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Broken makes right

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I think might makes right is absolutely ridiculous… in PvE. That much energy regen is nuts on a class that already has unreal amounts of passive survivability, and I doubt A-net is happy with turning power warriors into daredevil-lite.

k cool….we are almost ranger level kitten when it comes to being unkillable in pve now?

I honestly feel dirty playing a warrior in PvE content. It feels like cheating you’re so impervious to death.

Axe/Axe

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Oh, but I do care. I care about real issues being addressed and non-issues being identified for what they are. Since you’re apparently unable to successfully understand the question I asked, let me help you…..

The answer is it doesn’t matter. In other words you’re complaining about a non-issue.

Worrying about warrior power builds not contributing as much damage in pve as warrior condi builds is on the same level as worrying that warrior mace doesn’t generate might like warrior greatsword.

This is frustrating to read.

No, there isn’t an inherent problem with one dps build being better than another in PvE content. Players that are serious about the game will run whatever is most effective at the time, even if it’s peanuts. However, the builds should be close enough together that the lesser competitive players can comfortable run another build without being completely outclassed.

It sounds to me that you’re arguing against build diversity. Do you seriously believe the game would not benefit from having a more diverse selection of competitive builds to do damage with? Sure, there’s no negative consequence to it staying as it is now, other than warrior builds being similar across PvE content… but there is an obvious benefit to making more builds competitive in the PvE space within the same profession.

Staff 1 suggestion

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Scepter has been one of the highest dps weapons on guardian for a while. Honestly, it plays much better if you treat it like a melee weapon instead of a ranged one.

You’ll actually find that all of guardian’s weapons (besides longbow to a certain extent) feel like they were made for melee. Even though staff used to have a bit more range on it, it always rewarded the guardian for standing close to their targets due to the way symbols function and benefiting from your orb detonations.

I think Staff 1 is currently fine at it’s range, it just needs something added to it to make it’s reduced range justified and to make it competitive as a support or damage weapon vs weapons like mace (support) or sword (damage).

A spam-able heal would be a bit much, and if they did add a heal to it, it would have to be so weak as to be completely inconsequential. I think an increase in damage would be the most obvious change, perhaps add some play with the additional damage… say “Does additional damage if target is standing in a symbol” or something along those lines.

The Orb should be ground targeted, and I see nothing wrong with giving it a blast finisher too. It would definitely bring it up as a support weapon.

I think the damage ticks are enough of a tell that you’re doing something with your symbols, but I’m not opposed to the idea of a little bit more visual feedback… even if what you suggested probably wouldn’t be noticeable at all in more hectic situations.

I don’t think making empower grant stab to yourself is a very elegant solution. I think making empower pulse faster and allowing the guardian to move would make it infinitely more usable and fixes multiple problems with the skill at once; making it safer to use in melee and allowing the guardian to better capitalize on the heal and might personally.

Line of Warding does affect break bars, but you have to force the enemy to walk through it, which is easier said than done on a lot of champion enemies.

Power Guard as Griever's

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I feel like Guardian is prime for griever’s stats, since we have such a consistent source of burning no matter how we build.

Grievers will definitely be viable on guardian… optimal is another thing all together and we won’t know for sure until we can get our hands on it and do some tests with it.

Old Tomes Animation

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New tomes are not tomes. Yes, they have the name, but that’s all. They are pages.

I don’t understand what’s so cool about having a giant book in your face. The open-handed caster aesthetic is so much cooler, imo.

It’s the epitome of laziness. It’s not an “open-handed aesthetic”, it’s literally nothing. They didn’t design anything, they just have your character use the default combat stance, holding invisible weapons. They didn’t even disable the idle animations, so your character is sitting there throwing an invisible weapon to the air and catching it again.

It’s by far the worst skill effects they’ve designed, because they simply didn’t design anything.

I’ll agree that a unique stance would be nice, but don’t be so hyperbolic. The particle effects, aura, and casting animations are not ‘nothing’.

Now that I think about it… the old tomes had the guardian stand in the same stance… so were the old tomes also ‘nothing’ because the character stands in the same way as when they wield 1-handed weapons?

Broken makes right

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I think might makes right is absolutely ridiculous… in PvE. That much energy regen is nuts on a class that already has unreal amounts of passive survivability, and I doubt A-net is happy with turning power warriors into daredevil-lite.

I recall a time vigor uptime was nerfed across the board because they didn’t like dodge spam. Might makes right is kind of back peddling on that. It’s not nearly as offensive in PvP as far as I can tell, however.

Old Tomes Animation

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I don’t understand what’s so cool about having a giant book in your face. The open-handed caster aesthetic is so much cooler, imo.

All weapons on FB are broken (except axe)

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It’s basically encouraging you to use the tome itself rather than relying on the passive to deal condition damage. Don’t know why you wouldn’t want to use the tome if your goal is to do condi damage; not to mention axe would be the superior condi weapon even without the nerf thanks to its bleeding application.

Feel My Wrath vs Mantra of Potence

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Mantra of Potence is a utility skill, FmW is an elite skill. They are not even competing. Given how Firebrand has no dps elites, or any good elites for pve, it goes without saying that FmW will be used if quickness builds have a place in raids/fractals.

FmW won’t be used by firebrands most likely; they appear to be able to maintain 100% uptime (or close to it) on quickness with the help of concentration gear without FmW.

Also, I’d say the elite mantra, on demand stun break and stab, as well as renewed focus, recharging all tomes/virtues (which is shaping up to appear mandatory for Firebrand), make for stiff competition for a guardian ever bringing FmW again in their elite slot… especially if Mantra of Potence can do it better, or at least competitively, in a less valuable utility slot.

Zealous Scepter

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I was roaming around in open world PvE and noticed that Zealous Scepter wasn’t granting any might on Justice passive procs while using a mace. Can anyone corroborate this? I’m assuming that if it isn’t working on mace, it might not work at all on weapons other than scepter.

Feel My Wrath vs Mantra of Potence

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In general, quickness isn’t as coveted as it once was, and Firebrand will end up having a lot more sources of it. FmW may retain limited use in WvW, but that range isn’t much of a selling point in other game types, imo.

F2-F4 SKILLS suggestion

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This is actually a really cool idea; basically turns the other legend into an engineer’s toolbelt. Energy keeps something like this pretty honest, so this wouldn’t really encourage legend camping anymore than it does now.

Whats with Guardian Elite names?

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Dragon Hunter would have hit the mark a bit better if the ‘Dragon’ theme was ran with a bit more. To me, Dragon Hunter is trying to evoke a ‘Demon Hunter’ type of idea, and this evokes in me an image of a person taking on aspects of their quarry to more effectively destroy/hunt their quarry. Dragon Hunters only have Dragon Maw. If more of their kit centered around a dragon theme, the name would be more justified.

Small things, like making Wings of Resolve dragon wings instead of angel wings, having symbol of energy have dragon claw marks engraved into it, hunter’s ward ending in dragon talons instead of fences, etc.

It’s not an awful name, I just think the theme missed it’s mark a bit.

Firebrand is quite a cool name, as Leo G mentioned:

Firebrand is a term, when referring to a person, used to describe someone who causes unrest or strife in a group by aggressively promoting a cause. In a religious tone, it’s someone who preaches in an aggressive way. It harkens to a period of evangelical firebrands that would call people sinners and how they’d burn in hell.

I think a Guardian reading from tomes and shouting mantra’s at enemies and allies alike fits the theme behind the name Firebrand. It’s definitely a better realized fantasy than Dragon Hunter was.

(edited by Malthurius.6870)

Suggestion: Guardian Changes

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I have quite a few thoughts on things that should change regarding guardian. There’s a lot of fluff in guardian that seems wasteful. So, I’ll list my thoughts along side your short list here… in no particular order.

Greatsword
Instead of increasing the damage of whirling wrath, simply removing the pointless projectile component and rolling it into the whirl itself will make its damage more reliable, and therefore higher on average… Perhaps increase the range of the whirl itself to compensate for any perceived ‘advantage’ from the projectiles that might be lost.

Either that, or increase the hit box of the whirling wrath projectiles so that they’re more likely to hit a target.

If damage is still a concern, the Zealous Blade trait in zeal should increase greatsword damage by 10% instead of 5%; it’s heal should also be more substantial. As it stands, the healing portion of Zealous Blade is completely inconsequential; no one cares.

I agree with increasing the projectile speed of binding blade. In PvE, it makes it rather dangerous to pull enemies in to whirl because of the time it takes to set up. In PvP, it’s very easy to see and evade.

Scepter
I disagree with changing Scepter projectile speed and changing the symbol. Scepter is a melee weapon disguised as a ranged weapon. It’s autos and symbol encourage you to stay close to your enemy, and this is true of every guardian weapon. All of the guardian’s weaponry encourage you to stay close to your enemies and your allies, and I feel like this is a conscious design choice of the profession. Longbow is the exception.

And as much as I dislike the projectile component of whirling wrath, it also reflects this design motif of “ineffectual at range, powerful in melee”. The projectiles are worthless, unless you’re inside the enemy.

Maybe your changes would make scepter a better ranged weapon… but I don’t believe that to be the goal of scepter as a weapon for Guardian.

Focus
I think just making ray of judgement move faster would make it look better, but this brings back the motif of “ineffectual at range, powerful in melee”. It’s a slow projectile, but in melee, that doesn’t matter and that’s where core guardian is meant to be in my eyes. I see now harm in making it much faster though.

I like your suggestion on Shield of Wrath, but if they did that, they’d of course move the blast finisher to the turn over… either that or make it blast twice: once for each skill activation.

Mace
Mace 3, Protector’s Strike, has this annoying bug where it won’t trigger even if you blocked at attack, or 5. I also feel like it should do something if it isn’t triggered, perhaps a shorter recharge?

Signet of Courage
I think I’d prefer Courage pulsing a small barrier instead of healing; it’s active giving a full barrier. I think that would make it much more usable and useful.

In general, I think Guardian should have a lot of barrier introduced into their kit. It fits thematically and Guardian’s low health pool prevents it from being as strong on them personally… another thing fitting thematically of the Guardian. I’d like to make a general wish for some barrier to be introduced, and perhaps some aegis to be replaced/supplemented with barrier.

Feel My Wrath vs Mantra of Potence

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Feel My Wrath
https://wiki.guildwars2.com/wiki/%22Feel_My_Wrath!%22

Mantra of Potence
https://wiki.guildwars2.com/wiki/Mantra_of_Potence
https://wiki.guildwars2.com/wiki/Potent_Haste
https://wiki.guildwars2.com/wiki/Overwhelming_Celerity

With firebrand having Mantra of Potence, I feel like Feel My Wrath, as an elite, will become completely abandoned (if it isn’t already). It’s also a little bit odd for a utility skill to be stronger than an elite. Perhaps this should be examined; anyone have any ideas on how to make Feel My Wrath better?

I think making it instant cast and lowering the CD would help it quite a bit… perhaps making it apply Justice’s burning active to those affected.

Maybe giving it alacrity, even?

Mystic rebuke?

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It seems to just be a change to how the trait functions on the back end; its functionality appears to be identical to how it was before; so, neither a nerf nor a buff… inconsequential.

Suggestions: Block and Retaliation

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It’s not a large anti-synergy, it’s only about 200-300 damage at most being lost per aegis while retaliation is up; but I’d want retaliation to apply while other sources of block are up as well: Shield of Courage, Shelter… this would also benefit warrior and shield stance.

Firebrand: Great Potential

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I think Firebrand is in a fantastic place mechanically. It’s one of the more rock-solid elite specializations, imo.

Some numbers just need some tweaking.

As for range, I get the impression that A-net want to encourage Guardians being in melee at all times, it’s kind of a staple of Guardian’s design as a profession. A little bit more range couldn’t hurt, but I’m not bothered very much by the melee range tomes spells.

I do dislike that the tomes have a cast time. It kills the flow of the tomes somewhat. It’s awkward to go through 2 cast times before having any serious impact.

Suggestions: Block and Retaliation

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This is a simple thing that has bothered me since the game has launched. Guardian has this nasty anti-synergy with its consistent aegis and retaliation application. Blocking prevents retaliation from dealing damage, and blocking hits is very important to surviving as a Guardian. Blind also has anti-synergy with retaliation, but at the very least it makes sense that if you ‘missed’ you wouldn’t suffer retaliation. So, my suggestion is simple. Allow retaliation to deal its damage through blocked hits and cure this anti-synergy.

(edited by Malthurius.6870)

Warrior Rifle and Longbow

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I’ll agree that rifle seems a bit weak at the moment. I think increasing the damage on volley and increasing the bonus adrenaline on the auto would do a lot to help it be a reasonable choice for at least open world content. It hits way too low to be usable anywhere.

As for longbow… it would be nice if it could be used for power builds… at least casual ones… maybe they could increase the power coefficient on a lot of those attacks so that it does a respectable amount of direct damage if you’re built for power. As it stands now, Longbow is a pure condi weapon…

Still holding out hope

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Yeah, I remember that.
Probably the reason we have Kalla now is tha post about not having enough female legends. #genderequality

If you really want to get technical, there isn’t gender equality because they made Kalla and her warband exterior killable/fearable manifestations as opposed to the other spirits that operate as an integral part of us and guide our movements. I’d have preferred a new spirit to have manifested internally the same as the others, otherwise I’d have rolled a pre-PoF ranger…

This; one of my most burning objections to the renegade is the fact we’re not really channeling Kalla, we’re channeling her warband.

I honestly wouldn’t be surprised if the f skills were the utilities at some point; their icons follow the color scheme of Kalla’s legend icon; like other legend icons color scheme correspond to their utility skills. Meanwhile, the current Kalla utilities have the standard Revenant color scheme of white, black, and red.

I really wish Kalla’s utilities were a mixed set or kit of different abilities themed around Kalla and the warband summoning skills were the f skills.

I definitely want a Paladin Warrior ES

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I think the paladin/holy warrior theme is better left to Guardian who already has a hard slant towards a virtuous knight.

I’m more partial to a shadowknight type elite, or just a spellblade type elite… or, my personal favorite idea, an alchemical warrior.

This Blasted Glider...

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…keeps deploying when I hold down jump!

Could we have an option to turn off glider deployment by holding down jump. Basically, making it so you have to double tap space to glide? As someone who holds down jump out of reflex when trying to make difficult or tight leaps during puzzles, I’ve fallen more than I’d like to admit from this.

thk we deserve another baseline MH/OH?

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I’d advocate for off-hand dagger (like we had at one point before Revenant was fully revealed) and main-hand axe.

We are short on ranged weapons though… but I think that’s okay. Getting dual pistols for an elite spec in the future would be pretty cool.

Warrior doesn't feel like a warrior

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What do you think it should be?

Renegade: Skill Alteration (Not gonna happen)

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I believe Soulcleave’s Summit is currently a fire field, this information was simply missing from the tooltip.

Rifle Spellbreakers a thing?

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The only burst skill I can think of off the top of my head that is completely and utterly fine at 1st level is Arcing Slice. The only thing Arcing Slice loses is long fury application… which is fine to miss out on.

Longbow burst and Sword burst are potentially still useful as well; a fire field and some okay bleeding (don’t think spellbreaker has much of a place when it comes to condition damage, however).

Other bursts that do lower damage might be okay, because with Attacker’s Insight you can theoretically get to the bursts again quicker than core warrior. You won’t be able to hit as hard, but you can get them out more frequently (theoretically).

Suggested buffs for Power Warrior in PvE

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I think burst precision has a nice niche as it is granting 100% crit chance. Changing it to 100% increased critical damage makes it a bit less interesting… but borderline broken. Perhaps retaining it’s current effect and granting a flat +10% damage to all finishers instead. Only concern with my own suggestion is that it would affect condition damage from finishers as well. That might be okay, though.

That change to Spellbreaker’s Conviction… I can get behind that. Honestly, I think the best thing they could do is make unique bursts for spellbreaker… but this would help out with the bursts being level 1 only… seems reasonable.

Adding 25% increased critical damage to Magebane Tether is a bit strong… instead, perhaps increasing the amount of stacks you can get for Attacker’s Insight from 5 to 10… or maybe add an additional method of gain stacks of Attacker’s Insight, perhaps when you remove a boon or use a burst to help make up for the level 1 burst; that would also bolster the idea of doubling up on bursts that attacker’s insight seems to encourage.

Missing the Appeal

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I really want to like Revenant, but it seems like Arenanet doesn’t understand the appeal of their own class. This lack of awareness shines through in the design of utilities for the 2 elite specializations and this has only become apparent now that we have 2 elite specializations to contrast.

Revenant is unique in that it’s skill use is limited by a resource, similar to a thief’s initiative. What makes energy different from initiative is that it’s used on utilities as well as weapon skills. Core Revenant utilities have non-existent or extremely short CDs to reflect this energy cost, allowing for a certain amount of combat flexibility in addition to having 2 sets of utilities to use at once. While a thief can only use roll for initiative once, a skill similar to riposting shadows, a revenant can use theirs twice in a row, maybe even 3 times if they have the energy to do it.

Another example of this is Guardian’s Judges Intervention vs Phase Traversal. Revenants can make more choices with their utilities in combat because of this, and this tends to make up for their lack of flexible utility bars (in addition to having 2). This is compelling and unique, and I’d argue key to the identity of Revenant as a profession.

Then we arrive at the elite specializations, Glint and Kalla.

Glint did not bother me in this regard, because it brought something unique in relation to the Revenant: Upkeeps as a limiting factor and the low cost of casting turn over skills. The fact that facets were limited by CDs was fine because it was a unique aspect of the elite specialization as a whole; not to mention the actives for each of the facets behaved and functioned differently, similar to how other legend utility sets all had very different behaviors.

But then we enter Kalla, and a disappointing trend begins to reveal itself. All of Kalla’s skills are of the same type of functionality, even more so than facets: They are AI centered wells. What’s worse is that they all have lengthy CDs compared to other Revenant utility sets (with the except of Soulcleave’s Summit). Even the f-skills have long CDs.

Part of what made Glint acceptable with it’s CDs was the fact that using their actives was essentially free and cost the Revenant next to no energy. CDs were needed to balance that type of utility skill. However, Kalla’s skills are expensive in addition to their long CDs, and this is where the flavor of Revenant and energy is lost. There are less meaningful choices to make in combat as a result of this; energy doesn’t dictate how frequently you can use any one skill as much as it did with other legends, it’s CD does.

Another design aspect of Kalla that I believe loses sight of what Revenant was meant to be is the flavor of the utilities themselves. We’re not channeling Kalla Scorchrazor when we flip to her utilities; we’re channeling her warband and instead we are always channeling Kalla, no matter what legend we’re using. The f-skills for Renegade would be more fit to be the utilities for the legend, staying true to the flavor of channeling 1 legend and giving the utility skills the variety they need because our utility bars are static.

The fantasy of the Renegade would be much stronger if the warband summon abilities were the f-skills instead and the current f-skills were the utilities for Legendary Renegade; perhaps not in their current form. Channeling Kalla should be channeling Kalla.

Returning to Glint for a moment, Herald’s f-skill(s) should have had a broader, more general flavor in relation to who glint was rather than a skill the Glint legend would have. Something to do with foresight, seeing the future.

TL;DR I feel like the direction of Revenant Elite specializations has become misguided. Kalla isn’t designed in a way that bolsters the Revenant fantasy or flavor in a sufficient way and skills aren’t designed intelligently around energy, instead opting to balance around CDs effectively abandoning part of what makes Revenant novel in the first place.

Spellbreaker isn't very good in pvp

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d/d + gs, demolisher amulet, leadership runes

defense, disc and spellbreaker

healing signet, the superspeed + resis SB skill, endure pain, bers stance and elite signet.

Enjoy.

-Been enjoying it myself very much. Kicked ass on it. Don’t know what you’re all on about saying it’s bad. Perhaps try watching a stream. Rom’s perhaps..-

Core warrior is better than this. Resistance is NOT condi clear… I dont think you guys realize that scourge has AOE boon corruption

Resistance is potentially stronger than condi removal due to Revenge Counter. The more condi’s on you, the more you can put on your opponent, and resistance keeps you safe. The boon corruption isn’t that threatening since you can apply resistance again pretty frequently.

Our elite specs are lame compared to core

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Most of the berserker primal bursts are stronger than the 3rd level bursts, or at least competitive with the 3rd level bursts. That’s pretty decent considering they cost 1/3 the adrenaline (after a 3rd level buy in, but the buffs from berserk kind of balance that out in my mind). I’d say berserker is quite a nice elite spec, even in the face of the recent nerfs to it’s adrenaline.

Spellbreaker has the interesting mechanic of being able to do 2 bursts back to back: Full Counter then Arcing Slice… Skull Crack then Arcing Slice… it’s different, and that’s really more important. Elites weren’t made to be vertical upgrades, but horizontal (at the very least, horizontal from the already existing elite specs). I think spellbreaker is quite nice thematically, and full counter seems quite strong: A block and high damage AE counter that can copy conditions, daze, and evade on any and all weapons you ever use? Pretty dope if you ask me.

Renegade: Skill Alteration (Not gonna happen)

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I’m not so sure I agree with Soulcleave’s Summit being an ice field over a fire field; the projectile finisher burning and blasting for might seems much more valuable to me.

Alacrity actually benefits Kalla’s utilities and our weapon skills… but mostly Kalla’s f skills. Their CDs are decently long, and alacrity helps to get back to them quicker, meaning more might sharing and more burning from the bombardment, as well as more warband summoning. Not to mention the value of alacrity in group settings.

If there’s any place where alacrity is questionable, it’s on ventari… a legend that’s longest CD is 5 seconds long…

Also, this is very minor, but every utility skill on revenant goes by the same naming conventions. Shiro utilities are all called “Legendary Assassin”s, Mallyx’s are called “Legendary Demon”s. Don’t know where you saw “Stances” on utility skill types. Kalla’s utilities are categorized as “Legendary Renegade” utilities.

The thing I agree with you most on is that Icerazor’s Ire should chill. It seems like such an obvious thing for ICErazor. Revenants have never crippled anything in the past, and we have existing traits that synergize with chill, so this seems like a design oversight that it cripples at the moment.

I think instead of the heal being a stun break… or in addition to it being a stun break… either the f2 or f4 should stun break as well.

Part of me kind of feels like the warband summons should have been the profession mechanic, and the f skills be the utilities. We’re not really channeling Kalla… we’re channeling her warband. The f skills are more "Kalla’ than the utilities are, and you don’t even need to be using Kalla to get them. The fantasy of this elite spec just seems off and pretty stilted.

(edited by Malthurius.6870)

Really Devs, One against 20 in the story mode

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I did the opening story mission a few separate times, and not once did I go into downed state.

The boss herself hits like a wet noodle, and the 20~ trash mobs have little health comparatively.

The hardest encounter in that instance, in my opinion, is the one where you fight the 2 hounds the herald leaves behind. They both soak quite a bit of damage and dish a decent amount out, and it can really get you in a tight spot if you’re not on top of dodging their fire/burning.

I’m inclined to say that these fights are too easy and that the threat of failure is way too distant. Even if you do die, getting back to the fight is literally seconds away, and chances are the enemy you died to retained all the damage you dealt. Failure means nothing if you can just throw your limp body at the challenge over and over again and still come out victorious without getting better.

Let’s take GW1 missions as an example: story missions in GW1 would force you to restart the entire instance if you died; and if you did die, it was usually because you went in with a poor strategy or a poor group composition. It was your fault, and the fights felt hard and punished you for not being good enough.

GW2 doesn’t even slap your wrist, and revives you at a check point a few seconds away so you can tag the enemies again before they regain health. At the very least, dying should reset the health of the enemy you were fighting… but I know people who just want to play through the story casually wouldn’t like that…

PoF Demo - Feedback

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This is barely a problem, since it can turn pretty tightly, and it gives more of a ‘carving’ kind of feel to it, like you’re actually riding a creature that’s faster than you.

You could also just dismount whenever you need to turn sharply and mount up again, since it’s instant to dismount and mount, just a 1 second CD.

This is the worst possible answer I could have expected, especially the 1st line.

It also appears as a minor thing but actually you are going to work with mounts for 100s of hours. And thats just the first impression I have from the addon. If the rest is more related to wow and other generic trash, then good night.

It’s a non-issue, because the mounts feel great, imo. Oddly enough, they’d be a lot more generic if they controlled 1:1 like characters do on foot.

PoF Demo - Feedback

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The first impression I have is very negative. If mounts will stay in that condition I will create a ticket to refund my purchase because I dont want to play the addon anymore then.
The movement in gw2 always been precise like a razor blade and now you come and release a movement mechanic that is slow and lethargic like driving a truck pulling 40 tons of weight.
I hate it. I simply hate it. Not to mention deserts are the least location I wanted to have for a setting.

It’s not slow at all, the only thing different between walking on foot and the mount (other than the speed and movement mechanic) is that you have to turn instead of snapping to face the direction you want instantly. This is barely a problem, since it can turn pretty tightly, and it gives more of a ‘carving’ kind of feel to it, like you’re actually riding a creature that’s faster than you.

You could also just dismount whenever you need to turn sharply and mount up again, since it’s instant to dismount and mount, just a 1 second CD.

PoF-Dismounted when you right click.

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This would be a worthy complaint if mounts had a cast time; but they’re instant, so it’s barely a inconvenience.

PoF - naysayer's feedback

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I think the use of season 3 and HoT masteries will be extremely rare, seeing as PoF does not require HoT to play. Almost all challenges and roadblocks in PoF will be based around the mounts more than likely.

PoF Demo - Feedback

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Ever since HoT, and a little bit in season 2, they’ve been culling the density of Waypoints… which I think is a good thing. More people roaming instead of teleporting around makes for more lively maps, and more events to stumble upon while traveling.

The main benefit of waypoints is being able to get around the entire world quickly. This is a convenience that a lot of other MMOs lack that waypoints cover for.

I wouldn’t be upset if they added a few more waypoints to the map though; something around the density of HoT… because this is even more sparse than those were. Mounts still have value even if they did add more waypoints; their mobility features, like long jump, make sure of that.

PoF Demo - Feedback

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I think the map meta might be disabled for the demo; I think the HoT demo for verdant brink was the same way.

I also believe that map completion goals aren’t all in the game, so your percentage of completion may not be representative of the final map.

Otherwise, this is an agreeable bit of feedback.

Path of Fire - Health Bar Damage Effect

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During the press demo, enemy health bars had this visual effect where they were chopped down in blocks when dealt damage instead of sliding into position. What happened to that? I thought it would do a lot of good for game feel and I’m disappointed it’s not in game.

PS. Mounts are great, but it makes me sad that charr look so top heavy riding them.

Hello, got quick question about Thief

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Just go into verdant brink and do 3 hero challenges; they grant 10 points each.

Also, sorry to break the news to you, but you will never be able to use staff + rifle on thief. You can only have 1 elite spec at a time, and the elite specs grant you the ability to use their weapons.

So... where's barrier?

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I know one of the most exciting things I was looking forward to with this recent balance patch was the addition of the barrier mechanic to some of the core professions. Where is it?

The only thing I can think of is that they’re dividing the patch into 2 separate ones. Either to more easily parse issues with the ammo system or to gauge the balance implications of a smaller patch before change things further; perhaps both.

I guess it’s also possible that we were wrong about barrier being added to core. I don’t remember where we were told that would be a thing.

Craft 1 per day

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The limit of 1 per day is to keep ascended crafting material valuable, not to somehow be a ‘marketing scheme’.

If it’s really that big of a problem for you, you can directly buy the ascended materials off the trading post, like Fatalyz mentioned.

Firebrand: Cast times may be non-issue

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btw, renewed focus will reset to CD on your tomes… mic drop

Tomes well ugh....

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It’s 5 pages, 8 with the trait.

Also, don’t understand how they’re comparable to shouts; some of the skills on the tomes are cones, others are similar to weapon 1 autos, others are ground targeted. It’s a powerful temporary kit that doesn’t take up a slot on your utility bar; giving guardians extra flexibility in the form of 15 new weapon skills, in addition to their utilities and 2 weapon sets.

Also, I don’t understand why people dislike the effect on the tomes themselves. I think it’s pretty cool that we get this open handed caster look that has been entirely absent from the game until now. Not to mention, it’s pretty kitten cool how you magically rip the pages you need out of the tome when you cast it. No need to keep the whole book when you just need a few pages.

More of the same...

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We may have access to a movement speed trait, but we don’t know any of the renegade traits at the moment… just a tweet from someone who played the press beta saying they’re good.

Otherwise, you can use axe off-hand for mobility, or switch to shiro when you need to get around. Blasting Jalis roads with mace for swiftness is another option. Sword 3 tracks, so it functions as a sort of lite gap close/mobility skill. We have options, and yes they are limited… just wouldn’t jump the gun on saying we won’t have any mobility in the new elite itself… no trait data.

More of the same...

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It is shortbow.

More of the same...

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We are getting a new class mechanic, 3 new F skills and a new personal buff called fervor that’s very powerful.

https://i.imgur.com/bTcuJNnr.jpg
https://imgur.com/YbfL6eU

This is much better than glint is now, and even better than glint was before facet of nature was gutted.

Renegade's Fervor

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Even if they could die, while the other utility skills have a CD, the elite doesn’t, it’s just an upkeep, so you might just be able to resummon it instantly, kinda like when the jalis hammers get despawned due to bad terrain

10 energy to summon, 9 energy upkeep.

So it’s about as costly as impossible odds, will last about a second longer. Eh, it’s alright.

Energy drains or gains at 1 per second per negative/positive pip. So at max energy with this skilled activated… 90 energy then -4 pip… it’ll last roughly 22 seconds, assuming you use no other skills with costs during that time.

Using weapon skills, and in the common situation of probably being around 40-60 energy in the heat of combat, it’ll probably be able to last 4-6 seconds I’d guess.

So, in a vacuum at max energy, it’s borderline broken I’d say, haha…
In a normal situation, it’s still pretty good.

Firebrand: Cast times may be non-issue

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What are you guys talking about when it comes to cast times? None of the axe skills have long cast times… and neither do any of the tomb skills…

Wait… are you talking about the mantras? Because you only have to charged those once, in theory. As long as you have 1 charge on the mantra, they’ll regain charges at a set interval. You’d only need to cast them again if you use the final charge.

I’ll link to this, since it’s important to stay informed when it comes to discussing these things: http://imgur.com/a/KBwBS

(edited by Malthurius.6870)