Showing Posts For Prophet.1038:

Diamond Legend

in WvW

Posted by: Prophet.1038

Prophet.1038

whats your /age?

Prophet Saladin
Rank 80 sPvP
Champion Phantom

You should nerf celestial amulet

in PvP

Posted by: Prophet.1038

Prophet.1038

Celestial is strong cuz strength runes. Other wise, its reasonable to have a bit of everything with the low power you get.

10 Might stacks = 350 power + 350 condi +5% dmg from strength runes.
im good at math

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

Queueing System in GW2 and Other games

in PvP

Posted by: Prophet.1038

Prophet.1038

Queuing system in GW2 is a joke.
If you look at other games like CSGO or WoW. When you queue into a match there is 2 prompts to get into a game.

1. Search for a match
2. Ready and join match

If a search has started a player can decline going into the match or the ready option can time out aka AFK player. If ready option is not accepted then the queuing system will pick up another player.

Waiting 12 minutes for a queue, queue pops no sound or anything while your alt tabbed. If your alt tabbed it should sound similar to an alarm that your game is ready.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Sears Hardware Weekend Only Mega Sale!

in PvP

Posted by: Prophet.1038

Prophet.1038

LOOOOOOOOOOOOOOOOOOOOL

The title and pic ….so funny ahahaha

Prophet Saladin
Rank 80 sPvP
Champion Phantom

S/d Thieves are no skill, no fun, no love.

in PvP

Posted by: Prophet.1038

Prophet.1038

Don’t worry guys anet will fix it next year. #8MonthBalanceChange

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Necro is not as good as I think it should be

in PvP

Posted by: Prophet.1038

Prophet.1038

yeah long cast time will make it much harder to play necro.

With the amount of evades from thief (acro) /mesmer. Most good players will initiate with stealth (so unseen) burst you down then spam evade takes a long time for a necro player to deal with. These long cast time aren’t helping either. The amount of CC some classes bring like interrupt mesmer or a hambow warrior long cast times dont help.

The amount of blocks a condi warrior can have with berserker stance/sword 5.
Necros also have SLOW projectiles adding to the long casting time like dagger 4(deathly swarm – xefer 3 condi and blind) or death shroud dark path (skill #2 on DS – chill and bleed if hit/ can corrupt 2 boons if traited) these are so easily avoidable with the amount of blocks and evades this game offers but none to necros. Also not to mention you need to be in LoS to get those skills to function, doesn’t kittening help when you’re getting trained down and you can’t do anything but take the damage.

Things that can help:
Increase duration to weakness or change some skills to give weakness like tainted schakles ( DS 5).
Increase swiftness duration on spectral walk
lower casting time for wurm.
Increase life force gain? pretty plz?
Do class balance changes every 3-4 months not every 6-8 months.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

Guide to maximum geodes from Dry Top

in Living World

Posted by: Prophet.1038

Prophet.1038

Can someone make a video of this? I’m not really good at this pve stuff. I don’t know where any of these events are and can’t find it on google

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Fix Underpowered Necromancers please.

in Necromancer

Posted by: Prophet.1038

Prophet.1038

Necromancer’s are under powered in the sense that we don’t see any in the top 4 teams of ToL. Instead we see: double warriors/guards/ranger/thief/engi/eles/mez.

The teams that win the tournaments are bunker as we saw with apex and kpex. Kpex being a new team formed ALMOST the same bunker comp as apex and made it to the finals. That just shows how kittened bunker wins.

Lets look at it this way:
Guards : brings good support to team and has decentCC . Tank- has invul skill and 2 blocks with stable and protection.

Warriors: hambow kittening gg – Heavy damage with CC with double endure pain and zerker stance with 8s or w.e stable. Tank

Elementalist : Bunker clerics heal bot – Brings good CC and decent dmg to team while having the utility to drop signet to rez team (Chubbz build)

Ranger : Can be very useful for 1 v 1 fights, spirits still decent, especially the spirit that rez’s and turn the fight around.

Engineer: Prob not as strong as the other above classes. Bring good CC and condi damage lacks condi cleanse, decent for team support. God at soloq though rofl.

Mesmer: I was pretty surprised to see a Mesmer in the top 2 in EU let alone win. Helseth’s build is strong in team support while lacks heavy condi cleanse. He can stand on point and hold it for a while.

Thief – great for mobility, team support in the sense comes to point burst damage leaves.

Necromancer – brings good CC and heavy condi damage if its not being focused.

Here is the problem with the class of necro, you can go condi but good teams know which are the weakest targets and atm it’s necros. Necros lack mobility for obvious answer ( anet wants attrition class), downstate is pretty much a double down since single target and long cast time, if you get hit you’ll be taking in all the damage. At that point its useless to bring a necro when the moiblity is the same as a guard who can do A LOT more for the team or the hambow build.

Necromancer cannot stand on point or they will be taking heavy damage, the other bunker classes can take heavy damage while still being effective to their team. Example bunker ele/hambow these two classes can bring good damage and CC while standing on point and taking in the damage.

Basically in ToL if you are in team fights you are running around trying to dodge to reduce damage, use your warm and spectral walk to get away from the fight. Because most cases you’ll be the first target. So basically doing not much for your team. Other classes atm can do a lot more in team fights, bring good support and burst damage.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

energy sigil - balanced?

in Profession Balance

Posted by: Prophet.1038

Prophet.1038

it would last 5s not 10. But it doesn’t work like the energy sigil now, you are able to strip it. A huge difference.

Why? 5 seconds Vigor give you 25% additional endurance. 5% is base rate, vigor adds 100% regeneration bonus, so giving you each second another 5%. 5 seconds would add up to 25% only. A reduction in the over all endurance bonus would only be acceptable, if necromancer gets buffed somehow, for this profession would be hit the most by it.

And still it doesn’t solve the boon duration bonus, that we would have to live with. Question is, is that bonus (not all professions rip boons) acceptable. And how would a S/D Thief be happy to be able to steal all the vigor you granted yourself. It would allow this profession to have huge vigor bonus.

Now imagine a Necromancer fights a S/D Thief and the necromancer uses energy sigil in the changed form, meaning it grants vigor. That Thief would just steal the vigor, leaving the necromancer without endurance, while the thief dodges all over the place.

This suggestion with vigor is not thought through guys.

I meant that as in hypothetical, that the sigil should have 5s not 10s.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

energy sigil - balanced?

in Profession Balance

Posted by: Prophet.1038

Prophet.1038

I still have only energy signet on my necro, but I need it. Being a slow moving target this additional energy helps very much.

Right now the sigil gives the same bonus to every profession. If the sigil would grant vigor instead of instant endurance it would certainly benefit the builds with boon duration bonuses hugely. Every Boon guardian and ele would use it and won’t die ever again, unless you constantly corrupt/rip it…

EDIT:
Also PU Mesmers, who have 30% boon duration bonus through trait line, would become even stronger defensively and offensively. You really want that, when the world is crying about PU already?

it wouldn’t and shouldn’t grant perma vigor. It should give a 2s-3s vigor. If classes who use boon duration for example the PU mez with 30% (3+0.9)=3.9s of vigor. STILL not a bar of dodge. Vigor increases endurance regeneration increased by 100% so from 10s-5s.

Not only would it promote better play but it would also effect the bunker meta people have been using for over 2 years in spvp.

3s Vigor would equal 15% Endurance. I wouldn’t use that rune any more if it would only grant that joking amount of endurance. If vigor would give endurance equal to the energy sigil right now, then it should last 10 Seconds, if I am correct. That results in 13 seconds for PU Mesmer for instance and results in 15 additional endurance, adding up to 65.

Energy Sigil as it stands is crucial for Necromancers. It is already hard to withstand the onslaught of one warrior right now. In group fights, were Necromancers are focused usually, it is becomes exponentially harder. Nerfing the energy sigil would result in nerfing the Necromancer mainly.

I know how perma evades can be annoying, but the suggested changes would hit one profession hugely. Such an implementation would only be okay, if the Necromancer gets an equal defensive bonus.

it would last 5s not 10. But it doesn’t work like the energy sigil now, you are able to strip it. A huge difference.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

energy sigil - balanced?

in Profession Balance

Posted by: Prophet.1038

Prophet.1038

In fact, the idea of making this one change to this one sigil causes me more grief than any other ideas I’ve seen on the forums in quite a while. Now I’m nervous that this idea is going to pick up momentum, resulting in me being intensely sad at some point down the road unless Necros are compensated somehow.

Hrm.

But!
Necromancers would take less extra damage from this than someone else.

If a Necromancer is at, say, 10% avoidance before sigil and 15% with it, she can avoid 5,55…% damage as a result of the sigil.
If someone else is, say, a Warrior, and happily avoiding 30% of incoming damage and 35% with the sigil, she avoids 7,14% of damage as a result of the sigil.

In other words, removing the sigil, while removing one of the very few full avoidance bonuses a Necromancer has, actually hits everyone else harder. As a direct result of them already having more avoidance.

Comparatively speaking, this’d be a buff for Necromancers. Weird as it might seem at first.

THIS. I main necro, i understand that people think it might hurt us but in result i think it would make us stronger.

Because in a given scenario while you are fighting say a thief/warrior you know both classes can output HEAVY damage in such a small time. Now usually when your under pressure a necros ONLY way of dealing is by retaliating and TRYING to add the same pressure to slow the opponent down and get a better edge. Necros ARE an attrition class. We soak up damage but we SHOULD be able to add the same pressure, a lot of our skills have a long casting time making it harder to hit opponents. Giving us vigor which can be corrupted for bleed can make necros more aggressive if anything. Can’t corrupt a bar of dodge.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

energy sigil - balanced?

in Profession Balance

Posted by: Prophet.1038

Prophet.1038

I still have only energy signet on my necro, but I need it. Being a slow moving target this additional energy helps very much.

Right now the sigil gives the same bonus to every profession. If the sigil would grant vigor instead of instant endurance it would certainly benefit the builds with boon duration bonuses hugely. Every Boon guardian and ele would use it and won’t die ever again, unless you constantly corrupt/rip it…

EDIT:
Also PU Mesmers, who have 30% boon duration bonus through trait line, would become even stronger defensively and offensively. You really want that, when the world is crying about PU already?

it wouldn’t and shouldn’t grant perma vigor. It should give a 2s-3s vigor. If classes who use boon duration for example the PU mez with 30% (3+0.9)=3.9s of vigor. STILL not a bar of dodge. Vigor increases endurance regeneration increased by 100% so from 10s-5s.

Not only would it promote better play but it would also effect the bunker meta people have been using for over 2 years in spvp.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

energy sigil - balanced?

in Profession Balance

Posted by: Prophet.1038

Prophet.1038

You cant nerf energy sigils without compensating the necro.

I am talking more in pvp here:
wouldn’t it be benefiting the necro? I know necros majority of their skills have a long cast time compared to other classes. If it were vigor, a boon, couldn’t you corrupt that?

The way i see it, it benefits the necro.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

energy sigil - balanced?

in Profession Balance

Posted by: Prophet.1038

Prophet.1038

Ever since the last balance patch where you can use 2 sigils in 2h weapons a lot of people have been adding the energy sigil as one of their sigils. 1 energy sigil on each swap gives you 2 extra dodges from 4 to 6 with vigor this becomes a roller coaster. This is only the dodges every class has, this is not included with the amount of evade skills a class can have.

I’ve been noticing that people aren’t even timing their dodges, a lot of players have been just spamming their dodges because of how easily available it is for them. It’s promoting BAD PLAY, the fact that players are getting random evades on instant skills is ridiculous.

The sigil shouldn’t give you an additional bar it should give you vigor if anything.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

Too much sustain= too easy/simple

in PvP

Posted by: Prophet.1038

Prophet.1038

+100

lol all those build ^^^ I agree.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Disappointed in the Spvp community

in PvP

Posted by: Prophet.1038

Prophet.1038

Is this your first online game?
im disappointed in you for being so soft.
Treat hotjoins as casual match making aka no one gives a kitten. It’s chill, people listen to music/play w 1 hand / watch a movie etc.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

ToL NA Double Warrior Cheese

in PvP

Posted by: Prophet.1038

Prophet.1038

Am i the only one that actually learned to time other player’s skills instead of watching them on their character? looking at buffs and estimating cooldowns? yesterday i dodged 5 in a row from an asura war just by looking at my cooldowns every so often to know when 5 secs pass (i am aware that evic has a 10 sec cd)

The only actual visual animation i look out for is the giant blue aura when anyone heals to interrupt it, and obvious casted skills like ele casting meteor shower, killshot, and stupid stuff like that.

This is not bragging, this is just how I though most people played; by knowing the class theyre fighting. And no, im not a 90% pve hero noob.

I just read this and I lol’d cause you’re one of those “elite pro’s” who talks out of their kitten . Do you really think a warrior uses evicerates on CD LOL? Don’t be stupid, under pressure it hard to notice animations on auras

Prophet Saladin
Rank 80 sPvP
Champion Phantom

ToL NA Double Warrior Cheese

in PvP

Posted by: Prophet.1038

Prophet.1038

Yeah, as a viewer i wanna see animations too on stream. #BanAsurans

Prophet Saladin
Rank 80 sPvP
Champion Phantom

triple warrior cheese op

in PvP

Posted by: Prophet.1038

Prophet.1038

wow 0 pts?! This just shows that you and your team are complete trash.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Bunker comps

in PvP

Posted by: Prophet.1038

Prophet.1038

Just wanted to Add this : kitten asuras. I could barely see the animations. Pls anet make asuras bigger or no more asuras in pvp tournaments.

Back to topic: We shouldn’t blame APeX for using the bunker comp to their advantage, hell it works and they won the tournament. There needs to be restrictions for the next upcoming tournaments, no double class + asura crap IMO, pls anet fix ur game.

I want to actually enjoy watching these tournaments.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

your thoughts on tournament restrictions

in PvP

Posted by: Prophet.1038

Prophet.1038

i agree with OP, the tournament was boring – the finals were boring. Even the shout casters didn’t have the energy to pump it up at the end. Would love to see some non meta stuff in these tournaments, if only there were some restrictions. Lets be serious next tournament, teams will duplicate the winning comp (kpex/apex) to stay competitive. Put some restrictions.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Portal A Golem anywhere in WvW - Necro trick

in Necromancer

Posted by: Prophet.1038

Prophet.1038

ahah, hope so

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Portal A Golem anywhere in WvW - Necro trick

in Necromancer

Posted by: Prophet.1038

Prophet.1038

Here is the link : https://www.youtube.com/watch?v=Gc7MoB3Lt9I

I found this trick a while back, i’ve reported it but no changes has been done!
Enjoy!

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Prophet's WvW/GvG Build

in Necromancer

Posted by: Prophet.1038

Prophet.1038

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Dishonorable Problem

in PvP

Posted by: Prophet.1038

Prophet.1038

I don’t want people with bad internet connection on my team :>, I’m glad its 2 days :P.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Is precursor crafting going to happen or not?

in Guild Wars 2 Discussion

Posted by: Prophet.1038

Prophet.1038

Well, gg. Precursors have gone up past couple of days. Was hoping this would be coming soon.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Is precursor crafting going to happen or not?

in Guild Wars 2 Discussion

Posted by: Prophet.1038

Prophet.1038

soooooooooo, how close are we to do this :P?

Prophet Saladin
Rank 80 sPvP
Champion Phantom

[NA] r41 Necromancer looking for Team

in Looking for...

Posted by: Prophet.1038

Prophet.1038

Hey,
I have lots of experience as a necro. Im tired of pugs and i know how to use communication well and rotations. I’ve been doing this for a while and i can be a good team player. I can adjust my build accordingly to benefit the team. Please mail me in game if you would like to have me in your team. Im also not bad on my thief not as good as a necro but i also have the champ title for that as well. PLZ SAVE ME FROM PUGS.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Thanks for stealing my win

in PvP

Posted by: Prophet.1038

Prophet.1038

Thanks Game 5 v 5 up by 200 pts, redirected 5 v 3 lose everyone rage quits.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Guild Looking To Transfer Tier 2 or 3 or SoR

in Looking for...

Posted by: Prophet.1038

Prophet.1038

Look into FA, currently struggling in T2 due to having no ocx but amazing NA. With your help im sure we can keep the score more competitive and real close. T2 is solid atm, you can run with your guild groups or with pugs and not be overwhelmed against opposing numbers.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Maguuma

in Looking for...

Posted by: Prophet.1038

Prophet.1038

Join FA please, we don’t want to take their place in t3.

:)

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Which guilds transferred off SoR?

in WvW

Posted by: Prophet.1038

Prophet.1038

FEAR moved off to FA, but they’re near dead with only 10-15 players that joined. RET left, and they had some good players, but they were small as well. They also moved to FA.

SoX left to JQ because the guild leader got paid I believe. Most of their members stayed here, so they really don’t matter. XPK also moved to JQ, and they were decent.
Overall, 4 guilds moved off, but none of them really contributed that much. The people that did move off were small, maybe 50 overall. Most people stayed loyal.

Before you speak about a guild know your facts. Shdw is dead and now plays hello kitty online.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Strong Condition Tank 100% condi dur build

in Necromancer

Posted by: Prophet.1038

Prophet.1038

Haha this is literally the exact build ive been playing since dire release. Except i switch the utilities up. good stuff but yes its stupidly broken.

yeah

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Strong Condition Tank 100% condi dur build

in Necromancer

Posted by: Prophet.1038

Prophet.1038

its basic condi roaming build vastly use
your trait which gives 33% condition duration with scepter is useless as you got 100% condi duration already and duration isnt stack above 100%
i would take chill sigil as it can save you against melee gank
and also recomended to use fear with scepter as you’ll tick 3 times doing 1k dmg each tick. with staff it will tick only twice as you got 90% duration and not 100%
i also put my 10 points in blood magic to give me blood mark when dodge or reduce charge on dagger skills

False.
Lingering curse increase the base duration of the skill and after that the bonus condi duration is applied. If its worthwhile is another topic …

This :P.

The reason I don’t use the blood magic is mainly because i’ve been noticing good thief’s running D/d with 30 in SA which makes it very kitten me. Having the 10 in soul reaping allows me to gain DS faster with (5 – gluttony) and lose DS slowly. Small scale its harder to gain DS than in zergs. The 10 in soul realping gives me higher life force + 10 %crit dmg which isn’t bad when i crit on my feast of corruption. So to me its makes sense but i’ve run the 10 in blood magic its still as effective.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

Strong Condition Tank 100% condi dur build

in Necromancer

Posted by: Prophet.1038

Prophet.1038

2K damage/tick…..Really you make me laugh.

Warrior can go up to 5k damage/tick, maybe more….in few seconde!

Necro we are trash!

Cool! Thats really interesting i love fighting classes that give me confusion actually just conditions in general its so easy to transfer them back :P. I usually switch the epidemic to Plague signet when i notice a condi class about to engage, 3 condi skill xefers so skrong :P.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Strong Condition Tank 100% condi dur build

in Necromancer

Posted by: Prophet.1038

Prophet.1038

dhuum fire needs a nerf lol. 8s every 10s is so strong. With buffs you should have around 2.1k condi dmg. There is no sustain against that. I would trade dhuum fire for something else if also i was given the weakness duration of weakning shroud to its original state with the internal CD maybe increased?

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Strong Condition Tank 100% condi dur build

in Necromancer

Posted by: Prophet.1038

Prophet.1038

Hey All,

I’ve recently upgraded my computer and i shall have a video out by this week or the week after.

I’ve also started streaming if any of you necros want to watch me sPvP/WvW/GvG with my necro. http://www.twitch.tv/prophetsaladin/ Make sure to follow

I’ve been running this build for about 7-8 months now, its very easy to play.This build is straight faceroll. Like any condi builds, in small scale its too strong to be able to sustain against it. This build focuses on mass condi, being able to apply perma cripple, 12 stacks of bleeds, and 8 sec of burning every 10s (6k dmg). If it gets enough attention i’ll post a detailed version of the build + a video.

- Prophet Saladin

http://gw2skills.net/editor/?fQAQNArYWjMaF7tbib87JEoH9CuAiRPOmgJZoK4OA-jECBYNCiUFRkkGITqIas1gFRjVzATHjIq2hATKAIWWB-w

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

Let's Balance NA T1-3

in WvW

Posted by: Prophet.1038

Prophet.1038

+1
T2 is the best at its current state. OS is full of guilds willing to gvg everday. Its perfect for guilds that run around 15-25. We fight even matches in open field. If guilds are planning on moving to T2 please speak with the server before kittening this up. I dont want to be in queue.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Close this !

in Looking for...

Posted by: Prophet.1038

Prophet.1038

Magumma is a great server ! You guys should bring Mag back to T2! I miss mag </3.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

[NUDE] A Night Crew guild on an EU server

in Looking for...

Posted by: Prophet.1038

Prophet.1038

Whats its like for NA player on a EU server? How’s your latency / lagg etc. I’ve always wondered. Also how many players do you guys field?

Also in terms of competition. Are you fighting pugs or organised guilds? How is the NA in EU pretty much.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Why warriors are nerfed to dirt in MMORPGs

in WvW

Posted by: Prophet.1038

Prophet.1038

Anyone who thinks warriors are or ever have been a viable threat are just bad. That’s the point.

Aside from the fail trolls that posted here, those of you who find it hard to beat a warrior are just plain horrible.

Warrior is the only class I can solo in my support shout build. They fail at everything even WvW. PvE they are decent if the boss stands still.

I think most of the replies here indicate why GW2 has failed so miserably.

Attachments:

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Matchup thread has moved to www.gw2wvw.net

in Match-ups

Posted by: Prophet.1038

Prophet.1038

A forum where there is NO moderation – Thats what i want. Except for spams.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Warrior = Usain Bolt?

in WvW

Posted by: Prophet.1038

Prophet.1038

Warriors are the best class in this game, best at PvE/ good at PvP.

No build in this game can have mobility/landspeed/tankiness/dps/healingsignet/good cc all in one build. But warriors can. Thief should have good mobility because if they get caught they are pretty much kittened. If warriors get caught " oh here is endure pain". Condi class? berserker stance " yeah your condis arent doing kitten, here is some cc necro get kittened". Oh kitten im going down? shield 5 —- leap on sword – switch to gs 3 and 5 and bulls charge to finish it off. No can catch that. Im not saying its impossible to kill a warrior in fact most of their skills are pretty easy to dodge in 1 v 1 scenario but when they kittening start to run after you get them to 20-30% hp and while they are running they are regening HP is kittened. If the range was less i would be much happier. I’m not saying they are in the wrong for running but running to the point where they can get ooc in less then 4s is broken in wvw open field.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

Proof that Necros are a good class.

in Necromancer

Posted by: Prophet.1038

Prophet.1038

Pretty sure I know that guy.

He was flipping keeps with Mesmers all week and he’d freak out when he got spotted by a roamer.

All I see in the pic is that since you were a necro, you had no chance to get away from the Zerg.

Lol.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Abandoning Necromancer

in Necromancer

Posted by: Prophet.1038

Prophet.1038

haha kitten , there is alot of us that have changed :P. Playing glassy as kitten thief. So much more fun and if im ever in trouble i can get away! WOOOOOOOOOOT! I occasionally run spvp necro. but otherwise i see no point we don’t have the sustain or mobility to get away in wvw(SOLO roaming) and pve necro is just bad. If you like zerging necro is pretty good.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Necro Patch Notes - 12-10-13

in Necromancer

Posted by: Prophet.1038

Prophet.1038

Necros needed nerfs Nemesis. We never should of been buffed in the first place except for maybe some LF generation/sustain. Now its debatable if the way they nerfed us is the right way, but either way we are fine. If you think this killed condi then you still don’t grasp the class.

-Zombify

Can i try to kill you with a friend ?… I promise you will die in 15 seconds and you can not escape… then you bring a friend, and try to kill my friend… he will ALWAYS escape you.

But of course… Necromancers are still OP, yet no one plays them in tournaments.. or if they do they die all over the place.
I have yet to see a necromancer kill stuff in tournaments… and i have watched those that were made with great interest…

You haven’t watched me enough then ;P I have been in almost every major tournament (except this very last one since i quit) so part of that statement is false. I promise you we will still be fine. If i had it my way, id revert us back prior to the dhuumfire patch. hell even prior to the terror patch. I still had great success then when we were “nonviable”

I’ve watched alot of your tournaments, are you saying you were not being the first person to get focused? Because WE always are the first ones to get focused. 2 Reasons our mobility sucks kitten, we can’t medicate enough damage now that we don’t have the weakness to reduce the damage. Our downstate should honestly just be considered a double down.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

Necro Patch Notes - 12-10-13

in Necromancer

Posted by: Prophet.1038

Prophet.1038

Wow…2seconds…WTFFFFFFFFFFFFFF.

That was one of the main reason when we got focused it helped soooo much. Weakness is a powerful condition. ALL NECROS get focused because we have no MOBILITY SKILLS.

Time to level a mesmer because seems like mesmers can now do a way better job with conditions and have mobility while having a ton of kittening clones.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

(edited by Prophet.1038)

targeted because of no mobility skills [WvW]

in Necromancer

Posted by: Prophet.1038

Prophet.1038

It was pretty clear that Jon peters said they aren’t changing the mobility skills for necros.

Necros are always the easiest target to take down, because we have little to none mobility skills and our downstate is almost a guaranteed double down given most scenarios. Yes we have flesh worm and spectral walk, but when there are other classes that can go from 1-3600 range in less than 4s how far can i kite till a stun hits me?

Anet says they want necromancers to sustain through deathshroud and siphoning health. Death shroud is beautiful not only is it good defensively but as well as offensively. Siphoning health? troll? For example: 3 V 3, so 3 classes focusing me, anet wants me to siphon health when im kiting? WTF? i can drop my chill and fear but its not hard for 1 free caster (blackwater mesmer) to drop condi on me while the warrior is bashing me with 3-5 interrupt attack he has, not to mention how EASILY noticeable our healing skill is (consume condi). Basically if im not hitting anyone how can i sustain through life siphoning.

I think necros are good at where they are given a reasonable mobility skill and reducing condition damage. I agree with Anet that our condi damage is way too powerful.

1 skill that needs to be looked at is the flesh wurm. I have in the past dropped a flesh wurm at spawn in wvw where i would use it in rough situation. But said it wasnt casted, 1.5 seconds casting is way too long, and by the time i cast it, its usually send me 600-900 range instead.

Anyway i personally think condition damage on necros are way too strong, reducing it is good but we will still be getting targeted in group fights.

I want to hear, how other necros feel about mobility. What do you think? I’ve changed my build ever since classes from other servers can distinguish between each other. I am more tanky.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

T1 WvWvW with 3 monitors. Hills Battle!

in Community Creations

Posted by: Prophet.1038

Prophet.1038

pretty sweet video/songs. Lots of rallian rally bots lol need more of that ptv.

Quit telling the Rallians to wear PVT, some day I’d actually like to kill somebody.

Bads who die on hit need pvt or should adjust their play style. You won’t be able to kill anybody if the opposing team keeps rallying.

Prophet Saladin
Rank 80 sPvP
Champion Phantom

T1 WvWvW with 3 monitors. Hills Battle!

in Community Creations

Posted by: Prophet.1038

Prophet.1038

pretty sweet video/songs. Lots of rallian rally bots lol need more of that ptv.

Prophet Saladin
Rank 80 sPvP
Champion Phantom