I would also like to point out something very clear to ArenaNet, LoL has over 32 million registered users and well over 3 million concurrent players a day.
Guess how much gear grind and carrot on a stick LoL has.
Maybe instead of totally missing the idea of how a pvp game is done and giving us the shaft by lying to us while introducing all kinds of BS to attract WOW kids.
Consider this, how big is a LoL map, what kind of character types can you play/specs. Now lets take the size and scope of that map ADD 3d to it by creating elevations and making it a single player mmorpg the possibilities for that alone should be endless. Instead you have itty bitty zergy maps a totally meaningless gear grind now and the pvp isn’t even fun much less Esport material.
I mean I am trying to go through the thought process here, I want to create a pvp centric mmo, how do I make pvp addictive and fun. Ok first, small maps, I mean really small, and lets make everyone a “hybrid” but lets make them all play dps specs, also lets really dumb down the specs you can play, and the weapons you can use into a nice prefab and let people switch out weapons out of highly limited choices. Lets add a downed state so unskilled players can have a redo. Also I think we should have one type of really fast and boring pvp game so the already boring combat will make the players mind numb.
But since this is also supposedly a more standard mmo, lets go over what is wrong.
Its too safe, in a casual mmorpg you cannot have Esport pvp without having casual pvp, you cannot have casual pvp without having fun pvp,. The things most carebears would consider grief, ganking etc or world pvp, not that instanced WvW crap are the kind of things that draw in that kind of player base. When is the last time on this game someone bragged about the neat thing in PVP they did to piss someone off, it doesn’t happen, you just roll your condition spec on sPVP and run with the zerg, it lacks depth and doesn’t perk the interest of the casual or theorycrafter. Honestly they don’t even have any thing as fun as a large WOW pvp map, you have a huge WvWvW area.. thats not even as fun as AV.
Then think of this how does EVE online handle a pvp centric game with crafting and do it without gear grind. You are able to advance without doing that because you are able to build a power base of actual things you own. Now how would you go about doing something like that in GW2, in what is supposedly a game with RvR style combat, hmmmmmm. What if instead of gear grind you could work for PVE and PVP war machines, henchmen, any number of things that DO NOT involve some crappy gear grind, actually let a player accumulate a power base instead of the kitten hamster wheel.
So PVP is boring.
PVP lacks theory craft and spec depth.
World structure is badly implemented.
No casual pvp fun.
Crafting lacks meaning or structure.
World is too sterile and safe.
(edited by Rhydian.5412)


