- Sun Tzu, Art of War
- Sun Tzu, Art of War
It’s odd that Healing Turrets wiki page doesn’t matter chatter, but that’s exactly why I came to these forums. Thanks!
So different turrets probably have different sound animations.
- Sun Tzu, Art of War
A friend brought me Draconis Mons, where I found a Juvenile Tiger within 2 minutes.
Leaving the post up in case anyone else wonders the same thing in the future. Thank you for your reply!
- Sun Tzu, Art of War
Evenin’!
I’ve got an old ranger bank alt that I’m now deciding to dust off and level. It’s part of my effort to have one of each level 80 before the next expansion hits!
It’s somewhat important for my ranger fantasy to have a tiger pet (I’ll even be aiming for our darling tiger cub bow!), and ideally I’d like to tame one while leveling.
As far as I can tell, tamable tigers only exist in Dragon’s Stand. Do I have to be level 80 before I can tame them, or could I technically ask friends and guildies to go there, teleport to them with a teleport-to-friend-stone, and have them protect me from hostiles as I attempt to tame a tiger of my own?
- Sun Tzu, Art of War
Hi there!
Trying to decide upon a race/gender for my engineer. Usually, I look up what the difference is in animations and sounds. Many classes have shouts, for an example, which differ between the races and genders. Male Sylvari Rangers have loads of pet-related sound files, for an example, more than any other.
I can’t seem to find anything similar for engineers. Are there are sound files or emotes/animations that are unique to particular skills for engineers?
- Sun Tzu, Art of War
I usually do Warden, Sword #3, switch to shield off-hand, Avenger – Continuum Shift halfway through the wast, Tides of Time, Well #1, Well #2, SoI. Then it’s a matter of switching weapons to trigger the concentration sigil at opportune moments, cast all the things as they come off cooldown – unless Continuum Split is at around 30 seconds cooldown, in which case I’ll try to save it all up for another double whammy.
- Sun Tzu, Art of War
Congratulations! Your squirtle Develolved into…
- Sun Tzu, Art of War
Maybe once they add the option for me to disable other player’s glow. The game’s currently full of people who make as large and obnoxiously glowy characters as possible, thinking it’ll make them stand out.
Hey, who you callin’ obnoxiously large and glowing?
Ugh, not only are you a giant tower of sparkles, you’ve managed to do so while covering as little skin as possible!
7/10.
- Sun Tzu, Art of War
Maybe once they add the option for me to disable other player’s glow. The game’s currently full of people who make as large and obnoxiously glowy characters as possible, thinking it’ll make them stand out.
- Sun Tzu, Art of War
The only time this really bothers me is when I’m making Sylvari, since they seldom (ever?) have surnames.
- Sun Tzu, Art of War
You only need one sword with the Concentration sigil. Put the sword in your main-hand and leave the main-hand slot in the other weapon set empty. When you switch, you’ll keep the sword, but will trigger the sigil effect.
Generally, if one doesn’t want to do the zerker + commander legs meta, going full minstrels is usually considered the optimal way of tanking and carrying.
- Sun Tzu, Art of War
That guy that voiced male asura PC. He is awesome in 99% of the lines he says. Most of asuras are voiced very well (with exclusion of Zojja, some of here personal story lines hurt my ears).
Ha, look whose talking. When Eir Stegalkin makes a mistake, people die.
- Sun Tzu, Art of War
And no, big and drunk is NOT their culture.)
I mean, I’m Swedish, and that pretty much sums up our culture.
- Sun Tzu, Art of War
Norn, hands down. The potential is there, it just isn’t capitalized upon enough.
- Sun Tzu, Art of War
I have 1 main, 3 level 80 ascended alts that I play actively, 1 low level alt that I’m currently working on, and 2 bank alts.
I’ll endeavour to have one of each profession and one of each race/gender, with two bank alts. So I’m planning to have at the very least 11 toons.
Question: How many character slots do you have before you need to start scrolling for them on the character selection screen? :o
- Sun Tzu, Art of War
As a Chronomancer main who’ve only played a single class since the game launched, and began considering alts a few weeks ago, I’d actually do the opposite: I’d level alts of a different armour class.
I’ve currently got a fully ascended (with weapons and trinkets) Chronomancer, Tempest, Reaper and Guardian – and currently working on a warrior. I find that if I am to craft a second or third set of ascended armour, I’d prefer it to be of a different armour class, partially due to certain collection achievements, but also because it’d mean I could stat-swap to fulfill a broader spectrum of professions.
Also, once I finished being completely ascended on my main, I could finally begin playing fashion wars. Before that point, I felt very guilty if I spent gold on gems or skins and dyes, since that’s gold I should have been using towards gearing. Now that I’m done, I play a lot to generate gold for aesthetics – something that becomes even more fun when you’ve got more alts to dote on.
So tl;dr:
1) Yes, alts are a great way to spend your time. Worst case scenario, you get bank alts.
2) Fashion wars!
- Sun Tzu, Art of War
Hey.
I understand that emotions are rather high right now, as it seems you guys took some pretty harsh nerfs. I’m not going to pretend to understand what was reasonable and what was overkill, as I’ve never played a Warrior before.
But I am now. I created my Sylvari a few hours ago, and am set to level away. I intended to look up some leveling builds, but it appears that the changes from the recent patch were more extensive than I thought, and so I’m wondering if these changes have impacted how certain weapons and traits interact in a way that’d effect these guides? For an example, I see thread in this forum about how Power Warrior is now “dead”, and how open world synergy builds have been nerfed, making the profession feel as if you’re playing in “perma-chill” and so on.
I’d also like to begin working on ascended weapons, since there’s quite a few daily cooldowns involved. QT and Metabattle have guides for PvE and PvP, but I’m mostly interested in open world soloing (as opposed to zerging) and perhaps dipping into fractals every now and then. What weapons are considered optimal for open world, in terms of speed (killing and movement), survivbility (active and passive) and aesthetics (cool animations). If not optimal, which weapon combinations have the best “flow” or feeling of fluid and interactive gameplay?
I play Chrono, Tempest, Reaper and Core Guardian. I have access to ascended Berserker, Viper, Commander, Minstrel and Assassin equipment. Do you guys usually keep two or several sets of gear, or do you stick to one or the other? If so, would gearing for condition or for power give the most bang for my buck?
Lastly, since I’m kinda burnt out on grinding HP’s, is Berserker an absolute necessity for Warriors? I see that torch #4 is a source of perm. swiftness, for an example. Are you guys reliant on the Berserker ES to move around in the world?
A lot of questions, I know, but I’m hoping you can help me out!
- M
- Sun Tzu, Art of War
As a chrono main im really curious as what kind of spec could throw out chrono from the meta. Even after all the nerfs to phantasms, alacrity, SoI chrono is still a powerhouse.
I think you answered your own question.
I wouldn’t get too attached to SoI sticking around in it’s current design for much longer. Not that I necessarily think it’s overpowered, but I can see it being “re-designed” to make Mirage more attractive.
- Sun Tzu, Art of War
Congratulations.
Berserker with Might Runes?
- Sun Tzu, Art of War
Looking forward to mainhand Focus.
- Sun Tzu, Art of War
I mean, my perspectice has always been that we’re only worth playing as a main.
- Sun Tzu, Art of War
This is but one of the many reasons for why I crafted a Vision of the Mists.
- Sun Tzu, Art of War
I mean, have you heard Zojja?
The V/A in the personal story has been cringe-worthy and terrible from the get-go. The Living Story has improved upon this dramatically over the years.
- Sun Tzu, Art of War
My Asura guardian, Mithras Ramachandra.
http://img.pixady.com/2017/05/292462_mithry.png
The Wizard hat is your best friend. Asuran heavy cultural armour is the bomb. I also adore using Heart of Koda chest/legs, and Inquest boots and gloves.
- Sun Tzu, Art of War
Damon Cousland lives for the applause!
- Sun Tzu, Art of War
To be fair, I have a difficult time imagining what could be more effective than the current Chronotank as far as support goes.
I don’t know about you, but I don’t mind playing Mirage in some content, Chrono in other content, and perhaps just plain old Mesmer in wholly different content.
The theme of the game is horizontal progression rather than vertical ones. The Chronomancer and the other Elite Specs may seem superior to the core professions, but the design of GW2 would insinuate that elite specs not necessarily be superior over one another, but simply allow the player to do more things.
- Sun Tzu, Art of War
Perhaps it may seem convoluted at first, but a rather simple way to design hybrid weapons would be for them to be incredibly weak baseline, but scale very well with condition damage/expertise and power/ferocity.
That’s an admirable concept, but it’s simply not possible in GW2. There’s no such thing as “baseline strength” of a given skill. There’s no such thing as “base damage”. You can’t make any skill “scale better” with condition damage and expertise. If it applies conditions those conditions do their thing. If it deals damage, the skill coefficient does its thing. There’s no way to make it “baseline weak but scales well.” That’s simply not a concept that exists in GW2.
You learn something new every day!
Fine. If you can’t manipulate the co-efficient, you can manipulate the application. A specialization could be designed to be mostly powerline based, but apply conditions through certain interactions and synergies in the talent tree. If I don’t misrecall, this is how Mesmers used to make use of conditions back in the day, by summong iDuelists with the Duelist’s Discipline and Sharper Images traits.
My point is, I don’t see any reason to clearly distinguish between whether a weapon needs to be condition or power. I believe hybrids weapons could work, as their playstyle may be fundamentally changed by choosing one trait over the other.
- Sun Tzu, Art of War
Perhaps it may seem convoluted at first, but a rather simple way to design hybrid weapons would be for them to be incredibly weak baseline, but scale very well with condition damage/expertise and power/ferocity.
Also, Reapers are currently going Greatsword and Viper stats, capitalizing on both power and conditions through Bitter Chill. I don’t necessarily see the issue with combining them, especially since Confusion remains a rather disadvantageous condition for PvE as is.
- Sun Tzu, Art of War
Aurene, of course. She’ll devour all the human gods, as well as all the dragons.
- Sun Tzu, Art of War
Thanks for all your replies.
My take-away from this is to use Time Warp when pugging fractals, Gravity Well for co-ordinated fractals and raids, and Moa signet when I’m tanking raids.
- Sun Tzu, Art of War
I’m more of a pessimist. I’m just assuming they’ll nerf the hell out of Chronomancy, to make the new ES more desirable. :P
- Sun Tzu, Art of War
I’ve seen most guides and in-game chronotanks praise Gravity Well over Time Warp, regardless of Minstrel/ZerkMander setup. When I’ve inquired as to why, they usually shrug and refer to QT guides.
What am I missing here? Is perm-quickness just easy to maintain without Time Warp? Do different bosses require one or the other?
Assuming 100% boon duration, fractals, raids, and tank or non-toughness chrono, by the way.
- Sun Tzu, Art of War
I personally hate having SoI equipped outside of fractals.
Having dialogue interupted by “Eat my dust!” every 10 seconds just isn’t okay.
- Sun Tzu, Art of War
It’s a beautiful Legendary. Even though I’ve played from launch, no Legendary really ever caught my fancy. Sunrise looks amazing, but I feel it’s a bit of a waste on a Mesmer. The Minstrel has an off-putting colour scheme. Not feeling the Pikachu with Bolt.
But Astralaria is gorgeous, and I finally have a reason to go for it.
What legendaries do you feel are worthwhile on Mesmers? Have you or are you currently actively working on acquiring any?
- Sun Tzu, Art of War
I’d love this. If nothing else, it’ll allow us to use our one “free” machete every 24 hours. I doubt DS will get much attention once HoT passes.
- Sun Tzu, Art of War
Serving you Saladbolg Sylvari female realness.
- Sun Tzu, Art of War
I picked mesmer because I liked the fantasy of creating illusions and being hard to pin down
…
make me a pseudo support with no value aside from one buff.
kitten it, I quit then.
The two things you mention are not mutually exclusive. Not to mention that the Chronomancer is arguably one of the best support and tank in the game right now, so it’d be difficult to argue that it’s pseudo-anything. The profession excels at everything it’s designed to be doing.
kitten it, I quit then.
Bye Felicia.
- Sun Tzu, Art of War
Which to my mind eliminates all the ‘logical’ candidates (like a Seer or another mursaat) but I’m not sure who it could be.
http://4.bp.blogspot.com/-g2smnQjFbtQ/U617LrjHSNI/AAAAAAAAAi4/2UFe7ke25Iw/s1600/1395433780493.png
- Sun Tzu, Art of War
I’m doing platinum doubloons, personally. I won’t farm DS mindlessly for ores, but I don’t mind letting them build up over time.
100% boon duration is achievable without leadership runes.
- Sun Tzu, Art of War
I’m assuming it’s joko. Would tie in with Crystal Desert.
- Sun Tzu, Art of War
There is also classes like the Tempest or the Daredevil.
Yes, I’m aware there are other classes. I don’t like those other classes, which is why I posted in the Mesmer forum.
You’re out of luck. Perhaps the Mirage ES will bring us a sustained damage role. Perhaps not.
I’m afraid your choices are to either adapt to support, choose another profession, or simply wait for news from the expansion.
- Sun Tzu, Art of War
Asuran barrier mage, representing.
- Sun Tzu, Art of War
Hi!
I’ve started using the new action camera on my more melee-oriented characters, and it’s a blast.
One annoying caveat, though, is that clicking on something or someone with the left mousebutton seems to trigger an auto-attack, whereas right-clicking does not. I’d like to switch these two around, to be more in line with my habits from other games I’ve played over the years, but I can’t seem to find an option for this in the keybindings section.
Have I merely overlooked something?
If I can’t switch them around, can I at least somehow disable the left-click to attack function?
- Malice
- Sun Tzu, Art of War
For anyone who’d care, in the end, the male Asuran voice actor just won out over the female one.
Already planning the level 80 look! Just as soon as the kitten hat returns to the gem store… :P
Thanks for your help, everyone!
- Sun Tzu, Art of War
Thanks but I bought this for asura originally (which is what I previewed) and wanted to use it my sylvari too. I just feel like it should be displaying correctly on all races.
It may actually work on all races, but your particular character’s nose may be too big.
You can purchase a make-over kit, or visit a NPC with this service and try to modify your nose while wearing the glasses, and see if it makes a difference.
- Sun Tzu, Art of War
I guess what I fear the most here isn’t the grind in itself, but the non-permeability of it all.
I want to put these runes into ascended armour. Unlike exotic armour, I can’t just use a BLT-salvage set on them and re-craft the armour. The beauty of ascended armour is that you can change it’s stats – but the idea of having to redo the Leadership rune farm?…
I don’t see how people can be so comfortable with putting leadership runes into anything but legendary armour.
- Sun Tzu, Art of War
I noticed that while everyone posting here so far are kind and make some very good points, nobody here actually answered your question!
The Mesmer is a very versatile profession, and can play in many different ways. For open world PvE and PvP, anything goes. Literally anything, whether you want to do Shatters (power/ferocity/precision clone spam in order to shatter), Phantasms, Conditions, or mantras (healing), most of it will work.
“Roles” become important when you play instanced group content, such as raids or fractals (but even in fractals, you can do pretty much anything for the first two tiers). In the highest PvE content, the Mesmer is a support/tank.
Tanking in this game is about stacking the highest toughness stat in the group, which will cause the boss to focus on you as its’ primary target. Since the tank has the attention of the boss, it’s up to them to properly position it.
A Mesmer’s support comes from our synergy between our signets, wells and boons. We provide two rather unique boons; Quickness, which speeds up your actions, and the semi-boon Alacrity, which speeds up your recharge rates (or “Cooldowns”).
With the proper gearing, runes and traits, your job in high end PvE is to generate boons (“buffs” in other games), mainly Quickness and Alacrity and share these to your group. With perfect gameplay, under the proper conditions, your entire group will have a 100% uptime of Quickness and Alacrity – meaning that they will have these boons on them permanently for the entire fight.
This is mainly done by traiting Domination/Inspiration/Chronomancer, and using a Sword and a Shield – which are probably the builds you see on various sites. The Minstrel and the Commander versions of these builds come with high toughness, which means your job as a Chronotank is to command the attention of the boss, while simultaneously providing permanent Quickness and Alacrity to your entire group. The end result being that you are providing an enormous damage boost to your group, and tanking the boss for them. The sword + shield combo also gives you plenty or damage from protection (Sword #2 and Shield #5), an exellent phantasm (shield #4) and a strong auto-attack.
The Zerker/Commander version is more damage oriented, which makes it easy to use the same gear when out in the open world. Bear in mind, though, that Mesmer/Chrono sustained damage is the lowest across the board amongst all professions.
The Minstrel version makes you near immortal under the right conditions, but make you hit like a wet noodle.
I’m by no means a Mesmer expert, but it’s been my main since launch, and I’m in the process of gearing up to tank in raids as well. You should check out the Mesmer forums if you want more help, the people there are friendly and knowledgeable.
- Sun Tzu, Art of War
Thanks for your input!
After some more research, I’ve concluded that female Asura look superior, but male Asura have the superior and snarkier voice actor. Which means I still can’t decide. :x
- Sun Tzu, Art of War
LOL… didn’t mean it literally, just the cost of it is horrible and we’d like to get the upgrades going again. It’s just frustrating to have to grind for it.
You’re a small guild; you’re still going to have to grind.
The cost of leather is high and annoying, for sure. However, at worst, it’s a source of frustration; it’s not actually stopping anyone from upgrading gear or guilds.
Agreed. Guild wars 2 is a game that focuses more on hours of grinding than just having fun. You guys may want to consider another game if you don’t like long hours of monotonous farming.
Welcome to MMO’s. At least in GW2, the grinding doesn’t lock you out of content.
Raids.
You’re not locked out of raids because of leather prices.
You’re generally required to have ascended gear for raids. Often multiple sets On multiple characters if you want to be useful to your team. I’ll let you figure out how leather plays a role in that.
Ascended armor is only about a 2% difference in DPS. It’s not a requirement. Players have beaten the raids in full exotics, low manned, all of a single class, etc. gear is not as big of an issue as people make it out to be and especially when considering the difference between exotic and ascended armor.
This is all well and good if you’re in the zerker meta, but if you’re condition or require HoT stats (Vipers, Commanders, Minstrels) the cost of crafting exotics is still unreasonably high.
We’re talking about two different things.
Au contraire.
The point is that investing in exotic gear as a means of overcoming a barrier of entry into high level PvE works for some professions and some roles, but not for all. The cost of acquiring Viper’s exotics far exceeds the cost of acquiring Berserkers, where cost is defined as either gold or time.
If the goal is to gear up in ascended as a long-term goal, then gearing up in Berserker exotics is a cheap and manageable short-term investment for a higher payout. When the gear you need requires Viper’s or Minstrels stats, for an example, then that short-term investment may no longer be worth it.
- Sun Tzu, Art of War
LOL… didn’t mean it literally, just the cost of it is horrible and we’d like to get the upgrades going again. It’s just frustrating to have to grind for it.
You’re a small guild; you’re still going to have to grind.
The cost of leather is high and annoying, for sure. However, at worst, it’s a source of frustration; it’s not actually stopping anyone from upgrading gear or guilds.
Agreed. Guild wars 2 is a game that focuses more on hours of grinding than just having fun. You guys may want to consider another game if you don’t like long hours of monotonous farming.
Welcome to MMO’s. At least in GW2, the grinding doesn’t lock you out of content.
Raids.
You’re not locked out of raids because of leather prices.
You’re generally required to have ascended gear for raids. Often multiple sets On multiple characters if you want to be useful to your team. I’ll let you figure out how leather plays a role in that.
Ascended armor is only about a 2% difference in DPS. It’s not a requirement. Players have beaten the raids in full exotics, low manned, all of a single class, etc. gear is not as big of an issue as people make it out to be and especially when considering the difference between exotic and ascended armor.
This is all well and good if you’re in the zerker meta, but if you’re condition or require HoT stats (Vipers, Commanders, Minstrels) the cost of crafting exotics is still unreasonably high.
- Sun Tzu, Art of War