipment. I asked why and was promptly booted from the squad and asked to taxi to a different server so “people who were qualified to play” could be taxied in .

What changed to make people act this way? I don’t remember Ever encountering that bad of an attitude, before, in GW2.

Then you do not do dungeons, high level fractals or raids …

I hate this behaviour as well but that’s exactly what you get from snotty elitists, and that’s what you got from them before HoT as well. Although, I admit, you do have a point as it brings this kind of behaviour to PvE open world as well …

PMI – Dzagonur Rallybot :)

The Chak Gerent is just fine

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Rewards for TT are also not the greatest compared to the time spent. One of the larger complaints about that boss.

Just doing it again for the three masteries. Yesterday: Success, running the barrels. Gonna try today again with the harpoon and … guess what … I’m pretty sure we can do it. I remember one organized failure and that was … human error. Picking up barrels a tad too early and, yes, they go boom in your hands and that cost us the victory …

After I got my achievement points .. you’re right: I’m probably not going to do it again.

“My” organized TT has a success rate of 90%+ – I run with the same community for TD and we haven’t managed TD once so far. Failure in phase 3 (not enough dps) or failure in phase 2 on Nuhoch.

Taken the organized runs and my pug attemps I am now at 28 attempts in TD and I have never seen a success.

The big difference to TT is the damage phase and you get that with Tequatl as well. You have a lot of people standing close together so a few phalanx warriors will provide m,ight, dropped ele weapons will be grabbed and banners will affect a lot of people – raising the dps significantly.

Especially on SCAR, though, the fight is super confused as you have no real burn phase where people can come together and unload. It’s more continuous damage over time and since everyone is usually spread banners don’t work and sharing/blasting doesn’t affect the whole zerg but only small portions of it.

Now combine this with the fact that many players struggle in HoT and may have changed their armour/trinkets to soldier’s or some other defensive line in a couple of slots. Add in the usual “I’m dead but I don’t want to respawn and run to the fight again” crowd …

This is open world content! The people who go on about how challenging open world content is needed are – my assumption – the ones that you won’t even find doing the event regularily because it gives poor rewards compared to raids and high-level fractals. But they kind of get a good feeling knowing that pugs will fail in a content they don’t even do.

It’s kind of funny how ANet wants do do away with the Zerker meta and then creates a meta that is essentially a Zerker gear check.

PMI – Dzagonur Rallybot :)

Exalted Mastery Vendor -idk if is bug

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

It’s not so much a bug as shoddy programming

These items are usually tied to a collection – if you have not yet unlocked said collection you will get this message, even if you have the “official” requirement fulfilled. It should read “Requires collection xyz AND mastery type a level b”. Well – it might be a tad long for a hovertext so they shortened it ….

PMI – Dzagonur Rallybot :)

2 hours wait. 8 mins play time.

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Also, while you’re waiting for the meta to happen, make sure not to enter an instanced adventure because you’ll lose participation credit.

Never worry – over here in Germany you go from 0% problems to 5 minute pings in about 2 seconds and then you won’t be getting anything because you dc and cannot rejoin or if you rejoin you can’t do a thing if each skill takes up to 3 minutes before it executes … fun …

PMI – Dzagonur Rallybot :)

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

So doing Centaurs over and over again to get cotton which you need for ascended crafting is not and in no way “repeating the same stuff over and over again for the reward”, huh?

And going to karma traders then mystic forge then back to karma trader for hours to get linen and wool is also absolutely ok and not the sign of a failed design, huh?

Not repetitive …oh no …

I never did centaurs and I don’t even know what this karma trader thing is and I have 5 ascended armors. You choose to do it that ways.

Ya there should be more ways to get ascended armor because now it’s pretty craft, raid or be lucky. But the way you decide to get the stuff to craft it is pretty much your choice. Don’t hate on anet because you decided to farm centaur and hate it.

Just out of interest … how did you get your sets then – apart from buying the materials from the TP which somehow requires RL money or a lot of ingame gold (and requires people to actually farm the items for you to buy)?

PMI – Dzagonur Rallybot :)

(edited by HtFde.3856)

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Also, I’m not comparing the game with EQ/WoW/RIFT etc… I’m just saying that grind means repeating the same content countless times with your only goal the reward.
In HoT you get the rewards by exploring/playing the content new maps have to offer. It’s a different thing completely.

So doing Centaurs over and over again to get cotton which you need for ascended crafting is not and in no way “repeating the same stuff over and over again for the reward”, huh?

And going to karma traders then mystic forge then back to karma trader for hours to get linen and wool is also absolutely ok and not the sign of a failed design, huh?

Not repetitive …oh no …

Or you can do anything you want, get some gold and buy what you need. That’s the other option. Because cotton is available on the trading post.

That’s a bit shortsighted because that cotton has to come from somewhere

PMI – Dzagonur Rallybot :)

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Also, I’m not comparing the game with EQ/WoW/RIFT etc… I’m just saying that grind means repeating the same content countless times with your only goal the reward.
In HoT you get the rewards by exploring/playing the content new maps have to offer. It’s a different thing completely.

So doing Centaurs over and over again to get cotton which you need for ascended crafting is not and in no way “repeating the same stuff over and over again for the reward”, huh?

And going to karma traders then mystic forge then back to karma trader for hours to get linen and wool is also absolutely ok and not the sign of a failed design, huh?

Not repetitive …oh no …

PMI – Dzagonur Rallybot :)

2 hours wait. 8 mins play time.

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Well, attempt number 48 so far – again should have told my boss that I’d need to work less today because some computer game requires me to be online at a specific time. Silly me gave RL the preference, came 30 minutes before the event, got no taxi, am on an empty map, failed + of course, 3 minute lags + 6 diconnects in like 10 minutes … and just like the days ago: back to Elder Scrolls Online – have fun in Lag Wars 2 and Design Flaws 2.

PMI – Dzagonur Rallybot :)

Disable ALL HPs in HoT with meta up

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

GW2 lacks one thing before all others: Ingame voice … map typing just doesn’t cut it and oh so many people seem to be allergic to TS never mind the cost issue for a 100 people TS server

Can you honestly imagine what ingame voice would be like on european megaservers??? The pure thought of that makes me want to run away screaming . I honestly don’t think voice communication would be all that great for this kind of event anyway … anytime more than a few people can talk at the same time voice tends to be more distracting than helpful for me.

Well, if you’d have a single downmix of everyone talking – yes, horrible. But if you could select which audio to listen to and you could filter commanders and mentors … now, how about that.

PMI – Dzagonur Rallybot :)

Bad UI design cost my son his bank guild

in Account & Technical Support

Posted by: HtFde.3856

HtFde.3856

Thinking about it longer, I think if ArenaNet can implement a requirement that you type in the name of an item before you can delete it, then they should add this if the last person leaves a guild, so that they have to type in the name of the guild. This would prevent any such thing happening by accident again.

There are indeed tons of useless items you have to type the name of when you want to delete them … it’s rather strange (and telling) that THIS doesn’t require it

PMI – Dzagonur Rallybot :)

what is up with the massive lag anet?

in Account & Technical Support

Posted by: HtFde.3856

HtFde.3856

Completely unplayable again … I suppose over here in DE it might be the network coupling again. Double click on WP and wait for 90 seconds … or up to 3 or 4 minutes ingame during fights.

Back to ESO … maybe I’ll check Lag Wars 2 next week again to see if the problems persist (which, given past experience, is more than likely)

PMI – Dzagonur Rallybot :)