Showing Posts For RoyalCrysis.1065:
Wanted to post here as well, just to help bring it to people attention/see if anyone else is experiencing this bug. If this is against the rules, please remove it mods.
Full post is here, please support it if you are having similar issues https://forum-en.gw2archive.eu/forum/support/bugs/WvW-Character-Displaying-Load-Bug/first#post6162075
The bug in question:
So for the past 2-3 weeks I have been getting this odd bug in wvw. After I have been playing in wvw for a few hours, things start to get werid. My characters weapons will disappear, I can no longer see NPCs (can see nameplates/names, but the physical model isn’t showing up) and teleporting to a waypoint results in a very long load scene (3 min+)
Happens to me fairly often, generally starting after 2 hours or so. Not every night, but close to it
Few notes. I often have a commander tag up when this happens, but have gotten it several times without having a tag up. (Likely happens at the same rate, I just happen to be tagged up most of the time). Others have reported the same thing, both fellow commanders, and other players. Not every single teleport results in a long loading screen, it seems to be random. Sometimes it is every time I use a waypoint, sometimes its every 2-3. Emergency way points seem to not have this issue, but it could just be lack of data on that subject.
Only way to fix this is to relog, which often isn’t an option with the queues in T1.
On rare cases the bug will go even further, and my character model will disappear, leaving only my nameplate. When this happens, I cannot jump. If I use a tonic like snowball form/quaggan I can see that model, but once I leave the form I cannot see my model. It also appears as if the model stays in game for my perspective (will include screenshot to help explain)
I’ll try to test it more tonight, see if it happens without being tagged up/what the consistency is, etc
Please make this a priority, really makes playing wvw for long periods frustrating
Screenshots of the full invisible/no jump bug “http://i.imgur.com/VGk6Wqs.jpg” “http://i.imgur.com/cam7x1Y.jpg”
So for the past 2-3 weeks I have been getting this odd bug in wvw. After I have been playing in wvw for a few hours, things start to get buggy. Not every night, but close to it
My characters weapons will disappear, I can no longer see NPCs (can see nameplates/names, but the physical model isn’t showing up) and teleporting to a waypoint results in a very long load scene (3 min+)
Happens to me fairly often, generally starting after 2 hours or so.
Few notes. I often have a commander tag up when this happens, but have gotten it several times without having a tag up. (Likely happens at the same rate, I just happen to be tagged up most of the time). Others have reported the same thing, both fellow commanders, and other players. Not every single teleport results in a long loading screen, it seems to be random. Sometimes it is every time I use a waypoint, sometimes its every 2-3. Emergency way points seem to not have this issue, but it could just be lack of data on that subject.
Only way to fix this is to relog, which often isn’t an option with the queues in T1.
On rare cases the bug will go even further, and my character model will disappear, leaving only my nameplate. When this happens, I cannot jump. If I use a tonic like snowball form/quaggan I can see that model, but once I leave the form I cannot see my model. It also appears as if the model stays in game for my perspective (will include screenshot to help explain)
I’ll try to test it more tonight, see if it happens without being tagged up/what the consistency is, etc
Please make this a priority, really makes playing wvw for long periods frustrating
Screenshots of the full invisible/no jump bug “http://i.imgur.com/VGk6Wqs.jpg” “http://i.imgur.com/cam7x1Y.jpg”
Note* In the 64 bit client, heard this may be the cause?
(edited by RoyalCrysis.1065)
Please fix, its a bug, uncounterable siege is lame
Status updates for EU reset time change.
2016-03-25 17:35 UTC – Preparing.
2016-03-25 17:59 UTC – Disabling and updating.
2016-03-25 18:35 UTC – Enabling.
2016-03-25 18:48 UTC – One-time hiccup with the time change. ETA pending.
2016-03-25 19:33 UTC – WvW is enabled again. Enjoy!So it took 1 1/2 hrs to get EU reset correct I guess that means NA should be good to go by 12:30am EDT?
Still beats Saturday Reset
Hey, I’m Zoren, current GM of GoF. BG is still alive, and strong. Many are burnt out and don’t play as much, in part due to some of the latest additions to wvw, and in part due to YB’s style of play. It is hard to go out and find a fight, the vast majority of the time groups run in massive numbers, or hide in objectives/cover of siege. Some groups on the other servers even log off 2 hours into reset because they are losing. Many don’t want to deal with that, and have taken a break, waiting for Anet to step in and change the mode, however they decide to do that. But if given a reason, such as a season, BG would come and put up quite the fight.
Quit your chest thumping in this thread, no one cares. We all play the same game, because we enjoy it.
We fight. But we also help our server. Sometimes that may mean leaving a map to go defend something. Because we owe it to BG to give it our all, and sometimes that means leaving or playing the ppt game. BG has given us so much, it’s only fair we give something back. Server pride. That’s what GoF does anyway.
With that said, Mal/Ons (and any other guilds). Anytime, anyplace. Guild Hall, OS, Skyhammer, under 50 of your acs, whatever. We will fight. Because that’s what we enjoy in this game.
ANET PLEASE, I’M SITTING AT THE PORTALS WAITING RIGHT NOW
Mike O’Brian posted this in the “Top 5 WvW Changes Thread”
“There is one thing that doesn’t need to get wrapped up into the April release: Friday night resets. That doesn’t require a Live build. We’ll do it.”
Does this mean we will begin Friday resets starting this week? As in 3/18/2016? Because that’s amazing if so, but we need to know so we can prepare the hype!
Please give back Friday Resets!
Its probably LB 5 for Guard. Named Hunters Ward, its an aoe dmg that casts circles which cc people. It also doesn’t show up like 90% of the time. And often takes away more than 5 stacks of stab when you are getting out. Its fun
You guys should really consider swapping the dmg of CoR, so that the highest hit is at close range. Would help make WVW a bit more fun, less massive ranged pressure! Would also make hammer a bit more skill oriented as you have to get close and aim right to get the most dmg
I would just like a rotation of the bl maps, would keep things fresh and be a relatively quick short term solution to help bolster wvw numbers.
I heard that maybe incorporating the new map would be tough because of old code or something, but the benefits to wvw would outweigh the cost imo
Honestly in pvp its really not much of a change as gates are so weak, but still it could change the flow of the game if two guards/druids are able to rush in. The spots you can jump in on are the big blocks of land outside of mid, for both gates. (Hard to explain, its the big blocks of land that you have to cross a bridge to get too.)
However it is gamebreaking for wvw, and despite it being reported since beta, nothing has happened. Dev focus on pvp expliots has historically been much quicker, so hopefully making them aware that it could hurt esports will prompt action, or bring this issue to their attention if they have missed the wvw posts
So in case you haven’t heard, druids and guardians are able to leap into air keep on the new wvw bl. They can leap with gs and then swap midair and use wings, or the druid staff movement skill and jump the gap. They can then bypass the inner gates as well with the same thing. Which completely destroys any chance of holding air keep unless you keep a large group there constantly. Reason I’m posting here is to make people aware that this is also possible in foefire, meaning you can skip the gate to hit the lord.
Lets see if we can get a fix for this now that it is apparent that it can break pvp, its been reported for months now with no action. Keep an eye out and report people if you see them do this, lets hope anet responds soon
Hmm Interesting take, I typically find that staff will win in team fights just cause of the quick cc and tons of blocks. Course I generally am the one on point holding as my team is usually squishies, but if you can free cast than hammer will just devastate. I’ll try out zerker a bit more tonight, see if I can use the dmg
Yeah the nerf is seeming a little painful, you really have to jump into the kitten to make it worth it.
Have you been using zerk amu in matches, or just for duels? I saw some Apex guys using zerk and tried it a bit, but the loss of health hurts against the reaper/dh bomb on points
Inb4 people who say rev is op, how they never lose to anything
I usually run sword/shield staff maradauder, but ive found that hammer is way better 1v1. Staff is just too good for actual matches tho. ShiroGlint ofc
Yeah I’ve found good daredevils can be tough, at least if you are trying to hold a point. I’ve found the best solution is to chase them off point, if you let them back off and come back you will lose. Other than that be in glint whenever they stop attacking, so you can respond properly.
A good scrapper is pretty crazy 1v1, at least in duel specs. If they go team spec its a bit easier, just try to focus burst after they heal and save a cc for their heals.
Only other spec I’ve had trouble with is a cond/cele reaper, that chill dmg sucks.
Although cancer pu mantra mes can be pretty strong if they cheese hard enough.
Overall herald seems to be in a rather strong place atm, the surviability you can have with marauders is awesome. I will say base rev is pretty much unplayable tho, you can tell it was made with Herald in mind.
(edited by RoyalCrysis.1065)
So the ability that a thief steals from a rev is supposed to slow the target for 1s, and do nice damage. Currently it hits pretty hard, buts slows for over 3s. So if a thief is running double stolen abilities, you can get slowed for around 7s. Seems pretty broken, as nothing else slows that long, and the tooltip says a different duration. Being slowed that long is just painful, hope someone can take a look at it. Just an FYI
So the ability that a thief steals from a rev is supposed to slow the target for 1s, and do nice damage. Currently it hits pretty hard, buts slows for over 3s. So if a thief is running double stolen abilities, you can get slowed for around 7s. Seems pretty broken, as nothing else slows that long, and the tooltip says a different duration. Just an FYI
Yeah I was hoping for d/p advice, s/d seems to have an easier time, should have mentioned that
So lately I’ve been getting wrecked by Pew pew rangers. Any advice for dealing with their lb of death 1v1 wise? I’m finding that unless I’m playing very well, its almost impossible to win these fights, unless I have the drop on them.
Hopefully if they do add in reward tracks (like they have to everything else, pvp/pve maps now), they use Raven’s suggestion of giving more xp for taking something that has been held for awhile or has a lot of upgrades. That would encourage people to focus the big objectives instead of just ktraining towers. Hopefully they can come up with some system to reward defenders, such as if you fend off an attack that gives a lot of xp, and more so if the objective has been held for awhile or is a high tier.
Could we at least hear this is on the table anet? Its a big table there has to be room
Ok so the breakbar on shield 5 and the auto low health trait is really really weak in pvp atm. It can take like 2-3 hits before its just gone, if that. Its basically sucicde to use it in group fights at the min. Could we get a bit more to it? I feel if its supposed to match other classes low health/immus it should work on at least 5-6 ccs, if not more. Hell engi toolkit shield last longer and you can move, with no limit on the number of ccs you can take.
So I know this has been suggested numerous times, but the only way to get change is to stick with it and constantly ask for change.
For those who don’t know, WvW has many dedicated players. Although Anet may not believe it, there are many who pretty much only wvw. Sure some people will do a dungeon or some spvp in the downtime, but there are many who play wvw for 90% of their game time, and some who literally never leave.
The reason I am saying this is that for players like this, and myself, it gets expensive. Buying food, siege, armor, etc. over and over and for others gets really really expensive. And wvw is the only gamemode in the game atm where you will actually lose gold over time as you play it. Heck, just playing dungeon runner for an hour will give you more gold/loot than a weekends worth of wvw.
So because of this, I want to ask for reward tracks. There are a ton of posts about this thoughout this forums history, but lets get this idea back out front now that devs seem to be actually posting on the WvW forum.
The rewards don’t need to be great, but even just getting armor/weapon boxes like spvp or siege or mats for food or any number of things would be great.
I can see a reward track for food mats, one for siege, one for armor, and one for just general champ bags. Make each tier for x amount of captures or kills or upgrading an objective or for every point of supply spent, just anything. I know there is room for exploits so it can be tough to balance, but just about any rewards for the devotion many of us give to this game would be awesome.
Heck just let me trade my badges of honor for real loot and I will be happy. Please Anet, give us something to help counteract the cost of wvw.
Thanks!
Uh….for wvw the meta is not shout warrior. Hasn’t been for a month or two. Its stance/ps with hammer/sword warhorn, at least for groups/zergs. For roaming gs/hammer or gs/literally anything is meta, no shouts tho, only stances.
And for pvp shouts is fairly uncommon, meta is pretty much just dps warrior, either gs/hammer or gs/axe+shield, although shouts do pop up every now and than.
But for pvp warrior can run pretty much anything and still help the team, so for new players your options are pretty open as long as you run rampage.
(edited by RoyalCrysis.1065)
I got told I was gonna be kicked if I didn’t post on this, send help and gold please
Could we get a fix, or at least recognition of the invuln siege spots?https://forum-en.gw2archive.eu/forum/game/wuv/Siege-in-Invulnerable-Spots-in-WvWvW
I really like the look I have at the moment
http://imgur.com/YCUec65
http://imgur.com/0DLZVmG
http://imgur.com/sLm5Ky9
And you still couldn’t tell me why the spot is “an exploit”, because you told everyone here that you took that tower even if there were at least two trebs.
The fact that you can’t place it normally and have to jump to a spot above the no siege zone clearly shows that this is an exploit, I can’t understand how you could argue otherwise.
You make a lot of good, valid points there Jayne. There are a number of ways to deal with the spot, numerous spots to hit the tower from. But the fact of the matter is that the spot is an exploit. You can’t place the siege without doing some platforming to get out of the no siege area, showing that it was clearly not intended by the devs. While there are ways to play around it, its just a disgrace to a server that some people sit there and exploit nonstop because they can’t win an actual fight. For instance, last night I’m pretty sure that I saw the same guy on the treb for at least 3-4 hours. They must have thrown down 5-10 trebs over the course of the night
See where your tagged guy is? Drop a balli on him. Or go below those guys and put up an AC. Better still, drop a treb on the shed inside that tower and nuke from a safe distance without having to defend in the open. You can then use that treb to nuke garri — double duty!
While you cannot damage the JQ guys in an invulnerable zone, the siege itself can be destroyed.
That spot is far enough back that a ballista or an ac cannot reach it. The only way is a treb on top of the tower. It shouldn’t matter tho, the spot is a glitch and an exploit, and it should be fixed. The problem is that this spot was exploited numerous times last night. Siegerazor and siegecrusher are the ingame mechanic for a server to easily retake a tower, exploits like this should not be used. Its a shame some players disgrace their servers like this
With hammer/gs I can generally win 7-8/10. Have to bait out the evades/dodges with skill cancels and save zerker for when you need to burst. Running frenzy also helps a lot as most don’t expect rapid cc from hammer.
Gs/rifle is 8/10 unless I kitten up and killshot myself, than 3/10 (…this happens to often)
Gs/lb probably 7/10, the heavy aoe is really useful but the burst can take a bit longer to land.
Best advice I can give is play thief for a few days, you will learn the rotations, and most importantly, where they move in stealth, which is key. Also always be attacking, and count to 3 when they stealth, than dodge. Will work on 90% of the thieves out there.
Feel my Wrath applies to allies, which gives more dps/ultility. Frenzy will win out 1v1 because its a stunbreak, lasts longer, and has might. What are you trying to ask here?
Anet plz. Help shout heals too
So that works, but just some thoughts.
As commander, your job isn’t to do dmg, its to stay alive. So taking Strength seems like a less than great choice. If your goal is dps then great, but if you are leading a group and the goal is staying alive in the frontline as long as possible, than I would go Tactics. Similarly, sword over axe, because the leap is typically more useful than axe would be. I would go Defy Pain over Armored Attack, for above reasons. Really not getting the point of Heightened Focus over Burst Mastery here. I mean, I would go hammer, but gs will give more survivability so I can live with that. But Burst Mastery means you can frenzy more often, arcing slice, which is massive aoe dmg, more often, and means Adrenal Health is up longer.
Also you can’t have all defensive Infusions for your trinkets, 2 of them would be offensive. Would go Lemongrass Poultry over Poultry and leak, but I can understand the cheaper option. Finally, Melandru Runes would probably do more in the long run than the extra 1000 or so HP that Exuberance Runes bring.
Interesting build, but I think that hammer/s+wh is still a far better option for a commander, the utility alone makes it worth it.
So…..to get back on topic.
Currently Hammer/gs or maybe gs/lb are the top 1v1/roaming specs in wvw. Full zerk, or mix in a bit of knight’s if you need it. Strength, defense, discipline, the usual. Strong 1v1, but you will struggle with cond mesmers, and depending on the field, rangers. You also don’t have the best 1vX capabilities, but if you should have a good chance 1v1 with anything.
Mediguards are tough, you have to avoid the burning, and not waste any key skills on aegis. Just start with pressure, then go full burst once they have used their heal/ult. If you burst to early the fight gets much harder, so try to save it and just aa to scare them into popping cds. Also make sure to dodge the teleport burst, and keep an eye on burning, even full zerk can stack a lot of burning and wreck you.
Ele is fairly similar, if you can’t get the burst you will lose. Wait for them to swap to water and begin healing, then go for stuns and dps, repeat until you win. Don’t get hit by burning speed or the follow up fiery grab and try not to hit their shocking aura.
Thieves are mostly a matter of experience, save your endure for their burst, don’t open with signet of rage as they will just steal it. Watch for their steal and do your best to dodge it. Save the zerker stance for their blind field, and always be auto attacking, they are squishy enough that it will hurt.
I would bring rampage, but don’t be a noob with how you use it. Don’t just open with it, save it for stomps or when you need to move fast/do heavy cc. Be willing to drop out if they kite/immu. It gives 1vX a much better chance of victory, but using it 1v1 is a bit of a scummy move.
People always take about how easy warrior is, its against good players that you see where the skill comes in. You can’t waste skills, and there are some hits you need to land. Keep at it, as much of a warrior’s fight is about knowing the enemy, not just your own skills, and that only comes from practice.
As much as I want shout warrior to be a viable part of a team again, nothing in that video showed it. You couldn’t cap the point, and didn’t even actually win the 1v1 (so idk where the “pwns” part is coming from). You even disengaged from the point almost completely at one point to stay alive. A bunker guard or d/d ele could have done what you did and the ele could probably have won the fight (to be fair, he is a very good engi, so the fact that you survived is something). Perhaps the use of this build is entirely in group fights but I doubt it. Shout heals are so low that only if you pop all of them can they actually have an effect on the health of allies. The cond clear is nice but doesn’t seem worth it atm. Bunker guard can help a team more than a shout warrior, and tank a point, while this will struggle. Banner is nice for the emergency rez but the cd is so long and there are so many ways to stop it that I can’t recommend it’s use over rampage, at least at the time of this writing.
Can this build work? OF COURSE. But should it be used in high level pvp? No, I don’t see the point. The spot of warrior in support, thru shoutheals at least, just isn’t there at the moment.
First off, I just typed a long kitten response and the forum crashed so I’m kinda kittened. So this will be briefer than what I had
1. Dmg should be enough, it isn’t too much of a drop from current Zerk/Maurd dps for a lot of group utility
2. Yeah, heals and massive cc, especially with rampage which I recommend over Banner
3. With this super dps meta right now, I’m still not positive on the use for the small heals compared to higher dmg. Who knows tho, I’ll have to try it out.
4. Crusader is way better imo, the small amount of extra healing doesn’t make up for the extra damage of Crusader.
5. Losing Defy pain hurts, but the extra dmg and physical skill cd from the first skill makes it worth it.
6. I would swap Banner for Rampage, right now its just too good, and with a way lower cooldown it makes it way better. You can get easy stomp and rez while getting a kitten ton more survivability, dps, ankittenittenil Anet hits it with the nerf bat, I just can’t not use it in matches atm.
I would also switch the energy and hydromancy sigils, you need the chill to help land the hammer skills and you still get the energy from the gs anyway.
Other than that, its looking strong, I’ll try this out today, see how it goes.
That has been my main concern with dropping Damage lines in favor of passive play, which just seems wrong for a s/d thief. I’ll give the SB suggestion a try today, see how it goes and report back
Hello there, S/D thief reporting in. I currently use Deadly Arts, Critical Strikes and Trickery, and feel as though I at least have a chance fighting every class. That is, except for Mesmers. Now Shatter I can usually at least have a chance, although a well played one is difficult. But PU and other cond specs just absolutely wreck me 1v1.
If anyone has some general Thief vs Mesmer advice, or, better yet, tips specifically for fighting the cond outbreak that has awoken, that advice would be welcome!
This is mainly for 1v1s fights in spvp, but WvW based advice is welcome. I understand that in a actual match, its better to avoid this fight if possible, but I would like to at least have a chance.
Thanks!
-Zoren
PS: Lets keep this free of elitism like “Oh mesmers are easy, my super duper spec can easily win” and not giving any advice. Thanks again!
PPS; I would rather avoid speccing into Shadow Arts if at all possible but that may be needed
I said if he was a roasted peanut he wouldn’t have lost the duel he was just in and he swapped me.
Literally Hitler
1939/10
I wouldn’t make any major decisions yet, as the traits have not been balanced yet, so we can expect many changes to come from what we saw today. However, warrior is fun and always welcome pretty much everywhere so I would give it a try if you are interested.
So for those who missed the Ready Up, warriors are going to get
1. Healing Surge is now a shout (OH SWEET JESUS YES)
2. You can get Banner regen ANNNNNND Healing Shouts (Thats right motherkitten)
With those I believe we are seeing the next evolution of warrior in spvp, using a healing shout, two shouts, and one banner, combined with Banner Ult. which can then be combined with either s/wh or Hammer to create the most glorious group support build ever conceived. I, for one, welcome our new warrior overlords, what do you think?
Edit: Oh, and don’t forget, a new grandmaster trait of the Defense line allows for around 1k base healing when you stunbreak (Shake it off OP)
They did not mention any major changes except for the trait being in Discipline now as an Adept
There is one, get your forehead off the keyboard and look
I get that you are frustrated, but going afk is a prick move. Don’t the that little b**** who refuses to play because they don’t like something. Thieves have a good role on courtyard, focus the backline, get stomps, and maybe throw some SB shots at the enemy from your line. Play for the kills, thats how courtyard works. If you don’t like it play ranked to avoid it and focus on point control.
(edited by RoyalCrysis.1065)
Pretty sweet video man, but I think I’m going to stick with my GS/LB build. I ran with the rifle and it was powerful but I just prefer the feel of the LB
kitten that was pretty funny! Thanks
Hey Kaineng we took your bay! also what happened with those 10 guys you had inside? They lost to all 4 of us
If anyone wants to fight before reset, just whisper me