Account and Char® name could
be the same, Profanity!?
1vs1 I can understand it is a problem dealing with a Bunker druid and fully acceptable to feel frustrated but he cant “deal” with you either unless he is defending / Holding the point.
1vs2 You should be able to force him either into making mistake, calling for aid or having to retreat for LoS and if you can not then i would recommend you learn more about what the druid can and can not do.
1vs3 All i have to do here is quote the famous Dark Souls fan group. Git gud, git gud kid.
Shield may turn out to be usefull now. As i understand it.
Shield 4: Grants 4 seconds of Protection and Aegis to allies and yourself in the cone.
This is a huge buff,
PvP Gained one second of protection and Aegis(Duration unclear).
PvE Lost one second of Protection and Gained Aegis(Duration unclear).
Both cases are a buff, a one second protection lost in exchange for Aegis is clearly more than enough as a tradeoff.
And for shield 5. As i’ve understand it had 1.25 seconds channel, and that is indeed what it felt like when used got turned into.
Shield 5: Absorb projectiles for up to four seconds or detonate it for some healing.
They never said the healing is removed as a detonation effect. They never said shield will knock back at the end of the channel so it should / will, still knock back at the start.
And we are no longer rooted while using skill 5 on shield, and that is awesome.
The trait is still bad, but hopefully they will look into that.
The Signet of Courage is terrible, and you should feel terrible if you are using it.
This is once again a area where they wanted to give us something nice but gave us something not even half as good back. The Tome at least had some use in WvWvW in massive battles.
The Signets passive has to small radius. It has lower HP/s than the book could dish out with 12 casts( And that is a reasonable amount considering the cast was slightly above 3/4 and it last 20 seconds. And it can still give you time to use the other tools.)
The book could use its ultimate, full health (50k cap) heal and still use the burst healing)
The book also had other utility’s with it, and they both have the same casting time on the full heal.
So we lost +9000 Hp, 20 seconds of protection more healing in a specified area, more boons more cleansing and a full healing to the group in exchange for.
A weaker heal in a area around us that can’t be interrupted, that goes on a 180(144) Second cool down losing out on the passive healing when used and less utility tools.
Sure the Tome of Courage had some problems. But what we got in exchange is mildly speaking someone performing number one on us without even having the courtesy of calling it rain.
There are reasons why it should be a symbol, and why it should not be a symbol.
As a symbol it would be kinda hard to balance it for all game modes.
It currently hit a kittenload of times in a small area and yet it is balanced around having a lot of the fists “missing” there target.
The fact that it “misses” a lot of targets can be negated in PvE. Making it a wonderful tool for damage.
If they should change it to a symbol. It would suffer from most likely being to strong or too weak, As a symbol will Guarantee most hits are going to connect with the target.
That being said. I will agree, that it is a disgrace that the Scepter trait line is placed in a Symbol focused Specialization. And that is definitely something that need to be changed.
i used to be mad at Spirit Weapons being useless, but i have come to the point where i don’t care anymore. Sure we will do the weekly post to inform the developers that Spirit Weapons are worthless and barely used. But i can say that i do not feel any emotion neither one way or the other anymore, they have successfully destroyed the fun idea i had about spirit weapons and how “cool” they were.
I agree, it is sad that a lot of people use “Spirit weapons” as a good idea gone terrible wrong. But i think people are jumping slightly to fast at what was said, let us wait and see how Drones are and hopefully they will be terrible, not because i don’t want Engineers to get something cool and good. But so the developers can either give ideas to each other or maybe even outsource something they have failed to fix for 3 years.
I will end this by saying some fast words about our announcements.
Once i used to be overjoyed about any announcement given about our class, i used to imagine all the things they could redo and make us more interesting and yet.
This is how i feel every time when we get a new Guardian announcement.
http://i0.kym-cdn.com/photos/images/newsfeed/000/962/640/658.png
Shield is a terrible weapon for Guardians compared with what we have.
For PvE the protection is to little and can be kept with a better weapon for full uptime. And do i even have to mention the abomination skill 5 on shield is.
For WvWvW. Skill 4 will offer on demand protection helping the front line to survive making it workable but the same can be achieved by shout with added benefits. And skill 5 in WvWvW is suicide, standing still in WvWvW is a death sentence.
In PvP The shield will fulfill a better role offering on demand protection for more survivability and a on demand knock back helping one to remove threats from objectives and buy valuable time.
So why is shield bad?
It is simple, the compared options do most jobs better
Focus offer better personal survivability with a strong blind that may offers some regeneration, It also offers a really strong block that can be used offensive. All this before adding in that a traited focus, offers more personal protection boon than the shield.
But wait, that is not even everything look at the shield trait and compare it with the focus. both offering a 20% cool down reduction but there is where the equality vanishes.
Shield in addition offers a added +180 toughness in addition to the cool down reduction, does not sound so bad does it. Well it is +180 toughness to yourself only, and it is competing with more spread Aegis to allies or giving allies and yourself +150 Toughness.
That trait, is by itself a insult and one would admit that it may well be the last nail in the coffin showing how terrible the design is.
A Group protection weapon, grants toughness to you and you lose out on party defense in exchange.
So yes, the shield is terrible, sure they have “improved” it by lowering the cool down. But that is not the core problem with the weapon.
I stand by what i said, and i said that everything we have seen so far is a disaster.
We have yet to see the changes they do want to implement and i also clearly stated that what we have to base our data on is early beta so i may well be wrong.
RF is not being over used i would dare to say that FMW is the new overused Elite.
And RF is not used primarily for Virtue recharge although that is a nice plus, RF is used as a 3 second invulnerability where the opponent have to either sit and wait. Or switch target, either waste valuable time.
Problem with a melee weapon combined with Dragonhunter, is a missed out or wasted damage / traits. Not saying it will not work, but something working is not the same as being good.
The problem could be compared with the scepter trait being placed in Zeal.
Sure it works as your other weapon can have symbol, but while you are using the scepter itself all those minor are being wasted and potentially a GM trait as well.
You are agreeing yet i have to point out that Spirit weapons soloing a level 20 Veteran is not something i would consider strong.
I never had any issue while leveling and the game should be balanced around level 80. Not around level 20 – 40.
And i will say it once again. I may be wrong and Dragonhunter may turn out to be awesome. However, from what we have seen it is a terrible mess, and i would not touch it current state, even with a teen foot pole.
The lead designer of the Guardian have yet to “Fix” Spirit weapons and that is after 3 years of hope. I don’t know if there is anyone who use spirit weapons seriously anymore or even could dream of a time when they can be used.
They got rid of Tome of Courage and replace it with Signet of Courage. I can’t even understand how that went trough. By no means was Tome of Courage a perfect skill. But replacing it with the current Signet of Courage has to be on the same scale as avoiding a pothole only to step of a mountain.
Everything we have seen so far is a disaster with the new Specialization. From casting time on Virtues, mixing a range weapon with a close quarter utility’s, and the same utility’s are terrible compared with what we have currently.
I will admit this have been beta data, and as we know that is very likely to change and they have even announced some changes that look promising however.
I will not hold my breath waiting for something to change as i have been disappointed to many times with the decision the team has taken on Guardian and i would not even be surprised if the whole specialization together with traps turn out to be Spirit weapons 2.0.
The problem with offering positive feedback is that it is probably read as much as the negative one.
Shield have been bad since start and people have posted ideas how to fix it since release of the game and yet all we have seen is a cool down reduction, bug fixes Duration decrease and a added bug yet to be fixed.
At this point it is either clear that the developers rarely read the forum, or don’t care what is being written.
Yep i agree so far, a lot of the things are so far a big disappointment.
We have wanted working spirit weapons from the start and nothing has happen on that front.
We wanted a viable shield with some usage. And the only thing they keep doing is lowering the cool downs, sure it has helped but it is still worse for almost everything else than our other choices as a offhand.
The fact that Focus traited now gives more protection to oneself than the shield. And yet the shield bonus is a worthless +180 toughness competing with group +150 toughness.
The Signet in exchange for the healing book was also a big let down. We did say we wanted something. But that has to be one of the worst design i have ever seen. We lost
+9900 Hp, cycling Protection and Permanent stability while using.
Both offering a instant heal group spell with the same cast time and they both have the same cool down The only thing the signet have is a worthkitten ,8 Hp/s if not used and we can trait for it making it 20% shorter on cool down and the passive healing slightly stronger, i can not even understand who tough that was a good idea.
However
Longbow does seem like a interesting addition but the execution has been terrible so far, hopefully the skills will be “tuned” for the next beta weekend or at least for the release. And the we have traps.
Can anyone recall when we asked for traps, traps have to be one of the worst design so far and to have traits for it on a line that is competing with a long range weapon. As traps are now they are not even dangerous.
The Shield of courage offering more Allie support than the original one is also something that has me mind blown, the specialization if i recall correctly was supposed to be more selfish and yet it has more group support in one of the virtues than the original one.
http://wiki.guildwars2.com/wiki/Virtue_of_Courage
vs
http://wiki.guildwars2.com/wiki/Shield_of_Courage
Equals https://www.youtube.com/watch?v=9CS7j5I6aOc
And to end this long rant with the question, whatever happen to the happy announcement that Condition Guardian was going to happen, i recall seeing bleed on traps. But are they scrapping the idea of Guardian condition completely.
(edited by Periclitor.1892)
Like all posts showing a good spirit about fixing shield although sometimes bad or unbalanced i offer a simple solution. Do not use shield and until a official post asking us “the player base” is posted by Anet them self, i believe it is a waste of time.
Shield for Guardian has been the worst design from the start and and more buggy than a flea infested junkyard. Anet only idea of fixing it is lowering the cool downs and as everyone else know that is not the issue.
It is the core concept of the skills them self and how buggy the skills and traits have been from launch, the last kick in the kidney would be the +180 Toughness trait competing with +150 Toughness for up to 5 people near you. it is clear that Anet has no intentions to understand what is wrong with Guardian shields, so all we can do is to stay away from that plague ridden object until maybe they open there eyes and read the forums.
The only thing i can think about when hearing the “Guardians are in a good spot”
Clearly we are moving into a better spot next patch.
I am well aware that a game is not the same as reality, but it seems stupid that we can not block with a shield. Second on that, the skills are terrible or at most situational.
Shield 4: Deals decent damage and got on demand protection, but that’s where it stops. If we want a more stable upkeep on protection, hammer does that better and with more traits to improve and diversify the build. Mostly, the cool down is a joke compared with what it does.
Shield 5: Is sadly a joke, it is a skill attempting to do everything but succeed at nothing. It can block unlimited amount of projectiles for four seconds, will knockback up to five enemies 320 mesured distance, and on top it can heal if deciding to detonate the dome for about 1200(0.2) healing for yourself and up to 4 other players.
So where to start, the skill five knock back is the only usefull in certain situations, like stopping some stomping, pushing less clever people of cliffs. So we have that.
The Dome projectile blocking is as well rather situational, on one side it has the potential to Stop a unlimited amount of projectiles, sadly it last a rather short amount of time and it has two big disadvantages. First a lot of its potential is lost especially in WvWvW where a lot of AoE attacks are not considering to have a projectile, the second thing is the light field. Light fields, are not good. Neither are retaliation unless your foe is stupid.
And then on to the heal, that i consider to be crap for that amount and that cool-down. Sure it heals up to five people, but that’s it.
So the problem is that the shield is attempting to do so much at the same time, so it turns out to be another jack of all trades, weapon.
So indulge me. Why it is so good. It can do nothing we can’t already do, and the other way we can do i. We do it better
So shields in real life were used to conjure big domes and then you forgot how to use the shield for 40 seconds, then you remembered how to do it. Yet Blocking with the shield itself is a no go.
Fun fact, shields were never used to block in reality. Anet has tough us that.
That can easily be answered, Quaggans are not only extremely annoying and at the end of natural selection. But they are also tasty.
Yep but as paint that are drying in a good spot so are Guardians according to Anet.
And you can not deny that if you paint something correctly, clearly it is in a good spot.
“Guardians are in a good spot”
- Mike O’brien 2014
That is Anet Guardian logic. They design how we “Should” play. Yet make it worthless. then add mediocre talents. After noticing that no one pick them. They Add slightly better version of the old one, but GOD forgive, they will rework the old one rather than adding a slightly better.
They need to realize that as long as we only have burn viable as a condi effect. Condi Guardians will not happen, sadly Anet team have put a in-fracture point / post removal of negative critic, even if it would include positive feedback how to change it.
Being self critic is a good thing, i admit i whine a lot. But i don’t whine about the things we have that are good.
I admit i spell worse than a cow probably would, and that is when using auto correct program, il admit to that. I will even admit that i do not have a lot of insight in all other classes in the game.
But what i do know is that Guardians, Spirit weapons(Suck kitten, Virtues(Are a bad and extremely dull class skill), Certain Weapon skills and sets(Make no sense at all, and are close to worthless except in a once in a million scenario). And last we have a lot of traits that not only make any sense at all. But are so bad, that a group off random narwhals only meeting once when all planets aligned could not manage to make them worse.
Most of these things are of course not Guardian only problems. Other classes also have Traits that are terrible and weapon skills that are bad. But why are they not FIXING THAT, rather than adding more worthless kitten.
If i step on a pile of kitten, i don’t fix it by stepping on more kitten.
Light fields need a rework NOW. Yes we can access it a lot and therefore it is not a good one, i can fall in behind that logic. The main problem is the field priority that make light field so worthless. Not only do they have Terrible, Bad or slightly bellow average effect. But they might also hinder the effect of a good Combo field.
A second note is that most Whirl are terrible, light field combined with whirl even more so. “You send a couple of projectiles at random direction at random length that if they connect to a ally, then the bolt will cure one condition”, assuming they have one.
Yes Such good, much reliable, wow.
The main problem is perhaps not that we don’t have viable condi builds. At least not as much as the problem that, Anet want us to have viable builds but by trying to make burning better and that’s it.
If they would realize that condition is currently and will probably stay worthless for us, then maybe they would start to fix other issues that we do have. Like spirit weapons, worthless weapons and balance our virtues.
Welcome to GW2, for every day that passes by they thin the herd of Guardian players, there will to add fun or even fix our current ability’s are null. Soon, Guardians will be a past memory that future generation not only will ponder where the development went AWOL on us, precisely like nature did with the Dodo bird.
I am basically happy every time a patch is released and the name Guardian is still there. As we are clearly climbing on to a sinking ship targeted by a horde of tomahawk missiles.
I agree with Mike O’Brien.
It is not like there is another Melee class, that have Heavy armor. With the option to have either more damage, more survivability, more group healing, more self healing, unique buffs, more self condi cleansing, more mobility. And all though that “Class” can’t have all the things mentioned, they do sacrifice less than we do to get it.
So yes, Guardians are in a “good” spot.
Please dear sir. You have clearly picked the wrong class since you describe that our ability’s are weak and need a buff. Guardian is a experimental class that only receive nerfs and worthless Traits.
If you have any viable way to make it even less useful please respond with that in mind. Else, go to the Warrior forum and give them more ideas on how to be a better class.
A net notice that no one uses healing breeze and decides to buff it, good. Increasing the healing amount is however not what it needs. It is a 5 second channel spell to heal everyone in front of you. For the love of GOD, if you design our class to be primarily melee oriented and staying in the front, then make the heal AoE around us, that is what it needs.
How dare you suggest ideas that would end up being a buff. This is the Guardian forums, and all we get are nerfs or worthless skills. I demand you change your ideas this very moment to reflect the Guardian class!!!
Solo roaming is not, and should not be encouraged by Guardians, Almost all our tools will effect a group of five by the same as it effects us( ourself and additional 4 other players). Therefore in most scenarios you are missing out of atleast 4/5 of you’r abilitys effect by roaming.
Currently medi burst build has been promoted as a effective roaming or burst build. And dead foes deal no damage towards you, or in you’r case. Do not re apply condi. Main problem with Medi burst build would be it is rather predictable and you will performe alot bether if you have a allie to tie you’r foe down. That being said.
First why only pick two, we need to atleast know you’r specc, playstle. Prefered weapons and you’r other tied up Utility before giving you more tips.
In need of support, aka. Against a foe that know what dodge or movement is, we need someone to tie them down for us, Sure medi Guardian are good offensive and in burst. But we are extremly predictable.
Consider that with our squishiness as a Medi burst, and our lack of any kind of CC as medi burst we rely uppon other to provide most CC effects. Or that or foe is slightly brain dead.
Medi burst is by no means a bad build, but. It is in need for support as then it will become really deadly.
922 perma aoe hps, perma prot/regen (vigor on self), 2.2k dodge heals (spammable in wvw), lots of stability, decent condi cleanse, ~30% reflect uptime + shield of the avenger, good blast finisher, some hard cc.
I would like to see where you get some of your boons and numbers from, and whether or not those boons are on yourself or on allies as well.
All bark and no bite imo.
I can not see the 922 perma HP/S, nor the perma protection / perma regeneration. Nor can i see with the build you linked a spammable dodge roll for 2.2k (1938 or 1033.5 in SPvP) are the acctualy healing number on your dodge with current healing power. And all this assuming the +250 Healing from mace trait, so lower when hammer is equiped.
The only stability is SYG for 7½ sec each 24 sec that would mean a 31.25% uptime, assuming you trigger it every 24 sec even if you are not stunned.
The condi cleansing is Nearby Allies 3 each 28 sec 240 radius, and 3 condition every 50 sec assuming you sacrifice the group (84 + (1809 × 0.06)) * 1.25, HPS or one could use the 90 sec renewed focus to recharge it instantly.
And with the current build i can see neither any Reflect skills nor Shield of the avenger, but i assume you mean absorbation.
Now alot of the buffs are there, the problem i can see is that you assume you fight foes that stand inside or stand still inside you’r 180 radius symbols.
So you got the condition cleansing, but with the current build you linked, i can not see the other effects you state we have, atleast not in a valid scenarion where people acctualy performe bether than AI mobs.
Guardian is either a supporter or in need of supporter. There is no effective middle ground.
GW2 at it’s finest. Guardian < All other classes in most aspect, nothing Guard can do bether currently than any other class can not. Well besides perma protect assuming you fight a mob that stand still, and you use the most boring weapon set in the game.
Still don’t understand why Banish don’t deal damage, is it cause the short cooldown? 25 sec, 1 sec wind up. Singel target, 1.0 scaling.
Or why Zealot’s Embrace only send out a slow chain that affect up to five targets and immobilize them for 2 seconds every 15 second. Seriously, 0.8 scaling on that aswell really really silly considering the cooldown and effect.
And i guess the Ring of warding would be fine, if it would not be for the random people jumping, dodging out of it whitout stability, a really powerfull tool besides previous mentioned downside.
Wish they would rework alot of hammer skills, GS and Shield skills. And for the love of baby raptor Charr jesus, rework Glacial heart.
Yep, group wide stability for 5 second every 30 sec has given us the disadvantage to have “Less ranged weapons, less health, less soft CC, less hard CC and a utility line that is complete garbage”.
Acctualy, this basicly sum up the whole Guardian class. And they told us we would have diversity, ha. Yeah i guess if you are not a Guardian.
Anet has sadly given up the idea of spirit weapons to ever be viable towards anything that can move or attack. Or atleast that is what i think they have done. Since they wont post or create a topic asking or posting ideas how to fix them.
And on top of that, they also have a tendancy to delete spirit weapon posts from the forum. It has now come to the time to realise that spirit weapons are currently place holders until they add something slightly more thought through and tested.
ok let me explain it for you we survive becouse we have a lots of boons and we are heavys we are conditions denial and we have a lot of stun breakers my guardian have 23k life so we dont have a little hp.
Guardian has tied lowest health with elementalist and thief @ 10.8K HP, if you dont call that low, then i am not sure what low is for you. The rest you wrote is fine except the part about runes, since every one can use most runes(some are however tied to specific types), but i would rarely call runes a Guardian specific skills.
There are many speculation as why the orb current detonate is so bad, more focus on damage, easier to hit foes and allies. Or maybe the fact that Anet has no idea what good designe is. Some parts is good but as PvE or atleast the majority is poorly programmed, or the fact that spirit weapons are extremly bad.
I myself would go with the last option, they most likely throw dice on scaling values and cooldown and then code it.
Sounds good but there are some minor problem, one being that although i am speculating but it seems they do not want Guard to dual wield, or to have a offensive offhand. The second problem would be the cc itself, Guard do need soft cc but limiting it to one weapon in a specific slot(offhand). Would not resolve our main disadvantage.
That being said
Great ideas and it is always refreshing to see people brainstorm, so keep at it.
Anet made a brave atempt to create more diversity and i will salute them for trying. Sadly the ide was so unfinished EA is currently trying to publish It.
Litany will only ever be worth it if you fight 5vs1 basicly, and that is assuming your foes are extremly special, probably about spirit weapon AI special.
Actually merciful got one thing that you got wrong, if you stand on top of several people it will heal them all, low radius. But it will heal more than one person if they are stacked.
Yes Guard was in such a good spot specialy on the movement spot that they had to nerf our insane movement speed. Or why not talk about our 80hp/s we got instead of ~18k health and that regen used to be more but it was considered to OP to have, so instead War got that and about 50% extra cause what is Op for a slower, less vitality, less damage class can not be OP on a class that got all of the mentioned above, oh and don’t forget that Warriors are weaker against condi than Guard, guess they forgot to uppdate that as they added three condi cleanse each 10 sec.
Now sure A Warrior might not have the highest of all the mentioned above at the same time. But they sure as hell have all of them bether than a Guard, unless we compare a full tank War vs full dps Guard, i am pretty sure we win that, atleast for now. Pretty sure they will fix that aswell.
Nonsense staff dps Guardian for the win, il smack you for about 200 damage each sec. And don’t get me started or il throw 500 crits in your face!!!!
Those things you mentioned would be buffs, and as we all know buffing Guardians is not possible. If you want a solid response come with valid ideas.
For instance. Leap of faith: Now evades for 3/4 second, increase cooldown to 50 seconds.
Binding blade: cripples your foes for 3 seconds, binding blade will prioritize party members over foes.
As shown by earlier Guard “buffs”, these things would probably happen.
They are rather close to each other and whitout any traits Guardian acctualy has a higher base and scaling in most cases, but there is were it ends. Our traits for damage are really lackluster when. Ompared to War, combine that with the huge difference in health and one instantly starts to notice how much stats you really can dedicate.
Does this say that we can not go full zerker? Ofcourse not, but besides PvE where enemies stand still, it ussualy ends in disaster due to our problem with surviv and keeping in melee with foes.
Still going full zerk is hilarius for the shock you notice on the poor guy you engage
Anet Guardian logic. Notice no one is using a trait, resolve by changing mechanics, worried Guard would acctualy get something usefull, lower base damage and scaling down bellow even staff AA, remove burning capability cause god forgive synergy.
And profit!!!
A newer used skill got nerfed to the ground cause it was clearly what the trait needed to bait people to pick it. Nothing to see here but Anet logic move along.
Probably the same thing when they showed the new consecreation buffs happened. No one then ever played Guard in the dev team so they could not find the correct skill.
Same deal here, no one in the dev team read Guardian forums so they can not find the link.
Welcome to Guard, we are designed to be boon bots and nothing else. Sadly the dev team do nothing to contribute to our diversity, and when they do it is only to nerf the crap out of us. Recently i have been happy when i manage to kill a critter for if he does not out run me, they ussualy dps the crap out of me. And my so called superior health regen we have instead of high health ussualy Protect me from a half bleed stack.
If only i could play a melee class with more health, more cc, more health regen, more burst healing. And be capable to remove 3 condition each 10 sec while also getting stability every now and then when someone cc me.
It is something that has been talked about in massive length on these forums for over a year. Its just getting worse and worse when warriors are naturally more mobile, along with snares, and honestly are getting better at condition cleansing than us. Which is funny, because originally condition cleansing was supposed to be the weak point of warriors…
You forget that we are now playing Guild Warriors 2, rather than Guild Wars. Warrior will keep getting buffed until they can ammount to everything the other classes can and whitout the need to press anything, i imagine that the dev want Warrior players to be either very special, or roll there head on the keyboard and still win atleast a 3vs1.
All these ideas sound nice but there is a problem, and that is a major one as well. Changing those things would imply a buff, and Guardian would never get a buff. We either get a nerf or we get Anet “buff” and no one wants those.
If you want some more realistic things to change it would probably be that retreat should be changed to 40sec cd. Add cowardice as a condition: If you deal any damage you instantly down yourself, last 30 sec and scale with your own boon duration.
Now that looks more like a Anet buff to Guardians.
Cause that would make us equal to warriors in one aspect, Anet does not want this game to be balanced. They want warriors to be top at everything, there is a reason it is called Guild Warriors 2.
It is a terrible heal but you know what. Anet has had something against Guardian’s since day one. They do not read our forums, they dont know the skill icons and so far as listening to the guard community, all they did was post a start and then never respond.
Frankly im only happy they have not made it mandatory for Guards to insert random object in the rear faster than a V8 engine, cause that would not even suprise me if that was next “buff” we got.
I would like to recive a redeem token so i can pick a new class and freely transmute my gear cause i am not seing a end to this slippery slope they have sent guardians on.
Traited hammer has a 5 second duration and a 3.7 cooldown ( chain cast ). So don’t compare one aspect only, shout gives swftness aswell.
Oh look, more nerfs and a useless heal. Yeyeyeye. They should give us all redeme tokens so i can pick a new class. Cause all this is so much bullkitten.
Edit, only appears to have b een a small typ on the class forum. Guess they can’t even get that right
(edited by Periclitor.1892)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.