Showing Posts For Orcao.6419:

Frequent dc's with "Incorrect Password"

in Bugs: Game, Forum, Website

Posted by: Orcao.6419

Orcao.6419

Same as the 2 above here, kind of annoying when my group is trying to get ahead in Fractals and I get DCed in the middle of one :/

Bugged World Bonuses

in Bugs: Game, Forum, Website

Posted by: Orcao.6419

Orcao.6419

Switched from Dragonbrand to Jade Quarry almost a month ago and still have not received WvWvW bonuses.

Make Clock Tower - Soloable

in Halloween Event

Posted by: Orcao.6419

Orcao.6419

Don’t even need to make it instanced, just hide all other players within the puzzle.

What's up with Giganticus Lupicus aggro?

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

Well I play Elementalist (balanced build), but even with other Elementalists in the party I’m always his first choice, even when I’m downed. Oh well, the same goes for his 3rd phase. I’m always the first thing he stalks. Only after I get downed he starts going on other people.

I know in phase 3 he chases whoever has the highest armor. Not sure what his priority is for phase 2 teleports (they’ve always seemed random).

Instant Death Abilities

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

Kohler: You can EASILY dodge his pull, and a lot of classes can survive just fine if he does pull them in. On top of dodging you can use anti-projectile stuff like Shield of Absorbtion or Wall of Reflection. Beyond that you can also use stun breakers or stability to just walk away once he pulls you in without eating hits while knocked down.

Jotun Final Boss:

What? You just have everyone pick up a Reflection Crystal then stand around him in a circle. If you see a red circle under you for the Lava Fonts, you dodge. Otherwise, you just sit there and let him kill himself off of the reflects…

Subject Alpha:

Crystal does not mean death, even ignoring the part where your team can break it. I’m fairly certain he will never crystalize the person he is using the ice blast on, and the earth ring can be avoided by just not moving… I guess you could eventually die to the fire thing or the earth spikes, but that’s why your team can just break you out of the crystal.

Kudu:

I remember the animation being fairly obvious, but I only did story once and it was a while ago now, sooo shrug. Assuming it uses the same snipe animation as the Risen Deadeyes, you should also get a targeting indicator below your character when he uses his hard hitting attack on you.

And in regards to TA, I haven’t gotten a chance to see TA explorable yet. So, no comment.

@CtrlAltDel (my quote button is missing and I’m too lazy to do it manually)

The difference is that you can’t use the dodge roll for every mechanic, and many can be avoided in more ways than just the roll. Beyond that there’s also learning when it’s safe to revive a downed ally manually.

Merciful Intervention

in Guardian

Posted by: Orcao.6419

Orcao.6419

The big problem with this skill is that it does not teleport to the lowest health ally, but instead just teleports to the CLOSEST ally. If it worked the way its description said it did then it would be fine. Really it’s still not bad, just targeting is annoying by closest ally.

Fergg and the infinite respawning grenadier guards

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

Trigger them, wp to the entrance, alt tab for ~10 minutes. Grats, you bypassed the grenadiers.

*cough*ANet should really fix this*cough*

(edited by Orcao.6419)

Does anyone actually use consecrations?

in Guardian

Posted by: Orcao.6419

Orcao.6419

You’ll want the Consecrations use ground targetting and Consecrations last long + have shorter cooldown trait if you’re using them.

Wall of Reflection – Possibly our best skill. All ranged attacks that pass through this are reflected. It’s just amazing.

Sanctuary – Useful for getting someone downed up, useful for keeping melee off of someone, useful for its heal (kind of). Also useful for blocking projectiles while Wall of Reflection is down.

(this is where I forget skill names)

The Stability One. A decent source of stability, and a fire field! Burning Projectiles is kind of useless since you’re a Guardian and can perma burn in parties through F1. the extra Might and Fire Shield is nice though. Personally if I’m running a stability skill I’d much rather have Stand your Ground! since it’s also a stun breaker. On fights where you want both it could be decent though.

The condition removal one. Okay for solo play (perma burning in solo play is harder than just mashing F1!), or if you REALLY need more condition removal. In party play, see The Stability One for why burning doesn’t matter, and also on fire fields.

Are you happy with our elite skills?

in Guardian

Posted by: Orcao.6419

Orcao.6419

Tomes need their stability back

Anyway. PvE-wise, Tome of Wrath is great. 2 bursts of Quickness will vastly improve your parties damage output. PvP wise, getting interrupted while trying to do anything sucks, and the skills that make this book good all have a long kitten cast time.

Tome of Courage. PvE wise, for support, I’d rather have Wraths Quickness. The full heal is nice, but it kind of has to be preemptively cast. Any time where your party is low enough to warrant the need for the heal, your party is already dead if you didn’t start casting the heal 2 seconds before it happened. I mean, it’s nice when it works, but if you want to heal your party in PvE, Guardians have better alternatives. PvP, on the other hand, it brings great AoE CC, and the heal can make or break a fight. Same problem with getting interrupted and precognitive casting though.

Renewed Focus… I’ve seen one use for it in PvE outside of underwater combat (and you only use it underwater because you have no other options), and that’s a friend of mine will use it to survive Lupicus’ bubble of doom if he gets caught in it. He COULD just bring shelter for that fight, but for whatever reason he doesn’t want to. The invincibility is (essentially) available on a shorter cooldown with a greater heal. The ability to pop an extra Courage/Resolve is nice… but… again. Other skills do it better and it doesn’t take an elite. If your party REALLY needs a burst heal button you have a Staff, or Merciful Intervention. Don’t have Healing Power? Bow of Truth (admittedly not a burst heal). If your party needs an AoE Aegis then you can just bring Retreat! and not lose your personal Aegis AND have it on a shorter cooldown. Why am I not talking about Justice? In a PvE party situation you should probably be activating Justice whenever it’s off cooldown. If you have any points in your final trait line then this will perma burn things. Best justification for using Renewed Focus is really just for the slew of boons you can get from popping all of your Virtues with the minor trait. But, then again, Save Yourselves! also exists…

AC Hodgins bug

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

This happened the first time my group tried it. A few weeks later we tried again and it worked. So this isn’t a 100% of the time thing, we just assumed it was fixed :/

arah help

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

Go for Forgotten and Mursaat. They are both the shortest, and easiest paths. Read up on how to take down Lupicus, PuGs will have the greatest trouble on him. Be able to calmly explain Lupicus, give tips mid-party, and expect a lot of PuGs to fall apart on Lupicus.

Mursaat path is a bit long, and has a lot of non-boss pulls. You’ll have some trouble getting by a few parts with PuGs, but it only takes a little bit of teamwork. None of the bosses are particularly hard. Tranq the abom when it enrages w/ the environmental weapon, hide behind the boxes when the pirate guy spins. For the final boss encounter you just have your stronger dps alternate going into her bubble to burn her down while everyone else kills off the adds that come in. Eventually she enters phase 2 where everyone can go in her bubble and the adds become irrelevant. The hardest part you’ll have to deal with (aside from Lupicus) is a part in which one person enters a golem and the rest of the party has to alternate giving it charges to protect them through the giant spider field. You CAN do this with 3 people if you want to not have to rely entirely on PuGs, but it’s easy enough with a little organization.

Forgotten is short, and a lot of the non-boss pulls can be avoided. Keep in mind that you can pull the first boss (which is 2 mobs) separately, and the second boss kind of has a dead zone that should hopefully be fixed soon (otherwise he’s just an avoid the red zones boss, I think). For the final boss encounter you just need to have someone in 2 circles at all times, and other people kiting all the wraiths in the center. After that it’s a fairly easy champion that you just need to burn down.

You’ll get 60 tokens per path, and those are the two that can be done in the shortest amount of time. Seers has a ton of non-boss pulls, and a ton of bosses. Not to mention the Dwayna Priestess, which you’ll have a hard time PuGing, and even with a decent group it will take some time to go down. Jotun has a lot of annoying non-boss pulls, and some annoying bosses but nothing is particularly hard (aside from the oozes), it’s just a long path.

...Simin

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

The Dwayna Priestess fight is completable, she’s just hard. The only change I’d like to see them make is to make the sparks melee, so they’re easier to kite onto the circles.

Some tips:

- Fight her outside of the room w/ 3 people, have 1 ranged person managing tears and the 3 sparks at the entrance of the room, have someone else just chilling in the back to run the 2 sparks that spawn there to the center. This is a slower approach to killing her, but it makes the wonky way the sparks swap between targets actually manageable (and allows for pets/the npc to not completely ruin an attempt when a spark decides they’re their new best friend).

- She goes into STEALTH. She is not invincible when this happens. Yes, she heals, but she can still be hit. Have 3 people on her at ALL times, NEVER let poison fall off of her.

Pets in Dungeons - Who needs enemies with pets like these?

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

My biggest gripe with pets right now are that they’re targeted the same as players. What does this mean?

Guardian whirling on his staff for might? Sorry, 5 player capped, the Guardian, 1 melee and 3 minions just got the 12 stacks of might. Guardian popping Tome of Courage for quickness? Sure do love seeing that super fast Dog, 2 Jagged Horrors, and a Thief. Yes, I know these skills prioritize by proximity, but this makes it really awkward to hit the melee and ranged with any amount of pets out.

Boss spawning 3 AoEs on all players in the room? Enjoy dealing with an extra set for EVERY pet out. Try playing with your MM Necro friend and Ranger Friend in most dungeons, you’ll see what I mean. Admittedly most of these mechanics it’s not that big of a deal, but our Necro really really gets disheartened when he realizes that his minions are making the fight so much harder than it needs to be.

Boss using an AoE that will heal him a large amount if it hits something? Pets think it feels good. (Obviously you just don’t use pets on these fights, but still)

Never doing exp Arah again - fire this employee

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

Lupicus is one of the best boss fights in the game right now (and he’s in EVERY Arah Explorable path). The ONLY time shoddy game mechanics get in the way of this fight is when your dodge roll takes the endurance, does half the animation and doesn’t work, but this isn’t a problem with the boss so much as just a rare bug with the game. Instead of freaking out, try looking at what happens.

Phase 1 has two valid approaches. On one hand you can do it as intended and take it slow. Kill grubs as soon as they spawn, dps lupicus in between them. This way you don’t deal with his increase damage buff in the later phases. This way is prone to mistakes, and really you end up with the same stacks as the alternate approach, but you take 10x the time. The other approach is to just burn him. Ignore everything, burn him (preferably with AoEs to kill the locusts). You’ll only have 3-6 stacks when he shifts phases, and those are all VERY manageable.

Phase 2. Be Ranged. COMPLETELY manageable. My last run through Arah was on the Jotun path, everyone else died on phase 2. I managed to stay alive while damaging him with just myself (so the single target machine gun was all on me, not alternating between targets) long enough for them to run back from the WP. If you’re unfamiliar with the Jotun path, you get practically no Waypoints, and there’s a lot of clearing done prior to Lupicus. Admittedly I died just as they got back, but he didn’t reset. If I can survive for that long solo, then you should have no problem with him splitting single target balls/charges amongst your party.

Some tips for phase 2:

Bring defensive skills. Any skill that gives you immunity/block/evasion/health. Use Ranged weapons. Guardians, remember you can hit F3 if you really need it, bring Retreat!, bring a stun breaker.

When he does the AoE Spam don’t freak out. Play chicken with it. Count to 2 in your head from when the circles spawn (DO NOT MOVE!), dodge roll to somewhere safe and try to stay out of the circles. By not moving for as long as possible you cause a lot of the circles to stack onto where you were initially, this leaves more safe spots.

Bring pets (be able to get rid of them though, pets are bad for phase 3!). Pets will die fairly fast, but they’ll also eat the single target ball spam.

Stay moving when he isn’t AoEing, you will occasionally juke the single target ball spam.

Dodge roll if he shadow steps to you. First he evades, then he fades out, then you see a projectile coming your way. You have all of the time in the world to go “Oh, I should roll now…”

Phase 3. Ranged. Bring slows. Chill/Cripple/Immobilize = Easiest phase. If you’re the one he loves, kite and spam ranged attacks. If you’re trapped in the bubble BLOW EVERY DEFENSIVE THING YOU HAVE. Heck, have 2 sets of defensive things! Teleports can get you out, occasionally you can walk out of it… more reliably you’ll live through defensive skills. DO NOT USE PETS. Pets will sit on him and die quickly, even worse they’ll sit in his giant AoE Life Drain, healing any damage that they would have done and then some.

In regards to him resetting, have not had this problem. I’ve only seen him reset when we come close to wiping and someone gets in the room as the last person dies and then doesn’t hit him. Just being in the room isn’t enough, always be hitting him.

In regards to spec, anything should work. Just have a ranged weapon. The fight will be faster if you’re specced for it, sure, but you don’t need to have a specific build for Lupicus. You should change your utility skills to survive through what you need to, and if this means you have major traits that don’t do anything, then change the major traits to something that does anything remotely useful.

Yes, he’s difficult at first, but once you get the hang of it he’s not that bad. My guild went from wipign constantly for 2 hours to now reliably getting him down in one attempt over the course of one day. The trick is to just watch his mechanics. Don’t see AoEs and go “OMG CIRCLES EVERYWHERE WTKitten INSTANT DEATH!!!!!!” watch the mechanics, take it slow, and try to beat it. This applies to (almost) every boss in the game, not just Lupicus. Sure there are some fights (like pre-nerf Effigy and Collosus Path Lovers Room) that are near impossible without specific setups, but most were designed with generic parties in mind.

(edited by Orcao.6419)

Fort Aspenwood vs DragonBrand vs Blackgate

in WvW

Posted by: Orcao.6419

Orcao.6419

Blackgate was losing for the first few days then they magically got 100% of the map overnight. What does that sound like? I’m not talking about night capping, since if that was the case it would have happened during one of the first few nights.

Arenanet needs to prevent people who server transfered from joining in the current WvWvW cycle. You know, like how one of their earlier blog posts said it would work.

Dwayna in Arah is bugged? Or...?

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

No Fraps of it, I was the scrub whos keyboard died… hate wireless stuff.

The DPS requirements shouldn’t be too high, our Necro normally runs Minionmancer but had to swap to a less-than-ideal offshoot of his build since Minions can’t hit invisible targets and they super mess up the sparks. Make sure you have someone who can keep the priestess poisoned at all times (including while she’s stealthed. I can’t stress enough that she just stealths, she is not invulnerable!). Luck-wise, the necro was about all she ever petrified so that probably helped a lot. Our setup was…

Support Guardian (Staff/Mace&Shield + Consecrations) on back Sparks
Staff Ele on tears/front sparks/priestess

Dagger/Dagger Sin (I think?) on the boss. He was perma poisoning
Hammer Power/Vit/Condition Damage Guardian on boss (he normally uses spirit weapons, they’re less than ideal for this fight though)
Dagger Necro w/ 2x wells, BiP, and Lich Form.

Unlike the video posted we got a ton of spark phases, but it works.

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

Try Path 4, super long (3-4 hours on our first attempt, could probably be faster but I don’t see it being shorter than 2 hours…), kind of annoying, same reward. It looked like they acknowledged it’s length in the old system, since it gave something like 6 chests, but under the new one it’s the same as the other paths.

Dwayna in Arah is bugged? Or...?

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

If you don’t have an entire group built around clearing this one fight then you can do it the way we did it.

1) Have someone in the back of the room to get 2 sparks (he gets to do nothing but pull these!)

2) Have a ranged stocking up tears and dps when she’s not managing tears/sparks, this person takes care of the 3 sparks at the entrance of the room

3) have the rest of your group DPSing the priestess at ALL times outside of her room (you can damage her while she’s stealthed!)

This method takes forever, but is easier to manage since the sparks won’t randomly swap targets or get stuck on a petrified member (or worse, the npc). To give you an idea of how easy this fight is with this approach, we had someones wireless keyboard die midfight and still managed it (we sent him to the back). We primarily did it this way because we were having issues with the sparks aggroing onto random people instead of following others onto the center statue.

This path will NEVER be worth farming, and will only be worth running if ANet ups the end reward to like 3x-4x of what the other dungeons give. Just so you know you still have a couple of pulls and another Legendary boss after Dwayna too.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

Did SE Inquest path, waited an hour, did SE Defeat the Military path. 26s, then 13s.

It’s bad enough the game now penalizes you to the point where we felt compelled to sit there for an hour doing nothing, but when that hour didn’t even stop the “anti-speed run code”…? How slow are we supposed to be running these things?

I could understand if it wanted you to go do events for an hour or something, but 10 minutes into event farming and you’ve hit the anti loot farming code, and a half hour later you’ve hit the anti event farming code where it starts ticking off 20c and a decent amount of karma per event. There really should not be systems in the game where your players feel like they HAVE to sit there doing nothing for an hour just to play your game without being punished. As for me, got my monthly done. Not going to touch GW2 any more than running a dungeon a day with friends that still want stuff.

(edited by Orcao.6419)

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

My group went from doing all the dungeons that we wanted gear from to having 2 or 3 people now saying pretty much “Screw it, there’s no reason to do dungeons that I don’t need tokens from now that they’re worth nothing”. A friend got 13 silver for his first run of the day, then 3 for the one that followed (the second dungeon run took longer than a half hour) while we got 26/13. The half hour listed in the first post is either a flat out lie, or you have to stay out of a dungeon for a half hour (which seems like a terrible approach).

I was under the impression it would be (all on seperate dungeon paths of course)

Get dungeon clear reward A
-30 minutes pass-
Get dungeon clear reward B

Both A and B will be 26s

A
Less than 30 minutes
B
A = 26s, B = 13s

But that’s not the case. Anyway, if it stays like this I know another guild that will pretty much be done with the game. To the person saying that if you don’t buy gems you’re a loss customer, that’s not true. There WILL be expansions/content that you pay for. Alienating players now means less sales of future content.

(edited by Orcao.6419)

Why do Jewelers get hosed at 400?

in Crafting

Posted by: Orcao.6419

Orcao.6419

Incorrect. Jewels can go into any piece of gear.

Armor, weapon or jewelry.

While you are correct, Exquisite/Intricate/Crafted Jewels (the ones Jewelers turn Jewels into for rares) can ONLY go into Accessories/Rings/Amulets (maybe back pieces?).

For those saying Jeweler is the cheapest to level, take another look at how much those jewels vend for, and then another look at the trading post. While other professions need to spend some silver on thread and the ilk, Jeweler “spends” silver by not selling the gems. This and Jeweler requires a lot of ore in comparison to the other crafting professions.

There is no reason why the rares need 3 ectos for Jeweler and none for any other crafting profession. The only explanation is the team doing Jeweler was the only one that thought “Gee, I don’t want to be responsible for flooding the market with Ectos from crafted rares…”

As-is the easiest way to get ectos is to craft rares that use Large Bones and then salvage them.

What do you do once the Anti-Farm script kicks in?

in Players Helping Players

Posted by: Orcao.6419

Orcao.6419

You’ll notice it by doing event chains in Orr. The Defense events spawn a ton of undead in a short period of time, tag them all and your first 2 events you’ll see 1-2 rares per event. After looping through events and doing your third or so defense event you’ll start feeling like you’re somehow failing to tag monsters due to the lack of shiny corpses, but you get exp anyway. After killing large amounts of monsters in a short period of time a system kicks in that vastly reduces the rate that loot drops.

In regards to the event penalty, if you stick to event chaining in the cursed shore for about an hour, and you’re doing it right, you’ll notice ALL events start giving less. This penalty sticks between zones. Worst I saw it was 75 copper per event at 80. Once it kicked in at Cursed Shore I tried moving to the chains in Malchor’s Leap, but I was still getting 75 copper per event.

Not to be confused with the above, but there is also ANOTHER anti bot thing that makes it so that if you do the same event twice without any events in between it gives half rewards. This one isn’t bad as playing like this is terribly inefficient anyway.

(edited by Orcao.6419)

Regarding Rune Stacking

in Players Helping Players

Posted by: Orcao.6419

Orcao.6419

For whatever reason it counts the runes in your PVP set on the display. You do not gain the effects of the extra runes, but it will highlight them as if you were wearing them.

(i.e. right now it’s saying I’m wearing 3 different 4 set bonuses. My runes are setup to maximize might duration w/ 3 different Might 20% 2 sets.)

Guardian Elite skills?

in Players Helping Players

Posted by: Orcao.6419

Orcao.6419

Tome of Wrath was godly in dungeon groups pre-9/9 nerf. Now it’s medocre. Still good, you’ll hit like a truck evenw ithout condition damage, but it lost a lot of its utility. Before the nerf you could give 3 seconds of quickness you everything around you once when you activated the book, then again at the end. Now you can only do that with someone else giving you quickness. The new 2 second cast time makes it so you can’t squeeze in the second quickness. They also capped the targets to 5, so have fun partying with rangers or necros…

Quickness nerfs aside, the 5 takes too long to cast and isn’t worth it at all. 2 is decent, 3 is really good, and spamming 1 is actually really good damage. Use this in parties, avoid it solo as entering a tome solo will usually get you killed. While soloing I prefer to use my Asuran Defensive Golem elite, so if you have a summon type elite go for it. Transform elites aren’t too great for Guardians because they need their normal skill set to not-die.

Guardians at 80 could use more health...

in Players Helping Players

Posted by: Orcao.6419

Orcao.6419

Guards should get more health. They don’t need as much as warriors, but why are they on the lowest tier in the game? Doesn’t make sense to me. And at least now I know why I’ve had such a hard time with my storyline quests trying to do those solo. Its rediculess how often I’m nearly one shotted and two shotted. And for those saying to play only a certain skill/weapon set, well that invalidates the point of having the options in the class.

So yes, they need a health bump up to the middle tier.

We’re not saying to only use x or y, we’re giving tips on how we did it, a starting point for figuring out how to go with your own setup. Guardians are actually really strong with any weaponset available to them. If you build just Power/Precision/Crit Damage you will hit like a truck, unfortunately things will also hit you like a truck. It’s like that with any class. Guardians health pool is low because they have access to a ton of ways of taking no damage from blows. Aegis, blocking skills, blinds coupled with easy access to Regen and Protection or interrupts like Knockdown or Knockback make them really “tanky”. Shelter is one of the best heals in the game imo, you just have to use it to mitigate damage at 70%~80% instead of as a means to get your health back up (the heal value is low, but it scales with healing power fairly well. It’s like 1 or 2 seconds where you pretty much take no damage)

You should also have no problems with story quests at all. They are all designed to be terribly easy and can all be done both undergeared and in terribly bad trait sets.

If you build in a manner that would require a party to help soak damage, then expect to require a party.

(edited by Orcao.6419)

Guardians at 80 could use more health...

in Players Helping Players

Posted by: Orcao.6419

Orcao.6419

@Orcao: Could you post your build here? Trait and slotskill wise.

I’ve switched to a more support oriented role for dungeon running, it doesn’t fare as well in Orr but it still works. My old build was also sub-par at best, but it worked… I’ll see if I can remember it fully.

http://gw2skills.net/editor/en/?fUQQNAR5dlUgiCnFyMEg4ERli5FPMFYE+XPUoDZIA;TUAAzCps2YQwGCA

(copy the link, not sure why the forum is flagging it as bad. I’m just using the editor from that the Team Paradigm guys use)

I basically had the Whispers armor set and decided to make a build around it. It wasn’t bad, it’s just there are much better ways to play. Gear wise it was whispers w/ travelers crests and Opal Accessories. The build can take a lot of damage for a decent period of time, but once everything is on cool down you have to just kind of play it safe. It might work better with a shield in place of the focus, but I’m a huge fan of the Guardians Focus skills. This build also is terrible against Dredge and anything immune to Burning. Your stats are spread very thin, but you have a nice mix of survivability, raw damage, and condition damage. Your power is lower, but you have near 100% up time on burning, and the ability to pump out ~8 stacks of vulnerability right before a Greatsword spin.

Again, I was mainly using this build because Order armor was cheap. At the time me and my friends assumed it was meant to be entry-level rares hence the 2gish total price tag. We soon realized that wasn’t the case, but the new prices aren’t completely terrible.

I’d be interested to see how this works with Cleric’s gear (probably swapping out the might on crit for something else. Though really, you get a LOT more healing from that then you’ll initially realize)

EDIT: Oh yeah, another rule of thumb with this build: NEVER pop your virtues. You can use them in extreme emergencies, but more often or not you’ll just die immediately after, and then if you rally you’ll be without them. Which probably just means you’ll die again.

(edited by Orcao.6419)

Level scaling for dungeons is absurd

in Players Helping Players

Posted by: Orcao.6419

Orcao.6419

But the dungeons are pretty easy as-is. And leveling does matter. Being level 80 in full exotics scales you to a point you could never achieve at 30. Most of the dungeons and bosses have a gimmick you have to learn. In AC Story that gimmick is boulders. The lovers fight is the easiest fight in the game. All it is is beating on 2 HP bars that are stuck with their rears on the ground.

Guardians at 80 could use more health...

in Players Helping Players

Posted by: Orcao.6419

Orcao.6419

My Guardian could chain pull monsters in Orr without much of a problem using the secret set w/ just Traveler crests and Magic Find Accessories. Try using Greatsword/Mace&Focus. It helps to have the burn on block stuff, they’re good for general world PvE.

If you’re not gearing for survivability then you’ll need to take traits for it. When it comes to general world PvE all you really need is a Greatsword and Purging Flames for offensive power. Everything else will just speed things up, so focus on defensive traits, grab a Mace & Focus for your second weapon set. Wall of Reflection should probably be on your bar while messing around in Orr. I was messing around in a build that mainly did Burn on Block and was able to play fine with Retreat! on my bar. Sure I had some Toughness on my armor, but I also only had like 13k hp.

Elite-wise, the Guardian elites are all pretty good for getting yourself killed solo. They’re OP in a group, but solo you’re better off taking a racial summon (like the Asuran Defensive Golem). The problem is that Guardians survive through Boons and Blind. Namely Aegis, Protection, and Regen. When you’re in a Tome skillset you lose access to your survivability in favor of raw offensive power / raw healing power.

I was playing like this:

- Find a group of 5 or so enemies
– Greatsword pull them to me
– 4 to the now bunched up group (AoE Blind)
– Symbol + Retreat! + Spin
– Swap Weapons (If you need to do this before finishing the spin then do it. Dying isn’t worth the extra damage)
– Focus 5 + 4, Mace 2, Mace 3
– Shelter if needed
– Auto Attack or kite for a bit if you feel you need to, now you’re just waiting for…
– Symbol of Regen → Swap to Greatsword → Symbol → Spin

Everything really should be dead long before you get to the end of that chain. If you’d rather use Focus 5 for the offensive use then you’ll have to Blind w/ Greatsword, switch sets, Focus 5, Focus 4, Mace 3, Retreat! Or even Shelter to protect it. It’s nice when it pops, but you’re better off just using it for survivability and enjoying the extra damage pop when it doesn’t get fully broken. This setup also works by opening with the mace and trying to carry over some of its defensive skills to help you live longer in your spin.

Alternatively:

Greatsword + Spirit Sword + Spirit Shield + whatever. Pure DPS. Pull everything to you, spin, move on. I have a friend running this and it works wonders.

Where are the high level elementals?

in Players Helping Players

Posted by: Orcao.6419

Orcao.6419

Specifically, where is a large spawn (or a good event for) level 80+ Fire or Earth Elementals? I know a few spawn in the crypt w/ 3 mithril nodes while Lyssa is down. And while Melandru is down there’s a small amount of Earth Elementals by her statue… but other than that I’m kind of lost. I know there are plenty of sparks in the Lyssa events, but those are neither fire nor earth.

I’d imagine that the Melandru and Balthazar events would be the way to go, but both get bugged by escorts so they (almost) never happen.

How are Dungeons meant to be played?

in Players Helping Players

Posted by: Orcao.6419

Orcao.6419

The dungeons are fine. Environmental weapons are there for a reason (hint: Boulders are OP), you shouldn’t just spam dodge everything. Dodge what NEEDS to be dodged, CC/Block/walk out of everything else. Do not neglect your defensive stats, they exist for a reason. Condition removal is probably the most important thing in the game.