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I need opinions from pro elems

in Elementalist

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That’s the spirit Nacario, just learn the correct rotations, I find Zelyhns rotations the best.

And DesertRose, you don’t need renewing stamina for Alpha, just time your fiery whirl with fgs (extra evade), if you don’t have fgs, with d/f you can also evade with burning speed or use obsidian flesh.

Yesterday I have played with another d/f ele in CoE p3 PUG (rare to see d/f eles) and it went super smooth. We even killed experimental subject in one go with only 4 ppl. I mostly outdps scepter/x eles. Maybe they are using funky builds, not full zerk, dodge too much or mess up the rotations….

I need opinions from pro elems

in Elementalist

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Every zerk ele is risky to play in pugs, but imho D/F 6/6/2/0/0 is the easiest to play. Good might stacks, the best vuls. stacks, many utilities reflects, CC, obsidian flesh etc, good sustain, 1 free utility slot if you aren’t using LH, decent dps but not the best. Works for me.

how to sustain with gs?

in Warrior

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You should try playing berserker elementalist 10k HP with light armor you are downed in 1-2 regular hits

Berserker warrior is the most forgiving class to play. Walk in the park. When stacking time your WWA and dodge the big hits learn the encounters it’s very important. When not stacking you should melee kite and time your 100b, WWA.

how to sustain with gs?

in Warrior

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Where do you mean? PvE, WvW or PvP?

never join a guild dunguon group

in Fractals, Dungeons & Raids

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Strange how many ppl complain about this, I’ve been playing this game for a year now, doing dungeons almost daily and I’m fractal lvl 49. Did tons of run with xy guild with only me being the outsider and wasn’t kicked ever. Please not I always pug.

But then again I’m playing every class as meta zerker and join zerker only runs or gearcheck runs.

So imho don’t join regular non zerker runs. Maybe that’s the problem…

Maximum DPS ele weapon

in Elementalist

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Yesterday I tried s/d in a couple of dungeons. I was downed so many times that it was embarrassing, maybe it was a bad group but I cannot play without d/f any more, reflects, evade, many CCs, obsidian flesh, another free skill slot etc. Despite lower dps It still rocks imho and it’s easy to play you can quickly react to any situations.

Dps is not that terrible, last time in CoE at golem P2 and P3 I had agro all the time and started last at attacking without LH, other ele was s/d with LH meta he said, was gearchecked. Please note that I’m always puging

Just hit 80 please help :j

in Warrior

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For me it’s useful, no better option for amulet….

Just hit 80 please help :j

in Warrior

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Oh and get distinguished circle of logic amulet, you can infuse it with +20% magic find also bought with laurels, you will have enough agony resistance with other ascended trinkets and weapons up to fractal lvl 49.

Just hit 80 please help :j

in Warrior

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Do citadel of flame p1 (easiest fast dungeon) + p2, and buy berserker gear with tokens. With laurels buy ascended zerk amulet, get ascended rings from fractals (tons of asc. rings there), accessories with guild commendation also you can craft fractal back piece (best looking imho)

Before that you can just buy rare berserker gear and some exo depends on your budget.

Ranged attack in dungeons?

in Players Helping Players

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It’s best to be able to roll with whatever works best for your group. But melee tends to be the way I go. Generally speaking, the only boss fights I range are Sure Shot Seamus in CM p3 (and that’s only if the reflecting goes badly when we try to stack) and the armored personnel carrier in SE p3.

Sure Shot Seamus cannot be reflected but it’s ridiculously easy to melee kite him without taking any damage and for the carrier in SE P3 it’s easy to melee with a decent reflect guardian.

For fractals also, you don’t need ranged not even at mossman, archdiviner with a decent group, as for the shaman it’s easier for me to go 50% melee and 50% ranged to heal up if I mess up the dodges…

I’m using mostly war, ele and guard all zerker and all melee sloted. If a group decides to use ranged, then I swap for that fight only before the fight, so it’s useless to carry ranged weapon with you all the time…

Caudecus Manor

in Fractals, Dungeons & Raids

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True CM is easily soloable, especially P3, but then again, when I’m selling, many times some low AP ppl joins and don’t even respond in chat. Its really messed up….

Caudecus Manor

in Fractals, Dungeons & Raids

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I always use my blind spamming reflect guardian exclusively for CM, with this it becomes too easy even with bad pugs. The problem is, it’s usually hard to find a party, takes up a lot of time, not to mention you can only dream about zerker pugs

Current pve metagame

in Warrior

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Pure GS 6/6/0/2/0 with or without ea is imho the best for dungeons ofc. with sword+warhorn for exstra mobility and swiftness+weakness (lots of stacking places). While I wouldn’t use this for fractals….

The main problem with this build is managing HB. Pure GS has to get off full HBs on cooldown in order for it to actually be a DPS increase but in most dungeon situations as long as you make sure you don’t have to dodge before poping it, that shouldn’t be a big problem.

yup, that’s why its for dungeons and not for fractals, its easy to do in dungeons just use stability if needed and tells from bosses to time it right. For pure axe autoattack also has go off full else it’s a dps loss

Axe chain doesn’t lose as much as HB if it’s interrupted since it’s your auto, you just restart it again immediately. Compare to HB which goes on 7s CD and leaves you with auto in the meanwhile.

Moreover, axe chain is more flexible with interrupts since you can move while channeling (and thus potentially not have to dodge at all if you can just sidestep) and it only actually gets interrupted if you dodge during the last skill, compared to HB which will get interrupted anytime during.

Warrior players seem to really like their big HB number but axe tends to be more practical in general and stacks better vuln. It’s entirely a preference thing really since GS has 1-2% better theoretical DPS but axe is much more stable, meaning you will likely get better DPS in practice.

That is why I said it’s good for most of the dungeons and not for fractals, at least for me. I rarely fail HB, and if you know the bosses you know when to anticipate a dodge, even then I can sacrifice some HP for the sake of HB if I know its not a one hit kill. I’m running with str runes (also more synergy with forceful greatsword trait) so I can be at 50% hp with no dps loss and with more practice its gets easier to use HB not to mention WW attack into a wall is a DPS increase while its a bonus evade.

Oh and using GS it’s not about big numbers from HB, it’s about superior mobility, WW, rush, sword leap and party swiftness from warhorn it’s just awesome at skipping those many mobs in dungeons and lately I see more gs/sw+wh warriors in dungeons than pure axe builds (Im pugging most of the time)…

How to handle staff guardians?

in Fractals, Dungeons & Raids

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To original post:
How about you realize he has a different style then you’re own. If it happens to not work in your party, fair enough, tell him the reason why and move on. Telling another player their entire fighting style is useless simply because of a choice of weapon. you handle it like a person facing differing ideals and combat, you adapt it into a team strategy.
I am glad that you’re trying trying not to be some beserker obsessed jerk, but you’re following the same mentality of “I see his build as useless, so I don’t want it”. I think through he post I’ve read in the last 4 days(2 as lurker), this game is balance enough to handle any potential combination, is why I even bother playing it. the last thing you want to do is make the environment toxic by trying to call out entire weapon sets garbage.

and gyler, why not jsut start a new character and play the game again. there is more of the game than just lvl 80 content. you’re right, there is a limited endgame content, we have world vs world for unending lvl 80 combat, PvE by definition must have an end, and when you reach that, you play the rest of the game you haven’t gotten to play in a while.

OMG your reputation precedes you….

You're Not Zerker?! *kicks from party*

in Fractals, Dungeons & Raids

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kitten is it so hard to make a non-zerker group? Or are you angry that they don’t want to carry you anymore after zerker nerf? Make your own LFG or read them SC, speedrun, rush, max DPS etc. it’s for zerkers only even for a guardian. I see many non zerkers groups in LFG so stop whining or l2p with zerker gear.

Current pve metagame

in Warrior

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Pure GS 6/6/0/2/0 with or without ea is imho the best for dungeons ofc. with sword+warhorn for exstra mobility and swiftness+weakness (lots of stacking places). While I wouldn’t use this for fractals….

The main problem with this build is managing HB. Pure GS has to get off full HBs on cooldown in order for it to actually be a DPS increase but in most dungeon situations as long as you make sure you don’t have to dodge before poping it, that shouldn’t be a big problem.

yup, that’s why its for dungeons and not for fractals, its easy to do in dungeons just use stability if needed and tells from bosses to time it right. For pure axe autoattack also has go off full else it’s a dps loss

Current pve metagame

in Warrior

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Pure GS 6/6/0/2/0 with or without ea is imho the best for dungeons ofc. with sword+warhorn for exstra mobility and swiftness+weakness (lots of stacking places). While I wouldn’t use this for fractals….

New Pure Greatsword Build

in Warrior

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I find pure GS build more practical for most of the dungeons with GS/sw+wh combo. Superior mobility+swiftness+weakness+vigor because of many stacking places, GS WW attack is great.

While for fractals the old meta GS/axe+mace (axe+wh for higher levels) is better for me.

Somehow I cannot get used to pure axe build, miss mobility and WW too much…

Warrior obsession in AC.

in Fractals, Dungeons & Raids

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I also pug AC all paths almost daily with no issues with my zerk ele, didn’t noticed any warrior obsession, did it many times without a single warrior in a group without any problems….

Might Stacking with Phalanx is AWESOME!

in Warrior

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in zergs and world events its almost impossible to stack might as ele because there is many aoe fields other than fire… but then again, you cannot crit TEQ, so no might stacks from that either…

Might Stacking with Phalanx is AWESOME!

in Warrior

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I tested 0/25/0/30/15 GS/axe+mace build with str runes and sigil in a couple of PUG “zerker” CoF runs and compared to 30/25/0/0/15 old meta build. I must say with phalanx, bosses died way much faster. Perma 25 might stacks are really awesome.

And Xae why do you compare this build to the meta build? Compare it to the EA build as 1 warrior must run EA thats 20 points into tactics line. Compare to that build the dps loss. So when I dont have ele in my party, or he is using a staff, Im always using phalanx build and it is much better for the whole party.

I also play a lot with my zerker ele, 30/30/10/0/0 spec, and I cant maintain 25 might stacks alone….

[DIV] recruiting Speedrunners

in Fractals, Dungeons & Raids

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I’m also interested in this. What is the attendance requirements? I’m fed up with all those pvt, condi, healz ppl, shouts war, zerk war camping rifle, bearbows, ele camping in water, guardian with staff only etc..

I use war and ele for dungeons, full zerk ofc.

Fractal rewards

in Fractals, Dungeons & Raids

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They did buff the rewards, finished a couple of runs, got 1 armor box (condi) from level 49, and 2 weapon (settlers and knight) box from level 22 and 29. Still useless tho, because it’s not berserker

Rifle or Bow?

in Warrior

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For flame and frost guys bow + melee, for fire shaman also, fire field works wonders on the elemental grubs, also range + melee combo (I mostly melee this boss).

Rifle or Bow?

in Warrior

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nice, the bow has a fire field. too bad it costs you all your adrenaline which at the very least should give you 15% extra damage. i’m sure all those might stack you are going to get from it will make up for the loss. few classes carry blasts at the ready, it’s mostly elementalists or engineers really… and they have no need for your fire field (and when do you ever see engi in dungeons?)

also, sure, fire field is neat… and so is 8 vulnerability stack from rifle i hear. besides, pin down only really hurts lots if you have lots of condition damage and you are not going to in zerker gear.

30/25/0/0/15 could benefit from it somewhat due to some condition from traitlines and +50% bleed duration trait that could be swapped in but you could also use the same trait to slot in -20%cdr for rifle skills. If you run 30/x/x/x/30 bow has just no redeeming qualities.

finally, when do you ever NEED a ranged weapon? not many places really, i can only think of dredge p3, some bosses in HotW that are nasty to melee, possibly ascalonian fractal boss and dredge fractal boss.

out of this 5 or so instances where a ranged weapon is nice to have 1 is an object and takes no bleed and the other needs to be kited continously (so fire field is useless and pin down possibly harmful) and that take a LOT of extra damage… but no extra condition damage as far as i recall.

PvE bow is just bad, seriously. (not that rifle is “good”, but it’s better)

Not true, you don’t use ranged all the time. Dredge fractal boss also, you pin down the boss and then melee most of the time, range is for luring or for a break and buffing, not damaging, you deal damage with melee not ranged. And fractal Archdiviner also if you are playing with pugs and you cannot keep melee range all the time, you pin him down (he cannot jump smash) and kite him melee, you don’t even need to dodge as for ascalonian boss you don’t need any ranged, just for the oils at dulfy thats all.

Oh and every class has blast finishers, banners are always around, you can pick it up and use #5, might stacks 10+ is guaranteed which is better then rifles couple of vuls., 2 warriors can easily upkeep 20+ vuls. so it’s not needed.

In the end you need ranged just for a couple of secs so it’s better used for utility than a low dps.

Rifle or Bow?

in Warrior

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You should always use bow instead of rifle for PvE. Better support, fire field for might stacks and pin down>than single target dps from rifle. You rarely need ranged and even of you do need it, its just for temporary and go back melee asap. With a warrior it’s very easy to melee and more forgiving so try to avoid ranged.

Greatsword vs. Axe

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You don’t need any ranged weapon in fractals, GS+axe/x combo works very well. I use GS+axe/mace all the time except for cliffside archdiviner, swamps mossman, dredge final boss I use axe/x – LB with pugs for anything else you don’t need ranged, not even with pugs.

Just learn to time your dodges and use axe instead of GS when ranged is needed. Better sustained damage, no root and you can also kite.

Axe offhand > mace ?

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I think sword off hand is better. The sword 4 does a little less damage than the axe 4 and the block every 15sec on sword 5 is also really good.

Also im on my phone so i cbf formatting this priperly but to the poster like 2 above me. Ive found that axe 5 is actually pretty good to get people to use up their dodge or stealth skills so my eviscerate hits. But thats about it.

I think axe offhand needs a revamp.
Wth why only in spvp a5 does 50% more dmg???

Ask Anet for this I don’t see why would be 50% more dps OP in PvE.

Warrior : Axe Offhand

in Profession Balance

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Warrior Axe offhand number 5 skill Whirling Axe currently does way lower damage than the axe primary auto attack skill making it worse even if you melee 5 enemies at once.

In sPVP the skill has allready recieved a 50% damage boost wich is an indication the devs are aware how lackluster the skill is.

Can we please get the damage buffed in PvE so it’s at least in line with axe auto attack?

When necros, rangers, and engineers get massive buffs in PvE then maybe they should consider this. Before that any buffs to warrior are really unjustified.

OMG it doesn’t mean the warrior will be more powerfull just axe OH won’t be total useless.

Just buff it as it is in pvp currently, it’s enough.

Axe offhand > mace ?

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I see the community is against axe oh, which I understand, it needs a buff. As Konu suggested I have enough adrenaline build without axe oh with sharpened axes for eviscerate and it’s not a dps loss for me, because I’m not using berserker’s power. Im using mace oh again+switch for axe oh for certain bosses. It’s just easier for me to burst kite dodge bosses.

What kittenes me off is that 70% warriors are using GS+LB in fractals. Mostly autoattack with GS because its hard to fully land a 100b. Last time I saw 9k AP warrior using longbow all the time even in melee stacaking. He said it’s for fire fields….. Sadly I almost never see GS+axe/mace warriors in fractals, occasionally I do see GS+axe/warhon combo…

Ephemeral I agree with you, mostly axe/axe warriors are inexperienced and are using full axe whirl off CD at boss fights.

Oh and one more thing, axe oh ain’t useless in pvp. It’s scares the kitten out of them + it has 50% better damage for pvp, forcing them to panic and dodge while you can use eviscerate + guaranteed procing for whatever sigil you have.

Axe offhand > mace ?

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Today I tested more mace and axe OH with my build, decided I will be using both, depends on the dungeon, fractal, bosses etc…

Oh and dodge is 0,75 sec, and the point is really you can dps while dodge + burst + adrenaline build and some damage from dodge alone also. For boss fight (defiant) far superior if you can get the hang of it. With pug you can stay in melee when the party scaters for ranged dps.

cons. for mace OH is longer channel times and clummsy CC targeting, doesn’t hit all enemies.

They both need a buff:
- axe oh: same damage as in pvp
- mace oh: make it so that you can target nearest enemy and the CC projectile goes to the end as you were targeting the last enemy and reduce casting time for vul. attack from 3/4 to 1/2

Axe offhand > mace ?

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Sad but true, I hate 100b root, hard to finish it without endure pain on bosses (higher level frac. bosses), I never use axe #5 to the end except when they are tons of mobs scattered around.

Are you sure axe #5 is working on shaman? Last time I didn’t noticed any boost from it or the others didn’t attacked the shell..

Axe offhand > mace ?

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Look its not perfect and less dps, it’s suits my style, I do miss mace CC sometimes, my melee uptime is boosted so I’m doing more damage staying melee longer and not get downed, have increased stance duration also, 5 sec endure pain helps a lot to burst down the enemies, bosses, you can also use GS burst to cleanse yourself if needed. Berserker power is bad from anet imho, dumbing down the warrior even more, promoting to keep your adrenaline, it’s really boring… but with organized group, meta is the best, but pls, don’t look down on all dual axe warriors as noobs, you might get a suprise now and then

Axe offhand > mace ?

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Oh and one more thing, I do kite a lot and noticed that I missfire my mace CC sometimes by not looking to the right direction… it leaves a bad feeling

Axe offhand > mace ?

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Axe OH for doing constant damage while avoiding all damage and to fill my adrenaline for bursting. With sharpened axes you have full adrenaline in 1 sec with whirling axe or 0,01 sec if there are more enemies more bursting = more damage and cleanse for me.

Yesterday I tested again my old mace OH in SE dungeon P1, P3, and AC P1, P3. My HP HP was droping almost double than with axe OH, even when I was using mace CC. Spider queen aplies bleeds, SE bosses golems also 15+ bleed stacks, if you are in a bad pug go figure probably wipe or downed state. In organized gourp I would gladly go meta build np, I just find with PUG mace clumsy, 3/4 sec vul. attack and 1/2 sec CC, a lot of time Im interupted before I fire my mace CC. I don’t use axe #5 longer than needed, 1-1,5 sec is enough when needed, thats all. So pugs are getting 10-15 aoe vuls, disc. banner and fgj from me, nothing else. Occasionally they get a rezz also with battlestandard in fractlas.

Axe offhand > mace ?

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OMG, don’t compare me to a noob rifle zerk war please, I’m a decent melee war with good sustained dps, I can melee maironette warden 3 all the time np, even if others keep shouting go ranged, go ranged, I also soloed fractal reactor boss 60% HP left full melee with GS+axe/shield on lvl 29 with ease, If it was up to me, I would ban all ranged weapons! I hate them so much…

and read my first post again kitten . I never said #5 is greater dps than autoattack, contrary, I said that I know its a less dps. I very rarerly finish #5 attack.

I have played the meta so far, was struggling sometimes (bad pugs), sometimes it was cool. I always pug, thats the problem. Its more pug friendly and you can call it more selfish build. I’m playing for burst here, don’t have berserker’s power instead I have sharpened axes and cleansig ire, thats why. I explained my tactics already. Dodges with #5 axe + burst, and GS 100b, WW, rush axe auto etc., I can upkeep my melee most of the time without dying and cleanse myself, awesome for mai trin, you can easy melee her while others go ranged. With this build Im 75% less downed. Stacking is a lot easier, I get away with mobs special attack while doing damage and everbody knows when stacking at wall with many mobs you don’t see a kitten when the mobs do special attacks.

If you are wondering I’m using full asceneded berserker gear except armor and offhand are zerk exo. And don’t hate me for bringing a few % less dps on paper with me, Im doing more sustained dps with this than meta melee/range combo for some bosses most of the time. Everybody knows ranged is bad. I also noticed my platform at marionette is first to finish a warden 90% of the time so Im not some useless rifle zerk war or full meta downed war either.

I can imagine how awesome 2 axe/mace war meta can be with proper rotation. But that ain’t possible with pug sadly….

Axe offhand > mace ?

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Meta build don’t have perma fury if you take battlestandard isntead of signet of rage. And you are forgeting that whirling axe gives many many vuls. stack. more than 4% of mace. I can maintain alone -+15 vul. stacks all the time (15% party DPS increase). And you can use evirascate also in rotation. Adrenaline is back in 1-2secs with whirling axe. With sword blocking on bosses you are not contributing to dps.

I melee 90% of the time and I’m puging most of the time in full zerk gear. I can melee cliffside boss and mossman 75% of the time while 2 guards are ranging with scepter without giving me aeigis whatsoever.

Maybe in organized groups is mace better, but for me, axe all the way.

Axe offhand > mace ?

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Got bored with GS + axe/mace meta. Wanted to try something else and I find axe offhand much better than mace. You have 360° aoe with whirling axe, you have instant adrenaline so you can burst before that, you can dodge while doing damage, have better vulnerability stacking + aoe than mace.

Its also great at wall stacking. Axe #2 + whirling axe with combined double dodge into a wall (doing damage while dodging) + GS WW into a wall. Thats a couple of secs doing great damage with complete damage imunity you can finish of with 100b + axe autoattack and use endure pain if necessary.

I know that that whirling axe is less DPS than axe autoattack you can abort the attack if not needed further, so use it wisely (adrenaline build, vuls. stacking, many mobs or doing dps while dodging) and axe #4 isn’t useless at all. At high fractal levels I have many times battlestandard for reviving instead of signet of rage. So with axe #4 I can maintain my fury uptime with FGJ.

With mace you have AoE 2 sec CC/interupt and you must target the farthest target in a line to be effective which is time consuming (usless against bosses most of the time) and 4 vuls, stacks. I don’t see why would be mace better than axe…

Dredge Fractal discussion

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Today I was doing PUG level 38 fractal and guess what? The host quit at the dredge fractal and told us, sry I’m out, it takes too much time now after the fix, aint worth it.

OMG, seriously anet? Why don’t you do something proper about dredge fractal? Do you even listen to us?

So it seems from now on its up to RNG if I can finish the fractal or not….

Conclusion: not worth doing it anymore, thank you anet. I might just quit the game, fractals was the endgame for me….

Zmajc's Axe/Axe + GS/BoW Fractal build

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Longbow because it gives more party support: AoE damage, might stacking with fire field combo and pin down for root helps a lot. Example: dredge boss root under fire switch, cliffside boos root for easier meleeing (he cannot jump smash), every boss fight is easier if you root him and you can easier melee. You want to melee as much as possible, ranged is a no go.

btw I’m using GS as secondary weapon 75% of the time in fractals.

Zmajc's Axe/Axe + GS/BoW Fractal build

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and the best thing is with whirling axe attack, you can dodge and still doing damage, it doesnt interupt the attack

Zmajc's Axe/Axe + GS/BoW Fractal build

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I’m using the same build, except I have 25 in arms and 15 in strength for building momentum trait (exstra dodge after using eviscerate).

I know its less dps as the current meta, but I can output a lot more DPS in higher level fractals with this build. GS 100b just aint good enough, I can rarely finish it to the end without endure pain, and you are also rooted. With axe you can always kite, great burst, stack big AoE vulnerability with whirling axe, pump instant adrenaline and you can also dodge while using this skill. I miss mace stun tho

Fractal weapons are now skins

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Ive got the fractal sword skin today, also from lvl 13 fractal daily