The most awesome map in the game, I wish I never had to leave.
As I have been unlocking all the Elite specs on my characters (all professions) I’ve spent a lot of time in HoT, and wow, the characters play very differently. Of course this is just my personal taste, but I have to say that for soloing, Ranger (Druid) is the easiest for me, followed closely by Reaper and Dragonhunter. (I have yet to play Herald)
I currently play Ranger for the map completion, with Marksmanship, Wilderness Survival and Druid (Longbow/Greatsword). The reason I picked Druid was for Natural Stride, which makes moving around so much easier with all the movement issues around. Clarity and Ancient Seeds also helps. I rarely use the celestial avatar other than in events, or as a quick cleanse. Wilderness Survival adds Oakheart Salve (so often poisoned in HoT), Shared Anguish to help with all the CC and Wilderness Knowledge for less recharge on Entangle and Muddy Terrain (helps control people) and Lightning Reflexes and Quickening Zephyr which I rarely leave home without. Marksmanship is for Longbow damage… with this setup I don’t need to switch out of my Berserker Assassin stuff, and have no problem at all roaming anywhere.
Both Reaper and Dragonhunter does more damage, but they don’t have the ease of movement. Druid have spoiled me so badly…
Hearts and Minds bugs, 3 player party, instance owner Sylvari (I did a bug report as well).
1: Sylvari turns hostile, we react instinctively and kills her. Upon Caithe ressing her, she remains red and encounter can’t progress. We spend about half an hour taking advantage of this impromptu arena while dodging mordremoth…
2: Next try, everything works fine until it is time for the floor is lava thing where we are supposed to glide or use the shield. No shield. No updrafts. So we die.
3: When we retry with the retry emote, the first rift that spawns is in the air, so we can’t reach it. Maybe the ground was destroyed in a previous phase? Not sure. Anyway, by then we decide to wait until the bugs are fixed. Too bad, really loving the story!
I am a filthy casual, but I want a challenge, you know? Silverwastes or Southsun feels more dangerous than this… Please tweak things back up again! Right now it feels like playing events in Cursed Shore, where you have to be lucky to even land a hit on the mob and get credit before they die.
I am a part of a long-running small guild, of which only 3 people generally are active at the same time due to time differences. Will it be possible for us to get a guild hall and gain favor?
It’s a guild of trusted IRL friends, and we generally manages to run dungeons on our threesome, but we can’t do the ones where you HAVE to have a certain numbler of people.
I don’t care if it’s slow, but being able to slowly craft and build a guild hall is the main reason we bought the expansion so it would be sad to have it locked behind a people gate.
After seeing how much money I lost on waypointing, I can’t afford to continue playing this event since I just spent most my money outfitting my newest lvl 80. I’m better off waiting for the skins to be reused in the gem store eventually…
First event where it has actually COST money to participate…
The thing that I enjoyed the most (apart from the glorious scenery) was actually the Tempest. I had not expected this, I felt that it didn’t have a role to fill for my ele.
I normally play fresh air dagger/dagger or dagger/focus, and since both the offhands there are very good I felt that another offhand would add nothing.
OH boy I was wrong.
At least for me (mainly PVE), the warhorn really made a difference, and felt like a viable (for me preferable) alternative to the other two. It just felt like the perfect compliment to my playstyle, and felt a lot more usable for my group than the normal alternatives.
Seriously, I was so happy with it.
The air has started changing as well, and at least one guard at Amber was having hallucinations…
The last one looks the best to me!
Ok, didn’t know I had to unlock previous chapters, but that is good to know. Thanks.
Now if only I can find out what happened to that tracker that shows where renown vendor/vista/scout/exploration locations are.
I think that one only pops up when you have no active quests, sadly. I like it a lot too.
Yes, thank you for being the place where I can relax and not stress out about life.
Elementalist if you can manage to get used to being very fragile for your first character as you lean the system and how to mitigate damage. They fulfill all the things you said, but animations also depends on race since all races have a different style.
If you want something more forgiving as a first character, I’d go with Ranger, though they have the drawback of being less desired in dungeons (though it is better these days) and their pets have issues if you want to do large army (zerg) WWW though they are really good for small squad/roaming.
Thief might also be right up your alley, but that is one of my few non-80 characters, so I have less to say about them. In short:
More desirable by other players/more flashy playstyle: Elementalist
A lot easier solo play: Ranger
I would buy it! I wouldn’t even need any advantages, I just want it purely for the visual coolness.
Also, while your personal stories are all separate at the start, they do merge together at level 30, where you get to pick one of the three orders to join. If you pick the same one as your friends, you will all have the same missions and get credit for them from then on.
And yes, it can be completely overwhelming, especially since you might be surrounded by people who already know everything, and is using tons of weird terms.
My advice would be for you to help each other progress through the personal story until you reach level 30 and can take the same one. The personal story will lead you through the various parts of the game, and since you both have different races you will get to see more of the story and the map from the start.
The only content that is bound to your character is your personal story, and that will show you were to go on the map. While it starts in your homelands, it ends up going everywhere eventually, so you will get to see the world.
Go out there and explore!
I was not fond of the warrior animations either, until I tried the axes and fell in love. Perhaps not the ultimate weapon, but they are pretty good in normal PVE content.
Engineer is not squishy. It has medium armour, same as the ranger. However, the movement style is quite static, since so many things rely on kits.
When it comes to animation, I am completely in love with two professions.
The Ranger and the Elementalist.
Of those, the ranger is super easy as a first character, and has everything from close combat weapons to the longest weapon in range, all with very cool animations. Both the greatsword and the sword has spoiled me so much, but sword is an acquired taste I am told. Either you love it or you hate it.
The elementalist can be a bit more tricky as it is more fragile. Playing with a staff is safe and rather boring, while wielding two daggers can be very dangerous when leveling but is so fun.
One thing to bear in mind is that your race really affects your animations as well. Humans and sylvari are the same, while I never got used to playing a norn because everything felt slow and ponderous. The asura are little energetic balls of jumping, and charr are… I guess not my thing. They look cool, but once again there is something about the animation that doesn’t gel.
So that is also something to consider.
I thought so too, but in so many games I play, I play ranged/support (almost always support, which also happens to be ranged), so I wanted to come into this game trying something new. I’m liking guardian, but you’re right, I probably will end up trying Ranger and thief at a later date. But for now I really want to at least try Guardian.
Well, here every class can be ranged and support and dps, it’s just a difference in the proportion between the three. But good luck with the guardian!
In the end the weapon setup that got me to 80 was scepter/focus for drawing people in and keeping myself safe and kiting, and then the greatsword for damage. That and a lot of burning and blind.
I’ve leveled up two characters (they were 40 and 60 before the patch) and is now working on my necro. I have to say I am rather fond of the NPE, it’s a bit awkward right at the start because you’re used to other things, but once you’re past 20 it flows very well. I like it!
Just one word of advice:
The classes everyone talk bad about now, might be the best ones tomorrow. And everybody has different views. Right now everyone is complaining about the necro, yesterday they were complaining about the ranger, and tomorrow they will be complaining about something else.
The single important thing here is whether the class feels right for you, and whether it does what you want to do.
Guardians will die a lot at first. I know I did. The reason is while you have heavy armour, you also has a low health pool. It is a lot tricker to learn to play than for example warrior, who has both armor and a large health pool.
As others have said here, a lot of the guardian’s strength comes from simply not being hit. And that is REALLY hard when you are starting out. A lot of the skills and traits you get as you level make you tons better, so this can actually be a deceptively difficult class at the start, especially if you go in and expect something super tanky.
That being said, guardian is not for everybody. I’ve got a fully kitted one at lvl 80 and I almost never use him. The playstyle just doesn’t suit me.
But you know what? You have lots of character slots! If you get frustrated, take a break and try out one of the other classes. You don’t have to delete anything, and even if you end up going back to your guardian, the money and materials you earned on the other character can still be used.
Reading your description I think that maybe Ranger would suit you if you don’tmind having a pet. The sword makes you automatically stick to a target, and they have lots of close range firing/melee options like axes and bows were you don’t have to run after your opponent all the time.
Or try the warrior, it is a lot sturdier than the guardian from the start, and is perfect at learning the system on.
There’s no harm in saying that a class might not be for you and try something new.
Also it might be good to point out that while shield might be less than optimal for most people NOW it might not be so in the future. Ranger longbow went from being a joke to being our best weapon with one patch. So just because things are one way now, is no guarantee they will remain that way.
A lot of the weapons depend on how you like to play as well, I know some of my favorites in the past has been things that nobody would being into a dungeon for example, but for the way I used them they were good.
So play with what you feel like, but do try everything! Your favorite might turn out to be something different from what you thought at the start.
I duo/trio most content with my friends so there are a few things to think about.
The roles here are a LOT looser than in many other games. Every class has access to both healing, dps and some measure of tanking. That being said, the concept of tank really doesn’t exist in this game. You don’t handle aggro that way, you use other active skills (like knockdowns or stuns) to control the enemy. So in theory, you could pick any profession. But that being said, there are some professions that fits more easily into one role.
For the ‘tankier’ heavy armor role I would recommend either Warrior, Guardian or Ranger.
The warrior is very sturdy, and can be built both for tanky/control/party support, or for high dps. It is a very versatile class with many different weapons. In this game you can switch builds and traits whenever you’re not in combat, so you will never lock yourself into a role you can’t change later.
The Guardian is more support oriented than the warrior, and I personally find them slightly boring to play, but they are one of the more useful classes in the game.
The Ranger is medium armor, but it can be a very good tank since you also have access to various pets to work together with you. I used to play a Ranger tank, but these days the changes to the longbow has made me go back to pure range dps. If you like the idea of having a pet, this is not a bad choice.
All three of these are easy, solid, useful first level characters.
The DPS role can be a lot more varied.
The warrior has some of the best dps in the game, and is very forgiving.
The thief has really good single target dps, and is fun if you like stealth, positioning and various tricks.
The elementalist can play both long range fire blasting staff, and close range dagger dps monster. It is a very fragile class though, and depends a lot on fast skill rotations.
The mesmer, engineer and necro rely on various class specific tricks, and can play very differently depending on how you choose to do it. Mesmers have illusions that are running around, engineers use tons of different bombs, grenades and turrents, and necros of course have minions. They are more hybrids between tanks/dps.
Two teams I know work really well in synergy (because I play the all the time) are:
Guardian/Warrior and Ranger/Thief
They have a lot of synergy between them, but really, you can get that with any of the classes. There are just so many different builds.
Two things you should know: If you pick the same race, make sure you also pick the same background choices, because then you can follow each other through the personal story easier. You can still do it even if you have different backgrounds, you just have to move back and forth between the plotlines until lvl 20 or so when it all merges into one.
Another thing you should know about (which makes duo/trioning awesome) is “combo fields”.
All the area effects that you use that persist leaves a ‘field’ of some sort on the ground. If you use a fire trap, it will be a fire field, if you throw a smoke bomb, it will be a smoke field and so on. Performing various attacks (finishers) in these fields add special effects.
For example, if you perform a ‘blast’ finisher in a fire field, you give might to people around you which makes them hit harder. if you perform a ‘whirl’ finisher, tons of fiery arrows shoot out in every direction and so on. A lot of advanced play is finding all these combinations and how the classes/builds work together.
Go out there and experiment and have fun!
(edited by Malin.2490)
I meant this picture
That would be Midnight Blue (probably) or starry night for the black part.
The yellow is probably Illumination.
The white bits look a bit like Silver, there’s a bit of grey in there.
New guy here. I’m about to give Guild Wars 2 a go after I picked it up on sale this week. I have a couple of questions, so if anyone could be so kind as to indulge me I would greatly appreciate it.
Q1: Is there a server/realm in the EU that qualifies as a good place for someone to go who is looking for mainly PvP?
Q2: What is the general consensus about the state of the game, are we in good or bad shape, is there anything you can elaborate on in terms of status of the MMO as a whole?
Q3: Is there anything I need to know about character creation, anything to stay away from or anything that is deemed by consensus as either broken, unbalanced or not entertaining?
Q4: Is there anything I should do or not do as a new player? Is there any recommend starting regiment for new players? Specific guides to read for example or perhaps certain things to do or not to do early on (for example is a good idea to get into crafting early or is there something that is good to do early on like gathering resources etc..).
Thanks again guys, tonight I will be starting.
1: Server only matters when it comes to WvW, which is large scale PvP. In normal PvP, it doesn’t matter which server you pick since the games are either all EU or all NA. In PVE, the newly implemented megaservers means that maps will be fused and split depending on how many players are on it, so server is less important there as well.
2: The state of the game since the last patch is very good if you talk about PVE, the latest living story (a series of continuous story updates) is very good, there is a new team writing things and the new zone added is fun. PvP I play so rarely I can’t even comment on it, and I know that WvW is fun, but still suffers from the lack of balance between stacked servers and ones lacking people that happens in so many games. There’s a lot of discussion going on how to fix these things.
The game has a healthy population, for me the updates/patches are moving in the right direction, and Anet was exempt from the recent NCsoft layoffs so I think it is a steady seller.
3: Character creation. Well, there are known visual issues. Huge Norn and Charr can have difficulty doing jumping puzzles. Shoulderpads and boots on Sylvari (mostly male) can sometimes scale really weirdly on some armors. There are often clipping issues with Charr ears/horns and tail. Charr and Norn armour are sometimes stretched versions of Human ones, which doesn’t look good texture wise if you have the biggest bodytypes. A lot of people used to complained that the tiny asura had an advantage in PvP because they were so small their tells weren’t as obvious for various skills.
Profession wise, there are some that are easier to level with and some that are harder, but a lot depend on your playstyle. I’ve leveled almost everything by now, and a lot of the time it is the build more than the profession that is the issue. You can move traits and skills around anytime you want (except combat) so you can always experiment. That being said, some professions become markedly better once they get their more powerful traits, and can struggle for a while at the start. That being said, leveling is not that hard.
4: One thing you can remember as a new player is that playing the game normally (following the personal story, walking around zones) not only gives you XP, it also gives you nice gold for equipment and a lot of things to break down for materials. With the NPE (new player experience) a lot of these things are going to be unlocked/revealed as you level, and I think it shouldn’t be too complicated.
One thing is that as soon as you have leveled enough to buy the kits, break down the weapons and armors you don’t need for materials and also harvest/mine everything in your way. That will become so handy later.
Your starting two crafts should be two that are useful for your profession, for example if you pick a warrior, you can use weaponsmithing, armorsmithing or maybe jewelry. Making your own things gives nice XP at the start.
There are several guides out there on how to speedlevel with crafting and the like, but I feel that for a first time character you are better off playing the game. That’s why you bought it after all.
One last thing: It might seem a little more deserted than usual for a few weeks, because a new zone was just released, which makes everyone run there to do the new stuff. I know I am.
If there are other questions, just ask in map chat or here. We’re a friendly bunch.
The white color I think is Celestial.
The gold is probably Illumination.
The red however… is harder to tell. It could be Blood. Or Heritage perhaps. The red turns out really different depending on the armor.
But what you can do is to preview the various dyes in the TP, that way you can make sure you get what you want!
I will also give one big piece of advice:
Everything is the best/the worst on the forums, and things change over time. My main is a ranger, which was ridiculed as the most useless thing ever for the longest time, and with a recent balance patch now suddenly is completely overpowered according to some.
Looking in the class forums can be really depressing, because they are mostly filled with details on how every class sucks and needs to be made better. A lot of the time this is because people got used to one mechanic which was then changed (like adrenaline or the greatsword for warriors) or they are annoyed that one build variant is less useful than the others (like ranger spirits).
Trust your gut. Figure out what you feel like playing. In most content necros/conditions are fine, and in those that aren’t there are more direct damage necro builds that will work instead.
The thing I love about guild wars is that there is literally NO cost to respeccing skills and traits, I usually have at least two different armor sets in my bags (three for my ranger) and it just takes a couple of minutes to switch from my crit/condi based warrior setup, to the toughness/vitality/power based setup I need for the Tequatl encounter (who is immune to critical hits) for example.
The in class flexibility is what I really love with this game.
Also, the current meta for what is “efficient” changes all the time, so what is true today might not be true tomorrow. And the “efficient” bit really comes into it when it comes to speedrunning dungeons, which is a very small part of the game.
There has been a lot of that going on in the Silver Wastes too, everything from people standing and constantly running into a wall, to people just AFKing and dying again and again in the fort, then being ressed by people taking the time for it, then dying again.
One guy was repeatedly ressed/died during the entire 4+ hours I was playing one evening. Super annoying.
This really was an amazing update for me in almost all respects.
- I loved the lore callbacks, you even had the statue where you can ‘ahem’ do the thing you should never do because he doesn’t like it, and I never laughed so hard in the game before. Honestly, I am not even a super lore person, but you brought me back to the first time I played GW2 and ran across some familiar places in charr territory and was just amazed, beause I had played (grinded) those places so long they were ingrained in my spine and all of a sudden I see echoes of them and is overwhelmed by this nostalgia.
- I loved having Traherne back, and actually feeling like he had grown. In fact, all the character writing actually feels good. Something I am not used to.
- Good pacing, fun map, fun bosses. SW is what Orr should have been from the start.
- And finally, the one (very tiny) thing that made me REALLY feel immersed in the story: My character matters. When I went to the priory it actually felt like it mattered that I was one of them. The dialog, the way people talked to me made me feel not like an outsider but as a fellow scholar. I can’t wait to play it again with one of my sylvari and see how it works from an outsider perspective.
Having race and faction (and maybe even profession eventually) happen in dialog reactions and choices are such an important thing for immersion.
But seriously. GOOD JOB! I couldn’t be happier.
EDIT: More Canach! LOVE THAT PRECIOUS SALAD!
(edited by Malin.2490)
I honestly has got more rare drops in GW2 than I ever got in GW1.
Thank you for the advice! I’m going to watch those videos, and then decide who I want to run with. That was actually a good point, about the fractal levels separating groups. I had not thought about it that way, I just wouldn’t want to get in the way of anybody’s farming.
I just wish I was better at playing my guardian, he was my third lvl 80 and just never really gelled with me. Though I haven’t played him post the trait redesign, so who knows, maybe he’ll feel more like me now.
I’ve never done them. At all. And from looking at the forum it sounds like if you’re not an expert, you’re out. To make matters worse, there’s so many fractals that even reading guides is less workable than it is for dungeons, where you can study and master them one by one. So, a couple of questions:
1: Is it possible to solo/duo fractals? I am of course talking about the low level ones here.
2: If I am going to want to pug, what characters are most welcome? Got pretty much everyone to lvl 80 now apart from thief and necro.
I am very hesitant to join a dungeon guild because one, I do not have much time and is already in two guilds, and two, I don’t want to make a career of it. I just want some fractal relics for my potted plant.
I love the fact that all the rewards are for completing the events, which means that there is no endless failfarming which always felt a little bit odd to me.
This is playing down right, I have had fun both doing solo exploring, being a dedicated base defender, roaming dolyak protector and a dozen other roles. I really approve.
OMG why can’t I have all of them now.
Teq is a great example there, it is very easy to explain to someone what is important to do in the main dps zerg, but there are so many other roles to have once you’ve got bored with that bit. You can learn while watching others, without messing things up for them.
To me Teq seems now also like easy content. Once people learned the trick the challenge was pretty much gone. There are a few roles (DPS, turret and turret defender) that is good but I would not say Teq was able to keep itself challenging overtime. Not that that is necessarily a problem but I would not use it as an example of being that.
Same for fractals btw. It mainly gets harder because of agony, you then earn better agony resistance and so get put on the same level again and that repeats until you get against the wall of having the max agony resistance you can get. When in the future that gets higher people will also be able to get a higher level. But the difficulty scale does not really change that much. The fact that a new player can not do fractals level 50 is for 75% because he does not have the agony resistance and has not much to do with how good he is. It is in essence a type of tier grind.
If you really want to keep things hard over time you make the fights in fact less about one specific mechanic (just for the record, I do thinks raid dungeons should use many mechanics) you need to learn but give it a better AI that uses a lot of randomizer in it’s code. That way there is no trick you can learn that then trivializes the content.
I guess everything becomes easy once you know it by heart
After this, it’s a matter of forgiving vs unforgiving encounter design. Teq is very forgiving in this regard, while TT isn’t that much.
This is exactly why I brought up Teq. At the time I was very hesitant about large group content and had no interest in it, but thanks to the fact that it was accessible even to people unused to it (as long as there were people giving orders and knowing what to do) made me preserver, and now I love it. Had TT been the first thing I tried, I doubt I would have stuck with it…
I think what I mean is that we need both simpler raids and more challenging ones, otherwise it’s gonna split people into those who loves raiding and those who never dares to try.
I want to ask you something.Will Defiance be redesigned?Is there any plan for it at all?Because right now it is removing the need of any CC in the fights.If raids come will interrupts,stuns,fear become an actual mechanic?Will they be more useful from now?
All I can say on this is we have been talking about it internally and trying to come up with different solutions that make CC valuable without allowing players to “stun lock” creatures (which would be a very real problem if we did not have Defiance). I can’t say any more on that at this time, so here’s a better question for you:
If we removed Defiance, how would you propose a replacement that makes CC (interrupts, stuns, fears etc) valuable without creating a situation that allows players to CC a creature to death.
I know we have moved on to summing up, but this has been a thing that’s been on my mind for a long time (used to play a GW1 mesmer and interrupts were my lifeblood).
Would it be possible to handle stuns/dazes on a party level?
For normal creatures, the skills work as normal.
For Defiant creatures, the skills will work as damage mitigation for your party.
An interrupt might mean that the big attack doesn’t get the knockdown effect for your party. A daze might mean a damage reduction while it lasts and so on. I have no idea about what the specific effects would be, or how this would affect balance, I just like the idea.
Why? Because this would encourage people to group up in parties that might have synergy with each other, and while your cc won’t completely destroy the boss, it will help your party to stay alive.
It would also fit very well into the whole avoiding damage spectrum:
Durability (toughness/vit/armour) – Healing (direct and regen) – Protection (protection/aegis/distortion) – CC (stun/daze) – Dodge
As things are now, these things are fairly balanced when it comes to all content but bosses where the CC is fairly useless unless the boss have adds.
1: Scaling difficulty in your role where you can progressively take on more advanced/difficult roles as you learn what is happening.
Teq is a great example there, it is very easy to explain to someone what is important to do in the main dps zerg, but there are so many other roles to have once you’ve got bored with that bit. You can learn while watching others, without messing things up for them.
2: Use the whole skillbar. I love the new underground mordrem, and how you have to adapt to them instead of just blasting everything you have. Also, you can pick what boss you have the best shot at, if you do conditions, there is a boss for you and so on.
3: Use the terrain. The visual spectacle is so important, and if you have to move, attack, coordinate and do it all in weird and unusual environments that makes things feel more special. This game has some of the coolest landscapes I’ve seen, use them!
I have to chime in too. We were just blown away, and I really REALLY love that it seems like it is changing depending on what order you have. As priory, I felt like at home, I knew things, people knew me, and reacted to me as another scholar. That was really something I appreciated!
Also, good dialog, good plotting, good pacing, good voice acting, interesting and not too easy encounters…
You brought your A-game this time around, and I have hardly begun to explore the new zone…
This change is horrible for us who liked to exchange gems for gold as well. That might be part of the price spike, normally I would have bought gems for cash to exchange by now to take advantage of the spike, but with the odd gem numbers and the lack of a graph to see the exchange rate trend, I am steering clear.
Whenever new content arrives in the gem store, I always tend to buy gems with money and exchange them for gold since the exchange rate goes up.
This time, I did not do that. The reason? I can’t exchange all my gems to gold, leaving me with stupid leftover amounts. So, (despite being in dire need of gold) I have not bought any gems.
I am just one (normally quiet) person with a job and no free time to grind, but I don’t think I am alone. Could one of the reasons for the horrible (for people doing it the other way around) exchange rate be that people like me just thought NOPE.
Especially since they removed the graph so you could not see whether the price was advantageous to exchange things. Ironically the change is making me LESS inclined to spend cash for gems…
Working full time, I am buying a lot of things in the gem store, and quite often I turn the leftovers into gold, having no time to grind.
I have not complained on the forum before, I have defended most of the decisions made in the UI and the game because even if I don’t like them, I can understand why.
But this kills the gem exchange for me. And not only that, it kills a lot of my gem store purchases. Yes, I was one of the people who now and then liked to gamble on a few black lion chests (yes, I like to gamble), but with the key pricing the way they are, I would now be left over with odd amounts of gems that just can’t be used for anything.
So yeah, not only have you ruined things for the people who exchange gold for gems, but you have also ruined it for the people who exchange gems for gold and actually gives you physical money and brings some semblance of balance to this market!
I have never said this before but… REVERT THIS THING NOW!
I have nothing against RNG, but those chests are just insane. Bought a bunch of keys when the dreamthistle weapons came out, and then realized I would have been so much better off just exchanging gems for gold and buying the skins off the TP.
Far Shiverpeaks usually has one.
My top one: Sociopolitical diversification
Many of the others, like wardrobes, skills and new weapons can be added piecemeal through the game. But this one needs major construction and in my opinion can change the feel of the game the most.
I always saw them as Games Workshop wood elf dryads, they have some of the same hairstyles anyway. But plant people are plant people, they are bound to be similar.
1: Housing/Guild Halls.
Tied to this would be ways to earn/build furniture, find trophies and things like that. It would be a plus (though most likely impossible) if there was some way to actually have player housing in other areas of the map. I’d love to live in Ebonsbane.
2: Faction standing.
This might be standing with an order, a race (like quaggans), an organization (like pirates) and things like that, earned by doing various things and with special rewards like armor skins, weapons and titles. You might get people or objects for your home instance as well.
Enough said. We need fish to cook, you have a wonderful world, and I want to sit down with a cozy minigame of fishing. You might even have the ability to mount big ones as trophies for your home.
Humans do indeed have the snazziest of clothes.
My little duelist Mesmer.
Sometimes Sylvari looks so good in human armors.
Finally my T3 light skirt has textures again!
But then again, I never went much into the whole glow thing, so I had it all muted from the start. Thus the previous changes just took away the cool textures, which has now been returned.