Showing Posts For Muchacho.2390:

ventari OP what about radiant hammer guard?

in PvP

Posted by: Muchacho.2390

Muchacho.2390

This build most definitely does not one-shot you unless you are unsuspecting and the guard opens up with a burst that involves focus 5. I 1v1ed someone running this build 3 times yesterday, running marauder’s amulet (17k hp and 2.2k armor). At best, this build took off about 40% of my health in a well-timed burst but it definitely was not enough to put me down and fell off quickly as soon as their heal was on cd.

A note on that build: I agree with what Saiyan said. Old-school medi-guard with GS and x/focus would make better use of these traits.

Valkyrie amu is better for that build though. You have more power, vitality and ferocity. Presicion from marauders isnt needed when you get 70% critchance from furyretal.

Main Hand Dagger Condi

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I think it would be cool if mh dagger would get a bleed stack on the auto just to give it synergy with offhand dagger (kitten Anet for making mh dagger mainly power and offhand dagger mainly condi).

Sry but i have a weakness for d/d builds…

Dear ArenaNet, let's talk about Death Magic

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Core problem of Death Magic has a name: THE REAPER

Death magic was terrible even long before HoT (and the reaper) came out. In fact it was a terrible traitline since the beginning of gw2.

Heck i still remember kitten traits like reanimator… a trait that was later replaced (and put into death nova) with soul comprehension, which is terrible as well.

Death magic, soul comprehension.

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Ahh a new soul comprehension thread. Good job keep them up and maybe at some point Anet will do something about this kitten trait.

What is even point of BIG SHADE ?

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

With the Greater shade you can also hit 20 people (10 for the shade and 10 for you) with your f skills. Atleast that how it should work.

Also there is no triple damage/barrieres etc. (unless its bugged, which i think is the case in some cases), f skills can hit a target only once per cast and dont forget the greater shade also has the ammunition system (aka you can place it 3 times without cd), which means that traits that proc on manifest shade can be used more often (cd reduction).

Staff Rework

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Posted by: Muchacho.2390

Muchacho.2390

Mhh ich like most of those changes but you changes to putrid mark sound alot like it was in the past so i doubt Anet would revert that nerf.

[Beta feedback] After playing 8 hours testing

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

So I’ve tested the barrier scale and found out thaat healing power and vitality doing the same thing which increase the amount of barrier you get, I think one of the devs said one would make barrier decay slower while the other increase the amount. With Magi amulet(+900 vit +1200 Healing power) I get with Cascade about 3137 barrier. With Valkyrie amulet(+900 vit only) I get with Cascade 2225 barrier which is baseline meaning vitality actually do nothing. The decay is not slowing.

Did I missed something about Vitality and Barrier?

Barriers scale with vitality because the max amount of barriers you can have is half your hp. So more vitality means more max barrier.

Barriers decay way too fast

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Keep into consideration that other classes use this barrier too, and it also applies to your allies. Let’s not make this thing Barrier wars.

Yeah, e.g. look at the ele subforum. They are even more annoyed with the barriers…

How's the scourge op???

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Its because with a proper condi build scourges meld people in spvp. Yeah the defense is lackluster for scourges but who need defense when you can meld your opponents with overwhelming condi burst.

I am certain we will some dmg nerfs (atleast for pvp). I just hope we get some changes to barriers. Maybe its just that i am not used to them but i think ether the timer should start later or the decay should be slower.

It was the same with Reaper, sadly. People cried its OP and it got nerfed and became subpar. Same will happen with scourge and it probably will heavily affect PvE as well. Deja Vu, world is spinning round and round… /sigh

We will see i just hope they adjust barriers.

Power Scourge

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Idk,

I have celestial on my reaper ankitten ot even tempted to run it as scourge. Scourge doesn’t really make huge use of healing power from I’ve seen. Barrier just doesn’t gain much from less than 1k healing power afaik.

Not sure how people are running it as power even. Has to do like no damage in anything less than full berserker gear.

I think scourge+bloodmagic would work well with cele (atleast better then other nerco builds). You can use all the stats. I probably would run staff+ dagger and some offhand.

Sure if you want to do zero damage and zero corrupts.

The question wasnt what i want but what would work best with cele stats and any other build i can think of would be better off ether going full condi (or full power).

I know that something like curses, soul reaping and scourge (with condi gear) would currently give much better results but i am certain we will see some nerfs to those builds.

Main Hand Dagger Condi

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Glad to see I’m not the only one that thinks this. Given that torment is pretty much the main Scourge condition (though burning contributes a large amount too), it would be the best suited condi for Dagger Mh.

I disagree mh dagger is tied to bloodmagic and as as such bleed is a more suitable condition for our dagger thematically atleast.

In that sense, yes you are right. But would you rather theme over usability? We have sceptre as our bleed ranged weapon.

Personally i dont care but i am certain Anet cares about it. Hence why i think bleed is the only possible canditate for a damage condition on dagger.

Barriers decay way too fast

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Yes, but it doesn’t put all if your eggs in one basket and get shut down as easily while it simultaneously allows more seamless negation rather than needing to depend entirely on that existing pool and further depending on that pool for outgoing damage as well.

Spectral Armor for example gets you over the hurdles and gives a lot of gains while allowing for further negation with barriers. The cooldowns are a lot lower which lets you negate more hits more frequently. At the higher end you can counter more things without shroud lockout, especially now with the removal of the shroud CDR from SoS.

I’m not saying the Scourge’s barrier implementation is fine, but that people proposing things like permanent barriers and major buffs don’t understand the concept of active defenses and have gotten to comfy with the safe play techniques in respects to negating damage which necro provides.

Yeah i can agree with that but i think some changes to the decay (slower) or the timer (4 sec timer?) are needed.

How's the scourge op???

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Its because with a proper condi build scourges meld people in spvp. Yeah the defense is lackluster for scourges but who need defense when you can meld your opponents with overwhelming condi burst.

I am certain we will some dmg nerfs (atleast for pvp). I just hope we get some changes to barriers. Maybe its just that i am not used to them but i think ether the timer should start later or the decay should be slower.

Power Scourge

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Idk,

I have celestial on my reaper ankitten ot even tempted to run it as scourge. Scourge doesn’t really make huge use of healing power from I’ve seen. Barrier just doesn’t gain much from less than 1k healing power afaik.

Not sure how people are running it as power even. Has to do like no damage in anything less than full berserker gear.

I think scourge+bloodmagic would work well with cele (atleast better then other nerco builds). You can use all the stats. I probably would run staff+ dagger and some offhand.

Barriers decay way too fast

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

How do i get more barrier? i’m using sand shroud and i get a max of maybe 4 or 5k barrier.

By stacking them, if you cast a new barrier skill the decay timer gets reset und the barrier values are added (to a max of 50% of your targets hp).

Power Scourge

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

use curses with power Scourge. Curses 2 2 1
Path of corruption let you reap 2 boons each time and cleanse 2 condis from allies at the same time with nefarious favor. You have weakness spam and auto condi transfer.

??

Since when does PoC cleanse conditions….

ops mixed with other post, fixed it thanks. You can have 4 condi cleanse with nefarious favor when you use one shade since it is on you and shade. but it was for other psot

Mhh that sounds like a bug. if i understand the text correctly you should get the effect only one time.

Scourge WvW : Guild Reaper Perspective

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Posted by: Muchacho.2390

Muchacho.2390

Question would anyone even take the smaller sand shades as a gm trait? In my opinion the greater sand shade is superior.

On the 3rd point i can only agree with. Barriers and especially the decay/timer need adjustments.

Main Hand Dagger Condi

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Why everyone is talking about dagger AA? Look at Dagger #3 it’s 25s CD and converts 2 boons (single target). Back then when Axe converts 1 boon, it’s understandable for its 25s CD. Now, Axe does AOE 2 boons conversion on 12s CD. Dagger #3’s CD should be lower to 15s …

That because dagger 3 also has immob (which when used at the right time is really strong). A shorter casttime would help dagger 3 more then a shorter cooldown.

Main Hand Dagger Condi

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Glad to see I’m not the only one that thinks this. Given that torment is pretty much the main Scourge condition (though burning contributes a large amount too), it would be the best suited condi for Dagger Mh.

I disagree mh dagger is tied to bloodmagic and as as such bleed is a more suitable condition for our dagger thematically atleast.

Devs and their Degenerating Fetish..

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I’d appreciate if you told us what magical method of ‘using it right’ will make barrier a viable support option. Did you forget that evades exist? Invulnerability? Aegis and blocks? Straight healing that gives you more HP outright and only decays with damage?

Probably ether by spamming the barrier skills to prevent the decay (which we actually can do for a short time but i would consider stupid) or by using the skills at the right time (which is doable with the f skills but i dont think that would work reliable with our other barrier skills especially against other players).

For other e-specs that also have barriers (e.g. weaver) i imagne it will be far more annoying then with our e-spec.

Ether way i dont really like the current barrier implementation, if it stays this way i probably will pass on the scourge.

Power Scourge

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

use curses with power Scourge. Curses 2 2 1
Path of corruption let you cleanse 4 condis each time with nefarious favor. You have weakness spam and auto condi transfer.

??

Since when does PoC cleanse conditions….

Power Scourge

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I’m wondering if power scourge will work. Is it just me or will Celestial be good for Scourge? Healing power for barrier, power for your attacks, condition damage for the boons you corrupt, plus vitality and toughness.

I’m maining Scourge, but I really have no idea what kind of stats I should aim for.

Yeah celestial will work well with Scourge, i think. Too bad it isnt a thing in spvp anymore…

Barriers decay way too fast

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I agree, currently barriers decay way to fast-

Necrotic Grasp - Why 20% finisher?

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Its kinda funny because Hammer Bolt (revenant hammer 1) also has more base damage and better stat scaling.

Get rekt necros xd

It also has a faster attack speed and projectile velocity.

Hammer bolt is superior in every respect to necrotic grasp (apart from lf generation but revenants dont have lf at all hence i wouldnt count that).

Dark Field not compatible in shroud?

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Posted by: Muchacho.2390

Muchacho.2390

I am pretty sure that at on point the siphons from dark fields worked in shroud. If it still the case i dont know but i remember testing it a long time ago.

However you are correct that siphons from items dont work in shroud (runes, food, sigils etc.).

Needed buff for staff

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

necro staff is the worst weapon in the game. also the ugliest. 4 skills doing the same thing visually is underwhelming. there is no variety to it and im not pleased aesthetically with it. also the weakest for dps support and control.
dps = close to 0
support = regeneration, condi transfer. wow
control = 1x fear, great

I dont think a weapon that is a stable in spvp/wvw since the beginning can be called the worst weapon in the game. Staff may be boring or ugly but it is still one of the more effective weapons in the game.

Foot in the Grave vs. Death Perception

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Now why the CONDI build isn’t using Dhuumfire, I don’t know. especially on a reaper that has a much faster AA.

That isn that hard to answer. Deathly perception give more damage to the shroud burst combo while dhuumfire only works with the auto and as such is more sustained damage. Also depending on the matchup AAing your enemies isnt really a viable option thus diminishing the usefulness of dhuumfire. E.g. against a thief a more potent burst will do more for you then a better AA.

Dagger update

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Posted by: Muchacho.2390

Muchacho.2390

Personally i think a mobility skill would help mh dagger alot.

Mobility in what way? We have the Quickening thirst perk.

Mobility in the from of a leap, teleport etc. Skills that can be used as a gap opener/closer. Quickining thirst is hardly enough if most professions run with perma swiftness or a passive 25% buff anyway. It would help mh dagger alot in WvW roaming.Not that i expect something like that from Anet since we are supposed to be one of the slowest professions but one can dream…

Dagger update

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Posted by: Muchacho.2390

Muchacho.2390

Personally i think a mobility skill would help mh dagger alot.

Chilling Darkness. Why such a nerf?

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Posted by: Muchacho.2390

Muchacho.2390

Really?? I dont pvp much so I didnt know… but in pvp isnt the trait for chill damage rather weak?

It isnt pvp he is talking about. GS is meta for condi builds in pve. In pvp i would argue scepter and staff are still taken over GS in a condi build.

The case for Ritualist.

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I dont think we will ever get a e-spec that captures the gw1 ritualist (after all the ritualist had alot of options, which makes it hard to put everything in an e-spec), but maybe something that comes close to it and captures the “master of spirits” theme. Also spirits that are chained like in gw1 (would be the 6-0 skills), a spiritshroud etc. Mechanics like urns or weaponspells from gw1 arent needed my opinion.

I would probably make the e-spec focused on area control and support.

(edited by Muchacho.2390)

Loss of sigils = no healing support

in PvP

Posted by: Muchacho.2390

Muchacho.2390

I dont think that is the case. Assuming healing sigils had roughly the same “power” as damage sigils, healing support shouldnt be in a worse place then before.

Spiteful Spirit

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Its most likely bugged due the change to unholy feast.

Am I doing it wrong?

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

What gear are you using?

my necromancer is using full Viper’s. I am in the process of turning my last 3 berserker items(gloves,boots, spear) into vipers ascended. my accessories are all exotic viper’s atm. weapons to use are Scepter/Dagger and Greatsword. for utilities Blood Fiend, Bone Fiend, Blood is Power, Optional, and Lich Form/Chilled to the Bone/ Golem. elite cooldowns are needing some heavy cooldown reductions cause 2-3minute cooldowns is insane.

Are you the op?

I suppose that would be fine for pve but for WvW i wouldnt run something like that. Trailblazer is really strong for our condi builds in WvW.

Dark Pact

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Posted by: Muchacho.2390

Muchacho.2390

Its foreshadowing I’d assume. There might be a self bleed theme on the new elite spec… Sounds strange, but its on theme. Power at any cost!

Are you trying to say… that the necro doesnt have a selfbleeding/poisoning/weakness theme?

I forgot that Dark Pact was actually a Corruption skill.

Well maybe they felt the skill should work like the name “dark pact” suggests (aka you give something to inflict more harm). In gw1 and in the alpha this skill actually had a life cost.

Personally i think mh dagger should have ether stayed a pure power weapon or go hybrid all the way (by e.g. giving the auto bleeds). The hybrid route is interesting because it would make d/d more viable (though oh dagger still needs some improvments). Sorry but i have a weak spot for the d/d looks….

Am I doing it wrong?

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

What gear are you using?

Why do ele shouts have cast times?

in Elementalist

Posted by: Muchacho.2390

Muchacho.2390

All healing and elite shouts have casttimes.

Its only the utility shouts that are mostly instant. And for utility shouts eles have 2 with casttime (aftershock and flash-freeze) and necros have 1 with casttime (nothing can save you). So eles arent unique in that regard.

Dark Pact

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Well i hope we will see more changes to our daggers so that they have more synergy together.

I always hated the fact that our daggers dont work well together. Coming from gw1 even thematically they are not a good match (nether deathly swarm nor enfeebling blood were a bloodmagic skilsl in gw1 while dark pact and life siphon both were bloodmagic skills).

Support And tanking/General ideas

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Posted by: Muchacho.2390

Muchacho.2390

But I don’t want Death to be one note. And that was One of the points I was making in this Forum post. Death is a one note specialization. You don’t even argue that it isn’t. You can’t, you just double down on being wrong about everything.

Or maybe your bias against death magic prevents you from seeing there are more than 1 good trait in there. And the good ones are just enough to make for a very well rounded tank build. Better than Soul Reaping + other combinations.

He is right though. Not counting minion traits (which lily exluded) only shrouded removel is decent. The minors are ether medicore (armored shroud, beyond the veil) or outright terrible (soul comprehension). The grandmasters are undertuned (unholy sanctury needs a number buff) and medicore (corruptors frevor). The masters are boring/medicore (stat conversion) or bad (reapers protection) and purid defense is also meh.

So overall if you dont run minions, deathmagic is medicore at best. So like lily correctly said deathmagic is a one note specialistation.

Support And tanking/General ideas

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

The problem with deathmagic ist that apart from shrouded removel the traits are medicore at best (not including the minion traits). And with soul comprehension deathmagic has one of the most useless minors in the game.

Patch Notes May 16, 2017

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Making mh dagger a hybrid weapon would be nice then we could finally run d/d and it wouldnt be terrible.

I always hated the fact that both dagger weapons didnt work well together (unlike in the alpha when dagger offhand was a power weapon with lifeblast and unholy feast as skills).

Joke balance with elementalist

in PvP

Posted by: Muchacho.2390

Muchacho.2390

why OLD bug with [Strength of Stone] is not fixed still?
the trait must give condition damage based on toughness
for example:
[Stone Flesh] gives 150 toughness, bit it does not increase a condition damage with [Strength of Stone]
[Rock Barrier] gives 250 toughness, bit it does not increase a condition damage with [Strength of Stone]

Thats probably not a bug. Temporary stats (they are indicated by green numbers in the UI) are not included for the % based traits/runes. And to my knowledge Stone Flesh and Rock Barrier are coded as temporary stats.

Dagger mainhand

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I dont think chill is the right condition for mainhand dagger and vulnerability you can get from offhand focus (though i admit focus isnt in a good postion ether), so i can only say no to your 3. point.

But i agree that mainhand dagger needs some love.

What they're afraid of?! (Spoilers)

in Lore

Posted by: Muchacho.2390

Muchacho.2390

Risen Priestess of Lyssa: Zhaitan will devour you, just as he devoured our gods.
Risen Priestess of Lyssa: My goddess was mere prey for the dragon. Despair!

Farnax, High Priestess of Lyssa: Zhaitan eats gods!

Remember this?

ArenaNet uses the unreliable narrator, the Risen aren’t exactly unbiased, mesmers are known for mind games and deception, and NPCs in-game directly laid doubt on those lines. I don’t think they have any credibility.

They have credibility now after what happened.

What do you mean?

Balthazar didnt seem really afraid or even angry at the elder dragons. To me he sees them more like a big magic source. Whoever weakened him i highly doubt it was an elder dragon.

Predictions for Sandshroud & Torch Mechanics

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Posted by: Muchacho.2390

Muchacho.2390

I still hope the new shroud will be a mummy shroud that would fit thematically better then a simple “sandshroud” (and with that the sand theme would still be fine). Pure sand is more of an ele thing in my opinion.

Reaper new spec Sandshroud = Naruto's Gaara?

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Posted by: Muchacho.2390

Muchacho.2390

You do know that this profession is still called necromancer and reaper is merely a e-spec? And since e-specs are exclusive, it is impossible for the reaper to get a new shroud…

Flames of War

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

I know that the leaks somewhat confirm torch as new e-spec weapon but how does the legendary imply it?

Parasitic Contagion

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

T
Heal through shoud in general is a (badly working) crutch for necros mobility issues. Even Blighter’s Boon on a power build is super situational. How many shroud autos do you land on a thief or mesmer?

Doesn’t matter. It’ll heal anyway. It’s executing the shroud #1 that triggers the heal, hitting is irrelevant in this case.

This is actually incorrect. It applies when you apply a boon to yourself. The only boons you can apply to yourself are stab and might in RS. And if you are not taking spite, you MUST strike chilled foes in order to proc this trait with the auto. Spite is what gives you might using rs 1.

No i am sure he is talking about blighters boon with spite and in that case you always get the heal from the auto because the auto always generates might. Also without spite bb is kinda meh and since spite is a good traitline i dont see why you ever want to run bb without spite unless you run some fun build.

Parasitic Contagion

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Posted by: Muchacho.2390

Muchacho.2390

Well there are alot of things that dont heal though shroud. The only reason lifesteal works though shroud is because it was useless before and nobody used it.

So maybe if pc isnt taken for years Anet will change it to work though shroud.

How I would change the class

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Yes i am fine with the fact that weapons like dagger wont be used in an condition damage focused e-spec. I mean why would you even want to do that when they dont have any damaging condition on it.

And for traitlines… since when is spite soly power damage based? Since the trait rework long time ago you can use spite just fine in a condition damage build. Heck conditon damage meta builds have taken it over curses in the past. But here i can somewhat agree with you a bit but i would argue the other way around. Also core traitlines shouldnt favor any damage type (major traits in the lines howerver can).

I’m not fine with leaving behind half of the profession tools for the sake of specializing an e-spec in condition damage.

As for traitlines, I think we can agree with each other. Even if it’s a little twisted and terribly inefficient, here is how I see the spite traitline :

- Spite : Support through vuln and power damage

NB.: I started to write an incredibly long thing and found out that I was going totally off topic… So I’ll stay at that.

Well it seems the leaks were false, so chances are the new e-spec wont be condition damage focused and the reaper bleed trait wont be changed to a power one.