Showing Posts For Lolyta.4582:

Hearts and Minds (spoilers) - advice?

in Guild Wars 2: Heart of Thorns

Posted by: Lolyta.4582

Lolyta.4582

This was just absurdly hard for me, well beyond “challenging” and not fun at all. Tried it on Herald (Exotic Zerker Shiro/ Glint) and Ranger (Ascended Zerker LB/S+A Marksman). Can’t even get past Eir and Gorm or Garp or Grup or Gurgle or wtf-ever his face is. Just stupid hard.

So, I just won’t do it. There is no reward in the game worth this level of aggravation.

Getting maguuma masteries

in Guild Wars 2: Heart of Thorns

Posted by: Lolyta.4582

Lolyta.4582

I can’t find a Dulfy Guide on obtaining Mastery Points. Googling “GW2 Mastery Points” brings up this forum and the GW2 Wiki. Another thread on this forum asks about Mastery Points, but every response is about XP instead of Mastery Points. As far as I can tell, XPs do not generate Mastery Points.

I have gathered all the available (as far as I know) Mastery Points from all 4 HoT zones, and have spent 3 days on 4 characters grinding HoT events (including the metas), world bosses, map completions, Personal Story completions and Mordremoth kills without gaining any Mastery points. I am stuck at 11, and need 12 to master my fully-trained and ready-to-master Ley Line Gliding.

Does anyone know how I can earn more Mastery points? Thanks.

(edited by Lolyta.4582)

Mastery Point Farming, in the jungle?

in Guild Wars 2: Heart of Thorns

Posted by: Lolyta.4582

Lolyta.4582

I’m confused- the OP asked a question about MASTERY points, and every response after that is all about Experience Points (XP.)

Experience points are not Mastery Points. I have fully trained Ley Line gliding and have been at 11 Mastery points (one short of the 12 needed for Mastery) for 3 days of grinding events, including the Metas and World Bosses like Matriarch, etc. and I’m still stuck at 11 Mastery Points.

Meanwhile, I have “gathered” every visible Mastery Point in the four HoT zones- there are no more for me to collect. The GW2 Wiki claims that Mastery Points are awarded for events and world bosses in HoT zones, but that doesn’t appear to be the case- or if it is, the “drop rate” is excruciatingly low, such that 3 days of grinding events and world bosses, including 2 Mordremoth kills, has not resulted in even ONE Mastery Point.

Is there a chance someone knows how to get MASTERY Points as the OP asked, as opposed to XP, which apparently do not translate to Mastery Points?

Unable to log in with either client

in Account & Technical Support

Posted by: Lolyta.4582

Lolyta.4582

I’ve been trying to log in for the past 30 minutes (it’s 1615 PST on December 13, 2015 now), using both the 32-bit and 64-bit clients. Every time I press “Log In” I get the expected little spinny-thing, but that’s all I get. It never logs me in and I never get the option to play.

I checked in News and Announcements and didn’t see a server outage listed. However, I’m having no trouble at all going anywhere else on the internet, including this forum, so I doubt that the problem is on my end.

Guess I’ll go do something else, and sadly, miss Guild Missions.

Can't find HoT Digital Deluxe Upgrade

in Guild Wars 2: Heart of Thorns

Posted by: Lolyta.4582

Lolyta.4582

The red one (Digital Deluxe Upgrade) is for base game, the green one (Guild Wars 2: Heart of Thorns Deluxe upgrade) for HoT.

I searched in the Gem Store for “Deluxe” and the only thing that it found was the base-game Digital Deluxe upgrade. I just checked under the Upgrades tab and it’s not there either, leading me to believe the store thinks I already have it. However, I do NOT have the HoT glider skin, it’s locked. So something is wrong. Guess I’ll go submit a ticket to support.

(edited by Lolyta.4582)

Can't find HoT Digital Deluxe Upgrade

in Guild Wars 2: Heart of Thorns

Posted by: Lolyta.4582

Lolyta.4582

According to the Wiki, this upgrade from Standard HoT is available at the Gem Store- except that it’s not.

Does anyone know where I can find it for sale?

[Spoilers] Choosing Allies to Murder

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

I’m just wondering if the choice as to who to kill off during the Personal Stories is made based on who is the most endearing and personable character in the game?

First, the amazingly endearing Tybalt Leftpaw is taken from us. Why? Why him? Couldn’t you have taken the uber-annoying and shamefully defeatist vegetable (“This won’t end well…”) instead?

Now, for no apparent reason (it could’ve been anybody, after all) Eir Stegalkin, the epitome of a strong woman more than holding her own in a man’s world, is betrayed by someone she’s trying to help and brutally murdered. Why not take her son instead? You know, the dumb one with the idiot hairdo that we always want to send to a competent barber?

Just some random thoughts…

How did you get your ascended gear?

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

I crafted all 6 pieces of mine, pre HoT. If I never see another Bolt of Damask again in my life it will be too soon. :/

I farmed the mats by salvaging every blue and green I picked up (like, 50-60 a day just doing dailies and running around Orr and/or Silverwastes) and ended up not having to buy much- maybe 200 or so Silk tops, plus a few Karka Shells (because I hate Southsun) and some Powerful Blood. This was not particularly cumbersome to do since the components were all time-gated and it was only possible to make one a day no matter how many mats you had.

I crafted the pieces in order of the “biggest bang for the buck” meaning the largest stats increase Ascended over Exotics, so Chest was my first slot, then Legs, then Helm, etc.

Is condi ranger viable?

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

After being broken for a long time, Conditions finally work (more or less) as advertised- making Condi builds in general “viable” for the first time.

I have a PvE Ranger who uses a hybrid build with Longbow and Sword+Warhorn. She’s in Exotic Sinister gear with Balthazar Runes and Geomancy + Agony Sigils, plus Ascended Condi+Power+Precision trinkets and a Guild Assassin back piece.

Her specializations are Marksmanship, Skirmishing and Wilderness Survival (I told you it was a Hybrid build). She has ~70% crit chance unbuffed except for her own passive Spotter buff, inflicts Bleeding, Burning and Poison on every hit, is able to stack might by Warhorn-5 Blast-Finishing fire fields laid down by her Wyvern pet, and is more fun to play than my Zerker Ranger.

On several occasions in the new zones, she was able to laugh after being downed as she rallied when her DoTs kept ticking and finished off the mob who had just killed her. Yes, I’m easily amused.

Is she as damaging as my Berserker Ranger? Probably not quite, although in fights where mobs use reflects and both of my Rangers have to stop shooting, my Condiger’s DoTs continue to relentlessly tick away even though she can’t shoot while the reflect is up. This may even out the damage between the two of them a bit.

I am going to try a set of the new Viper armor, which some say is higher damage than Sinister in most cases. I may even try a full-on Condi Ranger build using traps and axes and torch. But for now I’m having fun, and melting face, with my hybrid build.

Client Newsfeed Not Loading [Merged]

in Bugs: Game, Forum, Website

Posted by: Lolyta.4582

Lolyta.4582

I have the same problem on both my 64-bit and 32-bit clients, for about the past 5-6 days or so (sorry can’t remember exactly when it started).

Gliders in Tyria .. will it ever happen ? [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Lolyta.4582

Lolyta.4582

This is déjà vu for me. The same issue was raised years ago in WoW when flying mounts became available, but were restricted to certain zones (I think it was the new Cataclysm zones, but it’s been years so I may be wrong about that.)

Players clamored for allowing flying mounts in all zones, and… Blizz eventually did exactly that after a year or so. So maybe if we keep asking for it, yet remain civil and not abusive, Anet will do the work to enable it.

Plz stop spamming the pro gamer crap in game.

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

“ESL” means “English as a Second Language.” So every time that pops up on my screen, I’m like “Huh? GW2 has linguistic classes now?”

Please remove the spam. Thanks.

removing craft from character

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

I, too, would like to remove a crafting discipline from one of my characters. The reason is simple: the game now (finally! Thank you!) shows each character’s crafts on the character selection screen. I have a character who shows a craft, but it duplicates one I already have on another character, and her level in it is zero, or one, or whatever the “I have never crafted any item with this craft” level is. Twice, I have relied on the character selection screen display to log on to my (whatever level-zero craft she is shown as having), and twice I have chosen the wrong character. That’s easy to do when you have 11 characters on one account.

I don’t even know how she got the craft, but I’d like to remove it from her.

A Compendium of Minor Annoyances

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

I disagree that you seem to think condis should disappear once the applier is dead(?).

How did you get that from what I wrote? That’s not it at all. My point is that the game erroneously conflates “I am being damaged” with “I am in combat.” My issue is with the in-combat status, not the post-mortem DoTs still ticking.

I disagree with the comments about boons turning on in-combat status, that only happens when say you drop a symbol on the ground to get swiftness and then a mob walks on the symbol. Other than that it has never been an issue and that’s more about you needing to learn where to place your symbols than anything else.

Ahh, you lectured me authoritatively, but then didn’t call me Grasshopper.
My experience using swiftness skills is not consistent with your statement. In addition to my Mesmer’s Focus 4 and my Guardian Staff swiftness symbol, both of which MUST be placed on the ground directly in front of me or they are useless, rendering it highly unlikely that I somehow hit a mob with one of them, I often get thrust into combat using my Guardian’s “Retreat” shout for swiftness. I have also been placed into combat using my Ranger’s Warhorn 5 Call of the Wild “shout.” Shouts are not “placed” anywhere. So your statement that I “need to learn where to place my symbols” is neither correct nor applicable.

the numerous revs that have wrecked me in sPvP and WvW would probably disagree with you.

Thank you for reminding me that I neglected to preface my comments with the fact that everything I said is related to PvE, not WvWvW or PvP.

fairly sure Heralds can get perma swiftness.

Obviously, I should’ve found a clearer way to say that I have not reached Herald yet with my Revenant, other than what I actually wrote, which is that I have not reached Herald yet with my Revenant. >.<

(edited by Lolyta.4582)

A Compendium of Minor Annoyances

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

I have found my setup for revenant quite effective, however quite boring. Herald seems to push you into an ‘auto-attack’ only mode. I activate my facets that give me might, fury, and either swiftness or regen, putting me at a 0 energy gain, and run through using attack 1. I hit hard, very hard, but it gets pretty monotonous after a while.

As I mentioned, I haven’t reached “Herald” with her yet. I don’t have any facet that gives me (continuous) swiftness, which is one of my main complaints with the profession.

Could you share your (pre-Herald) PvE grinding build and weapon sets that make your Rev “quite effective?”?

(edited by Lolyta.4582)

A Compendium of Minor Annoyances

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

Some Minor Annoyances That Combine to Make GW2 Less Fun for Me

1. The “In Combat” mechanic
-Player sometimes remains “in-combat” long after all combat has ceased
-Any passive hostile ticks (such as snares, debuffs or DoTs) keep player in-combat even though all nearby enemies are dead
-The proximity of mobs who have no access to me nonetheless keeps me in combat (fish after I have climbed back to dry land, mobs on the other side of walls, etc.
-In-combat status perversely slows down players when in fact it should speed up players- ‘fear lent him wings’ … ask any combat veteran: you run MUCH faster with people shooting at you. (Yes, I realize every video game since PONG has had the same “feature,” but that doesn’t make it any less illogical, unrealistic or annoying.)
-Weapon swaps, dodge-rolls, speed-buff skills (Mesmer Sword, Guardian Staff) or any boon-casts while just running past mobs are misinterpreted as attacks, cause instant in-combat status
-Weapon swaps have zero cooldown when out of combat, yet if you swap weapons in-combat then immediately get out of combat, the remaining weapon-swap cooldown continues to tick slowly down instead of cancelling itself as soon as you get out of combat as it logically should
-Waypoints are frequently “contested” for no reason- no combat of any kind occurring anywhere nearby (example: Proxemics Lab)
-Contested waypoints are not shown as contested on other-zone maps; the only way to discover contested status is to try, and fail, to go there

2. Broken targeting
-Tab-targeting erroneously includes out of range and/or obstructed targets
-There is no way to exclude neutrals (yellows), including inanimate objects (“Centaur Equipment,” “Ogre Hut”) from Tab-targeting
-Mouse-targeting of bosses in congested fights is impossible; it invariably ends up targeting allies or trash
-There is no way to explicitly target a named mob as there is in other games (“/target Jade Maw” in chat, for example)

3. Broken Hit-Boxes
-Targets in plain view and line-of-sight, in range, are frequently labeled “obstructed” and/or “out of range” when fired at.

4. Mobs unfairly favored by “reciprocity doctrine”
-Players ranging a mob from a tree limb, rooftop or other hard-to-access spot results in mob’s health bar continuously refilling OR “invulnerable” status; only if player jumps down to where the mob can damage player is she allowed to damage the mob. This reveals an artificial “reciprocity doctrine” design requiring that player be killable by the mob before player is allowed to damage the mob.
-Despite the above-described “reciprocity doctrine,” many mobs on impossible-to-reach perches, or well out of range of player, are able to damage players.
-Therefore, the game’s “reciprocity doctrine” is inherently unfair to players and favors mobs. Players should be allowed to use terrain as a tactical advantage, just as many mobs do. We should be allowed to be Snipers when we can (and choose to), killing mobs from tree limbs, rooftops, cliffs, etc. where they can’t get to us.

5. Broken Objective Pointer
-The only objective types that can be disabled are Personal Story and Events. This means that map points will “hijack” the pointer when you are in an uncompleted zone just trying to use the pointer to find events for the dailies.
-Even in 100% completed zones, undiscovered map points or unexplored territory in adjacent zones will hijack the pointer.
-When mapping a zone, Scouts, which do not need to be discovered and which make no contribution whatsoever to map completion in most cases, hijack the pointer from indicating Points Of Interest, Waypoints, Renown Hearts and Vistas.
*Objective Pointer needs a complete overhaul, with check-boxes (similar to those in the chat windows) for what the player wants it to point to:
-Current zone only, Nearest in any zone, or both
-Pathing restriction- hide unreachable items/events/objectives (example: Ley-Line Gliding required, only accessible during 15-minute window after successful Tarir event, etc.)
-Personal Story
-Events (with “Hide broken events” exclusion filter)
-Map completion items- Points of Interest, Waypoints, Vistas & Hearts ONLY (no Scouts)
-Scouts (separate category because they are NOT required for map completion)
-Unexplored territory
-Gathering Nodes (what a concept!)

6. My Revenant is no fun to play after the novelty wore off
(NOTE: this is based on MY PvE-only experience. Others may have found a better build that mitigates some or all of my problems with the profession, and, of course, others undoubtedly know how to play their Revenants better than I do. Also, I have not yet maxed out her Elite Specialization, so she may eventually improve, but it’s so un-fun to play her that I dread grinding to the Elite Spec… so I just don’t play her any more.)
-My Revenant seems to be a very poor Jack (actually, a Jill) of all trades but Master (Mistress) of none
-She cannot deal damage commensurate with her level (80) and equipment (all Exotics with Ascended trinkets) even in “lowbie” zones where my other 80s melt everything in sight while reading the Tyria Daily Bugle with one hand
-She is by far the squishiest Heavy Armor wearer I have ever played. Both my Guardian and Warrior take FAR less damage than my Revenant in comparable situations. She is usually down to 50% health or less after EVERY fight, even in level 30-60 zones. Against multiple mobs, her best bet is try to get one down before she dies, then WP rally and come back to kill the other one(s). By the time she’s got them all, the first ones have respawned. Just stunningly un-fun.
-Her ranged attacks (Hammer) are pitifully weak; her melée attacks (dual swords) aren’t much better except for Sword 3
-After she springs into her Sword 3 “flurry” attack (Demon Stance, “Phase Smash” or something like that) she just stands there getting killed and has to be kick-started to begin her auto-attack. 0.o
-Her healing skills seem far weaker than those of my Guardian. My Elementalist in Water does better.
-Unlike other professions (I have at least one level 80 of every profession) she has no passive run-speed boost (signet, skill, build perk) available other than equipping Traveler’s Runes, which seems inappropriate for a Revenant. This slo-mo shuffle makes map completion a real drag.

I’m trying hard to think of anything about playing my Revenant that is fun for me, and I still come up with- nothing.
EDIT to add: I thought of something I like about my Revenant! Her hairdo is really cute. That’s about it.

(edited by Lolyta.4582)

Black Lion Keys. Are they worth it?

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

In my humble opinion, purchasing keys is not “worth it.” Black Lion chests contain mostly useless “junk,” and the RNG governing whether or not you get anything of value is so tight-fisted that it is pointless to bother purchasing keys. Plus, key-farming has now been effectively curtailed.

I once saw an announcement that chest contents had been ‘improved" so I spent a fair amount of cash money in the Gem Store to purchase keys, and opened 50 or so chests. About 99% of what I got was the typical junk like XP boosters (useless when all my characters are level 80), about 25-30 dyes, only ONE of which I didn’t already have and NONE of which was “Exotic” quality, and some Account-Bound Exotic gear with stats very few players would actually equip. Being account-bound, all they were worth to me was a few mats including a couple of Ectos… and (this is the funny part) I had to salvage them using cash-money Gem Store BL Salvage Kits!

I currently have over 350 Black Lion Chests in the bank, and that number grows weekly. I keep hoping that one day the tightwad RNG and/or chest contents (items and quality) will be improved to the point where it makes sense to spend the money to open them, but based on the few chests I’ve opened when random keys dropped and what others are saying in-game, that hasn’t happened yet.

The tightwad-RNG problem isn’t unique to the BL chests, it’s pretty much the same in the Mystic Toilet- generally speaking, you get identical quality items to those you put in, and when the rare quality upgraded item DOES drop, the stats are generally weird so even level 80 exotics are only worth 50s or so at the BLTP, or you can pay money for BL Salvage Kits and hope the mats are worth more than the TP price of the item. So the only time I use the Mystic Forge any more is on “known” crafting recipes where there is 100% certainty of the end result, or when it’s the Daily, at which point I just toss 4 common items in just to get the Daily completed.

"Fixed" Monk Outfit - Updated July 28th

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

After carefully previewing it on several of my characters and seeing it on another player’s character, I paid real money at the Gem Store to buy a “Monk’s Outfit” within a day or so of its release. It looked as good on my human and Norn characters as it had in the previews, and I spent hours dyeing it for 6-7 of my characters to match their professions and/or overall color “themes.”

Then, just a few days after the outfit was released, along came a “minor” patch. With no notice whatsoever that I saw, nothing about it in the patch notes, my new-favorite dress was changed such that it became grossly wide at the hips and thighs of my slim characters, totally pear-shaped, totally ruined, totally ugly and unwearable. In other words, my new outfit was sabotaged a few days after I purchased it.

Please, since the disappearance of mix-n-match Town Clothes last year, it is almost impossible to find “normal” looking clothing to wear in GW2. Everything is either on fire or has a Medieval look to it, which is not the first choice of some players. This outfit was perfect in that regard because it looked like a dress that a normal girl would actually wear in public … until it suddenly bloated up beyond all recognition.

Won’t you please consider restoring this outfit to fit the actual bodies we pasinstakingly selected at character creation (or using cash money for a Makeover Kit) instead of forcing the involuntary and unannounced wide-load look on everybody? Especially since those of us who bought this outfit had to do so with cash money, not in-game gold.

Based on the fact that the dress was changed very quickly (within 4-5 days) after its release, it is obviously not especially difficult or “major” to change it back again, or to make a separate version of it that we human girls can wear in public if the reason it was changed was to fit Charr physiques or whatever.

Thanks.

Suggestion: Fix Objective Pointer

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

One of the (hopefully) unintended consequences of the change from regional event dailies (“Ascalon Event Completer,” for example) to zone-specific event dailies (“Fields of Ruin Event Completer,” for example) is that daily events have now devolved into an all-out competition just to tag a mob before it dies. If very many players show up, it is common for some professions with built-in skill-casting/charging times to be unable to even score one damage point due to 10,000 other players all damaging the same mobs at once. Most non-champ event mobs die the instant they spawn.

Accordingly, players tend to “hoard” events, especially in event-poor zones like Snowden Drifts. By “hoard,” I mean that many players are loath to announce events in map chat to avoid being unable to tag event mobs as described above.

We have an objective pointer on our HUD, and it conveniently allows us to turn off Personal Story objectives, presumably leaving only local Events to be pointed to. However, pointing to Events is usurped by:

*unexplored areas
*undiscovered waypoints
*undiscovered POIs
*undiscovered vistas
*"Learn to Dodge" NPCs >.<
…and other useless and/or unwanted (when you’re trying to find events) information.

If any of the above “distractors” exists in the zone, the objective pointer steadfastly refuses to point to events. So, we need some way (PLEASE!) to force the objective pointer to point to events.

Making matters worse, a “Raid Warning” type message frequently explodes onto the middle of the screen, saying “NEW EVENT NEARBY” or similar verbiage, but no further details appear anywhere on the HUD, and with the objective pointer “distracted” as detailed above, the only way to try to actually find the event (unless it spawns right where you’re standing) is to open the map and look for it. Guess what? Most of the time, it’s not shown on the map at all. So the logical question is: why bother screaming to players about a nearby event without providing at least some small clue where it is? Just knowing that there is one “nearby” (whatever that means) doesn’t help a bit without the slightest clue which way to go to find it.

Please consider a separate checkbox list for the HUD/Objective pointer items similar to what we have for chat- we need to be able to FORCE the objective pointer to point to the nearest event in the zone, whether it “wants to” or not, and it would be wonderful to get it to STOP inanely pointing level 80 characters to “learn to dodge” NPCs which didn’t even exist when those level 80 players finished 100% mapping the zone, and turn off Living Story blurbs that keep taking up screen space whether we are interested in that info or not.

Thanks in advance for considering making the HUD actually useful for all levels of players.

(edited by Lolyta.4582)

The Skin vs Outfit divide. Anet pls

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

We are getting free armour sets now, so why complain about them selling outfits?

I’m not?

Sorry if it came out that way, I didn’t mean to sound like you were whining.

All I’m trying to say is that there are people, like me, that love outfits.

But when they are making BOTH armour sets and outfits, what is the problem then?

the problem atm is that they are NOT making these outfits as armorsets too
and thats what we want to change

Sorry, but if there is a market for outfits, they will sell it.

I enjoy outfits.

With respect, I suggest that the only reason “there is a market for outfits” is that we have no other choice to get the look of [insert name of outfit you like here]! Lack of choice is, in fact, one way to drive a market, but it is a method that fails to maximize sales and creates disgruntled customers, which is EXACTLY what we are seeing in this and similar forum threads.

Look at it another way: if [insert name of your favorite outfit here] had been available when you bought it as an armor skin set that you could pick ’n choose which parts you wear and mix ’n match with other armor pieces, would you still have chosen the outfit that offered no flexibility whatsoever as to which pieces you wear and/or mix ’n match?

I submit that armor skin sets would outsell identical-looking outfits EVERY time, even if the armor skin sets cost a few more gems, AND that overall revenues from outfits+armor skins would increase significantly because people who are NOT buying into the inflexibility of outfits (see most of the previous posts in this and similar threads) would jump at the chance to get the look they wanted with mix ’n matchable 6-piece skin sets.

Feedback: Removing stacking buffs!

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

Stacking buffs from Sigils (Bloodlust, Perception, etc.) are nullified for too many nonsensical reasons. Losing the buff on Down makes sense, especially in a game where down <> dead. But please, what logical sense does it make to lose our hard-won 25 stacks of Power or Precision or Condition Damage just because we change zones, or enter/leave a dungeon or Personal Story instance?

Yes, I realize that, if we didn’t lose our stacks on zone change, some players would charge up to 25 stacks in a starter zone and then port into Orr or Frostgorge with the full buffage. With all due respect, so what? How is that an exploit or abuse that can’t be allowed?

But worst of all, with the new metaserver/megaserver/shard/whatever system, the game offers us a meaningless junk buff as incentive to voluntarily vacate low-population shards… BUT THEN WE ARE PUNISHED BY LOSING OUR 25 STACKS WHEN WE DO!! Once I realized this, I stopped vacating zones at all unless there was some valid FOR ME reason to do so. It makes no sense to me to stop grinding/mapping/farming when I am forced to pay a not-insignificant price for trying to be a “good citizen,” especially when I’m on a sub-80 character who really needs the buff.

Please, revisit this and examine the validity and/or logic of stripping our 25 stacks of hard-won buffage any time we go through a “load port.”

Thanks-

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

Oh, and for the record there are only two options today that are PvE the rest are bullkitten.

/Nod

I have noticed several posts talking about “4 PvE options.” I have logged in every day since the Dailies changed, and most days there have been only 3 PvE criteria, of which only 2 could be soloed.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

Back in the day I could run the Queensdale champ train for one go round and get all my dailies out of the way.

Got good xp, karma, loot and traits at the same time.

I feel kind of sorry for those of you just trying to level into this game.

I totally agree. What about the poor new-ish character who just hit level 10 and is astonished to learn that the only way to complete the dailies is to do a fractal and/or kill Jormag? The poor guy (or girl) couldn’t take 3 steps in Frostgorge without insta-dying, even assuming he/she could somehow even GET to Frostgorge.

All in all, the new dailies system is a strong incentive to give up doing dailies in GW2.

The New Dailies -- Feedback welcome

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Posted by: Lolyta.4582

Lolyta.4582

New dailies are terrible.

1. Most days, there is no way to solo all 3 of them in PvE because only 2 criteria can be satisfied without doing fractals, WvW or some other group activity.

2. World Events (Maw, Jormag, Jungle Wurm, etc.) are basically over before they begin- so many people are clustered there that the only challenge is tagging the boss, and the event is 100% devoid of any fun content.

3. Zone-specific events are also over before you can get there, and trolls and other anti-social pre-pubescent children trash people who ask “any events?” in map chat. The new system encourages people to keep events to themselves.

4. Event fights, because they are now specifically designated bosses OR restricted to specific zones, concentrate so many players in one spot at one time that frame rates drop to 5 fps, GW2 servers bog down horribly, and nothing can be seen on-screen except an incoherent hodge-podge of herky-jerky flashing colors. And before any trolls reading this reply “buy a decent comp” my machine is an Intel Quad-Core with 8GB of system RAM and a GTX 970 with 4GB of VRAM. It is not my machine struggling, it is Anet’s servers. They simply are not up to the loads that the new Dailies system imposes.

5. The Boss/Zone specificity of 2 of the PvE requirements excludes lower-level players in many cases. How can any level below 75 or so be expected to kill Jormag or even get to Frostgorge? How can a level 5 be expected to chop wood in most parts of Kessex?

EDIT to add #6: Due to the high number of people concentrated to do one event, sometimes the event itself bugs out because the target(s) die too quickly. Last night the “event zone” was Gendarren. In the far NE corner there is an Arena. The first event I did there was to kill groups of mobs coming out of cages. We killed them so quickly they never moved from their spawn points- they insta-died in place. Then, a boss-type mob showed up and challenged us to fight him. We took him from full health to zero in literally one second, at which point he fully healed, became invulnerable and just stood there in the middle of the arena while literally hundreds of us attacked him for 2-3 minutes without moving his health or anything else happening. I finally logged off, no dailies done.

Suggestions to fix this insanity and incentive to play other games instead of GW2:

1. Instead of specific bosses (Maw, Jormag) change back to more general requirements- i.e. “Kill 3 champs” or “Complete any world event” or whatever.

2. Same for “Do 4 events in XX Zone.” Change back to the ability to do nn events in any Zone within a specified REGION.

3. ALWAYS make sure that the “random Dailies requirement generator” allocates requirements such that the meta “Daily Completionist” can be satisfied by solo players in PvE. If the Meta requires 3 criteria completed, make sure that there are at least that many that can be soloed without doing dungeons, fractals, PvP, WvW, etc.

Providing a reward for just logging in is great, but most of us did the dailies for other reasons, i.e they were actually fun. Now, they are so onerous, unpleasant (due to event-location-hoarding trolls in map chat and struggling servers) that they are completely devoid of any fun content.

Please give us back soloable PvE dailies that don’t crash your servers. Thank you.

(edited by Lolyta.4582)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

If ppl would just sotp nagging about te hood, and some other things that keeps being repeated here, this thread would be just half the number of pages.

If this forum had a functional search, ppl could tell what had already been posted.

But it doesn’t, so we can’t.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

If [reusable picks, sickles & axes] were available at all time people would not feel the urgency to buy them though, since they can just wait until they have the spare gold to buy enough gems.

With the limited releases people that really wants them are “forced” to buy gems with real money to get them, which is something ArenaNet wants.

Sorry, this is backwards to me. I have never bought gems with in-game gold. Since reading your post, I have asked several people (guildies in 3 guilds), and not one of them has ever done that either. Obviously, some people must do that since you mentioned it (meaning that’s what you do), but based on my experience they are few and far between.

Every one of the thousands of gems I have bought since launch has been with cash dollars. I have been waiting now for several months to buy 2 picks, 3 axes and 4 sickles for my alts who don’t have them. Sharing the ones I have with alts via the bank is very cumbersome and more trouble than I care to go to. So rather than spend the $90 for the gems to get the items I want to buy, I spend nothing in the gem store because Anet chooses not to have the items I want to buy available for purchase.

Economics 101: Find out what the people want, then sell it to them.

Anet economics: ignore what people want and remove requested items from the store for unknown and obscure reasons. Also, do not respond to any of the hundreds of posts requesting items or asking why items are removed from the store.

Real stores in the real world have inventory storage constraints posed by lack of shelf space or square footage of showroom floor space. They also have supply constraints, occasioned by manufacturing shortages, transportation slowdowns or outages, etc. However, Anet has NONE of these constraints! Reusable picks take up ZERO shelf or showroom floor space; there is ZERO product transportation involved and there is nothing to manufacture since (a) the objects do not actually exist other than as pixel depictions in a computer game, and (b) the items have long since been designed and implemented in the game. All it takes to put them back in the Gem Store is for Anet to decide to do so.

It just baffles me why they don’t put every single item they have ever sold back into the Gem Store and leave them there! Of course, maybe I’m just easily baffled. :-)

[Suggestion] Utility on Weapons skill slots

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

I started a thread months and months ago suggesting the ability to use any non-healing skill in the 0 slot (the Elite slot). This is not without philosophical precedent: we can already use an Adept-Tier trait in our Master-Tier trait slot if we want to, so why should Utility skills be any different? The truth is that most Elite utility skills are seldom if ever used- they have such ridiculously-long cooldowns as to be irrelevant in most fights.

While I can see the logic in restricting us to healing skills in one slot, I can’t think of a single valid reason why we should be restricted to only 3 usable utility skills by forcing us to slot a mostly-unusable skill in the last utility slot. We should be able to put an Elite skill OR any “lesser” non-healing utility skill in slot 0.

I haven’t ever thought about the ability to replace a weapon skill with a utility skill, so I can’t comment directly on that part of this suggestion… other than to say I would prefer to have all weapon skills actually useful rather than mixing and matching weapon and utility skills in the 5 weapon skill slots just because some weapon skills are currently so useless that they are seldom or never actually used.

Please remove the Waypoint/Portal penalties

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

Currently, using a waypoint (even within the same zone) or just walking through a portal into the adjoining zone costs us not only money but our stacking buffs, such as the ones from Sigils of Bloodlust, Perception, etc. I don’t understand how this makes any sense whatsoever.

Waypointing or portaling also removes whatever mini we had out (if any.) Again, how does this make any sense at all? My Mini Queen Jenna is getting really tired of being needlessly zapped into the Mists and has threatened to take down her Pavilion if we don’t stop abusing her!

Please change the code to allow us to keep our stacking buffs and/or minis when we waypoint and portal, both intra-zone and inter-zone. Thanks.

Dual/Triple Spec

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

Well first you had to rework the trate system we had to what it is now before you can have “spec swap temples.” Now there is room to add in these temples. So its more on the lines of 1/2 of a year? (not sure how long we had this new system) for a real time line.

Now comes the question of what would be fair for these swap temples. There are a lot of classes who can pre buff in one build and fight in another making the pre buff set up pointless in a fight making a build over all worthless if you can just simply swap out of combat.
Ele is a good example of this Persisting Flames is a very powerful effect but 6 into fire is a hard price to pay for this so ele can have 6 fire build ready before a fight and get the fury from there blast to the point of stacking 1 min worth then switch back into a more “stander” build for the fight. This makes the 6 fire Persisting Flames build worthless in a fight. I image other classes have this same set of builds and abitly to pre buff i only know ele.
Its about making all builds usable not to make it easy to swap builds as needed.

what about switching build removes all buffs ?

That works.

That may “work” but it is overly punitive. What if the new build I’m swapping to ALSO has Persisting Flames (using your example) and the only reason I’m swapping builds has to do with swapping, say, Air traits for Water traits so I can improve my heals while keeping the exact same 6 traits in Fire as the outgoing build has, including Persisting Flames? Why in that case would it be fair to remove the Persisting Flames buff?

We already (finally!) have a respec system that works- it’s cumbersome, but less so than the previous “visit a trainer, pay gold, refund all traits and start over from scratch” system.

I don’t know if removing the Persistent Flames trait currently also removes its buff, because I’ve never respecced my Ele from a Persisting Flames build to a build without it while the buff was up. But my vote would be not to change ANYTHING about the current system EXCEPT the ability to pre-store builds, including traits, utility skills and equipment.

As others have pointed out, the ability to store builds is a primarily a QOL issue, not a game-changing issue.

Dual/Triple Spec

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

Now comes the question of what would be fair for these swap temples. There are a lot of classes who can pre buff in one build and fight in another making the pre buff set up pointless in a fight making a build over all worthless if you can just simply swap out of combat.

This argument seems to center around changing WHEN and WHERE we can respec (“swap temples”), not the convenience of storing multiple specs for faster and more reliable build changes. However, the OP here is asking for stored specs (traits, utility skills and equipment) and NOT a change to when and where we can respec. So I apologize for not seeing the relevance of “swap temples” to the subject of this thread.

So minus 1 from me for “swap temples” requiring visits to a specific place to respec… we had that before when it required a visit to a trainer, plus gold, to change traits, and it was all or nothing: we totally refunded all skill points and then started over from scratch with new traits- a very cumbersome and forgetfulness-prone process and one that is not missed by very many players, if any.

The current ability to respec anywhere, for free, and remove just one trait from a trait line then add one to another line is VASTLY superior to the old “visit a trainer, pay gold and it’s all-or-nothing” trait refund process. The only difference being asked for here is the ability to STORE traits and equipment in advance, which is not an unreasonable request given that it is difficult for many/most players to remember every detail of even ONE build on ONE character, much less multiple builds across 8-9 level 80s.

Make Dodge interrupt all animations please

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

Pro-tip. […] sorry that’s a rookie mistake.

Thanks for the tip from a pro.

I had no idea there was only one way to do things, or that stuff that isn’t working should be ignored, not posted about, and just accepted and worked around by disabling core game functionality.

Signed,
Rookie

Make Dodge interrupt all animations please

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

people are bound to lose DPS if they have no true auto-attack chain. It’s only natural to screw up the timing sometimes, or hold off attacking while considering other moves, or just plain not pressing the button as fast as an auto would perform.

^^ This.
Ranger Sword-1 is a 3-part CHAIN attack. Pressing 1 re-initiates the chain. It is not only possible, but inevitable, that turning off auto-attack and manually attacking by pressing 1 will re-initiate the chain without the previous attack ever having reached the third part of the chain. This will nerf the dps of the so-called highest dps attack in the game for Rangers, making it pointless.

Unfortunately, using Greatsword instead of Sword IS the best option in dungeons and other situations where stacking with the group while maintaining mobility and control of your character is needed. Unfortunately, GS does considerably less damage than Sword would do if it worked right… which is the reason for my OP.

(edited by Lolyta.4582)

Make Dodge interrupt all animations please

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

I’m chopping down an Orrian Sapling, when I’m suddenly attacked. I hit Dodge, but the tree-chopping animation mindlessly continues. Sometimes even hitting run, jump or escape fails to interrupt the chopping in any timely way.

I’m whacking away at a dungeon boss using Ranger Sword-1, which has an interminable 3-part Slash>>Kick>>Pounce attack sequence, when red circles spawn on top of me. I hit Dodge in plenty of time, but the game ignores it- the lengthy Sword-1 attack sequence continues until the circles explode and kill me.

I’m whacking away at a fractals mob on a high platform using the same Ranger Sword-1 when the target mob suddenly moves to the edge of the platform. Even though I do not want to follow him over there, the Sword-1 animation forces me to do so, and even though I know what’s coming and spam Dodge (and run, jump, escape, etc.) my poor character mindlessly sticks with the mob due to the 3rd part of the Sword-1 attack (Pounce). She dutifully continues her attack until she plummets off the edge of the platform when the unstoppable attack animation makes her circle the mob.

Just as I fire off my Ranger Longbow-2 Rapid Fire attack at a Champion Wurm, I see the Wurm launch a boulder at me. I hit Dodge at the perfect time as the boulder is almost to me, but nope! The game forces me to complete my lengthy Longbow-2 animation whether I want to or not. POW! I take a 3-ton boulder (to the knee- giggle) and drop to the ground.

The above scenarios are not unique to the Ranger profession- they are pretty much the same for any skill that has a cast time for all professions. I have level 80s of every profession, and the Ranger Sword-1 loss-of-control-animation is by far the worst offender, but not the only one.

Dodge is a core mechanic of GW2. Its primary purpose is to get away from your current location quickly, on short notice, so as to escape impending damage. Please, Anet, make Dodge interrupt all animations-in-progress instantly and actually perform a Dodge instead of finishing whatever animation happens to be running.

(edited by Lolyta.4582)

Unofficial Upcoming Patch Notes

in Ranger

Posted by: Lolyta.4582

Lolyta.4582

I was hoping for sword improvements

Yeah, me too. I would have been thrilled if they had just eliminated the loss of player movement control in the lengthy Sword-1 attack sequence, which renders sword pretty much unusable in situations where red circles appear… you see them spawning on your location, you hit escape, dodge, run, jump, everything you can think of, but what does your player do? She stands there in the red circles, mindlessly finishing her interminable sword attack animation despite all the dodge/run/jump/escape controls being spammed… and then, of course, she dies.

Even more fun is when the target mob unexpectedly moves close to the edge of a platform and the silly Sword-1 attack movements make her follow the mob to the edge even though I didn’t move her, and then just fall off the edge of the platform when the unstoppable attack animation makes her circle around the mob… and there’s absolutely nothing you can do about it even though you see it coming- you just can’t make the game stop that attack until it’s kitten good and ready.

So yeah, Greatsword is the only viable Ranger melee weapon in dungeons, IMHO. Wish they had fixed sword, but oh well. Sword is still fun to use in open-world PvE.

The Pet's F1, F3, and Toggle are redundant.

in Ranger

Posted by: Lolyta.4582

Lolyta.4582

Just gonna point this out, but if you have any “on pet swap” traits starting the fight with your pet stowed is an advantage since the second you shoot or take damage your pet is “swapped” into combat and you gain the procs without the CD on pet swap.

Yes, and because this behavior might be desirable at times and unwanted at other times, it should be a toggle in options- we should be able to check or uncheck “Unstow Pet on Player Damage or Attack.”

My whole point is simply that “Stow Pet” should do exactly that and not spontaneously add the caveat “until I take damage or attack something.” That choice should be player-controllable.

The Pet's F1, F3, and Toggle are redundant.

in Ranger

Posted by: Lolyta.4582

Lolyta.4582

I just popped in to point out that the stow pet toggle is MANDATORY for the electric stairs in the Uncategorized Fractal. If one of those bars hits your pet it kills YOU instead.

Sadly, the Stow Pet control is not a true toggle. Try stowing your pet, then jump off a medium-height cliff – high enough that you take a tiny bit of damage, typical in many jumping puzzles. You will find that your pet insta-spawns by your side the second you take 1 HP of damage, sometimes even in mid jump if you are chain-jumping, even though you didn’t unstow it. This can be a major FAIL in some JPs where your pet reappears, unbidden, at just the wrong moment, causing you to miss the next jump or whatever. Anet needs to fix this control so it is a true user-controlled toggle with no involuntary respawns.

Also, the F1, F2 and F3 controls are fine “as-is” and necessary in my opinion and experience (I have not one but TWO level 80 Rangers). Only the Stow Pet control needs to be fixed.

I must respectfully disagree with the OP that Ranger pets should be abolished- they are poorly-handled by the game in some cases, yes, but they are THE core mechanic of the Ranger profession. As several have pointed out, they are essential to several valid Ranger playstyles, including the “Pet Tank while I Snipe” playstyle, although Anet has made some recent changes to target damage eligibility- making them “Invulnerable,” “Out of Range” or “Obstructed” when they are clearly in range, not obstructed and should not be invulnerable…. unless you jump down to their level, which immediately renders them damageable but, shamefully, invalidates the Sniper playstyle. Any ranged weapon, including but not limited to Ranger bows, should be valid for use in world PvE and dungeons as long as the target is within range and not actually obstructed. Anet has removed quite a bit of the fun of traiting Eagle Eye (1500 Range) by preventing Rangers from actually using that range unless we are on the same level as the target.

The biggest problem with pets other than the Stow-not control (as I posted in another thread and it was just moved to this thread) is the way the game handles pet names or, more accurately, named pet slots since replacing a named pet results in the new pet having the old pet’s name, showing that only the two pet SLOTS are actually named, not the pets themselves. Pet naming needs to be overhauled so that pet names are pet-specific, not slot-specific, and the names of all owned pets, slotted or not, are persistent… meaning that the game should “remember” all pet names.

Please Fix Ranger Pets

in Ranger

Posted by: Lolyta.4582

Lolyta.4582

Please fix the following issues with Ranger pets:

1. The game doesn’t “remember” pet names beyond the two currently slotted. It’s a computer game- storing pet names would be a trivial process, especially if they were stored locally, requiring ZERO server resources and minimal coding.
2. Conversely, when a pet is swapped out of one of the two “active” slots for a new pet, the game stupidly continues to call it by the previous pet’s name. How droll to have a Raven named Fido. Pet names should be pet-specific, not slot-specific.
3. When you dismiss a pet (for example, to do a jumping puzzle) the game auto-resummons the pet every time you take even ONE HP of damage, for example from, um, jumping down off of a small cliff as required to do the jumping puzzle you dismissed the pet so you could do. We need a Dismiss Pet TOGGLE that actually dismisses pets until we explicitly recall them.
4. Pet swap controls should be immediate-effect, not “next Tuesday” effect or “after the next 17 attacks have hit the poor thing” effect. In the heat of battle, I notice my pet’s health is getting low and I don’t want to burn a healing cooldown, so I hit F4 to change pets. However, the game perversely leaves my dying pet in the fight until it is 100% dead, funeral arrangements have been completed, its will leaving its doggie-bone to its pups has been read and probated and the poor pet is properly buried, THEN switches to my new pet that I summoned seemingly last week (actually, 5-7 seconds ago). This is beyond lag- it happens not only in multi-mob fights but also in 1-on-1 fights… it is a game fault and needs to be fixed.

Thanks.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

I would love to know why “vanity utility items” such as

*Reusable (Molten Alliance and all the other) Mining Picks
*Reusable Harvesting Sickles
*Reusable Tree Chopping Axes

are not for sale ALL THE TIME instead of only occasionally. Not having these items available ALL THE TIME serves as a deterrent to rolling new characters and/or spending time in-game farming materials… not to mention depriving Anet of cash flow…

It seems to me that making these items available ALL THE TIME would be a no-brainer and a win-win all around.

PS: Did I mention that I would like to see these items available ALL THE TIME? My bad.

:-)

Issues with the trading post: please post here [MERGED]

in Black Lion Trading Co

Posted by: Lolyta.4582

Lolyta.4582

Issues with the Trading Post:

1. There is no Armor Type (heavy, medium, light) filter in the search criteria.
2. There is no “back item” category in the search criteria.

Fixing this is not rocket science. It is not a core TP coding change- just a UI issue. With all due respect, why has this not been fixed?

Achievements are way too easy

in Living World

Posted by: Lolyta.4582

Lolyta.4582

I did it with a staff ele in meele range… solo

Yayyyy! Huzzah! Woweeeee! Woot! cough

Achievements are way too easy

in Living World

Posted by: Lolyta.4582

Lolyta.4582

Just tried the first achievement (don’t let any workers die) on 2 strong characters. Unless there’s some trick to it that I haven’t discovered yet, it’s impossible to solo- groups of Inquest come from two widely-separated paths at once, can’t be kited to the same place and attack two widely-separated groups of ultra-squishy workers at once. Although there is a “rocky ridge” to stand on that looks like it might be in range of both groups of workers, it isn’t- and even worse, you have to jump DOWN to attack one group, then there is no direct way back up to the other group… you have to run to one end or the other of the ridge to reach the upper group- by which time, of course, workers have died while you’re running around. So the physical layout of this “event” makes it virtually impossible to solo the achievement.

I tried with a 1200-range Staff Ele and a 1500-range Ranger with aoe pet, but It is not possible to cover both groups at once or get the workers to move into a single group where they can be defended by a single player. Even more fun, the mobs are smarter than most- the minute you drop Lava Font or Barrage on a group of them, they scatter out of it. Thanks, Anet.

In my humble opinion, “that’s too easy” postings are generally just elitist brags. So, huzzah for whoever thinks this is too easy. You are so uber. We are in awe of you.

For me, I hit the Exit to Desktop button as soon as I fully realized the necessity to solo-defend both widely-separated groups at once. Personal Story achievements that require a group to complete are just infuriating to me and cause me to go play something else, or watch TV.

(edited by Lolyta.4582)

Non-rustic and non-costumey outfits please

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

Now that we have lost Town Clothes, it seems that most NPCs are able to dress a lot better than we can. Any chance of getting some “regular” clothes that don’t look like they were designed by malevolent Munchkins using a 19th century Victorian reference guide. For example-

Lady Kasmeer’s bikini instead of our frumpy yellow Granny underwear
Ruched blouse (formerly in Gem Store as Town Clothes item, now seen only on NPCs)
Lady Wi’s simple yet elegant gown/dress

Thanks!

Increase in Gold Sellers: Highly annoying

in Guild Wars 2 Discussion

Posted by: Lolyta.4582

Lolyta.4582

The increase in gold seller whisper-spam in the past 45 days or so is at least tenfold. That means 10 times as many spams as before. Last night during a 5-hour session I got 12 gold seller spams, and I just logged in on a character I haven’t played in a while and got 5 (FIVE!) consecutive whisper-spams from two different gold sellers in the time it took me to travel from Vigil Keep to LA- about 5 minutes.

IP blocks can be easily circumvented because, like the account names used, the spammers’ IP’s are faked and change with every login of their throwaway “accounts.”

Anet could go a long way toward blocking these infuriating criminals by simply blocking the CONTENT of the spam- such things as the known web addresses of the gold sellers, common “foreigner” phrases like “USD” which nobody but gold sellers uses in-game, etc. Another thing Anet could do is tighten up the security around whatever list of players these low-lifes are using to target their whispers.

What these bottom-feeders are doing is against the law world-wide, therefore they are, by definition, criminals. How can anybody with half a brain give known criminals their credit card information?? 0.o

We, as GW2 players, could stop the gold-seller spam completely within 30 days by simply refusing to deal with these crooks, making their spam pointless. Crooks are lazy. That’s why they are crooks. Once their spam has absolutely zero effect, they won’t bother any more.

(edited by Lolyta.4582)

Falling Damage just Running Down a Hill!

in Bugs: Game, Forum, Website

Posted by: Lolyta.4582

Lolyta.4582

I am taking “falling damage” with every step while simply running down a mild incline. This is 100% repeatable across several characters in several different zones and happens on about half the inclines I run down. None of the inclines where this happens are “cliffs” or otherwise too steep to run down. I am not “sliding” down these hills, I am running down them and taking damage from nothing as I run.

The most recent example occurred in Blazeridge Steppes WNW of the Monument Grounds Vista, running ENE down the hill toward the path. Screenshot attached showing the exact map location plus a view of the mild hill that inexplicably killed me as I ran down it.

Because it is so illogical, so absurd and so unexpected, I generally die from it because I don’t react quickly enough (and stop running) when it happens… again, not that I’m slacking, but rather that the game is cheating against me and I don’t expect that- or deserve it. The damage is severe, and seems to be Level 80 damage even when I am “zoned down” to ~7k health as I was in Blazeridge this morning, killing me at level 80 in full Exotics and Ascendeds in about 3-4 steps as I run.

Please fix this. Thanks.

Attachments:

(edited by Lolyta.4582)

Show Event or Don't Announce

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

As I grind through various maps, I keep getting what was in WoW a giant Raid Warning in bright orange in the middle of my screen: “New Event Nearby.”

Glancing around me, there is nothing in sight remotely resembling an event, or multiple players assembling for anything. Checking the notification area of my HUD (top right of screen) I find no event shown there. So in desperation, I open my map. Guess what? There is not one trace of an orange circle (indicating an event) anywhere on it.

Please, Anet, stop kittening with us. Please show the location of the “New Event Nearby” on the map when you announce it to us with a raid warning. Alternatively, if that is too difficult to manage, just stop announcing “nearby events” that you are not going to show us on the map or in the notifications area of our HUD.

>.<

Gem Overcharge and Can't submit ticket

in Account & Technical Support

Posted by: Lolyta.4582

Lolyta.4582

I purchased 800 gems the other day, as I have many times in the past. Unfortunately, checking my bank statement shows that I was charged $10.95 instead of the $10.00 I agreed to pay.

I tried to submit a ticket on this but am unable to do so. The Support system no longer recognizes my login password and when I request a new/reset PW, I do not receive the promised email.

The email failure is NOT on my end- I get all of the “Thank you for your Gem purchase” emails including one for this last purchase, and I have checked my “spam” folder carefully in the hour since I submitted not one but TWO Password reset requests… and nothing from Anet is there.

So since your own systems will not allow me to follow your ticket process, please just take it from here. You have my account name on this post, which will lead you to my email address and everything else you need to know to refund my money. Please refund my 95 cents overcharge immediately.

aoe looting - increase the range

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

The bigger issue is that AoE Loot doesn’t open chests! You can be standing right on top of a chest and hit AoE Loot, but still leave the contents of the chest behind, untouched! Don’t ask me how I know this.

Yes, it does.

I’ve done it plenty of times running fractals and dungeons, I loot the mob/boss loot, and it also loots everything from the end chest too.

Sorry, no it doesn’t.

AoE Looting when bound to a different key than the F-key doesn’t open/loot nearby chests in Fractals, it doesn’t on Dungeon bosses, it doesn’t on World Dragons and it doesn’t on Champs… I have paid close attention to this since I discovered that AoE Looting doesn’t open chests, and I have not seen ANY instance where it did in fact open/loot nearby chests. You still have to use the F-key to open chests, and you have to be very close to the chest for even that to work.

(edited by Lolyta.4582)

Gems as Rewards

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

What a great idea! I’m sure Anet would be delighted to slit their own throats by giving away what they currently charge money for!

Look for this to happen the day Sasquatch is found.

:)

Voice chat in GW2 (Trough Razer comms)

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

With existing, fully functional, free of charge and easily configurable VOIP programs such as Ventrilo, TeamSpeak and Mumble, I hope Anet does NOT invest any time or resources into “supporting” this or any other voice chat function.

There are advantages in having voice comms separate and independent from the game itself. The list of things that we need more than another chat program is long and well-documented in this and other forums.

So I do not support this idea at all.

aoe looting - increase the range

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

The bigger issue is that AoE Loot doesn’t open chests! You can be standing right on top of a chest and hit AoE Loot, but still leave the contents of the chest behind, untouched! Don’t ask me how I know this.

I agree that 900 range is fine, and I very much appreciate the new AoE Loot function NOT being tied to the F-key, but one of the reasons we needed a separate looting function is that about half the time when we pressed the F-key to loot, we got NPC conversation, or a banner, or we rezzed something we didn’t want to rez, etc. etc. etc.

In other words, the F-key does so many functions that our attempts to loot were being “intercepted” by unwanted and irrelevant interactions.

So thumbs up to Anet for the not-on-the-F-key looting function, but AoE Loot is not looting as advertised until it also loots unopened chests!