Showing Posts For Imrhien.2397:

Please do something about tactivator trolls

in WvW

Posted by: Imrhien.2397

Imrhien.2397

Not necessarily. In my experience, servers often find the abusive players relatively easily. We’ve had a few who would spam siege everywhere to make it impossible to build useful siege. The whole server knew who they were, we just couldn’t do much about it. A public log on the tactivators would quickly show the difference between someone who pulled it once by mistake or out of curiosity and someone who likes to waste all the effort put into the tactivators by another guild. The first person would do it once, could then be talked to by people who are on the map at the time and should not repeat the same mistake. The person who wants to sabotage will do it more than once and will therefor be quickly recognised. Guilds can then share the account name of that person to make sure (s)he is banned from using any tactivator on the server.

That being said, my inclination is to err on the side of mercy if it happens just once; maybe a clueless newbie has stumbled across these weird levers and wanted to see what they did. In that case everyone would probably benefit more from the newbie receiving a private talking-to by the guild that owns the log, rather than having their name broadcast to everyone for a pile-up of angry teammates….

I agree. A public log on the objective (a log the entire server can read, not just the guild that claimed the objective) should be sufficient. There is no need for public naming and shaming.

Auto-balancer Needs Tuning

in PvP

Posted by: Imrhien.2397

Imrhien.2397

Wow people actually switch teams to try to win a hotjoin? That’s really sad…

I’m usually the one volunteering myself to go to the losing team. What’s life without a challenge?

Someone actually started a thread about that specific issue here.

It is sad indeed. Let’s hope Anet can solve this issue.

EU login servers down?

in Account & Technical Support

Posted by: Imrhien.2397

Imrhien.2397

And here.

Build: 16458
Error code: 42:6:3:2158

Error message: The game client is unable to gain access to the log-in server at this time.

Phase 2 Event Recap *Spoilers on Phase 2*

in The Lost Shores

Posted by: Imrhien.2397

Imrhien.2397

Thanks for re-telling the story! Like others, I also missed out on any NPC chat and was confused because of it. Fought some karka, which didn’t last that long at all, and then nothing seemed to happen. Event wouldn’t update, and I didn’t receive the mail, untill I re-zoned. So thanks for providing the context I am sad it didn’t work that way for me and it brings back memories of a particular cutscene with just green smoke coming out of a certain fountain

Peacekeeper Saballa bugged

in The Lost Shores

Posted by: Imrhien.2397

Imrhien.2397

Now that phase one has ended, will we still be able to finish this quest? I have got the two other items I need and only need the last one from Saballa. If we can’t, could you please let us know, so I can safely delete the other two items in my inventory?

Peacekeeper Saballa bugged

in The Lost Shores

Posted by: Imrhien.2397

Imrhien.2397

Exactly the same is happening in Gunnar’s Hold.

Canach Bugged Crystal Desert

in Bugs: Game, Forum, Website

Posted by: Imrhien.2397

Imrhien.2397

Canach is also stuck on Gunnar’s Hold.

CM and CoF bugged

in Fractals, Dungeons & Raids

Posted by: Imrhien.2397

Imrhien.2397

The CM story mode was fixed with the last patch, see update notes here.

Dungeon Patch Discussion 10/23

in Fractals, Dungeons & Raids

Posted by: Imrhien.2397

Imrhien.2397

Just saw the patch notes, thanks for fixing CM!

(my apologies for the double post, but I can no longer edit my original post)

Dungeon Patch Discussion 10/23

in Fractals, Dungeons & Raids

Posted by: Imrhien.2397

Imrhien.2397

The story mode for Caudecus Manor is blocked in that the last fight cannot be completed. There are several threads on the forum about this, but I thought I’d be nice and collect them here for you:

thread 1
thread 2
thread 3

Basic breakdown of the problem: in the final fight (once you found the queen and she is standing there protecting herself) you have to kill a boss and three separatists. The dungeon, however, only spawns two separatists. As a result, the objective of the event (kill 3 separatists) cannot be completed and any progress is blocked.

I have also seen people suggest the following suggestion in several places and I would like to bring it up here too, because I think it could be nice to have. If a dungeon is bugged, could you close said dungeon (or put up a warning that a the bugged part is ‘under construction’), so that players don’t keep running into the same problem? Right now I almost feel compeled to check the forum before I even try a dungeon, just to be sure that it is not bugged. Somehow that does not feel right and I really would love to feel confident that once I start a dungeon adventure I am not going to run into a bug that has already been reported on the forums.

(edited by Imrhien.2397)

CM Story Mode Bug warning

in Fractals, Dungeons & Raids

Posted by: Imrhien.2397

Imrhien.2397

Threads with people posting this same issue can be found here and here.

Same problem appears to be happening across servers has been happening for over a week now.

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: Imrhien.2397

Imrhien.2397

Alternatively, remove the achievement from the world event. Not sure about anyone else but I don’t really care about the loot that drops, I want the clock tower because of the achievement associated with it. Remove the achievement and the clock tower becomes optional.

I would just like to point out, that completing the clock tower does not count as an achievement towards the overall event title. What you get from the clock tower are some achievement points and ofcourse the nice exotics.

Quote from a dev (I modified the quote a little to have a relevant sentence, see the square brackets):

… pumpkin carving and clock tower don’t count [towards emissary title].

Link to the post and thread this quote was taken from: https://forum-en.gw2archive.eu/forum/game/halloween/Emissary-of-the-Mad-King-Can-t-count/first#post551330

Completing the clock tower is very much optional

(edited by Imrhien.2397)

CM Story bugged

in Fractals, Dungeons & Raids

Posted by: Imrhien.2397

Imrhien.2397

It is also happening on Gunnar’s Hold.

There is another thread where people are reporting the same issue here. I am guessing Anet is too busy with the Halloween event to have time to fix bugs like these, but I am hoping it is high on their list of things to do right after the event is over.

10-Slot ToT Bag

in Halloween Event

Posted by: Imrhien.2397

Imrhien.2397

Xalugami.2096:
I’d just like the 10-Slot Bag to be account bound so characters that couldn’t get the bag can still use it. I’d love to pass it on to an alt, but I can’t when it’s soulbound.
I think it’s perfectly fine as a 10-Slot Bag; everything about it as a reward seems great, just not the binding on it.

I wholeheartedly agree. I think it is a really nice holiday memento and I am very happy they decided to include something like this. However, since we can only have one, I would love for it to be account bound, so we can decide which character to give it to.

No Mad King in cutscene (just an empty hole)

in Halloween Event

Posted by: Imrhien.2397

Imrhien.2397

Takatsu, whether or not there is a reason to complain about the cutscene not working properly for everyone can be argued about (of course, ideally, they should work, but things can happen). ArenaNet, however, does need to know that it did not work for everyone, so they can try and figure out why and hopefully prevent it from happening in future events.

No Mad King in cutscene (just an empty hole)

in Halloween Event

Posted by: Imrhien.2397

Imrhien.2397

I think you are right. My husband and I have almost identical computers (and the same video card). He saw the Mad King climb out of the fountain, I saw the green smoke, ghosts and sparkies. I am happy people put it on youtube, so I can enjoy it anyhow

Caudecus Manor (CM) Story Mode Bug

in Fractals, Dungeons & Raids

Posted by: Imrhien.2397

Imrhien.2397

Just adding my two cents by saying I experienced the exact same problem. The very last fight cannot be completed, due to the quest being stuck at 2/3 separatists killed (probably because of an unspawned separatist, although I do not know that for sure). The group of soldiers guarding the queen constisted for me out of 2 fighters and the boss and the boss does not count as one of the three separatists you are supposed to kill.

I hope you can look into fixing this soon, since this blocking bug is frustrating on two fronts. One for not being able to complete my personal story and two for affecting the very last fight. Although all blocking bugs are bad, the fact that you can successfully run through the entire story mode just to find this block at the end makes the bug even more disappointing.

Quaggan appreciation society

in Lore

Posted by: Imrhien.2397

Imrhien.2397

And I despise the Krait, in no small part due to what they inflict upon the Quaggan.

Krait are foo!

Glow and character creation

in Sylvari

Posted by: Imrhien.2397

Imrhien.2397

Besides requesting a make-over pack, I think the OP is making a more important point: it is not obvious to everyone at the creation of a Sylvari that they glow (or perhaps more accurately, pulsate) in the dark and that you can affect both the colour and the intensity of their glow. Perhaps Anet can easily fix this by either automatically toggling off the light the moment someone picks a glow colour or changes the glow intensity at the creation page, or by introducing a pop-up/hover-over text that informs the player that the glow can be seen by toggling off the light.

I actually think this glow-in-the-dark is an awesome feature and really adds to the unique feel of the Sylvari. I literally squeled the first time I noticed it and just had to sit and stare at her pulsate for a few minutes. I was lucky to have picked the right colour for her, but it would be real nice if people were fully informed on this brilliant feature so they can make the most of it even with their first Sylvari.

This is not acceptable. (Missing voiceover)

in Personal Story

Posted by: Imrhien.2397

Imrhien.2397

There are several threads in the bug section all reporting the same issue. It appears that since the last update on september 14th, random lines of dialogue in cutscenes are missing their voice over and this is happening across story archs and across races. This is by no means a special Sylvari issue.

Bug - Cut Scene Sound Cuts Out

in Bugs: Game, Forum, Website

Posted by: Imrhien.2397

Imrhien.2397

I have been experiencing the same problem today and yesterday. My husband and I are playing through the durmand priory and order of whispers lvl 30 – 40 personal story arch and at times lines in the cutscene are missing both the voice and the animation of the character delivering the dialogue. There does not seem to be any pattern to which of the lines are missing (it most certainly is not character bound, as the OP has already stated). It feels as if at times the ‘cue’ to trigger the voice and the animation has been ignored, leaving the characters stand there motionless and forcing us to read the text.