I use it all the time. Not using it would result in less button to push = less things to do = less fun.
I run Sword/axe with Longbow.
I time burst and axe5 with shouts and buffs to dish out aoe damage.
I keep Longbowburst on CD if everything else is on CD or i cant melee. Creating a firefield not only applies damage, it is a combo for everyone and you can easily abuse t to generate mightstacks. Bow 3 into a firefield does some nice damage too.
When I got all the gear I want I am going to respec to dual axe but with that built you will generate adenalin so quickly that you wont miss it much.
Adrenal health and all thos “high Adrenalin” traits are poor design imo. Instead they should stuff like "applies boon when using a burst (time or stacks depending on amount used) and adrenal health should be changed to “heal X after using burstskills” to actually encourage people to use adrenalin and treat it like the ressource it was ment to be.
To clarify: Warriors have two damageconditions: Bleed and Burn
I play Conditionwarrior in PvE however I wouldnt mind if Cond gets a buff. You have to wait for the damage to come while critdamage delivers the same damage instantly… so shouldnt Conditions be slightly more powerfull to justify the duration?
In most dungeons stuff has to Die right now, damage that needs to tick seems contraproductive here so I think cond should be slightly stronger.
I use Longbow… in fact its my favorite weapon to use. I dont think that the bow needs a -CD trait because the skillsets fit perfectly together imo. lowering cds would also be too OP if you can apply 3 stacks of might via burst blast faster and more often. Ehat I do like to see is a damageincrease or maybe a chance to apply burning with the autoattack.
Your idea sound promissing.
If I understand it right a dungeon is randomly generated out of a pool of patterns like Diablo2 maps used to be. A room may look the same but the next corner could be a completly different pattern that it was last time.
I would really like this.
If this technology would be implemented it wouldnt be to hard to add more of those patterns with comming patches to imcrease the diversity even more.
It wouldnt hurt if they add more skins in general.
For example I play a dark taned female warrior using swords. I would like to see a scimitar or a felchion or even a Katanastyle blade.
Armor could have some variation too for example the chainmail heavy armor in lower levels look almost identically but there are only a few platemails which no fancy spikes or other bondagelike stuff.
And most important: let us color our weapons please.
I guess they limited the hide option to helmet and shoulders only because they do not want players to run around in their underwear but have 100% of the stats.
And why should such a feature only be limited to bows and 2handed weapon? talk about all weapons in general please. Imo 2 handers are superior to dualwield in almost all forms so granting another bonus to them alone would make them even more OP.
Also I guess they added Weapon sigils for stuff like this. Do you plan to add another “socket” for a “Weaponenchantment” additional to sigils for each weapon?
Save setting in the tradingpost.
Imagine you want a buy a sword. You have to enter categories, raritylevel and maybe a searchkeyword. But you forgot something and need to do something else first.
After coming back to the tradepost you need to enter all those values again.
I would like the TP to remember window and the values I entered last time I visited it.
Also I like to sort my stuff depending on sellvalue instead of name but I have to switch to sellvalue everytime I want to sell something which is kinda annoying.
I hated this eliteskill hunting. I did enjoy GW1 but i hated that part.
You had to decide wich skill you want, then you had to look up which mob has it, get that absorb skill (forgot the name) and travel to the edge of the world to get that skill.
If you think about it it doesnt even make much sence: Absorbing a ability with a item?
No I wouldnt like that.
I dont think that conditions are boring. But I do think that they need a fix.
Right now bleed stacks above 25 are wasted and weaker burn/poisondurations delay stronger ones. In that case a crit warrior with bow delays the heavy burn of a condition elementalist. Its kinda sad.
They need to find a better solution for conditions in general.
I would go even further.
I would suggest a Instancemanager. You can apply for instances and are then listed as a Guy who looks for a Group. other groups which need additional member can look up the list and see that you are willing to come along.
Then and only if you are listed as a waiting member you are allowed to write in the global LFG Channel. So it works in all zones not only capitols.
Why you ask? Easy: While waiting for other member you can do events, hearts, farm what ever but are not limited to LA or the zone that instance you waiting for is in.
Like this you can farm stuff in Orr while looking for a group for CM explo and other people who are looking for a group too can read you wherever they might be.
Right now its kinda sad that I have to sit in LA or “Instancezone” to look for members instead of questing somewhere else.
Mana is a ressource- but Cooldowns are a ressource too.
So instead of adding spammable Skills limited by Mana and its regeneration they added cooldowns for each Skill.
Other games went that way before.. Sacred for example had CDs instead of Mana too
I like the Game like it is now.
When I heard about GW2 way before the beta from interviews and stuff I tought that each weapon has its own Skill set. But I thought there would be more Skills to choose from. For example I like to use the Axe as Warriormainhand weapon but if do so I would miss Swords Leapattack which I like very much.
I gladly would trade the axe throw for a charge attack like Swords have.
So my suggestion would be that there should be a few additional attacks/Skills (like 3 for onehander 5 for twohander) for each weaponset so you can adjust weapon to your playstyle.
This wouldnt be too OP and hard to balance bt would give the player more freedom in playing.
Make them learnable from a trainer for Skillspoints or Karma or whatever might fit.
I think GW1 Skillsets was aweful. Sure you had alot to choose from but you easily get overwelmed by the amount and balancing 500 Skills and its combinations is much harder than balancing 5 (or 10) for each weaponset.
I totally agree!
Before LA was crowded but with people crafting, trading, looking for explos or chat in general.
However now you cant even get on the server and even if you do you are drowned in a wall of text like “LFG Fractal lvl X”
You normal trade messages fly by like there is no tomorrow.
I do wonder why they put a instance like this in the most crowded place. Didnt they thought about the consequences? They should have put it in a more desolated area or in another capital like Divinites reach because there are like 2 people there.
Did they nerf him? If so how?
Also Id like to know if you use the Troll egainst him, does the troll kill him all on his own?
I have no problem with the Kinds and types of pets.. more exotic ones could be added in the future.
I think Pets have other issues than creativity or the tamingprocess…
Most pets die within few hits… some get even oneshotted by regular mobs and especially by bosses. Do I have to take a ugly bear so it survives two hits instead of one? Imo the healthpool and/or the healthreggen should be increased.
Also some kind of Aoe avoid passiv. like: Areaattacks have a 50% or 75% or whatever number chance to miss the pet.
Pet controll sucks.. even if you put your moa on passiv stance he will run in and attack whenever you activate his buff ability. I want him to stay at my side even when I buff my group with a screech..
You complain because Pets only have one active skill. Well yes because there are not enough buttons for other stuff. F1 is for killcommand F2 is a petskill F3 s for retreat and F4 is for petswap. There is no Button left to put something else on. Its a shame but understandable.
Some skills are terribly broken, like the Drakes breath.. Spiders for example.. why cant the posion be a autoattack and the webtrap the active skill or the Poisonbomb?
The F2 of Pigs is just useless, please give them something usefull.
Pets should be able to move while casting their stuff.
There should be a option to turn threat on of off. I dont want my fragile eagle to get aggro everytime he flies in.
Also our downed 3. Very often the pet runs in but does nt heal. Instead they sit on our corpse waving at the boss so he cant miss us with his next aoe.
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I thought about getting 3 piece of Pure Defense gear (Power/Tough/Vit) and 3 piece of pure offense gear (Power/Prec/(cond)).
Dunno what jewelery to use.. either a defense one or if I think I got enough more offensive ones. Hvaent got all the defense pieces I want so I cant say if its enough yet.
What base Values of HP and Tough would you guys suggest?
Still do not know what runes to get.
Hoelbrak seems like a option: Power, 20%Mightuptime(combined with tactic line its 50%) and reduced condition duration. Does anyone have expirience with it?
Thats mine.
I still search for nice looking gloves but those will do in the meantime
It looks like black color but its actually dark violett
I used and still use Sword/Axe.
Pull some mobs, jump right in, axe4, FGJ, Sword burst, Axe5, some autohits, sword burst.
(for more advanced or sturdy mobs switch to Longbow after, used burstfield around you and the mob, use bow3 ontop of you, gain mightstacks, switch to melee again and bash some more heads with the refreshed sword burst.)
Everything hit should be dead by now or at least almost. Pull as many mobs you can handle and have a fun time grinding yourself to lvl 80 during heartsquests. Put in a Sigill of Movement or what its name is and get swiftness for every mob killed stacking in duration… in the right area this can be permaactive and is a great help speeding up stuff,.
I wont suggest using signet built if you want to fall in love with warrior because its plain boring. Powerfull yes but just boring and if you get used to it too much you will hurt your party if you do Multiplayer events or dungeons.
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I think the warrior is the most versatile Class in the Game.
You can play it ranged, you can play it tanky, you can play support, you can go for CC, built a crit or con built.. or even mix some of those aspects…
Many different Weapons and its combinations . Change a weapon can change th playstyle emense.
If I get bored of a weaponset I switch weapons and maybe traits and rock another different playstyle.
Cant say its boring in dungeons because you have to pay attention not getting oneshotted in melee while my Rangerfriend went AFK autoshooting.
Imo Warrior is the most balanced class out there..still not flawless but compared to others quite balanced imo.
Look is cool. although there arent as many good looking heavy mail armor in the game I figured out a nice Set using not too flashy stuff. I prefer the oldshool knight type and oldshool weapons you can recognise the kind of weapon. Not like in Wow where you got a colorfull sparkly “Thing” that does stuff but you would never guessed that this is a Sword.
So OP: I have to disagree
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right now I got 490 Con Damage. And depending on might which I apply fequently via Bow burst combo my cons tick around 65-85 per tick (in dungeons). I have not much Con damage on gear right now so I doubt that yours tick for 73 when going full Con.
Is it true that Cons ignore enemy armor? If so that would be a + because crits are dimished by armorvalue afaik.
From my feeling I’d go for con but the mentioned issues concerns me. Had a Necro in a PUG and we where at 21+ Bleedingstacks almost all the time.
If Axe had the gapcloser sword offers the case would be much easier: Axe=Crits. :-r
Which runes should I use?
Knights looks good but can you have too much defense?
Mad King looks nice too but I guess its hard to get after the event.
Hi Everyone,
I play my Warrior and love it. He reached lvl 80 recently but now I kinda wondering what to aim for. For PvE soloquesting, Events and mostly Explos.
Heres my current built:
http://gw2skills.net/editor/?fIAQNAsXTjgOJvBPOPMxBgLjkoSfAu0jzQzMA
I tested all weapons and I like Sword/axe the most with Longbow as rangedslot.
Right now I want to improve my defense by gaining some power/Vit/Though/ gear but I will start to improve offensive after.
So my basic thinking was: Power>Precision>X
Power for raw damage, precision to trigger procs and keep bleeding up for attack of opportunity.
But what should I take as the X? Condition or Critdamage
With this weaponset the Sword applies some bleeding, axe does too while critting. The Bow which I use alot applies burning so Conditions seems like a choice. But I read that Bossbuffs dimishes the damage/Duration of Conditions and in larger Groups it shouldnt be that effective. However Anet said they are working on a solution.
On the other Hand Critdamage does direct burst and is not affected by Bossbuffs nor other players.
Which should I choose?
Also I havent decided yet which Runes to put into my Armor. Right now I thought getting 3 piece of defense gear (Shoulder chest and pants) and rest in offense. What would you suggest to get using said Setting?
please be nice. I appreciate suggestions of my spec but no I wont use Greatsword and such.
Wobels:
If I understand you correct you built around power toughness and healing while getting Vit from shout traitline.
There are several questions:
Going almost full healing how much healing you got ond how much healing does 1 shout in your current gear?
Is a max defense built much different? I mean do you survive hits you wouldnt have if you geared a mix of defense and offense? Can you facetank stoff much longer than you would in said mixed gear? And If so how great is the difference?
Ok So you are loosing health slower than without that Defense but you still loose it. Are shouts and healspell enough to keep you healthy?
What are you doing If you need burstdamage because stuff needs to die fast (like burrows in AC)
Does Eviscerate hits multiple targets or just one?
Please link your built. Id like to see it.
Rename “Forcefull Greatsword” to something else and let the trait work with all weaponsets.
Would be overpowered. Sure the guardian has a trait that does the same and also grants to allies, but it is not in the line that gives precision stat, nor does the Guardian have easy access to fury.
Why would it be overpowered? Its in the game so Devs must think its OK to use and its for the most OP weapon available. Right now Gsword offers everything that hits hard: vulnability, fury on burst with 90% uptime and traited might on crit… (thats OP yes)
I do not like GS but with this trait you can gain Might very easily. I just want my favored weaponcombination to be a bit more on par with the heavenly almighty
Greatsword. If its too OP in PvP (Which I am not interested in at all) then maybe add a reduced procchance on players or something..
(edited by Monki.5012)
In addition to those already mentioned:
Cancle vengeance debuff at resurection at a waypoint. Dying twice is not fun.
Make untraited Vengeance more usefull by either making the treit baseline or at least add full health at resurection. The trait could add a Bonus like 5 additional seconds or mightbuffs.
Increase Longbow damage a bit. Increase travelspeed of the projectiles (at least of Arching and combust) Change the Longbowtrait “10% damage at burning foes” to something more usefull
Decrease shieldblock CD
Rename “Forcefull Greatsword” to something else and let the trait work with all weaponsets.
(edited by Monki.5012)
I still dont get what is “better”..
better singletarget DPS? Rifle wins
better aoe DPS? Bow wins
Better Groupsupport? Bow wins
more fun to use? Bow wins (at least for me)
Also the fact that bowprojectiles fly a curved angle makes them hit more often than Gunmissles. several times I hid behind a rock or something and could fire over it while having that rock as a cover. Or a hill swallowed my bullets while arrows fly over it.
And honestly.. Warriors are mostly designed for melee combat. Does a melee Class needs meleeskills on their ranged weapon? If someone managed to get close I switch weapons and mutilate him in melee. No need for defensive stuff on ranged weapons… Being a dedicated ranged class like Ranger meleeskills on bows would make more sence but not on warrior.
Conditionbuilts have their issues. Not many people specc for pure condition. And Imo it only makes sence for a few classes (mesmer and necro). Most elementalmages I met specced mostly for precision so the chance to meet someone who specced for pure condition and applies burning is rather low. Most people I played with appreciated my Firefields. I often hear “put a field there so I can snipe this guy faster”.
I agree that Bowtraits are kinda worthless. I wouldnt mind if 1200 range was built into the Bow and 10% against burning isnt that great either. I would like to see new or improved Traits for bow but for now I have to take what is given.
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@Ganzo.
All what I wrote was from a PvE perspective.
The “(now 20 secs)” refer to my suggested decrease od Cooldown. right now on live Shield 4 has a 30 sec CD. Which is way to long to enjoy imo.
From my expirience you can not knock PvE mobs off cliffs. At least I never managed to do that. All Mobs will stopp at the edge. In addition while you kick away the mob you cant do damage on him. A knock down would disable his actions but you would be able to hit him.
Sword 3 does weak damage (at least from my expirience). You cant move and only hit one target. hitting more mobs would make it more enjoyable.
whats funny is…
I run 5 sig build and I’m1. consistently the highest damage and
2. the last to die (if at all) and
3. almost always the person who contributes the most in all dungeons and fights within said dungeonsIt is a very viable build if you’re not dumb as a brick…
and with the way this game works if you’re dumb as a brick…
why are u here?
Id like to know how do you know you were the highest in damage? There is no damagemeter afaik.
If you get targeted by the Boss that doesnt mean you are the highest damage.. I havent figured out what the Threatmeachanik in this game is but there seem to be several. From my experience some bosses seem to prefere classes (warrior and especially Guardian), some go for the lowest/highest armorvalue, some for the highest damage dealt and some just hit the nearest target.
Distracting and rezzing people can do everyone but other people can cure conditions or buff might/fury/something else for everyone in additon..
Most people who play a MMO seem to forget that:
overal(group) damage>personal damage.
If you do high numbers that is fine but a entire party with everyone doing medium numbers would be more dps in general than one maveric outshining everyone else.
If you abandon some damage but contribute a buff to 4 other players so that their damage increases in most cases the overal DPS increases.
So I wont judge you nor your playstyle in any way but know that running 5 sig built will reduce the groups potental by a fair amount.
Since there is no DPS meter you have nothing to prove or boast about.. A Surviving team speak for itself though.
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I create all my characters just because the look. I do not care for racials and enjoy them as a bonus.
My Guardian was ment to be a female Asura but I changed my mind because the name I wanted to use wouldnt fit and the lack of pretty haitstyles of Asura. She is a Human now.
How how about we deliver ideas on how to improve the scepter?
Autoattack: The fireingrate and travelspeed should stay like it is but the projectiles should be slightly homing ones. Hitting something let them explode with a short area and apply burning for 1 second.
2: It makes no sence to use groundtargeting. Imo this skill should be several quick lightrays and targettargeting (is this a word? oO). would look much cooler, and much easier to use. Each hit should stack 1 vulnability stack.
3: Now here comes the big Gun… It should be a channeled Beam over 3 seconds. Damage rises depending on duration like 100B for example and snares the target. If channeled for the full duration the target explodes, the target takes firecondition and a Firefield around the target lasting 3 secs. 35 secs cooldown
Also the focus should be redesigned to support ranged combat.
4 is fine as it is but 5 is a meleeskill because of the explosion.
I would trade focus 5 with Shield 5. A dome that absorbs missles and pushes people back would ft a ranged playstyle much more imo.
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I dunno why people use that many signets…
I Use Mending (does more healinga nd cures conditions)
For greater justice… great on demand burst buffer for EVERYONE
Shake it off… honestly I dunno how a Warrior can play without it.. Notonly removes it conditons for everyone you can cancel knockdowns, stuns etc and dodge hits you might havent if you have still laid there.
Endure pain/ Dolyak Signet / On my mark base off which damage to expect. Mild damage I use signet, no damage on my mark. In most cases I use Endure pain to activate while CCed or in bad situations OR ithin Vengeance.
Signet of Rage simply for the adrenalin reggen. my built is based on adrenalin reggen.
Ok heres my whish for weaponchanges:
Shield:
reduce shield 4 CD by at least 10 (now 20) seconds to make it fun to use.
switch Shield 5 with Focus 5 (Shield of wrath)
Staff:
reduce width of the autoattack from 180 degree to about 100 degree conal attack but increase the range of the projectiles.
OR make it so that you hit enemies in melee multible times with several projectiles.
Switch staff 5 with shield 5 (shield of absorbtion)
Sword:
Sword 3 should pierce enemies and hits another mob behind the first
Traits:
The Torch – %CD Trait should switch position with focus -%Cd Trait. Imo torch fits the zeal line more while focus fits into radiance.
Scepter:
either increase travelspeed of autoattackorbs OR let them explode on impact for AOE damage. May also cause Burning for 1 sec.
Change animation for scepter 3 ( i think its ugly)
Scepter 2 should be a enemytarget related skill not one with groundtargeting. with a cool rapidfire animation.
Mace:
Is fine as it is but remove the casttime for the symbol. unnecessary slowdown of gameplay imo.
Smybol could be slightly larger.
Hammer:
Remove casttime of Hammer autoattack
Instead of knockback hammer4 should be a knockdown.
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I agree withthe OP. If you are not using a shild it looks silly.
Question: Does the trait “Shattered Aegis” work with your passiv auto aegis you gain every now and then or only when “activating” Virtue to distribue Aegis?
If you additionally choose “defenders flame” does the attacker gets burning twice? Once by breaking aegis and once by get blocked?
Does “permeating Wrath” aoeburns only on activating of the virtue or trigger on the passiv attack too?
Does zealots Flame works in conjunction with inner fire?
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I dont like the rifle. It sure does great damage but its just plain boring. The Skills do not play together very well.
for example if you use brutalshot to stack vulability and then use either Killshot or volley to use the vul. thats ok but those Skills have Cooldowns that dont play well together. For the second round of attack you either have use Volley without vul. stacks or wait several seconds for BS to come off cooldown. Doesnt synergise well imo.
No. There are many instances where you’re practically forced to use a ranged weapon – and the rifle is the better of the two.
I disagree. longbow does weak to average damage but playing in a instance is playing as a team. Imo the damage the whole group does with buring applied by 5 people and 3 stacks of Groupmight for each partymember does more damage in total than personal damage like a high crit killshot
Block would have a different mechanic than dodge. In my Vision Block acts like this:
Block all incoming attacks as long as you hold down the ability button. slowly drains endurance (like one bar every 2 secs)
So what does this mean? At full endurance you can block for 4 secs max or interrupt it at any point if you want to maintain endurance. Either has no CD or a very short one (2-3 sec). Increase this CD if the Skill is too OP to balance it more
So as a shield user you can decide: do you want to dodge like avoiding dot aoe you shouldnt be in or do you want to block the next attack(s) and maintain position. As a Melee mitigating damage without moving would be awesome.
Like this this skill would have more synergie with other traits like reflect missles or refill endurance with Burstkills. (encourages people to actually use adrenalin instead of maintaining it for bonus)
I cant think of a more “active mitigation” than this
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When I first read the tooltip I thought I would get more defense when below X% HP. Reading this a second time the exact opposite is the case. I Have more defense when I dont need it. WFT?
Change it to + Defense at or below 50% HP. This would make more sence imo.
Conditon toughness either by reducing damage or duration would be nice as well because conds are a Pain in the kitten
Yes that is needed, but there are some other strange things regarding longbow. For example, why are the longbow traits in the boon-related trait line when their focus is conditions and aoe?
Sentences like those shows that you never really used the bow or/and never understood its true power.
I think the Bow has unique power not many people know about= Groupmight.
Fire a arching into a combustion firefield and everyone in that area gets 3 stacks of might. The reason why the Bow traits are in the boon row is simple: Might.
I skilled the entire Boon row + fast weaponwitch passiv and caqn stack myself to 12-19 Might over a longer fight using FGJ in between. I ran MK with another warrior yesterday and whe stacked might to 20-25 stacks.
The damage itself is pitifull I agree but count in the group support, de Aoe capability and the burning from the firefield added by your buddies it adds up to a great weapon to use. You can apply up to 15 Stacks (or more in wvw or events) of might with just 2 keys.. how awesome is that?
No need for a CD reduce because everything works together just fine. and has a nice CD.
(built adrenalin with 2+4) fire combustionshot at the boss, fire arching in the middle while running in fire 4 to make it saver, fire 2, receive might, and either retreat or switch weapons activate FGJ and destroy everything thats left in melee.
But I wouldnt complain if they make my favorite weapon even stronger
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I play a Warrior because I think its the most varied Prof. Each weapon offers a different playstyle. Warriors arnt that bad ad Range too and they can deliver massic CC and/or support to the team.
DPS is quite High from what I saw so far. Speaking about pvE.
Tried other profs but non of them had the varity of the Warrior and got boring quite fast.
Based on built and Loadout Warrior has a counter for almost every situation. Ok Coditions can be a weakspot if shake it of is on CD.
Does a Full Defense Built and gearing does have a major impact on how durable you are? I know that you cant facetank most stuff but do you survive situations you wouldnt have survived with less defense?
I noticed that too and its quite annoying and expensive because your durability suffers as well from dying twice.
Not much choice other than wait till the buff runs out.
In my opinion Vengeance is a very poor downed skill. I use it quite rarely at least in PVE. I only use it if I am about to die anyway. You do not get full health nor a defensive bonus on activation so its quite possible to get killed again. 15 Secs is not enough time to land a killingblow except you facing very weak foes and even if you manage to do so the untalented chance is way to low to be actually worth it IMO. The only real use is to get up and put yourself in a position where people can rezz you more easily. In most cases I use it to rezz another player or buff the group with shouts. That little dps you do before being killed does nothing. Other classes have much better escape options like Ele or Thief. Other classes have additional healing to get up faster.
In my opinion this is a poor downed skill and needs some love. At least put the 100% chance trait into tier 1 or make it a passiv trait.
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Since your traits are focusing on effects on crits I’d suggest to focus on precision to increase crit hitchance.
But I dont know :-)
Krathalos:
Read my post above:
You get a usefull gapcloser, a cripple with is always handy and another Aoe attack in case axe5 gets interrupted.
Also it allows nice combos like FGJ> Sword burst> Axe5> some autoattacks>Swordburst. For me the gapcloser alnoe makes it viable.
Put in axe4 before any skill and you will gain the most benefit out of for greater justice.
Hi there
I play a Lvl 73 Warrior who mainly runs dungeons and PvE content.
I figured out that I like Sword/Axe the most and switch to Longbow for melee oneshoter Mobs. I used to use Rifle butI think its just plain boring and sometimes enemies are unhitable while the Bow can hit them (flowers in Twilight gardens or what the name was)
With this said I cant figure out a trait Built for said weapon Kombination. With Sword and LB Burstkills I almost use the burstkills on CD so traits which say “increased X by adrenalin” do not appeal that strong, do they?
I also do not know which stats to focus on. Both weaponsets apply conditons Bleeds and burn but is it worth to stack conditionsdamage and Cond runes? Should I focus in Crit power instead?
I also want to be durable in dungeons. I do not want to be a high defense tank but surviving one or 2 average hits should be ok.
Any constructiv ideas a very welcome.
I used the GS at first but it got boring soon, I tried Axe axe then but missed the mobility.
Since lvl 40 I use Sword/Axe and to me it is pure win!
The Charge jump is so usefull in so many situations like getting through traps faster, or as a gapcloser or simply to move faster while leveling.
The 3 is nice if things gets hairy and you need to escape or to kite Mobs in dungeons
Axe4 does neat damage and adds a buff which should be combined with axe5 or Sword Burstskill
Axe5 is simply amazing. Does much aoe damage and can crit quite often. Killing nonelites in dungeons with it is a breeze.
Sword burstskill is nice aswell.. you need to time it but the mob cant move away like the GS attack you only need one Adrenalin and it stacks bleeding.
So while leveling I gathered several Mobs jumped into the group and smite them down with my 2 AOE skills.
I used Rifle as secondary but fel in love with Longbow recently.
I would still like to know what those “mechanics” are and what makes them so special.
I wonder about the exact same thing. Gonna use a Bow for Ranged Combat but dunno if I should focus on Condition(duration) or raw Power.
I totally agree with the OP.
I noticed the annoying stunlocks while leveling fighting against certain Mobs which seem to have almost no CD on their Knockdown skills.
A very famous Stunlocker is the Guy with the Musket in CM explo. If he managed to hit you you are doomed. If your teammates are not able to distract him or throw a Guardianbubble around you you will simply get kitten
I reffered about this issue and other unfair mechanics in PvE in this threat:
“https://forum-en.gw2archive.eu/forum/game/suggestions/some-Suggestions-about-Dungeon-Mechanics/first#post371338”
Imo Bosses and Dungeon Trash uses their “special” Abilities too often. We have a CD on each Skill so why Mobs havent?
In case of that Musket Guy: he should have a CD on his knockdown. Enough to let a Player get up again and do a dodgeroll before triggering the Knockdown again. I wouldnt mind if he does some sort of Autoattack in between specials because well thats what we players do too right?
Another example would be the Archerthiefs in CM who activate their blockingskill with almost 90% uptime. If you hit them with your super duper it gets blocked, if you see a number pop up from your autohits and activate your super duper again there is a very high chance that Archer activated those Blockingskills again and your Attack misses. This is just annoying and should be fixed with a CD in between.
Unfortunately the Last Stand Trait for my Class is still broken.
(edited by Monki.5012)
I love the forum scramfilter. I loled my butt of when I fist read textx with lots of Kittens in it. Any yes I think Kittens > rest.
“For Blood and Honor!”
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