shortbow or longbow would be cool
http://gw2skills.net/editor/?vZAQNAoYVn8lCFmiFOBWOB8PhFfCbuAmAjgbBgXTDwrJsEiCA-TFTBQBL4QAAw9HyzJAQP6ASkWAsocwSq/cFlcA4BAYGlga4IAkPNBkBoaMA-w Here is an all ascended version of my personal build. The runes make most of your CnD crit.
http://gw2skills.net/editor/?vZAQNAoYVn8lCFmiFOBWOB8PhFfCzrJsEiCzFQRwtAwrpBA-TVTBQBmRJIA3fwGaBWwRAAAPAgcouTeOBAYR5ge0BUHNBWSlgrokTDHCAyAQtFA-w Use dodges to make space and then 100% crit cloak and dagger back stab. Really fun and simple to use when you have 6-9 dodges
. 1/1 Condition Chronomancers* approve http://imgur.com/EC1Ej6q
(edited by Pwent.2639)
http://gw2skills.net/editor/?vRAQNBmQDbkjG6rxWaw4G4vxBuQRTj24Zjbd++Bw2MAOAA-TVCEABsouzWKBtb/hO0NAwFAwgjCwDPAAmU+loKBkC4ltAA-w just picked up base necro (have not bought HoT) and have been winning more than half my fights with reapers in wvw with this build. Lifeblast does feel really bad though; i remember necros in my roaming team always saying it hit for 7kish i hit for about 5k on glass targets
.
Whoops, warhorn sigil is a superior sigil of air.
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<3 factions was probably the greatest playthough in any game for me. Really hope they revisit cantha.
So i was wondering what you would consider the best build for solo tower capping on ele. I am rather new to the class, so i just put together a random staff arcane build for it.
90 hours on ranger now, been winning vs medi guards with duel melee, pure zerker armor, and runes of the trapper. My mobility is insane, nonstop evades or blocks, stealth, and super speed. 0/6/6/2/0 only running duel melee because i dont have enough gold to buy a longbow.
There isnt much i cant out run or evade/invis, sword mainhand covers ground so fast.
ty Bropto, happy to hear it wasnt just me.
sold some ectoes at highest buyer earlier and didnt receive any gold; tried selling something after and it Errored out.
can i get a refund or something?
Welp then it kicks me from the game a little after, no net issues fyi.
Cant relog either well played anet. Rip
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Asserting that all opinions are equal is obviously false. Ok, we live in a post modern world and this sort of bad thinking has taken hold in the minds of people for various reasons. I’m not sure what yours are, Daeson, but you’re wrong to dismiss the counter claims or “opinions” that’ve been leveled against you in the way you have. You can disagree with me but I’m afraid you’d only be affirming my point :p
Anyway, Fay isnt really wrong. In terms of this build somehow being some sort of “cheap” alternative, it’s not. This is a pretty run of the mill condi setup people have been running for a long time.
Asserting that opinions arent equal is disrespect to the person you are argueing with that just sounds like fascism. again. Just my opinion.
No, it’s just a fact. Some opinions are factually right and some are factually wrong. If you have the opinion that 2+2 = 5, you’re entitled to that opinion. You’re also wrong.
Holy crap get over yourself…
Here’s my opinion, you should go clean those cheetoh caked slabs of bruised meat you call hands and take your troll train elsewhere as your typing is getting away with itself.
Is it really so hard to show a little appreciation for the Authors efforts in the mindless babble you call a reply?
Sorry I offended you with proper application of logic and facts, feel free to play inefficient an ineffective builds as much as you want, nobody is going to stop you. I don’t show appreciation or disdain for effort, I simply evaluate the effectiveness and overall value of said efforts.
If you’re looking for a cheap-to-make condi build? The pinned OsiCat build thread is quite dated now, but the PU condition build is basically this build with good burning output and MASSIVE condition removal. The Balthazar runes you need to run it never go above 3s at the auction house.
Take a look.
This is a pretty reasonable option for sure. I feel like they nerfed balthazar runes at some point between now and when that build was made, but I could be wrong. I just recall engineers being really crazy with them, and then that died out at some point.
Balthazar runes now don’t ignore blind, evade, and block. Not sure if they changed anything else.
Feel free to pick the build apart and call it kitten all criticism is welcome
^
Best serious thread of the year so far; reread it about 3x and still laughing.
https://forum-en.gw2archive.eu/forum/game/pvp/Is-cele-short-for-celery/first#post4830394 for something a bit lighter.
And yes roam with whatever you like, condition clear will be essential unless you want to die from immobilize, cripple, or chill incredibly often.
Not going to dive fully into the opinion topic, but Ross is correct :P.
4. No stunbreak in pvp?
I haven’t had a need for it. Usually phase retreat to create a little space followed by cleanse is enough to alleviate the time I might be stuck. Even then, it’s not a very common situation I experience. Most of the time, a stun will only be a problem for me when I’m either overwhelmed by foes or it’s a big cluster fight for a cap point. In both of those situations, it doesn’t usually matter if I’m stunned or not. 1v1 spacial scenarios are easy to maintain with what I have.
5. I have played around with most things on mesmer at least once, except rending shatter. Did you miss click when using the build editor?
Anything to put pressure on the foe as well as give me a little more edge with offense, then I’ll take it. I like the idea of dropping lots of vulnerability as it not only benefits me, but my allies as well.
6. Sigil of force and accuracy dont effect clones and phantasms.
Doesn’t matter. I’ve only got two in the build and they’re both traited for higher crit chance, so that’s good enough. If you haven’t noticed, the source of my damage is the burst, so the sigils and mantra trait are working as intended.
10. At the end are you bragging about beating them even though you used skill clicking as a handicap?
Bragging is an overstatement. Think of it more like silly trolling in an attempt to raise some blood pressure. I probably should cover the chat anyways. I’ll load a new video later – also downing the gain so the music isn’t as loud.
While you call it a handicap, I call it a challenge.
Shattered concentration is better in almost every situation in pvp over rending shatter if you have room for it. Why would you put a few extra stacks of vuln when you can already spike it up to 25 stacks instead of stripping stability, protection, stacks of might, vigor, and such?
1. Cool music.
2. I love Signet of midnight in gw1. Oh and its name is pretty cool.
3. Please learn your keybinds.
4. No stunbreak in pvp?
5. I have played around with most things on mesmer at least once, except rending shatter. Did you miss click when using the build editor?
6. Sigil of force and accuracy dont effect clones and phantasms.
7. Am i missing some sort of troll if so i feel kind of dull. Reread your post 2x and there is no hint that i can find to it other than the “perhaps more so for new players” part.
8. I like your sword.
9. If you use signet of midnight in wvw please use it for safe stomping; most people have no idea mesmer has an instant cast aoe blind that doesn’t break channeling.
10. At the end are you bragging about beating them even though you used skill clicking as a handicap?
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I rarely lose to Thieves… I have been playing PU, and while many call it “cheese”, I call it “fighting cheese with cheese”
Owow clicking your utilities and excessive backpeddling. Try moving your heal and utilities to X C V B.
The problems run very deep but here are a few of the more obvious, and easily fixed ones:
Problem: In PvP, it’s a condi heavy meta. Bow + Cleansing Ire is crucial
Fix: Cleansing Ire could remove conditions per bar of adrenaline gained, or remove per bar of adrenaline spent regardless of if the burst hits.
Problem: Warrior moves often have weird delays, pauses, slow animations, and even long telegaphs to supposedly allow dodge-counterplay.
However, basilisk poison strikes from thief stealth has no dodge-counterplay. Mes shatters have no dodge-counterplay. A close range elementalist ride-the-lightning has no dodge-counterplay.
Even some of the regular moves have odd delays and pauses. Sword 2 is a leap, which has a half-second pause at the start and finish, GS 3 and 5 both have the same thing. It doesn’t make much sense.
Fix: Animation cleanup and speedup for the Warrior.
Problem: Warriors Active defenses are lacking. This has been improved somewhat, but certainly not to the point it needs to be. Basically, Warriors cannot make an effective sustain-bunker build. Guardians, Engineers, Thieves (stealth/heal spam), Elementalists, and Mes (stealth/port/evade spam) all can make extremely difficult to kill, bunker builds. Warriors cannot.
Fix: Options for warrior defensive abilities need to be brought up, and expanded upon.
Mes shatters have no dodge-counterplay. <— What? Lol seriously? Dodge through the clones, shield block, defy pain, spin through them.
basilisk poison strikes from thief stealth has no dodge-counterplay. <—-What? http://wiki.guildwars2.com/wiki/Basilisk_Venom read the notes and try dodging, blocking, stability, or even the whirl on greatsword.
Warriors Active defenses are lacking. <—-Again? Shield stance, blinding arrow, leaps to kite, gs evade, sword offhand block, mace mainhand block, stuns, knockdowns, dazes, defy pain, berserkers stance, and balanced stance. Yes i might have missed a few.
Lacking bunker builds? Getting outbunkered by mesmers, and thieves? Im not sure what to say without being rude.
Yes i play warrior, thief, mesmer, engi, ranger, ele, and warrior. Almost all of my play is solo in wvw so if you are talking about bunkering in pve (lol).
Close range ride the lightning is a silly thing to mention, do you know what it does?
No. We have been nerfed a lot since launch, but it looks like it has sort of stopped. Thief provide lots of utility and very high dps in PvE! Well played thieves can be a real asset to their team.
could you tell me what kind of utility a thief gives in pve?
Blasts (lots)
Blind
Party Invisibility
some reflects and a projectile block
AoE Rez field
I dont thief in pve, but those are just some that i can think of off the top of my head.
i ever saw one anet dude in eotm and when i asked him to put auto balance, he said : no, he/she likes the imbalance.
so there you have it folks
That would be at least a clear statement. We should get something like that officially, then I can delete GW2 from my disk without problem.
Can i have your stuff?
I also enjoy the imbalance of eotm. Then again i dont like ktraining.
Umm, with a 4 second delay , it has limited use as a blast finisher.
What? ^ Is this guy being sarcastic or trying to troll?
Op i agree it would be a nice change. The extra heal/might/swiftness would be pretty legit. The cooldown is a little low so i almost see it as an overbuff.
A change that would be a bit more balanced imo is just halfing its cast time.
very cool, i rarely see other sc/d eles. Just started running a build a lot like that with a larger focus on cantrips for wvw. Everyone keeps telling me to go sc/f fresh air, but im playing for fun and it seems to work just fine for me.
0/4/0/4/6 zerk with some cele parts
Fox and Raiden imo
2/10 would not fap to again. Quick tips no one wants to hear the mans voice its a big turn off Second.
Jk nice vid will have to play around with the build when i get back <3
Shatter builds can, 4/4/0/0/6 gs/st sits in between 12-25 with runes of strength and sigils of battle ezpz.
does the bug happen to be the firefly in the second picture? :P
Make a grandmaster trait that lets it scale with power kinda like guardians retal trait. Or make it just trigger once like blind and do way more damage…
When I decided to try the condicheese, this is what I chose to run.
I bet you get some solid might stacking out of that, it might even get out of control with runes of the noble. Then again you would be losing a lot of condition duration. Would swap speed in stealth for might on dodge though.
Why take the signet, there are many better options since you are ranged and already take move speed in stealth?
Clonedeath traits are probably your best bet if you want to contest a point for a long time.
Healing power scales terribly on mesmer.
Good luck channeling those mantras as you are trying to hold a point vs the opposing team, you most likely wont get the heal from them when you need it.
Decoy is terrible for holding points, and using it just as a stunbreak you might as well take signet of midnight.
Yes i did not read any of the posts other than yours, sorry if i am restating stuff.
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yeh im not sure how it will do without the 2.1k power, but panic strike + long duration conditions and balth runes is pretty hard to survive unless you are running a clear all conditions skill. I find it way better in a roaming team then reg SA builds.
So i normally play zerk d/p 0/6/2/0/6 im not a big fan of shadow arts, and i love the big damage.
This was my attempt of making a bursty condi build that spikes down targets quick and gives easy kills for your team. Yes it is “condicheese” im posting it here because im not a big fan of range pewpewpewing but this is pretty fun and can destroy lots of opponents in 1 rotation.
Give it a try, play it safe you will be rather squishy and an easy target.
Celestial hands down.
Celestial is incredibly inefficient for mesmers. The stat combo just doesn’t work at all, it’s a horrid choice. If this question were aimed at engie/warrior/ele you’d be right, but not for Mesmer.
Actually for a wvw build celestial is a good choice esp when you stack might.
This would work…except mesmers don’t stack might.
:O sorry normally i agree with things you say, but :O. The majority of my mesmer builds (that i run) have about 15-22 stacks of might in fights solo.
http://gw2skills.net/editor/?fhAQJAWBGx0YQdZnNHJDohSGy4A-T1xHwA9U+N4JAce/Bv6CAcJA0r+DTlgkCoKhRA-w <my regular solo roaming wvw build.
There’s no way that you’re at 15-22 stacks of might in that build outside of during a shatter combo. Mesmer can burst might effectively with mirror blade and shatters, and you can use that to make a nasty combo incredibly powerful. However, celestial requires sustained might stacking, and mesmers lack that entirely.
yeh i sit around 14 stacks with just weapon swapping and skills+ shattering lets say once every 10 seconds=18 stacks. Give it a try. Then again i use runes of strength in pvp.
Yeh just used runes of strength in pvp and sat inbetween 11-25 normally closer to 25. So happy might on shatter now works with IP.
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Celestial hands down.
Celestial is incredibly inefficient for mesmers. The stat combo just doesn’t work at all, it’s a horrid choice. If this question were aimed at engie/warrior/ele you’d be right, but not for Mesmer.
Actually for a wvw build celestial is a good choice esp when you stack might.
This would work…except mesmers don’t stack might.
:O sorry normally i agree with things you say, but :O. The majority of my mesmer builds (that i run) have about 15-22 stacks of might in fights solo.
http://gw2skills.net/editor/?fhAQJAWBGx0YQdZnNHJDohSGy4A-T1xHwA9U+N4JAce/Bv6CAcJA0r+DTlgkCoKhRA-w <my regular solo roaming wvw build.
I am not saying im a fan of cele on mesmer. Healing power is a waste imo, and mesmer has so much active defense that the toughness and vit are not as useful as they would be on other classes.
I have been a big fan of celestial gear since it came out, but i find it way more efficient on other professions.
Oh and OP pm Gloom Surgeon any time you see me in game i have so many random mesmer builds that i randomly kitten around with.
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I know that some thieves use runes of air to land basi venom, why not give runes of evasion a try for triggering it on dodge. Not sure if this rune is effected by blind, block, or evade. <If you are wondering why im saying that its due to the fact many used to or still do.
sw/t and staff can definitely work great, especially if it is your preferred weapon set and you feel comfortable evading with it already. You can pull off some great evasion combos with that set for sure. I chose scepter/torch for the mobile block. Often in drawn out chases when you have several people behind you if you stop for even a second or two from the sword #2 root it allows them to catchup to you and begin their chain stuns/cc’s. From my experience, in an outnumbered chase you have to constantly keep moving to prevent group lockdowns. I prefer sword#2/#3 as a last resort for group focus, following with temporal curtain for speed/cripple and literally pulling them off. I can see for sure how the staff could essentially do the same thing. I just love the focus so much for moving around the map. With speed runes you have only 5 seconds without swiftness from TC. (and if you proc swiftness from stealth you have near perma swiftness when running across a map)
And as for energy sigils vs. cleansing sigils on land weapons, both work well. Energy sigils are more multipurpose as they can help evade both condi/power as well as incoming stuns, while cleansing sigil can really come in handy when condi clears are on CD and you get hit with a cripple or immobalize for sure. Both have their pros/cons.
you are being silly Energy sigils are great, sigils of momentum are not worth the extra armor when you already have 3k compared to condition clear.
Was scared this was going to be a thread about the infiltrator runes.
I would use Wyrden’s weapon setup though, staff is amazing for juking. 1 teleport, a field of awesomeness, an aura of cripple/blind/other thing.
@Ross i would chose sword over scepter any day due to the fact you can use it to immobilize people and leap to npcs. A fun one is skill 2, when it ends pop torch and blink out the opposite direction.
Also with your current toughness without stacks would condition clear on swap on your land set as well be a little more handy.
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http://gw2skills.net/editor/?fhAQNAR7alknpMtNqxBNcrNCuxYyJaAlL1UpD43BA-TZRFwAAeAAIOCAKuIAp2fwaZAA
is the build i have been running.. It is the same basic concept but not so worried about dieing to conditions. Bountiful interuption makes a hybrid spec 10x stronger to stack 15 might quick boosts your physical and condi damage a ton. if you dont run phantasmal haste the bleeds from iduelest dont overlap as much and it puts alot less pressure on your target.
it is preference though. if you die all the time to condis and disables you can run the 3 condi clears//pu and extra stealths.. its just a much more defensive version of the same concept. Should still work.
wow i like yours too, still stuck on CI just cause immobilize sucks. Just gave it a spin and phantasmal haste+ phantasmal fury is wicked with 1 Iduelest and Izerker.
First i am using Greatsword due to the fact my friend doesnt believe it is viable in a condition build second i have 1,5k power in wvw which isnt much but it does help.
Also with greatsword out i get bleed stacking close to that of traited bounce trident clones (20 stacks and up if i have an iduelest out with 2 gs clones). It is a lot stronger than most people think. The only skill on greatsword that doesnt work well with conditions is skill 3, and i still remove a boon with it.I have played so much mesmer might stacking builds it sometimes gets old, and after mixing CI with focus traits a while back i fell in love with letting people interrupt themselves and cause the trait to trigger.
Torch is terrible with CI it is the only weapon you get 0 interrupts from, the only time i would use it in a non shatter build is for PU.
And finally i Made the PU varient for the extra mobility due to swiftness, if i am running solo. With a group or just 1 right complimentary build speed boosts become common.
I´m quite sure that most of your bleeds come from iDuelist rather than GS clones. Granted, they can stack some bleeding, but it still seems like a waste of skills 1, 3 and 5 to me (even more so in the PU version).
By the way, torch has some potential for lockdown builds, especially for hybrids. I´m using Prestige as a substitute for Decoy to get a free slot for something else (boonremove, for instance), burning adds some nice damage as well. Pistol+MoD+Diversion are enough interrupts, imho it´s not necessary to get another one from your second offhand.
Did you test that cause i just summoned 3 greatsword clones on a target in the pvp training area and they easily got 20 stacks of bleed. :O Dont be to sure. Decoy is just as much about stun breaking as it is about stealth no need take a weapon that doesnt compliment the build as much to get an extra utility. Gs 2 gives cover condition and might (both good) Gs 1 is an auto attack something i rarely use on mesmer, Gs 3 is sub par though it has its uses and gs 5 is epic with CI if you can land interrupts.
With the 1,5k power and 60+ crit chance the raw damage is still a factor.
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Ya.. That is my build i have posted before pretty much.. you dont really need PU.. i eventually took points out of PU and moved them into reduction in phantasm cast time..
by going into the last trait line you gain reduction to every illusion casting skill plus reduction to your main damage dealer iduelist.
it is what i play in tpvp. and im rank 100ish.
Taking points out of Chaos for phantasm cooldown changes the build completely, and yes PU is not necessary at all that is why i posted the CI build first.
Post a link to your former post
i would like to see what you run. Are you condition? Power?
I´ve used this trait setup for a looong time now and for me it worked very well, both for power and hybrid builds (condition should be fine as well, i just don´t like the playstyle that much). What makes me wonder is your choice of weapons – why use a greatsword in a build that´s leaning towards condition damage?
If you truly want to play hybrid, you should use might stacking sigils and Bountiful Interruption instead of Mirror of Anguish. I´d still recommend other weapons (I´m currently using S/P, Sc/T with CI), but at least the power part of your greatsword wouldn´t totally wasted due to horribly low power.
Edit: Some form of mobility would be useful as well, Traveler or even Centaur, since you´re running mantra heal. Perplexity and Krait are so sloooooow. :P
First i am using Greatsword due to the fact my friend doesnt believe it is viable in a condition build second i have 1,5k power in wvw which isnt much but it does help.
Also with greatsword out i get bleed stacking close to that of traited bounce trident clones (20 stacks and up if i have an iduelest out with 2 gs clones). It is a lot stronger than most people think. The only skill on greatsword that doesnt work well with conditions is skill 3, and i still remove a boon with it.
I have played so much mesmer might stacking builds it sometimes gets old, and after mixing CI with focus traits a while back i fell in love with letting people interrupt themselves and cause the trait to trigger.
Torch is terrible with CI it is the only weapon you get 0 interrupts from, the only time i would use it in a non shatter build is for PU.
And finally i Made the PU varient for the extra mobility due to swiftness, if i am running solo. With a group or just 1 right complimentary build speed boosts become common.
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Wait are we supposed to give legit responses, i just assumed this was a poorly done troll thread.
Main thing behind both builds is having illusions and phantasms crit for lots of bleed stacks. With the first build interrupt them as much as you can and let you minions go to town.
Yes the concept is stupid especially since the enemy will have issues when to dodge. Lots of the damage will becoming from summon auto attacks :/ and your main interrupt has no cast animation.
Here are the 2 builds above them are the major differences. Would love comments on rune choice, sigils, which you would rather play, and if you like them at all.
CI, Runes of perplex, Daze mantra.
http://gw2skills.net/editor/?fhAQNAR7al0npMtNqxGNcrNyqxY6Wm+lTtUp3I7AA-T1RHABjpbwIlf/p+Tu7PIwFBAgnAQUKBJFAMLjA-w
PU, Runes of Krait, Veil.
http://gw2skills.net/editor/?fhAQNAR7al0npMtNqxYNcrNyqxY6WmelTtUp3I7AA-T1RHwAj1NYU53f1fEcRAA8EACt/QUlgkCAmlRA-w
I normally play st/gs, gs/sw+p, or st/sw+sw shatter i am not looking for the best build out there i just like to swap it up. If you like either of these 2 builds i have tons more (atleast 1 per grandmaster trait except the stupid one). I have been playing with different mesmer builds for 2 years now and sometimes i get overly opinionated.
On a side note Power Block has been giving me some problems i always pick CI or CS instead hoping its not just me that finds it inferior to one or the other in every way.
Sorry for the bad grammer, posted this after missing tons of sleep for midterms.
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I just want portal to be an elite, i would take it over mass invis every day of the week. Even more so if it got a slight buff.
To compensate Backstab damage has been multiplied by 15 because of the super long cooldowns xD….
I run pure zerker classic gs/st shatter, all i have to do is kite them around a pillar or something. I try not to fight pewpewpewers on open ground unless i can initiate on them. this seems to work really well i 1v2 a hammer war and longbow ranger around that pillar near the guard north of Hills yesterday.
Oh and roaming silver tier in shatter is just fine if you have a good speed boost, i run travelers which i feel give me way more sustain than anything even though i have 1.9 armor.
#haltingstrikeftw :P
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Hook, then rot, then cleave/dismember. Other than that AoE heals, ZvZ tags, extra damage in mantra builds in pve, and cool aoe looks.
Mostly Mantra of pain doesnt really count as a cleaver though; i would compare it to a potato peeler.
Was just checking the forums and realized i was on them a bit when drunk, sorry for my super sarcastic post.
Neptune is very correct. Dueling with shatter you will run into some very hard counters, that being said it is still amazingly fun to do and always a good time (except vs minion/turret builds those are terribly boring to fight).
http://gw2skills.net/editor/?fhAQNAscGGx0YQZZxR6ASYgS2y4A-T1BFABIp8Tu9HSTfwCnCAAeCAFq+zVKBJFwoCjA-w
you can swap it to pvp gear, this is my solo roaming lockdown build i use when i dont feel like swapping out too much gear from my standered 4/4/0/0/6 gs/st or st/sw.
Its a CS 6/4/0/0/4 sw,sw/st.
Its fun because i really have to time my shatters and such with the recharge of the phantasms and their attacks.
Oh and if you are having issues surviving save blurred frenzy.
I call it the Confounding Spanking.
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Well you better listen to that guy, he is a professional mesmer. Not many people get paid to play mesmers.
It depends what you are fighting, i have had great success with st/sw shatter in duels then lost vs someone else and swapped to phantasm/ condi/ pu/ lockdown and such causing me to win the next fight with them. I just stick to standered 20/20/0/0/30 shatter or 30/20/0/0/20 lockdown because i find them the most fun to play.
that build would be best with arcane thievery but most people dont feel comfortable using it, that and the staff clones will easily give you fury raising your clones crit past 50% and allowing you to send high damage condis back. Interrupting heals is great… how many proffs use heals that are interrupt able, guard, thief, warrior, engi heal turret, ranger healing spring. Interrupting heals is solid on mesmers, some eles, necros, and the few thieves who use hide in shadows and dont cover it with stealth.
Warrior your best interrupt targets used to be things like bulls charge or rush, now burst skills will be way more worth it also.
Portal, or blink.
