Showing Posts For MonkeyButtFace.4862:

SoS Wells Tank PvP Necro

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I think I’d rather run this with Well of Suffering* for a little extra damage. Condis aren’t really a major issue anyway.

*Edit

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

(edited by MonkeyButtFace.4862)

Celestial Dhuumfire (vids, build, discussion)

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

So after messing with it some, what I’m noticing is that the strongest point of this build seems to be the combination of LB’s strong power damage AND the burn damage. 5k blasts with 800-100 ticks.

It has pretty kitten ed good sustain between vampiric traits and wells. I tossed on some sigils of smoldering to buff that burn damage. I don’t know that this build is necessarily better than others, but it DOES seem to work, at least partially.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Celestial Dhuumfire (vids, build, discussion)

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Not sure about this one, but I think I’ll roll it for a couple of matches, give it a fair shake. Come back with my opinions.

I’m not, usually, a fan of Dhuumfire. However, I’ll note that because this is a ‘hybrid’, it makes use of the power scaling aspect of Life Blast, causing Dhuumfire to more be a damage buff.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

(edited by MonkeyButtFace.4862)

Are you serious?

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Signet for me don’t work!!!!
Signet of Vampirism: Why I should use it if I have consume condition (nerfed)!
Plague signet: You take condition from your team mate! I result always in combat. I can’T recharge my life (if you are out of combat thw life recharge faster)
Signet of undeth: I don’t really need it for burst my enemy!(CD 140 sec or 180 sec) I have the staff that give me life force.
Signet of locust: Not bad for a necro… But take life from enemy isn’T enoghu, should be breakstun and give us protection (or somethings for reflect).
Signet of Spite: Is fanatic, but why power and not condition passive effect?
The other class now take might and put vulnerability to the enemy really fast for not speak how easy they remove condition. Our condition duration has been nerfed and the condition damage isn’t enough like before.

Plague Signet is great for dropping condi bombs. More specifically, THEIR condi bombs. It’s also instant-cast and a stunbreak, which makes it easy to suckerpunch in a split second opportunity against a rapidly-evading enemy.

Signet of the Locust, when traited, is an AoE boonstrip as well as a decent second heal. And hey, you run faster.

Signet of Spite gives more power AND is a strong condi-bomb in it’s own right. Plink that thing off, leave the poor kitten on the other end screaming in panic.

Signet of Vampirism is the only heal signet. It’s a nice damage boost when you pop it, and can sometimes go a long way toward spiking a foo’ down. And hey, boonstripping when you heal is a GREAT thing!

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Are you serious?

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

How very suiting. Thread necromancy in the necromancer forums.

Attachments:

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Plague will be devastating after the update

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I tried running a full-minions poison-stacking suicide bomber necro earlier….

It didn’t work so well. I am incredibly disappointed, you have no idea.

Will try again when I can add Rise! minions for 9x the kabloom.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Vampiric Presence (blood magic adept) explain

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

That’s how long it’ll keep working if the necro moves out of range.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Loving this patch

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Still tinkering with builds, but so far? I am so pleasantly surprised.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Are We The Anti-Engi?

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I’m just incredibly amused by all the people shouting “ENGIS BROKEN! SO OP!” while I’m beating them like they owe me money. I’ve even had a couple message me like “What the kitten was that?!”

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Are We The Anti-Engi?

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

So, we now have tons of boon corrupts and a bajillion condi transfers… So while Engis are exploding everyone else, we’re stripping them of their boons and hitting “RETURN TO SENDER” on those infamous 8K burns…

So… Are we… The Anti-Engi now? Is this gonna be our place?

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Zombify's SoS Condi meta build.

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I’m trying it with Krait runes, since you can proc them pretty consistently with Golem

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Looking forward to Tuesday

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Honestly, I’m looking forward to HoT. Why? So I can compile a good weeks worth of playtime into a two minute MLG kill montage full of perfect situations, and make the entire community rage about Reaper.

All with airhorn spam, hit markers and the dankest memes ever to hit the internet. Look at all those spinning moves, Reaper is just MADE to 360 noscope!

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

If we dont get rifle.

in Thief

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Main hand mace. Specialization name: Thug.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

So siphoning...

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I’m curious if Soul Eater works with Reaper’s Shroud while holding your GS, like other similar traits.

If so, we could siphon something like 130 per hit on up to 5 targets, before even getting into Blighter’s Boon. Soul Spiral? 11 x 5 × 130 = 7150. That… Is a lot of health for one skill, while in DS and thus covered from ‘actual’ damage.

I came up with what I hope will be a fairly interesting Reaper build using Reaper/ Spite/Blood Magic. Focuses on executions, while using Blood Magic for sustain and some minor group support.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Porcupine

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

The devs say we want to get hit.

Maybe I’m doign it wrong, but in my experience as a necromancer it’s the LITERAL EXACT OPPOSITE.

We do everything in our power to avoid getting focused, because we fall over and die if we are. Sure, we can soak a bunch of damage, since we have so much health, but that doesn’t help much when you get trained. Other classes can run away, other classes can pop an invuln and avoid the burst entirely. Necros have to just take it.

But we aren’t REWARDED for taking it. The enemy isn’t PUNISHED for hitting us. Why?! Why do we want to get hit? We gain nothing from it at all, and lose so much. we get stunlocked, because we don’t have much stability to let us keep our footing, and all of our defenses go out the window. We can’t apply conditions to reduce incoming damage, we can’t CC people off of us (We don’t even REALLY have that much CC to begin with), we can’t siphon health if we can’t attack. We may have stunbreaks, but we just get dazed or stunned again immediatly after. We can’t heal under focus fire, like some classes can.

We simply don’t want to get hit.

I want us to want to get hit.

So I think that necromancer should get some traits that make enemies think twice before dogpiling us. Traits that scale rapidly the more enemies are hitting us. Let’s be a porcupine. You don’t recklessly jump on the porcupine, because you’re gonna get a nose full of quills. You don’t recklessly jump on the necromancer, because you’re gonna get a facefull of conditions and a damage spike for your trouble. That’s how our defense should be.

Just a thought.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

What if necro shouts...

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Yeah, something like this just isn’t going to happen.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

The new trait system is coming!

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

*System.

/15characters

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

whats the point of making gs slow

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

@Sigmoid: It is also a shroud skill, correct? Admittedly thinking more 1v1. Thief would probably be the hardest class to get life force out of.

Also it’s not terribly long, but the moment stability is no longer pulsing is the moment thief can daze. Ofc doesn’t change that pulsing stability is very nice. Can’t wait to try it out.

Eh, Necro has some decent anti-thief capabilities already. Persistent AoE like Locust Swarm, wells, Nightfall, Soul Spiral/Harvest Life (Can’t remember the name right now…)

Marks to see where they are in stealth and blow up/force them out of Shadow Refuge. I’m not saying necro eats thieves, far from it, but I don’t think we’ll be anymore helpless as a reaper than we are now. So!

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Suggestion: better Necromancer teamplay

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Vampiric Aura could potentially go a long way, especially if it’s ‘active’ rather than the passive procs blood magic has had in the past. That lets it be stronger. It’s a damage buff AND a sustain buff for your allies, and you certainly know the necro is the one who gave it to you.

Necro can (and to an extent does) offer a lot of ‘teamplay’, just…. Wait for it…

In a selfish manner.

Lich form is powerful. There’s no mistaking that. It also leaves the necromancer incredibly vulnerable. A good team can make great use of this sudden burst of power if they set things up for the necro.

Reaper is looking to be similar. A class that is potentially kitten, but can only achieve it’s full potential if teammates help it. Blighter’s Boon could get kindof crazy if the rest of your team is slathering you in boons, and Gravedigger will have the potential to outright turn a teamfight into a slaughter if used well, making enemies hesitant to ress through sheer AoE pressure, and being able to put out enough raw damage to force people off points. Don’t even get me started on what a little quickness and a Gravity Well will let a Reaper accomplish.

Necro is meant to be a selfish class. Why not make it so rather than helping it’s allies, it participates in the team by being stupid strong if it’s allies help it?

I want to see Reaper becomes a sort of ‘rockstar’ spec. Make necro a class that can be kitten, that can do crazy triple-kill executions and wipe out whole teams. But at the same time, the guy who can’t do it alone.

The day I look at the other classes as my roadies is the day necro is finally built right.

Except Chronomancer. If we’re the frontman, they’ll be the guitarist.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

(edited by MonkeyButtFace.4862)

Necromancer

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

2. You refer to Necro as a “top tier DD”
This is only ever true if you have Wells and Locusts ticking while you’re mashing 1 in Lich Form with maxed out boons from teammates. Outside of that Necro is subpar DPS with no support. And since you seem confused to what constitutes support in PvE it boils down to anything that can help you complete content faster. This usually means: Party damage modifiers like Might/Fury/Banners/Spotter, projectile reflects, stealth for skips, and skills like aegis and stability in certain cases where CC can put a stop to smooth dps.

See, this right here? This is less of a problem with necro, and more a problem with how Anet designed it’s content.

The PvE content designers fell flat on their face, not making use of every mechanic in the game. Necromancer can apply weakness, poison, vuln, chill and blinds. It can strip and corrupt boons, it can fear, it can cripple, it can pull and it can do some kitten AoE burst damage. Necromancer can do ALL of these things, things that have all kinds of potential to be useful!

But bosses don’t heal much, so poison doesn’t help.

Kiting enemies usually isn’t needed, actually quite the opposite. Stack and whack. Enemies don’t use skills with cooldowns the same way we do, so neither chill nor cripple really matter.

You can mitigate or dodge most big spikes of damage, sustained damage isn’t particularly common, and PvE mobs don’t dodge. So weakness isn’t particularly useful, nor is our class mechanic that lets us soak damage more easily than others.

Other people can apply better vuln and blind, but eh. It’s not really important that we be the best at it, just that we can be competent. Which Reaper will be very, very competent at both of them.

As for AoE, our burst falls off and we’re left without a leg to stand on, and other classes, elementalist, already do it a bajillion times better, even going so far as to be able to make OTHERS into terrifying AoE machines by summoning frost bows.

PvE mobs don’t, often, use boons. They even go so far as to use buffs that apply under a different system, preventing a necromancer or any other boon-stripping class from
removing or corrupting them. Thus, this bit of utility and support is rendered completely useless. Ontop of that, it doesn’t really matter to begin with. Dodge, block and DPS hard enough and the thing falls down, boons or no boons.

The problem with necromancer in PvE is the disconnect between our intended design and the design of the content. A debuffing class doesn’t work very well when the enemies aren’t dangerous enough to warrant debuffing, or even can’t be debuffed at all.

Now, I’m not saying that necro needs to be turned into a might-stacking damage-modifier slinging support beast. I think that future content needs to be better designed, with situations where a more diverse toolset comes into play. There needs to be moments where, yeah. Such and such class can get you by. But a necro could do it better. Encounters that would be far easier with some AoE weakness and chill. Encounters where a necro popping into DS to soak up some unblockable, unevadable damage is more desirable than having another class do it and lose a chunk of their health bar.

And then, of course, this content has to be competitive with current dungeon and fractal speed running in terms of rewards, or else old dungeons and fractals need to be refurbished to be less… Well… Easy.

As for PvP, we’re actually not that bad. Sure, our condi application is slow, but we apply quite a few very STRONG condis. It’s just that there’s basically no counter to massive AoE cleanse except even more massive AoE application. That’s a problem with the design that needs to be patched by offering anti-cleanse measures… Which incidentally, necromancer would be a very strong contender for, being intended as an offensive support class and having relatively slow condi application. Just saying.

Otherwise, our design is fine. It’s the execution that needs adjustment.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Post Something Positive...

in Mesmer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Hiding behind a wall near enemy spawn, summoning clones and phantasms while they aren’t looking and laughing as they flail around trying to find me.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Reaper of Grenth elite skill?

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

They just don’t want us to have Reaperception, duh.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Warrior VS Reaper

in Warrior

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

As a necro main, I believe I’m contractually obligated to come in here and talk kitten…

“Hahahaha, fear the reaper scrubboys. We’re gonna chilllock you for days and cleave your minis for life force. Hahahahahaha”

Right, with that out of the way.

Reaper isn’t going to be so overwhelmingly powerful that a better warrior can’t win out over a less-skilled reaper. And vice versa, really. I think it’ll be a pretty solid, even match.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Ideas to fix necro problems - See GW1

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Nope. Nope. Nope. Nope. Nope. Nope. Nope.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

[suggestion] Moa on transforms

in Mesmer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Funfact!

Necromancer has it’s own hilariously, stupidly awesome counter to Lich.

Immobilize -> Well of Corruption.

Pulsing stability? I call that pulsing FEAR.

Lichs cannot be immobilized, their five skill removes all conditions the have on themselves. And they can target the area of the skill so that they lose all conditions a second time.

Tell that to the poor liches I’ve done it to. The immob is mostly there to keep fear from running them out of the well, not to actually keep them in place.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

(edited by MonkeyButtFace.4862)

[suggestion] Moa on transforms

in Mesmer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Funfact!

Necromancer has it’s own hilariously, stupidly awesome counter to Lich.

Immobilize -> Well of Corruption.

Pulsing stability? I call that pulsing FEAR.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

So Anet's vision for necro is pure dps?

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

The Necromancer will help the team by carrying it

Perfect. /15characters

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Which utility skills to use on power necro?

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I’ve seen people try to run through spec-walls three or four times without getting the message. It’s hilarious.

But yeah, wells are pretty much your best friend. Power necro doesn’t have many other options when it comes to pumping out some serious damage.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Terrormancer Feels Weak

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Know what I think this game needs?

Something WoW and other games have done for a long time to help balance DoT classes.

A condition that, when cleansed, deals a spike of damage and is high on the cleanse priority. Hell, I’d make it a grandmaster trait for necros, just cause I think that it fits our ‘role’ as a condi class, in that we’re better at controlling them than we are at actually applying them.

Make it effect the cleanser, not necessarily the person the condi was on. Be able to apply it in an AoE. That way, big AoE-cleanse spammers might take massive damage spikes if they mindlessly press buttons. Meanwhile, classes that don’t use a whole lot of cleanse, and do so judiciously, take a much more comfortable amount and aren’t as put out by it.

Or maybe a new condition which deals damage whenever that target cleanses a condi however many condis cleansed —> that much damage.

That would be lethal…. For necros!

Really,i would mean they could apply a condition on you and, when you needed to heal, it would kill you! Or you would have to forget about consume conditions, one of our stronger skills.

Which is part of why I suggested it the way I suggested it.

It’d be fairly small for something like Consume Conditions, since it’s a personal cleanse. AoE cleanses would be where it would be dangerous.

still… another necro casts signet of spite on you, and you better have a way to transfer those conditions before you heal (and trasnfer shouldn’t count as cleanse) or you are dead.

Don’t confuse me with the other guy.

I was talking about a flat amount of damage for cleansing, not per-condi. So if you cleanse one person, yourself, you take say… 500-800 damage. Meh, nothing too serious really. Most classes can do more than that with an auto attack. This is whether you cleanse one condition or fifty, still the same amount.

But if you pop an AoE cleanse and hit three or four people, you suddenly take more like 2000-2500 damage. That’s a not-insignificant amount, but not so much that it can by itself turn a fight around. You do this three or four times without thinking, though, and you could get yourself in a bad way.

Oh, so you mean you would punish cleansing many people instead of just yourself. Well, while it would actually help conditions regain he top spot in pvp, it also works heavily against the phylosophy of this game’s gameplay: act as a team. As a necro though, the one class completely oblivious to the game’s mechanics, i say ‘bring it on’!

I mean, if we cannot be team players, let’s punish those who are….

Well, not really. You can still act as a team, you just have to be CAREFUL. I mean, why not? Add some counterplay to the tactic of ‘cleanse ALL the things!’. Counterplay is nice.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

So Anet's vision for necro is pure dps?

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Ya know, it occurs to me that traits like Blighter’s Boon are… perfect for necro’s design philosophy.

It’s selfish, but in a way that benefits from being in a party. Necro should have more things like that, where we ourselves take more benefit from being given support, but don’t really have much to offer on our own.

So, you give the necro some support and they can take it and run with it, do amazing things and generally be scary-kitten incarnations of death. But the necro at the same time, isn’t going to be able to turn around and help YOU very much.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Terrormancer Feels Weak

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Know what I think this game needs?

Something WoW and other games have done for a long time to help balance DoT classes.

A condition that, when cleansed, deals a spike of damage and is high on the cleanse priority. Hell, I’d make it a grandmaster trait for necros, just cause I think that it fits our ‘role’ as a condi class, in that we’re better at controlling them than we are at actually applying them.

Make it effect the cleanser, not necessarily the person the condi was on. Be able to apply it in an AoE. That way, big AoE-cleanse spammers might take massive damage spikes if they mindlessly press buttons. Meanwhile, classes that don’t use a whole lot of cleanse, and do so judiciously, take a much more comfortable amount and aren’t as put out by it.

Or maybe a new condition which deals damage whenever that target cleanses a condi however many condis cleansed —> that much damage.

That would be lethal…. For necros!

Really,i would mean they could apply a condition on you and, when you needed to heal, it would kill you! Or you would have to forget about consume conditions, one of our stronger skills.

Which is part of why I suggested it the way I suggested it.

It’d be fairly small for something like Consume Conditions, since it’s a personal cleanse. AoE cleanses would be where it would be dangerous.

still… another necro casts signet of spite on you, and you better have a way to transfer those conditions before you heal (and trasnfer shouldn’t count as cleanse) or you are dead.

Don’t confuse me with the other guy.

I was talking about a flat amount of damage for cleansing, not per-condi. So if you cleanse one person, yourself, you take say… 500-800 damage. Meh, nothing too serious really. Most classes can do more than that with an auto attack. This is whether you cleanse one condition or fifty, still the same amount.

But if you pop an AoE cleanse and hit three or four people, you suddenly take more like 2000-2500 damage. That’s a not-insignificant amount, but not so much that it can by itself turn a fight around. You do this three or four times without thinking, though, and you could get yourself in a bad way.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Terrormancer Feels Weak

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Know what I think this game needs?

Something WoW and other games have done for a long time to help balance DoT classes.

A condition that, when cleansed, deals a spike of damage and is high on the cleanse priority. Hell, I’d make it a grandmaster trait for necros, just cause I think that it fits our ‘role’ as a condi class, in that we’re better at controlling them than we are at actually applying them.

Make it effect the cleanser, not necessarily the person the condi was on. Be able to apply it in an AoE. That way, big AoE-cleanse spammers might take massive damage spikes if they mindlessly press buttons. Meanwhile, classes that don’t use a whole lot of cleanse, and do so judiciously, take a much more comfortable amount and aren’t as put out by it.

Or maybe a new condition which deals damage whenever that target cleanses a condi however many condis cleansed —> that much damage.

That would be lethal…. For necros!

Really,i would mean they could apply a condition on you and, when you needed to heal, it would kill you! Or you would have to forget about consume conditions, one of our stronger skills.

Which is part of why I suggested it the way I suggested it.

It’d be fairly small for something like Consume Conditions, since it’s a personal cleanse. AoE cleanses would be where it would be dangerous.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Signet of Vampirism in Shroud?

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Honestly, I think we’re about to see a paradigm shift in how necromancer is played.

With Blighter’s Boon and siphons working in DS, we’re going to go from just using DS for offense, soaking damage and prolonging the inevitable, to using it as a recovery tool.

I can see, unless all the numbers are absolutely pitiful when it comes out of the box, necromancers ensuring that DS is always available when the enemies burst is, tanking their sustained damage on their regular health bar and then restoring that relatively small amount during DS, which takes the big spikes because it’s more easily replenished.

Which is an interesting playstyle, I think, and will maybe turn Death Shroud into the thing it was meant to be. Especially since it’s got our strongest offensive capabilities, so we have to make the judgement call, not leaving ourselves too open because we decided to burn some LF and our shroud cooldown on cranking out some numbers, but also wanting to not play tooooo defensively.

I’m getting a little ramble-y.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

An idea to rework Axe

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Know what the problem is with retal on minions?

Cleave.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Terrormancer Feels Weak

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Know what I think this game needs?

Something WoW and other games have done for a long time to help balance DoT classes.

A condition that, when cleansed, deals a spike of damage and is high on the cleanse priority. Hell, I’d make it a grandmaster trait for necros, just cause I think that it fits our ‘role’ as a condi class, in that we’re better at controlling them than we are at actually applying them.

Make it effect the cleanser, not necessarily the person the condi was on. Be able to apply it in an AoE. That way, big AoE-cleanse spammers might take massive damage spikes if they mindlessly press buttons. Meanwhile, classes that don’t use a whole lot of cleanse, and do so judiciously, take a much more comfortable amount and aren’t as put out by it.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

(edited by MonkeyButtFace.4862)

Terrormancer Feels Weak

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I’ve been playing necro for a long time, I don’t post on here much.

I do a lot of solo-queing, and honestly? Terrormancer just feels weak. And I know I must be doing something wrong.

I can’t win 1v1s on it, I don’t feel like I’m making a difference in teamfights. Nobody dies, I can’t really do any worthwhile CC, and when I corrupt boons they just fall off and come back. Condi application is pathetically slow, to boot.

It feels… So underwhelming.

When I play power, I can shred people with my dagger, blow up a point and deny all kinds of access with wells, support with staff while I build lifeforce and deal some pretty heavy damage with lifeblasts from the safety of the corner.

But I just can’t make myself feel useful on terrormancer, and I can’t help but feel I’m doing something wrong.

Help?

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

What minion would you like to see on "rise!"?

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Whatever it is, I think it should have CLEAVE. The shout is intended to scale up based on how many are hit by it, right? Well, the difference between one cleaving minion and FIVE cleaving minions is pretty dang significant.

I’d also settle for ranged, since ranged things tend to… Work… Better…

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Plague form for reaper

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I’m seriously interested in how many spooky-scary condi and hybrid builds come out of reaper.

CELE REAPER GOOOOO

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Necroeuphoria

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

… Yeah. I see a lot of people suggesting nerfs to Reaper out of fear it may be OP and invite later nerfs. It’s kinda freaky.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

every class anticipates reaper bags

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

People will call us easy kills until someone does an MLG kill-montage using Reaper with those hit noises and “oh baby a triple” by one shotting underlevels in WvW, and then all of a sudden we’ll be OP.

I will take this great and honorable duty upon myself.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

every class anticipates reaper bags

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

The class sounds fun, but I’m really worried it won’t be competetive. Certainly not in a WvW setting.

Deep in my heart, I hunger for vision of 30 reapers walking into zergs, spamming Rise! with Death Nova, freezing servers and internet connections, covering whole garrisons with pulsing poison fields, over and over and over, as long as there’s 5 enemy players.

150 jagged horrors every 20 seconds sounds laggy and intimidating.

Literally walking. Putting the keybind for it in Settings and all.

This must happen.

I will join the glorious Reaper onslaught.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Tryin' Something New

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

So, I accidentally played a match earlier in power gear and with a dagger/staff setup… But with condi traits. I forgot to switch them out, it happens.

And I found it was… Surprisingly interesting to play.

So I made something out of it.

It runs zerker amulet, dagger/warhorn and Staff. Fire and Air sigils for burst proccing

But for traits, I run 4/6/0/0/4.

Spite: Death’s Embrace + Chill of Death

Curses: Weakening Shroud + Terror + Path of Corruption

Soul Reaping: Unyielding Blast + Master of Terror.

I haven’t messed with it much, but the boon hate from Dark Path is amazing, and Terror still ticks for a good 500. I lose out on the 20% damage buff against low health targets and a little bit of raw power, but EH.

So, opinions? Suggestions?

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Inevitably Dead...still

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I dunno, man. There’s a good chance we could be REALLY nasty when outnumbered.

Apply a nice, quick, AoE chill. Go into Reaper’s Shroud, pop your #3 and #2, giving you stability and applying poison.

With the right stuff, you could be taking a LOT less damage, as you could have a 25% damage reduction from your conditions, you could have protection, and you’ll be in Death Shroud. Now, if you spec into it, you gain life force and might when attacking chilled people, and are spreading chills all over the place thanks to ALL THE CRITS you could be having.

And you’ll be healing your plain life bar while you’re at it.

Now, since you have pulsing stability, you’re getting to go to town on the cluster with your nice, tasty AoE-Autoattack… Which generates life force.

That’s… A ton of sustain in death shroud. That scales with the number of enemies attacking you.

The primary problem is going to be those super-fast sorts who run away and plink you from a distance. Reaper is, then, going to be the king of confined spaces where that isn’t going to be an OPTION, and of teamfights where he’ll have the support of his allies to deal with that.

I can see us almost laughing at incidental damage in some specs, while still being able to put out TONS of damage of our own.

I mean, can you IMAGINE what a reaper could do with Well of Suffering + Well of Darkness + Nightfall + Reaper’s Grasp + Chilled to the Bone + Soul Spiral + Executioner’s Scythe? The order’d need work, but that’s a lot of stuff for a potentially terrifying AoE Combo, without even getting into preexisting weapon sets.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

(edited by MonkeyButtFace.4862)

Still the most parasitic Profession

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Wildstar has a few raid mechanics that punish stacking, or at least require you to be careful about it.

Debuffs that create an AoE field around a single player. If they are too close to anyone else, that person also gets one. If the people affected don’t run out of group, they could potentially kill everyone there as it spreads through the entire raid, getting progressively more dangerous since everyone is cleaving everyone else and it overwhelms the healers.

Something similar could be done.

Bosses who release big, unavoidable damage spikes every time they take a certain amount of damage. Force the group to take it slow, or they blow themselves up in short order.

Hell, a lot could be done if say… Some fights where one player has to go somewhere or do something that makes them take slow, steady damage. More than most glassy builds can survive.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Another Massive Nerf?

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Not a nerf, since you don’t have to be specced into Reaper… And yeah. Fear still makes them run. They just run SLOWLY if you are specced into reaper, thanks to chill. Since, you know, reaper is melee and wants them to do the dumb teenager thing and run slowly away, tripping and falling while they go all slasher on them with massive windup skills.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

(edited by MonkeyButtFace.4862)

What Trait you sacrifice for Elite Spec?

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Can’t decide until I get my hands on it. Chances are I’d build something very, very specifically for Reaper, as well.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

“Rise!” Shout

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I get the sense mesmers already kinda hate us. I don’t know about you guys, but I have this tendency to brute-force clones.

Forget tracking the real one, just hit ALL of them!

Soon, we’ll just make them miserable! And we’ll even yell at them while we do it! MWAHAHAHAHAHAHA

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

REAPER HYPE

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

I don’t even care that we don’t have group support, I don’t like this game’s PvE anyway! I don’t need no mobility, cause I don’t play necro to be a thief or an ele.

The thing is, we have never been especially good at the things we are SUPPOSED to do. Being an implacable, unstoppable monster. This elite looks to take us in exactly that direction.

Maybe a future specialization will lean more toward support.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Nemesis 101 ranked game marathon

in Necromancer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Nice video Nemesis.

You got everything covered, still I feel like positioning plays a key element in playing necro in pvp.

Peddle faster, I play necro.

I do too, since start Gw1

I was making a joke/pun/thing.

Attachments:

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

Just watched (out for click bait)

in Mesmer

Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Meanwhile, on the necromancer forums.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.