Showing Posts For Johnny Whoa.8126:
Well, not much that I can add that hasn’t already been said, but I feel it’s worth saying.
The expansion price threw me off initially but finally I caved. And having reached the end of it today, I regret it. And not just because of how much I kittenING HATE DRUID, after years of waiting for the Ranger to be able to use a rifle. That story was NOT worth the fifty dollar investment.
Aside from all of the tedious grinding for masteries just to progress (not to mention the ones I now need just to talk to NPCs), the story itself just felt… rushed. It wasn’t particularly terrible, though, and it definitely had some nice moments. But a lot of our characters’ decision making was terrible, Eir died in the most pitiful way unbefitting a hero of her caliber possible, and most sickening of all was the ending itself.
Now let me give it this: the first against Mordremoth? Amazing. So much better than Zhaitan’s pitiful showing. It had great mechanics, it was a challenging battle and it really kept me on my toes the entire time. That said, here’s why it sucked anyway:
1. Mordremoth’s design. REALLY? He looked like a fat mordrem troll. I wasn’t expecting to fight Mordremoth’s main body – in fact, I’m quite happy with how we faced him down because it made sense – but I was still hoping to fight a DRAGON, you know? Like the Shadow of the Dragon, for instance. That was an outstanding fight that kept things interesting AND had a great boss design.
2. Did we REALLY leave Taimi alone and defenseless in the middle of a DEAD CITY? Yes, we killed all the Chak. What’s to stop Mordrem from coming in there and ripping the crippled child limb from limb now? I would be okay with it if she still had Scruffy, or any way to defend herself whatsoever… BUT SHE DIDN’T.
3. Multiplayer. kittenING. MULTIPLAYER. I would like to be less angry about this, BUT I kittenING CAN’T. I did this once solo, and then later helped a friend do it. And when we did this final battle together, holy kitten. The exit instance thing available during quests was CONSTANTLY in the way. During the battle with Mordremoth, it was in the DEAD CENTER of everything. Every four seconds I had to click “no I don’t want to leave.” because that pop up flew up. Then it was centered on the reality rift during the final phase of the battle, which actually GLITCHED THE BATTLE somehow. We had to manually break Mordremoth’s stun bar because despite killing all of his minions and activating the rift. he didn’t get stunned and the rift became inoperable. FINALLY, we win, and the exit is located RIGHT ON THE SPOT YOU NEED TO STAND ON TO TALK TO TREHEARNE. ARE YOU KIDDING ME WHO DESIGNED THAT?
4. Finally, the epilogue. Mordremoth is dead, it’s a well-fought victory. There have been countless, tragic losses but they paved the path to victory and – what, that’s it? It’s just over? We kill Trehearne, there’s a little cut scene where we see some ley line energy flow away and… that’s it. There’s no celebration, no triumphant return, not even a wrap up conversation (yes, you can go up that spine bridge and have some dull uninteresting dialogue with your companions but that’s not what anyone wanted… AND FAOLAIN’S CORPSE IS STILL THERE.)
One of the greatest things about Guild Wars 1 was that after you beat the main story, there was always this sense of grand accomplishment. You would see all of your surviving friends and allies, there were grand rewards, even a Phoenix for Rangers to tame in Factions. You got your victory walk. You were a hero, and you knew it. And everyone knew it. You saved the world from the Lich-controlled Titans, you brought end to a centuries old conflict of rivaled factions and defeated the evil spirit threatening all peace, hell, you KILLED A GOD. And you felt the grand reward of it in each of those occasions.
What’d we get this time? A single piece of armor that costs us a transmutation charge if we want to use it, a greatsword that somehow became a standard sword skin (and, incidentally, let me stop that there – THE BEST REWARD IS A SWORD!? Some classes can’t even USE that! Go back to giving players a token to choose their heroic reward like you did in GW1! SO THAT THEY CAN ACTUALLY USE THEM) and some crappy, run of the mill loot.
In short, I’m SEVERELY disappointed in Heart of Thorns. I had high expectations for it, remembering how great every expansion in GW1 had been, but Heart of Thorns just leaves something to be desired. A lot of things to be desired, really.
Edit: Oh yeah, forgot a few things. What was Caithe doing with the egg all that time? Never addressed. The Mordremoth boss fight environment was bland, pale, uninteresting and most unforgivably of all, had a ton of death falls for no apparent reason. How did Mordremoth know about Tybalt Leftpaw (or your Order person of choice)? He died to Zhaitan.
(edited by Johnny Whoa.8126)
I hate to bump such an old topic, but this is still happening, and it’s extremely frustrating, as it’s the only Ranger elite skill that isn’t immediately rendered useless by her AOE (pet dies, so Rampage is out, and the other is a spirit).
Rangers are already greatly disadvantaged against Liadri, due to almost immediately losing their profession mechanic. Please fix this before the content is removed if possible.
I will say that knowing about the zoning thing made the achievement significantly easier to acquire. Having not explored the whole map, I took a couple or exp boosters to a map my character had never been to and cleared it all out, killing everything in the process, and I managed to get it.
However, I tend to go between areas pretty often. Staying in one zone for long enough to build up that much experience is kind of a rarity.
So again, Anet. PLEASE add that to the achievement description. It is a MASSIVE pain losing progress on that achievement and not knowing why.
Okay so… you have to get all 500k experience in one sitting, without logging out or changing the area. That is the single most ridiculous thing I’ve ever heard, but it explains a lot.
I got my first tier earlier, and got to 64% before leaving an area. Since then it hasn’t progressed in the least and it’s been driving me insane, despite having earned well over 500k experience since it stopped progressing. Good to know it’s an inane implementation and not a bug. That’s… that’s just great.
I understand that this is an old topic, but I’m siding with a lot of these players, here. This NEEDS to be added to the mouseover description of the achievement. I spent the whole kitten day trying to figure out why I couldn’t get this, and no one could give me an accurate answer.
Frankly, this shouldn’t be implemented at all. If you survive 500k experience’s worth of battle or whatever, then you should get it. Zoning out should NOT matter for this. I haven’t logged off to prevent death, or run through a portal to prevent it. I lost 64% of this title just because of a ridiculous mechanic that punishes honest players for nothing.
Just a couple of recurring bugs I’ve encountered while playing engineer.
The first: I’ve noticed that my sentries, especially my rocket sentry, tend to shoot at blank spaces of ground for no reason. Sometimes in combat and sometimes outside of it. Not sure why.
Second, although it’s been a while so this may be fixed, is that I’ve noticed that if you get the deployable turrets trait, the healing turret’s toolbar skill gets replaced with the regular healing turret skill.
Finally, under water, I can’t remote detonate my rocket turrets. I always have to swim to them and pick them up.
Just thought I’d bring them to light.
So the complaint here is you can’t get 100% without doing 100% of the game on the character you’re trying to hit 100% for?
Just… just think about that.
Totally agree.
Everytime I’ve mentioned this in game I’ve heard people arguing at me that I should quit my complaining because I have kits.
Frankly, weapons kits, while fun, are almost useless, because they take up that whole utility slot. We need to, at the MINIMUM, have the ability to switch to a second weapon set. Additional weapon sets would also be great, because I hate the pistol’s skills enough to know that outside of switching to the second one to use a quick shield skill, it’d go totally unused for me.
As much as I’m loving playing Engineer, there are two very consistent annoyances that I would REALLY like to see fixed.
First, my turrets. They NEED to have the option to sync targets with their users, because half the time I’m in a boss fight, they’ll be shooting some scrub enemy, or worse, inanimate objects. Even worse than that, a few minutes ago mine started shooting a wall for no reason while I was in a skill point fight.
I’m hoping that’s not just me, but it’s dreadfully irritating.
The second one is more personal, I don’t know how many others will agree, but…
Both other adventurer classes get a passive speed boost, and I’d really like to see engineer get one too. Maybe from rocket boots or slip shoes. As it stands, it’s annoying having everyone zip by me all the time. And I’m aware that there are skills that I can use for temporary speed boosts, but they’re not as reliable as a passive one is, they need to recharge and overall they’re just more annoying to deal with.
Just my two cents.
I gotta disagree. I can’t imagine an adventurer even possibly becoming fat. Constant running, combat, climbing, jumping, dodging… there’s no way in Hell anyone pulling off that kind of life style would become fat.
The closest thing to something like that I’d be comfortable with is if your character had to eat. Under eating resulted in weakness, over eating resulted in limited mobility and reduced speed, and regular eating resulted in a healthy character.
Though that also sounds kitten annoying, so I’d rather not see either.
Oh man, so much…
I miss FOW and UW, of course. And I especially miss repeatable missions.
I miss pet evolution. Having a level 80 pet as a “juvenille” seems a bit lame.
I miss, and would REALLY like to see re-implimented, more customizable skill bars. I would love to be able to change up my weapon skills, because no matter what class I play and no matter what weapon I use, there is always one skill I never use.
There’s a lot of things from GW1 that could make GW2 a lot better, I think. But GW2 is still great fun.
GOD no. I hate starting new characters, especially when it’s for something as trivial as a misplaced trait point. Keep the system as it is, I say.
I understand that vistas could prove challenging for the physically impaired, but I really don’t want to see them changed.
One of the most fun things in this game, I’ve found, is navigating complex terrain and jumping puzzles for vistas. If you’re having trouble with it due to a disability, then… Well, I won’t tell you to give up, that’d be inappropriate and rude. But I’d recommend looking for alternatives.
You could try slowing it down on the puzzles, though I don’t know if that’s helpful at all. Taking everything one movement at a time instead of trying to fly through may be an option.
Mesmers have portals and teleport abilities, look into those or get help from ones who can. Thieves can teleport with the short bow, and even though it’s about a God-awful useless ability, the Engineer can do a rocket jump of some sort that could help in that way (though it won’t move up in elevation).
I wish I could be more helpful than this, but I really want to see the challenge stay.
Sorry to burst everyone’s “I hate mounts” bubble, but…
(And I’m not sure if anyone’s mentioned this, I’m not going to drive through 6 pages looking for it)
I remember early in GW2’s production I read an interview regarding the features that would one day be implemented in the game. One talked about the meta event chains, and the specific example was to help repair a bridge. If you succeeded you could get across and find some chest of loot. If you failed you were attacked by something (I want to say a dragon of some sort?).
But the important thing here is that in that article, they mentioned GW2 would have “vehicles.”
And I for one look forward to them. I love on-foot exploring, and I’d like the speed boost to zip around faster. I also imagine mounted combat would be implemented eventually, which sounds like it could be really interesting.
Does it? It seems to be about the same when I do it. I’ll have to clock it sometime.
Yes, I’m aware the pick up option exists.
I’d like to see it changed, though. I’d like to see the recharge time totally removed if you pick a turret back up. The challenge in doing this is getting back to the turrets wherever you left them, protecting them in battle and NOT detonating them. If the turrets explode I absolutely agree that there should be a recharge time.
But as it stands I don’t even know what the point of picking them up if. It’s easier just to detonate them because the recharge is the same no matter which option you choose.
Just my two cents,
I would REALLY like to have the ability to knock NPCs off elevations. All of my knock back skills stop before a cliff with them, but their knock backs can still knock players off of cliffs. It’s very frustrating when you find yourself relying on these kinds of skills for defense.
Totally agreed. I can’t stand all these black lion chests I find. I find probably abotu 5 a day at least, and keys drop horribly rarely for me.
The keys in the store cost an obscene amount for what the chests drop, too. The chests rarely contain anything useful, I’ve found. I don’t like the tonics, mostly because they take up so much bank space. If they had their own collectable storage I wouldn’t mind so much, because I like to hang onto things like that (bit of a hoarder), or if they could be sold that’d be okay. Maybe even if they were everlasting, or if when you transformed you could get the skills of your new form. But as is, it’s just awful to have so much junk piling out of these things for their prices.
I would really like to see new dances too. I was really glad to hear about the dance instructor NPC, so I can’t wait until that’s operational. Personally, I absolutely HATE the Sylvari dance. The human one is okay at best. Might be better if it weren’t tied to such an awful song.
The Asuran one is… well it’s fitting, and it’s alright, but nothing great. The norn is awful and the Charr I’ve never even seen. I really miss the variety of the first game’s dances so I’m looking forward to this dance vendor thing.
Could it maybe have optional payment methods? Gold, Gems or Karma? Or having different dances per category? I think that’d be handy.
I would really love to have at least the skill slot one on the grenade kit set to an auto attack thing instead of the ground target. Because you’re right, it does get physically painful after a while to use them the way they are now. The special grenades, though, I think should stay as they are with the ground target.
I understand the arguments against giving it to all classes, but this isn’t necessarily a unique sort of thing. It just lets thieves get around faster than everyone else.
I wouldn’t mind having only them get it if it weren’t for the fact that speed drops like a rock when you enter combat. I can’t describe how many times I’ve gotten killed because twenty NPCs were chasing me at their regular speed while I was stuck with the speed debuff.
You know, I’d kinda like this too.
In LA there’s a little ring set up that looks like it was designed for exactly this. It’d be very different from Polymock but it could be an interesting feature that gives minis a point.
I would VERY MUCH like this. As a Ranger I always use three weapon sets at any given time, and I hate having to go into my inventory to swap them out. The only reason I don’t use FOUR is because that’s cumbersome enough.
In addition, I would love as an Engineer to be able to swap out to a different weapon set on the fly. Weapon kits are awesome and all, but I still would like another set up with standard weapons for when I don’t use a kit.
BRING BACK point-click for movement [like in Guild Wars 1]...
in Suggestions
Posted by: Johnny Whoa.8126
I don’t see any issue with bringing it back. I wouldn’t mind having it as an option, as long as it was toggle-able. I wouldn’t personally use it a lot, but I bet a lot of players would.
Personally I love this idea. I love using my main character and I’ve never been good at switching off to alternates, but I’d still like to try out other professions without a grind. I think this could be an interesting thing, maybe a gem store implementation.
I’d be interested in trying it, at least. But it would have to have a limit to other professions of your type (ie, my Ranger could only switch to Thief or Engineer as Adventuring Class types), otherwise your armor would be unusable on other classes.
I kinda wished it stacked like bleeding, myself.
I’ll use any of my fire skills (which are about all of my skills), and by the time I’m done using it my target’s already extinguished.
While I’m genuinely loving Guild Wars 2, I have to say that unfortunately the skill system quickly gets very dull.
It makes me miss the skills from GW1, where we had hundreds to pick and choose from at our leisure, as opposed to the 5 combat ones per weapon we have now. I miss being able to choose from a large variety and see what combinations work and what combinations lead me to a shallow grave.
Unfortunately with the way the skills ARE set up, I find myself falling into a run when I play. I enjoy all the skills at first but then I find that I’m just doing the same thing over and over again every fight because… well, there’s not much else I CAN do.
I don’t know how many others feel the same way or if there’s already a topic for this, but that’s just how I feel.
I’d like to have it, but it’d have to have limitations.
Firstly, players would have to be able to set who is allowed to use it. Check boxes for this could be used like:
-Everyone
-Party
-Friends
-Guildmates
Or something of the sort.
In addition, when someone who is approved to use follow wants to use it, it should prompt the leader whether or not they will allow it.
Suggestion: Remove Run Speed Detriment and Improve Combat Reaction
in Suggestions
Posted by: Johnny Whoa.8126
I’m not familiar with the second issue, but I agree entirely with the running debuff. I absolutely can’t stand the debuff, especially when I’m just running through an area and something hits me once. It’s horrendously annoying and I really wish it would be removed.
One of the first things I realized when I started playing Guild Wars 2 was the potential for Rangers to have a truly fun ability.
I propose this:
Pet-mounted combat.
Assuming this update would also include the ability for pets to increase in size (I was a bit disappointed at how tiny they stay), the Ranger would have a skill that acts sort of like a transformation, allowing the Ranger to ride the pet. This could also change the skill slots and of course would only work with ranged weapons. For example, with a longbow it could be…
(I’m not familiar with the names of all existing skills, so forgive me if I list one that’s already in use)
Skill one:
Hunter’s Shot. Bleed the target, cripple on critical
Skill two:
Charging Storm. The pet would activate a charge skill and rush the target with a physical attack as the Ranger used something similar to rapid fire.
Skill three:
Explosive net. Throw a net in an arc. If it hits, immobilize the foe for a second or two before exploding.
Skill four:
(Some sort of speed boost)
Skill five:
End transformation.
I’m not sure how difficult this would be to implement (and it sounds like it would be), but this occurred to me pretty early in game play and I think it’d be an awesome feature, to liven up some of the Ranger’s frankly dull skill sets.
Gotta agree. The humans got royally screwed over on racial skills. Prayer to Dwayna is actually my WEAKEST healing skill, the Avatar of So-and-Sos seem pretty useless, and while Hounds of Balthazar is pretty awesome, the recharge time is obscenely high for how briefly they last. They either need to last longer or recharge faster for them to be worth using, I’ve found.
It makes me wish I’d chosen almost any other race for my Ranger, but I’m too far in now to turn around.
I’ve noticed a few issues with Ranger that really seem to limit me. I’ve seen a few of them complained about already here, but I’ll list them anyway.
Firstly, my chief offender is pets. There are a LOT of issues behind pets that make them more of a liability than an asset, I’m noticing. The first one is their F2 skill, which has frequent issues with activating and I find myself having to mash it to get it to work. I won’t go into detail on that one anymore, though, as I already noticed a fix is in the works.
My second pet issue, though, is the new update. I liked having the option to revive a pet in (or after) battle. Now I have to wait until I can swap it out, which isn’t bad on its own, but if I wait for after battle, it still needs to recharge the swap, and if I needed the until-now-dead pet, it means another wait.
Next up, spirits.
Don’t get me wrong. I loved GW, and I love GW2. I played GW1 for years and I imagine I’ll do the same this time around, and I was a Ranger the whole time.
And the whole time I HATED spirits. And it looks like that’s going to apply again this time around.
Spirits are… well, they’re useless. They die easily and their bonuses are only functional on percentages, making almost any other skill a better choice than them. The sad part is that they’re taking up valuable skill spots that could have been used for creating something more interesting, Maybe preparation skills, for example.
Next, weapons.
My chief complaint is actually the longbow, but not for reasons you might think. It’s fairly limited on what it can do, and almost all of its attacks are simple arrows with no significant twist to them. Then I compare it to what the Warrior’s longbow skills are and it baffles me. The Ranger’s iconic weapon is the longbow but the iconic melee fighter has more interesting (if not more effective) skills for it. While the skills tend to be at least mildly effective, they don’t cause many conditions, which I find odd considering how much my ranger gear tends to try to promote +condition damage.
But that one’s more a personal thing. I don’t know if anyone else takes issue with it.
I’ve heard this one here too, so I’ll be brief. The greatsword. It looks like it has great potential, it’s really fun to use, but it’s also very weak, I notice. I mostly use it for fun, but it’s almost entirely ineffective in most cases.
Moving back to the longbow one last time, I find it odd that the longbow, whose advantages over the shortbow are supposed to be power and range, has the same range as the shortbow. And while I’m aware that there is a trait that can increase the range slightly, it still baffles me that they by default have the same range (and if you count point blank shot, the longbow’s 5 skills total have LESS range than the shortbow’s).
Next up, combat.
I get the point of the invulnerability, I do. It’s a balance mechanic and it’s probably needed in some PVP. But at least in PVE, isn’t shooting from a safe location the whole point of using a ranged weapon?
And while it could be argued that this mechanic needs left in, I’ve also noticed that after triggering “invulnerability,” when I move to my target’s elevation or area and resume the fight, it still has invulnerability applied to it, even though it can hit me. Often this will last the entire fight, and I have to make my pet finish the target.
My final concern is “combat mode,” as I’ve heard it called.
When I’m moving through an area either my pet or I will usually get shot by a mob or player. My character then enters this “combat mode” and my speed drops by right around 20%, I’d say. It’s God awful infuriating outside of combat when I’m simply trying to move from area to area. And IN combat, I notice it makes it difficult for me to keep any distance on an enemy (especially Orrian undead, who seem to move ungodly fast compared to my combat mode speed). While I can sort of support it in combat, allowing enemy players at least to close the gap, I’ve also noticed it doesn’t seem to affect a lot of players. I’ve mentioned it to some other players before and they haven’t even noticed the speed change. Am I bugged, then?
I feel I should add on that these are all personal observations and opinions. Yours may differ from mine, but this IS a public forum and I’m just bringing what I notice to light.