Showing Posts For MrFlump.8725:

Mind Spike missing buff

in Mesmer

Posted by: MrFlump.8725

MrFlump.8725

Not a bug, you didn’t read the notes correctly

“Mind Slash: Increased damage by 10%.

Mind Gash: Increased damage by 10%.

Mind Spike: Increased damage to targets without boons by 10%."

Dmg with boons wasn’t buffed

Account bump and jump refunds?

in Guild Wars 2 Discussion

Posted by: MrFlump.8725

MrFlump.8725

Are the people who got these before the price drop getting the gem difference back, I wouldnt really be bothered if they had been out for years, but its been a week since they came out. I would have waited if i knew this was gunna happen

Vengeful Hammer Bug

in Revenant

Posted by: MrFlump.8725

MrFlump.8725

If the hammers hit something like a wall the skill will end, so almost never works when stacking or in small spaces.

At least that what I think is happening, me and a friend tested it and that’s what seemed to be the thing stopping the skill.

Bought the standard edition, if...........

in Guild Wars 2: Heart of Thorns

Posted by: MrFlump.8725

MrFlump.8725

Yes you get 2 char slots

Redesigning Consume Conditions/Plauge form

in Necromancer

Posted by: MrFlump.8725

MrFlump.8725

Just found the post saying Shelter isnt getting changed i feel its much better if every skill gets classed, just not in a dumb way like CC was

Redesigning Consume Conditions/Plauge form

in Necromancer

Posted by: MrFlump.8725

MrFlump.8725

where did they say this? and how did they say how it will unlock with the new system?

Redesigning Consume Conditions/Plauge form

in Necromancer

Posted by: MrFlump.8725

MrFlump.8725

It its going to be connected, it has to be with the new trait and skill system, it was most likely not put on the list by accident, they have said many times EVERY skill is getting put into a class. (most likely consecration)

Redesigning Consume Conditions/Plauge form

in Necromancer

Posted by: MrFlump.8725

MrFlump.8725

And what is this Shelter Treatment?

Mesmers speed: Signet of Inspitation

in Mesmer

Posted by: MrFlump.8725

MrFlump.8725

Why are people saying it will give permanent swiftness, they said guaranteed swiftness, so it will most likely be a 3-5s duration on a 10s cd with one other random boon, they wont give us 10s swiftness on a 10s cd.

"Bring Out Your Dead"

in Guild Wars 2 Discussion

Posted by: MrFlump.8725

MrFlump.8725

It’s called the Revenant because it brings old legends “back from the dead”, it’s not hard to understand

Won dragon ball got no rewards

in Guild Wars 2 Discussion

Posted by: MrFlump.8725

MrFlump.8725

I just won a Dragon ball and did not get a token and other are saying this too, FIX PLS

can`t reach destination

in Guild Wars 2 Discussion

Posted by: MrFlump.8725

MrFlump.8725

You need a Captains Airship pass from the gem store to get there.

Bell chior

in Guild Wars 2 Discussion

Posted by: MrFlump.8725

MrFlump.8725

I dont even look at the colours, just where they are, just line up your keys to the rows.

September Stat Changes...more dead levels?

in Guild Wars 2 Discussion

Posted by: MrFlump.8725

MrFlump.8725

“When you gain a level, you’ll know you’re progressing in a way that immediately benefits your character. You’ll be able to experience a clear power difference in your character when you reach these milestones rather than having tiny, hard-to-notice increments with each level.”

Going from that it seems like you do not get stats every level but get a few levels worth of stats at once, and going by the picture you get +80 stats points at 58 to power, toughness, precision and vitality, so at like level 60 you will get +80 in the other stats (condi dmg, healing power, ferocity) or something like that.

So its like trait points, you don’t get them every level but when you do u feel it, these stat increases are to fill in the 6 level gaps between trait points

Replace Conjures with Wards

in Elementalist

Posted by: MrFlump.8725

MrFlump.8725

Why replace them? They would need to make the ward skills if they replace them and taking out a whole utility type for eles (as well as the traits) when they could just add wards and keep conjures.

We have has new heal skills and traits so far so hopefully next time we will get a new utility skill type for each class (dont say its to many they added 40 new traits so 3-4 per class is fine.) If not it will most likely be an elite skill

Really have Nothing to Achieve after r80 :(

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Excellent idea. Exactly the kind of thing I’m talking about! The PvP exclusive part is important otherwise there’s no telling whether you got it from PvP or PvE.

Ugh, It feels weird when we agree on something.

Really have Nothing to Achieve after r80 :(

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Got a Question for you.

Why would you play a competitive game but not want to compete for rewards?

Of course I want to compete for rewards. But I don’t just want to compete for rewards. I want to spend a couple of hours in PvP and tell myself in the end “Well, that wasn’t a waste. I’ve now progressed to xyz rank or am xyz closer to that special PvP only reward”.

Again – not a zero sum game.

Already in the game, its in the reward tracks, more can be added

So you just want more of PvP exclusive items in the reward tracks? maybe shove some finishers in there too for completing the repeatable ones a number of times ?

(edited by MrFlump.8725)

Really have Nothing to Achieve after r80 :(

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Got a Question for you.

Why would you play a competitive game but not want to compete for rewards?

Really have Nothing to Achieve after r80 :(

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Wins or losses in a sPvP are hardly ever caused by a player who is awesome at fighting. It’s all about rotation, coordination, and communication. Dragon finishers have show off value now, but because progression comes to a halt with it, it’s just a matter of time before it’s not rare anymore.

Basically where do I go from here in terms of progression?

Yes and when you improve you do not just improve your fighting skills, but rotation, co-ordination and communication.

And like I’ve said many, many times the leader boards are going to be our progression, getting high up on the leader board can (and in the future, most likely will) be the source of rewards for PvP. PvE is the place where you GRIND for rewards, PvP is the place where you COMPETE for rewards, after all its a competitive game mode.

Really have Nothing to Achieve after r80 :(

in PvP

Posted by: MrFlump.8725

MrFlump.8725

A “feeling of improvement” cannot be passively displayed as an achievement. Without a title, or a skin, the feeling itself is meaningless since the whole idea is to have the progression easily visible to other people. Otherwise for me, there’s no point in having the feeling.

How does having other long term goals harm anyone? You say it spreads out the focus. Does it matter? Some people like me will aim for them. Those who don’t like it won’t aim for them.

So far, I see zero downside to having both types of rewards no?

Do you not show how good you are in a game? I’m pretty sure that is showing that you have improved at the game. is that not enough for you? well it doesn’t matter because im sure Anet will add finishers, titles and skills for people who are at the top of the leader board. You seem to think ANet will not integrate rewards into the leader board system, there dose not need to be separate progression systems in pvp, it can all be done in the leader board system.

Really have Nothing to Achieve after r80 :(

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Improving your level of skill is your progression, you are in a competitive game mode, you are against other player. This is why leader boards are the progression and the reward is the feeling of improvement, being better than other players and being the best at your class. These should be your goals, not some number saying you have played for a while.

Look at LoL is has no progression like ranks in GW2 PvP, you dont get a skin as a reward in LoL just for playing X amount of game. The progression is going up the ranks and the reward is “im better than xx% of this games population” and the rewards they do get you need to be gold+ for the good stuff and that’s once every season.

What we need is a better leader board system (possibly one with division like LoL could work) and a reward for being in the top % of player and not just for playing the game for a while.

This is a competitive game mode and it should be its main focus, adding other long term progression just spreads out the focus.

New Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

“Skill” is not the only type of long term goal you can have. Just like Achievement Points in PvE do not reflect “skill” in PvE, there’s no reason to have ranks reflect it either. Let them remain as an indicator of time spent and everyone is happy.

Why do PvE’ers get APs and we get nothing?

PvP is a competitive game mode, why wouldn’t the long term goal be to improve. Think of when people play sports, everyone who plays them goes for the short term goal of having fun, and if you want to, the long term goal of being a great player and the rewards that come with that.

If you want another long term, make your own one. Here is one for you, Do all the reward tracks and get all the skins u can get from each one, there’s a long term goal for you that isn’t just improving in skill.

New Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

They want the long term goal to be the leader boards, devs have said that ranks don’t show skill level as well as they like because of the fact that it takes into account games played and not win/loss ratio. Just some people refuse to acknowledge that fact, it’s clear they don’t like ranks because they wanted to get rid of them.

And yes the leader boards are kitten right now, we all know.

@felivear
You wanna know how they could make money from pvp? Esports(if some how it happens). This is why they want to shift the focus to being top of the leader boards so they can start doing more and more competitions with bigger prizes which will (hopefully) bring more poeple to the game.(this is what they want, not saying its gunna happen)

(edited by MrFlump.8725)

PvP for low levels

in PvP

Posted by: MrFlump.8725

MrFlump.8725

This update has put me off PvPing on any of my toons that are not level 80. I dont want to look bad in pvp, i mean thats why i pvped so much to get the skins, but now on my lower levels i dont want to waste charges on my look because when i go back to pve and level a bit the armor i just transmuted wont be a good and i dont have the space in my inventory or my bank for pvp sets for my toon.

Only the skins should of been made account wide, not your look. I dont want to look the same in pvp as pve but now i have too unless i want to use my charges of fill up my allready near full bank

Glory Merchant Removed?

in PvP

Posted by: MrFlump.8725

MrFlump.8725

They said to spend your glory like over a month ago. Its gone now and you cant get it back.

List of changes that I personally dislike

in PvP

Posted by: MrFlump.8725

MrFlump.8725

I repeat. ONLY CHEST, LEGS, AND BOOTS COUNT FOR ARMOR IN PVP. You do not need shoulders, and can thus PvP from level 1.

people want to wear full sets not just 3 parts of it.

Wardrobe: Feedback and Questions

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Also one of the things I loved about pvp was that I could change my sets when ever i wanted without the worry of transmutation charges. Transmutation in PvE was fine but in PvP aswell it feels way to limiting. I dont want to change my sets now because it dont want my pve weps not to match the armor im wearing maing me feel stuck on the same weapon and armor looks

Wardrobe: Feedback and Questions

in PvP

Posted by: MrFlump.8725

MrFlump.8725

As someone who dose both pve and pvp it annoys me how I need all the weapons for both of my builds in my inventory or my bank. Im low on space as it is and this isnt helping.

Why did someone thing it was a good idea to make you need to have the weapon in your inventory.

Weaponsets

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Yep! so make sure you keep all weapon types on you so they can fill up your inventory or your bank if you want to do it that way.

Apparently making things easier ment filling up your inventory or bank to someone at ANet.

More annoying than before for someone who both dose pve and pvp

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: MrFlump.8725

MrFlump.8725

You could have just read the whole blog posts and known this but I’ll post it for you.

Guild World Events

Looking at the schedule, you may already be thinking that these times won’t work out for you and your guild if you want to go after the most difficult hard-core mega bosses, or perhaps you’re wishing for a chance to take on Tequatl more than three times a day. Fortunately for you, we’re introducing a very exciting feature with this change that will allow guilds to activate some of these events at their leisure!

[suggestion] XP in PvP

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Uh, didnt you read the blog posts, you can get them for rank ups and the new reward tracks

Megaserver - This Your Work Justin?

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Please note that the megaserver system will not change region restrictions, so players will still be grouped by the NA and EU server regions.

People really need to learn to read more thoroughly

the remaining glory will be removed at 15th?

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Yes it will be removed, use it before the 15th

You're going to ruin PvP Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

OK I understand you but still I’d rather be represented in ranks AND in the ladder system than just only the ladder system. I want the range from 1 – 80 to still be long. This is an MMO, you are meant to play this game over a longer period of time than all the other games. I want to show off my ego in the face of my enemy in-game.

You say this is a MMO but you forgot what one of GW2 selling points was “less grind” why do you think the pve lvling curve flattens out at the later levels, would you rather a dragon finisher that everyone can get or a finisher that says #1 Pvper (which they need to put in to make more of an incentive to get high on the leader boards) for being the top on the leader boards, you cant use both at the same time so which would you use the most?

You Just Ruined PvP Rank System

in PvP

Posted by: MrFlump.8725

MrFlump.8725

no. that doesn´t hold true since rank has always been an experience, not skill measure.
therefore cuting the hard work of some players experience earned in the game really breaks the essence of the system.

real dragon rank should be for r70, not 55.

There is a point in the rank progression when experience becomes just time spent.

Is time spent a good thing to rewards people for in a competitive gamemode? Hell, no.

Time spent has to be always rewarded. This IS an MMO you know.

Which is the point of the new reward system which rewards you for playing and not winning (winning just increases the rate of the rewards) where leader boards are meant for player who wish to dedicate there time to become the best!

You're going to ruin PvP Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

I’m pretty sure it comes to a point where you actually understand the game. After playing 2000 tournaments, how can you not have any experience, nobody at high rank has a 20% win rate… Be realistic please. Sure some people will be worse than others but to have the experience of the game for playing hundreds of hours still means that a legit rank 60 will be better than a legit rank 50 but maybe not as good as the other legit rank 60s.

Like i said it was an extreme version, but i was trying to point out that because rank takes into account time played it is a less accurate way or showing skill level where a good leader board system would show it better, people should be more interested about being high up on the leader broads than a high rank and ANet are trying to do that.

a legit 50 could be better than a legit 60 with this system it may not be likely but it can happen so it needs to be change. Again look at LOL people get stuck in bronze for long times, they don’t go up divisions because they played a lot of games they go up because they improve and if they don’t they stay in bronze. Because you don’t need to improve to go up in ranks in gw2 its a bad way of showing skill.

Before you tell me “but Flump you will improve as you go up ranks” yes you will but NOT at the same rate as everyone else! but with a leader board or a division system you will only go up if you IMPROVE your game play.

You're going to ruin PvP Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

I posted this in a another tread but i’ll post it here too cause its relevant.

What im trying to say is not that rank shows no skill but it dose so poorly, so im gunna make it simple and show why I think rank is a bad way to show skill (and yes i know its a bit of an extreme case of what could happen with the rank system)

OK look at it like this,

lets say 1 win = 5 points and 1 loss = 1 point and every 10 points you get a rank

Lets say Player A is a god at this game and never losses but only plays 2 games a day giving him 10 points meaning he ranks up 1 time every day

Now Player B is pretty bad at the game and only wins 1 game a day but losses another 5 meaning he also got 10 points a day so he also ranks up 1 time every day.

They both play for 80 days and are now both rank 80, now looking at just their ranks who is the better player?

this is what im trying to get at, because rank also factors in the amount of games you play and not just win/loss it dose not correctly show you level of skills, not all r70s are on the same skill level as eachother some could be a lot worse. This is why people who want to be “pro players” should be glad they are shifting the focus to leader boards because it will more correctly show your skill level (once they make them better that is) than your rank dose right now.

Think how awesome if would feel being top 5 on the leader boards and ANet give you a special title or finisher (which they need to do) only 5 people have and you have to actually TRY to stay in the top 5 to keep it, wouldn’t that be more gratifying than a dragon finisher that everyone will get eventually. Things like this will be more likely if the focus was taken off of ranks and on to leader boards.

ANet really need to shove Leader boards into your face when you pvp, you can’t even see them in game right now which really sucks and give special things to people high up on them that you can only keep if you stay high up

r70 vs r40 - Who do you Want in your Team?

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Since this was made because of what i said in another thread to bhagwad i’ll post this here.

What im trying to say is not that rank shows no skill but it dose so poorly, so im gunna make it simple and show why I think rank is a bad way to show skill

OK look at it like this,

lets say 1 win = 5 points and 1 loss = 1 point and every 10 points you get a rank

Lets say Player A is a god at this game and never losses but only plays 2 games a day giving him 10 points meaning he ranks up 1 time every day

Now Player B is pretty bad at the game and only wins 1 game a day but losses another 5 meaning he also got 10 points a day so he also ranks up 1 time every day.

They both play for 80 days and are now both rank 80, now looking at just their ranks who is the better player?

this is what im trying to get at, because rank also factors in the amount of games you play and not just win/loss it dose not correctly show you level of skills, not all r70s are on the same skill level as eachother some could be a lot worse. This is why people who want to be “pro players” should be glad they are shifting the focus to leader boards because it will more correctly show your skill level (once they make them better that is) than your rank dose right now.

Think how awesome if would feel being top 5 on the leader boards and ANet give you a special title or finisher (which they need to do) only 5 people have and you have to actually TRY to stay in the top 5 to keep it, wouldn’t that be more gratifying than a dragon finisher that everyone will get eventually. Things like this will be more likely if the focus was taken off of ranks and on to leader boards.

ANet really need to shove Leader boards into your face when you pvp, you can’t even see them in game right now which really sucks and give special things to people high up on them that you can only keep if you stay high up.

r70 vs r40 - Who do you Want in your Team?

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Say we have two people one rank 60 the other rank 70 and just for you lets say the rank 70 is better. now lets just forwards something like 2 years and now both are rank 80, how are you going to know which is better? are they the same skill level now because they are both 80?

You're going to ruin PvP Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

@bhagwad Im not saying standing in the HotM will get you ranks, im saying i can join hotjoin and just zerg about and go up ranks.

Also you are playing a COMPETITIVE game mode, one which should reward skill and not grind for players who want to be good at the game, ranks dose not do this because EVERYONE can get to 80, some faster than others but everyone can.

Imagine if a game like LOL you could get to Diamond 1 just buy playing and not needing to win (just winning get you there faster) Yeah when you’re one of the first to get there its fun but once everyone else is there its not as special as a thing is it.

Im not saying rank means nothing but it dose not mean skill, yeah you will know a lot about pvp and a rank 40 will be better than a rank 2 but a rank 30 could be a much better player than that rank 40.

Im just saying people who have the goal to be good at pvp in gw2 should shift there focus from ranks to the leader boards and thats what ANet is trying to do.

Also are you forgetting the new rewards system, you know the one that rewards grinding matches and not needing to win (though it increases faster if you do), there is your grind.

You're going to ruin PvP Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

A high rank dose NOT need hard work!

Yes it does. If it didn’t, there would be r70+ players all over the place. Yet in my hundreds upon hundreds of hours of PvP I’ve never even seen a phoenix finisher.

All rank needs is time, you don’t NEED to try, you can try and pvp 24/7 to get 80 faster, but you dont need to be good a pvp to get ranks, you dont see many Phoenix’s because it takes too long, its not like you need skill and a 80% win rate to get high ranks.

To get to the top of a leader board, however (again if they where done well) you would need to try to get better at the game.

To get ranks all you need to do is play, you do NOT need to be good at the game. High ranks means “i’ve played pvp for a long time” and not “I am a skilled pvp player”

You're going to ruin PvP Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

“Prestige” is not something that can be controlled absolutely. Sometimes a game organically develops measures of prestige not intended by the creators. And people spend a lot of time and hard work achieving those measures. It’s wrong of them to just throw all of that under the buss.

A high rank dose NOT need hard work! It dose not show skill or effort you put into pvp, while being high up on a leader board (if it worked well) would show it. I could just mess around in hot join and be the same rank as someone who put a lot of effort into the game. Rank should not be something to be proud of if someone with no skill can get just as high as someone with a lot of skill.

You're going to ruin PvP Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

That is because they want the end goal to be high up leader boards, I could be awful at pvp and be the same rank as a amazing player just because I played pvp a lot. Look at games like LOL you need to play the game a lot AND get better to get up to the higher divisions, GW2 ranks all you need to do is play, you don’t need to improve to get to 80 I mean look at the Skyhammer farmers that took no skill at all.

Yeah right now the leader boards suck, they need to be improved and there need to be good rewards for being high up them. They not trying to take away along term goal just trying to change it. (BECAUSE E-SPORTS)

You're going to ruin PvP Ranks

in PvP

Posted by: MrFlump.8725

MrFlump.8725

Agreed. There’s going to be no more prestige in being a dragon. I won’t even see my shark finisher

That is because they don’t want it to be, they want people to focus on the leader boards not their ranks.

Feedback/Questions: Transmutations

in Guild Wars 2 Discussion

Posted by: MrFlump.8725

MrFlump.8725

“If you’ve been hoarding Transmutation Stones and Crystals, don’t worry! When the Wardrobe goes live, you’ll be able to convert your them into Transmutation Charges. Transmutation Crystals can be directly converted into charges, and Transmutation Stones can be converted at a three-to-one rate.”

going by this they I assume that they drop from the same places, maybe at a lower rate because of there only being one type, and still be on the gem store. There will most likely one type of Transmutation charge, considering both Stones and Crystals can be converted into them (though at different rates)

The New Orange Circles: Functionality vs Art

in The Origins of Madness

Posted by: MrFlump.8725

MrFlump.8725

…What I’m getting at is that I feel that animation should be the key to anticipating mechanics. If a boss is going to punch you, it should pull it’s fist back and you should clearly be able to understand what is about to happen. If you slap a brightly colored aoe sticker on top of it, the players attention is shifted from all the hard work and talent that went in to creating that fist-pull. The attention is instantly redirected to this simplified orange sticker…

The thing is, there are times you aren’t always looking at the boss, for example, with the marionette you could be kiting a champ into its own mines but can’t keep watching the marionette to see when its going to kick you, or with the new Wurm you may focusing on picking up the coloured smoke cloud things.

So unless we get a Boss with no secondary mechanics that require taking your eyes off it we are going to need the orange circles.

-10% you sure?? Based on FULL berserker?

in Profession Balance

Posted by: MrFlump.8725

MrFlump.8725

Actually, no. They said, they reduce damage by 10%, not critdmg.

They also said that they are still working with the numbers and this isnt final, so calm down it might not be that bad. Or it could be worse

ESL Final Twitch Views

in PvP

Posted by: MrFlump.8725

MrFlump.8725

I’ve always thought watch “pro” was boring, why watch people play when you can just play the game.

@Baldric

A little off topic but if i remember right the Queen dose actually have some power, she can dissolve parliament and she can sack a prime minister along with some other stuff (maybe declare war, not too sure about that one), there never used… but she can do it.

Changes To Necro Staff animation

in PvP

Posted by: MrFlump.8725

MrFlump.8725

You should start reading patch notes.
Was added a month ago

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-August-6th-2013.

Reaper’s Mark: This skill now uses a distinct animation compared to the other mark skills on staff to help improve readability when this skill is cast. The timing and effectiveness of this skill remains unchanged.

Also

Doom: Added an effect that plays on the necromancer when this skill is used.
and
Illusion of Life: Updated the animation and effects on this skill to make it easier to read when it is being cast in combat. The timing and effectiveness remains unchanged.

So you want us to use Deathshroud?

in PvP

Posted by: MrFlump.8725

MrFlump.8725

It makes senses for them not to have LF at the start! Nercos are an attrition class meaning the longer the fight the more it should lean into there favor, being weak at the start of a fight means the opponent has a chance to kill the Nerco before they start getting the upper hand.