Showing Posts For NeoVaris.4806:

Bloomhunger HP

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Posted by: NeoVaris.4806

NeoVaris.4806

He has about 3.67 million hp (3 667 895 to be exact).

[HC]

(edited by NeoVaris.4806)

Raids: Will anyone take thief?

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Posted by: NeoVaris.4806

NeoVaris.4806

Can you guys pls do calculations before you say thief has low dps?

if i recall correctly some calculations been done by DnT and co.

I have never seen any numbers so far, and even if, according to DnT D/D and Staff do same dmg, so i won’t believe it anyways.

Just did some testing of my own. It seems like staff power daredevil has the best DPS for thief and it’s a bit lower than reaper. I really don’t see why you would bring thief as DPS though since it’s very low and doesn’t bring a lot of group utility. I’m sticking to my point that Daredevil has the most active mitigation of any class/spec through evade spam and it’s going to be a top tier tank if all you need to hold aggro is toughness.

I suppose it might also be good to bring one since they spam combos so well. You have constant blast finishers from pounce and a choice of whirl/leap finishers from your staff DPS abilities although it seems like the 5 results in higher DPS than the 2. Might just be because the third hit is missing on the golem sometimes.

Your test won’t say much until you tell us the conditions you used, cause they have to be equal, meaning solosetting are not accurate at all for this comparision.

Condi thief is nowhere near good in PvE. Even with venomshare it’s not worth using unless it’s just for fun. It does about half the damage DD staff does solo and venomshare isn’t going to make that up.

No one is talking about a venom share thief, he wants to know which assumptions you made in your damage calculations that gives you the impression that thief DPS is low.

[HC]

Fractal Master Collection Bug

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Posted by: NeoVaris.4806

NeoVaris.4806

It’s funny to watch people complain about imaginary points.

Thread is about the collection operating in a manner to grant a golden skin. It is an advertised and veteran-centric method to obtain them vs tier chest RNG. This thread is not about points.

Vacate yourself and such tones else where.

Not too bothered about the skin, I do want my 5AP though.

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[HC]

Fotm 100 reached

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Posted by: NeoVaris.4806

NeoVaris.4806

There is nothing new !!

Its the same instabilities we’ve played before just stretched out – boss hp/dmg nerfed to hell….I mean did they have to make this stuff easier at all?

It was already being solo’d at lvl 50.

If you tried beyond 60 you’d know that they aren’t the same.

[HC]

Anet please stop "Stacking"!!!

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Posted by: NeoVaris.4806

NeoVaris.4806

Your aware stacking doesn’t raise group dps right?

Yes, it just concentrates the entire focus of the action onto a single point. So all boons, buffs, conditions, and damage is all in one single spot.

Total damage of course is exactly the same, but the effect of all that damage hitting simultaneously is a lot different than that same damage spread over a greater area.

Say for instance there are 5 elite mobs with 50k hp each. If players didnt stack, those mobs would have to be individually taken down. Which would mean players would have to output 250k damage. However with stacking, all the mobs enter one spot, so the players can kill all 5 with only 50k damage.

There is a huge difference.

AoE pulls and cleaving mobs in a lot of cases is faster than waiting for everything to ball up in a corner. The only place I can think of where it is worth Line of Sighting is the first few trash mobs in CoE and the trash after the 4 champions in SE P2.

[HC]

No daily chests

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Posted by: NeoVaris.4806

NeoVaris.4806

You have to learn that with this game, doing things yourself is rarely more efficient than just farming gold/AH trading.

Ascended gear is actually one of the few exceptions to this rule. Farming fractal level 40 and 50 nets you more ascended stuff/h than SW-farming -> buy mats -> craft.

It is however time gated and might give you multiple ammont of the same armor piece. But if you want multiple sets, that isn’t an issue.

I do daily 50 and 40 and have been doing so ever since Fractured (I was scale 80 before the revamp), and you’re painting a rather colorful picture that is not necessarily true.

Fractal 50 is pure RNG, for the 30-40 minutes you spend doing it you can come empty handed. In fact, most of the time you will.

It is also time gated, unlike SW farm, whose chests and rewards have no daily lockouts.

And if you’re a trading post baron, this is even more moot. A guy in my server within 3 months of release had all the legendaries, in fact several copies of them too across his characters just from AH trading (to troll a guildie, he actually bought a legendary the guildie wanted and sent him a youtube video of him throwing it away just to troll him). Anyone involved in AH trading will have a full set of ascended in less than a day.

Most of the time you actually get rings, not sure if someone has an up to date spreadsheet. However last time I checked, the chance of getting either a weapon box or armour, is about the same as getting nothing (at 50 anyway).

Link to the old spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0Av4NvDVKEaOzdHJPaTlsRU5LeEJWN3hodklXWGFCU1E&usp=drive_web#gid=0

Edit: Checked the entries, the spreadsheet is up to date.

[HC]

(edited by NeoVaris.4806)

DO SOMETHING ABOUT kittenING MOSSMAN

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Posted by: NeoVaris.4806

NeoVaris.4806

the fun part is the “Pro zerk only :2eles, 1 war, 1 guard 1 thief” killing it on water when on land is soo much faster.

No its not. He doesn’t go into stealth underwater. On land his stealth drops your DPS significantly.

You can still cleave him even if he is in stealth. It’s certainly faster to kill him on land, if you just stay close enough to the others in your party to prevent him from running or porting all over the place.

[HC]

Fractal level reset for old players?

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Posted by: NeoVaris.4806

NeoVaris.4806

We were never meant to glitch and exploit our way above level 50 anyway.

Also not quite sure how exactly rolling uneven Fractals would have been a glitch or an exploit back then. It wasn’t like they locked it, and when the even levels were doable with res orbs, I wouldn’t call it a an exploit (although they did change it so that the agony re-applies once your rally).

[HC]

[rT] Swampland (bloomy) solo 5:41 (record)

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Posted by: NeoVaris.4806

NeoVaris.4806

That is the best wisp combination for solo :s

He’s talking about actually getting that combination to begin with, there would have been no point in continuing if he rolled swamp and gotten a combination that was harder to do…

[HC]

Anet please stop "Stacking"!!!

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Posted by: NeoVaris.4806

NeoVaris.4806

Most speedrunning groups don’t actually stack anymore, it just takes pugs several months to catch on, instead they kill bosses on the spot.

[HC]

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: NeoVaris.4806

NeoVaris.4806

“You don’t need a defensive build, just slot in Retreat over Save Yourselves”, you do know that’s an Aegis once every 40 seconds, with the correct build. Retreat is not keeping a team alive like that. Guardians have to bring Wall (maybe Shield, but Shield dies pretty quick to Lupee’s AoEs), one (or even two) Elementalist for Swirling Winds, Smoke Screen from the Thief, every thing you can bring just to stay alive, and hope the damage from ice bows, might from the warrior, glyph of storms, meteor shower, the thief and hoping you can reflect his Necrid Barrage and Frenzied Blast at the right time.

This fight turned from challenging and fun fight for a fight to survive against his melee attacks which have not touched us for years now, while the other attacks were the kind of attacks that either made you run or despair (if you don’t have Stability for the Necrid Trap, aka bubble, though it is broken now).

When I do Arah with my guildies, failing that fight is pretty rare, but not everyone in the whole PvE community does Arah everyday, and this kind of fight just disencourages the casual crowd (and encourages them to wallsploit) while encouraging few, very few players(elite ones at that) who like this challenge and have already probably forgotten about it after soloing them(correct me if I’m wrong).

Waiting for the video with Warrior + Knight + New Lupee.

It is enough, a normal wall will burn him through phase 2. Then you got one aegis from Retreat, if needed you can pop Renewed Focus for another block, or your party can just dodge. By then your Wall should be off cool down again, provided he does his AoE life drain, and that would finish him off. If not a thief can always slot Smoke Screen, since you don’t really need all three utilities, which allows eles to stay on staff.

[HC]

[Bug] Lupicus Necrid Bolt hits in melee

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Posted by: NeoVaris.4806

NeoVaris.4806

Pros want to fight Lupicus in the legit way but I don’t see the point now because I need to break my head on a freakin’ bugged boss and time my reflects, blocks, dodges and go into defensive/evasive build.

Because that’s not what you do on a guardian anyway? Besides you don’t need a defensive build, just slot in Retreat over Save Yourselves.

[HC]

Your best LFG reads and puglife stories

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Posted by: NeoVaris.4806

NeoVaris.4806

I wonder if anyone bought this:

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[HC]

GWSCR initiative: Content

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Posted by: NeoVaris.4806

NeoVaris.4806

It looks like it both correctly links to a “NeoVaris SC” youtube page and says that it is Ghostaloempah. Can you clarify where the mistake is?

That’s Ghosti’s character name, mine is in the description.

[HC]

GWSCR initiative: Content

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Posted by: NeoVaris.4806

NeoVaris.4806

CM P3 – I’m not Ghosti ( Ghostaloempah) :<

[HC]

No Mention of New Dungeons at PAX South

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Posted by: NeoVaris.4806

NeoVaris.4806

Well they didnt go into detail on a lot of things. Including “challenging group content”. So really its anyones guess. There are a lot of things im looking forward to and it seems they are trying to address many things that people have been complaining about. So im not going to get all negative now.

Like Greatswords for Necros?

[HC]

Ideal Dungeon Group Composition(s)

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Posted by: NeoVaris.4806

NeoVaris.4806

I would take 5 necros, since they all can conjure minions that can tank everything.

Editicef i don’t need anything special on thief i usually bring blinding powder as third utility since it can be used to blast fire fields and provides stealth as an instant-cast, which means i can either backstab without losing initiative or i can use it to trigger revealed training when holding an icebow.

Why would you need Revealed Training if you have a damage modifier that gives 10% on bundles?

Why not?

Because it doesn’t give you any power in low level dungeons due to already being capped. It’s only really usefull in long fights (i.e. where you can’t burst bosses below 25% with ice bow)

[HC]

Ideal Dungeon Group Composition(s)

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Posted by: NeoVaris.4806

NeoVaris.4806

I would take 5 necros, since they all can conjure minions that can tank everything.

Edit: If i don’t need anything special on thief i usually bring blinding powder as third utility since it can be used to blast fire fields and provides stealth as an instant-cast, which means i can either backstab without losing initiative or i can use it to trigger revealed training when holding an icebow.

Why would you need Revealed Training if you have a damage modifier that gives 10% on bundles?

[HC]

Aetherpath trio -- possible?

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Posted by: NeoVaris.4806

NeoVaris.4806

rrrrraaaaaaggggggeeeeee

So Lupi is skippable without breaking the dungeon, but this gimmicky nonsense isn’t?

Man. This dungeon would be way more enjoyable if we could low-man it. It’s such a pain to find people willing to run it.

Its a great dungeon. All dungeons should be designed to require the full 5 people. This forces everyone in the group to participate beyond killing things faster.

Since when don’t you focus on killing things fast and using tactics to speed things up in a full party? oO

[HC]

(edited by NeoVaris.4806)

Arah Sellers

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Posted by: NeoVaris.4806

NeoVaris.4806

Except that the jumping puzzles have one clear path that is intended, unlike in Arah, where there are numerous ways to jump outside of the intended path. Anet already tried fixing some of them, but people just keep finding new ways to jump out of the map.

[HC]

Arah Sellers

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Posted by: NeoVaris.4806

NeoVaris.4806

Why? You’re not breaking out of the map, you’re just jumping through the maze. I completely understand why going under the map is an exploit, but jumping puzzles are a part of gw2. Lupicus isn’t necessary to progress in the dungeon, you get rewarded whether or not you kill him. This kind of points towards it not being exploitative. Has a GM made an actual statement on using this being an exploit?

You are jumping over walls of the map, which you are clearly not supposed to reach…

[HC]

Agony resistance in fractals

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Posted by: NeoVaris.4806

NeoVaris.4806

http://wiki.guildwars2.com/wiki/Agony

Use this table for reference. In higher difficulties the reduced healing along with the periodic agony instability (lvls 30/40/50) can really hurt you (unless you are using a class with good passive sustain such as warrior). In those cases you probably want to take a maximum of 6% per tick. But ideally you should go for 1% damage per tick for the levels you do regularly. So you want 70 AR if you do lvl 50 and 55 AR if you only go up to 49.

I think instabilities start from 31+ :P

[HC]

Agony resistance in fractals

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Posted by: NeoVaris.4806

NeoVaris.4806

What’s the highest practical AR you’ll ever need anyway? I’m pretty sure that going above 60 would be largely pointless, except for certain Fractal instabilities (but you can just avoid playing those).

Assuming you mean not doing Fractals 50, the minimum AR you’d need is 55. You might get away with 65AR on Fractals 50, I doubt 60AR is enough though.

[HC]

2-manning Dungeons/Fractals?

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Posted by: NeoVaris.4806

NeoVaris.4806

Check out the [Noob] mentoring guild. I’m sure you can find someone who’s willing to teach you a certain dungeon.

[HC]

(edited by NeoVaris.4806)

General Dungeon Discussion Thread - Part 2

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Posted by: NeoVaris.4806

NeoVaris.4806

Lol Neo.

we were on lupi, and I was face tanking his barrage because of that :<

[HC]

This is getting Ridiculous

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Posted by: NeoVaris.4806

NeoVaris.4806

Type faster.

Ive never had a problem when ive joined with a character which didnt fit the description because i expect to be kicked within 20 seconds or less. If you just say “switching” most people will realise what you mean.

I remember you getting kicked very fast when you were playing on NA. As for the OP, just make your own group. I’m sure you’ll get people to join who either don’t care or are in the same position as you. Just don’t expect the run to go smoothly.

[HC]

Anti Zerg/Stack AOE?

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Posted by: NeoVaris.4806

NeoVaris.4806

The scaling you suggested is a bit weird, why would you only do 30% against a player?

[HC]

[SC] SE P1 2:58

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Posted by: NeoVaris.4806

NeoVaris.4806

Well those of us who play with nat on a regular basis have never managed to leech his luck. It seems more like his luck is a result of combining and stealing all of ours.

Ill never forget the se p1 where we were asking him to hurry up and join. He kept saying just a minute. Just as we get to the 3 golems he gets a precursor from the forge. Leeching dungeons while leeching luck.

Well, Rumpo got just as many precursors as me (I think?) and even got the Fractal Tonic by leeching Fractals 49. So apparently we are a guild of leechers and luckers. Although Cla decided to flush the other day too and got The Colossus, and I gave the Dawn I got to Adam, which he sent back.

[HC]

12345a

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Posted by: NeoVaris.4806

NeoVaris.4806

I can assure you, I didn’t ignore anyone.

So are we done?

Well…unless you have a reasonable suggestion that actually makes sense, pretty much.

[HC]

12345a

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Posted by: NeoVaris.4806

NeoVaris.4806

Thats even worse. Are you trying to destroy group buffing?

Don’t you mean team might stacking?

And fury. So how else do you want to stack might?

There’s a combo field that grants fury? Or are you talking about a trait? I don’t see why a trait that activates fury when you trigger a blast combo wouldn’t still do so.

To talk about how I’d change combos and combo fields is off topic.

You are talking about giving party wide boons regardless of range, the main source of might comes via blast finishers inside a fire field. So yes, it is kind of on topic, since as I said an ele could just stand afk in safety to blast during the entire fight to provide perma fury and 25 stacks of might -.-.

Alright, so you’ve identified a problem.

How would you solve it? Coming up with more than one way to solve it makes it easier to adapt to varying views of preference.

You are dodging the question, which just suggests to me that you have no clue what you are talking about. I have already given my opinion and how to would “fix” your supposed problem.

For one, it’s not my problem because it’s not my idea. I’ve just thought about the idea.

Second, why should I put forth effort to describe a solution to you just for you to dismiss it? You don’t even care about the suggestion and your animosity tells me you’re only interested in tearing down ideas.

So I’m just gonna not waste your time.

Says the person who completely ignored what spoj was saying throughout this entire thread. The OP wants to reward lazy play, by bringing ranged weapon on par with melee weapons. There is a reason why ranged weapons are supposed to be weaker -.-

[HC]

12345a

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Posted by: NeoVaris.4806

NeoVaris.4806

Thats even worse. Are you trying to destroy group buffing?

Don’t you mean team might stacking?

And fury. So how else do you want to stack might?

There’s a combo field that grants fury? Or are you talking about a trait? I don’t see why a trait that activates fury when you trigger a blast combo wouldn’t still do so.

To talk about how I’d change combos and combo fields is off topic.

You are talking about giving party wide boons regardless of range, the main source of might comes via blast finishers inside a fire field. So yes, it is kind of on topic, since as I said an ele could just stand afk in safety to blast during the entire fight to provide perma fury and 25 stacks of might -.-.

Alright, so you’ve identified a problem.

How would you solve it? Coming up with more than one way to solve it makes it easier to adapt to varying views of preference.

You are dodging the question, which just suggests to me that you have no clue what you are talking about. I have already given my opinion and how to would “fix” your supposed problem.

[HC]

12345a

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Posted by: NeoVaris.4806

NeoVaris.4806

Thats even worse. Are you trying to destroy group buffing?

Don’t you mean team might stacking?

And fury. So how else do you want to stack might?

There’s a combo field that grants fury? Or are you talking about a trait? I don’t see why a trait that activates fury when you trigger a blast combo wouldn’t still do so.

To talk about how I’d change combos and combo fields is off topic.

You are talking about giving party wide boons regardless of range, the main source of might comes via blast finishers inside a fire field. So yes, it is kind of on topic, since as I said an ele could just stand afk in safety to blast during the entire fight to provide perma fury and 25 stacks of might -.-.

[HC]

(edited by NeoVaris.4806)

12345a

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Posted by: NeoVaris.4806

NeoVaris.4806

Thats even worse. Are you trying to destroy group buffing?

Don’t you mean team might stacking?

And fury. So how else do you want to stack might?

As for the OP’s suggestion it is indeed easy to fix…by leaving it as it is. There is no point giving the same benefits to someone camping at 1500 range as someone who is in melee. It just screams lazy to me, if you want to use a ranged weapon because it’s stronger at a certain range, then precast might and cast that skill before moving into melee range (ranger) or just use it in melee range (scepter guardian). You’ll only be able to use that skill once or twice for most fights anyway.

[HC]

(edited by NeoVaris.4806)

12345a

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Posted by: NeoVaris.4806

NeoVaris.4806

So the disadvantages stated are, in fact, disadvantages, yes? And it might not be a shared viewpoint but something that works against team dynamics can also be seen as a detriment to be associated to ranged.

Now if we implement your suggestion. What we end up having is an incentive for players to range and cause these sorts of problems. And generally speaking they wont recieve any of the disadvantages unless the party as a whole is overwhelmed. If it is not overwhelmed they get to achieve max damage with almost complete safety while the others have multiple times the difficulty compared to if the group stayed together. This doesnt mean stacking. This just means staying in a reasonable distance from each other.

So currently the boon sharing radius does two things. It encourages people to stick close to each other to share buffs. And it also encourages them to work and stay together to support each other. If you remove the radius, you lose that incentive for teamwork. You basically encourage players to go off and do their own selfish thing because they dont need to join the group to get their buffs. Do you understand what im saying?

That I can agree with. It certainly changes the team dynamic of boons, which is likely the goal, but also hits on a different system of incentivizing specific placement in combat encounters. That likely isn’t intentional of the OP but unavoidable.

One of the great things about gw2 combat is the combo field system. You devalue that system if the radius is infinite.

That’s a whole other system, and is actually one of the main reasons I even started rolling the idea of team-shared boons in the first place. The combo field system isn’t great, it’s limited at best and unbalanced at worst. Limited in that their intended use, to alter the effect of allies’ attacks, is more often ignored or breaks if multiple fields exist. Unbalanced at worse because the main utilized fields are fire and water and even at that, only blast finishers play a part in most combat strategies.

That somewhat reveals my agenda, there, as team-shared boons being decoupled from needing to stand inside of fields, huddled under each other and in the mob’s face would free up the card of placement to be used more tactically than it is now.

By that logic an ele can just stand outside of the room to have no aggroe at all and stack 25 stacks of might and perma fury for the party. Now that seems completely broken to me…

[HC]

1-shotting Lupi...

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Posted by: NeoVaris.4806

NeoVaris.4806

I am unaware of any other classes that can prevent the 1-shot.

cough hylek poison cough

That prevents the entire phase though, and is not much better since he will only do his Phase 1 attacks.

[HC]

1-shotting Lupi...

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Posted by: NeoVaris.4806

NeoVaris.4806

It’s indeed quite sad to see PuGs unable to do it without the WoRsploits, I pray everytime that he Shadow Walks to the NPC. Alternatively you can just play the guard and do a normal WoR instead.

[HC]

New player disappointed about fractals

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Posted by: NeoVaris.4806

NeoVaris.4806

i did some exploration and found out that before patch i got: staff, sword, torch, two shortbows, longbow, pistol, rifle, spear, harpoon gun and a hammer.

post patch: trident and shield.

have in mind that pre patch time lasted about little more then a year (i think the patch came around january, maybe february this year) and post patch till now, sooo… around 9-10 months.

you do the math how much drop rates changed.

the math is missing a very important piece of info.. your pre and post pristine counts

Are you talking about pristine relics? I am pretty sure the sole difference was that you could only get them on Fractals 10+ on even levels. I highly doubt anyone does such a low Fractal on a daily basis anyway.

yes but more generally im asking about how frequently hes been running. he said nothing about daily runs. just that he got like 10 weapons in a year and 2 weapons in the next 10 months. how am i supposed to know if he ran 50 times in the year and 10 times in the 10 months? cuz then the drop rate would be about the same, but his interest in running fractals dropped significantly.

I had about stack before the patch, no idea about the exact numbers and got all of the skins pre patch (including multiple Hammers and Shields). Only got 2 since the patch (Dagger and Trident).

[HC]

New player disappointed about fractals

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Posted by: NeoVaris.4806

NeoVaris.4806

i did some exploration and found out that before patch i got: staff, sword, torch, two shortbows, longbow, pistol, rifle, spear, harpoon gun and a hammer.

post patch: trident and shield.

have in mind that pre patch time lasted about little more then a year (i think the patch came around january, maybe february this year) and post patch till now, sooo… around 9-10 months.

you do the math how much drop rates changed.

the math is missing a very important piece of info.. your pre and post pristine counts

Are you talking about pristine relics? I am pretty sure the sole difference was that you could only get them on Fractals 10+ on even levels. I highly doubt anyone does such a low Fractal on a daily basis anyway.

[HC]

New player disappointed about fractals

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Posted by: NeoVaris.4806

NeoVaris.4806

To be honest I would be fine with reverting the drop rates to how they were Pre-Fractured patch. I got one every second of third run. Not that I complain though, since I actually got the last skin I needed on the day they announced that patch.

[HC]

New player disappointed about fractals

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Posted by: NeoVaris.4806

NeoVaris.4806

There are people who did Fractals since it was released almost 2 years ago, and still don’t have the weapon they want. Besides, I am sure they nerfed it since the Fractured patch, so I wouldn’t expect Anet to improve them anytime soon…if at all.

[HC]

(edited by NeoVaris.4806)

add a dungeon timer

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Posted by: NeoVaris.4806

NeoVaris.4806

Download WSplit. Throw it up on a second monitor, or just leave it on your desktop while you play the game in full screen, and have a start/pause hotkey. Problem solved.

I actually like the OP idea.That way can be build a leader board.Blizzard already proved that such system is working great.So why not Anet do the same thing?

The issue is, that unless they have someone to properly judge the run, people can just exploit their way to the last boss as fast as possible just to get the fastest time.

[HC]

topic ended, see the conclusion last reply ty

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Posted by: NeoVaris.4806

NeoVaris.4806

@Mad Queen Malafide.7512,

When i talk about FotM i don’t have in mind speciffically the last fractal.What I mean is the last boss in a specific fractal for instance the volcano.

Are you sure?
Might want to change your Spider Queen tactics too

[HC]

(edited by NeoVaris.4806)

topic ended, see the conclusion last reply ty

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Posted by: NeoVaris.4806

NeoVaris.4806

What is stealth supposed to be used for in PvE if not skipping? o.O

To stealth people that go down and res them I guess, or maybe to RP.

[HC]

topic ended, see the conclusion last reply ty

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Posted by: NeoVaris.4806

NeoVaris.4806

and if what u say about ArenaNet made the game for Zerkers and speed runs, why did they bother adding all this complicated and creative PvE build system??? u telling me for PvP or WvW, why not just keep it there then and cut it out from PvE?

What “complicated and creative PvE build system” are you referring to?

[HC]

topic ended, see the conclusion last reply ty

in Fractals, Dungeons & Raids

Posted by: NeoVaris.4806

NeoVaris.4806

and btw, I always played as full DPS in all classes but I once tried the Cleric Guardian build and the Supoort thief build and I saw a missed oportunities

You can just use a zerker thief and provide the same support, unless you are referring to a venom share build rather than providing blinds. You can also easily clear most trash mobs simply by using AoE blinds, which a thief in any gear can provide too.

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Rebalance Dungeon Rewards?

in Fractals, Dungeons & Raids

Posted by: NeoVaris.4806

NeoVaris.4806

I have not personnaly ran dungeon in a while killing idiot in spvp is way more fun but i wish sometime we did the ac like in the old day with kholer and the non stacked spider.

Most people do kill Kholer, and since the FGS nerf I’ve seen quite a few people kill the spider queen in the open.

[HC]

Fractal weapons.

in Fractals, Dungeons & Raids

Posted by: NeoVaris.4806

NeoVaris.4806

To be honest considering the rewards you get in Fractals, it reflects the achievement pretty well.

By the way it is indeed under Flame and Frost for some weird reason and purple instead of green. Pretty sure if someone would actually be bothered to put so much effort to Photoshop it, they would realise what the correct colour is. Unless it’s real of course.

Also you need all of them to be able to right-click an unused Fractal skin and view the collection. Jerem tested it but didn’t get the option since he’s only missing the Axe. xD

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(edited by NeoVaris.4806)

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: NeoVaris.4806

NeoVaris.4806

Come, laugh at my n00bness.

[PrintScreen]
[Alt+F4]

There will be no second try tonight.

Lol, just as bad as my abomination yesterday. Tried to use stability (for his transformation knockback), pressed wrong key, get knocked on a dead body, manage to get up, try to use stability again on his transformation, fail again, knocked on second body. Alt + F4

Why would you use stability when you can dodge just before the knockback and you will only get slightly pushed

Why not just fight by the door so you don’t have to worry about dodging the push back?

I actually do the same thing as Trice, fight by the chopper and pop Balanced Stanced before the zerk-push. I suppose it is a DPS loss, but leaves zero room for error (unless you proc the wrong skill… :-P). After aggroing the drake a couple times I just started using that beautiful 8s stability…

And to answer my own questions, once I can be bothered to get some stealth consumables on my warrior, I’ll probably start fighting by the door.

BTW, does anyone know a way get to the door without stealth? I mean, I could just run it, but then I’d expect that the abom stays aggro’d…

Just go towards the wall (on the side where the drakes are) and walk along the rocks to the door.

[HC]

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: NeoVaris.4806

NeoVaris.4806

Are these correct? I haven’t done P2 for a while.

I was under the impression belka could no longer be 1200 exploited. Also, the golem suit refers to a WP immediately after the spider room which no longer spawns, until after Abom fight.

Yep. Belka can still be exploited using bone wall, and there’s a hole along side the spider room that you can jump up, but they removed the WP. Well, it won’t spawn until after the Abom.

“Yep” in this case meaning yes and no?

Dont know about the golem. But Belka now shoots you if you try to afk range.

You can still range her without her attacking, she will just start porting around after a while, in which case you can run to the bone wall again so that she ports back. Just if you feel lazy.

[HC]

[KING] Fractal Tournament - 4000G of Rewards!

in Fractals, Dungeons & Raids

Posted by: NeoVaris.4806

NeoVaris.4806

I assume the 0.00000001% increased chance for ascended boxes is the main reason.

Nah, they have hundreds of weapon skins, dozen of legendaries, and full ascended gear in multiple characters. They stick for 50 because of the sheer belief for challenge, and maybe a glimpse chance at the vainglorious Fractal tonic. The same when asking, why do you attempt soloing at level 80 pre-Fracture patch? Some are just hardcore.

Well Rumpo got 2 (I think, but he has at least one) tonics from 49, one of which he got from leeching on the last Fractal.

Also I am pretty sure 49 is more “challenging” since you do less damage compared to 50 where you just need the AR, but what do I know I get carried through Fractals most of the time anyway .

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