This thread has actually became nostalgic for me. I posted here over a year ago and throughout the year. We should get a birthday reward for posting in an active thread over the span of a year.
BTW Search is not working.
:)
I would like to go. It would be nice to finally do the last few paths of Arah that I have not done before.
Will you let us know in thread who will go? I’m unsure if you are taking the ‘backup’ list above.
0900 in what time zone?
I have been experiencing getting killed instantly a few times lately. Mostly in EOTM. Basically when I lose all my health it will just say you are defeated with no time in the downed state. Of course combat logs say nothing other than usually getting hit by something small for a few hundred points of damage.
Either I am missing some understanding completely or something dumb is going on. If I am not understanding something please enlighten me.
^ Ditto. This thread serves no purpose other than as a display of vanity.
So funny… I first posted in this thread 12 months ago and see that it is still active. I do not even advise fixing the search function now – Please remove the search box completely. It looks bad on the website for having it there in a non-useful capacity over such a long period of time. It would be better to remove it quietly…
I would say a good way to make money at first to give you enough capital to play on the BLTP is to sell your first legendary you create. That is what I did and bought another precursor I wanted and slowly made that legendary while having a pile of gold to play with.
Now I buy a lot but do not sell as much as I should. Seems I am a bit of a hoarder now that space is a little easier to come buy with the skin changes and collection tab expansions. Maybe one day the Large Skulls will go up in price for some reason… or I do have a ton of elaborate totems to sell whenever I feel like it. Point is if you sell that legendary skin for bunch of money you will have plenty to play with on the trading post.
The thread actually started out pretty interesting and then emotions seemed to ruin everything to where the conversation has gone downhill.
I have never played a MMO or MMORPG before GW2 (and never will again because the time requirements) so I have no previous bias. I think the game is pretty fun. I have played it pretty much everyday for over a year now (I at least do my dailies when I’m busy).
Although some bosses might seem trivial with high DPS they weren’t the first time you encountered them. I feel a certain satisfaction remembering how some bosses were once impossible and now they get wrecked by a good group. Really too bad a buffed up Kohler isn’t a main boss of AC on one of the paths. No one seems to kill him anymore. He is the boss that taught me how to dodge and why dodging was important. Killing him for the first time felt like more of an accomplishment than killing the main boss.
I don’t consider stacking an exploit. Why wouldn’t you stay near your group for boons at a minimum? I’m not sure why everyone somehow thinks it is exploiting. If a boss is bugged and can’t attack you doing it I could see that as a problem but it doesn’t appear that way.
Add some more dungeons but stop with the tediousness and the game will remain good. They don’t need to eliminate the DPS builds destroying things. Some of the problem is that everything new that is added now is simply tedious. I’m sure that is why everyone loves DPS’ing everything and I do too. Hitting a boss for 20 minutes is booooring. The game has other stuff to do rather than waste time on a million HP boss. Already fractals seem a little less popular because of the longer paths and the fact it seems you cannot avoid the dredge. I stopped doing them daily a while ago and won’t do them regularly until something is changed a little.
**edited for my bad grammer
(edited by Portal Master.9146)
Your answer: No.
I have a better QQ. Learn about listing fees when you list your first legendary then take it down. Where is my 70+gold? poof…
Will do. I’ll get with you this evening and run through a few. We’ll see what our strengths and weaknesses are. Seems you may be familiar with some paths that I am not and vice-versa.
If you can book a ‘Dungeon Teacher’ for an unfamiliar path – great. I want to learn the mechanics of a path though as well so if ANET changes stuff around in an update we won’t be left hanging. Knowing where to stand is great but we should know how the mechanic works so if it changes we can adapt.
There are many guides on the web too. If you want to take a path that is somewhat unfamiliar to look at one of the online guides first:
http://gw2dungeons.net/ – a good written description. I’ve found it helpful to read this before watching the path on youtube.
http://www.youtube.com/user/TurboDzan?feature=watch – the youtube channel of a guy who posts here a bunch named Nike!. Lots of solos and other stuff, but if you look there are good run throughs. Also great build info.
There are actually many good dungeon walkthroughs. Just search around a little.
I like running dungeons. I am looking to establish/create a static group of 5 or 6 (in case someone is not around) people do run through dungeons at night (for me Central US).
I am very experienced with some paths but have done others only once or twice (or never). I want to run through them all and master them. Do the easy (fast) tours for money and then do a less common one or another path to the same dungeon if someone needs the tokens for whatever.
Requirements:
Knowledge of your preferred class – Level 80(s) – zerker – at least a few pieces of ascended gear. Desire to finish the path quickly. A desire to run the less common paths occasionally for fun (but still quick). At least partial availability throughout the week (more on the weekends).
My resume:
Listens when I am learning something. Wants to succeed.
Level 80 all zerk ascended warrior (GS, Axe / Mace) 30, 25, 15. (Have level 80 guard, thief, and engineer but not a lot of good knowledge on best uses of those classes but can swap if needed)
AC p1 (hundreds) – p2 (many times / late 2012) – p3 (many times / late 2012).
CM p1 (couple) – p2 (once) – p3 (none)
SM p1 (hundreds) – p2 (a few) – p3 (a few)
TA – F / U (a few), others paths once.
CF p1 (millions) – p2 (a few) – p3 (once)
COE p1 (a few) – p2 (once) – p3 (once)
Arah p3 (once) – no other path.
Fractals (level 23)
It is hard to get a group if you aren’t experienced in a path as I seem to be the only one that doesn’t join a path if they say (experienced only).
People say to join a dungeon guild but that is so easy to say and not to do. There are only a couple of real ones – be a dungeon master – although that doesn’t mean what it should. When I get the title I want it to mean what it says. You have to be experienced to even join these groups but you can’t get (good) experience in some paths without already being in a group.
I do not have any comms (TS / Vent / whatever) but that is something we should get. I can get one setup if we need if someone else does not have one available already.
Send me a message or whatever and we’ll get this started.
He is just showing us that the warrior Battle Standard still works to revive fallen forum threads!
I agree with LastShot.
Sorry I can’t answer the question about Eternity. I wish I had the precursors to make it.
One thing to keep in mind is that lister loses a lot of gold to list something so expensive and not have it sell. That means that some of the legendaries that are for sale are ‘hidden’ and actually sitting in our bank and not on TP because of the listing fees. I just sold a Frenzy. When a buy offer got close (within 100) of what I was willing to sell for I put it up for sale (in between our difference) and it sold pretty quick.
I would advocate not to find a build to do both. You intuitively know they are different and should be but you seem to still want to find something that can do both. Fact is you can but you shouldn’t. You should almost certainly have different armor for both. Zerker for PvE – PVT (my preference) for WvW. Get ascended in whatever you play the most and exotic for the other. Don’t worry about having all ascended in both yet.
You will learn the profession that much better by re-traiting each time. Eventually you can go from you zerker PvE build to a shout warrior (or whatever) in WvW in a matter of seconds for a little under 4 silver. Plus you can try out some of the different traits and know why you select certain ones. For example, I can’t resist traiting in “Death from Above” in my WvW builds although there are plenty of other places to use that 10 points. But it makes for an interesting time (and another blast finisher).
*edited to include statement against using same armor.
(edited by Portal Master.9146)
Let’s face it – playing anything other than a zerker warrior in a dungeon is a bad idea. Defensive warriors are for WvW not PvE. Even people who say ‘play how you want’ are fooling themselves. It will be a bad experience and you will waste a lot of your time and others time by the group quitting mid-dungeon.
The reality now is that you need to study the dungeon on youtube before you ever even attempt to step foot in one. Not only that but you had better watch it multiple times and be aware of the difference between a pro team doing the path and how “good” PUGS do it. Know all the turns and mechanics before ever doing it the first time.
There are so many one-hit type of mechanics in dungeons that the only defense is to dodge anyway – you couldn’t bring enough defense to live through some of those hits. In dungeons the best thing to do is burn the bad guy down before he destroys you. That takes multiple people with power, precision, and critical damage.
Study the path beforehand, use power, precision, crit damage gear, use (at least) all exotic gear, and let the people know at the beginning that you are new but have watched the path online and you will have an enjoyable dungeon run. If you don’t do these things you will end up in a group that keeps disbanding and having people rage on and on and on – making a bad experience for everyone.
Well said Nike. A professional way to tell someone they are absolutely wrong.
I wish ANET would not have put any level restrictions on the dungeons. By putting a ‘minimum’ level on it new players assume that they should play it immediately when they reach that level. If they would have just said ‘recommended lvl 80’ and let anyone try it at any time new players would not feel entitled to play the AC immediately upon hitting lvl 35 and experienced players could still give it a go at a low level if they wished.
Perfect IzZy. That confirms it. Thank you.
Please fix the search function or remove it. I am a bit embarrassed for you seeing that this has not worked for so long.
Remove it at least and it won’t be glaring at us every time we come to the page.
Thank you.
*edited for grammar
Ah good point Da Sonic.
I forgot the infused and non-infused Ring of Red Death were actually considered different and get around the ‘unique’ restriction and you can equip both. I was thinking for a theoretical power maximum you would need two offensive slots (+5 power) which this would indeed provide (although lacking the agony resistance in one). I am lucky enough to already have an infused version and the non-infused don’t cost that much laurels so that would be a cheap option. I’ll just keep the Circle of Light in the bank for later or another alt.
IzZy: I know you can equip them both. If you would have took a screen shot hovering over them so I could see the stats and infusions it would have been perfect.
Right. I know it doesn’t change the name. I don’t want to equip it on my warrior unless (I have Crystalline Band as the second now) I know for certain that it can be zerk stats with an offensive infusion. That seems the only way you could have two zerk rings that both have an offensive infusion. Any other configuration, it seems, and you would have 1 offensive slot and 1 defensive slot.
I agree they feel like punishment. On Cliffside can they not fix the resetting of the mobs by the seals if you ‘accidentally’ kill the marked one? Lower levels where people aren’t listening are the worst place to have this pop up. It is a show stopper to lower level PUGS if they mess up and kill the marked one… Just reset the mobs if the players wipe ANET…
I tried Fractals after the update on lvl 10 and when the group hit the dredge the PUGs took some long kitten exploit jumping puzzle bull crap that too longer than doing it normally. Of course when people do that there is always a person or two that can’t do the dumb jumps and then people start raging…
This is on lvl 10… kitten is still real easy at this point. If it is this crappy and not fun that people are always searching that much for ways around it – just remove the first part of the level. We all get the mechanics and no one finds it fun and it is not rewarding. It would shorten the level but not by that much and maybe people would find it a bit more enjoyable. The level does give good loot. My two cents: REMOVE THE FIRST PART OF THE DREDGE LEVEL.
Asking in this forum as it is an ascended ring that dropped from the fractals long ago.
I kept a “Circle of Light” ring in my bank from last year and now that I look it is one of those rings that allows you to pick the stats (because it was magic find). It also has a “Offensive Infusion Slot” which is interesting.
I want to know if anyone has one of these and equipped it and selected zerk stats. If you did you would have a zerk ring with an offensive infusion and then you could select the “Ring of Red Death” and have another with an offensive infusion. It seems this way you could actually have 2 Offensive infusions when normally 1 ring is offensive slot and the other is defensive (with Crystalline Band for example).
Does anyone have the Ring of Red Death and Circle of Light both equipped – zerker – with offensive infusions on both?
Guilds… probably the crappiest part about this game.
The few good ones I’ve ever been in have imploded: server transfers, internal drama, general idiocy. Guilds destroyed by childish reasons where a single person ruins everything. A leader giving someone else rights who promptly kicks everyone out…
Seems these like the majority of these guilds are either run by teenagers or they are a guild of 1 (even though they usually have 300 non-repping members).
Back on track…
Early on last year there were groups of 5 and 6 who would advertise on here looking for players strictly for dungeon runs. It was great getting to run with people like that. I was fortunate enough to get to run as a backup a couple of times and it was great. Completely guided through Arah on a couple of paths that back then it seemed no one ever did. Cool kitten.
So this is my appeal for you OP to start the group like you are talking about. Make a dungeon group that isn’t related to a guild and repping won’t even matter.
Sign me up – I’ll run with you. Have people try out with you. If you get along with them add them. Seems you could get a group of 5 to 10 players in order to quick run through dungeons every night. I would love to do that as well.
I would say if you do start your own make sure you have comms (TS or whatever) available. So much easier with it.
repost from prev thread, the most EPIC season 1 reward chest EVER!
My sides! Not suitable for work – you might make a scene. Well done thank you.
Since the listing fees are so high for legendary weapons some are not up there-but the highest bidders are getting close on a few of them! Putting them up there for so much gold is a waste if there are too many on the market. The sellers are losing too much re-listing when we compete against each other. So it forces us to ‘invisibly compete’ against each other.
Its important to make the buy orders closer to the equilibrium price when there are no items visible on the market yet you know they are actually there.
So what? We all know they come from the forge.
You Necro’d your own thread? To brag that you have gold? Many of us do.
You shouldn’t have a thread where the only point is to boast over time. This is not a meaningful post. You don’t even give any information on the number of tries or amount you spent so there could be any meaningful discussion.IMO, it’s to easy to get so getting attention for it.
Add more to the discussion then. Post some other details. Your posting history is primarily only necro’ing your own (this) thread. You see that many people that read this thread want to see how many tries / what you threw in the forge but you don’t even offer that. Delete this thread if you aren’t going to properly say anything else.
Of course they’re not that hard to get if you play a lot. I never got one from the forge but I’ve bought many precursors and made a few legendary weapons to sell. Does that mean they are too easy to get? I’ve played every day since the game came out. That probably has something to do with the ease at which I can acquire (buy) one. I imagine if you were talking to a newer player they would not find it so easy. Or possibly you are only speaking of how easy it is to get one from the forge. If that is the case without the number or tries or items/types or any other data from you how can anyone comment?
Figured I would ask to see if anyone has done this before I try to calculate it on my own. What I really am asking is what is the value in gold of some of the components of a legendary that are not bought in gold but acquired through time playing the game?
For example in Twilight: The Gift of Metal is easy to assign a gold value to. However, other parts of the overall recipe are not. How much is the Gift of Mastery worth? How much is a single clover worth? I realize it is ‘time’ that comprises much of the value of those objects. Maybe one hour of ‘time’ is worth x (an hour of champ farming for example).
I’m asking if anyone has tried to assign any numerical values to those objects in order to calculate the overall worth of a Legendary weapon. Thank you.
There are still people that are afk there but not getting booted. They are moving automatically while casting skills and who knows what else. It is apparent though they are doing something automated so they don’t go afk and time out. I have no way of knowing if there are that many people who do it but it is worth mentioning because the queues are keeping a lot of us players from playing much WvW.
Look in out of the way hidden corners and you’ll find people keeping their spot for long periods of time out there in WvW. They do the same type of stuff in Sparkfly Fen in PvE.
You know how the search is on this sight so I post this thinking it may be a new idea…
Why not have the not only the ability to go from copper → silver but have a way to downgrade gold and platinum as well.
There is already precedence for that kind of strategy. The way you can take a glob or shard of mists essence and downgrade to the material below it.
It would spread the inflated prices out over copper, gold, and platinum Doubloons.
It seems that nearly every bracket in the game ends up with having a lopsided result. With the exception of NA T1, each bracket has 1 distinct winner and the match-up can easily be decided by the end of the weekend.
One of the major reasons why you have these huge point spreads is that one server has much better coverage than the others.
For example, for arguments sake, let’s say Sos, Mag and TC all have even numbers during NA prime. You could theoretically have a close, even match-up during this time. However, SoS and Mag may have zero presence during Oceanic, while TC may have 1 or 2 oceanic guilds. These 1-2 oceanic guilds alone can easily clear out all of WvW without contest and contribute more to PPT by PvDooring than the close, awesome fights that occured during NA prime.
This stinks because all the hard work and stressful fights engaged by NA guilds will easily be wiped clean by the effortless zerg train of Oceanic. It’s not exactly a worthy rewarding system.
So how exactly can we prevent this? I haven’t given too much thought about this and it’s implications, so I invite others to critique.
How about we implement a system that reduces the amount of points gained by each server in WvW in proportion to the current WvW population on the map?
For example, during low population levels, points are worth less and during high population levels, points are worth more.
What this will result in is smaller point spreads being gained when one server completely overwhelms the other two due to coverage, while at the same time, not punishing the progression rewards for players in these time zones.
TLDR: Adjust PPT to be higher/lower depending on total WvW population
What a great point and one of the few posts that offers some sort of way to address it.
The coverage is what wins the match for a server. We all know this. We also all know night capping (looking at it from whatever time zone) will never be changed because it is ArenaNet’s view that no time zone is more important than another. The problem is people change to winning servers even if they don’t go out in WvW and they will continue to unless something is changed. If the matches were closer and one server didn’t always seem to destroy and demoralize the other server perhaps people wouldn’t move servers as often.
I second adjusting PPT to be higher/lower based on the population at any given time.
^lol
No wonder all you old dungeon posters sound bitter. Reading the same type of posts all the time…
I blame this website and the lack of a search function for posts that seem the same week after week.
They should probably sticky this thread – then the ‘I got kicked out of a dungeon’ – then the ‘did they stealth ecto rate on salavge’… ect ect ect
Funny you can’t even find the word search in this thread still! I think they should just remove the search box until it is fixed.
Good job although that jump at the end looked a little sketchy.
I’ll be glad to try this again this year with the advantage of already knowing it. I was new back then and didn’t know enough to look at internet guides (Dulfy!) so this puzzle took me forever… The jump far down mid-way through the puzzle was insane to figure out.
I was a little Asuran Engineer last year. I created a huge Char Warrior with big spiked armor block everyone’s view too…
Actually I’m really glad they made that change.
Some of the materials are not account bound such as when you craft a Deldrimor steel ingot or Spirtwood plank or Spool of Thick Elonian Cord. You could help each other out by crafting those items and figuring out who is going to use them. But that would still mean the other must get to 500 to actually craft the item so that doesn’t solve your problem completely. Plan on your next weapon or armor carefully and plan which of you will craft it vs who will supply what they can.
As for the Dragonite ore I really don’t see that you should have much of a problem with that if you are doing many of the bosses (especially temples). If you are going to these places and no one is there you need to do your PVE on another server. You can guest to another server to do your farming and actually have people complete these events.
I suppose this thread will continue to be necro’d so I’m going to throw my opinion in it.
I will not use the stupid forge for precursors. I’ve watched my brother and a couple of others throw hundreds of gold worth of exotics for jack kitten. It breaks their spirit even though it is their fault they gambled like that. I don’t like the way precursors are acquired in this game. I say this even though I could buy a precursor if I wanted but choose not too.
My /age is very high – higher than I want to admit. I’ve played every single day since the game out. I have never seen a precursor from a drop.
And here is my tin foil hat conspiracy theory:
I play the game mostly solo (usually guildless) as do the few others I sometimes play with. We tend to never get very good drops compared with those around us that ping all the wonderful stuff they always get.
What this means is I believe the drops and drop rates are better for those in parties than those playing solo. I don’t care if I don’t have any proof. I would bet that most if not all of the people who got a precursor off a drop was in a party at the time.
Brazil’s youtube video on Arah (and AC) was exactly what I was looking for.
Thank you. Please do the others. I know it must be a pain but it is greatly appreciated.
I’m having to look stuff up on the wiki after seeing the Arah cut scenes about races and human gods… I don’t know anything about them. I am guessing some of this knowledge came from GW1 which I never played.
I may have been more confused after seeing them! Thank you.
I am looking for a link or resource to watch videos of the cut scenes of all of the Dungeons / paths please.
I am not looking for guides / walkthroughs.
If what I’m looking for doesn’t exist I will watch a walkthrough or whatever if they included the cut scenes.
As you know when it comes to watching the cut scenes – ’ain’t nobody got time for that’. I have played them all and have never seen most of the cut scenes.
I really don’t know what the story is behind many of the paths either for that matter.
Thank you.
So what? We all know they come from the forge.
You Necro’d your own thread? To brag that you have gold? Many of us do.
You shouldn’t have a thread where the only point is to boast over time. This is not a meaningful post. You don’t even give any information on the number of tries or amount you spent so there could be any meaningful discussion.
Necros? You mean those OP Warriors.
Battle Standard!
“The banner only revives when it is first summoned. Players can be revived from the Downed state only, while threads can be revived from the Defeated state. "
Echoing the sentiment of Miaire when he says:
“If you’re going to PUG, you really need to stop imposing on your “want to experience the game,” “play the way I want” unless you’re forming the group yourself and noting exactly that on your post.”
Most people would like to see true exploit stacking fixed (where you are invulnerable but can kill whatever) – but taking those problems out of the argument stacking up before an encounter works well in a random group. It is easy to remember. It makes it easy to carry the weaker and less knowledgeable players a little bit. Random people understand when couple of people stack on a person they should go do the same thing – this makes directing things easier since most don’t have TS or even type well enough to articulate a reasonable thought. Lets face it most don’t listen or want to change – so do the same thing every time.
For example: A team mate wants to do the burrows in AC path 1 a different way than 90% of the people take them out. A PUG group is not the time to argue a novel way of trying something after you go do your own thing and make the group fail a few times to try to get your point across. Guess what that gets you? /kicked
Start a group saying non-standard AC path 1 if that is what you really want.
The great quality of many of the posts in this sub forum…
I give a little slack to the OPs just because you can’t search the dang site but come on… Many people need to read what they wrote and think harder about it before hitting the post button.
Edited to include tl&dr:
Stacking works well in PUG groups. Create your own if you do something most people don’t do. Also in addition to thinking about your posts first – always read them after and review. This one was too long.
It was funny for a while but now…
At this point please remove the search box if you can’t fix it in a timely manner.
I don’t believe any of the above will solve the problem of AFK players. I’ve seen people running into the side of a wall dodging for great lengths of time. People are always trying to find ways around the AFK functions – I’ve seen some creative ones in WvW…
It is something that the mains get hard capped. Says something about the event and how many want to play it.
How about this:
If you are going to be AFK then go AWAY from the turrets and Teq spawn area. There are plenty of WPs on the map that are safe to Akitten and won’t scale up the event if you are a kitten and forget to come back in time.
I don’t believe it would matter anyway. Overflow (with the couple of notable exceptions) is not really a place Teq is going to get killed.
Now even in the highly populated overflows many people are just sitting there AFK spamming ‘join in SparkFly Fen’ during the event or waiting for the event to be over in Main.
I was in an overflow with so many people yesterday I even believed we would have a chance. One minute in and many of the people are dead AFK – a couple of turrets were unmanned…
I don’t think the tool will make things worse. Hopefully the quality will improve as some of the inexperienced players actually get a little experience now.
After not doing any of the dungeons for a great while I’ve pugged COF, COE, AC, and 10-20 Fractal the last few days the tool has been active and I have had a pretty good experience.
I’ve only had to leave about 3 times so far at the very beginning of a run.
I guess the thing is you know pretty quickly in the beginning if the group will succeed. If it won’t don’t try to force it. Just leave. There are usually an encounter or two right at the beginning of each dungeon that will tell you if someone is experienced in the dungeon (or at least follows your lead if not) or if the group has enough DPS to make it a run that won’t take 3 hours.
I’m still glad it was implemented. Better than the alternative I had – not go.
If only the search feature worked on this site…
I disagree although sympathize. You’re right though. It would help. But I still hope I never see it.
Even if you are the greatest commander the server has ever seen – it doesn’t matter. I may not accept your leadership and I shouldn’t be compelled to. Fact is you don’t have to ‘earn’ a commander tag and you didn’t have to have the approval of any other player. Because of that it is only a cosmetic item that has only has as much importance as any player is willing to assign it.
You could argue that a guild leader might be able to have a mechanic like that. By joining a guild it is implied that that you’ve accepted the guild leader and officers leadership. Even then I doubt it would work well. Everyone would just use their bank / personal guild tags when manning the turrets.
Disagree although sympathize.
Who didn’t realize there would be people who would camp the turrets and stay on for hours at a time before this patch even rolled out? I’m not saying I have a better idea but I think this was apparent. I wish there would have been NO achievement points that came from the turrets that way only people who wanted to really be a part of beating him would man them.
I could see having the option as a guild officer / leader to remove someone from a turret from their own guild. Being part of a guild sort of implies that you have accepted the leadership of those officers / leaders. Having a commander tag is not like that at all.
I would like to see the rewards for losing be a either a little better or a little worse.
A little better would encourage people to keep trying. I could see participation falling for those who continually fail it and get next to nothing. I’ve skipped going a couple of times now (I can only use myself as an example at the moment).
A little worse if you won’t implement the above idea because 80 copper is like giving a quarter as a tip in a restaurant- insulting.
Why Nobody is Playing in 4 Words
in Super Adventure Box: Back to School
Posted by: Portal Master.9146
TLDR
QQQQ
Body needs 15 characters
There was a period of time I believe that checkpoint before the cloud was not there. Hopefully my memory serves me correctly but the checkpoint right before the trampoline did not exist during the first few days of SAB. I remember having to go back from the checkpoint before – right past the house with the gong trap – when there wasn’t a checkpoint right before the trampoline. I can’t remember if the cloud checkpoint worked at that time but I think it did. I believe when they added the new checkpoint it wasn’t caught in tribulation mode testing and messed something up. That is why we revive right on top of spikes and die.