Showing Posts For Kysin.6349:

The Chak Gerent is just fine

in Guild Wars 2: Heart of Thorns

Posted by: Kysin.6349

Kysin.6349

I actually like the event a lot, considering I have done it about 20 times and haven’t beat it yet. I try leading SCAR quite often, but people rarely listen to my instructions and it’s about 50/50 if we kill him.

Discussion aside, is there anyone I can get into contact with to help with a guild organized run? Feel free to send a message, much appreciated.

Edit: Just had a random group where all lanes were 50-60% after first phase. Then nuhoch failed stomps by 1. I shed a single tear.

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(edited by Kysin.6349)

Best DPS besides Elementalist?

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

You need full zerker/sinister/viper depending on condi/dps builds. Other than that, it matters extremely little. I would just suggest having a PS warrior to max out might. Everyone is just going to argue about situational differences in this thread, but the truth is if you are a full zerk team you will be fast regardless of comp.

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Dark Energy - Not from Rings?

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Posted by: Kysin.6349

Kysin.6349

Before you get extra extra salty… You can salv them from amulets and accessories (just not from story story items). Doesn’t have to be armor. Still RNG, but at least your not wasting armor/weapons.

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Add a matching glider skin to Ad Infinitum

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

I am super surprised this isn’t already implemented, or am I lead to believe the Gemstore wings are more legendary?

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Chest Rewards bug.>!!

in Bugs: Game, Forum, Website

Posted by: Kysin.6349

Kysin.6349

I found a fix for what was causing mine to crash.

If you have a chest like this go to graphics options and change your interface size to Normal and it shouldn’t crash when you go to open it. If Normal doesn’t work I’d suggest trying the other sizes as well.

Hope it works for you all.

You are a gentleman and a scholar.

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Chest Rewards bug.>!!

in Bugs: Game, Forum, Website

Posted by: Kysin.6349

Kysin.6349

Can also confirm, Auric Basin Octovine chest causing full crash.

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Halloween Event Info

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

While that’s a bummer, and will be affecting how much I play the Halloween content, I’m glad to hear that it’s a bug, rather than what’s intended.

Thanks for the clarification! It means a lot just to know that devs get sources of player frustration like this, even if it isn’t going to be fixed while the festival is live.

In return, thank you for understanding. Seriously, it’s not something we’re happy about, but given the chance of possible damage in ways that could even impact future Halloween festivals, I think the right decision was made.

Huge bummer, guess its time to grind other content. Halloween events would have been perfect for gaining Masteries whilst enjoying the festivities.

Yes, we truly wish you had been able to do that. Very sorry!

The communication is appreciated.

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Halloween Event Info

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Posted by: Kysin.6349

Kysin.6349

Huge bummer, guess its time to grind other content. Halloween events would have been perfect for gaining Masteries whilst enjoying the festivities.

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Mordrem Invasion Update 10 September

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

Rewards are still broken.

1. There is no correct scaling, a friend got 9 stacks and got 30 total. A different friend got 19 stacks and scored a total of 25. I got 35 total with 26 stacks.
2. If you DC mid event, you will get zero reward even if you re-earn stacks.
3. Even aside from these issues the amount acquired is painfully low, plus very little experience and no loot drops whatsoever. I really wanted to pick up the Halo that I missed all that time ago. I simply don’t have enough time in a day to achieve it.

Side note: This is the first event available to the F2P’ers and they would be very hard pressed to tag events (also no experience or loot?), then there is the matter of the cost of the items (10g for Halo for example). I feel terrible for our new players, you guys can do better!

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(edited by Kysin.6349)

Play for Free Confirmed [merged]

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

Whatever man, with the restrictions they put into place all my worries (which were many) have been put to rest. The only thing they need to tweak is whisper CD.

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Help!!! In-game mailing crisis

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

It has to mail to something, sorry but it is likely gone. There is even a chance you sent it to a player who doesn’t play the game anymore : /

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Birthdays coming up!

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

Rubber chicken or gtfo!

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Why are Revenant's traits SO bad?

in Revenant

Posted by: Kysin.6349

Kysin.6349

We are on the forums because we care about the class, and Anet has told us they want feedback. We are giving it to them… White knighting does not help Anet develop a better game, constructive feedback does.

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Why are Revenant's traits SO bad?

in Revenant

Posted by: Kysin.6349

Kysin.6349

Show me a vid of how long it takes to you to bring down the Indestructible Golem, i’m dying to see this viable damage build compared to other classes in the game.

Yes, you are allowed to play the game how you want. Meaning you don’t have to do damage, but no one is going to want you in the party in PvE. If Anet wants Rev to be a viable PvE class (that is effective), then they need to rework the traits so that Rev can be viable in various roles.

I think the main problem is that a majority of the player base just wants pure DPS characters. Anet knows this is a problem, and has been introducing more and more anti-DPS enemies.

With Revenants, you have some good Support play. We’re not talking old school Trinity. Support players can be effective in group combat, as well as provide some damage output.

You are completely missing the point! All these classes that do great DPS, always provide support with it (albeit maybe not in direct healing). That is the way Anet designed this game. I want a Rev to be a class that can do all the things every other class can do (viably), it is that simple. And yes, that means DPS, condi, and support.

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Why are Revenant's traits SO bad?

in Revenant

Posted by: Kysin.6349

Kysin.6349

What I’m saying is that you need to learn and understand how to use the traits. GW2 is a game with dynamic fight mechanics. The traits you select assist your game play. If you feel the traits are weak before even trying to learn to use them, then it’s quite possible the Revenant doesn’t fit your Zerker play style. From what I’m seeing, this profession is more support and sustain than 1-hit kills.

You basically just explained exactly why the Revenant’s traits are problematic. Well… thanks I guess? :/

I was thinking the same lol. He basically proved your point while thinking he was defending these dull traits in PvE. Hilarious!

It’s not fair to make fun of Purple Miku’s lack of diversity. Just because he wants to play only Zerker builds, doesn’t mean he can’t play as a Revanant. Once he learns to trait properly, and equip the appropriate armor specs and runes, he’ll be able to do damage, albeit no 1-shot kill.

Remember, GW2 combat is not based on DPS hack and slash mechanics. If you go full Glass Cannon, you will be punished by PvE monsters who are anti-DPS. A boss that can absorb 80% of physical type attacks will wreck you.

The best players adapt to situations on various characters. That’s why I have one of each profession.

Show me a vid of how long it takes to you to bring down the Indestructible Golem, i’m dying to see this viable damage build compared to other classes in the game.

Yes, you are allowed to play the game how you want. Meaning you don’t have to do damage, but no one is going to want you in the party in PvE. If Anet wants Rev to be a viable PvE class (that is effective), then they need to rework the traits so that Rev can be viable in various roles.

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Why are Revenant's traits SO bad?

in Revenant

Posted by: Kysin.6349

Kysin.6349

I understand we haven’t seen all of the Revenants channels. But thus far, the traits are terrible with synergy aside from a supportive role. I like the Revenant skills and the idea behind it, but the traits need serious rework. Unless they are making Revenant the “healing/support” class (which goes against their design philosophy) we need more DPS trait options.

Please don’t bother posting “its in beta what do you expect”, because we are the ones giving beta feedback. AKA doing what we are supposed to do in a beta.

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Behold, eles, we might get WARHORN!

in Guild Wars 2: Heart of Thorns

Posted by: Kysin.6349

Kysin.6349

Without reading through all the comments, I hope someone remembered that Ele getting an offhand is actually 8 new skills (possibly 10 if they add another atune). Which is more than any other class… Don’t really know why people are surprised they went with an offhand.

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Daily's and how it all works

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Posted by: Kysin.6349

Kysin.6349

There are 4 PvE dailies every day… The new daily system makes me happy every day, it’s so simple. Especially about the AP. Just because you don’t consider fractals PvE, doesn’t make it true.

Maybe what your trying to say is that you want at least 3 open world dailies a day?

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[Suggestion] Apprentice Mekteki warning/info

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

I have no problem with this merchant whatsoever as a merchant. The problem I do have with it is that it is tied to an achievement. Those of us who like to do whatever achievements we can, have to gamble our gold to get it. Sure some (select few) might win in the end, but still it’s super sketchy to me. My first glob gained me 200g profit, but I know gambling so I stopped. However, there are a lot of people that will burn through their entire bank in minutes flat.

I don’t have gambling problems, but even I was tempted to keep going with the mindset that “maybe I can break even and get this achievement”. The 100 globs required to get the achievement is 10,000g + 25,000 ecto (~10,000g) at flat cost. Even with the possibility of gaining money by the end, we all know what will happen to the vast majority of people who try for this achievement. I just don’t know why Anet would want to encourage this behavior, especially before an expansion coming out.

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Things we know

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

Such burning, much 7k ticks. Playing this cheese guardian build where all the power necros are getting kicked out of a full DS before they can cast 2 skills. It’s not even fun, and seeing as this will catch on and everyone will be playing it in a few days… RIP diversity.

But yeah, glad to see that you guys acknowledge the issues. Time to separate PVP and PVE hmm?

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Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Kysin.6349

Kysin.6349

Thank you for listening, I am happy to support the game with my money (even though there is very little info). This was always about the support for us veterans to me. I will be pre-ordering today.

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IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Kysin.6349

Kysin.6349

Getting really tired of people like you (on both sides of the argument) making new threads saying the exact same thing over and over. Why do you think you should have your own thread… Like you have something groundbreaking to say. All I hear is “everyone should value my opinion more” ugh.

While I agree that the amount of threads is stupid, no one is forcing you to open or read them.

Very true, yet it is more distraction for the forum mods and Anet staff to sift through. It is essentially spam.

While that is also true, this is the direct result of ignoring a pretty big issue (obviously by the number of posts). Ignoring a problem doesn’t make it go away, it enrages people and does more harm then good.

Yes, but to be fair. After such a fiasco I would think they are trying to come up with an “everybody wins” scenario. IF they are planning to change the deals in any way whatsoever, that likely requires being approved by higher-ups, which in turn takes time. There is always the possibility that they are completely ignoring it though…

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IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Kysin.6349

Kysin.6349

Getting really tired of people like you (on both sides of the argument) making new threads saying the exact same thing over and over. Why do you think you should have your own thread… Like you have something groundbreaking to say. All I hear is “everyone should value my opinion more” ugh.

While I agree that the amount of threads is stupid, no one is forcing you to open or read them.

Very true, yet it is more distraction for the forum mods and Anet staff to sift through. It is essentially spam.

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IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Kysin.6349

Kysin.6349

Getting really tired of people like you (on both sides of the argument) making new threads saying the exact same thing over and over. Why do you think you should have your own thread… Like you have something groundbreaking to say. All I hear is “everyone should value my opinion more” ugh.

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HoT Pre-purchase up now.

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Posted by: Kysin.6349

Kysin.6349

I said this on a different thread, but i’ll say it here.

You don’t buy a sandwich for $6 and claim the cheese is $6 and the rest of the sandwich is free…

So yes, as veteran players we are paying the same to get less.

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HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kysin.6349

Kysin.6349

You don’t buy a sandwich and say “The cheese was 6$, but the rest of the sandwich was free”.

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HoT Pre-purchase up now.

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Posted by: Kysin.6349

Kysin.6349

I’m gonna be the one to admit i’m definitely buying the expansion, even if they don’t give us an upgrade only version. I loved GW and I love GW2, but from what they have told us 50$ is too much. Also, no free character slot for standard (especially at that price!), come on guys.

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Crafted Mawdrey II, why did I bother?

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

As other have said… Cheapest ascended back item + a way to use bloodstone that would otherwise be thrown out (look at the loot you can get http://wiki.guildwars2.com/wiki/Gift_from_Mawdrey_II) + exclusive skin. What on earth is there to actually complain about? You didn’t make back all the money you put into it in the first day? Maybe it was a mistake for you, but not the vast majority of most people.

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Jumping puzzles: yuck

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Posted by: Kysin.6349

Kysin.6349

Jumping puzzles: Yay!

More please

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Kinda regret crafting a GS.

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

Truth is, the legendary GS(s) are probably the most commonly used skin in the game. Yeah cool effects, but not unique at all. I stopped getting comments on my first legendary (which I made 4 months after the game was released) about 3 months after I crafted it. I don’t use legendary skins anymore, because like I said, most of them are the most commonly used skins atm. Here is another nugget, if you desire people to comment about anything, then make a unique mix-and-match armor/weapon/hair/face setup.

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Salvage Kit - Why I consider it a nerf

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

A guildie and I had an idea about runes/sigils in general. Make all types of runes/sigils salvageable. The idea is very simple, you can salvage them into trophies (stack able) called like “Blank Rune” “Blank Sigil”. There would be masterwork/rare/exotic tiers of these trophies to match the current merchant price of each tier (maybe +4c to make up for salvage cost).

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Dragonhunter revealed... meh

in Guild Wars 2 Discussion

Posted by: Kysin.6349

Kysin.6349

I read “traps” and that’s when I jumped to the conclusion that Dragonhunters will suck and the world is coming to an end. No, I don’t want to know the details of these traps, that information is irrelevant. A trap is a trap and can’t in any way be cool. Dragonhunter doomed. >.<

Whoah there buddy, it’s going to be ok. ;P

Traps don’t work at all in current PvE meta and they are weak in PvP. I’m not concerned with “cool”, just useful. Maybe the trait line will have some redeeming value.

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Dragonhunter revealed... meh

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Posted by: Kysin.6349

Kysin.6349

I read “traps” and that’s when my head hit my keyboard until the keys fell off. Honestly, someone on the dev team needs to play this game!

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Proposed Changes for Engineer Turrets

in PvP

Posted by: Kysin.6349

Kysin.6349

inb4 all the engis realize their supply drop is nerfed haha.

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Lets talk about the shield

in Guardian

Posted by: Kysin.6349

Kysin.6349

Interesting ideas, I just think the chance of Anet actually doing an overhaul over a skill tweak is, well… Extremely small/no chance at all. And yes, a 1.3k heal is very small and again in PvE if you stop attacking to do a small heal you are supporting the team less than if you had never stopped attacking.

Renshu, I like your idea for a skill 4 tweak for sure.

The entire point of a tweak to shield IMO is to make it a support skill that doesn’t require a completely defensive channel.

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Lets talk about the shield

in Guardian

Posted by: Kysin.6349

Kysin.6349

So yeah, the shield is rarely ever used and I just feel bad for the thing. I think you could make it a much more viable offhand while still being balanced for both pvp and pve. I’m going to almost exclusively look at skill 5, because I think skill 4 is decently useful.

Currently skill 5: locks you in place for the duration (4sec) unless you want to burst it for a small heal. It absorbs almost all projectiles (except unblockable) and then you are sitting on a 30s recharge (not traited). Overall this makes it pretty useless in PvE because you are sitting there doing 0 damage for the 4s duration, some could argue it has uses and I won’t deny it could be useful. However, it could be way more useful while still being balanced.

Option 1: Make the bubble a little smaller and reflect (not absorb) projectiles, does not lock you in place (leaves the bubble where the skill was activated) or have a pushback. Give protection to up to 5 targets for 5s and provide a light field. 5s duration, 35s cooldown (untraited), and 1s cast time.

Option 2: Make the bubble a little smaller and still absorbs projectiles, does not lock you in place (leaves the bubble where the skill was activated). Pulses pushback every second and is a blast finisher. 5s duration, 35s cooldown (untraited), and 1s cast time.

Let me know what you think, or if you think the options are OP or have any ideas yourself.

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Turret engis ruining Stronghold lol

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Posted by: Kysin.6349

Kysin.6349

If you can’t figure out how to take out turrets, no one can help you… I mean I get it if you are a zerk thief, but that’s about all I will give you. They are even easier to counter in Stronghold.

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How to win in stronghold.

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Posted by: Kysin.6349

Kysin.6349

Everyone seems to think they have the formula, i’m 16 wins 1 loss on solo join. I play defense every game… me+pugs have beat multiple guild premades because they went 4 rush on door. Too many factors are involved including communication and player skill to say “do this and win every time”.

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New Hairstyles!

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Posted by: Kysin.6349

Kysin.6349

Wish you guys added more hairstyle more often! Hardcore kid Charr hair 10/10.

Feel free to share some screens of your own character.

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[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

Do you really want a human with a cat head? Check out the loading screen art for the Charr home instance. You might think twice.

Sorry I saw a cloak and didn’t care what I saw after that :p

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poly luminescent and balthazer's regalia

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Posted by: Kysin.6349

Kysin.6349

Yeah it is cool, I noticed it when I was ressing a teammate with the feline affect, figured I would take my black out of storage.

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[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

Ugh… I’m done, like I said before. Having the option to have upright posture is lore friendly. Why would someone so vehemently oppose it.

1. It might be destructive to the direction the devs want to take their lore. Maybe they don’t want to attempt to distinguish between upper and lower class charr by their stance, or perhaps they want to solidify something about current Charr society. It could be the devs just don’t want upright Charr anymore as it surpasses their boundary for acceptably animated rigs. All in all, it might just be they don’t want to go giving every race their own extra special little customization beyond specific ones like tails/horns, ears, fur, tatoos, etc that rely on their armor stretching system whereas giving alternate stances is a whole other UI and custom option that have to regulate. (then Norn might want their own version, then Sylvari and so on).

2. It’s kind of a band-aid. You dislike the way the armors fit on the Charr model. Okay, well the devs are working on improving their system one piece at a time. Maybe they’ll get around to making it work on Charr models better or outright just design more parts when importing to Charr models to make it less jarring for you. Because making the Charr stand upright isn’t going to fix the problem.

1. If the devs think that, then they simply won’t do it. That is fine, i’m talking about why players vehemently oppose the option. If Gaile came on and gave that exact reasoning or something similar, then gg we can call it a day. None of us however, are devs.

2. My entire reasoning for this suggestion is simply to add diversity to the race in a lore friendly way. Not because I have an issue with armors.

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[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

This is the info we have on the Fierce Warband:

The Fierce Warband is a warband of the Blood Legion. Their Legionnaire is Pyre Fierceshot. Unkittenre’s leadership, the Fierce Warband were among the many who were disinterested in the thought of following a religion among the Charr. After the defeat of the Titans by humans, they openly revoked the Shaman caste and their Titan gods marking them as rebels of the High Legions.

Now remember that war bands are together from extremely young.

Even IF your argument was correct (which has been proven not to be). It still shouldn’t be a reason to prevent this as a new addition to a Charr body type.

@Konig: please stop editing your post, just reply.

Nothing you said there counters what I said and the wiki article doesn’t include everything for example we know that Pyre and his warband revolted in 1074 AE.

I would love to dig into all articles possible but annoyingly my home’s internet is broken and I’m restricted to my phone, which is kitten annoying to look into dozens of articles.

Just know these facts:

  • Only monk, elementalists, and ritualists stood upright in GW1. Necromancers and Mesmers were actually hunched over too, but not as much as the rangers and warriors, their hunch is comparable to gw2’s charr standing upright when casting (there is still a hunch).
  • The majority of spellcasters, but possibly not all spellcasters, were in the Shaman caste.
  • The majority of the Shaman caste, but not all shamans, were of the Flame Legion. There were shamans in Blood, Ash, and Iron Legions too.
  • In GW2, Flame Legion shamans stand upright, and at that only those who have undergone the Baelfire ritual (results in burning eyes, hands, feet, and/or gut).
  • In GW2, the term “shaman” is only seen, in-game, to refer to Flame Legion spellcasters, but articles such as The Ecology of the Charr (wiki it) state that even modern times there are shamans in the other three legions.
  • Charr have a natural arch in their spine. http://wiki.guildwars.com/wiki/Olias#Storyline_quotes

What point are you trying to make? Again, Flame legion in gw2 do not have the upright posture even close to comparable in Gw1 (see pictures), Baelfire himself is hunched.

Then a bunch of vague info about how shaman aren’t always flame legion and not all spellcasters are shaman(and…?). We know that not all spell casters were of the Shaman Caste (see Fierce Warband), and don’t try to argue that they might be ex-shaman caste (why would they still stand upright if they hate the Shaman Caste, plus there is zero evidence of that).

Ugh… I’m done, like I said before. Having the option to have upright posture is lore friendly. Why would someone so vehemently oppose it.

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[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

Sigh, all this lore quibbling about a simple option players would like to have. Option. Not even forcing it. I certainly can’t begrudge anyone who wants their Charr erect.

At the end of the day, this sums it up.

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Reap The Weak[Reap] – WvW 5-man havok
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[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

Also, I don’t know why some keep saying the Shaman/Flame Legion in gw2 stand upright. They stand the same as other Charr… See pics or wiki for yourself. I could post quite a few more, but i’m sure you get it.

Flame Legion Shaman: Hunched

Flame Legion Smoke Shaman: Hunched

Flame Legion Lava Shaman: Hunched

Even Baelfire himself: Hunched

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[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

Take a look at who stands upright.

Shamans.

Not every Charr standing upright is a Shaman. Four of seven Charr in Pyre’s own Warband were upright standing Charr.
http://wiki.guildwars.com/wiki/Fierce_Warband

In the cinematic after the defeat of Hirophant Burstsoul, which unless I’m mistaken is the main blow in the revolution against the Shamen, most of the Charr cheering on Pyre’s victory are upright standing Charr.
https://www.youtube.com/watch?v=DSzTYe-AOII&feature=player_detailpage#t=1751

Demonstratively from GW1, upright standing Charr are not shamen, even though shamen might stand upright. It’s like squares and rectangles: a square is a rectangle, but a rectangle is not a square.

Shamans existed in more than just the Flame Legion by gw1’s time and is almost comparable to “spellcaster”. If memory serves me right, those of Pyre’s warband that stood upright were of the shaman caste but followed Pyre in betraying the caste upon the titan’s downfall. After the rebellion the shamans became less numerous and dropped Flame Legion teachings, still being in the other legions even in gw2’s time, though the title of shaman is more or less restricted to just Flame Legion due to historical affiliation.

So unless I’m wrong, my arguement remains standing.

TL;DR
Shamans existed in all legions in gw1 though most came from the Flame Legion, but it is Flame Legion teachings that are for the charr’s unnatural upright position. Modern times most if not all shamans are of Flame Legion and only Flame Legion use the unnatural upright posture.

This is the info we have on the Fierce Warband:

The Fierce Warband is a warband of the Blood Legion. Their Legionnaire is Pyre Fierceshot. Unkittenre’s leadership, the Fierce Warband were among the many who were disinterested in the thought of following a religion among the Charr. After the defeat of the Titans by humans, they openly revoked the Shaman caste and their Titan gods marking them as rebels of the High Legions.

Now remember that war bands are together from extremely young.

Even IF your argument was correct (which has been proven not to be). It still shouldn’t be a reason to prevent this as a new addition to a Charr body type.

@Konig: please stop editing your post, just reply.

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(edited by Kysin.6349)

[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

Take a look at who stands upright.

Shamans.

Not every Charr standing upright is a Shaman. Four of seven Charr in Pyre’s own Warband were upright standing Charr.
http://wiki.guildwars.com/wiki/Fierce_Warband

In the cinematic after the defeat of Hirophant Burstsoul, which unless I’m mistaken is the main blow in the revolution against the Shamen, most of the Charr cheering on Pyre’s victory are upright standing Charr.
https://www.youtube.com/watch?v=DSzTYe-AOII&feature=player_detailpage#t=1751

Demonstratively from GW1, upright standing Charr are not shamen, even though shamen might stand upright. It’s like squares and rectangles: a square is a rectangle, but a rectangle is not a square.

Thank you for posting this, it saved me from having to. I can think of more scenarios as well for upright Charr that are not flame-legion. Seems like the people claiming “only flame-legion stood like this” are just bandwagoning to sound like they know lore…

Also, regardless of arguments about physical advantage, this is a fantasy game and this change would match their own lore. Asura having a huge head makes them incredibly vulnerable, as in they would die from blunt trauma in seconds in a fight with any race. But seriously who lets that bother them, it’s fantasy.

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Reap The Weak[Reap] – WvW 5-man havok
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[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

Keep in mind I am not suggesting that they remove any of the body types, simply add to the current options with a straight posture. Maybe even a slider, that would be too cool!

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[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

Standing upright is simply too studly not to add. Was hoping you could choose between the types during char creation back before beta started.

Count me in that crowd as well! Although at the time I think I was too excited to care :p

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[Suggestion] Charr with GW1 posture

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Posted by: Kysin.6349

Kysin.6349

So I was thinking about GW1 Charr and how they were much more diverse than current GW2 Charr. That is almost completely due to the lack of straight posture in GW2. I think it would be really great to have a new body style reflecting the straight posture that some Charr had in GW1. For those of you that never played GW1 see pics for reference. Keep in mind the straight posture Charr from GW1 kept a similar posture while wielding weapons and in combat.

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