Showing Posts For Ritt.3069:

Is this what raid gonna be like?

in Fractals, Dungeons & Raids

Posted by: Ritt.3069

Ritt.3069

Some people are good and learn the fights well enough to farm after a clear or two. Most people are mediocre and need to do several before being efficient at it. I guess the LFG parties always assume the person joining them is the worst kind of noob and ask for some form of ‘proof’.

Or maybe they really think having a hundred insights makes them great players. Just like the old Achievement point rubbing. “I have 30k achievement points. kitten I’m good at this game.”

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Precision Strike

in Revenant

Posted by: Ritt.3069

Ritt.3069

I’m pretty sure Anet doesn’t know what they want from the Revenant class anymore lol. They’re probably just happy that no one is crying for them to be nerfed anymore.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

New broken AA dps

in PvP

Posted by: Ritt.3069

Ritt.3069

Ritt, dagger’s where always meant to be thief’s top damaging weapon, i’m kind of confused why people think otherwise. your basically trading damage (daggers) for sustainability (s/d), you can’t have both on one set.

on another note, Are these changes worth trying?

Sure, but why give the more popular option a bigger buff to further the gap between the sets? I don’t mind D/P doing more damage with the burst (backstab), but now it’s also better for sustained damage and utility as well.

Most of Sword’s damage came from the AA, which too, now falls short. At least the evade from #3 should be more fluid now, but I doubt S/D’s “sustain” can compete much against the D/P damage and utility.

Tbh if Anet wanted people to use more S/D and maintain this big of damage difference, they should revert some nerfs to #3 and make #4 an actual useful skill than a niche you use if you have nothing else to chase a target (namely, managed your strike/return badly).

Will do more playtesting later after I get home from Uni.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

(edited by Ritt.3069)

Dagger autohit is 30% more dps than sword's

in Thief

Posted by: Ritt.3069

Ritt.3069

I was wondering the same. As S/D thief main, I’m glad about the fix to after casts. I’m however devastated at how much we suck compared to Dagger thieves now.

But apparently everyone should just play D/P right, like it has been the last few years?

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

New broken AA dps

in PvP

Posted by: Ritt.3069

Ritt.3069

What remains a mystery to me, is why they gave the biggest buff to Dagger, the weapon part of the set that has been most prominent and overwhelming in the thief base for years.

As a Sword thief, I’m happy that the clunky aftercasts are gone now. I am saddened by the fact that I’m left even further behind if I keep sticking to my Sword in comparison to Dagger thieves than before.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

After patch my win ratio went to 20%...

in PvP

Posted by: Ritt.3069

Ritt.3069

I have generally had a better matchmaking experience (in terms of Divisions of players on both sides) after the matchmaking change. Granted, my solo/duoq win rate has been been around 70-80% since patch, but the only explanation I can come up with is way too many people got boosted and/or smurfed their ways into Divisions they don’t belong to.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Stop pairing me with 2 thieves

in PvP

Posted by: Ritt.3069

Ritt.3069

I had 2 thieves earlier on my time. Both played a Pistol Pistol build that lacked solo presence, team fight presence, and they could not even decap effectively due to enemy team having 2 aware revs. xD

That being said, I never mind having one great thief on my team. But having 2 of them in your team results in a loss more often than not. I generally ask to see if either of them can reroll.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Horrible new MMR change

in PvP

Posted by: Ritt.3069

Ritt.3069

People shouldn’t queue ranked with friends significantly worse than they are, that’s what unranked is for. And that has nothing to do with divisions, but taking your pve player friend and going into unranked is just asking for trouble (for your teammates as well).

Not really anything Anet can do to stop idiots from queuing, unless you can also drop divisions. Overall I’ve had better experience with the new system, but I admit it has flaws as well.

Who is this for? Playing with your friends is what you are suppose to do. Why not just ban bad players from queing as well? Lets just ban all non HOT players/ meta players / Pro level players as well.

Hey everybody play unranked because this guy says if your not of the same skill level of the players around you, you shouldnt be there.

When did I say we should ban players from playing? I said that queuing with significantly weaker friends in ranked with the current system is not a smart thing to do. We could go back to the old system and have everyone abuse the hell out of it. Or we could MMR as a metric instead of pips to get more accurate matchmaking with whoever you play. But hey, that’s not going to happen as it leaves people in certain %s.

Stop being salty over a comment in the internet. If you want to go lord rush at start with your rank 20 friends in ranked matchmaking, it’s not my place to judge you. As long as the matchmaking is what it is, it will screw over other people in your team but that’s perfectly fine.

If you could lose divisions, then maybe people wouldn’t stop caring after hitting Legend.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

(edited by Ritt.3069)

Gotta get this off my chest...

in PvP

Posted by: Ritt.3069

Ritt.3069

You loosed me there mate.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Horrible new MMR change

in PvP

Posted by: Ritt.3069

Ritt.3069

People shouldn’t queue ranked with friends significantly worse than they are, that’s what unranked is for. And that has nothing to do with divisions, but taking your pve player friend and going into unranked is just asking for trouble (for your teammates as well).

Not really anything Anet can do to stop idiots from queuing, unless you can also drop divisions. Overall I’ve had better experience with the new system, but I admit it has flaws as well.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

still love the 4v5=losing 2 pips Anet

in PvP

Posted by: Ritt.3069

Ritt.3069

Just bumping for visibility. The bug still exists. We beat a 4v5 and gained 0 pips.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Necro changes will kill revenants viability

in PvP

Posted by: Ritt.3069

Ritt.3069

Agreed. Thief buffs along with Revenant nerfs already make it significantly weaker. I predict I’ll see more match-ups in the future you don’t want to play as a Rev than ones you do.

I would have been fine with nerfing over the top classes, but this habit of buffing AND nerfing is what makes Anet class balance scary. They can turn previously over powered classes into trash tier in one go, while offering us new top dogs to replace them. I do think Perfect balance will never be achieved, but this simultaneous buffing and nerfing is taking us nowhere.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

What is with the crazy high miss chance?

in Revenant

Posted by: Ritt.3069

Ritt.3069

I have never had much problems with Jade Winds. On the contrary, I’ve managed to hit areas where I thought I would not be able to hit. Obviously if you just run to a pack of enemies, it’s likely to get evaded, as Jade Winds has a big tell if you know the animation.

In my opinion, Revenant skills that act as a lone that moves on the ground are the ones that miss the most due to uneven terrain. We need to either fix the issue, or redesign the animation (hitbox) as a whole.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Hammer 2...

in Revenant

Posted by: Ritt.3069

Ritt.3069

I think the problem here is, that we have PvP and WvW players arguing whether the skill is overpowered or not…

In PvP scenarios, hammer is really underwhelming, unless the opponent is blind or your team has amazing peels. In WvW, spamming Hammer 2 at max range is definitely overtuned.

A good middle ground would be a slight increase to cd and and energy cost to make it less spammy. The damage is fine, as it only happens in specific scenarios. The spamminess of it is the problem, which makes it seem as is blobs continuously spit barrages of CoRs as they go.

That, or splitting PvP, WvW and PvE balance, which is what they should’ve already done imo.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

My guild pvp team doesen't get any rank

in PvP

Posted by: Ritt.3069

Ritt.3069

Of course not, all the rating are belong to Car Trash.

Serious answer: did you play ranked or unranked? Give the system an hour or two, it might not update instantly.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

diamonds, stop carrying amber and emeralds.!

in PvP

Posted by: Ritt.3069

Ritt.3069

The Ambers are probably carrying the Diamonds. I know of a few Ambers that are better than me, and I reached Diamond pretty easy by mostly solo/duoq.

This current system is a piece of crap, but at least Amber shopping will be gone in S2.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

By FAR the Best Thief build VIABLE.

in Thief

Posted by: Ritt.3069

Ritt.3069

if you master this build, thief would be meta.

check out my stream to see it in action.

www.twitch.tv/aesthetic_eraz

I have played against you so many times, there is a reason youre stuck in ruby mate. I get that you want to gain a bigger streaming audience (you anounce you stream before every match starts) but stpo agressivly forcing yourself on people with false statements.

Hey, don’t generalize every Ruby player >>.
I’m still in Ruby because I barely have the time to play .
.

It’s one thing not having enough time to play, and another being stuck in Ruby.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

We need balance patch ._.

in Guild Wars 2 Discussion

Posted by: Ritt.3069

Ritt.3069

Please separate sPvP, PvE, WvW skills.
Thank you.

I’m very hesitant to support something like that, because it is part of what killed City of Heroes.

It was a very big problem, in that skills in PVP didn’t work the same as in PVE, which created a jarring disconnect between the two game modes. Instead of having to learn a new game from scratch, most players opted out of doing PVP.

It worked in Guild Wars 1. If the skills itself worked the same, but only the numbers were tweaked for game mode purposes, there wouldn’t be any extra involvement required.

Even now, there’s only so few builds out there that work well in all game modes. If you want to be effective, you have to learn a lot of different play styles as is.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

what the kitten MMR? explain this amber

in PvP

Posted by: Ritt.3069

Ritt.3069

I really hope to see the MMR system gone for the second season. How are Divisions supposed to represent your skill if we fight for pips of different value, depending on your MMR compared to others of the same Division?

I think what you meant to say is that you hope to see pips gone for the second season.

The MMR algorithm is a far more effective tool for determining player skill than pips. Your Divison should be biased on MMR cutoffs.

I wouldn’t mind that either. Having this current layered system with two competing algorithms is a disaster. I agree that MMR is the best tool for player evaluation we have at the moment, why we have never been shown our exact numbers (not that I know of at least) remains a mystery to me.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

what the kitten MMR? explain this amber

in PvP

Posted by: Ritt.3069

Ritt.3069

MMR really isn’t compatible with leagues. There’s no way two top teams should face each other in amber at the start of a season but leagues should rather follow tournament rules somewhat. Ever notice in a tournament of any kind bigger skill gaps are found at the start? Good players eliminate weak ones (Good and weak being relative terms, an expert in chess may be weak compared to the international masters he’ll face at a tournament but still be very strong compared to most competitive players) early.

Leagues aren’t Swiss or knock out tournaments but elements can still be drawn from them. Instead of elimination you’d hit a wall when you reach your current skill level. So let’s say for example you have 86 ladder rank points and are better than 95% of other players. You would hit your wall somewhere around mid to high ruby where you’re paired with those of similar skill (and better, diamonds and legendaries would walk over you at that point but after they rank out you’d just have to worry about equals) until you improve.

I agree with this completely. I’ve been saying this for ages, but we should focus on using Divisions as the metric for matchmaking and let the matchmaking stabilize naturally as better players move to their respective Divisions. The same phenomenon can be seen in other games as well: the start of the season is always hectic, but it stabilizes over time as people progress forward.

A good post, +1.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

How to defeat druid 1 vs 1?

in PvP

Posted by: Ritt.3069

Ritt.3069

I don’t really have a problem against them as a Mallyx Rev. Don’t really know if it’s a good counter, but I’ve only seen so many Druids to actually give me trouble.

If you can manage to cc them inside a condition field, you can easily overload them with condis. Using your elite afterwards is a guaranteed burn through dodges/whatever as well. Also need to make sure to enter the fight with stability to avoid long duration ccs.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

what the kitten MMR? explain this amber

in PvP

Posted by: Ritt.3069

Ritt.3069

Checked the logs and that player had relatively close ladder points, but the UI won’t show correctly if they NEVER connected to the match.

Evidence of a smurf or a good PvP’er who’s just returning to ranked?

Even if he was the best player in the game, matching an Amber against people of 4 divisions higher than himself makes no sense. Either the matchmaking bugged somehow or the system is really borked.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

what the kitten MMR? explain this amber

in PvP

Posted by: Ritt.3069

Ritt.3069

Checked the logs and that player had relatively close ladder points, but the UI won’t show correctly if they NEVER connected to the match.

So is this Amber the King of MMR? Does he have to play against Diamonds to make it into Emerald lol.

I really hope to see the MMR system gone for the second season. How are Divisions supposed to represent your skill if we fight for pips of different value, depending on your MMR compared to others of the same Division?

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Foefire 24/7 vs bunker teams

in PvP

Posted by: Ritt.3069

Ritt.3069

Foefire always gets more than half the votes if it’s on the rotation. If not, those votes go to Niflhel as the second option.

I always vote something else than those two. Not because I dislike the maps, but to actually get to see other maps besides those two.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Reinstate Minstrel amulet.WAY2MUCH DMG

in PvP

Posted by: Ritt.3069

Ritt.3069

And I’m a wvw commander so……I know a thing thing or too about this game:/

Is this a joke? What does being a WvW commander have to do with knowledge of PvP balance?

Some builds are actually way too sustainy, and there are no real burst classes out there. All of our damage classes (popular/in the meta) are bruisers that can take a beating.

If we compare the amount of cc/damage to core classes, sure, it’s over the top, but bunkers are a bigger issue than damage at the moment.

That being said, I agree that not only bunkers need to be looked at. We need to tone down some of the cc as well, and remove stupid mechanics like quickness stomping/ressing combined with evade wells.

Edit. Just checked post history. Obvious troll is obvious.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

(edited by Ritt.3069)

Hammer 2...

in Revenant

Posted by: Ritt.3069

Ritt.3069

Coalescence of Ruin needs its cooldown increased to 5s and maybe energy cost to 10. Hammer is not really a problem in PvP, as hammer revs are really easy to shut down by any team with half a brain. In WvW, however, being able to spam your heaviest hitting skill behind all the other clutter every second attack is not fine.

I think the damage itself is not the problem. High numbers only occur on very specific scenarios, with trait, rune and sigil procs plus high might stacks. The problem is the spammy nature of it.

This is coming from a Revenant with experience in both PvP and WvW scenarios.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

PvP Toxic Chat

in PvP

Posted by: Ritt.3069

Ritt.3069

Meh, I wouldn’t be against banning idiots and people with mental problems that make them shout at strangers.

However, that would mean banning roughly 70% of our PvP playerbase that are anxious about losing their precious pips.

At the end of the day, all we can do is ignore, block, report or burn them with logic.

:D

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

First Legit EU Legendary

in PvP

Posted by: Ritt.3069

Ritt.3069

He didn’t get a ban despite afking for 3 years and he didn’t get a ban for being the guild leader of “Commander of the 3rd reich”, he will keep getting away with it because anet gives 0 kittens.

Three years of badmouthing his teammates and afking in spawn, never to be banned. This guy is a gem for the community.

Anyways, grats for your Legend, although there were a bunch of others who also earned it “legit” before you.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Can you explain your fail?

in PvP

Posted by: Ritt.3069

Ritt.3069

By their metric, I’m sure leagues are successful even if as a player it is a complete fail.

I’m pretty sure a lot of PvE heroes are farming their way into Ruby every season for the Legendary backpack – giving Anet an illusion of success and growth in the PvP community.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Balance isn't it ?

in PvP

Posted by: Ritt.3069

Ritt.3069

We must be spent 3-4 to kill 1 bunker to capture point
We have been hit 4000 by Rev’s auto attack
We have been hit by pet’s of full healing Druid around 4000-6000
We have been hit by True Shot(4 seconds cooldown) of Dragon Hunter around 4000-7000
Rev Taunt …?
Rev Confusion and torment more than 10 stacks
Daredevil evade….how many times ?

Bunkers – annoying, but you don’t need four people to kill one. Meta is definitely way too sustain-ish, but this is an exaggeration.

Revenants – Were Auto Attacks nerfed, the direct damage needs to be moved elsewhere.

Druid – needs to have the healing exploit fixed asap. Pets do deal a lot of damage, even specced as bunkers.

Dragonhunter – I personally think they’re not really that good. I find them more of a liability than not.

Rev taunt – agreed way too long for a kitten cooldown, despite all the passive stab flying around.

Torment: fine. If I were to adjust it, I would reduce Mace 3 torment stacks from 3 to 2, and make Unyielding Anguish pulse 4 times instead of 5.

Confusion: Maybe tune Banish only to add 2 stacks of confusion instead of 3?

Daredevil has no real place in the current meta. Not a balance issue for now.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

(edited by Ritt.3069)

Now really this kind of bugs?!

in PvP

Posted by: Ritt.3069

Ritt.3069

Contact the support, this game has a revert system you can use once, maybe they’ll agree to use it to get your item back.

If not, I wonder how it suddenly “disappeared”. If you try to discard it, I figure the game would try to warn you, like with all those fun “boxed o’ fun” and the super important orphan letters.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Afk MMR tankers?

in PvP

Posted by: Ritt.3069

Ritt.3069

Maybe they’re trying their best, but can’t find their way out of spawn. Nerf PvP, it’s too hard.

#logic#tryingmybest

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

How To Reach Diamond The Easy Way

in PvP

Posted by: Ritt.3069

Ritt.3069

If matchmaking was smart, it would match those premades with winning streaks against each other. Good luck playing against organized mirror comps rather than stomping solo players.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Remove downstate

in PvP

Posted by: Ritt.3069

Ritt.3069

Stomping become cancer after HoT. Haste should not work with stomp,also there should not be a passives like “faster revive” this is kittened.

Agreed. This combined with stupid stuff like Well of Precognition and Infuse Light, even cleaving becomes an invalid option. It’s most likely a race between who gets the stabi+quickness stomp or quickness res first. And there’s only so many classes that excel at this.

The Thieves’ new elite would be a breath of fresh air in this meta, too bad thieves are generally viewed as sub-par. Why we also don’t have death penalty is beyond me.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Remove downstate

in PvP

Posted by: Ritt.3069

Ritt.3069

i like to see this removed too, it has no place in pvp

yeah who wants team play

Insert Bunker Chrono and/or Quickness Rev w/ Infuse light.

Clutch play! E-spurtssss.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

nerf sustain

in PvP

Posted by: Ritt.3069

Ritt.3069

Inb4 “sustain only exists because of burst, nerf burst instead”.

Sorry, don’t want to give them ideas. A lot of things needs toning down, sustain is definitely one.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Rev's Hardest Counter?

in Revenant

Posted by: Ritt.3069

Ritt.3069

I’ve found that a well-played S/D thief is a great counter to the Rev, Condi, Celestial and Power alike. In this meta we don’t see a lot of thieves, so we’re in the clear in that regard though.

Mallyx/Shiro Viper: Weak to boon corruption and getting CCd while stuck in Mallyx. Enhanced Bulwark makes your life easier, but the occasional stability corrupt at inopportune moments still make your life hard. Dragonhunter chain rings can be a pain if you get stuck inside, as you can’t generate stability inside it. DHs are an easy matchup usually though. Thieves and reapers.

Mallyx/Glint Celestial: You’re actually more formidable in teamfights, but you’re more of a slow pointfighter. Still suspectible to heavy cc presuure, although stronger against coordinated damage. Still beaten by thieves and reapers.

Shiro/Glint Marauder: generally any condi class. You can survive against condi pressure, but any decent player that knows your evade frames and baits your dodges will overload you with condis. Generally food for the higher number of (decent) condi revs around. Suspectible to cc. Gets wrecked by reapers and good thieves, and struggles against scrappers’ high sustain against direct damage.

I wouldn’t really run hammer. Any team that lets a glass cannon rev afk in the side automatically deserves to lose though.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

AP for Revenants in PvP

in PvP

Posted by: Ritt.3069

Ritt.3069

Because Anet stopped giving out AP in any noticeable amount. Just look at the HoT achievements, many very hard ones which only give 1 or 5 AP.

This is the correct answer. Making Revenant achievements give out less AP was a really weird (and wrong, although it’s a minor issue) decision anyways.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

I just lost 2 pips for a 4v5 match

in PvP

Posted by: Ritt.3069

Ritt.3069

You were supposed to win that one. Gitgud.

#Anet

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

#Matchmaking

in PvP

Posted by: Ritt.3069

Ritt.3069

I was at 29/30 pips on Ruby today. Fell down to 24 due to both utter kittens and stacked tryhard teams against solo/duo players. Good game.

It is kinda sad, that when you see top names in the opposite team, they most likely run with 1-2 “low ranks” that in reality are close to their level of competence.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

(edited by Ritt.3069)

2 legendary take 2amber is right playing?

in PvP

Posted by: Ritt.3069

Ritt.3069

they lost the game

This.

That being said, I honestly doubt that its that big of a deal who is at what rank at this point. I haven’t played since leagues dropped, but I’m far better than any of your average amber players. Would it make me a bad guy for playing ranked against them? I suppose you’d say that I’m not intentionally trying to find matches against lower ranked people while they are, but it honestly doesn’t matter. If you win, great. If you lose, look at what you could’ve done to tip the scales in your teams favour should you ever run into more legendary rank players again and make it so that ranks are nothing but pretty little gemstones next to your name.

The thing is, those high-ranked players will be punished less for losing and rewarded more for winning; that, or being matched up with equal ratings against easier opponents. And that would probably be fine, if that Division was where their true skill is, but most likely it is a highly competent friend of theirs and/or another account made by someone to boost others. I know several great people that are still not even in Amber, since they dgaf about the leagues atm, but their true skill would be equal to that of Diamond-Legend.

Here’s the problem: having people of low divisions, but high level of play, will completely warp the matchmaking in favor of the (most likely) already a stronger team, unless the low ranked person plays at his intended level. Basically the easiest way to go above your intended division is to have low ranked, yet (even moderately) high-skilled players of low rank to boost your progress.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Confirmed: Toxicity in Gw2 equals wasteland

in Guild Wars 2: Heart of Thorns

Posted by: Ritt.3069

Ritt.3069

Have you played leagues? That’s the place where the toxicity is at its thickest, as the worst players tend to bark the most when they lose their precious pips.

Aside that, I don’t really encounter toxic behaviour in this game. While I don’t doubt there’s some definitely out there, I don’t believe it’s of such a density as you make it out to be. Even the raids, I have not encountered any ill-mannered players, not even in some of these “hot stuff” teams. Are you sure you are not mistaking poor choices of words or jokes as a sign of toxicity? Even back when I played FF14, I was often accused of elitism in any mid/hardcore content if I offered advice or tried to scrape the group together, disregarded mostly by these “I play how I want” types. And I even use emojis to help people understand good intentions. :p

As I said, the toxicity is surely out there. But it’s most likely just a small minority of big barkers or misunderstood statements that seem to make it more apparent to some than others.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Torment

in Revenant

Posted by: Ritt.3069

Ritt.3069

Out of the top of my head, Torment:
-Mace Auto Attack
-Mace 3 (pulsing smash)
-Unyielding Anguish (the purple aoe)
-Mallyx Elite (Rev pulses projectiles)

What you really should be worried about is the confusion though. It is easy to stack big amounts of confusion and cover it with torment/burn/bleed/chill.

There’s not many ways of avoiding the Torment aside not getting hit. If you generally get huge stacks of it, I think you stand in Unyielding Anguish for extended periods. Simple don’t stand in that aoe.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Meanwhile getting rekted

in PvP

Posted by: Ritt.3069

Ritt.3069

Don’t lose to noobs mate, that was a fair match for sure.

Did you remember your hero banner? Thanks GH!

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Pure hatred in pvp

in PvP

Posted by: Ritt.3069

Ritt.3069

kitten those Ravenants are strong. Raving you all day, until you’re tired and want to stop. I just want to go home.

Gambatte, onii-chan.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

The Dragons "Weaknesses" spoilers

in Guild Wars 2: Heart of Thorns

Posted by: Ritt.3069

Ritt.3069

Zhaitan had to bend over before the might of “2”.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

So about that zerker meta...

in Fractals, Dungeons & Raids

Posted by: Ritt.3069

Ritt.3069

Tanks: use tank gear and possibly spec defensive traits
Heal/support: Wears healer gear and specs support traits
Condi: Wears condi gear and uses condi traits
DPS: Uses DPS gear and DPS traits

I’m sorry, but a “DPS” player wearing Soldier gear is no “DPS” player at all. If that player wanta to use his Soldier, he can try his luck tanking. It’s more of a defensive gear set after all. I do think that atm the amount of DPS players required to clear the content is a bit overtuned, but I’m not really expecting to see it changed.

What I think Anet wanted to achieve here is to have a multitude of roles to fill for the raids. It’s only natural that the DPS role will be filled with people gearing approprietly. If you want to talk about Anet going around with their words, you could argue about them bringing back Holy Trinity, something they said thry never want to introduce in this game.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Matchmaking...

in PvP

Posted by: Ritt.3069

Ritt.3069

While personal score is hardly a metric of anything, I have to wonder what happened in that game. The rest of your team had similar scores after all. Were you killing someone continuously on sidepoints while your team kept losing all the team fights?

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

Why is there no counterplay to rev skills?

in PvP

Posted by: Ritt.3069

Ritt.3069

OP, I’m going to teach you something.

How to shut down a Revenant, 1v1 edition.

Unrelenting Assault:
-CC it during the 3/4s cast time (ez)
-Evade
-Hug a wall
-Block/Invuln
-LoS during cast time
-Stealth unless you have a Reveal (and even that is evadeable)
-Minions/Clones—>What damage?

Glint Heal:
-See him going to Glint form? He will use heal soon, if you keep pressuring him
—>Don’t hit heal of stupid

Shiro Heal:
-See him using Shiro heal? Just evade/block/blind through the life steals, and you may effectively nullify a burst AND a heal.

Surge of the Mists:
-Not much of a telegraph, but as soon as you see him going Staff, he will use the skill soon. Strafing around him may make it miss some or all of its attacks. It’s only really strong if multiple attacks connect.
-Stability and side-stepping
—>the rest of the staff skills don’t hit kitten.

Blocks:
Nuke/cc after the cast, or interrupt the block completely with an unblockable cc.

There you go, please use these methods nwxt time you 1v1 a Rev and you should have an easy time.

Revenant is a class that has plenty of weaknesses. Revenant feeds itself on the mistakes of his opponent. Don’t feed the Rev, and you’ll have an easier time.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

(edited by Ritt.3069)

Balancing Revenant (PvP) with Minimal Effort

in Revenant

Posted by: Ritt.3069

Ritt.3069

Because these folks really think that the class is actually balanced and it’s their super-ninja skills that let them dominate pvp.

Ahaha! Good one! Dominate—ahahahaha! How about.. no. Revenant/Herald does not dominate the slightest. They are not weak, but they do not dominate either.

Maybe it’s actually the opposite. Maybe the people that do lose to Revenants think that there’s no way they could lose to them with their super-ninja skills, so Revenant must be broken.

It’s funny, because I think Revenant is a class that (in a 1v1 scenario) feeds itself on the mistakes of your opponent. On contraposition, it also wrecks itself if your opponent does not make mistakes (not hitting heal of stupid, nullifying Shiro heal, interrupting UA etc.).

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.