-Rayn Brightclaw, Tarnished Coast
Showing Posts For Leon Derge.5239:
-Rayn Brightclaw, Tarnished Coast
The problems you have with sPvP in this game are the exact things I like about it.
As someone who has PvPed and still does PvP in WoW one the things I dislike most, actually, is the gear gap in PvP. It’s not just that it’s not fun to get curbstomped by someone in better gear, but it’s also that it’s simply not fun to curbstomp someone in bad gear. I never found it satisfying or awesome to beat an undergeared opponent in a stunlock on my paladin. In fact, my most memorable PvP moments in that game are from fighting equally or even slightly stronger geared opponents and beating them by simply playing better.
Also, having to “buy” gear is a huge hassle for players like me who like to experiment with different stat combinations to find what fits them the best. Admittedly I’d like more options for mixing and matching stats in sPvP then having a single stat item via amulets… But ah well, beggars can’t be choosers I suppose.
-Rayn Brightclaw, Tarnished Coast
Being a kind of heavy armor class enthusiast who loves playing Guardian and Warrior already, I am pretty much guaranteed to make a revenant myself.
-Rayn Brightclaw, Tarnished Coast
I definitely agree with everyone who thinks darker nights would make the game more immersive. There’s another thing that a lot of modern games tend to overlook when it comes to immersion, though. That is weather.
Morrowind is one of my favorite RPGs of all time for quite a few reasons. However, one of the many things it nailed was the weather. When in solstheim, you knew when there was a blizzard. Like a blanket of snow falling down on you and low visibility. You knew when it was raining while exploring the bitter coast region and navigating the swamp, the game made you fully aware of the weather around you and it made the game that much more immersive and helped set the mood.
It’s rare for me to notice the weather effects in a lot of RPGs nowadays, and it does hurt immersion in my opinion. Not to mention could you imagine what a dark, stormy sky mixed with a dark night would do to make just about anything creepy?
-Rayn Brightclaw, Tarnished Coast
I still long for the day when an MMO designs quests as well as good single player RPGs like Skyrim or Oblivion.
I totally agree that there should be quests in Guild Wars 2. Especially ones that really get you exploring the world.
-Rayn Brightclaw, Tarnished Coast
I love that Anet went with a stylized art style rather then realistic art style. Stylized art styles generally last a lot longer then realistic. Just look at World of Warcraft, which opted for a ‘cartoony’ art style.
I love the atmosphere, the game can be very immersive at times.(When you’re not simply waypointing from one area to another, at least.)
While the personal story is generally disliked, there is a few gems in it. The Charr 1-20 storylines are a very good example.
The combat system, and I think it’s a crime that a lot of the mobs(at least, in the open world, not much of an instance runner) don’t do it justice. I’ve had some very fun encounters with mobs and players alike.
Those are just a few off the top of my head. Oh, and I think I’ll end with something I’ve heard from somewhere that I can’t remember…
People don’t complain about a game they hate. They complain about something they dislike in a game they like. :P
-Rayn Brightclaw, Tarnished Coast
a race option that (believe it or not) many people actually like.
Well, not really..
I was going to post that same image in response to the quoted post. Its a legit thread as much as Red may disagree. Charr are the least popular race and the OP was asking why that was the case.
For some people there are lore reasons. For some people it has to do with armor and clipping. For others that could overlook those, the animations themselves caused issues.
As far as players go, Charr are just about a dead race. Consider that out of that 13%, X of those are alts made by players that want one of each race, but don’t play or care for it.
I’m a pretty avid Charr Player, and I’m sure I’m not the only one. Heck, I just rerolled my Human Guardian into a Charr Guardian. If they were to do something like redesign the Charr simply for the majority I’m pretty sure I’d honestly stop playing Guild Wars 2.
Anyway, while I am still an avid Charr player there is still one big thing that bugs me and I’m sure is a big reason a lot of people don’t play Charr. Armor clipping.
It’s pretty frustrating to see most of the leggings in this game clip with the Charr tail. What makes it worse? That a lot of the longcoat style leggings are stretched out to accommodate for the tail, and it still clips.
If they fixed tail clipping, I’d be a very happy Charr indeed, and I do think many of the people who don’t play the Charr currently would at least give the Charr a shot.
-Rayn Brightclaw, Tarnished Coast
(edited by Leon Derge.5239)
Hmm, glad to see this thread is still going strong! Just thought I’d share the fact that I decided to reroll my guardian into a female charr myself.
Behold, Rayn Brightclaw!
-Rayn Brightclaw, Tarnished Coast
v My Charr elementalist.
-Rayn Brightclaw, Tarnished Coast
Been mainly a warrior and guardian since the 25th of August, don’t see that changing anytime soon.
But yeah, after those two my third 80 was my elementalist, so much fun.
-Rayn Brightclaw, Tarnished Coast
A really unique set that looks great, like it! 10/10
v Drith Blackfang again, changed some pieces around from last time. Namely, the chest and shoulder pieces.
-Rayn Brightclaw, Tarnished Coast
I wonder if GW2 has the ‘Wilhelm Scream’ somewhere in it?
A video from the ‘Commando’ Guild Wars 2 class has it.
-Rayn Brightclaw, Tarnished Coast
Charr are not a “sexy female human/norn/sylvari” whose body they can exploit sexually and make money from, so no, they don’t care about charr.
To be honest, I find female charr to be possibly the most well-designed beast race female that I’ve played in an MMO, I already have three myself.
ANYWAY! I do agree that most of the armor pieces clipping with the tail is very annoying. Another annoying thing is how many of the shoulder pieces seem to float on female charr. It’s really limiting my ability to make awesome sets for my Charr. :|
-Rayn Brightclaw, Tarnished Coast
I have a very relaxed outlook on the game myself. I kind of just do whatever I want to do at that moment. I’m a pretty big altaholic, yet I only have three level 80s. I like to ‘smell the roses’ and take my time rather then rush everything. Heck, I’ve played since release and both of the 80s I’ve had for a very long time aren’t even in full exotics. :P
So yes, I’d say that I probably play a lot like you, and I have to say it makes the game very enjoyable.
-Rayn Brightclaw, Tarnished Coast
An awesome set. Though, I don’t think the sword matches with the rest of the set very well. 9/10
v Drith Blackfang, my Charr Warrior and my very first 80.
-Rayn Brightclaw, Tarnished Coast
(edited by Leon Derge.5239)
The Rallians may take our points, but they can’t take our TOAST!
Definitely remaining optimistic. :P
-Rayn Brightclaw, Tarnished Coast
Recently made this armor set myself, gives a very samurai look I think!
Now if only there were katana weapons…
-Rayn Brightclaw, Tarnished Coast
I’m the “let’s do some personal story, hey what’s that, oh look can I get in here, wow that’s a cool looking character, I fell down a hole! there are shiny’s in here, skritt I’m dead. Where was I going again” type of player
I think you described me perfectly.
Well, that and I like making awesome looking armor sets. If my character doesn’t look perfectly the way I want them to, I have a problem with them.
And besides that? PvPer, I love World vs. World.
-Rayn Brightclaw, Tarnished Coast
(edited by Leon Derge.5239)
While I don’t literally use an emerald sword on my Guardian(should have used the priory greatsword!), it’s a pretty idealistic, powerful song that I feel illistrates the meaning of being a paladin(thus, guardian by extension) of sorts. Plus, it’s a pretty awesome song.
-Rayn Brightclaw, Tarnished Coast
(edited by Leon Derge.5239)
My Warrior:
Shoulders:Pit Fighter
Gauntlets:Gladiator
Chest:Heritage
Leggings:Dreadnought(Charr T3)
Feet:Heritage
-Rayn Brightclaw, Tarnished Coast
To me Charr should look fierce and imposing, the teeth and horns on female Char just don’t look right to me.
It depends on how you design a female charr. The most popular kind among players is the cutesy, skinny kind. I think people like to try and make them look like their pet cats. But there is a ton of variety among the females, and they can also be made to look bulky, fierce, and imposing. Give the character creation a run-through and see for yourself :P
Indeed. Female Charr actually have a wide array of options. My Charr use to be skinny herself, until I realized just how much better I liked the bulky body type. She still has the cute face, but now looks much more imposing, and her armor more then makes up for the lack of fierce factor. :P
-Rayn Brightclaw, Tarnished Coast
Twice the numbers and half the skill at PvP.
Thanks for the honest criticism! Looks like we’ll need to up our game. Any particular tactics you think we need to work on?
Lucky we have the numbers, lol!
Learn how to play your classes and don’t run with bad glass cannon PvE builds lol!
On a side note but still relevant, more melee characters!
Part of the reason I’ve mostly stopped WvWing on my Guardian is because I felt singled-out as usually the only melee fighter on the frontlines. (Run GS/Hammer build with Knight’s gear.) However, when I do get some support on the frontlines my area control, decent damage, and boons can be pretty amazing.
-Rayn Brightclaw, Tarnished Coast
This is my guardian with heritage chestpiece, heritage gauntlets, and pit fighter’s everything else.
-Rayn Brightclaw, Tarnished Coast
Heh, that does sound pretty awesome.
Never ran into a dev myself, though. Maybe most aren’t a fan of RP and don’t really play on the unofficial RP server?
-Rayn Brightclaw, Tarnished Coast
GW2 PvP definitely has potential, but it falls short.
The combat system, for one, makes PvP very fun. Unlike in WoW where beating the enemy is mainly reliant on you making sure your enemy can’t do anything through CC, GW2 is based more around movement and positioning. There is a lot of CC, but there’s also a lot of CC breakers. (Stand Your Ground, for example, is an AoE stability buff.)
I don’t agree with the people that say there isn’t a lot of build variety. It’s not like the variety you get in GW1, true, but I find there’s still a lot of variety and a ton of room to make your own, unique build.
I don’t think Guild Wars 2 can be seriously considered and esport yet. Keyword of course is yet. There’s definitely potential for PvP, but Guild Wars 2 falls short. The main thing that comes to mind is there being only one game type. Conquest is, to be honest, pretty dull in my opinion. Not to mention it’s currently the only game type. If they added game types like CtF and Last Man Standing and even reintroduced old gametypes from the original GW(like Fort Aspenwood) then I think the PvP scene would start to prosper.
-Rayn Brightclaw, Tarnished Coast
I was looking for a “Paladin” type character. Obviously, I looked at Guardian as my first choice.
Guardian seems to fit the paladin role really well. between the support my Guardian can throw out, the damage he can deal, and the damage he can take I really did feel like I made a sort of Paladin with my Guardian. Guardian definitely fits my playstyle.
Warrior is also a nice alternative, especially with the vigorous shouts trait and running with “Shake it Off!” and “For Great Justice!”
-Rayn Brightclaw, Tarnished Coast
you cant go wrong playing a Guardian atm, they excel in every field.
Not exactly. Their mobility really isn’t that great and their best ranged weapon(damage-wise) is only really reliable at a range of around 600 or so. (Despite the max range being 1200.)
With that said, I wouldn’t really put any profession on a list from best to worst. Each profession has their ups and downs.
-Rayn Brightclaw, Tarnished Coast
(edited by Leon Derge.5239)
The armor difference is pretty minimal. Noticable, but minimal.
Was comparing my Guardian’s current level 80 exotic chestpiece to a level 80 exotic light armor chestpiece I saw on the TP. 314 armor to 363 armor. That’s only an armor difference of about 50. And that’s on the armor piece that gives the most armor/stats. Honestly, most of your “armor” comes from the toughness stat. I’ve also seen some pretty impressive Light/Medium profession tank builds.
-Rayn Brightclaw, Tarnished Coast
My most played race is probably Charr. (Out of my five characters, both my Elementalist and Warrior are Charr.)
Female Charr are just so well designed.
With that said, My Guardian is human as that race fit him the best.
My Thief is a sylvari, kind of just brainstormed a character idea and made a sylvari Thief.
My Ranger is a norn. Didn’t have a norn yet and wanted to make one. Decided Ranger fit her best and didn’t have a Ranger yet.
-Rayn Brightclaw, Tarnished Coast
Saw the art of a Charr Warrior under the Warrior section and immediately knew I wanted to make a Female Charr Warrior.
https://www.guildwars2.com/en/the-game/professions/warrior/
It’s the one right under where it says wallpapers.
Dont know. Regret it badly since I wear light armor.
Who says light armor can’t look good on Charr?
-Rayn Brightclaw, Tarnished Coast
great. i watched Total Biscuit the other day and he did his top 10 favourites. GW2 wasnt even on the list. mind you, i didnt agree with many of his choices, but still kinda weird. what made him blow off GW2 anyway? he was hardcore into it pre-release.
Keep in mind it was the list of games he, personally, was the most interested in.
It all came down to personal preference.
-Rayn Brightclaw, Tarnished Coast
This was probably already said earlier in the thread, but..
There just isn’t enough reward for going back into lower level areas.
I go into, say, Iron Marches and see a small handful of people in the zone. Then I go to Cursed Shore and see a large number of players doing very specific events that spawn a lot of mobs. It’s pretty obvious that farming in Orr gives a vastly better reward then exploring the world.
-Rayn Brightclaw, Tarnished Coast
What an insane three way battle for Bay in TC BL tonight. Much respect to SOR & TC you guys just kept coming! Great job on the defense Beastgate much love
Probably one of my favorite WvW battles yet! Despite the lag, of course.
-Rayn Brightclaw, Tarnished Coast
It’s pretty awesome seeing a Roleplay server(even if it’s unofficial) high up in the WvW brackets.
Keep up the good work, fellow Tarnished Coasters.
-Rayn Brightclaw, Tarnished Coast
So what is wrong with Guardian again?
Highly overlooked it seems.“They’re not warriors” is basiclly it. A warrior specced towards tankyness/survivability is pretty much an immovable object too, with the upshot that conditions bother them less and they do a lot more damage.
I still think guardian is more fun to play, just warrior is easier, more powerful and pretty much just as survivable
More damage is a given. While Guardians have fairly reliable damage, their burst doesn’t really compare to that of Warriors.
Just as survivable is debatable. Warriors have a much larger health pool, but that also makes it harder to heal through. Guardians have much more access to defensive buffs like Protection and Aegis allowing them to avoid/mitigate damage better. Guardians also have a large amount of condition removal, so condition damage isn’t that big of an issue to Guardians.
Guardians also have a large array of defensive group utility. Between Virtues and Shouts, Guardians are an asset to any group and very much a team player.
-Rayn Brightclaw, Tarnished Coast
I’ve noticed a few people saying Guardians are bad because of a low health pool. I’d say that, if they did have the health of a warrior, they’d be grossly overpowered.
Guardians have among the highest defenses in the game. Between Aegis, Protection, self-healing, and our Virtues we can stay up for a very long time even with a low health pool. You can argue that condition damage would hurt us with this low health pool, but because of how many anti-condition tools we have available to us I’d say condition damage isn’t an issue as a Guardian.
Plus, higher health pools aren’t necessarily good because they’re usually harder to heal through. I’d rather have good defenses and condition removal then a large health pool.
Guardian survivability is great, if not amazing.
As far as best profession goes, I’d say either Guardian or Warrior as my personal favorite. But it’s personal preference. And I already kind of listed one of my reasons above for my Guardian. :P
-Rayn Brightclaw, Tarnished Coast
(edited by Leon Derge.5239)
The combat doesn’t feel very deep because the mob AI doesn’t do the combat system justice.
In GW1, the mobs were smart. Really smart. Which is why you had to make different builds for different stuff or, chances are, you were going to be hard-countered by the mobs. In GW2, mobs pretty much just rush you, auto-attack, and sometimes do a bigger hit. Most mobs in GW1 actually reacted based on what you were doing. If you were casting something big, a mob could interrupt your cast. If you’re starting to deal a lot of damage, a mob could blind you.
We just don’t see that in GW2.
-Rayn Brightclaw, Tarnished Coast
While there might not be dedicated healers, you can still play a supportive role. My Guardian, for example, brings some shouts (Hold the Line and Stand Your Ground) as well as 5 points in Virtues (more boons!) and I can do a very good job of supporting allies. And that’s without using the staff!
With the right build you can still play as a support-based character.
-Rayn Brightclaw, Tarnished Coast
It’s an easy game to get into. By the time you hit 80 you can very easily get a set of rares, and exotics aren’t big enough of a stat increase where a person in all rares is hopeless against a person in exotics in WvW. And as someone with mostly rares and some masterwork pieces, I still feel extremely useful in WvW situations.
It’s refreshing in the sense that it’s more of a sandbox game(not to the point where it’s like Minecraft or Terraria, for obvious reasons) then a themepark game like most MMOs. You can do pretty much whatever you want when you want. Coming from a game like WoW it’s just a very refreshing game and a nice change of pace.
Guardians! I love Paladins. If there’s an option to make a Paladin in a game, I make a Paladin. I love my Ret Paladin in WoW. Being able to support allies while also going around crushing my foes is fun. And Guardian is definitely the closest thing in this game to a Paladin.
There’s also a nice nostalgia factor. I definitely remember some names mentioned in GW2 that were in GW1. There’s even armor sets named after some of the GW1 characters. Not to mention some music was carried over from the original GW. Plus, the EXP needed to get a skill point at max level is oddly similar to the EXP needed to get a skill point in GW1 when you got level 20. The little stuff counts, too! :P
-Rayn Brightclaw, Tarnished Coast
(edited by Leon Derge.5239)
That guy was spot on and I agree with pretty much everything he said. Especially the whole server merging thing.
I play on a full server (Tarnished Coast) and I still run into many zones where I see, maybe, a very small handful of players.
Another change I’d like to see is for there to be more reward for going back into lower level zones. Right now it just isn’t worth going to a lower level zone when you could make a lot more gold for the same amount of time from farming in Orr.
-Rayn Brightclaw, Tarnished Coast
(edited by Leon Derge.5239)
I don’t understand why signet build happens to be pretty popular myself.
You’re essentially trading your utility for 10% (at 80) crit chance with the 40 precision per unused signet trait.
-Rayn Brightclaw, Tarnished Coast