Showing Posts For Monki.5012:

Incoming Burst Revamp

in Warrior

Posted by: Monki.5012

Monki.5012

I think the suggestions here are very well thought through.

Adrenalin is the core mechanic of the Warrior, so it feels natural if its uses gets expanded.

With all the ways to gain Adrenalin you listed here, it gets hard to actually spend it properly. With my current spec (Ad on crit, reduced Burstcost) I reach a full bar long before the 8 sec CD of my Burst is up.
A F2 might be the answer but you will not have to choose which to use since you have AD for both.

Also I have a different opinion on axe F2: Axes stack Vulv rather quickly, even more with proper traits. I don’t think that we need additional Vulv because when you are in a group vulve get stacked to max rather quickly so the new additional stacks would be wasted. So instead I’d say buff Whirling Axe and make it F2. As a replacement for it add a Leap attack like Swords have. I see Axe as a skirmish weapon but Gameplay feels slow if you can’t jump right into battle.

Head cleaver – leaps at your foe in an attempt to burst its head. This has an increased chance to crit. In addition successfull attacks dazes your foe. X Damage , Y Yards.

Also: And this is imo very important: Add a Burst ability for banners. Banners are the warriors trademark abillity but you cant use your Adrenalin when you pick up your banner. Imo this is a misconception so banners should have a Burst too.

(edited by Monki.5012)

Idea to replace 3% damage in disc traitline

in Warrior

Posted by: Monki.5012

Monki.5012

I say they should change it to 1,5 per point “Increased Brust effect”

Depending on the weapon your are yousing in mainhand with 30 points this will change to:

Sword/Longbow: 15% longer bleeding/burning duration
Axe/Rifle: 15% increased critchance
Hammer/Mace: 15% increased stunduration
Greatsword: 15% increased fury duration

Dual wielding

in Suggestions

Posted by: Monki.5012

Monki.5012

You mean that the 3 skill changes depending on what weapons you equipt?

I would like that since I play a dual wielding Warrior.

I was confused at first seeing her attack with only one weapon but I guess it makes things much easier.

When hit by two weapons you need to add the offhands attack and maybe reduce the individual damage of each weapons. You also need to cosider the procrate of procs since you’ll hit twice the times than before.
Also it would look kinda silly attacking with a shild or focus in offhand.

Although I would like to see both weapons to be used I can understand why they didn’t make it that way. There would be much more to cosider and calculate just for a aesthetic aspect.

Tired of being the good guy

in Suggestions

Posted by: Monki.5012

Monki.5012

I created my human aristocratic Ele to be as arrogant and selfcentred as possible but unfortunately there weren’t options in the storylines that followed the path I had in mind.

I agree there should be more options to decide wich side your on. Like bandits who rob a farmer.. how about you need to talk to a NPC first to side with one faction. Either a bandit NPC offering you some of their booty or the farmer asking for help defending.

At least built some options in the personal storyquest because it personal and should focus on the own character.

Dungeon Difficulty

in Suggestions

Posted by: Monki.5012

Monki.5012

Everyone keeps complaining about AC.. I haven’t been theresince the patch but I was at Caudecus manor because its my favorite dungeon. It’s not about DPS that much but about doing the right stuff at the right time..

Now post patch we got destroyed. normaly harmless trashmobs gut buffed some even got new abilities like the archers where able to throw greanades now which knocks you around. It doesn’t make any sense since they are archers and there are already saboteurs present who drop grenades..
Actually the trashpacks got so kitten hard that we burst one mob after another with wipes in between to proceed. We used guardianskills to seperate one mob from the rest of the group but still got mutilated.

Bosses got reworked too like Victoria who now stuns you when she leaves stealth. before you were able to dodge out her sneakattack if you saw he appearing behind you. Now you just cant because you are rooted. Before it took skill to dodge in time to prevent damage, now you cant.

I hear that many dungeons which were difficult before got made even more difficult. I find it rediculous. If they don’t want instances to be farmable reduce the amount of badges

What does melee do in a dungeon?

in Warrior

Posted by: Monki.5012

Monki.5012

What I miss the most is a way to gain health back after a hit. Yes you can take some hits and have some mechanics to block, dodge stuff but if you get hit and most likely you will you have only your healingskill which isn’t enough in most cases.

I would like to see traits like the Necros “Gain health when you hit stuff” but please no “on crit” because there are way to many crit based traits which make other stats obsolete.

Another option would be to grant regeneration after a burst.

Both traits could be minor traits in the tactics line replacing determined revival and revivers might.

What does melee do in a dungeon?

in Warrior

Posted by: Monki.5012

Monki.5012

You stay as long as possible in melee range punshing the foe in the back using avery buff (shouts) brusting as much as possible.. roll out if you get hurt, heal, shoot some arrows at range, apply groupmight, activate all buffs and burst in melee again.
Repeat

Elementalist Sigil Swap

in Elementalist

Posted by: Monki.5012

Monki.5012

AFAIK Weaponswap sigiels also trigger on Antunmentswap. too.

How would YOU change our weapons?

in Warrior

Posted by: Monki.5012

Monki.5012

The only real needed change I want is to

Mainhand Axe: Instead of Axe throw make it a leap like sword has. I see Axe as a aggressive brutal skirmisher weapon so a leap comes in handy. Thats the only thing I really miss after switching from Sword to Axe built.

Hammer: Hammer 4 and 5 should swap place and thus swap CD as well. All Stun or Knochback/down should at least interrupt a Boss’s currently casted action if he is Uncontrollable while under defians Buff.

Sword: Instead of getting rooted let one move while thrusting or make it a quick one hit attack that applies the bleeding.

Savage leap now applies cripple and Harmstring is changed into “cold Steel” granting a aoe freeze. For CC kiting and to save your bleeding from removal.

Longbow: the improved Range trait should be built into the weapon itself including the increased pojectile combo chance. I really miss the trait if I havent specced for it.
– Change the Bowtrait to “all bow projectiles hae a Chance to apply a 1 sec burning and damage against burning targets is increased”

Greatsword: Switch 100B with Burstskill

Rifle: Switch brutal shot with aimed shot to smoothen out the rotation more.

Banners: Add a Brust skill for Banners. The Warriors trademark skill should work with his trademark Classmechanic. In Addition banners should only be carryable by Warriors using F2 Key. (instead of all Classes with F [loot] Key)

But the biggest change to all weapons:
Forceful Greatsword will be changed into “Forceful Steel” and grant might on crit with any weapon.

Disciplin Line: Increase Brawn to 0,5% per point ( 15% in total) INCREASED BURST EFFECT (not only damage but buff the main Burst reasons effect):
Axe, GS and Rifle = 15% Additional damage
Hammer and Mace = 15% Increased stunduration
Sword and Longbow = 15% conditionduration

(edited by Monki.5012)

PVE gear build creator

in Warrior

Posted by: Monki.5012

Monki.5012

Do you know the guy who made this?

I think there is a error within it because at “damage reduction” the negative amount gets less if I add more toughness or vitality on the gear/trait.
With a simmed Warrior I Get -24% Reduction with full zerker and only ~ -5% in Knightgear with Soldierrunes.

Also a option to add the same prefix in every slot with one click would be nice. But in all other ways a nice tool to play around with.

Cant decide which DPS Built

in Warrior

Posted by: Monki.5012

Monki.5012

Allright guys,
Right now I play a pure DPS Hammer spec in PvE focussing on max Fury uptime created by crippling wave to deliver crits to foes. While interrupting and stunning foes is really nice but when the dimishing return kicks in the fun dimishes as well. So DPS reduces because you cant controll a Boss so the Hammer trait doesnt work (or does it?) and weakness (5% damage) is reduced by Boss buffs. The idea was to disable foes as much as possible and delivering Groupmight to the party. But I dont know if the DPS can compete with dual axe
Thats the Hammer DPS built:
http://gw2skills.net/editor/?fIAQJASUjgONv9OKPMRCCkCtwlzDqsEyrKAnUBxA;TYAKlM0Iox2lTJZXA

Before I played a Dual Axe Built and liked the DPS but I got focussed by mobs almost every time (maybe because of the big crits while pulling?)
The Idea was to burst often to refill endurace so you may dode more often on top of Solder runes Condition removal. It looks like more survivability on paper but I keep dying alot in instances. The main Draw back was that my critchance wasnt really that high to get much out of Critdamage. (~48% unbuffed)
Something like this:
http://gw2skills.net/editor/?fIAQNAnXUngO08YUQKPwEZAw8oogG6UgK1D4cLOA;TYAqsMZJyymlLLZWA

So both builts have ther advantages and both have their disadvantages. What are you guys thinking which one should I take? Or maybe you have a more fun solution?
If you are going to talk about Mace Offhand please explain why it is superior to one or another.
Thank you for your attention.

Mancleaver - ridiculous DPS build

in Warrior

Posted by: Monki.5012

Monki.5012

I don’t even… okay. You know what? I hope they buff Whirling Attack and I’ll get a laugh off of your videos.

Because lets be reasonable, off-hand Mace > off-hand Axe.

Could you please explain to me why mace is superior to axe offhand?

Looking at the tooltips maceskills have longer CD (unless you trait for it) and do less damage. I often read sentences like yours but I cant understand why everyone think mace is better? Does the extra vulv make up for the lack of base damage?

Banners and Idiots

in Warrior

Posted by: Monki.5012

Monki.5012

I do like Banners and I would use them too to use Blastcombos and buff my team, however I find it annoying if you want to loot stuff around your banner with F key and accidentaly pick up your own banner all the time.

Imo Warriors hould be the only one to pick them up and you need a additional key to pick them up (F2 for example)

The main Issue I have with banners is that they do not have a burst ability. The Trademark of a Warrior does not syngergise with our coreability which is kinda sad.

Vitality Tree needs some work.

in Warrior

Posted by: Monki.5012

Monki.5012

Also, there are plenty of traits that benefit melee only.

For example?

also:
5 + (1.5625 * Level) + (0.125 * Healing Power)
5+ 125+114,5 [916 healingpower basevalue) @ lvl 80
=244,5 HpS

*1,5 [50%]
=366,75 HpS whith the 50% trait.

+208 Healingsignet
+120 adrenal health
= 694,75 passiv healing each second
which is quite alot and if you add healingpower it would be much more. add a shouthealbuilt and you are quite unstoppable.

Who said something about conditions? Of course reggen cant cure conditions.. dunno why you talk about condition now.

I wouldnt mind if juggernaut works at range. Bow does low damage and the only dangerous thing about rifle is the burst. If you get hit by that in PvP you did it wrong. In PvE every +damage supports the party.

Why wouldnt a glasscannon benefit from it? If he survive that one fatal blow he benefits from reggen. More thoughness would smoothen out the curve and makes reggen more attractive though..

Again I am not saying that I dont like your or your idea.. I just wanted to point out the flaws so we can come up with a more realistic solution.

(edited by Monki.5012)

Greatsword Wars 2?

in Warrior

Posted by: Monki.5012

Monki.5012

You wanna know why GS is superior to most other weaponcombos? Because of forceful Greatsword..
Remove that and almost noone would use GS. I think it would be nice if they would rename it to “forceful Blade” or something and grant might on all weapons.

Also why exactly is Axe/mace better than axe/axe? (In PvE)
I keep reading this everywhere but i dont understand why. I havent tested it but all maceattacks deal less damage than axe’s according to tooltip. Tremor has a smaller cone and a longer CD than whirling axe. I doubt that the Vulv on mace4 makes up for all that.

Or are you talking about PvP only? If so please clarify next time. generally saying “axe/mace> Axe/axe” confuses people like me.

help me out with underwater combat

in Warrior

Posted by: Monki.5012

Monki.5012

I use (harpoonpull if at range) frenzy>Tzunami>whirling>frenzy
then either use block to gain time for another frenzy or whirling
or switch to harpoongun untill CDs are up again

Vitality Tree needs some work.

in Warrior

Posted by: Monki.5012

Monki.5012

I agree that a Warrior needs more sources of selfhealing, grating a reggenboon would be a option..
However 6 seconds seem a bit much. Remember that you can dodge twice and regain endurance faster with signet or Burstkills (besides other sources like other players)

also bear in mind that 6 seconds can easily be extended by buffduration by at least 80 percent (50runes 30 traits) which equals a reggen uptime of 21 seconds with a full endurancebar.. so its has 100% uptime. This sounds massiv overpowered to me but I wouldnt complain because Warrior is my favorite class.

Also why does Juggernaut only work on “MELEE”? I cant recall of any trait rune or sigil that makes a difference between melee and ranged attacks. Should be on all attacks imo.
Also this mechanic might get abused by standing in aoe stuff and use traited healsignet to have a high and fast proccchance.

50% on regeneration sound much too. According to wiki reggen heals for about 244 HP each second with base healingpower. so 366 HpS ontop of adrenal healt and healingskill seems very much.

Dont get me wrong I support people coming up with new ideas to make my class more fun but I doubt that changes like that will make it into the game.

But I like the reggen on dodge idea.. just need to be reduced to 3 or 2 seconds or so.

(edited by Monki.5012)

Can a bleed warr PvE properly?

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Posted by: Monki.5012

Monki.5012

You guys seem to forget that the 33% Bleed on crit trait works for Critbuilts too. So you apply a condition while having high crit damage. Sure the bleedticks are quite low due to no conditiondamage.
I might be wrong but I think a critbuilt with additional low conditondamage does more than a conditiondamagebuilt with additional low Crit% since you get your full potential + some minor DoT.

There are only two advantages for Conditionbuilts over Critbuilts I found so far:
Dragon World Bosses can bleed but you cant crit them
If you crit you generate a huge amount of threat and gain the aggro most likely but with CD the damage is streched over time. I noticed that I got threat more often now that I crit heavily than before when I did almost the same Damage with Condition

Another thing one might mention is that Axe Burst is saver to use than Swordburst which for me is a huge factor. With Axe you jump to the target, deal damage and can retreat if nessesary. With Sword you need to stand still several moments to unload your maximum potential which can be quite dangerous.

(edited by Monki.5012)

Vitality useless for Warriors?

in Warrior

Posted by: Monki.5012

Monki.5012

Well didnt I say just that? At least I meant it that way.. Guardians have low HP BUT better healing and defensve boons..

I am sorry but I do not understand what you are saying. If you survive a hard Boss swing with 100 HP or with 1000 HP (because you invested in Vit more) where is the difference in reggens effectivness? I can see that you benefit from reggen more if you are not full so you get a few more ticks untill you are full of HP but is this worth the investment? To get a few more ticks of a boon you cant apply to yourself without help?

You say reggen holds against conditiondamage well yes but does more or less Vit change that? And if you dodge or kite as you suggest, a + in HP doesnt benefit you at all because you dont get hit.

Maybe I just dont understand what are you saying, could you clarify it for me please?

Warrior 2hd 1-10 lvl

in Warrior

Posted by: Monki.5012

Monki.5012

I playes my warrior with GS at fist. I soon reached a point when I only got quests with higher leveled mobs like I was lvl 9 they where lvl 12 or so. I hit a brickwall. If you have problems like me run events to close the gap or go to another startingzone and gain the needed levels.
If you face mobs with similar level it was a breeze. Often pulled 3 veterans and soloed them with GS because it is fun. You need to know when to use 100B though

(edited by Monki.5012)

Can a bleed warr PvE properly?

in Warrior

Posted by: Monki.5012

Monki.5012

I used to play Sword/axe too and went the condition road, however Conditions have so many downsides it is painful.

you probably think conditions deal more damage than direct damage because it has to tick over time to do the damage right? At least in most other games it was this way.. no wrong with similar weapons conditions deal about the same damage as direct damage option

Conditions doesnt scale with other stats.. while critdamage benefits from power conditonsdamage dont.

CD doesnt do any good against yellow objects.. well critdamage or pricision wont too but when you go the critroad you most likely have more power than you would as conditioner

Bleeds can be capped at 25 stacks wich happens in Events or if you have 2 other conditioners in your party so some damage might be lost… same with burning if you got a elementalist or eng in your party. The weaker burning delays the stronger one.

Tag mobs in events with conditions can be problematic if they die before some ticks oocured you wont get any reward.

Some bosses have buffs that reduce the effect of some Conditions on them and some Bosses can remove conditions due to different abillities. And some Bosses can heal themself when a condition is applied…

Last but not least you wont know how much damage you deal unless you do complicated math. If you crit you see immediately “ok That was a 5k crit” to see what damage your condition do you have to calculate it.

(edited by Monki.5012)

Unlimited Fury!

in Warrior

Posted by: Monki.5012

Monki.5012

3 min of Fury?oO the highest amount of Fury was 48.. never reached a higher value so I thought 48 or maybe 50 was a cap.

However I think the threattitle should be changed.. I think the OP is talking about “Flurry” the Swordburst not the crit boon.

Hammer PvE Build for DPS?

in Warrior

Posted by: Monki.5012

Monki.5012

I respecced to a hammer DPS built recently and tested it in several Dungeons.. however I didnt tested it at highevel so I dont know whats the DPS is like compared to the Dual axe I used before… however it does pop some really nice numbers fequently.

Thats my built:
http://gw2skills.net/editor/?fIAQJATSjgONv9OKPMxBCkCtwlzDlsEynKIGA;TYAKaMdJ6yqkjGpSA

The core aspect is to keep Fury up as long as possible to reach a 75% critchance probably more if you run full zerker. (My gear is Knights with zerkertrinkets)

The Built is focusing on DPS. Opportunist and leg Specialist work well together granting you 3 sec of Fury for every target hit by crippling wave (which would be 15 sec fury at 5 targets) Duration increased by runes to 60% fury uptime.
Cull the weak adds additional damage after you used hammer 2 and applied weakness.

The last 10 points are optinal, you can put them wherever you like. I chose Inspiring shouts so I have adrenalin on demand but empowered or stronger bowstring are nice options too.

With the Bow as second skill you have a viable Ranged Weapon and pull of 2 Groupmightcombos: set up firefield use arcing into it, switch to hammer use a shout and use burst for another groupmight.

The only weakness this built has are conditions so I use Sigil of Purity, mending and Shake it of to deal with them.
Another downside is that Bosses are immune to controlling and I do not know if the 25% additional damage of the hammer trait works, also most bosses have a 50% reduced weakness duration.

(edited by Monki.5012)

Vitality useless for Warriors?

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Posted by: Monki.5012

Monki.5012

I think Vitality is only vital to survive that one Boss Swing which would otherwise Onehit kill you. However Vitality has some major downsides:

After that point of the one swing kill you now survived vit gives you nothing more. Healskills dont scale with it so with more vit it only takes longer to top you off.
It doesnt mitigate any damage and doesnt help you stay alive much longer unlike other games you cant act like a Manasponge to your healer because there are no constant healingspells.

For example guardians have a much better scaling: Their HP pool is lower however they have more toughness which smoothens out damage income and with their superior healing they top themselfs off rather quickly. For that onehit swings I talked about earlier they have aegis to survive being oneshot.

I want to play Warrior as my main.. but..

in Warrior

Posted by: Monki.5012

Monki.5012

Everytime its the same: After a dungeon everyone says “Nice healing back there Guardian” but noone seems to notice the 15 stacks of might I keep up more or less constantly on near players using Bow Blast and Hammer skills and shout.
Noone seems to noctice the 10 stacks of vulv you pop out of the blue onto every mob around

In my opinion the guadian feels slow and clunky. Cooldowns are so long that you often find yourself waiting for it. Maybe its just me but I like the fast paced play style warrior have. I like the weaponskills and diversity unlike Guardian were only 2 1/2 weapons appeal to me.

Help me out please tried a number of builds

in Warrior

Posted by: Monki.5012

Monki.5012

As a Warrior you have many options how to play your toon. Thats why I like my Warrior because of the versatility.

I leveles with GS signetbuilt untill lvl 20 but got borred

I tried a Ranged built around 50 with rifle and Bow focussing only on ranged skills for Instances. Worked well in groups, worked not so well while soloquesting

I leveled with Sword/Axe till 80 and loved the quick gameplay and movement. At 80 I played a conditionbuilt with lot of precision to trigger bleeds and earth sigil.

Then I tried Dual axe critbuilt with the reduced Cooldown trait in disc which recharged my endurance and game me some survivability. Workt quite well and i do tons of damage.

Right now I save my gold for the runes for my next project: A PvE Crit hammerbuilt with high fury uptime du to crippling wave. I tested it in the mists and it seems like fun. If everything works as I planned I will have 55% base critchance and 75% with fury which should have a quit high uptime. Has some nice defensive too.

If you love the GS (I hate it) there are some GS Shoutheal builts out there.

Wanna roll a Supporter with OK Damage get Axe/Horn and buff your party to the max.

Vengance and Sweet Revenge

in Warrior

Posted by: Monki.5012

Monki.5012

I think the game makesdifferences what mobs you need to kill to remove vengeance.

For instance the very small iceelementals at the claw of Jowmag fight dont count, same as some yellow objects (burrows in AC) but other yellow objects work (crystals in FZ1 Endboss)

As a rule of thumb most “swarm enemies” do not count like those small gravelings or iceelementals

I can understand why they made this. because you shall not onehit a trashmob and get rezzed instantly… I can agree with that however they should have made it so that killing those swarm monsters have a very small chance to drop vengeance so you need to kill many of them to drop vengeance.

Exotic Armor Question Please

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Posted by: Monki.5012

Monki.5012

You can also go into the mists. there is a closet where every item currently in game is shown. Its a bit confusing because those items have a different PVP name than their PvE counterparts but they look the same. With the help of google and “Similar skin” sites you eventually can come up with the real name and the location where to get that piece. Thats what I did.

So if you got your weararmor and the armor which skin you want to use you need transmutationstones. Blue for endgame lvl 80 pieces or the yellow one for lower than 80 pieces.

When you click on them in the window you need to klick on the itemicon which look you want for that item, then you need to click the stats of the other weraarmor to select the stats. You max select the rune as well if the items have some.

Thats my Warrior:

Attachments:

Mighty Sword (DW-S Might Stacking)

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Posted by: Monki.5012

Monki.5012

Which is kinda odd because conditions deal damage after all and +%Damage favors precision and crit because both benefits from more damage . All this only shows the flawed design of conditiondamage. If you got the full conditionroad you have to deal with several downsides although it is a interresting concept.

Good AOE melee weapon?

in Warrior

Posted by: Monki.5012

Monki.5012

But the OP is looking for a AOE Weapon.. I assume he/she is talking about multiple mob damage not CC.

So Axe/mace is >Axe/axe just because 1 sec of knockdown? Maybe in PvP but in PvE most mobs are immune to CC anyway. I just cant understand why some people think a stunwhich doesnt work always is superior to the bursting ability dual axe has.

In terms of controlling I like the hammer more because with it and the right runes/traits you can have fury active 90%+ uptime without activating any other skills.

Good looking mace skins?

in Warrior

Posted by: Monki.5012

Monki.5012

Just go into the mist and look at the weapons in the closet. The google the name and look for “similar skin” or something. At least thats how I look for my new outfit.

Mighty Sword (DW-S Might Stacking)

in Warrior

Posted by: Monki.5012

Monki.5012

Might increases Conditiondamage by 35 at lvl 80 per stack according to wiki.
There is no reference on the wiki page that berserkers power does not buff conditiondamage so I guess it does increase it as well.
Berserkers power says “Damage increase” like Rune6 and trait so I assume this would work as well.

If you are playing Dual Sword you rely heavily on bleeding aka conditions but your built is focused more on power than conditiondamage.
AFAIK Power does nothing to conditiondamage so your runes only benefit the lesser part of your damage.
Also your critchance is quite low so you cant expect much proccs from precise strikes nor Sigil of Earth

I think you are aiming for the 5% Increase on rune6 but I would think 5% of low conditionsdamage isnt as beneficial as focussing on CD directly. For example I think increasing Cond Duration to the next ticks would be more beneficial.

All this is just assumtion with no math or testing behind.
However I might be completly wrong here and If so I appologise. However this looks interesting so if the theorycrafter say it does on par damage like full conditioners I might try it myself.

If you go the heavy condition road I would suggest Longbow for rangedslot. You can pull off a Groupmightcombo quite easy by shooting a arcing into your combofield which adds 3 stacks to 5 people in the area.

(edited by Monki.5012)

Good AOE melee weapon?

in Warrior

Posted by: Monki.5012

Monki.5012

I read in this forum fequently because warrior is my main class. Often enough I find sentences like GS>Axe/Mace>rest

So I am wondering why is Axe/mace so strong?
OK Axe is a nobrainer, its chain does high damage and axe2 is nice to tap mobs in events and adds vulv.. burst can deal serious damage.

But why Mace?
It has a attack that stacks 4 vulv on ONE (?) target. Most classes stack Vulv via crits or other effects that it can reach max stack amount quite often in groups. .I never tested mace offhand in action but is the damage of 4 that high?
5 is a AOE knockdown. According to the Tooltip It has longer cooldown than axe5 for example and does less damage

So why is Mace Offhand superior to others? Just because of the 4 Vulv on mace4? or are there any other factors I am too blind to see?
It would be nice if someone could enlighten me.

Axe vs Sword on Main Hand

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Posted by: Monki.5012

Monki.5012

I used to use Sword/axe conditionbuilt but switched to Axe/axe critbuilt lately.

Axe does a kittenload more damage than sword (at least it seems so), seems to be faster, tagging Mobs in Events is a breeze and its burst makes a nice sound. However I miss my Sword because I like the look more and I miss the leap which felt so quick and active compared to “slow” axe movement. Rolling out of something and immediately jump back in was a nice feeling.

However the sword does low direct Damage. The Bleeding damage is hard to calculate so I still have no clue what does more damage and I think you take les damage if you kill stuff fast instead of waiting for conditions t work while you are in melee. Another thing I didnt like is the Sword burst requires you to stay still for a moment while the axeburst can be setup at any moment and you may quickly escape right after if you must.

In a perfect World Axe 3 would be the swords leap and axes had the look of Swords. That would be the optimum for me.

Dual Axe build help

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Posted by: Monki.5012

Monki.5012

I currently run this dual axe built.
http://gw2skills.net/editor/?fIAQNAnXTncO08YUQKPwEhAwooohOFoS9oN3iLV4MA;TYAqsMZJyymlLLZWA

I got all Knightsgear with Soldierrunes and offensive Zerker Trinkets

I think it syngergieses quite good in terms of defensive and offensive. Burstskill does nice damage and restores endurance, 30 points in Disc for faster Burst CD so you can burst on CD get endurance faster and live much longer while doing damage. In general it takes the 8 Secs to refill Adrenalin to full so you can burst on CD with no downtimes (at least in my case)

I think Dualwielding is more damage if you have moderate critchance. You might switch to X if you think you crit often enough. The defensive gear and defensive runes work well with a all offensive spec.

The Armspoints could go into strenght to unlock X but I think Vul supports my team more and I do need the extra critchance right now. If you got a team which high Vul Application you may switch to something else. Disc V could be switched for shouts granting adrenalin if your Adrenalin dosnt regg fast enough.

You may use your healing surge to regg Adrenalin faster if you do not need to heal for a moment.

Maybe isnt the best spec but one which work well for me.

(edited by Monki.5012)

Making the warrior more viable

in Warrior

Posted by: Monki.5012

Monki.5012

I love my warrior. I love being so versatile. I ran a ranged built, respeccedto a sword/axe condition built, respect to a dual axe critbuilt and now I am going to play a offensive hammerbuilt Iput together. If somethings boring I just respecc and play a “different class.”

Eles as kings of versatility? lol. Ok they are master of all tricks.. yes they can heal they can CC and they have speedboosts and stuff. But they can not tank (very long) melee is dangerous and attunment swapping is not everyones flavor.

I doubt that another weaponset would solve the problems warriors have currently. But I could imagine a additional Burst ability for each weapon.. maybe something more defensive. so you can actually choose what suits the situation best. “Do I need to zerk this down or does my teammate need help in some way”

Tanking: Ok Warrior have more health than other classes but imo Toughness is better for a melee. Speccing defense lets you last longer but you have less options to top you off again. Guardians have less health but more armor which lowers the spikes. And for onehitkillers they have their getoutofjail card “Aegis” What I lack is more healing. Something like:

“Heals you for X depending on adrenalin used after using a burst ability. 5 sec CD. "Steady income of healing and encourages people to use their burst.

DPS:
If you want max DPS you need to go Greatsword. Simply because one little trait: “Forceful Greatword” without that trait GS wouldnt be that superior.
I hate GS. To make other sets more viable forceful GS should be renamed to “Forceful steel” or “forcefull Blade” or something like that and let every weapon generate might on crits. This would make GS less superior to other sets and make other sets on par with the superior role GS has right now.

Another one “Merciless Hammer” looks kinda odd. 25% to disabled foes. If you use a full adrenalin burst on a target you get one maybe two swings on that target if you are lucky. 25% increase for 1,5 swings feels kinda low. There are not much options to increase the window of stun to use the 25% more. Imo they should either increase stunduartion (at least in pvE) or (even better) roll back to 10% or 15% flat damage increase with hammer.

Support:
Support is fine imo. There are Might stacking specs involving Longbow, there are shouthealing specs, banner specs, Hammer CC specs. And Warriors are the fastes reviver as far as I know.

Healing: Aside from banner or shoutheal warriors have no real option to heal people. Not even themselves. There could be a trait like this:
“Everytime you heal via burstskill you will heal 3 most wounded party or event member within 400 range.”
This would encourage people even more to use burst.. and it would feel like a Battlemonk healing people in melee

(edited by Monki.5012)

Warriors Sprint

in Warrior

Posted by: Monki.5012

Monki.5012

I never understood why certain clases have a MAJOR Speedpassiv while others dont.

Ok I can understand that certain ranged classes like ranger and elementalist should have a little benefit because they are squishy and kiting without improved speed sucks. They should be a little faster than other classes. However buffing some of the most mobile classes even more seems wrong to me. A different is fine for me but dimensions in between are too much.

However Warriors for example could be played as a ranged class too. I think each class should have at least a signet granting 15- 20% movementspeed while Eles, ranger and Thiefs should get 20- 25%.
Right now it feels like a thrill of speed playing my Thief while for example a Guardian feels heavy and slow. My Warrior which is my main feels slightly better than Guardian but still slow. It is annoying if a Mob is half dead before you arrive just because some classes are faster into the action than we-

The thing I lack most is a gapcloser like the Swordleap with a short cooldown (something around 15 sec) No fancy knokdown, no damage (or maybe a little) no damagecondition or other stuff that justifies a longer CD. Just something I can use after rolling out of a Damagefield and leap onto the boss immediately again.

Something like this: “Rush” leaps towards a target with highend speed crippling the target for 2 seconds – 600 Range 15 sec CD

A possible trait could be: Instead of leaping to a target Rush grands 7 seconds of Swiftness and Virgor

With something like this Warrior would feel like a agressiv skirmisher without playing Sword or Greatsword.

(edited by Monki.5012)

Postpatch: P/P Thief viable in PVE?

in Thief

Posted by: Monki.5012

Monki.5012

Hi there,
Even before I bought the game I saw a Video from the beta weekend about a Dual Pistol thief doing nice burst. When I got the game I started a Thief, got myself 2 pistols and started roaming as a ranged character..however I playd untill lvl 19 and was underwhelmed of the damage and it felt like it took ages to kill stuff and learned they nerfed Pistols between beta and Live.

Now I read that Pistols got buffed a bit, riccochet has a higher procchance and so on: My question is:

Are Ranged Thiefs viable in PvE mostly Events and Dungeons? How is the damage compared to other (ranged) professions?

I thought about something like this:
http://gw2skills.net/editor/?fYAQJAqalcmSOXay7E95ExmCgmTvHfVsdtTxV1KA;TgAgyCnoay0koJbTumkNB

Also additional questions:
How do one use the SB abusing the clusterbomb? So you move into melee and push CB once then immediately push it again to trigger the clustering or do you wait a bit before triggering?

How to burst effectivly with pistols? What is the best setup: just spamm unload, or stack vulv first with bodyshot and unload afterwards?

Does the riccochet trait trigger on onload too or just single shots?

Sorry if this was asked before but it seems like P/P is (was) not that common and info about it is hard to find.

Any Warriors love to have TitanGrip in GW2

in Warrior

Posted by: Monki.5012

Monki.5012

Do not need to dualwield 2hander.

Add more weapons, add more skins to the existing ones and I would be happy.

I am still waiting for a Felchion Skin for my sword without much flashyness

(edited by Monki.5012)

The more I try to play Warrior I...

in Warrior

Posted by: Monki.5012

Monki.5012

In my case I think Guardians are boring. They feel so slow and clunky, with very long Cooldowns and less movement. I often find myself autoattacking because everything else in on CD and it takes ages to come off CD when I play my Guardian.

I also find myself often in ranged combat when I do dungeons. Bow is my favorite Weapon on all classes I tried.. compared to scepter … duh!

I agree that Guardians are the better tanks and better healer. Specced right they survive stuff most warriors wouldnt. Aegis alone can absorb one Instakill Swing no extra HP would mitigate. Being that squishy is a curse and a blessing.
It would be boring if you could facetank most stuff, also being in permanent danger increases your skilllevel. However I wouldnt mind if warrior would get more ways to heal themselfs.. like a minor heal when using burstskills or something.

We can rebuild her, stronger, faster, better.

in Warrior

Posted by: Monki.5012

Monki.5012

Guardians are the better tanks in terms of mitigation. IMO
They got Aegis which nullifies one Hit.. this can be 1 damage or 9999999999… damage. If the later hits no warrior will survive, the guardian will every 40 secs.

Much more healing. Depending on traits you can heal when you apply a boon to someone or by standing in symbols or both and other nice tricks like heal on dodgeroll

Guardians have more blocking Skills. Domes, walls or the simple Mace or focus skills. If chained right you will mitigate tons of damage.

Guardians have easier access to protection.

I am starting to hate my warrior...

in Warrior

Posted by: Monki.5012

Monki.5012

I agree when reaching Orr I hit a brickwall at first…
Thats not because the Mobs are so strong but rather because the mobs are very close to each other and the very very very short respawnrate makes it very very evry difficult not to add additional mobs by accident.
You need to kill stuff quickly to not add another respawn, you need AOE because 3+ Mobs is no rarity.
Rushing in pulling several mobs and aoe them down wont work here, you need to be careful.

burst damage from discipline at 0.1% /point

in Warrior

Posted by: Monki.5012

Monki.5012

but how about setting disciplin to 0,5% or maybe 0,33 pet trait what would result in 15% (or 10%).
15%(10%) aint that much because other weapontraits offer similar 10 to 20% but would definitly be more than 3 percent.

Burst Forth!!

in Warrior

Posted by: Monki.5012

Monki.5012

I agree that sitting on full Adrenalin is bad design.

I would like to see a trait that heals after using your burst. Amount of healing or maybe Duration (if its a HoT) based on Adrenalinlevel.

Also the 5 seconds buff after Burstskill sounds promising.

Pair Axe with fury cause Axe is a critbeast
Pair GS with might to support forceful GS
Pair Mace with Retailiation to support its tanky role
Pair Hammer with stability to support is CC role
Pair Bow with inproved Coditiondamage(or duration) to support the burn
Pair Gun with quickness making it a machinegun for lets say 2 or 3 seconds.

each buff would be desirable and would encourage people to burst asap to maintain the buffs as much as possible.

burst damage from discipline at 0.1% /point

in Warrior

Posted by: Monki.5012

Monki.5012

I would like to see a Healing when useing a Burstskill with its strengh depending on Adrenalinlevel.

This would be a counter to adrenal health and would encourage the dump of your adrenalin more. Also it would add a bit of selfhealing which the Warrior lacks.

Traits could either increase the amount healed or if the heal was a HoT increase the duration. to up to 8 seconds.

Pants, pls

in Suggestions

Posted by: Monki.5012

Monki.5012

Yes the dye System IS great!
I change my colors all the time. I rarely run around with the same colortheme for like 3 days.

Warrior Vengeance Finishing

in Warrior

Posted by: Monki.5012

Monki.5012

If you do not kite a vengeanced Warrior you do it wrong. He will die anyway.

Imo Vengeance is one of the most useless downed abilities in the game. In my Warriorlife I only witnessed a few times that Vengeancesbuff goes away in time.

In most cases wou fail to kill stuff in time or get rofletomped quickly because you rally with 30% HP only. Even if you happen to kill something in time it is ofen not enough and the buff stays and even if you traited for it and you kill something in time it buggs sometimes and you die anyway. (Note that there are alot of “If”)

If you get killed by a Warrior while Vengeance you just suck.

Not one warrior fix. Seriously. Again.

in Warrior

Posted by: Monki.5012

Monki.5012

Although Id like to see Vengeance and fast hands to get fixed (and the countless other minor bugs out there) I am happy that they didnt nerf us in the first place.
I know other gaming companies starting with a B and ending with izzard nerf otherwise balanced classes to the ground for no reason.

Does anyone run with Fast Hands?

in Warrior

Posted by: Monki.5012

Monki.5012

i skilled for it and I use it alot doing might Burstcombos with my bow when my other meleeattacks are on cooldown.
There is nothing worse than waiting for a weaponswap imo.

(edited by Monki.5012)

axe/axe builds in explorables?

in Warrior

Posted by: Monki.5012

Monki.5012

Oglaf thats why I think they should rename it to forceful Blades or something like that and let it work with all weaponsets.