We got many strong – and long awaited – buffs (IE, IP, phantasm damage, shatter cooldowns, blink range).
The changes to Confusing Images and Scepter AA 3, alongside with the new scepter traits, are the love scepter deserved.
Looking forward to test the changes to Illusionary Leap this. But the problem in big groups remains: the clone will die before we can swap.
Mimic: oh, nice! Another 90s skill for our skillbar, exactly what we needed! </sarcasm>
Mirror: traited it could be quite strong.
Phantasmal Mage: will the condition removal come back when traited? This phantasm needed a buff, if anything… this feels like a nerf
Signet of Inspiration: Mesmers can’t have perma swiftness, can they? :\
I love the cooldown reduction, tho.
Time Warp now pulses 1 second of slow every second on foes in the affected area: WOW!
Domination minor traits: still can’t understand why interrupting an enemy applies less vuln than merely dazing. Fragility will require a little more work for that +12.5% damage, but it should be very good in PVE where vuln is always on the target.
Rending Shatter: feels really weak compared to the alternatives.
Imagined Burden: even if I loved the cooldown mechanic they announced the last time, this trait feels a lot more solid. Tons of might (will work better in roaming and PvP than zergs) and cripple uptime for kiting. Nice!
Mental Anguish: nerf compared to what we currently have as an adept trait, with a slight buff if you manage to land mind wrack on a dazed/stunned/etc foe. Feels weak to me, although 25/50% was probably too strong. From the wording, it applies to Cry of Frustration too (so the overall damage might be buffed actually), but that’s not our primary burst… and without burst we won’t be able to kill anything.
Confusing Combatants: even if only a chance on crit, this will probably grant huge confusion uptime
Duelist’s Discipline: guess the recharge will work even with interrupts NOT made with a pistol? And even when you are on a different weaponset?
Fencer’s Finesse: Soooo they moved the stacking ferocity buff from mantras to sword and somewhat nerfed it (it was a percentage of your ferocity iirc). 6 seconds seems way too short, even considering that BF will give you many stacks. Upkeep won’t probably be a problem when fighting multiple opponents, though.
Harmonious Mantras: it went back to the flat damage buff that won’t apply to our phantasms :\
Illusionary Defense: “We want you to shatter! But we also want you to keep your illusions alive!” — Anet.
Mirror of Anguish: still on a huge cooldown. Not worth it imho.
Prismatic Understanding: I can already hear the crying.
Bountiful Disillusionment: I’ll try it, but I still think it’s horrible.
Mender’s Purity: minor! WOW.
Inspiring Distortion: This is cool! Love it.
Healing Prism: Support mesmer is real!
Restorative Mantras: I like how you split Mender’s purity from this. Good job!
Restorative Illusions: the merge is real! Strong trait!
Protected Phantasms: I guess distortion on the illusions on shatter was too strong. Not sure how useful Protection will be, but I still like the trait since it allows us to use iZerker in zergs
Mental Defense: can’t really think of any scenario where this would be useful. Maybe dueling thieves? But the summon will fail because blind/evade/stealth.
Illusionary Inspiration: with the cooldown lowered to 30s, this trait feels a lot stronger.
Temporal Enchanter: the wording on this is unclear at best. Does this apply to people going through portal? Or veil? Or timewarp? Does this have a max target limit?
Shattered Strength: I don’t know how I feel with this now being a major trait and not being buffed.
Ineptitude: does the ICD apply on the confusion application, on the blind application, or both? If I blind an attacker, I apply confusion on him. If I evade an attack from the same attacker during the next 10s, does he get blind? Does he get confusion too?
Master of Fragmentation: some utility but nothing that really screams “PICK ME PICK ME!”. Weakest choice in this tier…
Malicious Sorcery: considering how awkward scepter has always been, this is the weapon trait it deserved. Looking forward to test it!