Showing Posts For Regina Buenaobra:

Game Update Notes - August 8, 2017

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Bug Fix:

  • Fixed a bug that was granting incorrect map-completion rewards.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Temporarily Disabling Catapults

in WvW

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

We have temporarily disabled catapults in World vs. World due to a server crash bug.

We will re-enable catapults when we have corrected the error.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Update on EU Datacenter and Today's Release

in News and Announcements

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

A message from Mike O’Brien:

This morning we experienced a power failure at our European datacenter, and unfortunately it knocked out some of our equipment. We’re currently rebuilding. In the meantime, accounts that connect to European worlds are unable to login. Some North American accounts with ties to the European account database are also unable to login.

We’re working on restoring networking equipment. Once we do, we’ll know whether we can safely bring up databases and game servers. At this time we don’t have an estimated time to restore service.

Today is release day. We’re going to go ahead and post the release, although much of the world won’t be able to access it until service is restored. I know that’s far from ideal. But we have only three days left to prepare for the demo, and with that schedule, it’s important that we get the release out today so we have time to deal with any issues that arise. I appreciate your understanding.

Mo

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

World Linking 6/30/2017

in WvW

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Here are the worlds for NA:

Blackgate
Jade Quarry
Maguuma
Tarnished Coast, Sanctum of Rall
Stormbluff Isle, Ferguson’s Crossing
Sea of Sorrows, Borlis Pass
Crystal Desert, Ehmry Bay, Anvil Rock
Henge of Denravi, Sorrow’s Furnace
Yak’s Bend, Isle of Janthir
Fort Aspenwood, Devona’s Rest
Dragonbrand, Darkhaven, Kaineng
Northern Shiverpeaks, Gate of Madness, Eredon Terrace

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

World Linking 6/30/2017

in WvW

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Worlds Have been re-linked
Here are the worlds for EU:

Baruch Bay
Far Shiverpeaks
Desolation
Elona Reach
Riverside
Kodash
Abaddon’s Mouth, Dzagonur
Drakkar Lake, Miller’s Sound
Jade Sea, Arborstone
Augury Rock, Vizunah Square, Fort Ranik
Ring of Fire, Aurora Glade, Blacktide
Piken Square, Whiteside Ridge
Gandara, Fissure of Woe
Seafarer’s Rest, Ruins of Surmia
Vabbi, Gunnar’s Hold, Underworld

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - June 6, 2017

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fix:

  • Bastion of the Penitent: Players who participated in the Cairn the Indomitable encounter should still receive achievement credit, even if they die.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - May 16, 2017

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fix:

  • Fixed a server crash that occurred at the end of ranked PvP matches.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - May 2, 2017

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fixes:

  • Reduced defiance-bar scaling on destroyer wyverns in Draconis Mons.
  • Fixed an issue in Draconis Mons in which players could not interact with a firestone shard at Ancient Hollow.
  • Fixed an issue with the power of updrafts in the Taimi’s Pet Project instance.
  • Fixed an issue in which some player-specific visual effects were visible to all players.
  • Fixed an issue in which vault doors being held open could prevent players from advancing vault quest steps.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

WvW American Servers?

in Bugs: Game, Forum, Website

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

The issue has been reported and we’re looking into it: https://forum-en.gw2archive.eu/forum/game/wuv/WVW-BROKE/6560822

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - March 7, 2017

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fix:

  • Fixed a bug that caused the Deimos fight to behave incorrectly.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - February 22, 2017

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fix:

  • Fixed a server crash.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Thanks for stopping by to give feedback ask questions!

The formal Q&A / feedback session is over, but as always the team will continue to read your feedback related to the latest update, so feel free to create separate threads with your thoughts.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Where are the devs?

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

We were promised a thread to talk to the Devs. Where is it?

It’s right here: https://forum-en.gw2archive.eu/forum/game/gw2/Official-Skill-Balance-Thread-22-February-Update

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Several members of the ArenaNet Skills and Balance Team will be reviewing this thread for your feedback and your questions about today’s changes, including Karl McLain, Robert Gee, Irenio Calmon-Huang, and Isaiah Cartwright. Team members will be active in this thread for an hour or two, but will continue to read the thread over the next several days, particularly as you’ve had a chance to play using the newly-balanced skills. Thank you for sharing your input!

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

(edited by Regina Buenaobra.6193)

Temporarily Deactivated Several Creatures in Mursaat Fortress

in Bugs: Game, Forum, Website

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Due to a bug that affected spawn rate, we have temporarily disabled a few of the creatures in the Mursaat Fortress.

Players will still be able to complete events in this area.

We are investigating the issue and we will re-activate the creatures as soon as we have a fix.

Thanks for your patience and understanding while we work to correct this issue.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - September 20, 2016

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fixes:

  • Fixed a bug in which PvP League season stats would show incorrectly in the PvP panel.
  • Ranger—“Search and Rescue!”: Fixed a bug by which this skill was shadowstepping players to incorrect locations.
  • Fixed a bug in which ember apples remained on the ground, which will now be destroyed when dropped.
  • Fixed a bug in which Leather Nodes would incorrectly spawn as other nodes in the guild hall.
  • Fixed a spot in the Eternal Coliseum where it was possible for players to fall in and get stuck.
  • Reduced the size of the toxic trails attack region from 80 to 50 and removed condition application.
  • Removed toxic trails from the Cliffside Fractal.
  • Fixed a bug in which the Molten Firestorm could have too large of an aggro radius.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

game client will not get to log-in screen

in Account & Technical Support

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

For those who are having technical issues, please let us know what ISP you are using and please run this command from the cmd prompt: pathping -4 -q 100 assetcdn.101.arenanetworks.com

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Raid 3 Issue: Under Investigation

in Fractals, Dungeons & Raids

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

It is fixed and the game has been updated with the fix. However, Raid Wing 3 will not reopen until everyone has left the old game build. We won’t be able to reopen access until this happens because then we’ve have groups of players who have updated and have the fix, and groups of players who haven’t updated and are still seeing the bug.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - July 26, 2016

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

LIVING WORLD
The first episode of Living World Season 3, Out of the Shadows, is now available for those who have purchased Guild Wars 2: Heart of Thorns ™. Please review our FAQ for details on how to unlock episodes for free.

Out of the Shadows
Following the death of Mordremoth, Tyria finds itself in a never-before-seen heightened state of excess magic. This bounty of power causes an old nemesis to resurface, with a devastating result. Can the heroes stem the enemy’s tide, or will Tyria be consumed by this returned threat?

FRACTALS

New Fractal – Chaos Isles
Dessa’s krewe isn’t sure if this is cataclysmic or some sort of cycle, but it’s super exciting! A new fractal of particularly unique readings has appeared, and the krewe has selected you and your allies as the “explorers” who get to venture into this strange new place.

Fractal Revamps
Like Cliffside, both the Swampland and Snowblind fractals have been revamped to improve pacing, scaling, and overall enjoyment.

Swampland
Swampland was not a particularly long or arduous fractal, but the boss fights were lackluster, and in Bloomhunger’s case, far too easy. The change to this fractal was centered around turning Swampland into a proper boss fractal.

  • There is now only a single path, rather than both a Mossman and Bloomhunger path, and players will fight both the Mossman and Bloomhunger in a single run.
  • Invigorator Rifle Prototypes can now be found in the swamp and can be used to aid in the intro wisp event.
  • The underwater portion of the fractal has been removed and replaced by an encounter.
  • Bloomhunger is now very angry. His encounter has been fully redesigned with new scaling attacks and mechanics.
  • Bloomhunger’s health has been greatly reduced.
  • Mossman’s health has been massively reduced.
  • Mossman’s hut can be reached after completing the fractal by taking a tunnel in Bloomhunger’s clearing.
  • Boss chest rewards have been increased.
  • Changed the cleft markers in the “Return the wisps to the clefts” event.
  • Audio has been improved.

Snowblind
In the Snowblind fractal, there were several pain points that we wanted to address. The intro event was quite simple and boring, the Elemental Source event was frustrating due to a huge health pool and the sheer number of knockbacks, and the final boss fight was tedious yet easy.

  • Less running is now required to reach the first event.
  • The bonfire event now requires players to add fuel to the fire and defend it from ice elementals.
  • The torch bundle has been replaced by a special action skill.
  • Repeatedly using the torch skill on the bonfire will no longer accelerate the melting of the ice wall.
  • The Elemental Source event has had its mechanics and attacks changed. Keeping fires fueled and lit is now a vital part of defeating it.
  • The health scaling of the Elemental Source has been massively reduced.
  • More light sources have been added to the dark forest run.
  • The boss fight with the Svanir Shaman has been reworked to have better attacks, mechanics, and pacing, and it now provides a greater challenge.
  • The Svanir Shaman’s health has been greatly reduced.
  • The Svanir Shaman now has less repetitive dialog.
  • Area-of-effect markers have been improved to be more visible.
  • Ambient audio has been improved in the ice cave at the end of the fractal.
  • The Elemental Source is now immune to blind.

Fractal Improvements and Bug Fixes

Aetherblade

  • Added missing player text in the dialog with Frizz.

Aquatic Ruins

  • Increased the damage that cages apply to the Jellyfish Beast and its minions.
  • The cages now apply vulnerability and stun to the Jellyfish Beast and its minions and will break its defiance bar.
  • Standardized the health and attributes of the dolphin transform.
  • Removed the old defiance bar from Jellyfish Beast.

Cliffside

  • Improved damage scaling for Archdiviner’s conic attack.
  • Heavily reduced damage for Archdiviner’s Cursed Grasp attack and added scaling to the pull component of the attack.
  • Fixed a bug that allowed the flame gadgets to be attacked at the “Break the chest seal” event.
  • The fractal now completes faster after defeating the Archdiviner.

Mistlock Observatory

  • Chronicle Mistwalker and the agony tester will now properly appear as the fractal scale changes from the Scale Setting Sequencer.
  • Chronicle Mistwalker now has a new icon.
  • Removed the Fractal Scale Researcher from Mistlock Observatory. This functionality has been replaced by the Map Selection panel.
  • Added an INFUZ-5959 infusion vendor.

Molten Boss

  • Added dialogue for Dessa.
  • The bosses now spawn in locations corresponding with the cinematic.

Molten Furnace

  • The “Explore the caverns with Rox and Braham” event should now progress more swiftly, with much less time spent waiting on the drill in the tunnel.
  • The falling rocks in the tunnel will now only fall a few times before stopping.
  • Added a checkpoint at the end of the tunnel.
  • Rox and Braham will move faster at the overlook, allowing them to reach the boss room faster.
  • Improved scripts for Rox and Braham to reduce the possibility of stalls.
  • The final boss chest can now only be looted after defeating the boss.
  • Players who stand on top of the thermal core will be burned by the intense heat.
  • Added a missing line of Dessa’s dialogue to the start of the fractal.
  • The thermal core can no longer be damaged while it is inactive.

Solid Ocean

  • Added an area-of-effect circle to the Jade Maw Tentacles’ Swoop skill attacks.

Thaumanova

  • Added 5 more safety shields to the repulsor lab and made the shields reappear when parties are defeated.
  • Reduced the health of Subject 6 by half.
  • Added an area-of-effect circle to Subject 6’s Bounce skill attack and increased its radius.
  • Subject 6’s bounce attack now appears in the combat log.
  • Slightly increased the damage and condition damage of all of Subject 6’s attacks.
  • Fixed a bug that allowed players to lose their Inquest transform.
  • Removed a duplicate line of Dessa’s dialogue in the Thaumanova Anomaly fight.
  • The detonator can now be pressed much earlier in Dessa’s dialogue at the beginning of the fractal.
  • A checkpoint is now set in the final safe room after defeating the boss in case anyone is left behind.

Underground Facility

  • Both bosses in this fractal now utilize a fixation mechanic to allow better control.
  • Both bosses will ignore pets, minions, and illusions with most attacks.
  • Fixed a bug that allowed the Stealth Bombers achievement to be completed prematurely.

Urban Battleground

  • Checkpoints have been added before the final courtyard event.

Volcanic

  • The molten boulders will now crush fleeing grawl.
  • Added a checkpoint before the Legendary Imbued Shaman.
  • Added area-of-effect indicators and made improvements to the falling rocks.
  • Updated the Grawl Shaman’s Churning Earth attack and the Fleshreaver’s Wing Buffet attack to use updated area-of-effect indicators.

General Fractal Changes

Achievements

  • Adjusted the daily fractal rotation to include the Chaos fractal.

Anguished Tears of Alba
The Anguished Tears of Alba was a potion that applied 10 nonstacking agony resistance for a short time. It was not a particularly useful potion, as it required a mastery and did not stack. Now it no longer requires a mastery and will stack with all other sources of agony resistance.

  • The Anguished Tears of Alba potions have been moved to the vendor Dessa’s Alchemist instead of the mastery vendor in Mistlock Observatory.
  • The agony resistance from the Anguished Tears of Alba now stacks with all other sources of agony resistance. For example, a player with 130 AR will have 140 AR after consuming the potion.
  • The duration has been increased to 1 hour.
  • The potion is highly discounted per account but will increase in price as you buy more until it is no longer discounted.
  • If players have the Follows Advice Mastery in the Fractal Attunement line, agony resistance is increased by 15 instead of 10.
  • The Anguished Tears of Alba now has a unique blue icon.

Ascended Salvage Kit (5)

  • Players can now purchase the Ascended Salvage Kit from BUY-4373 in Mistlock Observatory.
  • BUY-4373 can now combine 5 Ascended Salvage Tools into an Ascended Salvage Kit.
  • The Ascended Salvage Kit has been added to the expert- and master-tier daily achievement chest loot tables.

Ascended Rings

  • Yakkington’s Ring, Snaff’s Gyre, Marriner’s Compass, and Circle of Light can now be attuned.

Fractal Selection UI
The fractal selection UI for the Fractals of the Mists has been overhauled to be more informative and user friendly.

  • The UI now has a new style and increased size.
  • Added tabs for navigating between the four difficulty tiers.
  • Mistlock instabilities are now shown for each fractal.
  • Added text descriptions to each fractal.
  • Added indicators for daily fractals.
  • Added color-coded text to indicate relative agony danger based on character agony resistance.
  • Added the ability to choose a random fractal in a tier.
  • Added text to indicate daily achievement fractals.

INFUSIONS AND INFUSION SLOTS
With the Infusion system being unnecessarily complex for what it does, we’ve taken steps to simplify how infusions work and make acquiring them far more straightforward.
First off, we removed most of the restrictions on which kind of infusion you can place into each kind of equipment. For balance reasons, we had to keep utility infusions and amulets separate, but all other types of infusions can now be slotted into any kind of ascended equipment.

  • Infusion subtypes have been removed.
    • Offensive, defensive, and agony infusions are now simply known as infusions, and any infusion can be slotted into any infusion slot.
    • Utility infusions have been renamed enrichments in order to make them distinct from the other infusions.
  • All ascended amulets now have a single enrichment slot.
  • All other pieces of ascended equipment now have a number of infusion slots equal to the combined total of offensive, defensive, and agony slots they had previously.
    Next, we wanted to make it less of a hassle to acquire the various kinds of infusions you need to play higher-level fractals.
  • A new vendor, INFUZ-5959, has been added to the Mistlock Observatory.
    • You can purchase +3, +5, +7, +9, and +11 agony infusions from INFUZ-5959 directly without the need to use artificing to craft each intermediate stage of infusion.
    • INFUZ-5959 can break some higher-level agony infusions down into their component infusions.
    • INFUZ-5959 also sells new infusions that grant both +5 to a single attribute and +5, +7, or +9 agony resistance.
    • If you have the Follows Advice Mastery, INFUZ-5959 will sell you Vials, Globs, and Shards of Condensed Mist Essence, as well as Agonized Essences and Infusion Extraction Devices.
      Finally, after making these changes to the Infusion system, we had some loose ends that needed to be tied up.
  • With better attribute and agony infusions now available, we’re automatically upgrading any existing infusions that you may have obtained from the Mystic Forge.
    • If you currently possess any fine-quality attribute infusions, they have been upgraded to a +5 attribute, +7 agony resistance infusion.
    • If you currently possess any versatile attribute infusions, they have been upgraded to a +5 attribute, +9 agony resistance infusion.
    • The Mystic Forge recipes for these items have been disabled.
  • With the ability to slot +X agony infusions into any infusion slot, the +3, +5, and +7 simple infusions are now obsolete.
    • Currently existing simple infusions will continue to function but cannot be upgraded.
    • Once you have extracted your simple infusions using an Infusion Extraction Device, you can bring them to INFUZ-5959 for recycling and a Fractal Relic refund.
  • Ghostly infusions and Moto’s Unstable Bauble Infusions now grant +9 agony resistance instead of +5.
  • Nonutility infusions that were slotted into amulets will be refunded via in-game mail.

RAIDS

  • Added a new chat command to assist squads in conceding defeat faster. The command instantly applies your currently equipped finisher to yourself. It can only be used in raids.
    • English: /surrender /concede /forfeit /resign
    • Spanish: /rendirse /renunciar /capitular
    • German: /kapitulieren /resignieren /ergeben /aufgeben
    • French: /capituler /abandonner /renoncer /concéder
  • The “Protect the caged prisoners” event in Salvation Pass will now unlock the Forsaken Thicket Mastery track.
  • The “Siege the Stronghold” event in Stronghold of the Faithful will now unlock the Forsaken Thicket Mastery track.
  • The leatherworker Hamil in Lion’s Arch now properly gives guidance on upgrading Prototype Envoy armor.

Stronghold of the Faithful

  • Xera Encounter
    • Fixed an issue that prevented Charged Bloodstones from acquiring conditions correctly.
    • Fixed an issue in which the island plates would not trigger if a player was standing on them before they activated.
    • Removed erroneous collision from Xera’s towers that could cause players to get stuck if they jumped into the towers at the right time.
  • Keep Construct Encounter
    • Fixed a server crash.
    • Fixed a rare bug in which the orb-blocking phase was negated entirely.
  • Added Mastery points to Stronghold of the Faithful achievements.
  • The Itzel Spirit Poison effect is no longer removed when players are downed or defeated.
  • Increased the drop rate of Bloodstone-Infused Ectoplasm.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

(edited by Regina Buenaobra.6193)

Game Update Notes - June 28, 2016

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

We’ve updated the game to fix several Trading Post bugs.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Pride March Tyria

in In-game Events

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Thanks so much for organizing a great community event! It’s a lot of fun! Here are some screenshots I tweeted:

https://twitter.com/Brinstar/status/747226949215391744
https://twitter.com/Brinstar/status/747242344588546048

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - May 17, 2016

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fixes:

  • Players will once again be teleported to their team starting locations on match countdown in PvP to prevent players from starting matches from improper locations.
  • Fixed an issue that prevented the installer from working properly.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Scheduled Billing Maintenance: May 15, 2016

in News and Announcements

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

On Sunday, May 15, there will be a delay in receiving e-mail confirmation receipts due to scheduled maintenance with our billing provider. Purchases can still be placed and completed during this time window. This affects buy.guildwars2.com and store.guildwars.com purchases. There is no impact on the in-game Black Lion Trading Company.

The times are:

  • Start: 7:00 a.m. Pacific Time (UTC-7)
  • End: 2:00 p.m. Pacific Time (UTC-7)
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Emotes

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

While I know I’m necrorising this thread, I think the suggestion appears often enough to have a good represetnative discussion in the front of the forums.
(I have found at least another 6 less interesting threads covering this subject, and people also ask periodically for emotes in all the “new ideas”, “new gemstore items” and “missing stuff” ones).

What I would like to discuss today is this quote from Regina B, taken from the “dev Quotes from Reddit” thread.

Armor and emotes

Regina B
GimmeSylvari


Also, seeing that the animators do such a great job in GW2, why can’t we get more emotes ? (Could even be a gemstore thing, as long as it’s not a book thingie that we have to take everywhere, but something that unlocks new emote commands instead ?)


Resources and priority comes up with animation and emotes as well. Yes, we can technically create new emotes, but they need to be prioritized over other needs. Do new player emotes take priority over animation for creatures in (as an example) the next raid? If game directors believe that this is a good use of our limited resources, then then this would be prioritized and resources would be allocated accordingly. It would be awesome to have new player-character emotes, but we don’t have unlimited animators, and they may have other other priorities that supersede the desire for new emotes.

I would like to answer the hypotetical question from Regina.
YES.
I do think player emotes should take priority over raid animations, for the simple reason that the new emotes will add to the experience of every GW2 player, while raids only affect a group. Emotes also would aid RPs, another group integral to the community, one who ahvent seen any support since a loooong time.

I’m not saying raids are bad. I like them, and I think they add a new aspect to the game that is needed. But I think they should NOT exist at the expense of other much simpler, open to all and fun content.

I also understand Regina is just saying this as an example. But I think the example sounds too specific and real to ignore. I think a relevant company like Anet should be able to split resources for areas so different, but if I’m forced to choose between Emotes and Raids, I DO prefer emotes.

What do you think?

It is just an example. Seriously. You may think what you wish about it, but it doesn’t change the fact that it’s an example I literally came up with on the spot to try and demonstrate the kind of resource and prioritization discussions that happen in game development. There is no active internal zero-sum discussion regarding this specific request for new emotes vs. animation for raid creatures. Please don’t spin this into something that it isn’t.

A lot of players ask us, “Can you please add this thing?” not understanding that trade-offs need to be made in order to make that thing happen, including making decisions about what we won’t be able to do, if we did a thing. The benefits you gave regarding new emotes are solid and great reasons to have new emotes. But please keep in mind that we have limited resources and need to prioritize them and allocate those resources. Who sets the priorities and allocates the resources accordingly? That happens at a level way above me.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

(edited by Regina Buenaobra.6193)

You DO NOT want gliding in main tyria [Merged]

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Guess what? Gliding is coming to Central Tyria.

https://www.guildwars2.com/en/news/state-of-the-game-update-q1-2016/

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Orrian Syllabary Project finished!

in Community Creations

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Thank you so much for submitting it to the Tumblr site!

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

We’ve completed the maintenance. There are a few smaller issues that the team will investigate tomorrow morning, however most players should be able to get in as of this moment. If this isn’t the case for you, please let us know.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

We’ve completed the maintenance. There are a few smaller issues that the team will investigate tomorrow morning, however most players should be able to get in as of this moment. If this isn’t the case for you, please let us know.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Sword Art Online: They can’t log out.
Guild Wars 2: We can’t log in.
But in all seriousness, would absolutely love feedback on this. So far nothing on the forums (on what works at least) and nothing on the facebook page. Kinda disappointed in paying so much money on the expansion pack for broken content.

We do not post maintenance updates or that type of messaging on Facebook because Facebook severely limits how many people we are able to reach on that platform. We have been posting updates both on the forums and Twitter, per our usual procedure.

Again we apologize for the down time. Our team has been working diligently on the issues.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

As of this moment, we’re looking at the game coming back online in about an hour. Thanks for hanging in there with us!

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Last dev response:

We will bring the servers down for maintenance in 20 minutes. Estimated downtime will be 30 minutes. Thank you for your patience.

Current Status:
Servers have been down for 28 of the estimated 30 minutes needed to perform the maintenance.

Sometimes things may take longer than estimated. Thank you once again for your understanding and patience.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

We will bring the servers down for maintenance in 20 minutes. Estimated downtime will be 30 minutes. Thank you for your patience.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

We will bring the servers down for maintenance in 20 minutes. Estimated downtime will be 30 minutes. Thank you for your patience.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Every time I start make progress in HoT something else gets broke. My main character is still stuck on the first mission. Almost a week and two tickets later but still no fixes… Why?

This has been by far the worst xpac experience I ever had by far.

This must be the only xpac experience you’ve ever had if you’re upset about bugs in the first two weeks.

I have been playing mmos for 10 years

I have never had an experience in an expansion in which I tried to do the first mission on 4 seperate characters until I could get one to not bug out. For the first day I had 3 characters locked out of progress.

I have the right to my opinion.. and that is that this is the worst experience I have ever had with an xpac release of a game.

So then you never played Everquest where characters were dead locked on loading screens on 3-4 separate expansion releases for WEEKS?! What about when they merged servers and characters went Poof!

This is FAR from the worse release to date of any MMO (been playing since 1999 when Everquest was released)

The situation here has been as smooth as butter compared to some other recent launches. I also play Wildstar and the f2p launch there had major issues, on par with this issue – but lasting for more than a week.

Near as I can tell this issue is the first major issue of this expansion. Minor issues have affected some players, and it looks like I’m quoting one such player, but this is the first issue affecting a large number all at once.

As for people asking for ETAs… You can usually ask your car mechanic how long it will take to change out an engine part. All the variables are probably known and anything discovered could even be estimated.

But this is software… and the first task is finding out what went wrong – which can NEVER be estimated. The actual fix can be, but only once the problem is known. And then there is testing the fix – which can also be estimated, but also adds time. Debugging though – finding out what the problem – by its very nature is an unknown, or there wouldn’t be a problem.

Thank you for your understanding.

All I can say at this point is that our devs are still hard at work on this issue.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

I think they are kind of busy fixing the problem.
Those fixing the problem would need to stop fixing the problem in order to tell someone not fixing the problem what the status of fixing the problem is so this person can then relay the status of fixing the problem to the people here asking for the status of the problem being fixed.

Basically, patience. The world will un-end soon.

Pretty much this. We’ll let you know status as soon as we are able to do so. We’re still investigating a fix.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

If you’re having issues, one of our devs has posted here: https://forum-en.gw2archive.eu/forum/game/gw2/Unable-to-login-Disconnected-After-Map-Change/5681559

We’re looking into it.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - October 23, 2015

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fixes:

General:

  • Fixed server crashes.
  • Fixed client crashes.
  • Runes of the Trapper: The stealth and superspeed effects of this rune have been reduced from 3 seconds to 2 seconds.
  • Added the following items to material storage: Piece of Mother of Pearl, Flax Fiber, Agate Orb, Stabilizing Matrix, Ball of Dark Energy, Cube of Stabilized Dark Energy, Auric Sliver, Auric Ingot, Resonating Sliver, Resonating Fragment, Resonating Core, Resonating Lodestone, and Pouches of Brown, Orange, White, Yellow, Green, Black, Red, Purple, and Blue Pigment.

Adventures:

  • Fixed a bug that locked the Ley-Line Run adventure on map start.
  • Fixed a bug in which players were occasionally unable to post to leaderboards in some race adventures.

Auric Basin:

  • Enabled the skritt Auction Assistant’s conversation that instructs players how to bid.
  • Fixed a bug in which Dawkkurra would stall on the “Help Dawkkurra with her feast” event.

Tangled Depths:

  • Fixed a bug that caused Lore Seeker Zolin to die and despawn, blocking her events.

Dragon’s Stand:

  • Fixed a rare bug that caused the event to kill the boss of Dragon’s Stand to stall when it reached 0% health.

Guild Halls:

  • Updated guild missions to roll over at the correct time of 12:30 a.m. on Mondays.
  • Fixed a bug that caused problems when interacting with guild hall dialogs in the Mac client.
  • Fixed an issue with waypoints in scaled-up guild hall maps.
  • Fixed a bug that caused the path to the upper plaza in the Lost Precipice to open every time a guild built an upgrade. The path will now correctly appear only when a guild purchases the Further Exploration upgrade.
  • Fixed a bug with rank points in PvP rank missions.

Heart of Thorns Story:

  • Changed the location and range required for the Nuhoch warbler to signal the Nuhoch scouts during the In Their Footsteps story mission to be more generous and intuitive.
  • Fixed an issue in which completing the story step Forging the Pact was incorrectly assigning players Shell Shock. Completing Forging the Pact will now assign the next quest correctly.
  • Hearts and Minds: Added additional fail-safes to ensure the return of the platform upon restarting the encounter.
  • Hearts and Minds: Falling deaths now teleport players to the arena in a downed state rather than instantly killing them, allowing for a greater chance of recovery.
  • Hearts and Minds: Prevented bosses from unfairly retaining their invulnerability after players die during certain phases.
  • Hearts and Minds: Prevented the Hearts and Minds boss from unfairly retaining its later-phase skills if players retry after dying.
  • Hearts and Minds: Removed the functionality from ley-line updrafts that caused them to act like jump mushrooms. Players can now interact with the updraft to be launched into the air if the updraft fails to launch them.
  • Hearts and Minds: All players are now removed from the “penalty box” upon defeating a boss.
  • Hearts and Minds: Adjusted the functionality for the final attack of the Blighted Pale Tree.

Elementalist:

  • Tempest—Heat Sync: Fixed an issue that prevented this ability from sharing its boons properly.

Engineer:

  • Scrapper—Bypass Coating: Updated this skill so that the recharge now takes place upon breaking stun.

Ranger:

  • Cultivated Synergy: Fixed a bug in which this trait displayed a radius of 240 instead of the actual radius of 300 that was being affected.
  • Druid—Solar Beam: Fixed a bug that caused this skill to heal allies beyond its intended range.

Thief:

  • Daredevil: Fixed an issue that prevented the thief’s dodge animations from playing correctly when transitioning into maps and other areas.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - October 23, 2015

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fixes:

  • Updated the name of the Nuhoch Mastery vendor at the entrance to Tangled Depths.
  • Fixed a bug that caused Nuhoch Mastery vendors to sell obsidian shards for airship parts instead of ley-line crystals.
  • Fixed a bug wherein Adventure UI would sometimes fail to clean up on the map.
  • Fixed a bug in which the number of bosses required to beat the guild hall expedition was not accurate.
  • Fixed a bug causing some crafting materials to drop more frequently than intended.
  • Elementalist—Heat Sync: Fixed the casting effects to properly appear horizontally. Wildfire: Fixed the casting effects to properly appear horizontally.
  • Warrior—Combustive Shot: Fixed a bug that caused this skill to have a smaller radius than intended.
  • Revenant—Cruel Repercussion: Fixed an issue in which the correct trait name would not display properly.
  • Fixed a bug that caused certain map reward coordinator chests to have no rewards at specific participation thresholds.
  • Fixed a bug that could cause the Orge Camp event chain in the Tangled Depths to stop progressing.
  • Fixed a bug in which chak bracers and chak sappers were not fully immune to conditions as is intended.
  • Auric Basin: Fixed a bug in Westwatch Patch in which Dawkkurra would get stuck on an event and stall.
  • Engineer—Recovery Matrix: Fixed a bug causing this trait to trigger on use of Overcharge. It now triggers just on the placement of Healing Turret.
  • Engineer—Toss Elixir B: This skill has been fixed to properly grant 3 stacks of stability to allies within the area of effect.
  • Fixed a bug causing smokescale pets in Teku Nuhoch to not spawn appropriately.
  • Ranger—Smokescale: Smoke Assault: This skill has switched places with Smoke Cloud so that it will now be the F2 skill for this pet. Fixed an issue in which this skill dealt higher than intended damage; it has been reduced by 50%.
  • Superior Sigil of Speed: Fixed the text to match the functionality of only granting 1 second of quickness.
  • Superior Sigil of Absorption: Updated the text to reflect the correct functionality of stealing 1 boon when interrupting an enemy.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Game Update Notes - October 23, 2015

in Game Release Notes

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Bug Fixes:

  • Fixed a client crash.
  • Dragonhunter: Fixed an issue that caused less travel distance when traited with Absolute Resolution. Updated skill facts to display the correct healing values.
  • Auric Basin: Fixed a bug that would cause Sage Manssir to stall while being escorted, blocking an event.
  • Auric Basin: Fixed a bug that prevented the Destroy the Blighted Sapling Feeder events from running correctly.
  • Tangled Depths: Fixed a bug that made Tenoch and Xochitl walk away from players who were trying to buy items from them.
  • Fixed issues in the Kill Cotoni and Huetzi event in which the bosses would continue to be invulnerable for a few seconds after returning from healing or would return to heal themselves too quickly.
  • Superior Sigil of Absorption: Updated the text to reflect the correct functionality of stealing one boon when interrupting an enemy.
  • The Master Scribe’s icon now correctly appears on the map in guild halls.
  • Fixed a bug wherein certain adventures were rewarding too much event meta participation.
  • Fixed a bug that allowed Fractal Encryption Keys to be sold to a vendor.
  • Priory, Whispers, and Vigil equipment guides now look like books.
  • Revenant’s Shoulderplate: This item has been renamed to Herald’s Shoulderplate.
  • Fixed a bug that prevented the reward chest in the adventure Bugs in the Branches: Bronze from giving Airship Parts.
  • Fixed a bug in which Mad King Thorn was invisible for the beginning portion of the Your Mad King Says… event.
  • Engineer—Orbital Strike: Reduced the FX visual noise.
  • Fixed a bug that caused the fractals achievement “Headhunter” to be completed before intended.
  • Overload Air: Reduced the FX visual noise.
  • Guardian—Hunter’s Ward: Sped up and reduced the size of the impact FX.
  • Fixed a crash that occurred when guild hall maps changed size.
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

The Cooking Show

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

It’s not up to me on whether there will be more videos. Having said that, feedback about how you feel about what you’ve seen is helpful to us.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

The Cooking Show

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Update on Raids for BWE3

in Guild Wars 2: Heart of Thorns

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Update (in case you haven’t already seen it): BWE3 will be extended until Noon Pacific today, October 5. Raids will be available as well.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Update on Raids for BWE3

in Guild Wars 2: Heart of Thorns

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Hey everyone, I have an update regarding the availability of raids.

Due to the issues we experienced yesterday with the Enhance Squad UI and with further internal discussion, we have made the very difficult decision to keep raids turned off for the remainder of the beta weekend.

We are continuing to investigate the issues and also looking into options that would allow us to get more testing on these features before we release.

We thank you for your patience and understanding.

For discussion on this, please head over to the existing forum thread in the Fractals, Dungeons & Raids sub-forum.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Raids Temporarily Off-line

in Fractals, Dungeons & Raids

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Hey everyone, I have an update regarding the availability of raids.

Due to the issues we experienced yesterday with the Enhance Squad UI and with further internal discussion, we have made the very difficult decision to keep raids turned off for the remainder of the beta weekend.

We are continuing to investigate the issues and also looking into options that would allow us to get more testing on these features before we release.

We thank you for your patience and understanding.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

The Cooking Show

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

While I can’t speak to whether there will be future cooking shows with Chef Jennifer Hale, your feedback is helpful to us—it’s great to know that you and others enjoyed it.

If you’re interested in other Guild Wars 2 related recipes, check out these community sites:

These fans are doing a lot of tasty and creative work!

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Twitch - Guild Wars TV

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

I just wanted to take the time to thank you guys for doing this. Please don’t pay attention to how toxic twitch chat can be. I really enjoyed all the silly moments and really appreciated everyone’s time and effort that was put into this.

Super glad you all enjoyed the TwitchCon stream. The Marketing Team and my team (which is part of Marketing) in particular did a lot of the content planning, logistics, organization, and execution of the event. It’s gratifying that people enjoyed it.

We definitely paid attention to Twitch chat. I, Stephane Lo Presti, and Anatoli Ingram were all personally moderating Twitch chat on the Guild Wars 2 channel during TwitchCon. We were there to ensure the environment is as constructive and welcoming as possible to everyone, and the only way we can do that is to keep an eye on chat and time out and ban people who are behaving badly. We’re happy to do this though.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Twitch stream's

in Guild Wars 2 Discussion

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

We have some of the recorded livestreams from TwitchCon on our YouTube channel:

Druid: https://youtu.be/7kNhCQxMtLY?list=PLDCvogxNKN3nyxCvzZLKShAQEzlSTOfmO

Intro to Guild Wars 2: https://www.youtube.com/watch?v=vYRkl5wRAnc&index=1&list=PLDCvogxNKN3nyxCvzZLKShAQEzlSTOfmO

Adventures: https://www.youtube.com/watch?v=9lx81ohdPco&index=1&list=PLDCvogxNKN3nyxCvzZLKShAQEzlSTOfmO

We’re working on getting the rest up as soon as we can. There are some issues with the raw files that have been slowing us down.

Subscribe to our YouTube channel to find out when new videos get uploaded: http://www.youtube.com/guildwars2

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Twitchcon appreciation thread

in Guild Wars 2: Heart of Thorns

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Hey all,

I would just like to thank the devs for this amazing 2 day livestream experience they set up for us at twitchcon. I toroughly enjoyed every minute of it, from the musical performances (can we have those more often for like 1 song on guildchat or smth?) to the information about heart of thornes, to the goofy segments to break up everything.
You guys made so much effort into entertaining us, and i appreciate it!

I also wanna say, i fully support the direction this game is taking, and i liked everything anounced at this conference (well maybe except the buffing staying at 5 for raids, but that’s minor), i can’t wait to play the expansion, or to get my kitten kicked next week when we try out the raids (plz make it kick my kitten plz :p).

I’ve supported you guys since GW1 and i’ve not been let down ever since, keep up the awesome work!

I’m really glad you enjoyed the TwitchCon content!

We tried a few creative/experimental things that we haven’t done before. I understand that some of the segments were not to everyone’s taste. I hope that people found at least one or two things they enjoyed from what we aired during TwitchCon.

I can’t make any promises as far as future content for Guild Chat, but thank you for sharing your feelings about what you saw during TwitchCon. Knowing what fans liked and disliked will help us plan content in the future for our livestreams.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

[Thx] From TwitchCon 2015

in Community Creations

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

Glad you enjoyed yourself at TwitchCon! Our team worked their butts off on this event.

Sorry I didn’t get to meet you. Me and several others were holed up in the production room for the entirety of the event to manage the livestream and unfortunately some of us didn’t get face time with fans.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

(edited by Regina Buenaobra.6193)

Artists -- We hope to spotlight YOU!

in Community Creations

Posted by: Regina Buenaobra

Previous

Regina Buenaobra

Content Marketing Lead

Next

What about fan stories?

It may be difficult to spotlight fan fiction stories on the Community Showcase Live livestream show, but I’ll defer to Gaile on that point.

Regarding fan fiction submissions to our Tumblr site in general:

  • Yes, we accept fan fiction.
  • All creations, including fan fiction, should be acceptable for general audiences.
  • BUT, due to the volume of submissions coming in and the need to review all content, fan fiction may not be published on our Tumblr site as timely as visual art creations
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra