Reap The Weak[Reap] – WvW 5-man havok
-Blackgate
A true “it’s about freaking time” fix.
Praise it!
/15char/
Funny thing is, while the existance of a higher power can’t be disproven, the existance of the christian god can. Many things this god supposedly has done like: create everything in 7 days, put the earth at the center of the universe, start the human race with just one man and one woman and many other things are all proven false.
So even if their god exists, it would not be the god their religion describes.
Nowhere does the bible say the earth is the center of the universe (the catholic church believed this a very long time ago). And I find it hilarious that you don’t get the entire point of what a god is… A god breaks rules that we understand as humans (hence being a god), thus you can’t disprove through science. Then that loops back around to faith, because it can’t be scientifically proven either.
“This world revolves around me and my feelings”
I can’t say that I am back 100% (still seem to be down about an average of 10 FPS (still jumped up about 40 FPS though)), but that could be a part of the camera changes. Either way, thanks for the hard work Anet crew, much more enjoyable to play now!
Just joining the plethora of others who lost 50+ FPS with the patch. We noticed not only the UI, but also the icons (inv/skill menu) cause a big drop in fps. Also, my FPS went up 3 when I disabled crossfire…
So I tried disabling my Crossfire, and I went up 3 FPS…
They REALLY need to address this issue, this is a huge problem for a lot of people. And as much as I appreciate people trying to help, there is really no need to talk about FoV anymore. It is not the problem, we are having issues in the default camera view, with some of us suffering from up to a 50fps drop.
It isnt FoV for me or a friend who have the issue. In fact the is very little difference for me whether FoV is maxed or normal. But yeah as for me and a number of other people it is the UI. I have tried every setting on the camera, my fps will change maybe 4-5fps depending. However, if I turn the UI off I get about 50-55 fps jump (in a good way).
For those experiencing it, it is the UI. If you hide your UI (Shift+ctrl+H), then it should be back to normal. This is NOT a fix, but at least we know it is the UI…
Me and a friend have the exact same CPU, he is now getting 40+ higher FPS than me.
Yep, my FPS is down at least 40 in Dry Top.
Guide to beating copper no problem: Use whatever attack you want, keep him poisoned, try to pop bubbles before they get to him.
Yay
Just in case it hasn’t been posted yet! Choooooo
It was, like 3 or 4 times
I skipped 3 or 4 pages 
Just in case it hasn’t been posted yet! Choooooo
I wish I had never seen this, now if it isn’t an expansion I will q.q
Thought the exact same thing, and laughed out loud at a very inappropriate moment haha. My mini southsun kasmeer was just soaking up that golden light.
Definitely a bit sick of Sylvari (Canach, Scarlet, Caithe) being the spotlight in LS. However, that trailer was awesome and Anets art team is top tier. I am interested to see where the story is going for sure (please be an expansion). I personally really miss the rush of having a bunch of new content at once, rather than being spoon fed 30 minutes-1 hour of content week by week.
I definitely think that was a Seer and not a Mursaat, me thinks Rytlock got himself infused
I think this was just a big oversight, albeit an extremely sloppy one. I too, snap bought a kit thinking new hairstyles were in. I’m not willing to make a whole fuss about it, and I certainly will use the kit anyways. However, I would heavily suggest they remove that advertisement, as it is 100% false.
New daily system is superior in every way to me. I get full AP just by doing a few things that I want to do, and I get far more rewards from daily login (more laurels, exotic boxes, etc.) As far as not being able to get credit on a world boss, I don’t even know what to say. Even jungle worm takes about 45 seconds to kill.
^2 team unrankeds???? haha
Son of a!! Fixed…
Ideally any competitive game should have:
Practice/Custom, SoloQ unranked, Team unranked, SoloQ ranked, Team ranked.
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I like all the recent spvp changes except the removal of SoloQ, while I have still had some really good games in the past few days. It’s always a bummer to get put up against an organized pre-made.
Logitech G500 is, hhhnnggg so good! Most comfortable mouse I have ever touched.
Back on topic, i’ve done more fractals than I can count and I have never once been kicked OR seen someone get kicked for no reason. If this happens to you often, I would really start to wonder if you are using a lot on inflammatory language directed at your party. There are many “know-it-alls” in any game, they usually complain about anything that goes wrong. Oddly enough, they usually are the worst player on the team… Dying constantly, complaining about other people dying, and blaming everything on everyone else. I’m not accusing you at all, but maybe you are doing these things without thinking about it?
An accurate translation to English would be “Ever upward” or “limitless potential”. It is a Latin word.
To me, Capes in the original Guild Wars always looked crappy. Guild Wars 2 uses the same graphics engine, so they’ll probably look just as bad.
Except the capes in GW1 at the time were known for being some of the best looking in any game…
Tengu > All professions
A lot of people need to learn the fundamentals of gambling… The raffle was fun and free for those of us who just opened ToTs. If you spent a fortune in the cash shop on candy wrappers, well then… I guess it is best you learned your lesson at some point.
Congrats to the winners!
Yep, we need to get some ice bows together to get all 4 of em.
That MF boost affects bandit chests, but yeah… I hate when enemies don’t even give a chance at loot.
If the game actually did cause you to harm yourself, I would suggest quitting ASAP. Try to find a game that relaxes you, that you can come home and take a sigh of relief and relax while playing.
If you like progression in games with a focus on character customization, then I can suggest many single player games. Where you don’t need to worry about staying/getting “at the top” with other players. Also, I hope you have a professional therapist, because game forums are a horrible place to look for real life advice/counsel.
The Achievement is infinite, the AP is not. I have it 419 times
To the anti-cape comments… Opinion on style is completely irrelevant in this conversation, as it would not be forced on anyone. I think the most of the new back items are hideous, but no one is making me wear one so its all good.
It gets discussed almost as much as mounts, but while I would like capes and think they would be cool, they would clip with armor, especially Charr. I am partial to either.
This point isn’t valid in my humble opinion because nothing says that Charr can’t have a different style of cape that works well with them. I hear this argument a lot about capes not being put in and I think it would be safe to say there are tons of different ways they could do a cape that worked for Charr.
Charr could have ‘tail capes’: ribbons, essentially, tied to their tails. Or maybe horn capes…
/e sings ‘Oh, tie a yellow ribbon ’round ol’ Rytlock’s tail…’
Hey look, Rytlock is wearing a cape… Concept art for GW2 is so awesome.
I liked the capes in Guild Wars, especially since the art and animation teams got such a fluid “flow” to the fabric. (Actually, other game designers asked how it was done, back in the day!)
I imagine there would be challenges in incorporating capes, and naturally a cape would cover some of the armor pieces, which is a drawback when you’ve worked hard to get the whole “look” going on. As mentioned, it was brought up in the CDI, so that’s good.
Paradox — I’m curious. Why do you say “no capes?”
Dearest Gaile, capes would be an optional back piece of course! On top of that I put together an ugly comparison of how much the GW1 cape took up on a character compared to some GW2 back items. Also, I would like to point out that the default icon for the back slot IS A CAPE!
I have been saying since release, along with every friend I have that played GW1 with me. we would literally spend all our gold and savings on a cape.
Note!, they don’t HAVE to go all the way to the ground (they didn’t in GW1). I know you guys are skilled enough to add capes without huge issues. Even if there is some clipping, there is already plenty of clipping andddd we are all still here playing the game.
Gaile, I am so glad you are back in this position. I remember you alllll the way back in GW1 while I was in ZoS and you were sitting in the guild hall trying to get the drunkard title, haha. You are the best community dev I have ever seen in a game!
Yes I am trying to brown nose you into getting us capes, but I am also serious. :P
Wow, is this guy for real?
Now that you posted this, you might get more random mail haha. (Sends ballista)
post
I don’t use the build in godspeeds video, but I think it contributes more to the fight than your build does because the entire purpose of your build is to survive. His build has many skills that break up the tightness of enemy stacks. Entangle will get a lot better at doing that in a few hours, especially if someone is using a SotF build/wilderness training build.
There is a lot to be said for simply surviving as a zerg tactic. But I think it’s a waste of a ranger and (obviously) better done with a guardian who can poop out boons left and right. Even though godspeed ultimately quit using ranger, he was making use of some of the unique abilities rangers bring.
I have no doubt you can stay alive till the bitter end. There was an amusing post on reddit a few weeks ago of a guardian on BG frontlining while completely naked via positioning and skill use. I am mostly a roamer, but I do join up with zergs or my guild zerg and frontline with dual melee in full berserkers, and stay alive through positioning and skill use. Since staying on the commander = you’re not particularly in danger in melee, I feel that definitely opens up the options for contributing more to the group and spending less of the build on simply staying alive.
I don’t consider it just “staying alive” when I hit 6k maul on 5 targets with with less than 10 might every 4.5 seconds. That is called a huge cleave, much more damage than I do on my Guardian. And you are definitely in danger in T1 on the commander, it is the safest place, but I get bursted to low HP all the time in the stack. If you are killing a bunch of random then yeah, its going to be a massacre. But when you get 2 guild blobs going it gets dangerous (which is most of the time in T1).
I don’t know why you feel the need to talk down on a build because the playstyle is different than you choose to play. The build isnt called “do the most you can do (in my opinion) in a zerg Ranger”, it is called frontline Ranger. I do more damage than my guardian and stay alive just as long, albeit with a bit more care.
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guys new info
some Renown Hearts will change after patch.
Taking food to feed cows were too complex, so now you only have to F-click the cows.
Taking water buckets were too complex, now you only F-click the plants.
and so on..so yeah no more fun thinks like running with water and other like that. Now we just F-click everything because this game want to be PEGI 3
I would really laugh my kitten off if they actually did this.
Newsflash: That’s actually what they did – for real.
http://youtu.be/nba4yjIp8fM?t=20m12s
This is my nightmare… I will never level an alt again!
http://33.media.tumblr.com/39c392655244256d6e46bd99abec9fee/tumblr_naoc89ZYbQ1sxcu9lo2_250.gif
Most of the items have been going up rapidly starting more than a week ago. Definitely some sketchy stuff going on. To be honest, this happens every update. Anyone remember when they were changing first year halloween weapons and all skins got bought up pre-patch?
The checkbox with “I am an experienced player and do not require extra guidance” unlocks at level 60. XD
In a zerg there will always be more than 5 people running through the AOE. Therefore everytime your pet gets damage from AOE someone else doesn’t. If you switch the pet before it dies the damage is simply neglected.
What is your strategy to keep your pet remotely close to you? Running a tight blob on the commander my pet is often too far behind to be a benefit to the blob.
It doesn’t have to be so black and white. You can use LB from inside the zerg rather than the stereotypical glass cannon ranger hanging out with the eles. Not to beat a dead horse, but… the godspeed video shows what I view as one of the most efficient way to contribute to a zerg fight. Ideally you do something other than just exist and are actively making it harder for the enemies to survive.
And in that fight, Godspeed is not a part of the melee train he is technically backline, but he jumps in to water field and get kill cred on a few downed enemies. I don’t consider that even partially frontline IMO. Like Oak, I have been among the last handful of melee alive in an outnumbered fight over many guards and warriors many times. If you know melee train tactics, you can be a valuable part of the train as a Ranger.
I guess you just think that a ranger should not be front line, but rather backline with the ability to jump into the train and survive for a few seconds? I agree that this can still contribute to the zerg in a great way, but I don’t think it is “better” than true frontline Ranger.
If you switch a pet, the new pet has full health.
If you switch the pet before it dies the CD for the next swich is much lower than if you switch it after it dies.
If both of your pets are dead and your skill for switching is on CD you will loose some utility as the signet of renewal becomes useless and you loose part of your damage as well as the use of the active F2-skill.
Just a little clarification, Signet of Renewal passive effect still works with a dead pet. I believe the stunbreak still works as well, just not the condi wipe active.
Thanks for posting this. I recently leveled my first ranger to 80 and I really, really want her to be useful in WvW, but I’m not a roamer. I’ll be trying out your suggestions here!
Glad to hear it! Hope you find a good group to run with. Usually you will find guilds leading melee trains, so keep your eyes out for that!
I’m not really up on EU but as I understand it there isn’t really a population difference between most of the tiers. It looked to me like that was the main enemy militia, don’t think they had enough room left in map cap to have anything other than some guild groups running around.
Anywho, I guess not much more to be said on it. All the suggestions are out there for all 3 of our builds.
Edit: My build suggestion is actually not my build. I do use dual melee, ha. But in a totally different way.
All good man, I actually have tried running muddy terrain a few times with mixed results. I think it is good for picking off the randoms that dont have condi duration reduce buffs. But stillllll I like having the stunbreak and 10s condi remove pulse from signet of Renewal much more over MT. Thanks for the discussion.
I did watch the video, and he is not melee training. He is only in the train for about 5s at a time, he is playing a mid-line hybrid. Every time the train pushes, he is in back-line then he jumps in as the train is falling back. The only time he melees anyone they are already downed. At one point he is running with them using skill 1 on LB (huh what?). That is not at all how you are supposed to play the build I put together here. However, I do agree that LB could have some use if you are funneling the enemy in a tunnel before your commander engages. All that said, i’ll take the WH any day.
Also, that is a pretty small zerg fight, when he ran through the middle trying to get to the commander he would have been dead 5 times over in T1.
We can disagree, that is fine. I simply think that WH is the much better choice in a melee train situation.
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Celerity and Perception are not conflicting, you can charge them both. you just cant stack attribute sigils stacks. Entangle is not good at all in large zerg fights, the roots get insta-destroyed. This is specifically designed for melee train, so if you wanted to use LB to build stacks that is fine, but you should not be using anything but GS while in the melee train.
Ah thanks. I suspected that was the case, but I’ve never even considered wanting to use celerity!
I guess we’ll have to agree to disagree on entangle. I get kills with it at an extremely high rate*. If it doesn’t work in your timeslot or guild or whatever, it doesn’t work for you. Like I said, I feel RaO is wasted most of the time due to the boon spam meta.
You should watch that video I posted in response to Oak about the longbow. It’s just a plain better option than your self admittedly useless swap. People’s gut reaction is that LB rangers are useless and barrage is useless and LB rangers are bad people. If you are a bit more objective (again, watch the video which at the time was the highest level of WvW) you might convince yourself to compliment your GS with it.
If you really need the WH, I’d take an axe instead. Sword is only good if you’re going to go commando and untargeted leap solo in to the backlines, which your build is just not aimed at.
*Kills = not killing someone directly with the MT or entangle, but rather unstacking them and then they completely asplode when they get hit by an entire zerg.
I’m not disagreeing that LB can be useful in zerg fights, but the entire point of my build is that you run in the melee train. Barrage roots you, so if you stop while training you are going to be sitting there soaking damage while the rest of your group keeps moving. If your counter point is that “Well you need to back out to use your LB” then that just isn’t a melee train build.
Also, if you read the guide I suggest against using 1h sword at all in a zerg fight. It is really just a placeholder that I use to fill stacks.
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