Showing Posts For Raksha.8049:

Extend Phase 1 please due to all the bugs.

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

So, we have watched Anet completely ignore us and look what happens? More backlash, except, the backlash from the poor handling of this event is even larger then Mad Kings event.

I think it is time to review your event teams performance Anet. KPI review time.

Thank you for Lost Shores!!

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

Raksha, I’m going to be as blunt and as forthcoming as I can be. Guild Wars 2 is unique. There isn’t another MMO like it in existence. As such, the events and experiences within such a game are also unique. Unfortunately this also means that any glitches, bugs, and breaks are going to be summarily unique. It is therefor also safe to say that, having no past basis for these problems arising, it is difficult for the development team to foresee every issue that might raise its ugly head. So to be perfectly honest, it’s a perfectly legitimate excuse. I’ll grant you, with the scavenger hunt, there were certain parallels with NPC’s not showing up or not activating, but that doesn’t mean that it’s the same underlying issue causing the NPC to malfunction. Also, as a rule, such issues are not intentional, as it tends to offend the player base, as you have so succinctly pointed out. On the subject of timing, I have to disagree with you though. I believe that such one time events add flavor and depth to the game. Speaking as a veteran of Guild Wars 1, the only changes I saw in 4 years of playing the Halloween event were different masks. Other than that, it had gone stale. It seems to me that the development team was trying to avoid falling into that rut, and with one time events like this they’ve accomplished that, for the majority of players. You are, of course, entitled to your opinion, and I respect that. However it’s been my experience so far that the most negative reviews that have come from the game have been from a minority, though a very vocal minority. In game most people seem to like the way things are going. Again, I would like to say that such bugs and glitches will become fewer and fewer as time goes on. And I also have to say that I truly hope that they continue doing these “one time only” events, even if I do miss them from time to time. It only makes the game more interesting to play.

The state of the Lost Shore forum speaks for itself Berelious.

Fractual disconnection issues.

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

Sorry, but I refuse to do anymore of these zones until this issue is fixed, its nothing but frustrating when you get to the third and final zone of a stage and one of your group members drops out…….

Phantasmal Disenchanter Seriously Broken BUG

in Mesmer

Posted by: Raksha.8049

Raksha.8049

This problem is across the board with all illusions.

I’ve noticed it happen with all, more so with the ones that spawn at your location mainly, iDuelist, iMage, iDisenchanter.

Pretty sure it is still range based and you require a target for iDisenchanter, so if your target is out of range and you cast it, gg no illusions.

This AGAIN falls back to what we are saying in another thread about how cool down timers should be applied for skills that fall on targets out of range, obstructed or the other issues people have raised in that thread.

Remove the Cool Down on failed skills.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Im all for a spam check but the UI shld be tweaked. The thin red line under each skill icon is pretty weak. Simple solution is to make the skill icon change a shade when youre out of range. LOS mechanic on the other hand is fine (ie no CD reset) but the bugs shld be fixed.

This is fine if your a button clicker and stare at your hot bar all the time.

I am a key binder and I never look at my hot bar. But again, this goes beyond clicking when parts of the environment can obstruct your view for no reason because thier x and y axis is all messed up on the engine.

Don’t even get me started on fighting on ramps…..my favorite is when you can hit mobs with your auto attack skill, but get obstructed on Illusion/Clone summoning…..

LOL? Looking at your hotbar for CD timers / range indicators has nothing to do with being a clicker. I have enough of a IRL field of vision to see everything that goes on my screen. Unless you’re a MIT black jack card counter and can remember 15+ CD timers in your head you must be playing the game incredibly inefficiently, especially when range is concerned, by overcompensating for “feel”, so please stop trolling.

A certain degree of perception of time goes along way,, couple that with casting your skills 5000+ times and I would be LOLing at you for still having the need to look at your hot bar to know where your reuse counters are, just saying.

Besides that, nothing you are talking about is on topic with the thread, so please, refrain from trolling.

Phantasm suugestions. Please add yours.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Thora, I like those ideas.

Keep them coming guys/gals.

Thank you for Lost Shores!!

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

I hate to break it to you Raksha, but the time of the events was e-mailed, displayed on the main website, and also put up on Facebook and Twitter. I’m sorry if you’ve had a lousy time of it with bugs, or have been unable to make it due to real life concerns, but it is, after all, only a game. There will be more events in the future, and as each one comes around, it’ll be more refined, with less bugs, as the system irons itself out. Until then, I recommend enjoying it to the best of your ability.

Still no excuse when they had a negative backlash from the Mad King event.

You generally learn from past experiences, not invent new ways to make it harder for players to participate.

Phantasm suugestions. Please add yours.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Should delete that post and copy/paste it here.

The suggestion forums attracts the wrong attention sometimes.

Phantasm suugestions. Please add yours.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

I agree, the Shatter damage output is very low considering we have to sacrafice all our clones/illusions.

They definately need to fix the obstruction issue we are having where you can hit with your auto attack, but obstructed with skills/illusion/clone summoning.

Thank you for Lost Shores!!

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

I agree with the OP, ANet is going out of there way to try something different with the MMO scene and all people can do is complain.
its not like achievement points mean anything in the end its just and added bonust like xBox achievements. Unless your OCD and have to have ALL achievements completed in which case I feel sorry for you.
Credit where credit is due, ANet is having a go at something different and I applaud them for it.

You are missing the point, people like to do the content and one time only events means just that…..

Im not missing the point, my point was that yes, events happen, and yes, sometimes you have real life things that are more important than a game. But thats just it, its a game. There will be more events to come and there will always be events that you can do, but then there will be events that just arent convenient for you. If iv learnet anything from playing GW2 is that its how it was intended to be run.

I personally havn’t had any real time to do this event myself, but I dont mind because the new zone will still be there tomorow, as will the dungeon. But life comes first.

There is a massive difference to not being able to do events due to real life commitments vs bugs compounding you from being able to participate in them.

In saying that, you simply don’t have one off events with specific timed parts where not everyone can participate and then on top of this issue, only display the times of those events on the forums….

Fractual disconnection issues.

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

If you crash for what ever reason from the game due to connectivity, blue screen, hard lock up etc, you cannot re-enter the fractual instance your group was in.

Fix this please.

Phantasm suugestions. Please add yours.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

First off, this is directly related to Phantasms as I feel (imho) that the clone mechanic is fine as is and doesn’t need any adjustments except to be properly effected by our bugged traits/skills.

Secondly, please keep it civil and if you don’t play a Mesmer, then please refrain from posting as the issues currently with the class do not directly effect you.

Phantasms imho need a rework.

Firstly, our trait and skill issues need to be fixed.

After that has happened, my suggestions would be, leave Phantasms as they currently are in the damage output state they are in and allow sigils to trigger from our Phantasms only.

I would be more then happy with this simple change.

If this suggestion is to not even be remotely considered then I would like to suggest these things:

1) Seeing as the bug fix with attacks that bounce was scaling iBerserkers DPS too high, avergage that damage out to scale evenly across each attack.

2) Review iMage DPS which takes into consideration attack speed and damage output. For the amount of time a iMage is up due to the low amount of HP they recieve (not to the mention the bug where they can die from a one shot on summoning due to the lag involved in the extra HP to be applied from traits/skills) and thier extremely slow attack speed, the damage output in the iMages current state should be considerably higher.

3) iWarden and iDuelist, are fine where they are for the situational use they get. Please leave them alone.

4) Remove the cool down that is applied when you are obstructed or too far out of range. Compunding this issue is when you are fighting mobs/pc players at elevated positions, you can hit them with your auto attack, but get obstructed issues when trying to summon Phantasms.

Please post your suggestions and or ideas in a civil manner and again, even though you don’t play a Mesmer and mmight not agree with the suggestions here, please don’t post. This is a directly related issue to Mesmers.

(edited by Raksha.8049)

Remove the Cool Down on failed skills.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Im all for a spam check but the UI shld be tweaked. The thin red line under each skill icon is pretty weak. Simple solution is to make the skill icon change a shade when youre out of range. LOS mechanic on the other hand is fine (ie no CD reset) but the bugs shld be fixed.

This is fine if your a button clicker and stare at your hot bar all the time.

I am a key binder and I never look at my hot bar. But again, this goes beyond clicking when parts of the environment can obstruct your view for no reason because thier x and y axis is all messed up on the engine.

Don’t even get me started on fighting on ramps…..my favorite is when you can hit mobs with your auto attack skill, but get obstructed on Illusion/Clone summoning…..

(edited by Raksha.8049)

Thank you for Lost Shores!!

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

I agree with the OP, ANet is going out of there way to try something different with the MMO scene and all people can do is complain.
its not like achievement points mean anything in the end its just and added bonust like xBox achievements. Unless your OCD and have to have ALL achievements completed in which case I feel sorry for you.
Credit where credit is due, ANet is having a go at something different and I applaud them for it.

You are missing the point, people like to do the content and one time only events means just that…..

Thank you for Lost Shores!!

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

I have actually said in other posts that it’s impossible for ArenaNet to cater to everybody, whatever the reason. They schedule these events based on the greatest amount of concurrent players logged in at any given time. They are trying to cater to the majority of players logging in. Unfortunately real life gets in the way, no matter what. I personally am normally asleep during the times that these events have been taking place because I work the night shift, and as such have missed the start of them all. It’s an unavoidable circumstance of life and I personally choose, literally, not to loose sleep over it.

The events for Lost Shores were bugged for hundreds of thousands of players.

Not allowing us to participate in Phase 2 and get rewarded for it at this point is just wrong.

Compounding this whole issue as I stated, alot of players simply do not even know they require a map peice to continue on with Phase 2. They are just pressuming that it will be an event they can participate in to get the update.

Extend Phase 1 please due to all the bugs.

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

Unless there is a secret way of obtaining Map Peice, then there will be I assume alot of angry players come phase 2 because after a general conversation raised in map chat earlier, no one even knew or knows about phase 2 requiring a map peice to be able to complete it….and those who did are unable to complete the phase 1 part to obtain it.

Thank you for Lost Shores!!

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

I disagree also.

They have handled the last two events poorly I feel, making the achievements null and void if you don’t finish them in the alotted amount of time OR bugged and you cannot finish them.

If you don’t recieve a map peice before Phase 2, you cannot complete the event series for Lost Shores, if you happen to have real life commitments like work, kids etc and cannot be online at the exact time of the events, you miss out and if you didn’t complete one of the Mad King events, you didn’t recieve the achievement……..

This is a poor way of handling events that everyone should be able to participate in regardless of play times.

Phase 1 Bug fix logic?

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

They need to remove the requirement of the map peice to complete phase 2, and just let everyone complete the event, period.

New Zone Difficulty

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

I don’t find level 1 or 2 hard at all, level 3 starts to get tricky, but apart from that, it is a awesome challenge and very well done so far.

Dissapointed with the event though, bugged out and all and I cannot obtain a map peice.

New Zone Difficulty

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

I agree, I went there on my Ele and got one shotted by a red circle on the ground. No, not an AOE… something under the ground. One shot… that was all.

So, dodge the red circles?

Extend Phase 1 please due to all the bugs.

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

Updated the orginal post.

Extend Phase 1 please due to all the bugs.

in The Lost Shores

Posted by: Raksha.8049

Raksha.8049

ALOT of people are suffering from this.

Please ethier give everyone ingame a map peice via ingame mail OR just run the Phase 1 portion for another 2 days.

Alternatively, just allow people to participate in phase 2 and complete the entire quest line.

Bugs aside, having a one time only event is not a very good idea, not everyone frequents the forums to begin with and secondly, not everyone can be online at those specific times.

Everyone should be able to participate and complete events regardless of play times.

You should of learnt your lesson from Mad King event when everyone complained about not being able to complete that event series…..

(edited by Raksha.8049)

Remove Illusions please.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

As discussed here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Damage-Nerf/first

The damage reduction to iBerserker was intentional and in doing so, is now being looked at.

However, I somehow doubt it will ever get back to its former power, so time to move on from the greatsword.

More and more builds are now becoming unreliable on Illusions/Clones.

Remove the Cool Down on failed skills.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Casting while out of range, no los etc and having skills go on cooldown is an inbuilt skill check designed to punish unskilled players who just want to spam buttons. One of my fav features in gw2.

It goes beyond spamming, it is downright rediculous when you are strafing and a bush or some peice of ruins obstructs your view when you can clearly see over the top of it.

It is pretty simple, it needs to not put skills on cool down if one of those 3 things occur with skill execution.

I almost ran away from Moa NPC in WvW ;)

in Mesmer

Posted by: Raksha.8049

Raksha.8049

I kid you not. I decided to try new Moa to see just how good new skills are. On my glass cannon mesmer Veteran on the crossroads took almost all my health in no time.

Peck did 3000 dmg
Kick did 1500 dmg

Tuna (underwater Moa) will spam 1500 dmg Stabs.

I understand that Moad enemies still can’t use some of their nice utilities etc, but at least here in WvW a Thief using that Dagger Storm elite has high chance to kill most WvW players in few seconds, while Mesmer Moa will not kill anyone, and you have good chance to die from Moa attacks. I don’t remember when was the last time I even died to Moa, but now I won’t even run away. I’ll try to kill the Mesmer and quite honestly they won’t even expect so much dmg.

Maybe they applied our iZerker damage to the MoA targets and replaced MoA damage to iZerker?

Remove Illusions please.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

they fixed a bug, stop crying, mesmer still the most potent pvp class

What bug? The bug where our illusions needed a 50% damage reduction with no mention of it in the patch notes?

Remove the Cool Down on failed skills.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

If your target is out of range, don’t cast an ability.

If you are blinded, don’t cast an ability with a cooldown.

If you don’t have LoS on a target, don’t cast an ability.

Blanket statements simply don’t cut it.

Trivial things can block your view, like a plank of wood that is 2 inches thick. A chest that you are taller then and can see over the top off, but for some reason, your magic cannot cast over the top….then you have chaotic fights going on in built up areas, jungles and forests.

Please stop trying to argue against this with such poor situational activities.

Mesmers are not the only class to be hindered by a cool down applied to a failed skill execution. Every class in the game is.

I for one do not play the game while staring at my hot bar, I prefer to enjoy the sceanry and key bind, however, this is besides the point. The point is, skills should not be able to be executed if we fall under certain conditions, range issues or obstructed.

It is simply a frustrating mechanic which doesn’t quite work as intended as I pointed out.

(edited by Raksha.8049)

Remove Illusions please.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Isn’t that throwing a hissy fit?
“OH U NERFED ILUSIONS AGAIN? WHY NOT JUS REMOVED DEM?”

I rely on clones and illusions myself, and can safely say that I can always spawn a new one if an old one dies. You either have the wrong traits or are spawning Illusions before clones.

This has nothing, what so ever to do with out abilities to spawn illusions or clones.

It is the constant damage nerfing we are getting hit by. They ninja nerfed iZerkers damage and another damage nerf to Mage.

Healing over 5 gone

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Posted by: Raksha.8049

Raksha.8049

If I wanted to play a 5 player game, I would do nothing but dungeon runs.

Slowly but surely, WvW is getting effected by these changes.

Yeah well, my AoE only hits 5 players per hit in a Turtle, while their Warriors were healing everyone for 1500+. This change was needed.

Blame the Turtles. Let’s see how strong their shell is now without their healing abuse.

I love the turtle crying you know how you countered it before? Siege…

I never lead out zergs in a turtle style, I despised it.

Read the posts before assuming you know what you are talking about.

When you experience this issue, you won’t be here flaming or trolling us, I know that much.

Healing over 5 gone

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Posted by: Raksha.8049

Raksha.8049

That healing was sometimes required due to the amount of seige weapons that plastered you.

Now, this removes all hope if trying to turtle your way up a corridor, bridge or bottle neck area where seige weapons are smashing you down.

You know what you do about siege weapons? You either avoid them or destroy them. You don’t heal through them.

Sorry for not having any sympathy with this nerf, but limitless healing was being abused on a ridiculous scale. Maybe now you will remember the sting of Arrow Carts barrages again.

I don’t think you fully understand the situation, if you can’t get to the seige weapons, how do you kill them?

May I suggest a well placed ballista, trebuchet or catapult to fix this situation?

Again, if a zone is controlled by alot of seige wepons it won’t matter where you place anything, you will be ethier treb’d, carted, ballisted or zerged.

If your zerg cannot turtle up a bottle neck which in most cases is almost every keeps design, how are you suppose to counter that?

You can’t, stop pretending there is some magical location to set up seige weapons that turn a fight, because there is locations in keeps that Seige weapons cannot access from outside, but can be controlled fortified near on invinciable on the inside.

Saying give up and go to another area is out of the question if there is only 1 or 2 areas left which may very well be a keep is not an option.

I see this becoming a serious issue when it could only take 6 – 7 people to lock down a zerg of 50 people into a bottleneck.

Your asking that victory should be attainable in every posibile situation but that is impossible. For one side to win, the other has to lose therefor one sure-win tactic would work.

If the enemy is holed up in an impenetrable one-entry fortress bristling with siege and manned by bloodthirsty warriors there is a very handy strategy. Place your siege around the only entrance, set a few lads on it and make sure your enemy stays where he is while you either go capture something else, go to another battleground or even go to make a cup of coffee.

Time will wear away at your enemies resolve, few people have the patience for extended defense against an enemy that just wont attack. Especially if in the meantime all else is getting taken.

If you already got everything else and its the last stronghold, all other battlegrounds are yours and you just need this last enemy foothold: sorry, your playing below your level and your server should move up a tier, or possible switch to a server where you face more enemies during your primetime.

There usually is a way to work against siege, counter siege, or small stealth groups going in.

No, I am asking that stratergy play a part in overcoming AoE splash damage from seige weapons.

Again, you all seem to be missing the point.

Borderlands can ONLY house a capped number of people.

If that entire borderlands population can be trivialized by choke points due to now not having enough healing to push past the splash area, whats the point?

(edited by Raksha.8049)

Because you asked for it...

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Posted by: Raksha.8049

Raksha.8049

Im kind of glad since this was a ridiculous power to use.. a Mes could target you from distance, run to the wall of a tower and toss illusions up on you then run back. The illusions THEN could sit there and destroy every siege on the wall and players unless you stopped, left your siege then killed it.

Right, because no one ever kills Illusions in 1 or 2 hits…….who would ever think of standing there, watching their seige weaponry getting smashed on screaming at the sky because Illuions have taken over….

Godlike Illusions?

Those illusions could easily hit siege no other classes aoes could

The skill has range, not unlimited…..

So if we could cast our illusion on it, which first required a target, that means ground based AoE’s could hit them also.

The issue isnt range, it’s line of sight.
Picture this, imagine you are an ele. You know exactly where the arrow cart is, but when you go to cast your spell you can only select the top of the wall. Not ONTOP of the wall, but the top of the wall. This means that unless the arrow cart is within the back half of your AOE circle, which you cant even see (Spoiler: it’s not if they placed it properly) you cant hit it.

This occurs regardless of your distance. Certain placements were completely immune to any ele skill regardless of your proximity to the wall.

Indeed, they were immune to any skill that required line of sight to hit the target. Of course, mesmer phantasms were not affected by line of sight. Meaning that mesmers, were basically the only class that could hit defensive siege that was placed properly. Clearly imbalanced, perhaps not from an offense vs defense standpoint, but more from a class standpoint. If 1 class can do something that no other class can, and it’s not billed as a class feature, then there’s imbalance.
The same

Again, just because we could cast it ontop of a wall didn;t mean it automatically ignored its range mechanic.

I could stand at the bottom of a wall, target someone, they run back and I cast it and nothing, why? Out of range.

iZerker was considered a Ground based AoE. It could only apply its damage to anyone within the vicinity of the target area. Therefor, like ALL other ground based AoE’s, should of not required LoS.

Healing over 5 gone

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Posted by: Raksha.8049

Raksha.8049

I’m excited to see this lame tactic eliminated. Hope this change does it.

Why? So defenders can now trivialize the defense of towers/keeps with multiple seige weapons?

With a max limit of players in a map but no max limit on seige weaponry, it will boil down to who has the biggest arsenal of seige weaponry.

There is a limit to how much siege can be placed in an area, apart from the obvious budget of the placer. After a certain number, no more siege can be placed.

All siege engines also require someone to operate them, cant be carried around(except for the golems), cant be repaired and will despawn after a while.

Only trebs, which do not work in the bottle necks unless you have a spotter.

I haven’t seen a cap on how much seige can be placed in an area yet and again, further supports my point in regards to how much splash damage can be output from them in bottleneck points at key areas that we needed alot of healing potential to push through.

Healing over 5 gone

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Posted by: Raksha.8049

Raksha.8049

If I wanted to play a 5 player game, I would do nothing but dungeon runs.

Slowly but surely, WvW is getting effected by these changes.

Yeah well, my AoE only hits 5 players per hit in a Turtle, while their Warriors were healing everyone for 1500+. This change was needed.

Blame the Turtles. Let’s see how strong their shell is now without their healing abuse.

That healing was sometimes required due to the amount of seige weapons that plastered you.

Now, this removes all hope if trying to turtle your way up a corridor, bridge or bottle neck area where seige weapons are smashing you down.

lol wait wait…what? why would you try to go through a bottleneck as fast as you can

turtling isnt a strategy, its a way of avoiding game mechanics…real strategy would avoid dying to that stuff AND not require turtling…

its a good fix, you’re clearly relying on that “tactic” way too much

Hmm, I am starting to wonder how much leading of coordinated WvW you have contributed in.

With your statement, you haven’t seen the bottle neck issues that every keep has due to the design of them. At these points, it took sheer zerg power to push through + what ever healing people could supply.

Now, with this change, I can’t see it happening unless they limit the amount of seige weapons allowed to be deployed inside a keep.

Healing over 5 gone

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Posted by: Raksha.8049

Raksha.8049

It’s funny how you think the keeps are entitled to you already when you set out to assault them. This is how it should be, keeps shouldn’t be easy targets.

Not my point at all.

You should have a fighting chance.

Funny that you should think 6 or 7 people should be able to trivialize ownership of a keep vs 50+ people attacking.

If the AoE splash damage on bottle neck points inside a keep outweighs a organized and structured group of players, how is that working as intended?

Healing, was the only little bit of edge we had to push through this onslaught, and while you might loose 75% of your zerg smashing your faces on spalsh damage trying to take a keep, I can’t see it working like that anymore in bottle neck areas.

Mesmer nerfs :(

in Mesmer

Posted by: Raksha.8049

Raksha.8049

The undocumented Phantasm nerf hurts just as much too. Berserker and Phantasm were hitting a lot harder than they are now.

Thats my main gripe atm, the skills are situational in thier current state. They are also very fragile and can be killed instantly.

We sacrafice almost every facet of AoE ability to pour it into Illusions, and yet, that is being removed also.

I am mesmer, fix Phantasmal Berserker

in Mesmer

Posted by: Raksha.8049

Raksha.8049

From the patch notes it seemed like it would still pop up on the wall, but only if the target was within LOS.

Exactly.

I don’t get what all the crying is about. So now you have to use LoS like everyone else?

Um…welcome to balance. Sorry.

It is the ninja nerf to the damage output most of us are sick off, we had two damage nerfs to our illusions this round and we had damage nerfs last round also.

Balance dictates that uniform. At the moment, there is nothing uniform about Mesmers when they keep making these adjusts with broken traits and bugged skills in the line up.

Fix the spokes of the wheel first, then let some air out if over inflated to the desired pressure.

Mesmer nerfs :(

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Why is blind stopping us from channeling a phantom? i mean if anything i should just transfer blind to the first attack of our clone/phantasm to miss it’s first target.

Because our phantasms aren’t channeled abilities?

No. Our phantasma are one time skill.

Don’t cast them while blinded then?

Some blinds last a quarter of a second to half a second.

You could be at the end of channel or cast bar at that point and you can’t interupt skill usage in GW2 which pretty much shafts you.

Seems like the mob/enemy timed his blind well.

It would appear that way, but it is more annoying then anything and I am pretty sure it mostly falls on luck and has nothing to do with skill.

Mesmer nerfs :(

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Why is blind stopping us from channeling a phantom? i mean if anything i should just transfer blind to the first attack of our clone/phantasm to miss it’s first target.

Because our phantasms aren’t channeled abilities?

No. Our phantasma are one time skill.

Don’t cast them while blinded then?

Some blinds last a quarter of a second to half a second.

You could be at the end of channel or cast bar at that point and you can’t interupt skill usage in GW2 which pretty much shafts you.

Remove the Cool Down on failed skills.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Seriously, please look into this.

If your target is out of range, obstructed or if we are effected by certain conditions ie; Blind etc, make the skills not usable…..or at least block them with a message on the screen.

Sick to death of being hindered by cool down timers because one of the above. This goes for all skills that require a target to cast.

Healing over 5 gone

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Posted by: Raksha.8049

Raksha.8049

That healing was sometimes required due to the amount of seige weapons that plastered you.

Now, this removes all hope if trying to turtle your way up a corridor, bridge or bottle neck area where seige weapons are smashing you down.

You know what you do about siege weapons? You either avoid them or destroy them. You don’t heal through them.

Sorry for not having any sympathy with this nerf, but limitless healing was being abused on a ridiculous scale. Maybe now you will remember the sting of Arrow Carts barrages again.

I don’t think you fully understand the situation, if you can’t get to the seige weapons, how do you kill them?

May I suggest a well placed ballista, trebuchet or catapult to fix this situation?

Again, if a zone is controlled by alot of seige wepons it won’t matter where you place anything, you will be ethier treb’d, carted, ballisted or zerged.

If your zerg cannot turtle up a bottle neck which in most cases is almost every keeps design, how are you suppose to counter that?

You can’t, stop pretending there is some magical location to set up seige weapons that turn a fight, because there is locations in keeps that Seige weapons cannot access from outside, but can be controlled fortified near on invinciable on the inside.

Saying give up and go to another area is out of the question if there is only 1 or 2 areas left which may very well be a keep is not an option.

I see this becoming a serious issue when it could only take 6 – 7 people to lock down a zerg of 50 people into a bottleneck.

Because you asked for it...

in WvW

Posted by: Raksha.8049

Raksha.8049

Im kind of glad since this was a ridiculous power to use.. a Mes could target you from distance, run to the wall of a tower and toss illusions up on you then run back. The illusions THEN could sit there and destroy every siege on the wall and players unless you stopped, left your siege then killed it.

Right, because no one ever kills Illusions in 1 or 2 hits…….who would ever think of standing there, watching their seige weaponry getting smashed on screaming at the sky because Illuions have taken over….

Godlike Illusions?

Those illusions could easily hit siege no other classes aoes could

The skill has range, not unlimited…..

So if we could cast our illusion on it, which first required a target, that means ground based AoE’s could hit them also.

Because you asked for it...

in WvW

Posted by: Raksha.8049

Raksha.8049

also noted, illusions attack only every 15seconds or so i believe unless you have phantasmal haste trait, which lowers it down 20%.

Yep, it is clearly a knee jerk nerf with no data to support the change.

The only people crying about this skill were people who want to do nothing but stand there and defend in safety. The same people who stand in red circles…..

and the first of the ragequitters show themselves.

Where did I say I was rage quitting?

Sorry but no, I am not fussed about the change to LoS, I am getting annoyed with the constant nerfing to other aspects of my class.

The fact however stands as many keep pointing out, most players are simply lazy and want to just stand aloft there tower walls with no competition and AoE safely from above. Most people even stand in circles on walls. Then you have tunnel vison effected players who just ignore illusions instead of killing them.

As a Mesmer, if I ever say an Illusion on our wall, I kill them, 2 hits. Any other class would near one shot them. Kind of a no brainer.

Healing over 5 gone

in WvW

Posted by: Raksha.8049

Raksha.8049

That healing was sometimes required due to the amount of seige weapons that plastered you.

Now, this removes all hope if trying to turtle your way up a corridor, bridge or bottle neck area where seige weapons are smashing you down.

You know what you do about siege weapons? You either avoid them or destroy them. You don’t heal through them.

Sorry for not having any sympathy with this nerf, but limitless healing was being abused on a ridiculous scale. Maybe now you will remember the sting of Arrow Carts barrages again.

I don’t think you fully understand the situation, if you can’t get to the seige weapons, how do you kill them?

Healing over 5 gone

in WvW

Posted by: Raksha.8049

Raksha.8049

I’m excited to see this lame tactic eliminated. Hope this change does it.

Why? So defenders can now trivialize the defense of towers/keeps with multiple seige weapons?

With a max limit of players in a map but no max limit on seige weaponry, it will boil down to who has the biggest arsenal of seige weaponry.

Healing over 5 gone

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Posted by: Raksha.8049

Raksha.8049

If I wanted to play a 5 player game, I would do nothing but dungeon runs.

Slowly but surely, WvW is getting effected by these changes.

Yeah well, my AoE only hits 5 players per hit in a Turtle, while their Warriors were healing everyone for 1500+. This change was needed.

Blame the Turtles. Let’s see how strong their shell is now without their healing abuse.

That healing was sometimes required due to the amount of seige weapons that plastered you.

Now, this removes all hope if trying to turtle your way up a corridor, bridge or bottle neck area where seige weapons are smashing you down.

Healing mantra build nerfed also.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

You’re saying that AoE heals a max of 5 players, right? Max AoE heal = 5, Max dungeon players = 5

I don’t understand your problem.

You were saying it was better designed to fit sPvP and dungeons, which there is only 5 people at any given time, making your point moot.

It is a nerf to many classes, not just ours, but effects a specific build for those who enjoyed playing a utility based role in WvW.

Mesmer nerfs :(

in Mesmer

Posted by: Raksha.8049

Raksha.8049

i really like how anet lists EVERY phantasm in the LOS fix, to mask the fact that the change only affects ONE phantasm, the berserker.

really cute

Phantasmal Disenchanter used to work without LOS as well :P

It wouldn’t cast if target was out of range…..

Healing mantra build nerfed also.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

Please explain that when there is only 5 targets in those sceanrios to begin with….

Healing mantra build nerfed also.

in Mesmer

Posted by: Raksha.8049

Raksha.8049

AoE heals now only heal a max of 5 targets…….

Don’t know what to say anymore.

Healing over 5 gone

in WvW

Posted by: Raksha.8049

Raksha.8049

If I wanted to play a 5 player game, I would do nothing but dungeon runs.

Slowly but surely, WvW is getting effected by these changes.