Showing Posts For Purifer.3946:
Really seems that Eotm could fit better for players who want a simple game.
If enemy did not have ACs, I would be forced to play karma train.
WvW need some spice, but that would not be the right way.
Seem that now is fixed. Thanks.
Still experiencing crash.
Client log in normally, so this problem seems fixed.
I’ll try some other match in pvp and let you know if the problem persist.
Well, it should not be impossible to make a dodge mechanic for pet. But I don’t think this would be necessary.
If the pet is passive, adding the “only buff” pets like I said could be a solution, because it’s quite hard for them to get killed in AOE if they stay near you.
I play almost only wvw , and the only situations my pets die is because I send them in the mob and can’t swap fast enough.
Anet doesn’t need to remove pets.
They just need to put some “everytime passive” pets, with the only function of buff / debuff.
Let’s make a very stupid example, just to explain.
Add a trait (or just an option) to add the “spirit” version of a pet.
Now you have a spirit wolf. He can’t attack, but can:
1) Fear (proper CD)
2) Chill (same)
3) Think something. Maybe a hit could be ok.
Of course the spirit pet could be killed. Basically this would give the ranger some utilities in exchange of the dmg output of the pet (that sometimes is zero, like wvw zerg).
Survival skills for commando
Pistol (pirate?)
Dagger for assassination (could use poison)/ swashbuckler
Staff for Warmage (aoe/ field control/ buffs/, or a static siegelike weapon? Could happen).
I don’t think about spirits, since war already got banners for that.
Shortbow could be something, but I think it would be redundant. Still, some more hunting or rambo oriented playstyle could work.
Wow. Never bought www experience pots and now I know I’ve always done right
Yes, of course.
I work a lot and I have a good job, money is not a problem.
If you are telling me if I will have time to play it, uhm… probably not
2 handed axe would be nice.
Sorry mate, laughed hard.
it’s not about god mode or not, it’s about the fact that a game mechanic that becomes stressful to players is bad design and bad for the game.
nerfing numbers is ok, tweaking cds and stuff is ok, making it so players need to stress over their tiny resource bar running out if they ever relax for a moment is not.
Tiny resources? War?
I agree with the OP. Those who need a god mode profession will search for another. More bags for us.
Bow is not necessary, if you go shout heal, for example. Cleansing ire could be not taken, if you want balanced stance + merciless hammer, but I prefer taking balanced stance + cleansing ire. The adrenaline gain is too good.
With new patch there will be more options.
I really think it should be in the tactic tree. What do you think?
It’s a minor matter, ok, but yolo
That’s the reason I don’t do pve. The worst thing is that probably they would dumb down wvw, too.
Even more easy is to stay away from danger and spam AoE. Everyone can tell that staff eles and necros can grab a lot of drop and actually they can just spam some aoe skills.
Of course you can also stick to bow warrior, but it’s not the same.
Plus necros have a lot of hp. Both necros and eles are hard to kill (try to catch me).
If your zerg lose, doesn’t matter the class. If the fight it’s at least fair, a long range class will let you do your job really easy.
In zerg all classes are easy.
Warrior are easier than guardian. I don’t know how it will be after the new patch.
Ele and necro are even more easy. Stay away spam aoe, gg.
GWEN meta, you know. You have to play more focused to have the same utility with other classes.
I’m not a ranger player (still) but i played a lot of mmo and the issue of the ranger “beast master” (the ranged dps that uses a pet) is always the same. How useful is the pet?
There’s no need to speak again regarding why pet can be useless in certain situations.
So, my two cents.Add pets with ranged attacks (with some drawback compared to melee counterpart)
or
Add pets that don’t attack but have only utilities or buffs.This should fix the role of ranger in wvw zergs and in all situations in wich the pet can’t do stuffs.
We got 6 ranged pets, and one “utility” type pet as is. We got all this.
The pet attack format is not the problem, their sustain is. Giving them more damage in WvW would be counterproductive, as the pets can already hit for 8k or more if you spec into BM and uses a cooldown or two. Pet DPS itself is FINE. Only thing i’d want to ask for is for some pets (devourers) to have an player targetable AOE attack on their F2 command rather then their current system, if only to boost ranger AOE damage a little. Sure it wouldnt be epic, but even a devourer can hit for 2k+ with points in BM…..
What rangers NEEDS is;
A valuable Group Utility – i mentioned such things in my post further up in this thread.
Better/more AOE damage options.
An overhaul of the traits relating to pets, they are just too spread out in too many trees.
A 2.5x buff to spirit health and toughness in WvW ONLY (other modes are fine by now).
I didn’t explain it well. I mean pets that stay sticked to the ranger and basically can be killed if: 1) they focus the pet and not you, 2) you are cought in a big aoe dmg, in wich you should not be.
The problem of ranged and utility pet is that you can’t keep them out of trouble.
I’m not a ranger player (still) but i played a lot of mmo and the issue of the ranger “beast master” (the ranged dps that uses a pet) is always the same. How useful is the pet?
There’s no need to speak again regarding why pet can be useless in certain situations.
So, my two cents.
Add pets with ranged attacks (with some drawback compared to melee counterpart)
or
Add pets that don’t attack but have only utilities or buffs.
This should fix the role of ranger in wvw zergs and in all situations in wich the pet can’t do stuffs.
More info:
I unequipped the staff and used the sigil to upgrade from inventory (I) and not from character (H), now it worked properly, opening the small window to chose in which slot apply the sigil, and not istantly applying him like it happened the first time.
Still i’ve lost a superior sigil of battle.
Had a staff with my elementalist with the superior sigil of battle.
I added a superior sigil of renewal but the previous existing sigil of battle was deleted.
I was in Eternal Battleground map.
The only thing that war has more than other classes is choice between different builds.
Of course classes are different, and there’s always the “paper scissor etc” thing that comes in play.
Now, one problem of fighting warriors is that: they can have direct dmg, tankiness, mobility, condi dmg, condi remova, lot of CC.
NOT all togheter, but you have to figure what they have in the moment you fight them.
Maybe condi dmg tankiness and some removal? Or you should care about lot of CC? Few seconds to decide, but combat is already on. Warriors got more choice of other classes in build composition. That is the really advantage of wars.
For Healing Signet spam poison.
warriors have to make trades. if they want mobility they wont have superior combat. a hammer sword/shield or mace/shield warrior is better in combat. even a longbow sword/sword is more dangerous.
and immobilize works wonders on warriors if you have cond duration. sure warriors can get -98% CC duration, but you can get +100% duration and it stacks. warriors with direct condi clears are typically shout warriors built for zergs and not mobility.
if they are specced to run away let them. if they are specced to run away and are a threat to you then rethink what you’re doing.
Couldn’t say it better.
Also, warrior are simply easy to use. So, it’s really (in most case) a L2P issue.
There’s always someone that goes in other classes’ forum to complain.
Better ask for advice instead.
This is false so don’t bother
50% is halved, 103% means 0 duration. Since it stacks with cond duration of opponents, you will not be immune to most condis.
Example:
-103% + 63% means your effective reduction is 40%.
Yes, i use it. I’m trying a build that is useful to roam in wvw and that can be useful in zerg.
I’m still thinking about equipment bonuses, but i have at least 27k hp, and 3.5k armor.
10 in arms, 30 def, 10 tactic (leg specialist), 20 arms.
Good survive, nice damage, and pretty good immobilize (in zerg you hit 5 target with rifle).
Funny thing is that you can see very similar thread in almost every class forum.
Hammer is not op. Broken traits make it op.
Reward was terrible
But I don’t care. I didn’t expect too much since achievements were so easy.
It’s even better, maybe with season 2 we will not have some other weird situations of alliances in wich big servers secure their positions. Instead, we could have alliances of smallest servers and this will bring us even more fun.
(edited by Purifer.3946)
i heard SFR will win season 2.
so how many NA guilds do you want SFR? :P <3
Even if was a joke, you get the point.
I see a lot of people from SFR or VS that tells the same things. Their server is always better, but then you did team up, OR our server is better, we never did team up…
Everyone knows how this attitude could be described, but I can’t write in the forum
INSTEAD, Sielfiel described it right. Every type of team up is legit. Someone thinked that the VS and PS alliance was too much evident, and now instead of making alliances without showing too much, every server will adopt the same method.
I realize the situation, because I’m from SFR, too. You can block arrogant people (you will find those ppl in every server, in every mmo).
Also, you are not forced to scout or escort dollies. Join a zerg, roam, you can do funny stuffs and be useful without doing the boring hard work.
Meanwhile, you can work to emprove community (if you want).
Attract casual players from general forum, main chat, and bring them on ts or sfr forum.
I know, we already do every day, all the time, but I can tell you that the situation is slowly going better.
Still, don’t let few ppl ruin the game for you, because you can’t stop them. There always will be a minority of ppl that QQ even if things are going fine.
Team up can create issue but 1vs1 would be even worst. There would be entire weeks of karma train or being stomped, plus tactics will be far too simple. No, there’s sPvP for pure balance.
Irrilevant? I don’t think. Even if i don’t like the attitude of people complaining about someting that is legit I can’t avoid to notice something like this.
What is this, a menace? A whine, or what?
I can’t believe someone will think seriously about a transfer for a small number of QQers (or at least as you perceive them), so what’s the reason of that statement?
I think I would not have a great opinion of a guildmate that one day comes and say “I’m off of this server guys, too much QQ on the forum”.
You think this is not important? Consider that the attitude you show in your first post influenced all asnwers. If you open a discussion in this way, I can’t take you seriously at 100%.
Regard the rest, I think I was tricked by the first phrase of your post.
“please, please.. stop coming to the forums to complain about this “double-teaming” business”
Ok, now I know that you too are bothered by the problems that 2vs1 could create.
I think you’r right about screen posting and stuffs.
I also agree when you say SFR is not the strongest server.
I don’t agree when you ask people to don’t talk about double teaming.
Personally speaking, I’m ok in 2vs1 when this is made by weaker servers to fight a stronger one. I’m ok when a weaker server is opportunist when matched up with 2 bigger servers. But I’m not when every big server will search a stable alliance to secure its supremacy.
I don’t want to talk about what happened. I just say if that WvW meta will include certain strategies probably I will stop following commanders (or the game itself).
I don’t even care about placement or achi, I just want good fights. Ironically, fighting 2 servers gives the chance to have really good one. But since alliances will be a strong tool to win, even our server probably will do that, and that’s the big problem for me.
I totally avoided some WvW weeks because match up was too unbalanced in our favor. I don’t like trains.
Now imagine a WvW where every big server has 1 or more small allies and think how it would work.
So, mate, I’m not ok to 2vs1 in every situation.
Besides that, I don’t think it’s a good idea to transfer because less than 10 people posted something wrong here, if your server’s population is not le than 20. But, ehy, your money… Seems you’r not too attached to your guild or friends
I would be more specific and say something about what I saw in the last discussion, but I prefer to respect the code of conduct. I don’t want to write for nothing, if you now what i mean.
Let’s be honest. WvWvW was not balanced before, is not balanced now. This is why it si 1vs1vs1 map and not 1vs1.
Season 1 didn’t make it more unbalanced, simply a lot of people who are in a server that can’t win now complain because there’s probably a reward for winners.
Season 1 was nice. But could be improved.
Achievement filled maps (and queue) with a lot of pve grinder.
Also, please delete those JP in wvw or move to another istance. There’s not point on filling the queue with people that will not fight for their server, expecially now.
2vs1 if fun because gives weak servers the chance to fight. Anet should find a way to avoid the exploit of that, because bigger servers can buy help from smaller to secure their supremacy.
Servers that have had people transferring to preform things like building all kinds of siege, waisting supply, to give their server and advantage should be van from any kind of reward since they didn’t play by the rules.
This makes perfect sense, punish an entire server for the actions of a few. This is a very well thought out suggestion ……
This happens in almost all competitions. Even if fans do something wrong like invading the camp or stuffs.
If that were implemented all someone would have to do is stay on their own server, claim to be a spy for the enemy, break a bunch of kitten obviously, and watch their opponent server get penalized. It’s not a solution to the problem.
Before we were vying for placement in the season I never saw this many saboteurs (in fact after nine or ten months of wvw the concept of sabotage was new to me).
Devs can verify easy. Btw, i’m not suggestin that, only stating a fact. Don’t worry about this. (Just… claim to be a spy? Lol, nonsense )
In season 2 we will have only few servers in competition. All big servers will do the same stuffs of Pizunah. Small servers will be mercenaries. Small saboutages will be the least of problems.
Fun. I like hard epic battles.
Stop arguing about existence or not of alliance. Is not important now. The important is that a lot of ppl (not only SFR) believe that. Even more people think now that alliance is a good idea to win, so… welcome to the new meta.
5% difference is important. Basically is like having some free traits.
What they did is legit, so stop complaining. I am from SFR too, and i think that the most interesting match are against Pizunah.
Also, why they should not have ppl from other countries?
What should bother us is when every server will ally with someone other, almost every match could be a 2vs1.
Not a failure.
Not all server can be equally wvw oriented. With season we had same issues as before, but now there’s a reward, people is greedy, so a lot of people complains or move into another server.
Servers that have had people transferring to preform things like building all kinds of siege, waisting supply, to give their server and advantage should be van from any kind of reward since they didn’t play by the rules.
This makes perfect sense, punish an entire server for the actions of a few. This is a very well thought out suggestion ……
This happens in almost all competitions. Even if fans do something wrong like invading the camp or stuffs.
These pizunah guys.
I like them.
Rest of the players don’t like them.
As i said, i really enjoy fights against pizunah. Other are really too easy.
Ok, not that the fight itself is getting harder, they are the usual rallybot zerg, BUT with pikens we really have to work hard to cap things, and it’s funny.
The sad truth is that this will work only in season 1, since in season 2 every server will have 1 or more ally and a lot of people will migrate in biggest servers.
All of this for what? A finisher
Actually, i really don’t care about placement, but most of player does, so why lie about that? If this strategy works and it’s legit, everyone will do the same in the future.
There’s no point of making fun about other servers. I’m in a server strong enough to attract players and make alliances. The problem is that i’d prefer that making alliances was not necessary to win and thus became a normal part of wvw.
I’m already bored when matchup is not fair and we win too easy, imagine if we had even an ally.
Of course big servers will not be touched so much by this (everyone wants a big ally). I’m worried more about smallest one. I fear about entire weeks with almost all map capped, very long queue (farmers) and not a single good fight.
Actually, they don’t deserve disqualification.
3 server means that if a server is far too strong other 2 can make an alliance to stand up.
Alliance is legit even if this is not necessary, but is made by “high tier” servers to keep their position up.
How servers use alliance change what people think. When you see two big blobs of vizunah and piken that don’t even try to fake some skirmish you realize that low populated servers deserve rewards a lot more of those two.
Now this will create a problem. First, vizunah will be remembered better as “pizunah”
Second, and seriously, if 2 strong servers make such an alliance the other servers will be forced to do the same to compete. The lowest servers will be excluded from alliances or at least from good alliances.
Now, there will be someone that will try to defend their server (for sure) telling us that this is how game is intended to work, that if you don’t like to be in a low server you should move or create a good community to attract people, and other stupid things like this.
Well, i’m in SFR. I’m really fine with the community, and i enjoy the game in wvw (i play almost only wvw). The server is strong enough to provide me amusement.
I enjoy good fights, but even desperate fights. What i really don’t like is when my server totally dominates others, so in this case i don’t go in eb for our weakest border, or i don’t even log in.
I enjoy even when vizunah and piken play togheter. This makes the game really hardcore, and i feel good beating people who uses less honorable strategy.
BUT please don’t try to justify yourself with weakest server. This alliance is not made to have a chance to play, is made for greed.
Don’t even try to negate that this will have a bad impact on the game. I’m pretty sure we will se the results in season 2.
Well, devs can’t punish vizunah for using a legit strategy, but they should take care of this issue for future.
Since game is 3 servers against each other, there’s not point to forbid alliances.
Otherwise, devs would have made 1vs1 (but this would be really boring in unbalanced matchup).
A good way to solve this could be to make alliances a effective game feature. Every server could have an ally (Limits on this choice? Now i don’t know), all alliances besides the official one will not be legit and punished.
Other way is to don’t fix at all, prepare to migration, and let’s all play this way.
Elementalists don’t have everything on a weapon. They can’t even chose a weapon dps or cc oriented. They can just chose range, and are stuck in that choice. Elementalist HAVE to have all skills.
But this is not eles’ forum, so…
Options. Ok.
Wvw: Hammer/something else. And this something else is LB, S/WH, maybe rifle, but if you don’t run WH you are not doing the best (roamers could be an exception, but read spvp).
sPvP: CC, abuse of unespected foe. Mace and Hammer are still the best choice (condi build instead? maybe).
Pve: Suddenly CC weapons are almost useless. GS, Axe got much more damage.
So what’s the real problem about that? The lack of options comes when a specific weapon is used in one setting and is not useful in others (despite build).
Since are incoming nerfs on hammer (hammer needs to be balanced, btw) warriors will have weapons that will not be used in pvp /wvw and others that will not be used in pve. Of course you COULD, but just think a moment: if you say a 2 axes warrior in your wvw party, you think he will be useful like a hammer war?
Roles are stuck in certain weapons. Maybe it’s ok, and this works as intended, but at least devs could tell us. If not, why don’t ask for some balance between weapons?
I’m not complaining about warrior strenght, but on warrior’s options. If rogue, rangers and ele are up you should ask for buffs. In the right section of the forum. Actually, i talked about the “range problem” of ele (since he can’t swap).
Shield is solid maybe, but gives another CC to a class that is said to have too much dmg/cc, and since got high CD promotes a passive play style.
Axe need love. Mobility or CC, or simply it will not be used much. No gap closer, no cc, too much of the warrior’s game it’s related to stun chains. Skills are even so much similar. Hit, hit and hit 3 times. Hit with both axes, spin axes. One gives fury, but with great justice and signet a war is in perma fury.