It’s 100g, roughly the same cost as a new bl ticket weapon skin on the tp.
I made a 2nd asura one for technobabble shenanigans.
Well it’s pretty much the same as any dungeon. Just use s/a lb meta build for the most part. Don’t forget you can pop wh 5 and swap it out to an axe right before getting locked into combat. For skips swap to gs and the wh for blast/swiftness.
For lupi I run gs s/a and swap to a trait spread with offhand training (4/5/5/0/0) so that I can use axe 5 to reflect the lupi barrages during phase 2 and 3.
A zerker necro is better than a 2nd warrior and I see multiple warriors all the time in zerker pugs. If a pug would allow multiple warriors there’s nothing wrong with bringing a zerker necro to that group.
It’s probably engi under standard conditions or guardian with UC aegis up.
Warrior is higher then both ele and thief. So there is that.
After those 3 it’s a toss up, but I know which isn’t there. Necro’s cause their last.
I really wish people would stop spreading this nonsense so I can stop running into parties full of warriors. Necro dps is about on par with warrior, and definitely higher during lich form elite. So yeah, I would rather have a zerk necro in my party than a 2nd warrior.
Well I can’t stand using hammer on guard so I pretty much never use it. That’s coming from the perspective of someone who is really tired of seeing Area Retaliation pop up while on my Ele though. Honestly what I find far more concerning is the large % of guards who have Stand Your Ground permanently affixed to their utility bar.
Also ranger bow gets an unfair amount of hate considering that I see people on every class range Mossman and Archdiviner all the time. And I don’t mean just popping out to range while low on health but actually camping a ranged weapon the entire fight.
Oh yeah I forgot about that trait, probably because I don’t carry an axe with force or slaying sigil on it. I had a few bloodlust stacks but didn’t get it maxed out for the last fight. I’m not clear on the math but is cruelty>bloodlust? My ranger was using 6/6/0/2/0. I used signet of the hunt+signet of the wild for +75% dmg modifier. Probably the only scenario in pve where you would use signet of the hunt active.
I’ve been wondering what is the highest possible damage you can get from a jotun reflect at the end of arah p1. What class and setup could achieve the highest damage from a single reflect? My record is 300k. I’d imagine with max vuln and better consumables it could be quite a bit higher.
You’re missing out on 10 AP a day. That equates to roughly zero gold/day.
Why?
Now that laurels are no longer tied to dailies it seems to me that there’s very little incentive to go out of your way to complete them.
There’s pretty much no fractal requirement in this game. I’m not aware of the wintersday thing but I haven’t played much of this patch so far. I hate zergy mindless open world content which is just about 90% of this game though so how about we get rid of that.
The whole point of dailies is to guide players towards content. If you want to make your own choices just don’t do dailies. Now that laurels are independent of dailies there’s no reason to do them unless you want to
New dailies are great because now I have no incentive to do them and don’t have to worry about the checklist every day. I just wish I could get rid of the daily tracker somehow. Honestly I don’t see why you would complain about new dailies unless you are obsessed with AP.
Is there a reset button for this fight? Pretty annoying to go through the whole instance each time you fail the achievement.
Only in GW2 would a weapon set be judged on its ability to tag mobs over its actual contribution to a fight.
Here’s a trapper build I used to use when roaming. It can win most 1v1’s and cap camps easily but has very limited mobility for running from zergs.
To be fair that’s entirely Anet’s fault. Too many inconsistencies with what projectiles can be reflected or not. Same goes for arbitrary CC immunity.
Camping a ranged weapon is always bad. It’s not just rangers btw. I see other classes guilty of this all the time in fractals.
Bears have a bad reputation because they’re often used by newer players, but they have legitimate uses in solos or high level fractals. Here are some examples of encounters where bears can be helpful:
- Belka (solo) – tanks Belka while you attack from behind
- Lupi (solo) – can self-revive in phase 3 effectively giving you a 2nd life
- Mossman – tanks, takes stealth attack
- Archdiviner – tanks, usually targeted for imprisonment instead of other players
- Ettin in Harpy fractal – takes the Ettin out of the fight until the other 3 mobs are killed
- Old Tom in Harpy fractal – absorbs Old Tom’s projectiles
- Mai Trin – tanks Mai Trin in lightning fields, buys time for a revive if people go down in the cannon phase
I like this idea but I would adjust it so that the pool of gold is 6.75 and that ends up being divided by however many players are in the dungeon. So a solo player would get 6.75g and wouldn’t have to deal with the hassle of selling to be rewarded for their efforts. Or if you have 4 ppl but don’t want to LFG you opt to underman the dungeon and each get rewarded 4.5g.
Wouldn’t that make the sellers require even more gold to sell the path though?
My point is that I would prefer not to have to deal with selling at all and just have Anet reward people who opt for a bit more of a challenge by going in with fewer people be that solo or 4man or whatever. Like a very rudimentary gambit system if you remember the gambits from the Queen’s Gauntlet.
Oh actually my math is all wrong there so something like this:
Say the pool of gold is 10g
solo= 10g
duo= 5g each
3man= 3.33g each
4man= 2.5g each
5man= 2g each
(edited by Kaldrys.1978)
Before they add any new dungeons, they should fix first and redesign the old ones.
Dungeons are designed as GROUP CONTENT.
There’s nothing wrong with non-exploited dungeon selling. People who solo/duo dungeons such as Arah often spend many hours practicing the encounters and get the most out of their class in order to do so. Many people solo for the challenge as well as to improve their understanding of the class being used to solo. Since their is a market for certain dungeon paths, some people opt to sell their paths as a way to receive compensation for time invested. Both parties benefit and nobody cares except for the bystanders who like to impose their view of how the game should be played on everyone else.
Solo = 1,25Gold
Duo = 2 Gold
Trio = 3 Gold
Quatet = 4,5 Gold
Quintet = 6,75 Gold
I like this idea but I would adjust it so that the pool of gold is 6.75 and that ends up being divided by however many players are in the dungeon. So a solo player would get 6.75g and wouldn’t have to deal with the hassle of selling to be rewarded for their efforts. Or if you have 4 ppl but don’t want to LFG you opt to underman the dungeon and each get rewarded 4.5g.
It’s the best heal option for dungeons because the active effect increases your group dps by a small amount and helps keep people >90% health for the damage bonus from scholar runes.
you’re silly. so silly.
Please explain how Consume Conditions or Well of Blood is better than the heal that increases DPS in a game mode that’s all about DPS.
Sounds like a group to avoid. Only thing worse than class discrimination is AP discrimination. TBH other classes have just as many clueless players but it’s not as readily evident. You got elementalists who don’t stack might, engineers who don’t vuln, guardians who don’t provide aegis or WOR, mesmers who don’t feedback, thieves who don’t stealth or blind, warriors who don’t bring banners, and necromancers. Thing is it’s easy to point out the longbow ranger sticking out like a sore thumb, but with the other classes it slips under the radar unless you’ve played them and know what they should bring.
I pug 49 and 50 a lot with a friend and it usually takes between 45 minutes-1 hour. Most pugs are pretty consistent at high level fractals. It’s the lower levels where you get people who don’t know what they’re doing.
It’s the best heal option for dungeons because the active effect increases your group dps by a small amount and helps keep people >90% health for the damage bonus from scholar runes.
What I sometimes do in pugs if I’m low on health is LOS behind the corner to the left of the stairs until someone else gains aggro.
Based on my experience with the classes and what they bring to a group:
1. Ele – might, fury, blinds, cc (deep freeze), projectile defense (swirling winds)
2. Engi – might, vuln, stealth, projectile defense
3. Guard – aegis, projectile defense, condi cleanse, stability
4. Ranger – spotter, frost spirit
5. Thief – stealth, blinds, defiance strip, projectile defense
6. Warrior – banners
7. Mesmer – projectile defense, portal, time warp
8. Juvenile Brown Bear – pet revive is op, better tank than cleric guardian, adorable
9. Heal-o-Tron – revives even when full dead, moral support
10. Necro – idk some blinds, condi cleanse I guess
For packs of trash mobs you can just open with PoS→swap GS→Crippling Throw→Swoop→Maul→Auto using Maul on CD.
Sword is the clear favorite against single targets but I’m not fully convinced that it’s the superior choice when fighting trash mobs. Something to consider is that the 2nd attack in the sword auto chain only hits one target. GS also has the advantage of a 1s evade on the auto chain that equates to about 40% passive damage mitigation, which can be useful for maintaining scholar rune’s damage bonus.
Costs 5 crests/key. Chests drop between 3-5 crests guaranteed and rarely drop 25.
Anet actually screwed up the reward system again. The most profitable thing to do in the map is to group up in the area north of Amber and dig up chests. Easy champ bags. No point in being anywhere else on the map.
The alternative to the zerker meta sounds incredibly inconvenient. The way it works now is that we have an optimal stat set that works well in every dungeon and fractal. Build variety comes from weapon choice, utilities, and traits, allowing us to change up our build on the fly between each encounter. Why would you want your role to be tied to gear? That sounds like a step backwards and would just mean carrying more equipment sets around in your inventory.
Anyone who actually believes that is a vainglorious fool. Some of those items are valued, in most cases because they look particularly cool (like Fractal weapons), or they offer superior stats (like Sunless Weapons, if you don’t have ascended crafting mastered yet), sometimes both. Anyone who equips those items because they believe they’re “WoWing” the other players is just an emperor with no clothes.
Please don’t put words in my mouth. Those items are valued because they can only be acquired though doing specific content, which lends them a degree of rarity. Many BL weapons look pretty cool but they don’t mean a thing about how you spend your time in-game. And I don’t know what game you’re playing if you think that people do Tequatl for a chance at a Rabid weapon, a stat set which has no use for anything outside of specific WvW builds.
It’s not the title that makes it prestige, it’s your achievement. The title is just the visual representation of your achievement. It’s your way of showing the community that you beat something hard. Why do you want to take that away from people?
Anyone who equips those titles because they believe they’re “WoWing” the other players is just an emperor with no clothes.
(edited by Kaldrys.1978)
The only things currently locked behind PvP are a flaming backpiece and some fairly ugly armor. Even so, I would push to have those opened up through PvE means if I cared at all about getting either, and would support the cause of anyone else who did want to unlock them via PvP. There should be plenty of means to unlock any types of skins in the game, so that the most players can find some activity to unlock them which they find enjoyable. The fewer players “grinding” at something they do not enjoy, the better it is for ANet. Again, just because GW2 currently does something does not mean that it’s automatically the right thing to be doing or that they should not change it where possible.
I disagree. It’s not a fluke that some of the most valued skins in GW2 right now are acquired by completing specific content. Fractal skins, Sunless weapons, SAB (especially green or yellow) weapons all mean more to me than legendaries because they actually say something about the type of content that a player has completed. You would make these skins more broadly accessible and in doing so significantly devalue them. The Mistforged Hero weapons are a perfect example of this. These skins don’t mean a thing about a player’s WvW participation because a) achievements could be completed in EoTM and b) the recent Fall tournament handed tickets out like candy.
Anet needs more content-specific gear that’s actually appealing. Take note Anet: putting smelly fumes on a reskin of ascended armor is not my idea of a good incentive and is the sole reason that I’ve never bothered completing Triple Trouble more than once. Also, I’m sure it’s been mentioned countless time already, but token systems to supplement RNG drops would go a great way towards improving the way these items are acquired.
Hair kits! Thanks, will hopefully remember to buy them when I get home.
The sale was planned before the huge negative reaction to the updated gem exchange. Shame that people can’t get what they need right now, but the exchange rate is so terrible you have to ask how much you’d really be saving by converting for this sale anyway.
That’s a good point that many people seem to forget. You’re only actually saving anything if you acquire the gems prior to the exchange spike which is why I’m always baffled when people don’t stock up on gems, especially before seasonal sales. And if you guys think this is bad just wait until the Wintersday sales hit.
A ranger that doesn’t bring spotter+frost spirit is like a warrior that doesn’t bring banners. Funny thing is that a warrior that doesn’t bring banners is about as rare as a ranger that actually brings spotter+frost spirit.
Bear is the traditional tank that gw2 needs btw. Some very interesting uses in fractals and in solo situations.
Well I wouldn’t say no to more tokens since that would increase dungeon income, but that’s because I believe that dungeons should be more rewarding than they currently are. When I can run around tagging mobs in the labyrinth for more gold/hour than dungeons it’s pretty disheartening.
I’ve completed this achievement, though I had the advantage of starting with all the armors already unlocked and a couple thousand tokens of each dungeon banked. While I don’t think the requirement is excessive I feel that the reward is a bit lacking and that Anet could’ve come up with something better than “Dungeoneer” which sounds like a step backwards from “Dungeon Master”. In the end all I gained was a weak title and a new-found hatred for HotW.
What’s the point of introducing new consumable recipes if the crafting cost is so high that nobody will use them? Some are even time-gated or use time-gated ingredients. Recent examples:
- Sharpening stone station and variants
- Dry top foods
- New halloween consumables
Every activity in this game earns you gold that you can put towards a goal of your choosing. Dungeons literally have a guaranteed reward at the end so there you go. The only place where that RNG complaint is valid is fractals and aetherpath.
The only good thing about Mawdrey was that it was incredibly profitable for anyone with a bit of patience due to the time-gated crafting. I’m still not sure what exactly is appealing about running to a bunch of different nodes to hit ‘f’ all the while dealing with absurd inventory clutter, but I guess some people really appreciate the traditional MMO quest structure.
Second, what 9 epsiodes over a period of six months? Maybe if you count the entire time that content is released collapsed into a single unit. But in reality, all of those releases are radically spread out, with little inbetween except a few feature packs that received more complaints than acclaim, for easy-to-fix reasons that have simply not been fixed for unknown reasons that ArenaNet will not reveal due to policy.
“In addition to the frustrations of rehashed content players are essentially told that there are only four to five Living World releases left for this year. We might be lucky that season two of the Living World could extend into 2015 but I wouldn’t hold my breath. It seems the finale will come before or after Christmas and then players are going to be left wondering what will come next.”
That estimate was taken directly from the article.
“All players have had is the Living World to stay in the game and, as David said, it has come to the point that nobody really plays Guild Wars 2 as their primary game anymore due to that.”
Here’s what I mean by a sweeping claim. To be clear, I’m all for criticism of GW2 as long as it’s informative and analytical but this article is neither of those.
People have been optimistic since the start of the LS. And now look what this brought to us. Just to show you how lazy Anet have become:
1. picture is the witch clothing set from the last years, the 2. is the one from this year.
Pretty sure it’s for the Chinese release where skulls are a no-no.
This article makes a lot of sweeping claims and reads like something I would’ve written in 5th grade. Keep in mind that Season 1, while it had 20 LS episodes, took place over 1 and a half years. In comparison Season 2’s projected 9 episodes will take place over a period of 6 months.
The real problem with Season 2 is that Anet seems to have forgotten the multiplayer aspect of their MMO, pushing most of the LS content into single player instances. Dry Top is the open-world component of LS this season, but I find it entirely lackluster, especially in comparison to events like the Marionette, Tower of Nightmares, and Escape from LA.
Supposedly it’s for easier tagging. I’ve never missed a champ bag at those world boss events even when I afk half the time and just autoattack so I have no idea what people are doing to need a group for tagging (exception is if you’re on a low level character and have low dps). And for mob farm, back when I farmed the angaria arah pre-event i noticed zero difference in the number of bags that I got when grouped vs. ungrouped so who knows really.
Then they might as well just sell it right in the gem shop for ~1500g worth of gems because that’s how much those of us without Powerball Lottery levels of luck would have to shell out for one.
I’d take that deal in a heartbeat. Actually if you think about it the hair contract goes for about 2-3k so a permanent transmutation stone would probably be upwards of 5k. Anyway, I’d rather have a permanent transmutation stone than a legendary any day.
3k armor is too high.
You should play warrior though. They are always focused last. Tazza, COE golems, Lupi all love to focus on my ele while ignoring every warrior in the party.
This already happens in TA Aether. Huge letdown to see an exotic weapon pop up only to have it be one of the standard TA weapons. Anyway, I’d rather see potential weapon/armor drops that I can salvage than another dungeon recipe that I already have unlocked. I’m not sure why anyone would be opposed. I’ve always felt that the SAB reward system (RNG+tokens) was the best way to do it and I’d love to see it implemented in more areas of the game.
Wow what a strange feature. Thanks for the tip.
I frequently swap between signet of fire and signet of air between encounters when on my ele. Recently I’ve noticed that the signet I swap to always goes on cooldown if another one of my skills (usually ice bow or lh) is also on cooldown. This happened on occasion before, but now it’s happening way more often. Anyone else experiencing this problem?
https://docs.google.com/spreadsheets/d/18IHVJao5j85KOp6lBTOgO8qs4VYD3Xty-jKPZo8o-Q4/pubhtml
I don’t see how you can perceive these drop rates to be anything near reasonable.
1494 chests opened at 41+ and no tonic?
3,55% chance of getting a fractal skin, with a total chance of 0,19% of getting the weapon skin you actually want?On top of this the gold reward is a joke and uninfused rings still drop.
Many people do exaggerate how unrewarding fractals are. 1 in 10 shot of getting ascended armor piece worth ~100g. 1 in 20 shot of getting ascended weapon worth ~50g. That’s expected value of 12.5g a run. Obviously you can’t choose what stat set you get but if you do wvw at all it’s pretty easy to incorporate any stat set into a build, especially celestial which is conveniently available in every armor box.
All we need is a way to buy fractal skins with pristines and fractals will be in a great place in terms of rewards.
Permanent content is vastly overrated. The novelty of Dry Top and Southsun Cove wore off in no time at all for me. They may as well have been temporary since I have zero intention of ever going back to these maps. We do need new permanent content, but it should be in the form of dungeons/fractals and instanced world bosses – content that has a lot of replay value.
Many people are quick to dismiss temporary content, but I disagree. Events like Marionette, Escape from LA, and the Scarlet fight were only as good as they were because they had high player turnout and they didn’t overstay their welcome. So what if they were temporary. I enjoyed those events while they were around, but I doubt that many people would’ve continued doing them after a few weeks. Even a week or two into the Tower of Nightmares people were struggling to get to the end due to lack of participation.
If Dry Top is the type of content we can expect going forward I would be very concerned. In my opinion Dry Top is the dullest, least engaging piece of open-world content to be released as part of LS thus far, and that’s because it was clearly designed with all of the limitations of permanent content. Anet needs to go back to what they were doing towards the end of Season 1 with large scale encounters that actually felt meaningful and were somewhat challenging.